All-Star Battle ★ Johnny Joestar

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Johnny Joestar makes his first playable appearance in the PS3 game. He was confirmed alongside Jonathan Joestar and Will Anthonio Zeppeli. As a Part 7 character, three parts of the Holy Corpse appear scattered on stages when he, Gyro, and/or Valentine are being played, which they can pick up to receive blessings that boost their performance in combat. Corpse Parts are obtained by crouching while over them.

Along with Gyro, Johnny is one of the only two characters in the game who uses the "Mounted" Style. This Style allows him to get on and off his horse, Slow Dancer, slightly changing the moves available to him. Johnny must be unmounted in order to pick up the Corpse Parts but is slowed to a sluggish crawl due to his paraplegia. Exclusive to Johnny is a "Tusk's Growth" icon that appears above the Heart Heat Gauge, which displays Tusk's current ACT. Johnny has 950 HP.

Costumes

Gameplay

Johnny is capable of battling at range using his variety of nail bullet-related skills to attack the opponent from various distances, trading some speed for power for his individual projectiles and other ranged attacks. When mounted, he gains above-average maneuverability and sizeable normal attacks, as well as a great combo tool in "I can make it!", which coupled with his projectiles make it especially difficult for his opponent to get him into their effective range. The Holy Corpse Parts also offer Johnny boons that naturally enhance his playstyle, the most prominent of which is super armor when utilizing his nail bullets.

However, due to having to manage his nail bullets past ACT1, the need to continuously evolve Tusk to gain access to more of his moveset, and his severe vulnerability unmounted, Johnny is very technical and possesses a dramatically steep learning curve, seen as one of the most difficult characters to grasp. Particularly, being unmounted leaves Johnny a mostly immobile target with short-ranged melee attacks, meaning he is easily overwhelmed if the opponent does not give him the opportunity to return to Slow Dancer's saddle and remain there. Running out of Golden Spin nail bullets also induces a heavy loss of a large majority of his moveset for the time being, thus aggressive overuse of Johnny's special skills can make him even more vulnerable.

While Johnny begins the match rather subpar, steady evolution of Tusk gathers him more and more abilities until he becomes a force capable of performing well and dealing great damage at any range, even up close. Careful application of his resources and maintaining superior mobility, range, and power with Slow Dancer, Tusk at ACT4, and the Holy Corpse Parts makes Johnny an extraordinarily tricky and formidable combatant.

Command List

Along with Enrico Pucci, Kosaku Kawajiri, Hol Horse, Koichi Hirose and Giorno Giovanna, Johnny is a character who can utilize more than one Stand during a match as part of his move set, being the character with the most Stand forms: All four Tusk Acts.

ACT1ACT2ACT3ACT4

Johnny begins a match with ACT1. Most of his moves consists of him shooting off his nails as basic projectiles. Unlike Tusk's later Acts, all moves related to ACT1 are lost upon Tusk evolving.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT1)
Heart Heat Attack (Tusk ACT1)
Throws

Once Johnny reaches ACT2, a Tusk Icon will appear above the Heart Heat Gauge, showing the amount of Golden Spin nail bullets he has left from 10. One of the nail icons will darken every time Johnny fires one off, and they will only regenerate after all ten have been spent.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT2)
Heart Heat Attack (Tusk ACT2)
Throws

Once Johnny reaches ACT3, he unlocks two more abilities that involve transportation via the holes created by Golden Spin Nail Bullets, aiding him in unmounted mobility.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT3)
Heart Heat Attack (Tusk ACT3 & ACT4)
Throws

Once Johnny reaches ACT4, he unlocks two more abilities that involve Tusk ACT4 directly attacking the opponent with a barrage of fists, granting him more raw power and improving his ability to engage in close-ranged combat.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT4)
Great Heat Attack
Throws

Story Mode

Steel Ball Run

Normal BattleAnother Battle
7-1
Spin Lessons
(回転のLESSON Kaiten no Ressun)
Unlock Conditions: Unlocked from the start.
Stage: Philadelphia Coastline
7-2
Nobly Starving
(気高き飢え Kedakaki Ue)
Unlock Conditions: Clear the previous stage.
Stage: Philadelphia Coastline
7-4
The Ordeal Ends in Blood
(試練は流される血で終わる Shiren wa Nagasareru Chi de Owaru)
Unlock Conditions: Clear the previous stage.
Stage: Philadelphia Coastline
7-1
Spin Lessons
(回転のLESSON Kaiten no Ressun)
Unlock Conditions: Clear Part 7 in Normal Battle.
Stage: Philadelphia Coastline
7-2
Nobly Starving
(気高き飢え Kedakaki Ue)
Unlock Conditions: Clear Part 7 in Normal Battle.
Stage: Philadelphia Coastline
7-4
The Ordeal Ends in Blood
(試練は流される血で終わる Shiren wa Nagasareru Chi de Owaru)
Unlock Conditions: Clear Part 7 in Normal Battle.
Stage: Philadelphia Coastline

JoJolion

Normal BattleAnother Battle
8-7
Steel Ball Run
(スティール・ボール・ラン Sutīru Bōru Ran)
Unlock Conditions: Clear the previous stage.
Stage: Wall Eyes
8-7
Steel Ball Run
(スティール・ボール・ラン Sutīru Bōru Ran)
Unlock Conditions: Clear Part 8 in Normal Battle.
Stage: Wall Eyes


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