All-Star Battle ★ Giorno Giovanna

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Giorno ASB.png

Giorno appears as one of the playable characters in the game. He is voiced by Daisuke Namikawa this time around, with his previous voice actress, Romi Park, instead voicing Koichi Hirose. He was confirmed for the game alongside Mista, Polnareff and Kakyoin. Giorno has 950 HP.

Along with Enrico Pucci, Kosaku-Kira, Johnny Joestar, Hol Horse, and Koichi Hirose, Giorno is a character who can utilize more than one Stand during a match as part of his moveset. As one of the mass majority of playable characters in the game with the "Stand" Style, Giorno can turn Gold Experience on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

Giorno is one of the only characters who activate Resolve Mode instead of the normal Rumble Mode when low on health. In this state, attacks that do not result in hard knockdowns or blow-backs no longer faze the character. Resolve Mode is also activated as a passive effect during Requiem Mode, regardless of health level.


Command List

In battle, Giorno can wield many of the abilities he demonstrated over the course of Vento Aureo.

Stand On/Off
Giorno can summon or dismiss Gold Experience, shifting his available abilities.
ASBDPad3.png + ASBH.png (Stand Off only) ON GROUND
Giorno summons Gold Experience low to the ground to deliver hefty kicks in a low attack, tripping the opponent.
This doesn't feel good...
ASBDPad3.pngx2 + ASBH.png (Stand On only) ON GROUND WHEN DOWNED
This skill can only be used when the opponent is down. Gold Experience stomps on them. Assuming the opponent gets up in time, this skill is still a low attack that must be blocked crouching.
Skills (Stand Off)
Now, it lives.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Giorno brings one of his ladybug brooches to life as a small animal that attacks the opponent, considered a projectile. The resulting creature is dependent on the attack button inputted.
  • Light (ASBL.png): Giorno creates a flying fish that suddenly leaps forward momentarily. (Flash Cancel comboable)
  • Medium (ASBM.png): Giorno creates a snake that slithers slowly on the ground and chases the opponent, crumpling them if they touch it. This is a low attack that cannot be blocked standing. (Comboable)
  • Heavy (ASBH.png): Giorno creates a piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This is a middle attack that cannot be blocked crouching, and functions as an anti-air. (Comboable)
Life, spring forth!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Giorno instantly sprouts a tree from underneath his feet, carrying him upwards off the ground. The attack button inputted determines the size of the tree and thus Giorno's ascent. He can then remain in the tree briefly, jump off, attack, or chain into "This is our true path!". He is invulnerable while rising, making this skill function as a nonoffensive reversal that can assist in evasion and setting up attacks from above.
This is our true path!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
While in mid-air, Giorno summons Gold Experience in a downwards diving kick to deliver a barrage of stomps below, bouncing the opponent off the ground. This is a middle attack that cannot be blocked crouching, and the assault can be extended if the attack button inputted is rapidly tapped.
This skill can be chained from "Life, spring forth!".
It's useless
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A counter. Giorno quickly transforms one of the ladybug brooches on his chest into a frog as he stands prepared for an attack. Any attack by the opponent that is not a Throw/HHA/GHA will be reflected back unto them, including projectile attacks, causing them to be sent flying into the stage wall. The damage of this ability is proportional to that of the opponent's own received attack.
Now this is a part of me!
ASBDPad2.pngx2 + ASBS.png (requires 1/2 a stock of HHG) ON GROUND
Expending half a bar of Heart Heat, Giorno attempts to use his life-giving ability to heal himself using one of his ladybug brooches to mend his wounds.
While the health regained is considerable, this ability takes time to perform, and can be interrupted if used inopportunely. Upon success, the health begins as slowly-regenerating silver damage that disappears if Giorno is struck, meaning he must avoid damage in order to recoup any significant lost health.
Skills (Stand On)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Gold Experience rapidly punches as Giorno and it slowly move forward a good distance, knocking the opponent off their feet on the final hit. The duration of the attack is determined by the attack button inputted. This ability can initiate Rush Mode, and is Stand Rush skill that Giorno can disconnect from to freely act while it is executing. (Flash Cancel comboable)
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Giorno leaps into the air as Gold Experience rapidly punches upward while ascending. This skill functions as a reversal and anti-air attack, and has a follow-up.
(During "WRYYYY!") ASBDPad3.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
Gold Experience finishes the attack by delivering a powerful downward hook to harshly send the opponent into the ground and cause them to bounce on-impact.
A path opens on dark plains
(When hit) ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png (requires 2 stocks of HH) ON GROUND
A combo-breaking counterattack that can only be used once Giorno is hit by any non-Throw/HHA/GHA, or any attack that does not knock him down or launch him upon the first hit. Giorno and Gold Experience forcibly power through the opponent's attack and retaliate by rapidly kicking them away, knocking them to the ground.
During this skill, Giorno is completely invulnerable and protected from all incoming attacks. However, the activation costs two stocks of the Heart Heat Gauge to use, and Giorno will suffer an extra small amount of damage, half of which is silver and thus able to be regenerated. As a combo-breaking skill, the attack also cannot be Flash Cancelled.
I must beat them!
2 ATK buttons at close range or ASBT.png ON GROUND
Gold Experience uppercuts the opponent, kicks their leg, and pummels them, recreating how the Stand broke away from Black Sabbath's hold.
Heart Heat Attack / Great Heat Attack
Savor the taste of pain!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Giorno lunges forward with Gold Experience readying a fist. If they connect, Gold Experience flies in and delivers a brutal punch to the opponent's face that briefly initiates a slow-motion effect, before sending them flying a long distance across the stage. For a moment afterward, they will be inflicted with Gold Experience's Life Shot ability and thus are left unable to act upon standing up. Due to the Life Shot effect on the opponent, Giorno is given enough time to take any initiative, including activating his GHA, with no risk of retaliation or interruption.
This HHA will have a different visual effect depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series (such as Gold Experience jabbing its thumb in Jonathan's eye, punching DIO in the upper head to break his skull, or punching Bucciarati in the jaw and causing him to lose a tooth).
Your 'end' has no ending!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Giorno triumphantly raises the Arrow into the air and drives it into Gold Experience's chest, causing the Stand to spew golden rays as it begins to evolve.
This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode.
Skills (Gold Experience Requiem)
Requiem Mode

Gold Experience Requiem will last until the Heart Heat Gauge empties, then revert back to Gold Experience. During this mode, Giorno's set of abilities changes completely, and GER is always active and cannot be dismissed. Visually, Giorno's hair is untied and flows freely.
Giorno's individual normal attacks deal considerable amounts more damage than usual, and Flash Cancels now cost a mere 1/5th of a bar of Heart Heat instead of the usual whole stock.
While his moveset becomes simplified, what Skills he does have possess overwhelming power, speed, and combo utility, allowing Giorno to easily overpower and bypass any of his opponent's actions, offensive or defensive, in order to rapidly deal tremendous amounts of damage regardless of how he initiates his combos.

Naturally, Diavolo's "Erasing Time" skill is automatically nullified in Requiem Mode; The ability will initiate as the confirming sound plays, but the time erasure does not actually take effect.
If Requiem Mode is active while Enrico Pucci is in "Made in Heaven Mode", the slowdown effect on Giorno will be nullified due to GER's powers. This makes Giorno one of the only two characters who can truly counter Made in Heaven's effects, the other being "Kosaku Kawajiri's" Bites the Dust.

Beyond the arrow's power
ASBDPad4.pngx2 / ASBDPad6.pngx2 ON GROUND
Replacing the normal forward and backward dash, Giorno and Gold Experience Requiem momentarily fly through the air at high speeds, covering much more ground, potentially passing over the opponent, and evading many attacks. Giorno can perform an aerial attack during flight.
Can you escape destruction?
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
GER immediately fires a high-damaging projectile scorpion from the tip of its finger straight forward at incredible speeds. This move is unblockable, and if the opponent is hit, they will be stunned and left vulnerable. (Comboable)
This projectile possesses the highest priority of any projectile in the game, meaning that the scorpion will destroy any opposing projectile it comes into contact with the exception of itself, and any of Hol Horse's Emperor bullets enhanced by his "Gun beats sword" Style skill, in which case the two will only cancel out.
Expending 1/5th of a bar of Heart Heat, GER instantly unleashes its ability to return any action to zero: In a radius around Giorno, a growing sphere of black and gray energy will appear and expand. This action is unblockable and offers brief invulnerability. If the opponent is caught, they will immediately stagger for an extended period and be left wide open to attack. (Comboable)
This ability doubles as a combo-breaking counterattack that can be activated even if Giorno himself is in the middle of being hit. It is also capable of nullifying all projectiles, even those unleashed in HHA and GHA; In essence, it will defeat almost any incoming attack in the game with the exception of attacks that provide the opposing character invulnerability.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png (rapidly tap to extend attack) ON GROUND
GER rapidly punches in an extended barrage as Giorno walks forward for ~2 to ~4 seconds, depending on whether or not the attack button inputted was rapidly tapped. If blocked, this attack deals heavy damage to the opponent's Guard Gauge. Should the attack be fully extended, a follow-up skill is triggered. (Flash Cancel comboable)
GER finishes its assault with a singular powerful haymaker punch that sends the opponent flying far. This move deals very heavy damage to the Guard Gauge.
Throw (Gold Experience Requiem)
I must beat them!
2 ATK buttons at close range or ASBT.png ON GROUND
Gold Experience Requiem uppercuts the opponent, kicks their leg, and pummels them, all while claiming that they will not be able to 'go anywhere' in the face of its power.

Gameplay Overview

Giorno is an impressively utilitarian character taking advantage of Gold Experience's vast array of powers. His Stand Off skills focus near-exclusively on his life-giving abilities, creating lifeforms for a number of highly creative uses including projectile animals, a multi-purpose tree-growing ability, an instant counter, and the ability to heal himself. Giorno's ability to play defensively or in neutral state is excellent as a result. Meanwhile, Gold Experience provides good pressure and offense when active using a mobile punch barrage, anti-air, and even a special combo-breaker.

Above all else, however, Giorno's primary goal during battle is to find the opportunity to enter Requiem Mode, the most reliable method being following his HHA. Once Gold Experience Requiem is at his side, Giorno becomes a nearly unstoppable force, possessing skills and abilities that can trivially reverse or defeat the opponent's own abilities, including multiple unblockable/guard-crushing skills as well as an inexpensive combo-breaker that consumes all incoming attacks. From there, the potential for damage output is extraordinary, allowing him to win rounds quickly and decisively with GER's explosive combos.

Giorno's weaknesses are few and far-between. His odd abilities, especially those in Stand Off, require practice and good handling to wield effectively, and he can feel awkward to play without proper understanding. Secondly, Giorno must hold onto Heart Heat for large portions of the round to guarantee the chance to enter Requiem Mode; Any attempt not initiated following his HHA is likely vulnerable to interruption from certain characters, incurring a great loss of Heart Heat.

Overall, Giorno is a uniquely powerful combatant, using his Stand's abilities to great and diverse effect to succeed. He can secure victory by evolving his Stand into its Requiem form and crushing his foe with overwhelming power. Whether in neutral or on defense or offense, he always has the means to effectively engage in combat, and is easily considered one of the best characters in the game.

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