All-Star Battle R ★ Update History

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Version 1.5.0 is soon to release on January 29, 2023 PST, although a release date or time for the paid DLC, Rudol von Stroheim, is yet to be confirmed.[1]

This page documents the update history of All-Star Battle R, including both major and minor adjustments to the game, as well as bug fixes. Character-specific changes can be found on their respective game pages.

1.1.0

The Version 1.1.0 (1.1.1 for the Nintendo Switch and Xbox games) update released on September 1, 2022, being the first playable build of the full game.[2]

With collected feedback after the prior various demos of the game, a lot of usability and quality-of-life improvements were made.

  • Assist System
    • The number of times which Assault Assists and Reversal Assists can be activated in a match have been individualized from each other.
  • Taunt Animations / Provocations
    • The number of times a taunt can be executed per match has been lowered to only once.
    • The amount of HH Gauge reduced by taunts has been changed to 1 gauge.
  • Practice Mode
    • A function has been added which allows the opponent's actions to be recorded and played back.
    • Retrying can now be accessed easier by pressing the taunt () and pause buttons simutaneously.
  • Option Mode
    • A glossary has been added to the pause menu along with Option Mode to check terms related to battle.
  • Online
    • Improved functions related to online matches and matchmaking.
  • Other
    • Unspecified adjustments to playable characters.
    • Other usability improvements.

1.1.2

Version 1.1.2 (1.1.3 for Xbox) released on September 29, 2022 for consoles and September 7, 2022 for Steam.[2][2]

  • Online
    • Improved the stability of online matches and matchmaking.
    • Fixed an issue where some online missions on Xbox Series X|S and Xbox One did not function properly.

1.3.0

The Version 1.3.0 update released on October 23, 2022, with Steam at 18:00 PDT and all consoles at 21:00 PDT.[2][3]

This update consisted mostly of bug fixes and improvements to online matchmaking, and space was made for the new paid DLC character, Risotto Nero.

  • Additional Attacks on Downed Opponents
    • The amount of damage when attacking a downed opponent has been reduced.
  • Trap Commands
  • Restoration/Revive Skills
    • Changed the internal processing of Specials which revive by consuming HH gauge.
      • Fixes a bug that caused inability to progress.
  • Bind Skills
    • Changed handling of Bind skills that hit while landing on the ground from the air.
      • Fixes a bug that caused the same behavior as a hit while landing on the ground.
  • Online Battles
    • Japan and Asia are now matched as the same region.
    • Sessions in the North America region with the setting "Region: Same Region Only" will no longer match with regions other than North America, even in Custom Matches.
  • DLC Character
    • The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
      • Character Select
      • Gallery items
      • JoJo Glossary entries
      • Customization options

1.3.1

Version 1.3.1 released on October 27, 2022.[2]

  • Online Battles
    • Corrected an issue in which players with a 100,000 difference in battle scores were not matched with each other in the session ID search.
    • Expanded the search range for when an opponent cannot be found in the ranked match search.

1.4.0

The Version 1.4.0 update released on December 1, 2022, at 17:00 PST. [2][4].

It featured many changes to the core aspects of the game, and included the 2 new free DLC characters, Weather Report and Enrico Pucci (Final), as well as the new Stage, Kennedy Space Center.

  • Landings
    • The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
    • After launching a back-jump attack and the attacker is attacked in mid-air, the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
    • Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives.
  • Bound Hits
    • The position of the "hurt attack" for each character was significantly different, but this has been corrected to reduce the difference.
  • Stand Rushes
    • Fixed a gap in the Time Stop timing between the 1P side activation and the 2P side activation.
  • Guard Mechanic
    • Fixed a bug so now when "middle attack" and "low attack" are stacked exactly at the same time, the guard will succeed if either "crouching guard" or "standing guard" is executed.
    • Fixed an issue where players could block both the middle and lower stages of an attack if crouched in a continuous guard.
  • Taunt Animations / Provocations
    • When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than intended.

1.4.1 (Current)

Version 1.4.1 released on December 8, 2022.[2]

1.5.0

The 1.5.0 update is scheduled to be released on January 29, 2023 PST[5][6] at an unspecified time.[2][7].

It will primarily focus on various character balance changes, as well as make way for the new paid DLC character, Rudol von Stroheim.

  • Heart Heat Guage
    • Damage dealt by oneself will no longer charge the HH Guage.
  • DLC Character
    • The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
      • Character Select
      • Gallery items
      • JoJo Glossary entries
      • Customization options

References

  1. Last checked: January 27, 2022 at 07:10 PST
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Japanese ASBR site update notes
  3. Bandai Namco V1.3 patch notes
  4. Bandai Namco official V1.4 patch notes
  5. Tweet from the ASBR English Twitter account, Jan 27, 2023
  6. Tweet from the ASBR Japanese Twitter account, Jan 27, 2023
  7. Bandai Namco official V1.5 patch notes


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