JoJo's Pitter-Patter Pop!

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JoJo's Pitter-Patter Pop! (ジョジョのピタパタポップ JoJo no Pita Pata Poppu) is a mobile puzzle game released on October 10, 2018. The game is part of the JoJo SD Project (ジョジョSDプロジェクト JoJo SD Purojekuto) and was first teased alongside the announcement of JoJo's Bizarre Adventure: Golden Wind.[1]

Pitter-Patter Pop was revealed in the August 2018 issue of Ultra Jump, and features "super-deformed" (SD) artwork of characters from the JoJo's Bizarre Adventure series.

Before the game released, Bandai Namco previewed the characters in a teaser app called "JoJo's Pitter-Patter Pop! Chiramise" (ジョジョのピタパタポップ ちらみせ) on August 27, 2018. It was a sneak peek that allowed users to take photos with the SD characters appearing in different poses, though the full game is much different.[2]

Battle Gameplay

JoJo's Pitter-Patter Pop! is a tile-matching video game featuring characters from the first five parts of the series: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable and Vento Aureo.

Tile-Matching

PPPTileMatching.png

The top of the screen shows two characters the player controls (such as Giorno and Bucciarati) who face off against a boss character (e.g. Luca) with a health bar. The rest of the screen displays a 6x6 grid consisting of icons of many different characters. Players will have to match the tiles to make them fold and then disappear, which increases their score and decreases the health of the boss. Matching over 6 tiles at once will create a box of that tile, which can be moved just like other tiles and clicked on to open, creating 5 tiles in a cross shape. By matching fast the player earns combo, which increases the damage every 10 combo gained, maxing out at 200 combo. The player is unable to lose combo if in stopped time or stand up time. The battle ends when the boss is defeated or time runs out.

Stand-up Time

Matching and erasing tiles over time will build up the "Stand-up Time" meter and skill meter. The Stand-up Time meter is a blue meter around the grid. Once full, the player temporarily enters Stand-up Time, during which the timer is stopped and matched tiles remain on the board and flip over, allowing the player to build up their combo. Making squares of tiles (up to a 6x6) multiplies the damage. Once Stand-up Time is over, all matched tiles will disappear doing an equivalent amount of damage to the boss, normal gameplay resumes and the meter resets.

Rush Time

If time runs out or the boss is defeated and a character has full meter, all tiles of that character will get erased, adding points and damaging the boss if they have any health left. Any boxes left untapped will open, also adding points and dealing damage if a match is created. If the boss is defeated within a given amount of time, "Rush Time" activates, and the player can repeatedly strike the boss by quickly matching icons to rack up their score and earn additional coins. Once entering Rush Time special tiles and obstacles will disappear (with a few exceptions). Certain characters passive effects stay active in Rush Time.

Skills

Below each character is a skill meter in the form of three stars. Once a character's skill meter is full, their skill can be activated by tapping the character. All characters possess unique skills with different effects falling into one of four categories. "Replace" (変化, Henka) skills replace tiles with others, usually of those of the character activating it. "Enhance" (強化, Kyōka) skills buff tiles by either enchancing or intensifying them. Matching or erasing enchanced tiles grants more damage and skill charge, matching or erasing intensified panels grants only a big amount of damage. "Erase" (消去, Shōkyo) skills remove tiles without needing to match them, dealing multiplied damage dependant on the unit. "?" skills are skills that do not fall into any of the previous categories, such as rearranging tiles, stopping the timer, or a combination of multiple categories.

Later, "Boost" (ブースト, Būsuto) skills were introduced which a unit may have in addition to one of the previous skills. These units have boost levels that increase each time the skill is used per battle up to 5.

Skills can be activated in battle and during Stand-up Time, but not in Rush Time or during stopped time (such as when DIO or Part 4 Jotaro use their skills). Each unit has five skill levels (excluding the limited Giorno Real Frog ver. which only has three) which determine the range of the skill, their effect, and their cooldown. Cooldown means how many tiles are matched after the skill is used, which varies per character.

Cooldown is defined by how many tiles the player needs to clear, by matching or erasing to activate the skill. It can be influenced by using enhanced tiles or matching tiles of the character used in the team. By raising the skill level of the character the cooldown of their skill can be lowered.

On one of a kind stages such as Rock-Paper-Scissors Special Battle leaders skill gauge get replaced by a pink mini-game skill gauge and locks your partner away from using skills. The skill animation plays as normal but the effect depends on the mini-game (for example giving you a free win in Rock-Paper-Scissors).

Battle Items

Battle items are power-ups which the player can buy or use before a battle starts. The player can buy them with either diamonds or coins, changing the currency type with the small button on the right. The player can obtain battle items from chest drops or limited time challenges.

PPPdamagebattleitem.png
Increases damage by 10%. Costs 500 coins or 2 diamonds
PPPcoinbattleitem.png
Coins earned multiplied by 2.5. Costs 500 coins or 2 diamonds

PPPtimebattleitem.png
Adds 5 seconds to the clock. Costs 1000 coins or 4 diamonds
PPPskillbattleitem.png
Grants the leader a charged skill from the start of the match. Costs 2000 coins or 8 diamonds

Panel Types

There are many different panel types that different characters and bosses can create.

Creatable Panel Types
Panel Image Description Units

Boxes
(ボックス, Bokkusu)
PPPRangeBox.png
Matching six or more of the same character panels when not in Stand-Up Time will make a Box panel. Some characters can also produce one or more with their skills. Tapping one will create five character panels in a cross pattern.
Avdol2PPP.pngKoichi2PPP.pngBugEatenPPP.pngMikitakaPPP.pngKiraPPP.pngBucciarati2PPP.pngMista3PPP.pngMelonePPP.png

(Black) Block Panels
((黒)おジャマパネル, (Kuro)Ojama Paneru)
PPPBlockPanel.png
Block panels are generally created by the enemy, although some characters can produce them as part of their skill as well. They do not fall like other tiles, blocking potential matches and wasting space. These panels can be destroyed by opening boxes adjacent to them or using certain character skills to replace or erase them.
BoingoPPP.pngGiorno4PPP.pngPolpoPPP.pngCioccolataPPP.pngDiavoloPPP.png

Enhanced Panels
(強化パネル, Kyoka Paneru)
PPPEnhancedPanel.png
Enhanced panels are created by characters with Enhancing skills and also some bosses. They deal extra damage and increase the skill gauge charge more when matched or erased.
StraizoPPP.pngJoseph2-3PPP.pngCaesar2PPP.pngLisaLisaPPP.pngEnyaPPP.pngMariahPPP.pngTelencePPP.pngJotaro3-2PPP.pngJoseph3PPP.pngDIO2PPP.pngOingoPPP.pngJosuke2PPP.pngKoichiPPP.pngKoichi3PPP.pngOtoishiPPP.pngRohanPPP.pngShigechiPPP.pngKira2PPP.pngMikitakaPPP.pngGiorno3PPP.pngAbbacchio2PPP.pngPesciPPP.pngRisottoPPP.pngJonathan3PPP.pngGiorno5PPP.pngBucciaratiAbbacchioPPP.pngJoseph2-4PPP.pngGiornoMistaPPP.png

Enhanced Boxes
(強化ボックス, Kyoka Bokkusu)
PPPEnhancedBoxPanel.png
When tapping one of these enhanced box panels, five enhanced character panels will be created in a cross pattern.
Rohan2PPP.pngYukako2PPP.png

Enhanced Block Panels
(強化おジャマパネル, Kyoka Ojama Paneru)
PPPEnhancedBlockPanel.png
Some characters like Fugo and Secco can create enhanced block panels which deal extra damage and increase the skill gauge charge only when they are erased by a skill. Enemy boss Fugo (Voiced) also can create them.
FugoPPP.pngSeccoPPP.pngGiorno4PPP.png

Lock Panels
(ロックパネル, Rokku Paneru)
PPPLockedPanel.png
Mista's EX sticker and some enemies can create locked panels which places an X on top of a character panel. These function the same as character panels, but they cannot be moved. They can be matched as usual or removed by a replacing or erasing skill.
(With EX Sticker)
MistaPPP.png

Bubble Panels
(シャボンパネル, Shabon Paneru)
PPPBubblePanel.png
Bubble panels are created by Caesar, Fugo (Voiced), Kawajiri (Voiced) and some enemies. The character panel is placed inside a bubble which can be moved around the board. If they're tapped, the bubble will pop and the character panel can be matched. If various Bubble panels are connected, one tap will pop all the bubbles at once.
CaesarPPP.pngCaesar2PPP.pngFugo2PPP.pngKawajiri2PPP.png

Cutter Panels
(カッターパネル, Kattā Paneru)
PPPCutterPanel.png
Cutter panels are only created by Will Anthonio Zeppeli. They can't be manually moved, but they'll fall down if the panels below them are matched or erased. When tapped, they erase all panels in a horizontal line.
ZeppeliPPP.png

Zipper Panels
(ジッパーパネル, Jippā Paneru)
PPPZipperPanel.png
Zipper panels are only created by Bruno Bucciarati. Zipper panels remain as zippers for five seconds until they become a Box panel of the character panel that was on the position where the Zipper panel was created. Zipper Panels created by the copy ability of Abbacchio work as well as normal ones.
Bucciarati2PPP.png

Book Panels
(ブックパネル, Bukku Paneru)
PPPBookPanel.png
Book panels are only created by Boingo. Tapping a Book panel erases five panels in a cross shape. They can also be moved around but will turn into Block panels after some seconds.
BoingoPPP.png

YESNO Panels
(YESNOパネル, Iesunō Paneru)
PPPYESNOPanel.png
YESNO panels are only created by Telence T. D'Arby. After tapping a YESNO Panel, they'll randomly become an Enhanced D'Arby panel or an Enhanced Partner panel. They can also be moved around the board, If various YESNO panels are connected, one tap will pop all the panels at once.
TelencePPP.png

Shot Panels
(ショットパネル, Shotto Paneru)
PPPShotPanel.png
Shot panels are created by Sale's skill. Shot Panels will erase the panels above them when tapped 10 times.
SalePPP.png

Intensified Panels
(激化パネル, Gekika Paneru)
PPPIntensifiedPanel.png
Intensified panels are a variant of Enhanced panels. They deal higher damage compared to Enhanced panels, but the skill gauge increase is the same as a regular panel. If the panel is replaced, the effect will disappear. The more panels that match at one time, the higher the multiplier of their damage becomes.
Straizo2PPP.pngRisotto2PPP.pngFormaggio2PPP.pngCaesar3PPP.pngDIO3PPP.pngKawajiri2PPP.png

Frog Panels
(カエルパネル, Kaeru Paneru)
PPPFrogPanel.png
Created from Giorno (Real Frog) ver.'s EX Sticker. Similar to the Zipper panels, Frog panels will turn into Box panels after certain time has passed. However, Frog panels can be dragged and erased.
(With EX Sticker)
Giorno2PPP.png

Enemy-Only Panel Types
Panel Image Description Units(Examples)

Hole Panels
(穴パネル, Ana Paneru)
PPPHolePanel.png
Hole panels function similarly to block panels but cannot be destroyed. They are only created by enemies, either automatically or as a reaction to certain actions, depending on the battle. There is no ordinary way to get rid of a hole panel, although Abbacchio and Illuso are able to replace one if the panel is within their skill's range.
Only enemies

Jail Panels
(ジェイルパネル, Jeiru Paneru)
PPPJailPanel.png
Jail panels can only be placed by enemies, locking the board in place and not allowing new panels to move below them. They can either be removed by using a replacing skill once or an erasing skill twice. Using an eraser skill once will make it a damaged Jail panel.
(As enemy Boss)
JotaroPPP.pngJotaro3-2PPP.pngDIO2PPP.pngGhiaccio2PPP.pngOtoishi2PPP.png

Ink Panels
(インクパネル, Inku Paneru)
PPPInkPanel.png
Ink panels cover the panels in black ink and are meant to serve as a distraction. This makes it more difficult to differentiate them from other characters, although the color of the panel remains visible. They can be removed by normally matching them, using a Box panel next to them, or by using an erasing or replacing skill. In some battles, Ink panels may turn into Hole panels if not removed in time.
(As enemy Boss)
DIO2PPP.pngRohanPPP.pngBoingoPPP.png

Dirty Panels
(ダーティーパネル, Dātī Paneru)
PPPDirtyPanel.png
Dirty panels have a green fog placed on them and are only created by enemies such as Cioccolata. If a panel is moved below them and they fall down, they will become Block panels wherever they land. They can be removed by matching them before they move, using a Box panel next to them, or by using an erasing or replacing skill.
(As enemy Boss)
CioccolataPPP.pngKakyoin2PPP.pngBugEatenPPP.pngProsciutto2PPP.pngStrayCatPPP.png

Slash Panels
(スラッシュパネル, Surasshu Paneru)
PPPSlashPanel.png
Certain enemies such as Kars will place these on the board. When four or more Slash panels are connected, they'll turn into a Hole panel. A skill or Box panel can be used to get rid of them, although they can also be moved around to prevent them from matching.
(As enemy Boss)
Kars2PPP.pngStroheim2PPP.pngStrayCatPPP.pngOkuyasu2PPP.png

Block Shot Panels
(おジャマショットパネル, Ojamashotto Paneru)
PPPBlockShotPanel.png
Block Shot panels are only created by enemy Sale. Block Shot Panels will turn into Hole panels after a few seconds. You must tap them 10 times to erase them and prevent them from turning into Hole panels.
(As enemy Boss)
SalePPP.png

Falling Block Panels
(下落おジャマパネル, Geraku Ojama Paneru)
PPPFallingBlockPanel.png
Falling Block Panels act like Normal Block Panels, but they will fall down when the block under them disappears.
(As enemy Boss)
GiornoMistaPPP.pngKoichi2PPP.png

Events

Common Event types

Event Card example

The most common event type is an "Event Card" with event furniture or stickers. It's a linear card of 12 sets, 5 stages per set ending with a boss. Upon clearing certain sets the player can obtain the time limited furniture pieces or stickers. Following the Event Card, in the second half of the event itself an "Event Card (back)" releases. It's a harder card with 6 sets instead of 12 and more valuable rewards. Furniture pieces do not appear in them, however shiny versions of the event stickers do.

Additionally, there is a rare Event Card type, "Ora Ora Cheering!" which sometimes appears with a limited unit release. It grants much less rewards than usual but it features one of the units 60 character skill tickets.

Another common event is "Formidable Enemy". Formidable Enemy events are simple, 3 stage cards with a single boss that becomes harder every stage. It yields 60 000 coins for first clearing all 3 stages and maintains the highest coins base in the game (at stage 3). The bosses usually cover most of the board with obstacles and have up to 800 000 health points.

Lastly, the "Event Bingo" is a common event type with many forms. It's a 6x6 grid with objectives, which when fulfilled in a line grants the player a bingo and a reward based on how many bingos the player already gotten. In the permanent event section there are 3 bingo boards in one card with regular rewards and varying difficulty of the tasks. The game often releases Promotion Bingo Cards, which grant the player Promotion Points for the Promotion Point Shop. The player is able to buy all kinds of tickets, including character specific skill tickets and coins. Rarely, an Event Bingo becomes the main event card.

Gacha Types

Super Ora Ora Gacha example

There are multiple kinds of Gacha that change depending on its contents. The types are mostly dictated by the kind of units present on the banner, if it distributes rewards on tenfolds and how it functions.

  • Premium Gacha - All featured units are not limited with no additional rewards on a tenfold.
  • Super Rate Up Premium Gacha - A Premium Gacha with very high rates for the featured unit.
  • Ora Ora Gacha - At least one of the featured units is limited, includes additional rewards on a tenfold.
  • W Ora Ora Gacha - At least one of the featured units is a PPPWGR.png. Sometimes includes tenfold stamp rewards.
  • Super Ora Ora Gacha - At least one of the featured units is limited, includes additional rewards on a tenfold.
  • Step Up Gacha - A Gacha with 5 steps and no limited featured units, which has different diamond cost each step. The steps also have additional bonuses, like a guaranteed PPPGR.png on step 3. On the fifth step the player is guaranteed to receive one of the featured units on the last draw of the tenfold.
  • Mini Step Up Gacha - A Gacha with 3 steps, which functions the same as a normal Step Up Gacha with fewer steps.
  • Special Step Up Gacha - A Step Up Gacha with at least one limited featured unit. It functions the same as a Step Up Gacha.

There are also unique, special banners such as "1 Year Anniversary Thank You! Gacha" and "New Year's Super Ora Ora Gacha" which function on their own, special event conditions (for example distributing Gacha Tickets for other Gachas).

Score Attack

Score Attack is a seasonal event that rotates with other events, changing the conditions and obstacles with every new season. In this mode, the players aim for the highest score to compete against other players high scores. Skill uses on each character are limited to 18 (with the exception of both Stroheims, having one), the clock time is reduced to 60 seconds, and after using up all of the available skill uses enhanced panels will spawn naturally. Some characters have their damage doubled, which also changes every season. The player is rewarded for the initial 5 million points scored, given rewards depending on their position on the leaderboard at the end of the season and reached follower milestones up to 45 million cumulative points.

Trial Practice Ground

A new permanent stage was added to the game on patch 2.5.18. The player is allowed to test out unit combinations without spending hearts. The stage works like a Score Attack stage without any obstacles or effects and uses the 60 seconds Score Attack length format. The player cannot use the damage and coin boosts.

The stage repeats itself five times and after the last attempts time depletes, the board freezes and the player is unable to match or use skills. Upon going into the pause menu, the player can see their data in all five attempts separately, such as damage, stand-ups entered and highest combo. The stage cannot be completed and forces the player to quit the stage manually.

All-Out War

The All-Out War screen

All-Out War was added to the game on patch 2.5.14. The player is able to fight up to 51 times without consuming hearts for rewards like chests, skill tickets, level tickets, gacha tickets and sticker ink. The player was is able to use the same characters twice and upon failure there is no penalty. Progress can be reset with a button and the number of clears and used characters is reset. However, it does not reset the rewards. The event card rotates every month with a different enemy.

Formidable Enemy Rush

Formidable Enemy Rush is a special event where the player needs to fight five boss enemies in a row. It has four different difficulties: Hard, Very Hard, Super Hard, and Ultra Hard. The enemies place a lot of obstacles, resembling Formidable Enemy bosses. After clearing all of the event, the player will earn a special EX Sticker which has no activation conditions from a challenge point milestone.

Discontinued Event Types

Boss Rush was an event with a single debut. The event featured Formidable Enemies, one after one for a few days granting the players massive amounts of coins.

PPPoldeventpoints.png

Shop Event Cards were a very similar event type to regular event cards. They followed the same card structure but gave out very few diamonds and chests. However, set rewards still granted limited furniture pieces and all stage rewards were replaced with event points. The shop was much more expansive than the Promotion Shop, featuring infinite battle items, character skill tickets and a free tenfold for the CM banner (which expired at the end of 2019). Every event of this type had themed points (Souls for Telence T. D'Arby's event, poker chips for Daniel J. D'arby's event and orange bombs for Oingo and Boingo's event).

Characters

Characters differ in rarity:PPPWGR.png, PPPGR.png, PPPSR.png, and PPPBR.png. There are currently 137 playable units in the game. The units displayed with a Limited ☆ in the tables below are limited whereas Voiced 🎤 means they are voiced.

Characters with the same name but are different units cannot be used in the same team or put in the same room together. However if they are from different parts they can be used together.

Playable

Phantom Blood (Part 1)

JonathanPPP.png JonathanStandPPP.png

PPPGR.png
YellowPPP.png
Jonathan
(Sunlight Yellow Overdrive)

Jonathan2PPP.png Jonathan2StandPPP.png

PPPGR.pngPPPVoiced.png
YellowPPP.png
Jonathan
(Sword Entrusted By Hero)

Jonathan3PPP.png Jonathan3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Jonathan
(Ultimate Ripple Inheritor)

Dio1PPP.png Dio1StandPPP.png

PPPGR.png
RedPPP.png
Dio
(Vampire Transcending Humanity)

Dio1-2PPP.png Dio1-2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
RedPPP.png
Dio
(Tyrant Who Leads the Dead)

SpeedwagonPPP.png SpeedwagonStandPPP.png

PPPBR.png
WhitePPP.png
Speedwagon
(Underworld Interference)

ZeppeliPPP.png ZeppeliStandPPP.png

PPPGR.png
YellowPPP.png
Baron Zeppeli
(Ripple Mentor's Stone Mask Quest)

BrufordPPP.png BrufordStandPPP.png

PPPSR.png
PurplePPP.png
Bruford
(Long-Haired Dark Knight)

TarkusPPP.png TarkusStandPPP.png

PPPBR.png
PurplePPP.png
Tarkus
(Slaughtering Elite)

DirePPP.png DireStandPPP.png

PPPSR.png
WhitePPP.png
Dire
(Offensive/Defensive Technique)

StraizoPPP.png StraizoStandPPP.png

PPPSR.png
BluePPP.png
Straizo
(Merciless Ripple)

JosephPPP.png JosephStandPPP.png

PPPGR.png
YellowPPP.png
Joseph
(Cunning Tactician)

Joseph2-2PPP.png Joseph2-2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Joseph
(Ripple's Magic Rope)

Joseph2-3PPP.png Joseph2-3StandPPP.png

PPPGR.png
YellowPPP.png
Joseph
(New York's JoJo)

Joseph2-4PPP.png Joseph2-4StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Joseph
(Disciple of Ripple)

CaesarPPP.png CaesarStandPPP.png

PPPGR.png
GreenPPP.png
Caesar
(Ripple-Infused Soap)

Caesar2PPP.png Caesar2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
GreenPPP.png
Caesar
(Refracting Sunlight)

Caesar3PPP.png Caesar3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
GreenPPP.png
Caesar
(Disciple of Ripple)

LisaLisaPPP.png LisaLisaStandPPP.png

PPPBR.png
YellowPPP.png
Lisa Lisa
(Ripple Master)

StroheimPPP.png StroheimStandPPP.png

PPPGR.png
GreenPPP.png
Stroheim
(Proud Soldier)

Stroheim2PPP.png Stroheim2StandPPP.png

PPPGR.pngPPPVoiced.png
GreenPPP.png
Stroheim
(Multi-Tech Machine Body)

Straizo2PPP.png Straizo2StandPPP.png

PPPSR.png
PinkPPP.png
Straizo
(Ripple User Into Vampire)

BeckPPP.png BeckStandPPP.png

PPPBR.png
RedPPP.png
Wired Beck
(Former Jailbreak Vampire)

SantanaPPP.png SantanaStandPPP.png

PPPSR.png
PurplePPP.png
Santana
(Hot Wind Blowing in Mexico)

WamuuPPP.png WamuuStandPPP.png

PPPSR.png
GreenPPP.png
Wamuu
(Wind Mode)

EsidisiPPP.png EsidisiStandPPP.png

PPPBR.png
RedPPP.png
Esidisi
(Heat Mode)

KarsPPP.png KarsStandPPP.png

PPPSR.png
WhitePPP.png
Kars
(Light Mode)

Kars2PPP.png Kars2StandPPP.png

PPPGR.pngPPPVoiced.png
WhitePPP.png
Kars
(One Who Stands at the Top)

JotaroPPP.png JotaroStandPPP.png

PPPGR.png
PurplePPP.png
Jotaro
(Stand of Precision and Power)

Jotaro3-2PPP.png Jotaro3-2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PurplePPP.png
Jotaro
(Open Up With Platinum Fists)

JotaroAnnePPP.png JotaroAnneStandPPP.png

PPPWGR.pngPPPLimited.pngPPPVoiced.png
PurplePPP.png
Jotaro & Anne
(Traveling with Runaway Girl)

Joseph3PPP.png Joseph3StandPPP.png

PPPGR.png
PinkPPP.png
Joseph (Part 3)
(Rippled Thorns)

Joseph3-2PPP.png Joseph3-2StandPPP.png

PPPGR.pngPPPVoiced.png
PinkPPP.png
Joseph (Part 3)
(Spirit Photos of Evil Incarnate)

AvdolPPP.png AvdolStandPPP.png

PPPGR.png
RedPPP.png
Avdol
(Pyrokinetic Fortune Teller)

Avdol2PPP.png Avdol2StandPPP.png

PPPGR.pngPPPVoiced.png
RedPPP.png
Avdol
(Rapid-fire Burning Flames)

KakyoinPPP.png KakyoinStandPPP.png

PPPGR.png
GreenPPP.png
Kakyoin
(Bursting Emerald)

Kakyoin2PPP.png Kakyoin2StandPPP.png

PPPGR.png
GreenPPP.png
Kakyoin
(Lonely Nightmare Fight)

Kakyoin3PPP.png Kakyoin3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
GreenPPP.png
Kakyoin
(Journey to Pursue Arch-Enemy)

PolnareffPPP.png PolnareffStandPPP.png

PPPSR.png
WhitePPP.png
Polnareff
(Blink of an Eye Swordsmanship)

Polnareff3-2PPP.png Polnareff3-2StandPPP.png

PPPGR.png
WhitePPP.png
Polnareff
(Sword Boiling with Rage)

Polnareff3-3PPP.png Polnareff3-3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PurplePPP.png
Polnareff
(Anubis's Bewitched Sword)

PolnareffIggyPPP.png PolnareffIggyStandPPP.png

PPPWGR.pngPPPLimited.pngPPPVoiced.png
WhitePPP.png
Polnareff & Iggy
(Unreliable Helper)

IggyPPP.png IggyStandPPP.png

PPPSR.png
YellowPPP.png
Iggy
(Shape-Shifting Sand Stand)

CaptainTennillePPP.png CaptainTennilleStandPPP.png

PPPSR.png
BluePPP.png
Captain Tennille
(Seabed-Dragging Hidden Shadow)

HolHorsePPP.png HolHorseStandPPP.png

PPPBR.png
YellowPPP.png
Hol Horse
(Gun is Mightier than the Sword)

JGeilPPP.png JGeilStandPPP.png

PPPGR.png
WhitePPP.png
J. Geil
(Assassin Reflected in the Mirror)

EnyaPPP.png EnyaStandPPP.png

PPPBR.png
WhitePPP.png
Enya the Hag
(Corpse-Manipulating Old Woman)

MannishBoyPPP.png MannishBoyStandPPP.png

PPPSR.png
PurplePPP.png
Mannish Boy
(Dream World's Laughing Reaper)

N'DoulPPP.png N'DoulStandPPP.png

PPPGR.png
BluePPP.png
N'Doul
(Desert Flowing Water Stand)

OingoPPP.png OingoStandPPP.png

PPPSR.png
GreenPPP.png
Oingo
(Shape-Shifting Transformation)

BoingoPPP.png BoingoStandPPP.png

PPPGR.png
PinkPPP.png
Boingo
(Future-Predicting Comic)

ChakaPPP.png ChakaStandPPP.png

PPPBR.png
PurplePPP.png
Anubis
(Controlling Young Chaka)

MariahPPP.png MariahStandPPP.png

PPPGR.png
YellowPPP.png
Mariah
(Gradually Potent Magnetism)

AlessiPPP.png AlessiStandPPP.png

PPPSR.png
RedPPP.png
Alessi
(Shadow-Touching Rejuvenation)

DanielPPP.png DanielStandPPP.png

PPPGR.png
RedPPP.png
Daniel J. D'Arby
(Gambler Wagering Souls)

PetShopPPP.png PetShopStandPPP.png

PPPSR.png
BluePPP.png
Pet Shop
(Silent Guard Bird)

TelencePPP.png TelenceStandPPP.png

PPPGR.png
PinkPPP.png
Telence T. D'Arby
(Genius of Mind-Reading Games)

NukesakuPPP.png NukesakuStandPPP.png

PPPBR.png
RedPPP.png
Nukesaku
(Woman-Disguising Vampire)

VanillaIcePPP.png VanillaIceStandPPP.png

PPPGR.png
PurplePPP.png
Vanilla Ice
(Swallowed in Dark Space)

DIOPPP.png DIOStandPPP.png

PPPGR.png
YellowPPP.png
DIO
(Ability to Dominate The World)

DIO2PPP.png DIO2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
DIO
(The Greatest High)

DIO3PPP.png DIO3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PurplePPP.png
DIO
(Evil Presence)

JosukePPP.png JosukeStandPPP.png

PPPGR.png
PinkPPP.png
Josuke
(Break and Repair)

Josuke2PPP.png Josuke2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PinkPPP.png
Josuke
(Lost Temper Rage)

KoichiPPP.png KoichiStandPPP.png

PPPBR.png
GreenPPP.png
Koichi
(Body-Penetrating Sound)

Koichi2PPP.png Koichi2StandPPP.png

PPPGR.png
GreenPPP.png
Koichi
(Sensation-causing SFX)

Koichi3PPP.png Koichi3StandPPP.png

PPPGR.pngPPPVoiced.png
GreenPPP.png
Koichi
(Weight Increasing Strike)

Jotaro4PPP.png Jotaro4StandPPP.png

PPPGR.pngPPPLimited.png
YellowPPP.png
Jotaro (Part 4)
(Protector of Morioh Town)

Jotaro4-2PPP.png Jotaro4-2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Jotaro (Part 4)
(Leader of Golden Spirits)

OkuyasuPPP.png OkuyasuStandPPP.png

PPPGR.png
BluePPP.png
Okuyasu
(Scrape Off Space)

Okuyasu2PPP.png Okuyasu2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
BluePPP.png
Okuyasu
(Strike via Teleportation)

RohanPPP.png RohanStandPPP.png

PPPGR.png
GreenPPP.png
Rohan
(Reality-Seeking Manga Artist)

Rohan2PPP.png Rohan2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
GreenPPP.png
Rohan
(Suspicious of Cee-lo)

Rohan3PPP.png Rohan3StandPPP.png

PPPGR.pngPPPLimited.png
GreenPPP.png
Rohan
(The Run)

Rohan4PPP.png Rohan4StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
GreenPPP.png
Rohan
(I'll Play Janken)

TamamiPPP.png TamamiStandPPP.png

PPPBR.png
RedPPP.png
Tamami
(Lock Put on Hearts)

HazamadaPPP.png HazamadaStandPPP.png

PPPSR.png
WhitePPP.png
Hazamada
(Doll that Copies Faces)

YukakoPPP.png YukakoStandPPP.png

PPPSR.png
PinkPPP.png
Yukako
(Dangerous Black Hair)

Yukako2PPP.png Yukako2StandPPP.png

PPPGR.pngPPPVoiced.png
PinkPPP.png
Yukako
(Dreams of Cinderella)

ShigechiPPP.png ShigechiStandPPP.png

PPPGR.png
PinkPPP.png
Shigechi
(Power in Numbers)

OyanagiPPP.png OyanagiStandPPP.png

PPPSR.png
RedPPP.png
Janken Boy
(Lucky Best-of-Five Winner)

MikitakaPPP.png MikitakaStandPPP.png

PPPSR.png
WhitePPP.png
Mikitaka
(Shapeshifting Alien?)

YuyaPPP.png YuyaStandPPP.png

PPPGR.png
PurplePPP.png
Fungami
(Nutrient-Absorbing Pursuer)

AngeloPPP.png AngeloStandPPP.png

PPPBR.png
BluePPP.png
Angelo
(Water-Blending Ability)

KeichoPPP.png KeichoStandPPP.png

PPPSR.png
BluePPP.png
Keicho
(Military Salvo)

OtoishiPPP.png OtoishiStandPPP.png

PPPSR.png
YellowPPP.png
Otoishi
(Power Up with Electric Power)

Otoishi2PPP.png Otoishi2StandPPP.png

PPPGR.pngPPPVoiced.png
YellowPPP.png
Otoishi
(Max Output Electric Discharge)

BugEatenPPP.png BugEatenStandPPP.png

PPPSR.png
GreenPPP.png
Bug-Eaten
(Poison-Firing Artillery)

KanedaichiPPP.png KanedaichiStandPPP.png

PPPSR.png
WhitePPP.png
Kanedaichi
(Imprisoned in Transmission Tower)

MiyamotoPPP.png MiyamotoStandPPP.png

PPPGR.png
PurplePPP.png
Enigma Boy
(Become Paper from Sign of Fear)

KiraPPP.png KiraStandPPP.png

PPPGR.png
PinkPPP.png
Yoshikage Kira
(Bomber Lurking in Morioh)

Kira2PPP.png Kira2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PinkPPP.png
Yoshikage Kira
(Heat-seeking Bomb Tank)

KawajiriPPP.png KawajiriStandPPP.png

PPPGR.pngPPPLimited.png
PurplePPP.png
Kawajiri
(Disguised Bomber)

Kawajiri2PPP.png Kawajiri2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PurplePPP.png
Kira (Kawajiri)
(Exploding Air Bombs)
Vento Aureo (Part 5)

GiornoPPP.png GiornoStandPPP.png

PPPGR.png
YellowPPP.png
Giorno
(Creating Life)

Giorno2PPP.png GiornoStandPPP.png

PPPGR.png
YellowPPP.png
Giorno
(Real Frog)

Giorno3PPP.png Giorno3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Giorno
(Resolve to Open a Path)

Giorno5PPP.png Giorno5StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Narancia (Giorno)
(Giorno's Soul)

GiornoMistaPPP.png GiornoMistaStandPPP.png

PPPWGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Giorno & Mista
(Resolve to Outshine Morning Sun)

BucciaratiPPP.png BucciaratiStandPPP.png

PPPGR.png
BluePPP.png
Bucciarati
(Lurking in a Zipper)

Bucciarati2PPP.png Bucciarati2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
BluePPP.png
Bucciarati
(The Path I Believe in)

BucciaratiAbbacchioPPP.png BucciaratiAbbacchioStandPPP.png

PPPWGR.pngPPPLimited.pngPPPVoiced.png
BluePPP.png
Bucciarati & Abbacchio
(Absolute Trust)

AbbacchioPPP.png AbbacchioStandPPP.png

PPPGR.png
PurplePPP.png
Abbacchio
(Start the Replay)

Abbacchio2PPP.png Abbacchio2StandPPP.png

PPPGR.pngPPPVoiced.png
PurplePPP.png
Abbacchio
(Transform & Solve Mystery)

MistaPPP.png MistaStandPPP.png

PPPGR.png
WhitePPP.png
Mista
(Manipulating Bull's-eye Bullets)

Mista2PPP.png Mista2StandPPP.png

PPPGR.pngPPPLimited.png
WhitePPP.png
Trish (Mista)
(Outside: Trish; Inside: Mista)

Mista3PPP.png Mista3StandPPP.png

PPPGR.pngPPPVoiced.png
WhitePPP.png
Mista
(Pistol's Bullet Coordination)

NaranciaPPP.png NaranciaStandPPP.png

PPPGR.png
RedPPP.png
Narancia
(Wildly Shooting Airplane)

Narancia2PPP.png Narancia2StandPPP.png

PPPGR.pngPPPVoiced.png
RedPPP.png
Narancia
(Breath Detecting Radar)

Narancia3PPP.png Narancia3StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
RedPPP.png
Giorno (Narancia)
(Narancia's Soul)

FugoPPP.png FugoStandPPP.png

PPPGR.png
GreenPPP.png
Fugo
(Ferocious Virus)

Fugo2PPP.png Fugo2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
GreenPPP.png
Fugo
(Rage of Fierce Anger)

TrishPPP.png TrishStandPPP.png

PPPGR.png
PinkPPP.png
Trish
(Soften Any Object)

Trish2PPP.png Trish2StandPPP.png

PPPGR.pngPPPLimited.png
PinkPPP.png
Mista (Trish)
(Outside: Mista; Inside: Trish)

Polnareff5PPP.png Polnareff5StandPPP.png

PPPGR.png
WhitePPP.png
Polnareff (Part 5)
(Man Aware of Arrows' True Usage)

PolpoPPP.png PolpoStandPPP.png

PPPGR.png
RedPPP.png
Polpo
(Flame Reignition & Test of Soul)

ZuccheroPPP.png ZuccheroStandPPP.png

PPPSR.png
GreenPPP.png
Zucchero
(Deflating Needle)

SalePPP.png SaleStandPPP.png

PPPGR.png
RedPPP.png
Sale
(Fixate & Release Object)

FormaggioPPP.png FormaggioStandPPP.png

PPPSR.png
BluePPP.png
Formaggio
(Steadily Becoming Smaller)

Formaggio2PPP.png Formaggio2StandPPP.png

PPPGR.pngPPPVoiced.png
BluePPP.png
Formaggio
(Resolve to Ignite the Rebellion)

IllusoPPP.png IllusoStandPPP.png

PPPGR.png
YellowPPP.png
Illuso
(Dragging Into the Mirror)

Illuso2PPP.png Illuso2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
YellowPPP.png
Illuso
(Resolve to Sacrifice Arm)

ProsciuttoPPP.png ProsciuttoStandPPP.png

PPPGR.pngPPPLimited.png
PurplePPP.png
Prosciutto
(Aging Everything)

Prosciutto2PPP.png Prosciutto2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PurplePPP.png
Prosciutto
(Grateful Resolve)

PesciPPP.png PesciStandPPP.png

PPPSR.png
GreenPPP.png
Pesci
(Homing Fishing Hook)

Pesci2PPP.png Pesci2StandPPP.png

PPPGR.pngPPPVoiced.png
GreenPPP.png
Pesci
(Resolve to Overcome Weakness)

MelonePPP.png MeloneStandPPP.png

PPPSR.png
PinkPPP.png
Melone
(My Violently Growing Child)

Melone2PPP.png Melone2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
PinkPPP.png
Melone
(Resolve to Chase & Take Revenge)

GhiaccioPPP.png GhiaccioStandPPP.png

PPPGR.png
WhitePPP.png
Ghiaccio
(Cryogenic Armor)

Ghiaccio2PPP.png Ghiaccio2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
WhitePPP.png
Ghiaccio
(Stealing Resolve; Freezing Tenacity)

RisottoPPP.png RisottoStandPPP.png

PPPGR.pngPPPLimited.png
RedPPP.png
Risotto
(Blades Born from Iron)

Risotto2PPP.png Risotto2StandPPP.png

PPPGR.pngPPPLimited.pngPPPVoiced.png
RedPPP.png
Risotto
(Resolve to Learn Emperor's Secret)

CioccolataPPP.png CioccolataStandPPP.png

PPPGR.png
GreenPPP.png
Cioccolata
(Spreading of Mold & Despair)

SeccoPPP.png SeccoStandPPP.png

PPPSR.png
YellowPPP.png
Secco
(Ground-Liquefying Ability)

DoppioPPP.png DoppioStandPPP.png

PPPGR.png
PinkPPP.png
Doppio
(Emperor's Alternate Personality)

DiavoloPPP.png DiavoloStandPPP.png

PPPGR.pngPPPLimited.png
PinkPPP.png
Diavolo
(Time-Erasing Emperor)

Non-Playable

Background Characters/Stands
Erina Pendleton
With Sword Jonathan
BlackPPP.png
Stroheim's Servants
With Stroheim
BlackPPP.png
Hypnotized Girl
With Caesar
BlackPPP.png
Loggins
With Joseph (Disciple)
BlackPPP.png
Messina
With Caesar (Disciple)
BlackPPP.png
Stroheim's Ultraviolet Army
With Cyborg Stroheim
BlackPPP.png
Kars's Squirrel
Decoration
BlackPPP.png
Calcutta Beggars
With J. Geil
BlackPPP.png
Sun
Decoration
BlackPPP.png
Bastet
With Mariah
BlackPPP.png
Sethan
With Alessi
BlackPPP.png
Telence's Dolls
With Telence
BlackPPP.png
Telence's Dolls
Echoes
With Koichi ACT1
BlackPPP.png
Shizuka Joestar
With Part 4 Jotaro (Voiced)
BlackPPP.png
Soccer Kid
With Bucciarati
BlackPPP.png
Soccer Kid
Coco Jumbo
Decoration/With Pol (Part 5)
BlackPPP.png
Donatella Una
Decoration/Gift
BlackPPP.png
Surface
In Practice Mode Only
BlackPPP.png

Unreleased

The following have data within the game's files.

Only In Promotional Images/GIFS

Part 2

Part 4

Mansion Gameplay

Progression

Four types of in game currency exist: Coins, Diamonds, Furniture Points, and Furniture Tickets. These currencies can earned by completing missions for levels and daily quests. Coins and furniture points can also be earned by playing through levels themselves. Diamonds can be used to obtain characters from ongoing gacha banners.

Characters are categorized into four types of rarity, PPPWGR.png, PPPGR.png, PPPSR.png and PPPBR.png, with PPPWGR.png being the rarest and PPPBR.png being the least. Obtaining duplicate characters will help progress that character's skill level and give the player their awakening jewels (if awakenable). Leveling up a character's skill will upgrade that characters skill, with a maximum level of 5. Characters themselves have a maximum level of 80 if awakened to the maximum awakening level and can be leveled up by gaining exp by playing through levels. Every 5 levels and 10 levels after level 50, coins will be required to unlock that character's level limit so they can continue to earn exp.

Skill Tickets and Level Tickets can also be obtained to earn points towards their skill or level. The player's level determines the amount of rooms available within the mansion and villa. It also raises players damage by 1% every 5 levels, maxing out at 20% additional damage on level 100. The player can earn points to level up by purchasing and obtaining furniture from events or clicking on apartment events. Furniture can be purchased with furniture points and furniture tickets.

The player is also able to obtain Treasure Chests through clearing objectives on stages, logging in during campaigns and placing on Score Attack. They contain random loot like coins, battle items, level tickets, skill tickets, furniture tickets and diamonds in varying quantities. There are 5 kinds of chests: Iron, Bronze, Silver, Gold and Platinum (from worst to best respectively).

JoJo Mansion

Mansion

Players have their own JoJo mansion with several rooms that they can decorate with collectable items and props. The characters residing in each room can also be chosen, and they will interact with each other. The player is able to set a roommate if the owner of the room has reached Skill Level 5.

The mansion resets 3 times a day granting the player additional experience points and coins. Following the reset 3 room interactions refresh for the player to collect. Room interactions grant point and experience whilst a visit to an another player grants a heart or one diamond depending if the players follow each other.

The shop menu is located in the bottom left corner, above the gacha menu. In the menus all of the available shop furniture, premium shop furniture, openable chests, the option to buy diamonds with real money and Event Point Shop can be found. The Event Point Shop has event shops which use special currencies. The Sticker Ink Shop and Decorative Sticker Ink Shop are always present.

Premium Rooms and Villa

On patch 2.7, the player is given access to a three floored eighteen room villa in which they can display their characters. Each floor has its own Premium Room displaying the six characters placed on each floor of the villa. Premium Rooms have their own unique furniture which can be bought with Furniture Points and Furniture Tickets. At Mansion Level 80, the second villa floor unlocks, and at Level 90, the final floor unlocks.

See here for the full list of furniture.

Adventure and Friendship

Adventure mode

On patch 2.5.3, "Adventure" and "Friendship" were added to the game. Players can send gifts to characters in their rooms to raise their Friend Level. When the friendship gauge fills up, the player will obtain the character's badge. Each character has at least two badges, with certain characters having three badges and unlockable voiced responses when they receive a gift. These obtainable badges can be used as the player's icon. Up to three gifts can be given to a character per day. The gifts present themselves as bags of 3 sizes or unique items.

Gifts are obtained in Adventure mode. Adventure is a function in which two to five characters can be sent to a certain adventure for a determined amount of time where they'll collect items. After sending them out, the player will be able to automatically receive the items after the indicated hours have passed. The length of the adventure varies depending on the chosen course, but longer adventures will allow players to earn more items at once. The characters are able to find coins, level tickets, gifts and even diamonds or chests on special event adventures.

A list of unique gifts and who they belong to

Party

Party is a new feature added in patch 3.1.0 which lets the player's characters party at the top of the mansion. To start a party, the player needs 1000 party coins which can be obtained through challenges. Using an invitation, the player can decide to party with the characters that they picked. Without selecting the characters or without having an invitation, the characters are randomly chosen. During the party, coins and experience obtained in battle will be increased. Each party lasts for 72 hours. However, the player can cancel the party and save up to 48 hours which gets added to the next party started.

Characters partying

The partygoers are assigned into two groups, VIP and invitee. The VIP members of the party have a high chance to appear in the player's cheer pool at the start of a battle, whereas the invitees are only decorative for the party. There is purchasable party furniture for furniture stamps which gives additional bonuses and a blackboard which the player can decorate with stickers that is purely cosmetic.

Upon starting a party, a cutscene starts playing which makes all of the characters appear and play animations. The music also changes, which stays playing even in the mansion.

Stickers and Pitter Sets

On patch 2.7.2, Stickers and Pitter Sets were added to the game.

  • Pitter Sets: Pitter Sets are stored sets of a team of two characters and Stickers placed on a Sticker Book. Up to nine sets can be stored. Each Pitter Set has a maximum cost of Stickers that can be placed on it based on the rarity of the units in the team (PPPBR.png & PPPSR.png: +35, PPPGR.png: +45, PPPWGR.png: +50) The maximum cost is 100 if two PPPWGR.png units are in a team (120 if they are PPPWGR.png+++).
  • Sticker Ink (シールインク, Sīru Inku): Sticker Ink can be obtained from events and daily challenges, which can be exchanged for Stickers in the shop.
  • Decorative Sticker Ink: Decorative Sticker Ink can be obtained from reaching certain score milestones every Score Attack season, 220 in total per season. It's exclusively used for buying Decorative Stickers from the Decorative Sticker Shop.
  • Stickers (シール, Sīru): Stickers allow teams to be enhanced with various bonuses during a battle. For example, "Matching Power + 80" is the effect of one sticker.
    • They are divided into five variations: Normal, Shiny, EX (only one can be equipped), Decorations (up to 10 can be equipped), and Backing Paper.
    • Some stickers have an activation condition. If the conditions are not met the sticker effect does not activate but still takes up cost.

See here for the full list of stickers.

Awakening

Awakening is a new feature added in patch 3.0.0 where the player can collect Jewels to release the level limit of units. There are three Awakening levels. If the Awakening level is maximized, players will unlock that character's EX sticker for PPPGR.png and PPPWGR.png units. The EX Sticker requires the same unit to be in the team to be used.

Example of a character awakened to maximum

Only certain characters branded as Awakenable are able to be Awakened. It is possible to know which characters are Awakenable by looking at their character profile.

Per each Awakening Level, the character's maximum level increases by ten and maximum sticker cost increases by +2, +3, +5 (+, ++, +++ respectively) on PPPGR.png and PPPWGR.png, and on PPPBR.png/PPPSR.png the sticker cost raises by +5 per awakening level. At the final awakening level, the character can level up to 80 instead of 50.

Jewels

Awakening each character requires Jewels, and each rarity requires a different amount of Jewels.

  • PPPBR.png - 30 Jewels
  • PPPSR.png - 20 Jewels
  • PPPGR.png - 5 Jewels
  • PPPWGR.png - 5 Jewels

Jewels can be earned by obtaining a unit that the player already owns. However, characters that can't awaken will not give any Jewels. The amount of Jewels received depends on the gacha banner. Diamond gachas give five Jewels, and coin gacha give one Jewel.

Gallery

Trailers

References

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