All-Star Battle R/Johnny Joestar: Difference between revisions

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|colors = SteelBallRun
|colors = SteelBallRun
}}
}}
{{Quote|{{Nihongo|This ability has far surpassed a simple nail… it’s a tusk! From now on I will call this Tusk!<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=a3yxj4rf Johnny ASBR page]</ref>|これはもう「爪」を超えた………「{{Ruby|牙|きば}}」だ!これからは「{{Ruby|牙|タスク}}」と呼ぶ!}}|{{Ch|SBR Chapter 27}}|image=ASBR Johnny title call.png}}
{{Quote|{{Nihongo|These aren't nails anymore... They're tusks. I'll call them Tusks!<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=a3yxj4rf Johnny ASBR page]</ref>|これはもう「爪」を超えた・・・・・「{{Ruby|牙|きば}}」だ!これからは「{{Ruby|牙|タスク}}」と呼ぶ!}}|{{Ch|SBR Chapter 27}}|image=ASBR Johnny title call.png}}
{{Nihongo|'''Johnny Joestar'''|ジョニィ・ジョースター|Jonyi Jōsutā}} was confirmed to return for {{ASBR}} during the game's initial announcement trailer.<ref name="trailer"/> He was featured as 1 of 15 playable characters during the {{W|Evolution Championship Series|Evo}} 2022 Demo on August 5.<ref>[https://jojo-news.com/2022/07/29/evo-2022-features-new-jojos-bizarre-adventure-all-star-battle-r-demo/ JoJo News: ASBR EVO 2022 Demo]</ref>
{{Nihongo|'''Johnny Joestar'''|ジョニィ・ジョースター|Jonyi Jōsutā}} was confirmed to return for {{ASBR}} during the game's initial announcement trailer.<ref name="trailer"/> He was featured as 1 of 15 playable characters during the {{W|Evolution Championship Series|Evo}} 2022 Demo on August 5.<ref>[https://jojo-news.com/2022/07/29/evo-2022-features-new-jojos-bizarre-adventure-all-star-battle-r-demo/ JoJo News: ASBR EVO 2022 Demo]</ref>


His moveset is fundamentally the same as his from {{ASB|Johnny|name=false}}, with [[#Moveset Changes from All-Star Battle|a few tweaks]] being made to both balance the character and fit him into the overall gameplay tweaks that ''All-Star Battle R'' brought.
His moveset is fundamentally the same as his from {{ASB|Johnny|name=false}}, with [[#Moveset Changes from All-Star Battle|a few tweaks]] being made to both balance the character and fit him into the overall gameplay changes that ''All-Star Battle R'' brought.

[[Yuki Kaji]] reprises his role from the original {{ASB}}, in addition to his new role as {{ASBR|Koichi}}. For the most part, voice lines for Johnny were reused from the original ''All-Star Battle''. However, some brand-new voice lines were added that weren't in the original game.


As Johnny's voice actor since {{ASB}}, [[Yuki Kaji]] reprises his role in ''All-Star Battle R'' as well, notably also voicing {{ASBR|Koichi}}. Similar to the majority of the game's roster, Johnny was given some new and rerecorded voice lines, although, in some cases, existing voice lines were simply reused from the original ''All-Star Battle''.
==Gameplay==
==Gameplay==
Johnny has 950 health and uses both the {{Nihongo|'''[[Slow Dancer|Mounted]]'''|騎乗|Kijō}} and {{Nihongo|'''[[Stand]]'''|スタンド|Sutando}} Battle Style, fighting foes with [[Tusk]]. During a fight, he can use several different attacks that were featured in ''[[Steel Ball Run]]''.
Johnny has 950 health and uses the {{Nihongo|'''[[Slow Dancer|Mounted]]'''|騎乗|Kijō}} Battle Style, which allows him to freely mount and dismount his horse, '''[[Slow Dancer]]''', dynamically changing his moveset in the process. In addition, as a [[Stand]] user, Johnny is able to make use of his Stand '''[[Tusk]]''' both on and off his horse.

As a ''Steel Ball Run'' character, three parts of the [[Saint's Corpse]] will slowly appear on the ground as Johnny fights. He can pick up these parts to receive progressively better blessings that can boost his performance in combat. If Johnny battles {{ASBR|Gyro}}, {{ASBR|Diego}}, {{ASBR|Parallel World Diego}}, {{ASBR|Valentine}}, or another Johnny, both combatants will have to fight over the same three parts.


{{Expand section}}
{{Expand section}}
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|desc=Johnny attacks outward with his hand.
|desc=Johnny attacks outward with his hand.
|type=High
|type=High
|damage=13 {{S|normal}} / 16 {{S|one Holy Corpse part}}
|damage=13 {{S|normal}} / 16 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Standing Medium Attack|Color=SBR
{{Game Move|name=Standing Medium Attack|Color=SBR
Line 43: Line 46:
|desc=Johnny stabs upward with his hand.
|desc=Johnny stabs upward with his hand.
|type=High
|type=High
|damage=21 {{S|normal}} / 25 {{S|one Holy Corpse part}}
|damage=21 {{S|normal}} / 25 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Standing Heavy Attack|Color=SBR
{{Game Move|name=Standing Heavy Attack|Color=SBR
Line 49: Line 52:
|desc=Johnny shifts forward and performs an overhead punch.
|desc=Johnny shifts forward and performs an overhead punch.
|type=High
|type=High
|damage=34 {{S|normal}} / 40 {{S|one Holy Corpse part}}
|damage=34 {{S|normal}} / 40 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Crouching Light Attack|Color=SBR
{{Game Move|name=Crouching Light Attack|Color=SBR
Line 55: Line 58:
|desc=Johnny pokes at the opponent with a finger.
|desc=Johnny pokes at the opponent with a finger.
|type=Low
|type=Low
|damage=12 {{S|normal}} / 14 {{S|one Holy Corpse part}}
|damage=12 {{S|normal}} / 14 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Crouching Medium Attack|Color=SBR
{{Game Move|name=Crouching Medium Attack|Color=SBR
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|desc=Johnny extends his arm and pokes at the opponent with a finger.
|desc=Johnny extends his arm and pokes at the opponent with a finger.
|type=Low
|type=Low
|damage=20 {{S|normal}} / 24 {{S|one Holy Corpse part}}
|damage=20 {{S|normal}} / 24 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Crouching Heavy Attack|Color=SBR
{{Game Move|name=Crouching Heavy Attack|Color=SBR
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|desc=Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.
|desc=Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.
|type=Low
|type=Low
|damage=32 {{S|normal}} / 38 {{S|one Holy Corpse part}}
|damage=32 {{S|normal}} / 38 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
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|desc=Slow Dancer attacks outward with its head while bending one of its front knees.
|desc=Slow Dancer attacks outward with its head while bending one of its front knees.
|type=High
|type=High
|damage=8 {{S|normal}} / 9 {{S|one Holy Corpse part}}
|damage=8 {{S|normal}} / 9 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Standing Medium Attack|Color=SBR
{{Game Move|name=Standing Medium Attack|Color=SBR
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|desc=Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
|desc=Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
|type=High
|type=High
|damage=7 + 8 + 9 {{Sm|(24) (normal)}} / 9 + 10 + 10 {{Sm|(29) (one Holy Corpse part)}}
|damage=7 + 8 + 9 {{Sm|(24) (normal)}} / 9 + 10 + 10 {{Sm|(29) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name=Standing Heavy Attack|Color=SBR
{{Game Move|name=Standing Heavy Attack|Color=SBR
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|desc=Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.
|desc=Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.
|type=High
|type=High
|damage=38 {{S|normal}} / 42 {{S|one Holy Corpse part}}
|damage=38 {{S|normal}} / 42 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Crouching Light Attack|Color=SBR
{{Game Move|name=Crouching Light Attack|Color=SBR
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|desc=Slow Dancer attacks outward with its head and neck.
|desc=Slow Dancer attacks outward with its head and neck.
|type=Low
|type=Low
|damage=7 {{S|normal}} / 8 {{S|one Holy Corpse part}}
|damage=7 {{S|normal}} / 8 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Crouching Medium Attack|Color=SBR
{{Game Move|name=Crouching Medium Attack|Color=SBR
Line 101: Line 104:
|desc=Slow Dancer stomps down with one of its front hooves.
|desc=Slow Dancer stomps down with one of its front hooves.
|type=Low
|type=Low
|damage=29 {{S|normal}} / 33 {{S|one Holy Corpse part}}
|damage=29 {{S|normal}} / 33 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Crouching Heavy Attack|Color=SBR
{{Game Move|name=Crouching Heavy Attack|Color=SBR
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|desc=Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.
|desc=Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.
|type=Low
|type=Low
|damage=43 {{S|normal}} / 48 {{S|one Holy Corpse part}}
|damage=43 {{S|normal}} / 48 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Jumping Light Attack|Color=SBR
{{Game Move|name=Jumping Light Attack|Color=SBR
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|desc=Slow Dancer attacks with its knees while airborne.
|desc=Slow Dancer attacks with its knees while airborne.
|type=Middle
|type=Middle
|damage=12 {{S|normal}} / 18 {{S|one Holy Corpse part}}
|damage=12 {{S|normal}} / 18 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Jumping Medium Attack|Color=SBR
{{Game Move|name=Jumping Medium Attack|Color=SBR
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|desc=Slow Dancer kicks outward with its hind legs while airborne.
|desc=Slow Dancer kicks outward with its hind legs while airborne.
|type=Middle
|type=Middle
|damage=28 {{S|normal}} / 32 {{S|one Holy Corpse part}}
|damage=28 {{S|normal}} / 32 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name=Jumping Heavy Attack|Color=SBR
{{Game Move|name=Jumping Heavy Attack|Color=SBR
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|desc=Slow Dancer attacks downward with one of its front legs.
|desc=Slow Dancer attacks downward with one of its front legs.
|type=Middle
|type=Middle
|damage=40 {{S|normal}} / 45 {{S|one Holy Corpse part}}
|damage=40 {{S|normal}} / 45 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
Line 131: Line 134:
-->{{#vardefine:User Specials|
-->{{#vardefine:User Specials|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Unmounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Unmounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Move|name=Mounting|Color=SBR
{{Game Move|name={{Nihongo|'''Mounting'''|騎乗切り替え}}|Color=SBR
|input={{ASBInput|S}} {{Input|on ground}}
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the '''"Care for some herbal tea?"''' special.
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the '''"Care for some herbal tea?"''' special.
Line 137: Line 140:
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
}}
}}
{{Game Move|name='''I've got to get there!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I've got to get there!'''|あそこまで行かなくては!!}}|Color=SBR
|input={{ASBInput|4}} or {{ASBInput|6|H}} {{Input|on ground}}
|input={{ASBInput|4}} or {{ASBInput|6|H}} {{Input|on ground}}
|desc=Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or '''"Care for some herbal tea?"'''.
|desc=Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or '''"Care for some herbal tea?"'''.
|type=High
|type=High
|damage=12 {{S|normal}} / 14 {{S|one Holy Corpse part}}
|damage=12 {{S|normal}} / 14 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Care for some herbal tea?'''|Color=SBR
{{Game Move|name={{Nihongo|'''Care for some herbal tea?'''|ハーブティー飲む?}}|Color=SBR
|input={{ASBInput|2|S}} {{Input|on ground}}
|input={{ASBInput|2|S}} {{Input|on ground}}
|desc=Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
|desc=Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
}}
}}
{{Game Move|name='''Holy Corpse'''|Color=SBR
{{Game Move|name={{Nihongo|'''Holy Corpse'''|聖なる遺体}}|Color=SBR
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|desc=Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
|desc=Johnny receives a new blessing for every part of the Saint's Corpse he holds. If he is successfully knocked down, however, one Part is knocked away from him, and he loses the associated blessing.
# The damage of all of Johnny's attacks is increased by ~20%.
# The damage of all of Johnny's attacks is increased by ~20%.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
}}
}}
{{Game Move|name='''Tusk's Growth'''|Color=SBR
{{Game Move|name={{Nihongo|'''Tusk's Growth'''|タスクの成長}}|Color=SBR
|input=Automatically activates when HHA or GHA is used in ACTs 1-3
|input=Automatically activates when HHA or GHA is used in Acts 1-3
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
}}
}}
{{Game Move|name='''Tusk Icon'''|Color=SBR
{{Game Move|name={{Nihongo|'''Tusk Icon'''|タスクアイコン}}|Color=SBR
|input=Passive
|input=Passive
|desc=Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while '''"Care for some herbal tea?"''' is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
|desc=Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while '''"Care for some herbal tea?"''' is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
}}
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード|Gogogo Mōdo}}|Color=SBR
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=SBR
|input=Activates below 30% health
|input=Activates below 30% health
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Line 170: Line 173:
-->{{#vardefine:Mounted Specials|
-->{{#vardefine:Mounted Specials|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Mounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Mounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Move|name=Mounting|Color=SBR
{{Game Move|name={{Nihongo|'''Mounting'''|騎乗切り替え}}|Color=SBR
|input={{ASBInput|S}} {{Input|on ground}}
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the '''"Care for some herbal tea?"''' special.
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the '''"Care for some herbal tea?"''' special.
Line 176: Line 179:
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
}}
}}
{{Game Move|name='''Care for some herbal tea?'''|Color=SBR
{{Game Move|name={{Nihongo|'''Care for some herbal tea?'''|ハーブティー飲む?}}|Color=SBR
|input={{ASBInput|2|S}} {{Input|on ground}}
|input={{ASBInput|2|S}} {{Input|on ground}}
|desc=Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
|desc=Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
}}
}}
{{Game Move|name='''Holy Corpse'''|Color=SBR
{{Game Move|name={{Nihongo|'''Holy Corpse'''|聖なる遺体}}|Color=SBR
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|desc=Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
|desc=Johnny receives a new blessing for every part of the Saint's Corpse he holds. If he is successfully knocked down, however, one Part is knocked away from him, and he loses the associated blessing.
# The damage of all of Johnny's attacks is increased by ~20%.
# The damage of all of Johnny's attacks is increased by ~20%.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
}}
}}
{{Game Move|name='''Tusk's Growth'''|Color=SBR
{{Game Move|name={{Nihongo|'''Tusk's Growth'''|タスクの成長}}|Color=SBR
|input=Automatically activates when HHA or GHA is used in ACTs 1-3
|input=Automatically activates when HHA or GHA is used in Acts 1-3
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
}}
}}
{{Game Move|name='''Tusk Icon'''|Color=SBR
{{Game Move|name={{Nihongo|'''Tusk Icon'''|タスクアイコン}}|Color=SBR
|input=Passive
|input=Passive
|desc=Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while '''"Care for some herbal tea?"''' is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT 2.
|desc=Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while '''"Care for some herbal tea?"''' is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
}}
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード|Gogogo Mōdo}}|Color=SBR
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=SBR
|input=Activates below 30% health
|input=Activates below 30% health
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Line 204: Line 207:
{{#vardefine:Throw|
{{#vardefine:Throw|
{{Game Movelist|Title={{Nihongo|Throw|投げ技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Throw|投げ技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My body just leapt up!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My body just leapt up!'''|ぼくの体が飛び上がった!}}|Color=SBR
|input=2 ATK buttons near opponent or {{ASBInput|T}} ({{ASBInput|4}} to back-throw) {{Input|on ground}}
|input=2 ATK buttons near opponent or {{ASBInput|T}} ({{ASBInput|4}} to back-throw) {{Input|on ground}}
|desc=Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.
|desc=Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.
|type=Throw
|type=Throw
|damage=130 {{S|normal}} / 145 {{S|one Holy Corpse part}}
|damage=130 {{S|normal}} / 145 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
}}<!--
}}<!--
-->{{#vardefine:GHA|
-->{{#vardefine:GHA|
{{Game Move|name='''It was such a long, roundabout path...'''|Color=SBR
{{Game Move|name={{Nihongo|'''It was such a long, roundabout path...'''|本当に本当になんて遠い廻り道………}}|Color=SBR
|input={{GHA}} {{Input|on ground}}
|input={{GHA}} {{Input|on ground}}
|desc=Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
|desc=Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.


Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks [[Gyro Zeppeli|Gyro]].
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks [[Gyro Zeppeli|Gyro]].

Johnny's GHA is altered when used against [[Funny Valentine|Valentine]]. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with [[D4C Love Train]], only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
|type=High
|type=High
|damage=319 {{S|normal}} 329 {{S|one Holy Corpse part}} / 382 {{S|normal}} 394 {{S|one Holy Corpse part}} / 478 {{S|normal}} 493 {{Sm|(one Holy Corpse part) (depending on HH gauge)}}
|damage=319 {{S|normal}} 329 {{S|one Saint's Corpse part}} / 382 {{S|normal}} 394 {{S|one Saint's Corpse part}} / 478 {{S|normal}} 493 {{Sm|(one Saint's Corpse part) (depending on HH gauge)}}
|dialogue={{Nihongo|It's time for Lesson 5... There! ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORAAAAH! Thanks, Gyro. That's all I can think of to say. Chumimin! Pretty long for a shortcut!|「LESSON5」はこのために… そこだッ! オラオラオラオラオラオラオラオラオラオラオラオラオラオラアッ ありがとう、ジャイロ それしか言う言葉がみつからない… チュミミィイイン 本当に本当に、なんて遠い廻り道…}}
|ref=<gallery>File:Johnny_Summons_ACT_4.png</gallery>
|ref=<gallery>File:Johnny_Summons_ACT_4.png</gallery>
}}
}}
Line 227: Line 229:
-->{{#vardefine:ACT1 HHA/GHA|
-->{{#vardefine:ACT1 HHA/GHA|
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SBR|Collapse=true|
{{Game Move|name='''Even if my Spin falters, I will never die!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Even if my Spin falters, I will never die!'''|回転は「穴」になっても死なないぞッ!!}}|Color=SBR
|input={{HHA}} {{Input|on ground}}
|input={{HHA}} {{Input|on ground}}
|desc=Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into ACT2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit.
|desc=Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into ACT2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit.
|type=High {{S|initial bullet}} and Low {{S|hole}}
|type=High {{S|initial bullet}} and Low {{S|hole}}
|damage=30 + 110 {{Sm|(140) (normal)}} / 36 + 132 {{Sm|(168) (one Holy Corpse part)}}
|damage=30 + 110 {{Sm|(140) (normal)}} / 36 + 132 {{Sm|(168) (one Saint's Corpse part)}}
|dialogue={{Nihongo|Even if my Spin falters, I will never die!|回転は「穴」になっても死なないぞッ!!}}
}}
}}
{{#var:GHA}}
{{#var:GHA}}
Line 238: Line 241:
-->{{#vardefine:ACT3/4 HHA/GHA|
-->{{#vardefine:ACT3/4 HHA/GHA|
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SBR|Collapse=true|
{{Game Move|name='''Complete Golden Spin Energy...'''|Color=SBR
{{Game Move|name={{Nihongo|'''Complete Golden Spin Energy...'''|完全なる黄金の『回転エネルギー』}}|Color=SBR
|input={{HHA}} {{Input|on ground}}
|input={{HHA}} {{Input|on ground}}
|desc=Johnny evolves Tusk into ACT4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk ACT4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to ACT4, being Johnny's final and highest-damaging HHA.
|desc=Johnny evolves Tusk into ACT4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk ACT4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to ACT4, being Johnny's final and highest-damaging HHA.
|type=High
|type=High
|damage=200 {{S|normal}} / 251 {{S|one Holy corpse part}}
|damage=200 {{S|normal}} / 251 {{S|one Saint's Corpse part}}
|dialogue={{Nihongo|Complete Golden Spin Energy... ORA ORA ORA ORA ORA ORA ORA!|完全なる黄金の『回転エネルギー』 オラオラオラオラオラオラオラオラオラオラ}}
}}
}}
{{#var:GHA}}
{{#var:GHA}}
Line 250: Line 254:
|User Mode (本体)|
|User Mode (本体)|
{{Tabber
{{Tabber
|ACT 1|
|ACT1|
{{#var:User Normals}}
{{#var:User Normals}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Unmounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Unmounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Move|name=Mounting|Color=SBR
{{Game Move|name={{Nihongo|'''Mounting'''|騎乗切り替え}}|Color=SBR
|input={{ASBInput|S}} {{Input|on ground}}
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
Line 259: Line 263:
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
}}
}}
{{Game Move|name='''I've got to get there!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I've got to get there!'''|あそこまで行かなくては!!}}|Color=SBR
|input={{ASBInput|4}} or {{ASBInput|6|H}} {{Input|on ground}}
|input={{ASBInput|4}} or {{ASBInput|6|H}} {{Input|on ground}}
|desc=Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into 'Quick Mount'.
|desc=Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into 'Quick Mount'.
|type=High
|type=High
|damage=12 {{S|normal}} / 14 {{S|one Holy Corpse part}}
|damage=12 {{S|normal}} / 14 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Holy Corpse'''|Color=SBR
{{Game Move|name={{Nihongo|'''Holy Corpse'''|聖なる遺体}}|Color=SBR
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|desc=Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
|desc=Johnny receives a new blessing for every part of the Saint's Corpse he holds. If he is successfully knocked down, however, one Part is knocked away from him, and he loses the associated blessing.
# The damage of all of Johnny's attacks is increased by ~20%.
# The damage of all of Johnny's attacks is increased by ~20%.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
}}
}}
{{Game Move|name='''Tusk's Growth'''|Color=SBR
{{Game Move|name={{Nihongo|'''Tusk's Growth'''|タスクの成長}}|Color=SBR
|input=Automatically activates when HHA or GHA is used in ACTs 1-3
|input=Automatically activates when HHA or GHA is used in Acts 1-3
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his Heart Heat Gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
}}
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード|Gogogo Mōdo}}|Color=SBR
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=SBR
|input=Activates below 30% health
|input=Activates below 30% health
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Line 283: Line 287:


{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Slow Dancer moves and the more vulnerable Johnny becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Slow Dancer moves and the more vulnerable Johnny becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''I call them Tusks!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I'll call them Tusks!'''|これからは「{{Ruby|牙|タスク}}」と呼ぶ!}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later ACTs, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Holy Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Holy Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Saint's Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Saint's Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''What is this?!'''|Color=SBR
{{Game Move|name={{Nihongo|'''What is this?!'''|これはなんなんだ!?}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny sends a narrow shockwave forward along the ground, knocking the opponent down on impact. The recovery decreases in {{ASBInput|LMH}} order, but the shorter the recovery, the longer the startup.
|desc=Johnny sends a narrow shockwave forward along the ground, knocking the opponent down on impact. The recovery decreases in {{ASBInput|LMH}} order, but the shorter the recovery, the longer the startup.
|type=Low
|type=Low
|damage=40 {{S|normal}} / 48 {{S|one Holy Corpse part}}
|damage=40 {{S|normal}} / 48 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
Line 305: Line 309:
{{#var:ACT1 HHA/GHA}}
{{#var:ACT1 HHA/GHA}}


|ACT 2|
|ACT2|
{{#var:User Normals}}
{{#var:User Normals}}
{{#var:User Specials}}
{{#var:User Specials}}
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Golden Spin Nail Bullets'''|Color=SBR
{{Game Move|name={{Nihongo|'''Golden Spin Nail Bullets'''|黄金回転の爪弾}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Line 322: Line 326:
*'''Heavy''' ({{ASBInput|H}}): Johnny fires a steeper upward angle, almost straight up.
*'''Heavy''' ({{ASBInput|H}}): Johnny fires a steeper upward angle, almost straight up.
|type=High
|type=High
|damage=79 {{S|normal}} / 60 {{S|one Holy Corpse part}}
|damage=79 {{S|normal}} / 60 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name={{Nihongo|'''The hole will attack you.'''|「穴」が攻撃をする}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|type=High
|type=High
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Holy Corpse part)}}
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Saint's Corpse part)}}
}}
}}
}}
}}
{{#var:Throw}}
{{#var:Throw}}
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SBR|Collapse=true|
{{Game Move|name='''Now I know where to shoot!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Now I know where to shoot!'''|さっきわかった! 撃つべき場所が…}}|Color=SBR
|input={{HHA}} {{Input|on ground}}
|input={{HHA}} {{Input|on ground}}
|desc=Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with [[Dark Determination]], Johnny evolves Tusk into ACT3 as he shoots himself. ACT3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.
|desc=Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with [[Dark Determination]], Johnny evolves Tusk into ACT3 as he shoots himself. ACT3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.
|type=High
|type=High
|damage=170 {{S|normal}} / 192 {{S|one Holy corpse}}
|damage=170 {{S|normal}} / 192 {{S|one Saint's Corpse part}}
|dialogue={{Nihongo|Now I know where to shoot! Now I see.|さっきわかった! {{Ruby|撃つべき|・・・・}}場所が… よし見える}}
|ref=<gallery>File:Wheretoshot_johnny.png</gallery>
|ref=<gallery>File:Wheretoshot_johnny.png</gallery>
}}
}}
Line 343: Line 348:
}}
}}


|ACT 3|
|ACT3|
{{#var:User Normals}}
{{#var:User Normals}}
{{#var:User Specials}}
{{#var:User Specials}}
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Golden Spin Nail Bullets'''|Color=SBR
{{Game Move|name={{Nihongo|'''Golden Spin Nail Bullets'''|黄金回転の爪弾}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Line 360: Line 365:
*'''Heavy''' ({{ASBInput|H}}): Johnny fires a steeper upward angle, almost straight up.
*'''Heavy''' ({{ASBInput|H}}): Johnny fires a steeper upward angle, almost straight up.
|type=High
|type=High
|damage=79 {{S|normal}} / 60 {{S|one Holy Corpse part}}
|damage=79 {{S|normal}} / 60 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name={{Nihongo|'''The hole will attack you.'''|「穴」が攻撃をする}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|type=High
|type=High
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Holy Corpse part)}}
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Send me down the hole!'''|自分の肉体を穴の中に巻き込むッ!}}|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}.<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|desc=Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}.<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|type=High
|type=High
|damage=102 {{S|normal}} / 122 {{S|one Holy Corpse part}}
|damage=102 {{S|normal}} / 122 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Where's the upper half?!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Where's the upper half?!'''|上半身はどこだ!?}}|Color=SBR
|input={{ASBInput|421|ATK}} {{Input|on ground|chargeable}}
|input={{ASBInput|421|ATK}} {{Input|on ground|chargeable}}
|desc=Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
|desc=Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
Line 389: Line 394:
}}
}}


|ACT 4|
|ACT4|
{{#var:User Normals}}
{{#var:User Normals}}
{{#var:User Specials}}
{{#var:User Specials}}
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Unmounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Golden Spin Nail Bullets'''|Color=SBR
{{Game Move|name={{Nihongo|'''Golden Spin Nail Bullets'''|黄金回転の爪弾}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Line 406: Line 411:
*'''Heavy''' ({{ASBInput|H}}): Johnny fires a steeper upward angle, almost straight up.
*'''Heavy''' ({{ASBInput|H}}): Johnny fires a steeper upward angle, almost straight up.
|type=High
|type=High
|damage=79 {{S|normal}} / 60 {{S|one Holy Corpse part}}
|damage=79 {{S|normal}} / 60 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name={{Nihongo|'''The hole will attack you.'''|「穴」が攻撃をする}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|type=High
|type=High
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Holy Corpse part)}}
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Send me down the hole!'''|自分の肉体を穴の中に巻き込むッ!}}|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}. (Flash Cancel comboable)<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|desc=Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}. (Flash Cancel comboable)<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|type=High
|type=High
|damage=102 {{S|normal}} / 122 {{S|one Holy Corpse part}}
|damage=102 {{S|normal}} / 122 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Where's the upper half?!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Where's the upper half?!'''|上半身はどこだ!?}}|Color=SBR
|input={{ASBInput|421|ATK}} {{Input|on ground|chargeable}}
|input={{ASBInput|421|ATK}} {{Input|on ground|chargeable}}
|desc=Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
|desc=Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
Line 429: Line 434:
This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing {{ASBInput|H}}, resulting in Johnny not moving.
This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing {{ASBInput|H}}, resulting in Johnny not moving.
}}
}}
{{Game Move|name='''Who'll be the sacrifice?'''|Color=SBR
{{Game Move|name={{Nihongo|'''Who'll be the sacrifice?'''|『生贄』は……どっちになると思う?}}|Color=SBR
|input={{ASBInput|236|S}} {{Input|on ground}}
|input={{ASBInput|236|S}} {{Input|on ground}}
|desc=Johnny fires a nail bullet imbued with ACT4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.
|desc=Johnny fires a nail bullet imbued with ACT4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.
|type=High
|type=High
|damage=98 {{S|normal}} / 109 {{S|one Holy Corpse part}}
|damage=98 {{S|normal}} / 109 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Chumimin!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Chumimin!'''|チュミミィイイン}}|Color=SBR
|input={{ASBInput|623|S}} {{Input|on ground}}
|input={{ASBInput|623|S}} {{Input|on ground}}
|desc=Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.
|desc=Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.
|type=High
|type=High
|damage=91 {{S|normal}} / 110 {{S|one Holy Corpse part}}
|damage=91 {{S|normal}} / 110 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
Line 450: Line 455:
|Mounted Mode (騎乗)|
|Mounted Mode (騎乗)|
{{Tabber
{{Tabber
|ACT 1|
|ACT1|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Mounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Mounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Move|name=Mounting|Color=SBR
{{Game Move|name={{Nihongo|'''Mounting'''|騎乗切り替え}}|Color=SBR
|input={{ASBInput|S}} {{Input|on ground}}
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
|desc=Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
Line 459: Line 464:
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
}}
}}
{{Game Move|name='''Holy Corpse'''|Color=SBR
{{Game Move|name={{Nihongo|'''Holy Corpse'''|聖なる遺体}}|Color=SBR
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|input={{ASBInput|1/2/3}} while near Corpse Part {{Input|on ground}}
|desc=Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
|desc=Johnny receives a new blessing for every part of the Saint's Corpse he holds. If he is successfully knocked down, however, one Part is knocked away from him, and he loses the associated blessing.
# The damage of all of Johnny's attacks is increased by ~20%.
# The damage of all of Johnny's attacks is increased by ~20%.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# All of Johnny's skills that use Nail Bullets gain Super Armor.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
}}
}}
{{Game Move|name='''Tusk's Growth'''|Color=SBR
{{Game Move|name={{Nihongo|'''Tusk's Growth'''|タスクの成長}}|Color=SBR
|input=Automatically activates when HHA or GHA is used in ACTs 1-3
|input=Automatically activates when HHA or GHA is used in Acts 1-3
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is.
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
}}
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード|Gogogo Mōdo}}|Color=SBR
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=SBR
|input=Activates below 30% health
|input=Activates below 30% health
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
|desc=This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Line 477: Line 482:


{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I can make it!'''|「行ける」ッ!}}|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Holy Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Holy Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Holy Corpse part}}
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Saint's Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''I call them Tusks!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I'll call them Tusks!'''|これからは「{{Ruby|牙|タスク}}」と呼ぶ!}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo at a downward angle. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later ACTs, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo at a downward angle. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Holy Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Holy Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Saint's Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Saint's Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Saint's Corpse part)}}
}}
}}
}}
}}
{{#var:ACT1 HHA/GHA}}
{{#var:ACT1 HHA/GHA}}


|ACT 2|
|ACT2|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{#var:Mounted Specials}}
{{#var:Mounted Specials}}

{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I can make it!'''|「行ける」ッ!}}|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Holy Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Holy Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Holy Corpse part}}
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Saint's Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Golden Spin Nail Bullets'''|Color=SBR
{{Game Move|name={{Nihongo|'''Golden Spin Nail Bullets'''|黄金回転の爪弾}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Line 522: Line 526:
*'''Heavy''' ({{ASBInput|H}}): Johnny fires at an upward angle.
*'''Heavy''' ({{ASBInput|H}}): Johnny fires at an upward angle.
|type=High
|type=High
|damage=66 {{S|normal}} / 79 {{S|one Holy Corpse part}}
|damage=66 {{S|normal}} / 79 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name={{Nihongo|'''The hole will attack you.'''|「穴」が攻撃をする}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|type=High
|type=High
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Holy Corpse part)}}
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Saint's Corpse part)}}
}}
}}
}}
}}
Line 536: Line 540:
}}
}}


|ACT 3|
|ACT3|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{#var:Mounted Specials}}
{{#var:Mounted Specials}}

{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I can make it!'''|「行ける」ッ!}}|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Holy Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Holy Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Holy Corpse part}}
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Saint's Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Golden Spin Nail Bullets'''|Color=SBR
{{Game Move|name={{Nihongo|'''Golden Spin Nail Bullets'''|黄金回転の爪弾}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Line 560: Line 563:
*'''Heavy''' ({{ASBInput|H}}): Johnny fires at an upward angle.
*'''Heavy''' ({{ASBInput|H}}): Johnny fires at an upward angle.
|type=High
|type=High
|damage=66 {{S|normal}} / 79 {{S|one Holy Corpse part}}
|damage=66 {{S|normal}} / 79 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name={{Nihongo|'''The hole will attack you.'''|「穴」が攻撃をする}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|type=High
|type=High
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Holy Corpse part)}}
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Send me down the hole!'''|自分の肉体を穴の中に巻き込むッ!}}|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}.<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|desc=Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}.<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|type=High
|type=High
|damage=102 {{S|normal}} / 122 {{S|one Holy Corpse part}}
|damage=102 {{S|normal}} / 122 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
{{#var:ACT3/4 HHA/GHA}}
{{#var:ACT3/4 HHA/GHA}}


|ACT 4|
|ACT4|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{#var:Mounted Specials}}
{{#var:Mounted Specials}}

{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Skills [Mounted]|コマンド技}}|Color=SBR|Collapse=true|
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name={{Nihongo|'''My nails are spinning!'''|爪の方が回転してる!!}}|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|desc=Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ({{ASBInput|L}} variant Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Holy Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Holy Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Holy Corpse part)}}
|damage={{ASBInput|L}} 40 {{S|normal}} 48 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 25 × 2 {{Sm|(50) (normal)}} 27 × 2 {{Sm|(54) (one Saint's Corpse part)}} / {{ASBInput|H}} 20 × 3 {{Sm|(60) (normal)}} 28 × 3 {{Sm|(84) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name={{Nihongo|'''I can make it!'''|「行ける」ッ!}}|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|desc=Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ({{ASBInput|H}} variant comboable; other variants Flash Cancel comboable)
|type=High
|type=High
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Holy Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Holy Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Holy Corpse part}}
|damage={{ASBInput|L}} 55 {{S|normal}} 65 {{S|one Saint's Corpse part}} / {{ASBInput|M}} 65 {{S|normal}} 75 {{S|one Saint's Corpse part}} / {{ASBInput|H}} 75 {{S|normal}} 85 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Golden Spin Nail Bullets'''|Color=SBR
{{Game Move|name={{Nihongo|'''Golden Spin Nail Bullets'''|黄金回転の爪弾}}|Color=SBR
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous '''"I'll call them Tusks!"''' nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Line 601: Line 603:
*'''Heavy''' ({{ASBInput|H}}): Johnny fires at an upward angle.
*'''Heavy''' ({{ASBInput|H}}): Johnny fires at an upward angle.
|type=High
|type=High
|damage=66 {{S|normal}} / 79 {{S|one Holy Corpse part}}
|damage=66 {{S|normal}} / 79 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name={{Nihongo|'''The hole will attack you.'''|「穴」が攻撃をする}}|Color=SBR
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in {{ASBInput|LMH}} order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
|type=High
|type=High
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Holy Corpse part)}}
|damage=10 + 45 {{Sm|(55) (normal)}} / 12 + 54 {{Sm|(66) (one Saint's Corpse part)}}
}}
}}
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Send me down the hole!'''|自分の肉体を穴の中に巻き込むッ!}}|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}.<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|desc=Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The {{ASBInput|H}} variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in {{ASBInput|LM}} order, but it is not a great decrease. The skill can be canceled at any time during its animation with {{ASBInput|H}}.<br/>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
|type=High
|type=High
|damage=102 {{S|normal}} / 122 {{S|one Holy Corpse part}}
|damage=102 {{S|normal}} / 122 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Who'll be the sacrifice?'''|Color=SBR
{{Game Move|name={{Nihongo|'''Who'll be the sacrifice?'''|『生贄』は……どっちになると思う?}}|Color=SBR
|input={{ASBInput|236|S}} {{Input|on ground}}
|input={{ASBInput|236|S}} {{Input|on ground}}
|desc=Johnny fires a nail bullet imbued with ACT4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.
|desc=Johnny fires a nail bullet imbued with ACT4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.
|type=High
|type=High
|damage=98 {{S|normal}} / 109 {{S|one Holy Corpse part}}
|damage=98 {{S|normal}} / 109 {{S|one Saint's Corpse part}}
}}
}}
{{Game Move|name='''Chumimin!'''|Color=SBR
{{Game Move|name={{Nihongo|'''Chumimin!'''|チュミミィイイン}}|Color=SBR
|input={{ASBInput|623|S}} {{Input|on ground}}
|input={{ASBInput|623|S}} {{Input|on ground}}
|desc=Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.
|desc=Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.
|type=High
|type=High
|damage=91 {{S|normal}} / 110 {{S|one Holy Corpse part}}
|damage=91 {{S|normal}} / 110 {{S|one Saint's Corpse part}}
}}
}}
}}
}}
Line 633: Line 635:


{{Game Movelist|Title={{Nihongo|Assist System|アシストシステム}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Assist System|アシストシステム}}|Color=SBR|Collapse=true|
{{Game Move|name={{Nihongo|'''Assault Assist'''|アサルトアシスト|Asaruto Ashisuto}}|Color=SBR
{{Game Move|name={{Nihongo|'''Assault Assist'''|アサルトアシスト}}|Color=SBR
|input={{Input|on ground}}
|input={{Input|on ground}}
|desc=A three-stock asssit. Johnny crawls out of a hole in the ground before shooting the ground. The hole his nail bullet creates moves forward, homing towards the opponent and crumpling them if it connects. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.
|desc=A three-stock asssit. Johnny crawls out of a hole in the ground before shooting the ground. The hole his nail bullet creates moves forward, homing towards the opponent and crumpling them if it connects. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.
Line 639: Line 641:
|damage=45
|damage=45
}}
}}
{{Game Move|name={{Nihongo|'''Reversal Assist'''|リバーサルアシスト|Ribāsaru Ashisuto}}|Color=SBR
{{Game Move|name={{Nihongo|'''Reversal Assist'''|リバーサルアシスト}}|Color=SBR
|input={{Input|on ground}}
|input={{Input|on ground}}
|desc=A one-stock assist. Johnny wheels on screen using his spinning nails to move. He continues across the ground until he reaches the edge of the screen. If he hits the opponent, he'll knock them away. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.<br/>Because Johnny does not jump into the stage from the top of the screen like all the other Reversal Assists, it's easy for this assist to whiff, making it less reliable than other characters' assists.
|desc=A one-stock assist. Johnny wheels on screen using his spinning nails to move. He continues across the ground until he reaches the edge of the screen. If he hits the opponent, he'll knock them away. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.<br/>Because Johnny does not jump into the stage from the top of the screen like all the other Reversal Assists, it's easy for this assist to whiff, making it less reliable than other characters' assists.
Line 691: Line 693:
{{Game Move|name='''Care for some herbal tea?'''|Color=SBR
{{Game Move|name='''Care for some herbal tea?'''|Color=SBR
|input={{ASBInput|2|S}} {{Input|on ground}}
|input={{ASBInput|2|S}} {{Input|on ground}}
|desc=The move's input has been changed. Formally, it was {{ASBInput|22|M}} instead of {{ASBInput|2|S}}. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in ''All-Star Battle''. The amount of guard gauge that is restored by this move is significantly less than it was in ''All-Star Battle''.
|desc=The move's input has been changed. Previously, it was {{ASBInput|22|M}} instead of {{ASBInput|2|S}}. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in ''All-Star Battle''. The amount of guard gauge that is restored by this move is significantly less than it was in ''All-Star Battle''.
}}
}}
{{Game Move|name='''Tusk Icon'''|Color=SBR
{{Game Move|name='''Tusk Icon'''|Color=SBR
|input=Passive
|input=Passive
|desc=Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in ''All-Star Battle''
|desc=Once all 10 of Johnny's nail bullets have been used, the nails restore faster than they did in ''All-Star Battle''
}}
}}
}}
}}
Line 707: Line 709:
{{Game Move|name='''Care for some herbal tea?'''|Color=SBR
{{Game Move|name='''Care for some herbal tea?'''|Color=SBR
|input={{ASBInput|2|S}} {{Input|on ground}}
|input={{ASBInput|2|S}} {{Input|on ground}}
|desc=The move's input has been changed. Formally, it was {{ASBInput|22|M}} instead of {{ASBInput|2|S}}. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in ''All-Star Battle''. The amount of guard gauge that is restored by this move is significantly less than it was in ''All-Star Battle''.
|desc=The move's input has been changed. Previously, it was {{ASBInput|22|M}} instead of {{ASBInput|2|S}}. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in ''All-Star Battle''. The amount of guard gauge that is restored by this move is significantly less than it was in ''All-Star Battle''.
}}
}}
{{Game Move|name='''Tusk Icon'''|Color=SBR
{{Game Move|name='''Tusk Icon'''|Color=SBR
|input=Passive
|input=Passive
|desc=Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in ''All-Star Battle''
|desc=Once all 10 of Johnny's nail bullets have been used, the nails restore faster than they did in ''All-Star Battle''
}}
}}
}}
}}
Line 719: Line 721:
{{Game Move|name='''My body just leapt up!'''|Color=SBR
{{Game Move|name='''My body just leapt up!'''|Color=SBR
|input=2 ATK buttons near opponent or {{ASBInput|T}} ({{ASBInput|4}} to back-throw) {{Input|on ground}}
|input=2 ATK buttons near opponent or {{ASBInput|T}} ({{ASBInput|4}} to back-throw) {{Input|on ground}}
|desc=The translation for the name of this throw has been changed. Previously it was '''"My body... it stood!"''' instead of '''"My body just leapt up!"'''.
|desc=The translation for the name of this throw has been changed. Previously it was '''"My body... it stood!"''' instead of '''"My body just leapt up!"'''.
}}
}}
}}
}}
Line 727: Line 729:
{{Game Move|name='''It was such a long, roundabout path...'''|Color=SBR
{{Game Move|name='''It was such a long, roundabout path...'''|Color=SBR
|input={{GHA}} {{Input|on ground}}
|input={{GHA}} {{Input|on ground}}
|desc=The translation for the name of this GHA has been changed. Previously it was '''"Pretty long for a shortcut!"''' instead of '''"It was such a long, roundabout path..."'''.
|desc=The translation for the name of this GHA has been changed. Previously it was '''"Pretty long for a shortcut!"''' instead of '''"It was such a long, roundabout path..."'''.
}}
}}
}}
}}
Line 734: Line 736:
|User Mode (本体)|
|User Mode (本体)|
{{Tabber
{{Tabber
|ACT 1|
|ACT1|
{{#var:User Normals}}
{{#var:User Normals}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Unmounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Unmounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Move|name=Mounting|Color=SBR
{{Game Move|name='''Mounting'''|Color=SBR
|input={{ASBInput|S}} {{Input|on ground}}
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny mounts and dismounts Slow Dancer much faster than he did in ''All-Star Battle'', granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
|desc=Johnny mounts and dismounts Slow Dancer much faster than he did in ''All-Star Battle'', granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Line 760: Line 762:
{{#var:HHA/GHA}}
{{#var:HHA/GHA}}


|ACT 2|
|ACT2|
{{#var:User Normals}}
{{#var:User Normals}}
{{#var:User Specials}}
{{#var:User Specials}}
Line 766: Line 768:
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name='''My nails are spinning!'''|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all ACTs.
|desc=This skill is no longer an ACT1 exclusive move and can be used in all Acts.
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name='''The hole will attack you.'''|Color=SBR
Line 776: Line 778:
{{#var:HHA/GHA}}
{{#var:HHA/GHA}}


|ACT 3|
|ACT3|
{{#var:User Normals}}
{{#var:User Normals}}
{{#var:User Specials}}
{{#var:User Specials}}
Line 782: Line 784:
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name='''My nails are spinning!'''|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all ACTs.
|desc=This skill is no longer an ACT1 exclusive move and can be used in all Acts.
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name='''The hole will attack you.'''|Color=SBR
Line 790: Line 792:
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name='''Send me down the hole!'''|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=The attack's input has been changed. Formally, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
|desc=The attack's input has been changed. Previously, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
}}
}}
{{Game Move|name='''Where's the upper half?!'''|Color=SBR
{{Game Move|name='''Where's the upper half?!'''|Color=SBR
Line 800: Line 802:
{{#var:HHA/GHA}}
{{#var:HHA/GHA}}


|ACT 4|
|ACT4|
{{#var:User Normals}}
{{#var:User Normals}}
{{#var:User Specials}}
{{#var:User Specials}}
Line 806: Line 808:
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name='''My nails are spinning!'''|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all ACTs.
|desc=This skill is no longer an ACT1 exclusive move and can be used in all Acts.
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name='''The hole will attack you.'''|Color=SBR
Line 814: Line 816:
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name='''Send me down the hole!'''|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=The attack's input has been changed. Formally, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
|desc=The attack's input has been changed. Previously, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
}}
}}
{{Game Move|name='''Where's the upper half?!'''|Color=SBR
{{Game Move|name='''Where's the upper half?!'''|Color=SBR
Line 822: Line 824:
{{Game Move|name='''Chumimin!'''|Color=SBR
{{Game Move|name='''Chumimin!'''|Color=SBR
|input={{ASBInput|623|S}} {{Input|on ground}}
|input={{ASBInput|623|S}} {{Input|on ground}}
|desc=The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk ACT 4 also appears to deliver its punch barrage much sooner than it did in ''All-Star Battle''. This results in Johnny no longer being able to attack alongside his Stand.
|desc=The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk ACT4 also appears to deliver its punch barrage much sooner than it did in ''All-Star Battle''. This results in Johnny no longer being able to attack alongside his Stand.
}}
}}
}}
}}
Line 831: Line 833:
|Mounted Mode (騎乗)|
|Mounted Mode (騎乗)|
{{Tabber
{{Tabber
|ACT 1|
|ACT1|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Mounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Mounted]|スタイル/特殊技/その他}}|Color=SBR|Collapse=true|
{{Game Move|name=Mounting|Color=SBR
{{Game Move|name='''Mounting'''|Color=SBR
|input={{ASBInput|S}} {{Input|on ground}}
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny mounts and dismounts Slow Dancer much faster than he did in ''All-Star Battle'', granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
|desc=Johnny mounts and dismounts Slow Dancer much faster than he did in ''All-Star Battle'', granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Line 847: Line 849:
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name='''I can make it!'''|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=The attack's input has been changed slightly. Formally, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
|desc=The attack's input has been changed slightly. Previously, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
}}
}}
{{Game Move|name='''I call them Tusks!'''|Color=SBR
{{Game Move|name='''I call them Tusks!'''|Color=SBR
Line 856: Line 858:
{{#var:HHA/GHA}}
{{#var:HHA/GHA}}


|ACT 2|
|ACT2|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{#var:Mounted Specials}}
{{#var:Mounted Specials}}
Line 863: Line 865:
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name='''My nails are spinning!'''|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all ACTs.
|desc=This skill is no longer an ACT1 exclusive move and can be used in all Acts.
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name='''I can make it!'''|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=The attack's input has been changed slightly. Formally, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
|desc=The attack's input has been changed slightly. Previously, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name='''The hole will attack you.'''|Color=SBR
Line 876: Line 878:
{{#var:HHA/GHA}}
{{#var:HHA/GHA}}


|ACT 3|
|ACT3|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{#var:Mounted Specials}}
{{#var:Mounted Specials}}
Line 883: Line 885:
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name='''My nails are spinning!'''|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all ACTs.
|desc=This skill is no longer an ACT1 exclusive move and can be used in all Acts.
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name='''I can make it!'''|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=The attack's input has been changed slightly. Formally, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
|desc=The attack's input has been changed slightly. Previously, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name='''The hole will attack you.'''|Color=SBR
Line 895: Line 897:
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name='''Send me down the hole!'''|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=The attack's input has been changed. Formally, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
|desc=The attack's input has been changed. Previously, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
}}
}}
}}
}}
{{#var:HHA/GHA}}
{{#var:HHA/GHA}}


|ACT 4|
|ACT4|
{{#var:Mounted Normals}}
{{#var:Mounted Normals}}
{{#var:Mounted Specials}}
{{#var:Mounted Specials}}
Line 907: Line 909:
{{Game Move|name='''My nails are spinning!'''|Color=SBR
{{Game Move|name='''My nails are spinning!'''|Color=SBR
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all ACTs.
|desc=This skill is no longer an ACT1 exclusive move and can be used in all Acts.
}}
}}
{{Game Move|name='''I can make it!'''|Color=SBR
{{Game Move|name='''I can make it!'''|Color=SBR
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|input={{ASBInput|46|ATK}} {{Input|on ground}}
|desc=The attack's input has been changed slightly. Formally, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
|desc=The attack's input has been changed slightly. Previously, {{ASBInput|4}} had to be held for a short amount of time (charged) before the rest of the input ({{ASBInput|6|ATK}}) could be inputted. It also now deals increasing damage in {{ASBInput|LMH}} order instead of staying the same. Additionally, this attack now has Super Armor.
}}
}}
{{Game Move|name='''The hole will attack you.'''|Color=SBR
{{Game Move|name='''The hole will attack you.'''|Color=SBR
Line 919: Line 921:
{{Game Move|name='''Send me down the hole!'''|Color=SBR
{{Game Move|name='''Send me down the hole!'''|Color=SBR
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|input={{ASBInput|22|ATK}} {{Input|on ground|when downed}}
|desc=The attack's input has been changed. Formally, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
|desc=The attack's input has been changed. Previously, it was {{ASBInput|623}} in place of {{ASBInput|22}}. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
}}
}}
{{Game Move|name='''Chumimin!'''|Color=SBR
{{Game Move|name='''Chumimin!'''|Color=SBR
|input={{ASBInput|623|S}} {{Input|on ground}}
|input={{ASBInput|623|S}} {{Input|on ground}}
|desc=The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk ACT 4 also appears to deliver its punch barrage much sooner than it did in ''All-Star Battle''. This results in Johnny no longer being able to attack alongside his Stand.
|desc=The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk ACT4 also appears to deliver its punch barrage much sooner than it did in ''All-Star Battle''. This results in Johnny no longer being able to attack alongside his Stand.
}}
}}
}}
}}
Line 949: Line 951:
|Type=MCostumeA
|Type=MCostumeA
|Name=Special Costume A
|Name=Special Costume A
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Steel Ball Run]]'' Johnny vs {{ASBR|Valentine}} Boss Battle<br/>{{ASBRIcon|Mission}} Win with a Great Heat Attack
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Steel Ball Run]]'' Johnny vs. {{ASBR|Valentine}} Boss Battle<br/>{{ASBRIcon|Mission}} Win with a Great Heat Attack
|Origin=Cover of [[SBR Volume 12]]
|Origin=Cover of [[SBR Volume 12]]
|G1=Volume 92.jpg
|G1=Volume 92.jpg
Line 983: Line 985:
|G1=SBR_Chapter_95_Cover_B.jpg
|G1=SBR_Chapter_95_Cover_B.jpg
|G2=UJ2011No5T.png
|G2=UJ2011No5T.png
}}
|Stand|
{{Tabber
|ACT1|
{{Game Ref Box|Color=SBR
|Trans=Tusk_ACT1_Tint_A_Trans.png
|Type=Model
|Name=Tusk ACT1
|Unlock=N/A
|Model=Buy from the Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin=Tusk ACT1's ''[[Steel Ball Run]]'' appearance
|G1=ACT1 full Ref.png
}}
|ACT2|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT2 Tint A Trans.png
|Type=Model
|Name=Tusk ACT2
|Unlock=N/A
|Model=Buy from the Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin=Tusk ACT2's ''[[Steel Ball Run]]'' appearance
|G1=Tuskversion2.jpg
}}
|ACT3|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT3 Tint A Trans.png
|Type=Model
|Name=Tusk ACT3
|Unlock=N/A
|Model=Buy from the Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin=Tusk ACT3's ''[[Steel Ball Run]]'' appearance
|G1=Tuskact3color.png
}}
|ACT4|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT4 Tint A Trans.png
|Type=Model
|Name=Tusk ACT4
|Unlock=N/A
|Model=Buy from the Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin=Tusk ACT4's ''[[Steel Ball Run]]'' appearance
|G1=Johnny_Summons_ACT4.png
}}
}}
}}
}}
}}
Line 1,002: Line 1,047:
|Name=Color Tint B
|Name=Color Tint B
|Unlock=Unlocked by default
|Unlock=Unlocked by default
|Origin=
|Origin=Cover of [[SBR Volume 5]]
|G1=JumpComicsSBR5clean.jpg
|G1=
}}
}}
|Tint C|
|Tint C|
Line 1,010: Line 1,055:
|Type=MTintC
|Type=MTintC
|Name=Color Tint C
|Name=Color Tint C
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Steel Ball Run]]'' Johnny vs {{ASBR|Ghiaccio}} Extra Battle<br/>{{ASBRIcon|Mission}} Land a Great Heat Attack
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Steel Ball Run]]'' Johnny vs. {{ASBR|Ghiaccio}} Extra Battle<br/>{{ASBRIcon|Mission}} Land a Great Heat Attack
|Origin=Cover of [[SBR Volume 19]]
|Origin=Cover of [[SBR Volume 19]]
|G1=JumpComicsSBR19.png
|G1=JumpComicsSBR19.png
Line 1,019: Line 1,064:
|Type=MTintD
|Type=MTintD
|Name=Color Tint D
|Name=Color Tint D
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Steel Ball Run]]'' Johnny vs {{ASBR|Foo Fighters}} Extra Battle<br/>{{ASBRIcon|Mission}} Land a Great Heat Attack
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Steel Ball Run]]'' Johnny vs. {{ASBR|Foo Fighters}} Extra Battle<br/>{{ASBRIcon|Mission}} Land a Great Heat Attack
|Origin=
|Origin=
|G1=
|G1=
}}
|Stand|
{{Tabber
|ACT1|
{{Tabber
|Tint A|
{{Game Ref Box|Color=SBR
|Trans=Tusk_ACT1_Tint_A_Trans.png
|Type=MTintA
|Name=Tusk ACT1 Color Tint A
|Unlock=Unlocked by default
|Origin=Tusk ACT1's ''[[Steel Ball Run]]'' appearance
|G1=ACT1 full Ref.png
}}
|Tint B|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT1 Tint B Trans.png
|Type=MTintB
|Name=Tusk ACT1 Color Tint B
|Unlock=Unlocked by default
|Origin=
|G1=
}}
}}
|ACT2|
{{Tabber
|Tint A|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT2 Tint A Trans.png
|Type=MTintA
|Name=Tusk ACT2 Color Tint A
|Unlock=Unlocked by default
|Origin=Tusk ACT2's ''[[Steel Ball Run]]'' appearance
|G1=Tuskversion2.jpg
}}
|Tint B|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT2 Tint B Trans.png
|Type=MTintB
|Name=Tusk ACT2 Color Tint B
|Unlock=Unlocked by default
|Origin=
|G1=
}}
}}
|ACT3|
{{Tabber
|Tint A|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT3 Tint A Trans.png
|Type=MTintA
|Name=Tusk ACT3 Color Tint A
|Unlock=Unlocked by default
|Origin=Tusk ACT3's ''[[Steel Ball Run]]'' appearance
|G1=Tuskact3color.png
}}
|Tint B|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT3 Tint B Trans.png
|Type=MTintB
|Name=Tusk ACT3 Color Tint B
|Unlock=Unlocked by default
|Origin=
|G1=
}}
}}
|ACT4|
{{Tabber
|Tint A|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT4 Tint A Trans.png
|Type=MTintA
|Name=Tusk ACT4 Color Tint A
|Unlock=Unlocked by default
|Origin=Tusk ACT4's ''[[Steel Ball Run]]'' appearance
|G1=Johnny_Summons_ACT4.png
}}
|Tint B|
{{Game Ref Box|Color=SBR
|Trans=Tusk ACT4 Tint B Trans.png
|Type=MTintB
|Name=Tusk ACT4 Color Tint B
|Unlock=Unlocked by default
|Origin=
|G1=
}}
}}
}}
}}
}}
}}
Line 1,122: Line 1,254:
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin={{Ch|SBR Chapter 85}}
|Origin={{Ch|SBR Chapter 85}}
|G1=Johnny Summons ACT 4.png
|G1=Johnny Summons ACT4.png
}}
}}
}}
}}
Line 1,128: Line 1,260:


===Dialogue===
===Dialogue===
Johnny's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for {{ASBRIcon|Coins}} 450 G each. The remaining lines of both types can be purchased as a single set for {{ASBRIcon|Coins}} 300 G. Johnny's Tag Lines can be purchased as a set for {{ASBRIcon|Coins}} 140 G, excluding "If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more.", which is unlocked by default.
{{Tabber
{{Tabber
|Taunt Lines|
|Taunt Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Taunt Lines|bg=SBR|bg2=SBR2
{{Quotes|Title={{ASBRIcon|MSpeech}} Taunt Lines|bg=SBR|bg2=SBR2
|{{Q|{{Nihongo|You won't see me back down!|降りる気なんてサラサラないよ}}}}
|{{Q|{{Expand section}}}}
|{{Q|{{Nihongo|What a joke!|かなり大爆笑!}}}}
|{{Q|{{Nihongo|I'm ending everything here!|ここで全てを終らせるッ!}}}}
|{{Q|{{Nihongo|The hell kind of attitude is that?!|どういう性格なんだ……!!}}}}
|{{Q|{{Nihongo|Not bad!|いいーーねェーー}}}}
|{{Q|{{Nihongo|Are you a just person?|あんたは「正しい人」なのか?}}}}
|{{Q|{{Nihongo|So you're just another wannabe faker, huh?|つまらんただの薄っぺらなハッタリ屋だったか}}}}
|{{Q|{{Nihongo|You see that? My legs... they can move!|見たろ? ………足が動くんだ}}}}
|{{Q|{{Nihongo|I ain't giving up...|あきらめねーぞ……………}}}}
|{{Q|{{Nihongo|In a situation like this, I wish I could say something all tough and cool like Gyro.|この状況…ジャイロのように……タフなセリフを吐きたい}}}}
|{{Q|{{Nihongo|Wanna go back home? Now's your last chance.|国へ帰るなら今が最後だ…}}}}
|{{Q|{{Nihongo|Make me believe in you!|僕に『{{Ruby|信じさせて|・・・・・}}』みろ!!}}}}
|{{Q|{{Nihongo|That's crazy! The biggest hit of the year, huh?|…………おったまげたな!  今年最大のヒットじゃないの?}}}}
|{{Q|{{Nihongo|Lesson 4: Pay your respects.|『LESSON4』………敬意を払え}}}}
|{{Q|{{Nihongo|You saw how that went. Your injuries will be fatal. Stand down, now!|この間合いだ。必ず致命傷になる。 下がるんだ!}}}}
|{{Q|{{Nihongo|Now! Try and convince me!|今! ここで僕を説得してみろッ!!}}}}
|{{Q|{{Nihongo|If you're in range of my nail bullets, it's all over...|……爪弾の『{{Ruby|射程|・・}}』{{Ruby|に入った|・・・・}}なら 即!始末してやる…}}}}
|{{Q|{{Nihongo|That was a joke! Calm down already!|冗談だよ。ウソ…落ちつけよ………}}}}
|{{Q|{{Nihongo|C'mon, Johnny. Get a grip. You can do this.|そう…落ちつけって……… ……僕の方がな…}}}}
|{{Q|{{Nihongo|Now it's my turn to attack!|今度追撃するのは僕の番だ!!}}}}
}}
}}
|Victory Lines|
|Victory Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Victory Lines|bg=SBR|bg2=SBR2
{{Quotes|Title={{ASBRIcon|MSpeech}} Victory Lines|bg=SBR|bg2=SBR2
|{{Q|{{Nihongo|If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more.|迷ったなら『撃つな』……………だ!  だがもう『迷い』はない}}}}
|{{Q|{{Expand section}}}}
|{{Q|{{Nihongo|Life, death... Who's good, and who's evil... None of that matters!|「生きる」とか「死ぬ」とか、 誰が「正義」で誰が「悪」だなんてどうでもいいッ!!}}}}
|{{Q|{{Nihongo|Thank you for allowing me to be in this race. This is the privilege of a lifetime!|ぼくは感謝したんだ。レースに参加した事を感謝したんだ}}}}
|{{Q|{{Nihongo|These aren't nails anymore... They're tusks. I'll call them Tusks!|これはもう「{{Ruby|爪|つめ}}」を超えた………「{{Ruby|牙|きば}}」だ。 これからは「{{Ruby|牙|タスク}}」と呼ぶ!}}}}
|{{Q|{{Nihongo|Time to go home...|家に帰ろう………}}}}
|{{Q|{{Nihongo|I have to starve more for it, and starve nobly!|ずっとずっともっと気高く「飢え」なくては!}}}}
|{{Q|{{Nihongo|Thanks. That's the only thing I want to say.|「ありがとう」…それしか言う言葉がみつからない…}}}}
|{{Q|{{Nihongo|This is the story of my first step. Not literally, but of my step towards manhood.|この『物語』は、ぼくが歩き出す物語だ。肉体が…… ……という意味ではなく青春から大人という意味で……}}}}
|{{Q|{{Nihongo|I can use these fingers to cut cheese... I can even twirl spaghetti with them!|この指でチーズを削って…スパゲティ巻いて食べれるぜ}}}}
|{{Q|{{Nihongo|This is the tale of my rebirth...|――これは『再生の物語』――}}}}
|{{Q|{{Nihongo|I can't win unless I'm starving for victory.|「飢えなきゃ」勝てない}}}}
|{{Q|{{Nihongo|Are there any rays of hope to be found here?|希望という「光が存在する」のか―――}}}}
|{{Q|{{Nihongo|I'm in this race, risking my neck... and that's helped me learn how to live.|このレースに出て、死にかけていたぼくの心は生き始めた…}}}}
|{{Q|{{Nihongo|If I give up on the corpse, my heart will die all over again.|「遺体」をあきらめたら、きっとぼくの心は再び死ぬ}}}}
|{{Q|{{Nihongo|I used to be so petty, but now I have a goal in life. I can't tell you how grateful I am.|こんなとるにたらないこのボクに生きる目的が出来た事に、 本当に感謝したんだ}}}}
|{{Q|{{Nihongo|I want to believe that I'm a good person, but... I feel like I'm doing evil here.|{{Ruby|信じたい|・・・・}}…もしかして「いい人」なのかも?と…{{Ruby|信じたい|・・・・}}。 僕の行動の方が「悪」なのかもしれないと… でも「保証」がない……}}}}
|{{Q|{{Nihongo|The winner... was me. Not you.|勝ったのは…………ぼくだ。君じゃあない…}}}}
}}
}}
|Tag Lines|
|Tag Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Tag Lines|bg=SBR|bg2=SBR2
{{Quotes|Title={{ASBRIcon|MSpeech}} Tag Lines|bg=SBR|bg2=SBR2
|{{Q|{{Nihongo|This is the story of my first step.|この『物語』はぼくが歩き出す物語だ}}}}
|{{Q|{{Expand section}}}}
|{{Q|{{Nihongo|Thanks. That's the only thing I want to say.|「ありがとう」…それしか言う言葉がみつからない…}}}}
|{{Q|{{Nihongo|Guess we should pray, huh? For safe passage across the sea.|『祈って』おこうかな………航海の無事を………}}}}
|{{Q|{{Nihongo|I'll expose your secret! I'll figure out what this Spin really is!|あばいてやるッ! その「回転」の正体をあばいてやるぜッ!}}}}
|{{Q|{{Nihongo|I can't win unless I'm starving for victory.|「飢えなきゃ」勝てない}}}}
|{{Q|{{Nihongo|You sure that was a shortcut? Feels like the longest shortcut I've ever taken!|本当に廻り道だった。本当に本当に、なんて遠い廻り道…}}}}
|{{Q|{{Nihongo|If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more.|迷ったなら『撃つな』……………だ! だがもう『迷い』はない}}}}
|{{Q|{{Nihongo|You can't escape me! I'm the only one who can settle this score!|絶対に渡さない…決着をつける権利はぼくにだけあるッ!!}}}}
|{{Q|{{Nihongo|I'm still in the red! I just want to break even!|ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!}}}}
|{{Q|{{Nihongo|Pick it up, President Valentine.|{{Ruby|拾ってみろ|・・・・・}}。ヴァレンタイン大統領}}}}
|{{Q|{{Nihongo|In a situation like this, I wish I could say something all tough and cool like Gyro.|この状況…ジャイロのように……タフなセリフを吐きたい}}}}
}}
|Misc.|
{{Quotes|Title=Misc.|bg=SBR|bg2=SBR2
|{{Q|{{Nihongo|So I've made it this far...|よくぞ…ここまで走って来た}}|Round Win 1}}
|{{Q|{{Nihongo|Maybe I should pray for you...|『祈って』おこうかな………}}|Round Win 2}}
}}
}}
}}
}}


==Special Interactions==
==Special Interactions==
*When hit by {{ASBR|Giorno}}'s Heart Heat Attack, Johnny's face contorts similarly to when he attempts to warn [[Gyro Zeppeli|Gyro]] about [[Funny Valentine|Valentine]] approaching from behind him as he faces [[D-I-S-C-O]].<ref>{{Ch|SBR Chapter 64}}</ref>
{{Expand section}}
*When hit by {{ASBR|Pucci}}'s '''"It's an illusion."''' skill, Johnny puts a hand to his face while supporting himself with his other, as he does after cactus needles shot by [[Mrs. Robinson]] pierce his face.<ref>{{Ch|SBR Chapter 14}}</ref>
*When hit by Johnny's Great Heat Attack, '''"It was such a long, roundabout path..."''', Valentine attempts to protect himself with [[D4C Love Train]], only for Tusk ACT4 to forcefully rip the dimensional wall open and fly through. A slow-motion close-up of Tusk punching D4C and Valentine in the face is also shown.
*When summoned as an Assist by {{ASBR|Gyro}}, Johnny calls out his ally's name.


===Dialogue===
===Dialogue===
Line 1,151: Line 1,337:
|Entrance|
|Entrance|
{{Quotes|Title=Match Entrance|bg=SBR|bg2=SBR2
{{Quotes|Title=Match Entrance|bg=SBR|bg2=SBR2
|{{Q|I'm still in the red, I just want to break even!}}
|{{Q|{{Nihongo|I'm still in the red! I just want to break even!|ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!}}|Default dialogue}}
|{{Q|{{Nihongo|Dang, that guy looks just like me!|ぼくとそっくりな奴がいるぞ?}}|{{ASBR|Johnny}} (Player 1)}}
{{Q|{{Nihongo|Huh? What am I looking at?! Is this one of President Valentine's tricks?!|ううっ? この現象は!? ヴァレンタイン大統領の…!}}|{{ASBR|Johnny}} (Player 2)}}
|{{Q|{{Nihongo|What do you want to say here? If you're gonna give me a piece of your mind, do it!|何が言いたいんだ?  偉そうにオレに意見をたれるんならハッキリ言え!}}|{{ASBR|Gyro}}}}
{{Q|{{Nihongo|You are the inheritor! You have to starve if you want to win. Starve nobly!|君は『受け継いだ人間』だ! 「飢えなきゃ」勝てない。 気高く「飢え」なくては!}}|{{ASBR|Johnny}}}}
|{{Q|{{Nihongo|That's Dio! The genius jockey from the royal British equestrian world!|彼はDio! 王族も参加するイギリス競馬会の{{Ruby|俊英騎手|しゅんえいジョッキー}}!}}|{{ASBR|Johnny}}}}
{{Q|{{Nihongo|Damn, he must be a pro jockey!|こいつ! プロの{{Ruby|騎手|ジョッキー}}出身かッ!}}|{{ASBR|Diego}}}}
|{{Q|{{Nihongo|The Johnny Joestar of this world is my greatest trial.|この世界のジョニィ・ジョースターはオレにとって『最大の試練』だ}}|{{ASBR|Parallel World Diego}}}}
{{Q|{{Nihongo|In a situation like this, I wish I could say something all tough and cool like Gyro.|この状況…ジャイロのように……タフなセリフを吐きたい}}|{{ASBR|Johnny}}}}
|{{Q|{{Nihongo|Battle is a part of every trial, and is always accompanied by bloodshed!|『試練』には必ず「戦い」があり、「流される血」がある}}|{{ASBR|Valentine}}}}
{{Q|{{Nihongo|Make me believe in you!|{{Ruby|僕にあんたを信じさせてくれ|・・・・・・・・・・・・・}}}}|{{ASBR|Johnny}}}}
|{{Q|{{Nihongo|You're on a trip too, aren't you? Most accidents happen on your way home. Do take care.|君も旅をしているのかね?  帰宅直前が最も事故に遭いやすい……気を付けなさい}}|{{ASBR|Wonder of U}}}}
{{Q|{{Nihongo|I'm still in the red! I just want to break even!|ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!}}|{{ASBR|Johnny}}}}
|{{Q|{{Nihongo|I can't explain why, but I just have a feeling that you'd be a threat to me.|直感だけど、君は僕にとって脅威になるのかもしれない…… そんな気がするよ}}|{{ASBR|Toru}}}}
{{Q|{{Nihongo|I'm still in the red! I just want to break even!|ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!}}|{{ASBR|Johnny}}}}
}}
}}
|Victory|
|Victory|
{{Quotes|Title=Victory|bg=SBR|bg2=SBR2
{{Quotes|Title=Victory|bg=SBR|bg2=SBR2
|{{Q|{{Nihongo|Why did I attack? What happened here?|どうしてぼくが襲ってきたんだ? 何が起きているんだ?}}|{{ASBR|Johnny}} (Player 1)}}
|{{Q|{{Expand section}}}}
{{Q|{{Nihongo|You didn't disappear... This isn't the President's trickery?!|「消滅」が起こらなかった…大統領の仕業ではないのか…?}}|{{ASBR|Johnny}} (Player 2)}}
|{{Q|{{Nihongo|Just keep growing stronger... It'll be the inheritors like you who win in the end.|…少しずつ「生長」すればいいじゃあないか…
そうすれば……最後で勝つのは、 君のような「受け継いだ」人間なのに………}}|{{ASBR|Johnny}}}}
{{Q|{{Nihongo|Maybe you're right... you gotta starve for it!|おまえさんの言うとおりかも… 「飢える必要あり」………か………}}|{{ASBR|Gyro}}}}
|{{Q|{{Nihongo|I won... I beat Dio... I'm number one now!|勝った…あのDioに勝った…僕が{{Ruby|No1|ナンバーワン}}だ!!}}|{{ASBR|Johnny}}}}
{{Q|{{Nihongo|I never thought I'd see moves like that outside the English racing traditions.|伝統のイギリス競馬界の外にこんな技術を持つヤツがいるなんて}}|{{ASBR|Diego}}}}
|{{Q|{{Nihongo|It's all over...|全ては終わった……}}|{{ASBR|Johnny}}}}
{{Q|{{Nihongo|Strong foes add spice to battle!|『試練』は「強敵」であるほど良い…}}|{{ASBR|Valentine}}}}
}}
|Enemy Taunts|
{{Quotes|Title=Enemy Taunts|bg=SBR|bg2=SBR2
|{{Q|{{Nihongo|You won't see me back down!|降りる気なんてサラサラないよ}}|{{ASBR|Johnny}}|reacting to {{ASBR|Joseph}}'s prediction}}
|{{Q|{{Nihongo|I love your hair! It's the craziest stuff I've ever seen!|そのヘアスタイル、いいーーねェーー。 すごくいいよ! 超イケてる}}|{{ASBR|Johnny}}|insulting {{ASBR|Josuke}}'s hair}}
}}
}}
}}
}}


==All-Star Battle Mode==
==All-Star Battle Mode==
All missions in {{ASBR|All-Star Battle Mode}} starring Johnny as either the Player or Enemy, in order of appearance.
All missions in {{ASBR|All-Star Battle Mode}} featuring Johnny as a combatant, in order of appearance.


===''Diamond is Unbreakable''===
===''[[Diamond is Unbreakable]]''===
{{GameStage|ASBR|4-12|header=true}}
{{CC2Stage|Part=DU|NoName=true|Category=Extra|CategoryColor=#BA6AC9|Rating=3|Stage=Morioh
|P1={{ASBR|Koichi Hirose}}|P1Image=KoichiAvASBR.png
|E1={{ASBR|Johnny Joestar}}|E1Part=SBR|E1Image=JohnnyAvASBR.png
|Clear={{ASBRIcon|Coins}} 1000 G
|Unlock=Unlocked from the start.
|Missions=1. Use the "Sizzle!" skill: {{ASBRIcon|Coins}} 1000 G<br/>2. Land a counterattack: {{ASBRIcon|Art}} Koichi Publicity Artwork<br/>3. Land the "Fwoosh" grab: {{ASBRIcon|Tint}} Koichi Color Tint C
|EDialogue1='''Koichi:''' A Stand that can grow? Just like my Echoes!
|EDialogue2='''Johnny:''' I'm done doubting myself. No matter who stands in my way... I'm going to win!
|VDialogue='''Koichi:''' I felt incredible resolve... but also, in your eyes, the look of someone who could kill in cold blood.
|LDialogue='''Johnny:''' Your strong spirit... I see you're a man who has withstood some harsh trials.}}


===''Steel Ball Run''===
===''[[Steel Ball Run]]''===
{{GameStage|ASBR|7-1|header=true}}
{{CC2Stage|Part=SBR|NoName=true|Category=Normal|CategoryColor=#45BC99|Rating=1|Stage=Rocky Mountains Village
{{GameStage|ASBR|7-2}}
|P1={{ASBR|Johnny Joestar}}|P1Image=JohnnyAvASBR.png
{{GameStage|ASBR|7-4}}
|E1={{ASBR|Gyro Zeppeli}}|E1Image=GyroAvASBR.png
{{GameStage|ASBR|7-5}}
|Clear={{ASBRIcon|Coins}} 500 G
{{GameStage|ASBR|7-8}}
|Unlock=Unlocked from the start.
|Conditions=The battle only lasts one round.
|Missions=1. Land a 5-hit combo: {{ASBRIcon|Coins}} 1000 G<br/>2. Down your opponent: {{ASBRIcon|Art}} Johnny (Mounted) Publicity Artwork
|EDialogue1='''Johnny:''' I want to learn how to use the Spin! I have to!
|EDialogue2='''Gyro:''' Spin lessons are hard work. Can you keep up?
|VDialogue='''Johnny:''' Gyro, teach me more Spin techniques!
|LDialogue='''Gyro:''' Listen... The power of the Spin is a weapon itself. Don't forget that.}}
{{CC2Stage|Part=SBR|NoName=true|Category=Normal|CategoryColor=#45BC99|Rating=2|Stage=Rocky Mountains Village
|P1={{ASBR|Johnny Joestar}}|P1Image=JohnnyAvASBR.png
|P2={{ASBR|Gyro Zeppeli}} (Assist)|P2Image=GyroAvASBR.png
|E1={{ASBR|Diego Brando}}|E1Image=DiegoAvASBR.png
|Clear={{ASBRIcon|Coins}} 700 G
|Unlock=Unlocked from the start.
|Conditions=Diego is always in Scary Monsters state. The player's attack power and Assist attack power are increased.
|Missions=1. Win without losing a single round: {{ASBRIcon|Coins}} 1000 G<br/>2. Land the "I'll call them Tusks!" skill: {{ASBRIcon|Art}} Johnny Publicity Artwork<br/>3. Call 3 Assists in a single round: {{ASBRIcon|Music}} Diego's Theme
|EDialogue1='''Diego:''' USHAAAAAAAA!
|EDialogue2='''Johnny:''' He's our enemy! I knew it all along! Dio is one of the terrorists!
|VDialogue='''Johnny:''' Dio! I won't let you have the corpse!
|LDialogue='''Diego:''' Tur... BO!}}
{{CC2Stage|Part=SBR|NoName=true|Category=Extra|CategoryColor=#BA6AC9|Rating=3|Stage=Along the Philadelphia Coastline
|P1={{ASBR|Johnny Joestar}}|P1Image=JohnnyAvASBR.png
|E1={{ASBR|Foo Fighters}}|E1Part=SO|E1Image=FFAvASBR.png
|Clear={{ASBRIcon|Coins}} 1000 G
|Unlock=Unlocked from the start.
|Conditions=The opponent's Heart Heat Gauge continuously refills.
|Missions=1. Obtain three Corpse Parts: {{ASBRIcon|Coins}} 1000 G<br/>2. Land a counterattack: {{ASBRIcon|Art}} Slow Dancer Reference Sketch<br/>3. Land a Great Heat Attack: {{ASBRIcon|Tint}} Johnny Color Tint D
|EDialogue1='''Johnny:''' Bullets... Similar to my own Stand.
|EDialogue2='''F.F.:''' You... You can shoot F.F. Shots too?
|VDialogue='''Johnny:''' Intelligence, you say... I think fighting you has helped me grow.
|LDialogue='''F.F.:''' How'd you like that, huh? You think you can shoot me without even aiming? Think again!}}
{{CC2Stage|Part=SBR|NoName=true|Category=Extra|CategoryColor=#BA6AC9|Rating=3|Stage=Rocky Mountains Village
|P1={{ASBR|Johnny Joestar}}|P1Image=JohnnyAvASBR.png
|E1={{ASBR|Ghiaccio}}|E1Part=VA|E1Image=GhiaccioAvASBR.png
|Clear={{ASBRIcon|Coins}} 1000 G
|Unlock=Unlocked from the start.
|Conditions=The player's defense is increased.
|Missions=1. Land a Stylish Evade: {{ASBRIcon|Coins}} 1000 G<br/>2. Land a 30-hit combo: {{ASBRIcon|Art}} Tusk ACT1 Publicity Artwork<br/>3. Land a Great Heat Attack: {{ASBRIcon|Tint}} Johnny Color Tint C
|EDialogue1='''Ghiaccio:''' God DAMN, you piss me off! All your Stand does is shoot bullets!
|EDialogue2='''Johnny:''' Oh, stop whining. What, did you have a bad experience with a gun?
|VDialogue='''Johnny:''' What if I told you chamomile tea makes my nail bullets grow back faster? Would that make you angrier?
|LDialogue='''Ghiaccio:''' At absolute zero, everything stops! Completely! Bullets don't work on me!}}
{{CC2Stage|Part=SBR|NoName=true|Category=Boss|CategoryColor=#FFA03B|Rating=4|Stage=Along the Philadelphia Coastline
|P1={{ASBR|Johnny Joestar}}|P1Image=JohnnyAvASBR.png
|E1={{ASBR|Funny Valentine}}|E1Image=ValentineAvASBR.png
|Clear={{ASBRIcon|Coins}} 1500 G
|Unlock=Clear three panels on the same page.
|Conditions=Valentine starts with three Corpse Parts. The opponent's Heart Heat Gauge continuously refills.
|Missions=1. Win without losing a single round: {{ASBRIcon|Coins}} 1000 G<br/>2. Land a 10-hit combo: {{ASBRIcon|Art}} Tusk ACT4 Publicity Artwork<br/>3. Land the "I'll call them Tusks!" skill: {{ASBRIcon|Music}} Johnny's Theme<br/>4. Win with a Great Heat Attack: {{ASBRIcon|Costume}} Johnny Special Outfit A
|EDialogue1='''Valentine:''' This will be a sacrifice, Johnny Joestar! It will end with your blood spilled!
|EDialogue2='''Johnny:''' Yee hah!
|VDialogue='''Johnny:''' Wouldn't it be wonderful if I could believe that you were a good person?
|LDialogue='''Valentine:''' Battle is a part of every trial, and is always accompanied by bloodshed! The stronger the foe, the better the fight.}}


===''JoJolion''===
===''[[JoJolion]]''===
{{GameStage|ASBR|8-2|header=true}}
{{CC2Stage|Part=JJL|NoName=true|Category=Extra|CategoryColor=#BA6AC9|Rating=1|Stage=Wall Eyes
|P1={{ASBR|Josuke Higashikata (JoJolion)}}|P1Image=Josuke8AvASBR.png
|E1={{ASBR|Johnny Joestar}}|E1Part=SBR|E1Image=JohnnyAvASBR.png
|Clear={{ASBRIcon|Coins}} 500 G
|Unlock=Unlocked from the start.
|Missions=1. Win without losing a single round: {{ASBRIcon|Coins}} 1000 G<br/>2. Use a Great Heat Attack: {{ASBRIcon|Art}} Johnny Reference Sketch
|EDialogue1='''Johnny:''' You're after the President, huh?
|EDialogue2='''Josuke 8:''' I'm trying to find out who I am. Anything you can tell me?
|VDialogue='''Josuke 8:''' So... who am I?
|LDialogue='''Johnny:''' Go back and tell your master: Johnny Joestar's the only winner here.}}


==Gallery==
==Gallery==
Line 1,253: Line 1,397:
===[[All-Star Battle R OST|Music]]===
===[[All-Star Battle R OST|Music]]===
{{Right|{{Vid|2fnt_y_TkYM|300|center|desc=Johnny's Theme}}}}
{{Right|{{Vid|2fnt_y_TkYM|300|center|desc=Johnny's Theme}}}}
Johnny's theme is {{ASBRIcon|Music}} {{Nihongo|Tusk|{{Ruby|牙|タスク}}|Tasuku}}, and can be unlocked in-game by landing the '''"I'll call them Tusks!"''' skill in {{Section|All-Star Battle Mode}}'s Johnny vs {{ASBR|Valentine}} Boss Battle.
Johnny's theme is {{ASBRIcon|Music}} {{Nihongo|Tusk|{{Ruby|牙|タスク}}|Tasuku}}, and can be unlocked in-game by landing the '''"I'll call them Tusks!"''' skill in {{Section|All-Star Battle Mode}}'s Johnny vs. {{ASBR|Valentine}} Boss Battle.


Its name is taken from the name of Johnny's [[Stand]], [[Tusk]].
Its name is taken from the name of Johnny's [[Stand]], [[Tusk]].
Line 1,297: Line 1,441:
|Name=Stylish Evade Pose 4
|Name=Stylish Evade Pose 4
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin={{Ch|SBR Chapter 45}}
|G1=
|G1=
}}
}}
Line 1,317: Line 1,461:
|Name=Talking Cut-in
|Name=Talking Cut-in
|Unlock=N/A
|Unlock=N/A
|Origin={{Ch|SBR Chapter 23}}, Page 4<br />(modified to add feather)
|Origin=
|G1=
|G1=
}}
}}
Line 1,325: Line 1,469:
|Name=Taunted Cut-in
|Name=Taunted Cut-in
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin={{Ch|SBR Chapter 24}}, Page 21
|G1=
|G1=
}}
}}
Line 1,652: Line 1,796:
|Name=Reference Sketch
|Name=Reference Sketch
|Type=Art
|Type=Art
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[JoJolion]]'' {{ASBR|Josuke8}} vs Johnny Extra Battle<br/>{{ASBRIcon|Mission}} Use a Great Heat Attack
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[JoJolion]]'' {{ASBR|Josuke8}} vs. Johnny Extra Battle<br/>{{ASBRIcon|Mission}} Use a Great Heat Attack
|Origin=Cover of [[SBR Chapter 42]]
|Origin=Cover of [[SBR Chapter 42]]
|G1=SBR Chapter 42.jpg
|G1=SBR Chapter 42.jpg
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|Stand Ref Sketch 1|
|Stand Ref Sketch 1|
{{Game Ref Box|Color=SBR
{{Game Ref Box|Color=SBR
|Image=TuskACT1ASBConcept.png
|Image=TuskAct1ASBConcept.png
|Name=Tusk Act 1 Reference Sketch
|Name=Tusk ACT1 Reference Sketch
|Type=Art
|Type=Art
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
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|Stand Ref Sketch 2|
|Stand Ref Sketch 2|
{{Game Ref Box|Color=SBR
{{Game Ref Box|Color=SBR
|Image=TuskACT2ASBConcept.png
|Image=TuskAct2ASBConcept.png
|Name=Tusk Act 2 Reference Sketch
|Name=Tusk ACT2 Reference Sketch
|Type=Art
|Type=Art
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
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|Stand Ref Sketch 3|
|Stand Ref Sketch 3|
{{Game Ref Box|Color=SBR
{{Game Ref Box|Color=SBR
|Image=TuskACT3ASBConcept.png
|Image=TuskAct3ASBConcept.png
|Name=Tusk Act 3 Reference Sketch
|Name=Tusk ACT3 Reference Sketch
|Type=Art
|Type=Art
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin={{Ch|SBR Chapter 59}}
|Origin={{Ch|SBR Chapter 59}}
|G1=SBR Ch 59 Tusk Act 3 appearance ref.png
|G1=SBR Ch 59 Tusk ACT3 appearance ref.png
}}
}}
|Stand Ref Sketch 4|
|Stand Ref Sketch 4|
{{Game Ref Box|Color=SBR
{{Game Ref Box|Color=SBR
|Image=TuskACT4ASBConcept.png
|Image=TuskAct4ASBConcept.png
|Name=Tusk Act 4 Reference Sketch
|Name=Tusk ACT4 Reference Sketch
|Type=Art
|Type=Art
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
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|Mounted Render|
|Mounted Render|
{{Game Ref Box|Color=SBR
{{Game Ref Box|Color=SBR
|Image=Johnny ASB.jpg
|Image=Johnny Slow Dancer ASB.png
|Name=Johnny Joestar (Mounted) Publicity Art
|Name=Johnny Joestar (Mounted) Publicity Art
|Type=Art
|Type=Art
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|Name=Round Win Pose 1
|Name=Round Win Pose 1
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin= {{Ch|SBR Chapter 95}}
|G1=
|G1=
}}
}}
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|Name=Round Win Pose 2
|Name=Round Win Pose 2
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin= {{Ch|SBR Chapter 10}}
|G1=
|G1=
}}
}}
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Johnny_GHA_ASB_R.png|GHA
Johnny_GHA_ASB_R.png|GHA
Johnny_Win_Pose_ASB_R.png|Win Pose
Johnny_Win_Pose_ASB_R.png|Win Pose
Johnny_VS_Jonathan_ASB_R.png|vs [[Jonathan]]
Johnny_VS_Jonathan_ASB_R.png|vs. {{ASBR|Jonathan}}
Diego_VS_Johnny_ASB_R.png|vs [[Diego]]
Diego_VS_Johnny_ASB_R.png|vs. {{ASBR|Diego}}
ASBMode Part7 Special Illustration.png|Part 7 Special Illustration
</gallery>
</gallery>


==Commemorative Giveaway==
==Commemorative Giveaway==
[[File:ASBR DLC4 Commemorative Giveaway.jpg|thumb|right|400px]]
[[File:ASBR DLC4 Commemorative Giveaway.jpg|thumb|right|400px]]
In commemoration of the release of {{ASBR|Parallel World Diego}} as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR ''[[Steel Ball Run]]'' badges,<ref name="Badge Giveaway">{{Citation|url=https://twitter.com/jojo_games_jp/status/1669582045067227138|platform=Twitter|handle=jojo_games_jp|author=ジョジョの奇妙な冒険 オールスターバトル R|date=2023, June 16|title=4th Paid DLC “Parallel World Diego” Participation Commemorative Campaign Held!|publisher=[[Bandai Namco]]}}</ref> although only to be delivered to addresses in Japan.<ref name="Badge Giveaway Site">{{Citation|url=https://jojoasbr.bn-ent.net/special/dlc_chara4.php|title=4th Paid DLC Parallel World Commemorative Campaign!|date=2023, June 16|publisher=[[Bandai Namco]]}}</ref> The badges in question contained the ASBR render images of {{ASBR|Gyro}}, {{ASBR|Parallel World Diego}}, and Johnny respectively.
In commemoration of the release of {{ASBR|Parallel World Diego}} as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR ''[[Steel Ball Run]]'' badges,<ref name="Badge Giveaway">{{Citation|url=https://twitter.com/jojo_games_jp/status/1669582045067227138|platform=Twitter|handle=jojo_games_jp|author=ジョジョの奇妙な冒険 オールスターバトル R|date=2023, June 16|title=4th Paid DLC "Parallel World Diego" Participation Commemorative Campaign Held!|publisher=[[Bandai Namco]]}}</ref> although only to be delivered to addresses in Japan.<ref name="Badge Giveaway Site">{{Citation|url=https://jojoasbr.bn-ent.net/special/dlc_chara4.php|title=4th Paid DLC Parallel World Commemorative Campaign!|date=2023, June 16|publisher=[[Bandai Namco]]}}</ref> The badges in question contained the ASBR render images of {{ASBR|Gyro}}, {{ASBR|Parallel World Diego}}, and Johnny respectively.


The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
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**{{Balance}} Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
**{{Balance}} Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
**{{Balance}} Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
**{{Balance}} Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
*'''"Even if my Spin falters, I will never die!"''' HHA [Tusk ACT 1]
*'''"Even if my Spin falters, I will never die!"''' HHA [Tusk ACT1]
**{{Balance|Buff}} Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.
**{{Balance|Buff}} Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.


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<noinclude>
<noinclude>

==Notes==
{{Notes}}


==References==
==References==

Latest revision as of 00:22, 29 August 2024


Under Construction
This page is currently being worked on.

These aren't nails anymore... They're tusks. I'll call them Tusks![2] (これはもう「爪」を超えた・・・・・「(きば)」だ!これからは「(タスク)」と呼ぶ!)

Johnny Joestar (ジョニィ・ジョースター, Jonyi Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

Yuki Kaji reprises his role from the original All-Star Battle, in addition to his new role as Koichi Hirose. For the most part, voice lines for Johnny were reused from the original All-Star Battle. However, some brand-new voice lines were added that weren't in the original game.

Gameplay

Johnny has 950 health and uses the Mounted (騎乗, Kijō) Battle Style, which allows him to freely mount and dismount his horse, Slow Dancer, dynamically changing his moveset in the process. In addition, as a Stand user, Johnny is able to make use of his Stand Tusk both on and off his horse.

As a Steel Ball Run character, three parts of the Saint's Corpse will slowly appear on the ground as Johnny fights. He can pick up these parts to receive progressively better blessings that can boost his performance in combat. If Johnny battles Gyro Zeppeli, Diego Brando, Parallel World Diego, Funny Valentine, or another Johnny, both combatants will have to fight over the same three parts.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Mounted Mode (騎乗)
ACT1ACT2ACT3ACT4
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Great Heat Attack (GHA)
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Great Heat Attack (GHA)
ACT1ACT2ACT3ACT4
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Great Heat Attack (GHA)
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Assist System (アシストシステム)

Moveset Changes from All-Star Battle

User Mode (本体)Mounted Mode (騎乗)
ACT1ACT2ACT3ACT4
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Unmounted] (通常技)
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Skills [Unmounted] (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
ACT1ACT2ACT3ACT4
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Normals [Mounted] (通常技)
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Skills [Mounted] (コマンド技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)

Medal List

Costumes & Tints

CostumesTints
NormalSpecial ASpecial BSpecial CSpecial DStand
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Normal Costume
Unlock Condition

Unlocked by default

Origin

Johnny's final Steel Ball Run attire

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Special Costume A
Unlock Condition

All-Star Battle Mode: Steel Ball Run Johnny vs. Funny Valentine Boss Battle
Win with a Great Heat Attack

Origin

Cover of SBR Volume 12

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Special Costume B
Unlock Condition

Buy from Medal List
8500 G

Origin

Cover of SBR Volume 23

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Special Costume C
Unlock Condition

Buy from Medal List
8500 G

Origin

Cover of SBR Volume 4 and B SBR Chapter 28

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Special Costume D
Unlock Condition

Buy from Medal List
8500 G

Origin

Cover B of SBR Chapter 95

ACT1ACT2ACT3ACT4
Tusk ACT1
Model Unlock Condition

Buy from the Gallery Shop
1500 G

Origin

Tusk ACT1's Steel Ball Run appearance

Tusk ACT2
Model Unlock Condition

Buy from the Gallery Shop
1500 G

Origin

Tusk ACT2's Steel Ball Run appearance

Tusk ACT3
Model Unlock Condition

Buy from the Gallery Shop
1500 G

Origin

Tusk ACT3's Steel Ball Run appearance

Tusk ACT4
Model Unlock Condition

Buy from the Gallery Shop
1500 G

Origin

Tusk ACT4's Steel Ball Run appearance

Tint ATint BTint CTint DStand
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Color Tint A
Unlock Condition

Unlocked by default

Origin

Cover of SBR Volume 10

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Color Tint B
Unlock Condition

Unlocked by default

Origin

Cover of SBR Volume 5

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Color Tint C
Unlock Condition

All-Star Battle Mode: Steel Ball Run Johnny vs. Ghiaccio Extra Battle
Land a Great Heat Attack

Origin

Cover of SBR Volume 19

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Color Tint D
Unlock Condition

All-Star Battle Mode: Steel Ball Run Johnny vs. Foo Fighters Extra Battle
Land a Great Heat Attack

Origin

This section requires expansion.

ACT1ACT2ACT3ACT4
Tint ATint B
Tusk ACT1 Color Tint A
Unlock Condition

Unlocked by default

Origin

Tusk ACT1's Steel Ball Run appearance

Tusk ACT1 Color Tint B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Tint ATint B
Tusk ACT2 Color Tint A
Unlock Condition

Unlocked by default

Origin

Tusk ACT2's Steel Ball Run appearance

Tusk ACT2 Color Tint B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Tint ATint B
Tusk ACT3 Color Tint A
Unlock Condition

Unlocked by default

Origin

Tusk ACT3's Steel Ball Run appearance

Tusk ACT3 Color Tint B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Tint ATint B
Tusk ACT4 Color Tint A
Unlock Condition

Unlocked by default

Origin

Tusk ACT4's Steel Ball Run appearance

Tusk ACT4 Color Tint B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Taunts & Victory Poses

TauntsVictories
Taunt ABCDE
Taunt A
Unlock Condition

Unlocked by default

Origin

Cover of SBR Chapter 30

Taunt B
Unlock Condition

Unlocked by default

Origin

Steel Ball Run Chapter 42: Silent Way, Part 3 Cover

Taunt C
Unlock Condition

Buy from Medal List
450 G

Origin

Cover of SBR Volume 19

Taunt D
Unlock Condition

Buy from Medal List
450 G

Origin

Steel Ball Run Chapter 28: Scary Monsters, Part 1 Cover B

Taunt E
Unlock Condition

Buy from Medal List
450 G

Origin

Cover of SBR Chapter 76

Victory ABCDE
Victory A
Unlock Condition

Unlocked by default

Origin

Steel Ball Run Chapter 93: High Voltage, Part 4

Victory B
Unlock Condition

Buy from Medal List
450 G

Origin

Steel Ball Run Chapter 25: Tusk, Part 1 Cover B

Victory C
Unlock Condition

Buy from Medal List
450 G

Origin

Steel Ball Run Chapter 56: Civil War, Part 1 Cover

Victory D
Unlock Condition

Buy from Medal List
450 G

Origin

Steel Ball Run Chapter 59: A Dream of Gettysburg Cover A

Victory E
Unlock Condition

Buy from Medal List
450 G

Origin

Steel Ball Run Chapter 85: Ball Breaker, Part 3

Dialogue

Johnny's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Johnny's Tag Lines can be purchased as a set for 140 G, excluding "If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more.", which is unlocked by default.

Taunt LinesVictory LinesTag LinesMisc.
Taunt Lines
Show AllEnglishJapanese
  • You won't see me back down! (降りる気なんてサラサラないよ)
  • What a joke! (かなり大爆笑!)
  • I'm ending everything here! (ここで全てを終らせるッ!)
  • The hell kind of attitude is that?! (どういう性格なんだ……!!)
  • Not bad! (いいーーねェーー)
  • Are you a just person? (あんたは「正しい人」なのか?)
  • So you're just another wannabe faker, huh? (つまらんただの薄っぺらなハッタリ屋だったか)
  • You see that? My legs... they can move! (見たろ? ………足が動くんだ)
  • I ain't giving up... (あきらめねーぞ……………)
  • In a situation like this, I wish I could say something all tough and cool like Gyro. (この状況…ジャイロのように……タフなセリフを吐きたい)
  • Wanna go back home? Now's your last chance. (国へ帰るなら今が最後だ…)
  • Make me believe in you! (僕に『信じさせて(・・・・・)』みろ!!)
  • That's crazy! The biggest hit of the year, huh? (…………おったまげたな!  今年最大のヒットじゃないの?)
  • Lesson 4: Pay your respects. (『LESSON4』………敬意を払え)
  • You saw how that went. Your injuries will be fatal. Stand down, now! (この間合いだ。必ず致命傷になる。 下がるんだ!)
  • Now! Try and convince me! (今! ここで僕を説得してみろッ!!)
  • If you're in range of my nail bullets, it's all over... (……爪弾の『射程(・・)に入った(・・・・)なら 即!始末してやる…)
  • That was a joke! Calm down already! (冗談だよ。ウソ…落ちつけよ………)
  • C'mon, Johnny. Get a grip. You can do this. (そう…落ちつけって……… ……僕の方がな…)
  • Now it's my turn to attack! (今度追撃するのは僕の番だ!!)
Victory Lines
Show AllEnglishJapanese
  • If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more. (迷ったなら『撃つな』……………だ!  だがもう『迷い』はない)
  • Life, death... Who's good, and who's evil... None of that matters! (「生きる」とか「死ぬ」とか、 誰が「正義」で誰が「悪」だなんてどうでもいいッ!!)
  • Thank you for allowing me to be in this race. This is the privilege of a lifetime! (ぼくは感謝したんだ。レースに参加した事を感謝したんだ)
  • These aren't nails anymore... They're tusks. I'll call them Tusks! (これはもう「(つめ)」を超えた………「(きば)」だ。 これからは「(タスク)」と呼ぶ!)
  • Time to go home... (家に帰ろう………)
  • I have to starve more for it, and starve nobly! (ずっとずっともっと気高く「飢え」なくては!)
  • Thanks. That's the only thing I want to say. (「ありがとう」…それしか言う言葉がみつからない…)
  • This is the story of my first step. Not literally, but of my step towards manhood. (この『物語』は、ぼくが歩き出す物語だ。肉体が…… ……という意味ではなく青春から大人という意味で……)
  • I can use these fingers to cut cheese... I can even twirl spaghetti with them! (この指でチーズを削って…スパゲティ巻いて食べれるぜ)
  • This is the tale of my rebirth... (――これは『再生の物語』――)
  • I can't win unless I'm starving for victory. (「飢えなきゃ」勝てない)
  • Are there any rays of hope to be found here? (希望という「光が存在する」のか―――)
  • I'm in this race, risking my neck... and that's helped me learn how to live. (このレースに出て、死にかけていたぼくの心は生き始めた…)
  • If I give up on the corpse, my heart will die all over again. (「遺体」をあきらめたら、きっとぼくの心は再び死ぬ)
  • I used to be so petty, but now I have a goal in life. I can't tell you how grateful I am. (こんなとるにたらないこのボクに生きる目的が出来た事に、 本当に感謝したんだ)
  • I want to believe that I'm a good person, but... I feel like I'm doing evil here. (信じたい(・・・・)…もしかして「いい人」なのかも?と…信じたい(・・・・)。 僕の行動の方が「悪」なのかもしれないと… でも「保証」がない……)
  • The winner... was me. Not you. (勝ったのは…………ぼくだ。君じゃあない…)
Tag Lines
Show AllEnglishJapanese
  • This is the story of my first step. (この『物語』はぼくが歩き出す物語だ)
  • Thanks. That's the only thing I want to say. (「ありがとう」…それしか言う言葉がみつからない…)
  • Guess we should pray, huh? For safe passage across the sea. (『祈って』おこうかな………航海の無事を………)
  • I'll expose your secret! I'll figure out what this Spin really is! (あばいてやるッ! その「回転」の正体をあばいてやるぜッ!)
  • I can't win unless I'm starving for victory. (「飢えなきゃ」勝てない)
  • You sure that was a shortcut? Feels like the longest shortcut I've ever taken! (本当に廻り道だった。本当に本当に、なんて遠い廻り道…)
  • If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more. (迷ったなら『撃つな』……………だ! だがもう『迷い』はない)
  • You can't escape me! I'm the only one who can settle this score! (絶対に渡さない…決着をつける権利はぼくにだけあるッ!!)
  • I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)
  • Pick it up, President Valentine. (拾ってみろ(・・・・・)。ヴァレンタイン大統領)
  • In a situation like this, I wish I could say something all tough and cool like Gyro. (この状況…ジャイロのように……タフなセリフを吐きたい)
Misc.
Show AllEnglishJapanese
  • So I've made it this far... (よくぞ…ここまで走って来た)
    —Round Win 1
  • Maybe I should pray for you... (『祈って』おこうかな………)
    —Round Win 2

Special Interactions

  • When hit by Giorno Giovanna's Heart Heat Attack, Johnny's face contorts similarly to when he attempts to warn Gyro about Valentine approaching from behind him as he faces D-I-S-C-O.[4]
  • When hit by Enrico Pucci's "It's an illusion." skill, Johnny puts a hand to his face while supporting himself with his other, as he does after cactus needles shot by Mrs. Robinson pierce his face.[5]
  • When hit by Johnny's Great Heat Attack, "It was such a long, roundabout path...", Valentine attempts to protect himself with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly through. A slow-motion close-up of Tusk punching D4C and Valentine in the face is also shown.
  • When summoned as an Assist by Gyro Zeppeli, Johnny calls out his ally's name.

Dialogue

Outside of All-Star Battle Mode, Johnny has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictoryEnemy Taunts
Match Entrance
Show AllEnglishJapanese
  • I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)
    —Default dialogue
  • Dang, that guy looks just like me! (ぼくとそっくりな奴がいるぞ?)
    —Johnny Joestar (Player 1)
    Huh? What am I looking at?! Is this one of President Valentine's tricks?! (ううっ? この現象は!? ヴァレンタイン大統領の…!)
    —Johnny Joestar (Player 2)
  • What do you want to say here? If you're gonna give me a piece of your mind, do it! (何が言いたいんだ?  偉そうにオレに意見をたれるんならハッキリ言え!)
    You are the inheritor! You have to starve if you want to win. Starve nobly! (君は『受け継いだ人間』だ! 「飢えなきゃ」勝てない。 気高く「飢え」なくては!)
    —Johnny Joestar
  • That's Dio! The genius jockey from the royal British equestrian world! (彼はDio! 王族も参加するイギリス競馬会の俊英騎手(しゅんえいジョッキー))
    —Johnny Joestar
    Damn, he must be a pro jockey! (こいつ! プロの騎手(ジョッキー)出身かッ!)
  • The Johnny Joestar of this world is my greatest trial. (この世界のジョニィ・ジョースターはオレにとって『最大の試練』だ)
    In a situation like this, I wish I could say something all tough and cool like Gyro. (この状況…ジャイロのように……タフなセリフを吐きたい)
    —Johnny Joestar
  • Battle is a part of every trial, and is always accompanied by bloodshed! (『試練』には必ず「戦い」があり、「流される血」がある)
    Make me believe in you! (僕にあんたを信じさせてくれ(・・・・・・・・・・・・・))
    —Johnny Joestar
  • You're on a trip too, aren't you? Most accidents happen on your way home. Do take care. (君も旅をしているのかね?  帰宅直前が最も事故に遭いやすい……気を付けなさい)
    I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)
    —Johnny Joestar
  • I can't explain why, but I just have a feeling that you'd be a threat to me. (直感だけど、君は僕にとって脅威になるのかもしれない…… そんな気がするよ)
    Toru
    I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)
    —Johnny Joestar
Victory
Show AllEnglishJapanese
  • Why did I attack? What happened here? (どうしてぼくが襲ってきたんだ? 何が起きているんだ?)
    —Johnny Joestar (Player 1)
    You didn't disappear... This isn't the President's trickery?! (「消滅」が起こらなかった…大統領の仕業ではないのか…?)
    —Johnny Joestar (Player 2)
  • Just keep growing stronger... It'll be the inheritors like you who win in the end. (…少しずつ「生長」すればいいじゃあないか… そうすれば……最後で勝つのは、 君のような「受け継いだ」人間なのに………)
    —Johnny Joestar
    Maybe you're right... you gotta starve for it! (おまえさんの言うとおりかも… 「飢える必要あり」………か………)
  • I won... I beat Dio... I'm number one now! (勝った…あのDioに勝った…僕がNo1(ナンバーワン)だ!!)
    —Johnny Joestar
    I never thought I'd see moves like that outside the English racing traditions. (伝統のイギリス競馬界の外にこんな技術を持つヤツがいるなんて)
  • It's all over... (全ては終わった……)
    —Johnny Joestar
    Strong foes add spice to battle! (『試練』は「強敵」であるほど良い…)
Enemy Taunts
Show AllEnglishJapanese
  • You won't see me back down! (降りる気なんてサラサラないよ)
    —Johnny Joestar, reacting to Joseph Joestar's prediction
  • I love your hair! It's the craziest stuff I've ever seen! (そのヘアスタイル、いいーーねェーー。 すごくいいよ! 超イケてる)
    —Johnny Joestar, insulting Josuke Higashikata's hair

All-Star Battle Mode

All missions in All-Star Battle Mode featuring Johnny as a combatant, in order of appearance.

Diamond is Unbreakable

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Johnny Joestar
Stage: Morioh

Steel Ball Run

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Johnny Joestar
Stage: Rocky Mountains Village
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Johnny Joestar
Gyro Zeppeli (Assist)
Stage: Rocky Mountains Village
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Johnny Joestar
Stage: Philadelphia Coastline
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Johnny Joestar
Stage: Rocky Mountains Village
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
Johnny Joestar
Stage: Philadelphia Coastline

JoJolion

Extra Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Wall Eyes

Gallery

Media


Music

Johnny's theme is Tusk ((タスク), Tasuku), and can be unlocked in-game by landing the "I'll call them Tusks!" skill in All-Star Battle Mode's Johnny vs. Funny Valentine Boss Battle.

Its name is taken from the name of Johnny's Stand, Tusk.

JoJo Glossary

Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
The main protagonist of Part 7: Steel Ball Run. He is the user of the Stand Tusk, and a paraplegic. Johnny finds hope within the Spin technique and asks Gyro to teach it to him. He beats Valentine in the end, but is unfortunately defeated by a version of Diego from a parallel world and disqualified from the race. Afterward, he returns Gyro's corpse and horse to his hometown.
User of the Stand Tusk. Johnny is a paraplegic who wishes to learn Gyro's "Spin" technique. He beats Valentine in the end, only to be narrowly defeated by a parallel Diego. Eliminated from the race, he returns home with Gyro's corpse and his horse.
第7部『スティール・ボール・ラン』に登場する主人公の一人。『タスク』のスタンド使い。下半身不随。ジャイロの『回転』に希望を見出し、教えを請う。物語終盤でヴァレンタインを倒すが、別の世界からやってきたディエゴに惜しくも敗れ、レース失格となる。その後、ジャイロの遺体と馬を彼の故郷に連れて帰った。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
Stylish Evade Pose 1
Origin

Ultra Jump 2007 Issue #3

Stylish Evade Pose 2
Origin

Cover of SBR Chapter 30

Stylish Evade Pose 3
Origin

Cover of SBR Chapter 58

Stylish Evade Pose 4
Stylish Evade Pose 5
Origin

Cover B of SBR Chapter 27

TalkingTauntedRumble Mode
Talking Cut-in
Origin

Steel Ball Run Chapter 23: The Terrorist from a Faraway Country, Part 2, Page 4
(modified to add feather)

Taunted Cut-in
Origin

Steel Ball Run Chapter 24: Interlude, Page 21

Rumble Mode Cut-in
Origin

Steel Ball Run Chapter 78: D4C, Part 11 -Love Train-, Page 27
(modified to extend knit cap and hair)

Reference SketchStand Ref Sketch 1Stand Ref Sketch 2Stand Ref Sketch 3Stand Ref Sketch 4Horse Ref SketchMounted RenderMatch EntranceRound Win 1Round Win 2
Reference Sketch
Unlock Condition

All-Star Battle Mode: JoJolion Josuke Higashikata (JoJolion) vs. Johnny Extra Battle
Use a Great Heat Attack

Origin

Cover of SBR Chapter 42

Tusk ACT1 Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500 G

Origin

Steel Ball Run Chapter 26: Tusk, Part 2

Tusk ACT2 Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500 G

Origin

Steel Ball Run Chapter 43: Silent Way, Part 4

Tusk ACT3 Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500 G

Origin

Steel Ball Run Chapter 59: A Dream of Gettysburg

Tusk ACT4 Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500 G

Origin

Steel Ball Run Chapter 87: Ball Breaker, Part 5 Tailpiece

Slow Dancer Reference Sketch
Unlock Condition

All-Star Battle Mode: Steel Ball Run Johnny vs. Foo Fighters Extra Battle
Land a counterattack

Origin

This section requires expansion.

Johnny Joestar (Mounted) Publicity Art
Unlock Condition

All-Star Battle Mode: Steel Ball Run Johnny vs. Gyro Zeppeli Normal Battle
Down your opponent

Origin

This section requires expansion.

Match Entrance
Round Win Pose 1
Round Win Pose 2

Misc.

Commemorative Giveaway

In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[6] although only to be delivered to addresses in Japan.[7] The badges in question contained the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.

The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:

  1. Follow the @jojo_games_jp Twitter account.
  2. Retweet the tweet that announced the giveaway.

However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.[7]

The giveaway was directly implemented by Bandai Namco themselves, with no third-party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were announced sometime towards the end of July 2023. The gifts were delivered in mid-August 2023.[7]

Update History

Balance Changes Comparison
Buffs
Nerfs
Neutral
13
6
12

1.3.0

  • Dodge [Mounted] (Background and Foreground)
    • The activation of the move has been standardized for all characters.

1.4.0

  • Standing Heavy Attack [Dismounted]
    • Increased forward movement.
  • Standing Medium Attack [Mounted]
    • Fixed the amount of hitstop.
    • Increased forward movement.
  • "Care for some herbal tea?" special
    • Changed command input from + to +
  • "I've got to get there!" special [Forward]
    • Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
    • Changed so move can now be canceled by skills at any point during the attack.
    • Changed so the move now launches opponents.
    • Changed movement amount.
  • "I've got to get there!" special [Backward]
    • Changed so move can now be canceled by skills at any point during the attack.
  • "Where's the upper half?!" skill
    • Sped up attack.
    • Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
    • Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
  • "I can make it!" skill
    • Corrected the activation priority of skills to fix the accidental activation of skills.
    • Increased amount of pushback when move is guarded.
  • "The hole will attack you." skill [Dismounted]
    • Decreased recovery time.
  • "The hole will attack you." skill [Mounted and Dismounted]
    • Sped up startup to fix issue where the move was not connecting because the opponent was moving back.
  • "Send me down the hole!" skill
    • Changed command input from + // to + //

1.5.0

  • "The hole will attack you." skill
    • Changed so and versions' hole projectile disappears when player is hit.

2.0.0

  • "I've got to get there!" special
    • Changed so all versions of the skill count towards the Same Move Limit, meaning this skill can only be used up to three times in a combo.
  • "I can make it!" skill
    • Fixed a bug where Johnny would slide backwards if he was effected by a pulling skill while using this skill instead of forward.
  • "Golden Spin Nail Bullets" skill
    • Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "The hole will attack you." skill
    • Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
    • Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
  • "Even if my Spin falters, I will never die!" HHA [Tusk ACT1]
    • Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.

2.1.0

  • Mounted Mode
    • Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
  • Standing Medium Attack
    • Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
  • "Mounting" Style
    • Adjusted so that Johnny is never considered to be airborne while mounting.
    • This change is intended to make punishing this ability more consistant since Johnny could easily drop out of combos due to how low to the ground he was while performing this ability.
  • "Send me down the hole!" skill
    • Added icon that indicates this move can be used on a Downed opponent in the Command List.

2.2.0

  • Landing After Aerial Recovery
    • Fixed an issue where Johnny could not Stylish Guard at the moment he landed after being knocked off his horse and performing an aerial recovery.

2.3.0

  • Assault Assist
    • Increased number of stocks from two to three.


Notes

  1. These include Devil's Palm, Wekapipo, Gyro Zeppeli, Sugar Mountain, Johnny Joestar, Scan, Scary Monsters, Steven Steel, Holy Corpse, Tusk ACTs 1-4, D4C, Diego Brando, Funny Valentine, Philadelphia Coastline, Ball Breaker, Pocoloco, Mike O., Ringo Roadagain, Lucy Steel, and Rocky Mountains Village.

References

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