JoJo's Pitter-Patter Pop!

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JoJo's Pitter-Patter Pop! (ジョジョのピタパタポップ, JoJo no Pita Pata Poppu) was a mobile puzzle game released on October 10, 2018. The game was part of the JoJo SD Project (ジョジョSDプロジェクト, JoJo SD Purojekuto) and was first teased alongside the announcement of JoJo's Bizarre Adventure: Golden Wind.[1]

Pitter-Patter Pop! was revealed in the September 2018 issue of Ultra Jump on August 17, 2018, and features "super-deformed" (SD) artwork of characters from the JoJo's Bizarre Adventure series.

Before the game released, Bandai Namco previewed the characters in a teaser app called "JoJo's Pitter-Patter Pop! Chiramise" (ジョジョのピタパタポップ ちらみせ) on August 27, 2018. It was a sneak peek that allowed users to take photos with the SD characters appearing in different poses, though the full game was much different.[2]

On July 2, 2021, it was announced that the game will no longer be available to play. The purchase of Diamonds was available until August 2, 2021, and the game's servers officially closed down on September 2, 2021.

Battle Gameplay

JoJo's Pitter-Patter Pop! is a tile-matching video game featuring characters from the first five parts of the series: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable and Vento Aureo.

Tile-Matching

The top of the screen shows two characters the player controls (such as Giorno and Bucciarati) who face off against a boss character (e.g. Leaky-Eye Luca) with a health bar. The rest of the screen displays a 6x6 grid consisting of icons of many different characters. Players will have to match the tiles to make them fold and then disappear, which increases their score and decreases the health of the boss. Matching over 6 tiles at once will create a box of that tile, which can be moved just like other tiles and tapped on to open, creating 5 tiles in a cross shape. Tiles made by a box cannot create an another box. By matching fast the player earns combo, which increases the damage every 10 combo gained, maxing out at 200 combo. The player is unable to lose combo if in stopped time or stand up time. The battle ends when the boss is defeated or time runs out.

Stand-up Time

Matching and erasing tiles over time will build up the "Stand-up Time" meter and skill gauges for the two characters in the team. The Stand-up Time meter is a blue meter around the grid. Once full, the player temporarily enters Stand-up Time, during which the timer is stopped and matched tiles remain on the board and flip over, allowing the player to build up their combo. Making squares of tiles (up to a 6x6) multiplies the damage. Once Stand-up Time is over, all matched tiles will disappear doing an equivalent amount of damage to the boss, normal gameplay resumes and the meter resets.

Rush Time

If time runs out or the boss is defeated and a character has full meter, all tiles of that character will get erased, adding points and damaging the boss if they have any health left. Any boxes left untapped will open, also adding points and dealing damage if a match is created. If the boss is defeated within a given amount of time, "Rush Time" activates, and the player can repeatedly strike the boss by quickly matching icons to rack up their score and earn additional coins. Once entering Rush Time special tiles and obstacles will disappear (with a few exceptions). Certain characters passive effects stay active in Rush Time.

Skills

Below each character is a skill gauge in the form of three stars. Once a character's skill gauge is full, their skill can be activated by tapping the character. All characters possess unique skills with different effects falling into one of four categories. "Replace" (変化, Henka) skills replace tiles with others, usually of those of the character activating it. "Enhance" (強化, Kyōka) skills buff tiles by either enchancing or intensifying them. Matching or erasing enchanced tiles grants more damage and skill charge, matching or erasing intensified panels grants only a big amount of damage. "Erase" (消去, Shōkyo) skills remove tiles without needing to match them, dealing multiplied damage dependant on the unit. "?" skills are skills that do not fall into any of the previous categories, such as rearranging tiles, stopping the timer, or a combination of multiple categories.

Later, "Boost" (ブースト, Būsuto) skills were introduced which a unit may have in addition to one of the previous skills. These units have boost levels that increase each time the skill is used per battle up to 5.

Skills can be activated in battle and during Stand-up Time, but not in Rush Time or during stopped time (such as when DIO uses his skill). Each unit has five skill levels (excluding the limited Giorno Real Frog ver. which only has three) which determine the parameters of the skill and their cooldown. Cooldown determines how many tiles must be matched or erased for the skill to be used, which varies per character. It can be influenced by using enhanced tiles or matching tiles of the character used in the team. By raising the skill level of the character the cooldown of their skill can be lowered. Special Battles replace the skill gauge with a pink, mini-game gauge

Battle Items

Battle items are power-ups which the player can buy or use before a battle starts. The player can buy them with either diamonds or coins, changing the currency type with the small button on the right. The player can obtain battle items from chest drops or limited time challenges.

Increases damage by 10%.

Costs 500 coins or 2 diamonds

Coins earned multiplied by 2.5.

Costs 500 coins or 2 diamonds

Adds 5 seconds to the clock.

Costs 1000 coins or 4 diamonds

Grants the leader a charged skill from the start of the match.

Costs 2000 coins or 8 diamonds

Panel Types

There are many different panel types that different characters and bosses can create.

Creatable Panel Types
Enemy-Only Panel Types

Mansion Gameplay

Progression

Four types of in game currency exist: Coins, Diamonds, Furniture Points, and Furniture Tickets. These currencies can earned by completing missions for levels and daily quests. Coins and furniture points can also be earned by playing through levels themselves. Diamonds can be used to obtain characters from ongoing gacha banners.

Characters are categorized into four types of rarity,

, , and , with being the rarest and being the most common. Obtaining duplicate characters will help progress that character's skill level and give the player their awakening jewels (if awakenable). Leveling up a character's skill will upgrade that characters skill, with a maximum level of 5. Characters themselves have a maximum level of 80 if awakened to the maximum awakening level and can be leveled up by gaining exp by playing stages or using exp tickets. Every 5 levels and 10 levels after level 50, coins will be required to unlock that character's level limit so they can continue to earn exp. Leveling up raises the characters Power, which adds onto the damage of matches and erases.

Skill Tickets and Level Tickets can also be obtained to earn points towards their skill or level. The player's level determines the amount of rooms available within the mansion and villa. It also raises players damage by 1% every 5 levels, maxing out at 20% additional damage on level 100. The player can earn points to level up by purchasing and obtaining furniture from events or clicking on apartment events. Furniture can be purchased with furniture points and furniture tickets.

The player is also able to obtain Treasure Chests through clearing objectives on stages, logging in during campaigns and placing on Score Attack. They contain random loot like coins, battle items, level tickets, skill tickets, furniture tickets and diamonds in varying quantities. There are 5 kinds of chests: Iron, Bronze, Silver, Gold and Platinum (from worst to best respectively).

JoJo Mansion

Mansion

Players have their own JoJo mansion with several rooms that they can decorate with collectable items and props. The characters residing in each room can also be chosen, and they will interact with each other. The player is able to set a roommate if the owner of the room has reached Skill Level 5.

The mansion resets 3 times a day granting the player additional experience points and coins. Following the reset 3 room interactions refresh for the player to collect. Room interactions grant point and experience whilst a visit to an another player grants a heart or one diamond depending if the players follow each other.

The shop menu is located in the bottom left corner, above the gacha menu. In the menus all of the available shop furniture, premium shop furniture, openable chests, the option to buy diamonds with real money and Event Point Shop can be found. The Event Point Shop has event shops which use special currencies. The Sticker Ink Shop and Decorative Sticker Ink Shop are always present.

The players used to be able to buy a JoJo Pass, which was a purchasable monthly pass that gave diamonds to the players daily. It contained some additional bonuses, like 1 more Adventure and being able to give 4 gifts a day to a character instead of 3. It has been discontinued on June 1, 2021.

Premium Rooms and Villa

On patch 2.7, the player is given access to a three floored eighteen room villa in which they can display their characters. Each floor has its own Premium Room displaying the six characters placed on each floor of the villa. Premium Rooms have their own unique furniture which can be bought with Furniture Points and Furniture Tickets. At Mansion Level 80, the second villa floor unlocks, and at Level 90, the final floor unlocks.

See here for the full list of furniture.

Adventure and Friendship

Adventure mode

On patch 2.5.3, "Adventure" and "Friendship" were added to the game. Players can send gifts to characters in their rooms to raise their Friend Level. When the friendship gauge fills up, the player will obtain the character's badge. However, some characters have gifts that they hate, lowering the gauge. Each character has at least two badges, with most characters having three badges and unlockable voiced responses when they receive a gift. These obtainable badges can be used as the player's icon. Up to three gifts can be given to a character per day. The gifts present themselves as bags of 3 sizes or unique items.

Gifts are obtained in Adventure mode. Adventure is a function in which two to five characters can be sent to a certain adventure for a determined amount of time where they'll collect items. After sending them out, the player will be able to automatically receive the items after the indicated hours have passed. The length of the adventure varies depending on the chosen course, but longer adventures will allow players to earn more items at once. The characters are able to find coins, level tickets, gifts and even diamonds or chests on special event adventures.

A list of unique gifts and who they belong to

Party

Party is a new feature added in patch 3.1.0 which lets the player's characters party at the top of the mansion. To start a party, the player needs 1000 party coins which can be obtained through challenges. Using an invitation, the player can decide to party with the characters that they picked. Without selecting the characters or without having an invitation, the characters are randomly chosen. During the party, coins and experience obtained in battle will be increased. Each party lasts for 72 hours. However, the player can cancel the party and save up to 48 hours which gets added to the next party started.
Characters partying
The partygoers are assigned into two groups, VIP and invitee. The VIP members of the party are guaranteed to appear in the player's cheer pool at the start of a battle, whereas the invitees are only decorative for the party. There is purchasable party furniture for furniture stamps which gives additional bonuses and a blackboard which the player can decorate with stickers that is purely cosmetic.

Upon starting a party, a cutscene starts playing which makes all of the characters appear and play animations. The music also changes, which stays playing even in the mansion.

Stickers and Pitter Sets

On patch 2.7.2, Stickers and Pitter Sets were added to the game.

  • Pitter Sets: Pitter Sets are stored sets of a team of two characters and Stickers placed on a Sticker Book. Up to nine sets can be stored. Each Pitter Set has a maximum cost of Stickers that can be placed on it based on the rarity of the units in the team ( & : +35, : +45, : +50) The maximum cost is 100 if two units are in a team (120 if they are +++).
    In the Sticker Book screen, by pressing the filter button in the bottom right corner the game displays only the stickers that have any effect on the team in the Pitter Set.
  • Sticker Ink (シールインク, Sīru Inku): Sticker Ink can be obtained from events and daily challenges, which can be exchanged for Stickers in the shop.
  • Decorative Sticker Ink: Decorative Sticker Ink can be obtained from reaching certain score milestones every Score Attack season, 220 in total per season. It's exclusively used for buying Decorative Stickers from the Decorative Sticker Shop.
  • Stickers (シール, Sīru): Stickers allow teams to be enhanced with various bonuses during a battle. For example, "Matching Power + 80" is the effect of one sticker.
    • They are divided into five variations: Normal, Shiny, EX (only one can be equipped), Decorations (up to 10 can be equipped), and Backing Paper.
    • Some stickers have an activation condition. If the conditions are not met the sticker effect does not activate but still takes up cost.

See here for the full list of stickers.

Awakening

Awakening is a new feature added in patch 3.0.0 where the player can collect Jewels to release the level limit of units. There are three Awakening levels. If the Awakening level is maximized, players will unlock that character's EX sticker for

and units. The character EX Stickers requires the same unit to be in the team to be used.

Example of a character awakened to maximum

Only certain characters branded as Awakenable are able to be Awakened. It is possible to know which characters are Awakenable by looking at their character profile.

Per each Awakening Level, the character's maximum level increases by ten and maximum sticker cost increases by +2, +3, +5 (+, ++, +++ respectively) on

and , and on / the sticker cost raises by +5 per awakening level. Additionally Awakening also gives an inherent power boost per Awakening level of +200 (Total of +600) for and , and +100 (Total of +300) for and units. At the final awakening level, the character can level up to 80 instead of 50.
Characters at their maximum level are marked with yellow, highlighted text.

Jewels

Awakening each character requires Jewels, and each rarity requires a different amount of Jewels.

  • - 30 Jewels
  • - 20 Jewels
  • - 5 Jewels
  • - 5 Jewels

Jewels can be earned by obtaining a unit that the player already owns. However, characters that can't awaken will not give any Jewels. The amount of Jewels received depends on the gacha banner. Diamond gachas give five Jewels, and coin gacha give one Jewel. After update 3.1.3 the player is able to exchange their surplus of Jewels for Level Tickets, 1 Level Ticket per

Jewel, 3 per Jewel, 30 per Jewel, 45 per Jewel.

Characters

Characters differ in rarity:

, , , and . There are 164 playable units in the game. The units displayed with a Limited ☆ in the tables below are limited, appearing only in event Gacha banners, Festival Limited ☆ are Festival Limited, being only obtainable in a Pitter Festival Gacha banner, and Voiced 🎤 means they are voiced.

A character cannot be put in a team or a room together with a different version of the same character. However, if they are from different parts they can be used.

characters cannot be used with other versions of both characters and soul swapped characters have no restriction.

Playable


Phantom Blood (Part 1)

(Sunlight Yellow Overdrive)

(Sword Entrusted By Hero)

(Ultimate Ripple Inheritor)

(Witnessing the Gentleman's Way of Life)

(Vampire Transcending Humanity)

(Tyrant Who Leads the Dead)

(Underworld Interference)

(Ripple Mentor's Stone Mask Quest)

(Long-Haired Dark Knight)

(Slaughtering Elite)

(Offensive/Defensive Technique)

(Merciless Ripple)

(Cunning Tactician)

(Ripple's Magic Rope)

(New York's JoJo)

(Disciple of Ripple)

(Ripple-Infused Soap)

(Refracting Sunlight)

(Disciple of Ripple)

(Ripple Master)

(Entrusted with Protection Mission)

(Proud Soldier)

(Multi-Tech Machine Body)

(Ripple User Into Vampire)

(Former Jailbreak Vampire)

(Hot Wind Blowing in Mexico)

(Wind Mode)

(Resurrected Pillar Man)

(Heat Control Mode)

(Resurrected Pillar Man)

(Light Mode)

(One Who Stands at the Top)

(Ultimate Thing)

(Stand of Precision and Power)

(Open Up With Platinum Fists)

(Entering the World of Time)

(Traveling with Runaway Girl)

(High School Students Burdened with Fate)

(Rippled Thorns)

(Spirit Photos of Evil Incarnate)

(Pyrokinetic Fortune Teller)

(Rapid-fire Burning Flames)

(Bursting Emerald)

(Lonely Nightmare Fight)

(Journey to Pursue Arch-Enemy)

(Hierophant's Barrier)

(Blink of an Eye Swordsmanship)

(Sword Boiling with Rage)

(Anubis's Bewitched Sword)

(Unreliable Helper)

(Shape-Shifting Sand Stand)

(Offensive/Defensive Quicksand)

(Seabed-Dragging Hidden Shadow)

(Power-Absorbing Armor)

(Gun is Mightier than the Sword)

(Assassin Reflected in the Mirror)

(Corpse-Manipulating Old Woman)

(Dream World's Laughing Reaper)

(Desert Flowing Water Stand)

(Shape-Shifting Transformation)

(Future-Predicting Comic)

(Controlling Young Chaka)

(Gradually Potent Magnetism)

(Shadow-Touching Rejuvenation)

(Gambler Wagering Souls)

(Silent Guard Bird)

(Genius of Mind-Reading Games)

(Woman-Disguising Vampire)

(Swallowed in Dark Space)

(Immortal Follower)

(Ability to Dominate The World)

(The Greatest High)

(Evil Presence)

(Alone in Stopped Time)

(Break and Repair)

(Lost Temper Rage)

(Complicated Parent and Child)

(Body-Penetrating Sound)

(Sensation-causing SFX)

(Weight Increasing Strike)

(Lovestruck Happy Hour)

(Protector of Morioh Town)

(Leader of Golden Spirits)

(Scrape Off Space)

(Strike via Teleportation)

(Reality-Seeking Manga Artist)

(Suspicious of Cee-lo)

(The Run)

(I'll Play Rock-Paper-Scissors)

(Racing at 70km/h)

(Lock Put on Hearts)

(Creepy Face-Copying Doll)

(Dangerous Black Hair)

(Dreams of Cinderella)

(Power in Numbers)

(Lucky Best-of-Five Winner)

(Shapeshifting Alien?)

(Nutrient-Absorbing Pursuer)

(Statuesque Beauty)

(I'll Protect Mom)

(Water-Blending Ability)

(Military Salvo)

(Power Up with Electric Power)

(Max Output Electric Discharge)

(Poison-Firing Artillery)

(Imprisoned in Transmission Tower)

(Become Paper from Sign of Fear)

(Bomber Lurking in Morioh)

(Heat-Seeking Bomb Tank)

(Disguised Bomber)

(Exploding Air Bombs)
Vento Aureo (Part 5)

(Creating Life)

(Real Frog)

(Resolve to Open a Path)

(Embodied with Giorno's Soul)

(Resolve to Outshine Morning Sun)

(Golden Requiem)

(Lurking in a Zipper)

(The Path I Believe in)

(Fortuitous Fate Granted by Heaven)

(Absolute Trust)

(Start the Replay)

(Transform & Solve Mystery)

(Manipulating Bull's-eye Bullets)

(Embodied with Mista's Soul)

(Pistol's Bullet Coordination)

(Wildly Shooting Airplane)

(Breath Detecting Radar)

(Embodied with Narancia's Soul)

(Frequently Quarreling Friendship)

(Ferocious Virus)

(Rage of Fierce Anger)

(Soften Any Object)

(Embodied with Trish's Soul)

(Resolve to Learn Father's Past)

(Man Aware of Arrows' True Usage)

(Entrusting the Arrow's Protection)

(Berserk from Arrow's Power)

(Flame Reignition & Test of Soul)

(Deflating Needle)

(Fixate & Release Object)

(Steadily Becoming Smaller)

(Resolve to Ignite the Rebellion)

(Dragging Into the Mirror)

(Resolve to Sacrifice Arm)

(Aging Everything)

(Grateful Resolve)

(Inherited Gangster Experience)

(Homing Fishing Hook)

(Resolve to Overcome Weakness)

(My Violently Growing Child)

(Resolve to Chase & Take Revenge)

(Cryogenic Armor)

(Stealing Resolve;Freezing Tenacity)

(Blades Born from Iron)

(Resolve to Learn Emperor's Secret)

(Water-Hopping Ferocious Fish)

(Cunning Lie Lurking in Tongue)

(Spreading Mold & Despair)

(Ground-Liquefying Ability)

(Emperor's Alternate Personality)

(Time-Erasing Emperor)

(Ruler of Time and the Mafia)

Non-Playable

Bosses/Enemies

(Helmetless)

(Rubber Soul)
(Alone)
(Alone)

(Small Form)

(Giant Form)

(Enemy-Only)
Background Characters/Stands
With Sword Jonathan
With Stroheim
With Caesar
With Voiced Lisa Lisa
(Possessed by Esidisi)
With Voiced Esidisi
With Joseph (Disciple)
With Caesar (Disciple)
With Cyborg Stroheim
Decoration
With J. Geil
Decoration
With Mariah
With Alessi
Telence's Dolls
With Telence
With Koichi ACT1
With Part 4 Jotaro (Voiced)
Soccer Kid
With Bucciarati
Decoration/With Pol (Part 5)
Decoration/Gift
With Chariot Requiem
With Chariot Requiem
Promo Only

Unused Content

Debug Files/Data

Events

Event Types

Event Card example

The most common event type is an "Event Card", a 2 sided event featuring event furniture or event stickers. The front is a linear card of 12 sets, 5 stages per set ending with a boss. Upon clearing certain sets the player can obtain the time limited furniture pieces or stickers. Following the front Event Card, in the second half of the event itself a "Gift of Happiness" back card releases. It's a harder card with 6 sets instead of 12 and more valuable rewards and character gifts. Furniture pieces do not appear in them, however shiny versions of the event stickers do.

Shop Event Cards are a very similar event type to regular event cards. They follow the same card structure but give out very few diamonds and chests. However, set rewards still grant limited furniture pieces and all stage rewards are replaced with event points. The shop is much more expansive than the Promotion Shop, featuring infinite battle items, high tier chests, unit duplicates instead of skill tickets and various Gacha Tickets. Every event of this type has themed points (Souls for Telence T. D'Arby's event, poker chips for Daniel J. D'arby's event, orange bombs for Oingo and Boingo's event and cherries for Rubber Soul's event).

Trial Practice Ground screen

Additionally, a rare Event Card "Ora Ora Cheering!" rarely appears when a limited unit releases. It grants much less rewards than usual, but it features one of the units 60 character skill tickets.

Another common event is "Formidable Enemy". Formidable Enemy events are simple, 3 stage cards with a single boss that becomes harder every stage. It yields 60 000 coins for first clear of all 3 stages and maintains the highest coins base in the game (at stage 3). The bosses usually cover most of the board with obstacles and have up to 800 000 health points.

Lastly, the "Event Bingo" is a common event type with many forms. It's a 5x5 grid with objectives, which when fulfilled in a line grants the player a bingo, and a reward based on how many bingo's the player already gotten. In the permanent card section there are 3 bingo boards in one card with varying difficulty of the tasks. The game also releases Promotion Bingo Cards, which grant the player Promotion Points for the Promotion Point Shop. The player is able to buy all kinds of items, including character specific skill tickets and battle items. Rarely, an Event Bingo becomes the main event card.

A training stage can also be found in the permanent card section called Trial Practice Ground. The player is allowed to test out unit combinations without spending hearts. The stage contains no obstacles or effects and lasts for 60 seconds. The player cannot use battle items. The stage repeats itself five times and after the last attempts time depletes, the board freezes and the player is unable to match or use skills. Upon going into the pause menu, the player can see their data in all five attempts separately, such as damage, stand-ups entered and highest combo. The stage cannot be completed and forces the player to quit the stage manually. The permanent event section also contains a "Let's go Experience Hunting!" card, which gives large amounts of experience points for characters.

Gacha Types

Super Ora Ora Gacha example

There are multiple kinds of Gacha that change depending on its contents. The types are mostly dictated by the kind of units present on the banner, if it distributes rewards on tenfold summons and how it functions.

  • Premium Gacha - All featured units are not limited with no additional rewards on a tenfold.
  • Super Rate Up Premium Gacha - A Premium Gacha with very high rates for the featured unit.
  • Ora Ora Gacha - At least one of the featured units is limited, includes additional rewards on a tenfold.
  • W Ora Ora Gacha - At least one of the featured units is a . Sometimes includes tenfold stamp rewards, granting additional items and even featured units.
  • Super Ora Ora Gacha - At least one of the featured units is limited, includes additional rewards on a tenfold.
  • Step Up Gacha - A Gacha with 5 steps and no limited featured units, which has different diamond cost each step. The steps also have additional bonuses, like a guaranteed on step 3. On the fifth step the player is guaranteed to receive one of the featured units on the last draw of the tenfold.
  • Mini Step Up Gacha - A Gacha with 3 steps, which functions the same as a normal Step Up Gacha with fewer steps.
  • Special Step Up Gacha - A Step Up Gacha with at least one limited featured unit, can contain units. It functions the same as a Step Up Gacha.
  • Pitter Fest Gacha - A Gacha with all Festival Limited characters, includes tenfold stamp rewards.

There are also unique, special banners such as "1 Year Anniversary Thank You! Gacha" and "New Year's Super Ora Ora Gacha" which function on their own, special event conditions (for example distributing Gacha Tickets for other Gachas).

Major Rotating Events

The events in this category are present at all times and rotate monthly and seasonally.

Score AttackAll-Out WarTower Battle
Score AttackLink to this section
Score Attack is a seasonal event that rotates with other events, changing the conditions and obstacles with every new season. In this mode, the players aim for the highest score to compete against other players high scores. Skill uses on each character are limited to 18 (with the exception of both Stroheims, having one), the clock time is reduced to 60 seconds, and after using up all of the available skill uses enhanced panels will spawn naturally. Some characters are boosted and marked with , having their damage doubled, which also changes every season. The player is rewarded for the initial 5 million points scored, given rewards depending on their position on the leaderboard at the end of the season and reached follower milestones up to 45 million cumulative points.
All-Out WarLink to this section
All-Out War was added to the game on patch 2.5.14. The player is able to fight up to 51 times without consuming hearts for rewards like chests, skill tickets, level tickets, gacha tickets and sticker ink. The game mode is modified each iteration, for example making Stand Up impossible to reach or changing damage multipliers on certain damage types. Characters are usable only once and upon failure there is no penalty. Progress can be reset with a button and the clears and used characters are reset. however it does not reset the rewards.
Tower BattleLink to this section
Tower Battle is a special event where the player needs to fight boss enemies to progress in the tower. To enter the tower the player needs keys, which randomly drop from stages. There are 5 towers in total, with the last, hardest tower being repeatable 10 times. It has four different difficulties: Hard, Very Hard, Super Hard, and Ultra Hard. The enemies place a lot of obstacles, resembling Formidable Enemy bosses. The players can use a Pitter Set only once per tower, but after the last floor all Pitter Sets reset. After receiving enough challenge points , the player will earn a special EX Sticker which has no activation conditions from a challenge point milestone. Tower Mode replaced Formidable Enemy Rush which was a regular, 4 set card.

Special Battle

Special battles are unique, one time events which include a mini-game card. Characters skills cannot be used, the damage is set to very low values, the partners skill gauge is blocked and the leaders gauge is replaced with a special, pink, mini-game gauge. The effects of the gauge depend on the Special Battle. The players can obtain tickets from associated event cards and play them for time limited rewards.

Rock-Paper-Scissors BattleBatting Battle
Rock-Paper-Scissors BattleLink to this section
Rock-Paper-Scissors Battle was a mini-game in which the players were tasked to beat Rohan Kishibe or Ken Oyanagi in games of rock-paper-scissors 3 times. At certain intervals the opponent forced the player to play rock-paper-scissors. The mini-game functions like a normal game of rock-paper-scissors. If the player won 1/3rd of the opponents health depleted, however if the player has lost the opponent got a point. Once the opponent gained 3 points the match ended and the player has lost. Once the player has filled up and used the mini-game gauge, a special rock-paper-scissors round played. The three choices got replaced with one, which the player always won.

The Rock-Paper-Scissors Battle tickets were available on the "Rock-Paper-Scissors Kid is Coming!" event related cards.

Batting BattleLink to this section
Batting Battle was a mini-game in which the players were tasked to beat Telence T. D'Arby and Jotaro Kujo in swinging sets of Oh! That's a Baseball! 3 times. At certain intervals the opponent forced the players to swing at a baseball. The mini-game was timing based, having the players tap the screen once the thrown ball comes into the reticle, turning it from red to orange. The ball was thrown in various way, mimicking the manga and anime. Tapping at the right moment hit the ball and scored a Home Run. If the player scored a Home Run 1/3rd of the opponents health depleted, however failing a swing had no consequences and gave the player some skill charge. The game could be only lost by letting the time run out. Once the player has filled up and used the mini-game gauge, the mini-game played and the throw was always an easy to telegraph straight.
When the player scored a Home Run the next ball was thrown immediately, stopping after a failure or winning the battle.

The Batter Battle tickets were available on the "Decisive Battle, The Miasma of the Void" and "Decisive Battle, The Mystery of The World" event related cards.

Gallery

PromotionalBackground ArtGIFs

Videos

Trailers

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Other

Trivia

  • Initially during the release of the game the JoJo Banner featured an early design of Giorno matching his JOJO-D color scheme. This banner image was swapped with the anime's colors in subsequent updates.


References

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