All-Star Battle R/Ikuro Hashizawa: Difference between revisions

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|low_mode = [[Ikuro Hashizawa#Abilities|Baoh Armed Phenomenon]]
|low_mode = [[Ikuro Hashizawa#Abilities|Baoh Armed Phenomenon]]
|assist = '''Assault:''' 2<br/>'''Reversal:''' 1
|assist = '''Assault:''' 2<br/>'''Reversal:''' 1
|seiyuu = {{W|Koki Uchiyama}}<br/>[[Toru Okawa]] {{S|Narrator}}
|seiyuu = {{W|Koki Uchiyama}} {{S|[[Ikuro Hashizawa|Ikuro]]}}<br/>[[Toru Okawa]] {{S|Narration}}
|bgm = {{Nihongo2|[https://youtu.be/Eu1_5r4Xyqc Baoh, The Final Weapon]<br/>|最終兵器バオー|Saishū Heiki Baō}}
|bgm = {{Nihongo|[https://youtu.be/Eu1_5r4Xyqc Baoh, The Final Weapon]<br/>|最終兵器バオー|Saishū Heiki Baō}}
|website = [https://jojoasbr.bn-ent.net/character/character.php?chara=auses427 Japanese character page]
|website = [https://jojoasbr.bn-ent.net/character/character.php?chara=auses427 Japanese character page]
|colors = Baoh
|colors = Baoh
}}
}}
{{Quote|{{Nihongo|This is... This is... This is Baoh!<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=auses427 Ikuro ASBR page]</ref>|これがッ!これがッ!これが 『バオー』だッ!}}|{{Ch|Baoh Chapter 1}}|image=ASBR Baoh title call.png}}
{{Quote|{{Nihongo|This is... Baoh!<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=auses427 Ikuro ASBR page]</ref>|これがッ! これがッ! これが『バオー』だッ!}}|{{Ch|Baoh Chapter 1}}|image=ASBR Baoh title call.png}}
{{Nihongo|'''Ikuro Hashizawa'''|橋沢 育朗|Hashizawa Ikurō}} was confirmed for ''[[All-Star Battle R]]'' during the game's Part 4, 6, & 8 Reveal Trailer.<ref name="trailer"/>
{{Nihongo|'''Ikuro Hashizawa'''|橋沢 育朗|Hashizawa Ikurō}} was confirmed for ''[[All-Star Battle R]]'' during the game's Part 4, 6, & 8 Reveal Trailer.<ref name="trailer"/>


His moveset is fundamentally the same as his from {{ASB|Ikuro|name=false}}, with [[#Moveset Changes from All-Star Battle|a few tweaks]] being made to both balance the character and fit him into the overall gameplay changes that ''All-Star Battle R'' brought.
As {{W|Koki Uchiyama}} voiced Ikuro in ''[[All-Star Battle]]'', he reprises his role as Ikuro's voice actor in this game too. His moves are narrated by [[Toru Okawa]]. As with a majority of the game's roster, voicelines for Ikuro were either added or re-recorded.


{{W|Koki Uchiyama}} reprises his role as Ikuro from the original {{ASB}}. With Ikuro being unable to speak in his Baoh form, most of his dialogue consists of narration by [[Toru Okawa]], also returning from the original ''All-Star Battle''. As with a majority of the game's roster, voice lines for Ikuro were either added or re-recorded.
As Ikuro is unable to speak in his Baoh form (only capable of repeated battle cries of "BARU!" as well as general grunts and roars), he is accompanied by the game's narrator calling out the names of his attacks along with descriptive phrases. However, Ikuro will call out the game's name on the title screen in his human voice, and briefly speaks lines, also in his human voice, during his special mirror match intro and during match victories.


==Gameplay==
==Gameplay==
Ikuro has 850 health and uses the {{Nihongo|'''[[Ikuro Hashizawa#Abilities|Baoh Armed Phenomenon]]'''|バオー{{Ruby|武装現象|アームド・フェノメノン}}|Baō Āmudo Fenomenon}} Battle Style. Ikuro represents the "Glass Cannon" sub-archetype of combatant, and firmly 'rushdown'. Despite his low health, he also sports the highest dash speed of any character in the game, making it easier for him to close the distance on his opponent or maneuver into favorable positions more frequently. Several projectiles, a super jump, and a forward-moving attack also serve in covering his approach. His skills all execute with great speed, as well as offer methods to repeatedly switch sides and force his foe into guessing what direction to guard in. When combined with his great damage output and Style action that allows him to shrug off incoming attacks, Ikuro is an oppressive offensive fighter. At the same time, his innate health regeneration forces the opponent to continuously engage him during battle so as to not allow him to recover any significant amount of lost health. In this manner, Ikuro also holds the advantage in prolonged rounds.
Ikuro has 850 health and uses the {{Nihongo|'''[[Ikuro Hashizawa#Abilities|Baoh Armed Phenomenon]]'''|バオー{{Ruby|武装現象|アームド・フェノメノン}}|Baō Āmudo Fenomenon}} Battle Style, which allows him to utilize his invincible body in a variety of attacks and slowly regenerate health over time. Ikuro represents the "Glass Cannon" sub-archetype of combatant, and firmly 'rushdown'. Despite his low health, he also sports the highest dash speed of any character in the game, making it easier for him to close the distance on his opponent or maneuver into favorable positions more frequently. Several projectiles, a super jump, and a forward-moving attack also serve in covering his approach. His skills all execute with great speed, as well as offer methods to repeatedly switch sides and force his foe into guessing what direction to guard in. When combined with his great damage output and Style action that allows him to shrug off incoming attacks, Ikuro is an oppressive offensive fighter. At the same time, his innate health regeneration forces the opponent to continuously engage him during battle so as to not allow him to recover any significant amount of lost health. In this manner, Ikuro also holds the advantage in prolonged rounds.


True to his role, however, Ikuro is fragile and his defense is poor. His Saber Phenomenon, his main combo starters, can easily be punished if he whiffs or gets blocked. Baoh also doesn't have any way to escape pressure other than using his Saber Off reversal, which leaves him extremely vulnerable if it is blocked or whiffed. He can also evade attacks using the Stylish Guard, but using this mechanic is also extremely risky. His "This is Baoh!" Style may activate fast and give him invulnerability to force his way through enemy attacks, but in the face of an aggressive opponent, Baoh won't get the chance to activate it without getting hit in response.
True to his role, however, Ikuro is fragile and his defense is poor. His Saber Phenomenon, his main combo starters, can easily be punished if he whiffs or gets blocked. Baoh also doesn't have any way to escape pressure other than using his Saber Off reversal, which leaves him extremely vulnerable if it is blocked or whiffed. He can also evade attacks using the Stylish Guard, but using this mechanic is also extremely risky. His "This is Baoh!" Style may activate fast and give him invulnerability to force his way through enemy attacks, but in the face of an aggressive opponent, Baoh won't get the chance to activate it without getting hit in response.
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|input={{ASBInput|2|H}} {{Input|on ground}}
|input={{ASBInput|2|H}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 2H.mp4}}
|media={{GVid|Baoh ASBR 2H.mp4}}
|desc=Baoh performs a massive kick to sweep the opponent. It is mainly used in combos before using "'''Baoh Meltedin Palm Phenomenon!'''" as a finisher.
|desc=Baoh performs a massive kick to sweep the opponent. It is mainly used in combos before using '''"Baoh Meltedin Palm Phenomenon!"''' as a finisher.
|damage=33
|damage=33
|startup=11
|startup=11
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|media={{GVid|Baoh ASBR JM.mp4}}
|media={{GVid|Baoh ASBR JM.mp4}}
|input={{ASBInput|M}} {{Input|in air ok}}
|input={{ASBInput|M}} {{Input|in air ok}}
|desc=Baoh performs a huge swiping attack with his arm. When used in combination with "'''Astonishing Leap'''", it becomes an excellent combo extender as it can catch the opponent after they've been thrown into the air by "'''Baoh Reskiniharden Saber Phenomenon'''".
|desc=Baoh performs a huge swiping attack with his arm. When used in combination with '''"Astonishing Leap"''', it becomes an excellent combo extender as it can catch the opponent after they've been thrown into the air by '''"Baoh Reskiniharden Saber Phenomenon"'''.
|damage=23
|damage=23
|startup=
|startup=
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|input={{ASBInput|H}} {{Input|in air ok}}
|input={{ASBInput|H}} {{Input|in air ok}}
|media={{GVid|Baoh ASBR JH.mp4}}
|media={{GVid|Baoh ASBR JH.mp4}}
|desc=Baoh performs a powerful diving kick. When used in combination with "'''Astonishing Leap'''", it becomes an excellent combo extender as it can catch the opponent after they've been thrown into the air by "'''Baoh Reskiniharden Saber Phenomenon'''".
|desc=Baoh performs a powerful diving kick. When used in combination with '''"Astonishing Leap"''', it becomes an excellent combo extender as it can catch the opponent after they've been thrown into the air by '''"Baoh Reskiniharden Saber Phenomenon"'''.
|damage=35
|damage=35
|startup=
|startup=
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{{Game Movelist|Title={{Nihongo|Style/Specials/Etc.|スタイル/特殊技/その他}}|Color=Baoh|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc.|スタイル/特殊技/その他}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|'''This is Baoh!'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''This is Baoh!'''|これが『バオー』だッ!}}|Color=Baoh
|input={{ASBInput|S}} (Consumes 0.25 stock of HHG) {{Input|on ground}}
|input={{ASBInput|S}} (Consumes 0.25 stock of HHG) {{Input|on ground}}
|media={{GVid|Baoh ASBR 5S.mp4}}
|media={{GVid|Baoh ASBR 5S.mp4}}
|desc=Adds Super Armor to the start of the next skill used. This means Baoh cannot be interrupted by any attack while performing a skill (except HHA/GHAs) until it finishes its startup. The armor lasts from startup all the way to the first active frame. Baoh still takes damage while tanking attacks though, albeit halved, so it is advised to not use it recklessly.
|desc=Adds super armor to the start of the next skill used. This means Baoh cannot be interrupted by any attack while performing a skill (except HHA/GHAs) until it finishes its startup. The armor lasts from startup all the way to the first active frame. However, Baoh still takes damage while tanking attacks, albeit halved.
}}
}}
{{Game Move|name={{Nihongo|'''Astonishing Leap'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Astonishing Leap'''|驚くべき跳躍}}|Color=Baoh
|input={{ASBInput|7/8/9}} after pressing {{ASBInput|1/2/3}} {{Input|on ground}}
|input={{ASBInput|7/8/9}} after pressing {{ASBInput|1/2/3}} {{Input|on ground}}
|media={{GVid|BaohSJ.mp4}}
|media={{GVid|BaohSJ.mp4}}
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|ref=<gallery>Baoh_ASBR_Astonishing_Leap_Manga_Reference.jpeg</gallery>
|ref=<gallery>Baoh_ASBR_Astonishing_Leap_Manga_Reference.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|'''Baoh Armed Phenomenon'''|(バオー武装現象アームド・フェノメノン Baō Āmudo Fenomenon)}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Baoh Armed Phenomenon'''|バオー{{Ruby|   |アームド・フェノメノン}}}}|Color=Baoh
|input=(Automatically activates when Baoh falls under a certain threshold of health)
|input=(Automatically activates when Baoh falls under a certain threshold of health)
|media={{GVid|Baoh ASBR Armed Phenomenon.mp4}}
|media={{GVid|Baoh ASBR Armed Phenomenon.mp4}}
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<br/>Level 3: Activates at 25% HP
<br/>Level 3: Activates at 25% HP
}}
}}
{{Game Move|name={{Nihongo|'''Scent of Murder'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Scent of Murder'''|殺意のにおい}}|Color=Baoh
|input=(Automatically activates upon an opponent's install)
|input=(Automatically activates upon an opponent's install)
|media={{GVid|Baoh ASBR Scent.mp4}}
|media={{GVid|Baoh ASBR Scent.mp4}}
|desc=When the opponent activates a transformation ([[Giorno Giovanna]]'s [[Gold Experience]] in [[Gold Experience Requiem|Requiem Mode]], [[Diavolo]]'s [[Epitaph]] mode, [[Fugo]]'s [[Purple Haze Distortion]] mode, etc), or enters a powered-up state (Rumble & Resolve Mode, the [[Pillar Men]]'s various Modes, [[Gyro]]'s Golden Spin Mode, [[Steel Ball Run]] characters picking up a corpse part, etc). The time window where a Stylish Defense may trigger is extended by roughly 4 frames.
|desc=When the opponent activates a transformation or powered-up state, the timing window to trigger a Stylish Guard is extended by roughly 4 frames.
}}
}}
}}
}}


{{Game_Movelist|Title={{Nihongo|Skills|コマンド技}}|Color=Baoh|Collapse=true|
{{Game_Movelist|Title={{Nihongo|Skills|コマンド技}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|'''Baoh Meltedin Palm Phenomenon!'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Baoh Melting Acid'''|バオー・メルテッディン・パルム・フェノメノン}}|Color=Baoh
|input={{ASBInput|421|ATK}} {{Input|on ground}}
|input={{ASBInput|421|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 421L.mp4}} {{GVid|Baoh ASBR 421M.mp4}} {{GVid|Baoh ASBR 421H.mp4}}
|media={{GVid|Baoh ASBR 421L.mp4}} {{GVid|Baoh ASBR 421M.mp4}} {{GVid|Baoh ASBR 421H.mp4}}
|desc=A hitgrab. Ikuro lunges forward a good distance with his hand extended. If he strikes the opponent, he'll lift them up by the face and unleash '''Baoh Meltedin Palm Phenomenon''', burning their face with acid, before slamming them into the ground. Damage is the same across all versions, with the difference being the heavier the version, the further Baoh will travel with his lunge, but the slower the startup will be. This skill is an excellent combo ender as well.
|desc=Ikuro lunges forward a good distance with his hand extended. If he strikes the opponent, he'll lift them up by the face and unleash Baoh Meltedin Palm Phenomenon, burning their face with acid, before slamming them into the ground. Damage is the same across all versions, with the difference being the heavier the version, the further Baoh will travel with his lunge, but the slower the startup will be. This skill is an excellent combo ender as well.
|type=Middle
|type=High
|damage=20 + 5 × 12 + 65 {{S|145}}
|damage=20 + 5 × 12 + 65 {{S|145}}
|startup=
|startup=
|ref=<gallery>Baoh_ASBR_Meltedinhand_Manga_Reference.jpeg</gallery>
|ref=<gallery>Baoh_ASBR_Meltedinhand_Manga_Reference.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|'''Baoh Reskiniharden Saber Phenomenon!'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Baoh Hardened Saber'''|バオー・リスキニハーデン・セイバー・フェノメノン}}|Color=Baoh
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 214L.mp4}} {{GVid|Baoh ASBR 214M.mp4}} {{GVid|Baoh ASBR 214H.mp4}}
|media={{GVid|Baoh ASBR 214L.mp4}} {{GVid|Baoh ASBR 214M.mp4}} {{GVid|Baoh ASBR 214H.mp4}}
|desc=Baoh uses his arm blades to attack the opponent. The attack button inputted changes the attack significantly.
|desc=Baoh uses his arm blades to attack the opponent with Baoh Reskiniharden Saber Phenomenon. The attack button inputted changes the attack significantly.
*'''Light''' ({{ASBInput|L}}): Baoh dashes forward, slashing the opponent. It causes crumple on hit and can leave Baoh on the other side of the opponent if done close enough.
*'''Light''' ({{ASBInput|L}}): Baoh dashes forward, slashing the opponent. It causes crumple on hit and can leave Baoh on the other side of the opponent if done close enough.
*'''Medium''' ({{ASBInput|M}}): Baoh leaps into the air and performs a circular slash. It causes a crumple on hit and can cross-up the opponent if done close enough. This version can also be used as a combo-extender.
*'''Medium''' ({{ASBInput|M}}): Baoh leaps into the air and performs a circular slash. It causes a crumple on hit and can cross-up the opponent if done close enough. This version can also be used as a combo-extender.
*'''Heavy''' ({{ASBInput|H}}): Baoh unleashes a flurry of quick slashes with his blades, with the final hit uppercutting the opponent into the air. The final hit will not come out on whiff or block. This is Baoh's primary combo-starter, letting Baoh launch the opponent into the air and continue the combo after Flash Canceling.
*'''Heavy''' ({{ASBInput|H}}): Baoh unleashes a flurry of quick slashes with his blades, with the final hit uppercutting the opponent into the air. The final hit will not come out on whiff or block. This is Baoh's primary combo starter, letting Baoh launch the opponent into the air and continue the combo after Flash Canceling.
|type={{ASBInput|L}} Low / {{ASBInput|M}} Middle / {{ASBInput|H}} Middle
|type={{ASBInput|L}} Low / {{ASBInput|M}} Middle / {{ASBInput|H}} High
|damage={{ASBInput|L}} 45 / {{ASBInput|M}} 65 / {{ASBInput|H}} 5 × 9 + 35 {{S|80}}
|damage={{ASBInput|L}} 45 / {{ASBInput|M}} 65 / {{ASBInput|H}} 5 × 9 + 35 {{S|80}}
|startup=
|startup=
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Baoh_ASBR_Heavy_Saber_Manga_Reference.jpeg</gallery>
Baoh_ASBR_Heavy_Saber_Manga_Reference.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|'''Saber Off!'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Saber Off!'''|セイバーッ、オフ!}}|Color=Baoh
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 623L.mp4}} {{GVid|Baoh ASBR 623M.mp4}} {{GVid|Baoh ASBR 623H.mp4}}
|media={{GVid|Baoh ASBR 623L.mp4}} {{GVid|Baoh ASBR 623M.mp4}} {{GVid|Baoh ASBR 623H.mp4}}
|desc=Ikuro jumps into the air with a blade extended in an uppercutting attack, before spinning and using '''Saber Off''' to launch it as a spinning projectile downward. The attack button inputted determines how the move behaves.
|desc=Ikuro jumps into the air with a blade extended in an uppercutting attack, before spinning and using '''Saber Off''' to launch it as a spinning projectile downward. The attack button inputted determines how the move behaves.
*'''Light''' ({{ASBInput|L}}): Baoh rises a small amount. It has no invincibility, no hard knockdown on the second hit, and does not throw the blade as a projectile.
*'''Light''' ({{ASBInput|L}}): Baoh rises a small amount. It has no invincibility, no hard knockdown on the second hit, and does not throw the blade as a projectile.
*'''Medium''' ({{ASBInput|M}}): Baoh rises slightly higher. It is an invulnerable anti-air, and the projectile thrown will curve and move forwards, enabling it to act as a second projectile along with "'''Baoh Shooting Bees Stinger Phenomenon!'''". The projectile can also hit downed opponents.
*'''Medium''' ({{ASBInput|M}}): Baoh rises slightly higher. It is an invulnerable anti-air, and the projectile thrown will curve and move forwards, enabling it to act as a second projectile along with '''"Baoh Shooting Bees Stinger Phenomenon!"'''. The projectile can also hit downed opponents.
*'''Heavy''' ({{ASBInput|H}}): Baoh rises the highest. It is the version with the most invincibility and recovery. The saber this version throws is hurled downwards at a 30 degree angle, able to hit downed opponents easier.
*'''Heavy''' ({{ASBInput|H}}): Baoh rises the highest. It is the version with the most invincibility and recovery. The saber this version throws is hurled downwards at a 30 degree angle, able to hit downed opponents easier.
This move functions as an reversal and anti-air.
This move functions as an reversal and anti-air.
|type=Middle
|type=High
|damage={{ASBInput|L}} 30 × 2 {{S|60}} / {{ASBInput|M}} 40 + 35 {{S|75}} / {{ASBInput|H}} 20 + 60 + 35 {{S|15}}
|damage={{ASBInput|L}} 30 × 2 {{S|60}} / {{ASBInput|M}} 40 + 35 {{S|75}} / {{ASBInput|H}} 20 + 60 + 35 {{S|15}}
|startup=
|startup=
|ref=<gallery>SaberOff.JPG</gallery>
|ref=<gallery>SaberOff.JPG</gallery>
}}
}}
{{Game Move|name={{Nihongo|'''Baoh Shooting Bees Stinger Phenomenon!'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Baoh Shooting Stinger'''|バオー・シューティングビースス・スティンガー・フェノメノン}}|Color=Baoh
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 236LMH.mp4}}
|media={{GVid|Baoh ASBR 236LMH.mp4}}
|desc=Baoh fires the needle-like hairs from his head as a projectile. This attack also burns the opponent for a brief moment. The heavier versions of the attack will increase the damage and number of projectiles in the attack but at the cost of more startup and recovery. Baoh whipping his hair deals one of the hits, so using it at point-blank does slightly more damage. It is an excellent projectile which can be used for zoning, combo extensions, and even pressure if Baoh performs a Flash Cancel and runs behind it.
|desc=Baoh fires the needle-like hairs from his head as a projectile with Baoh Shooting-Bees Stinger Phenomenon. This attack also burns the opponent for a brief moment. The heavier versions of the attack will increase the damage and number of projectiles in the attack but at the cost of more startup and recovery. Baoh whipping his hair deals one of the hits, so using it at point-blank does slightly more damage. It is an excellent projectile which can be used for zoning, combo extensions, and even pressure if Baoh performs a Flash Cancel and runs behind it.
|type=Middle
|type=High
|damage={{ASBInput|L}} 15 + 30 {{S|45}} / {{ASBInput|M}} 15 × 2 + 30 {{S|60}} / {{ASBInput|H}} 15 × 3 + 30 {{S|75}}
|damage={{ASBInput|L}} 15 + 30 {{S|45}} / {{ASBInput|M}} 15 × 2 + 30 {{S|60}} / {{ASBInput|H}} 15 × 3 + 30 {{S|75}}
|startup=
|startup=
Line 180: Line 180:
Baoh_ASBR_Shooting_Bees_Manga_Reference_2.jpeg</gallery>
Baoh_ASBR_Shooting_Bees_Manga_Reference_2.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|'''Baoh Break Dark Thunder Phenomenon!'''}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Baoh Break Dark Thunder Phenomenon'''|バオー・ブレイク・ダーク・サンダー・フェノメノン}}|Color=Baoh
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground}}
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 22L.mp4}} {{GVid|Baoh ASBR 22M.mp4}} {{GVid|Baoh ASBR 22H.mp4}}
|media={{GVid|Baoh ASBR 22L.mp4}} {{GVid|Baoh ASBR 22M.mp4}} {{GVid|Baoh ASBR 22H.mp4}}
|desc=After charging up for a moment, Ikuro discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. The electricity can also remove enemy projectiles. This skill has an extremely long startup even for its fastest version, making it only usable when catching the opponent off-guard with it. The heavier the attack, the further Baoh will move forward and the more hits will be dealt, but the startup time will also significantly increase. It notably does a great amount of guard gauge damage if blocked. There is a pull effect on the initial hit to catch sidestepping opponents.
|desc=After charging up for a moment, Ikuro discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. The electricity can also remove enemy projectiles. This skill has an extremely long startup even for its fastest version, making it only usable when catching the opponent off-guard with it. The heavier the attack, the further Baoh will move forward and the more hits will be dealt, but the startup time will also significantly increase. It notably does a great amount of guard gauge damage if blocked. There is a pull effect on the initial hit to catch sidestepping opponents.
|type=Middle
|type=High
|damage= {{ASBInput|L}} 12 × 3 + 20 {{S|56}} / {{ASBInput|M}} 12 × 4 + 20 {{S|68}} / {{ASBInput|H}} 12 × 5 + 20 {{S|80}}
|damage= {{ASBInput|L}} 12 × 3 + 20 {{S|56}} / {{ASBInput|M}} 12 × 4 + 20 {{S|68}} / {{ASBInput|H}} 12 × 5 + 20 {{S|80}}
|startup=
|startup=
Line 192: Line 192:


{{Game Movelist|Title={{Nihongo|Throw|投げ技}}|Color=Baoh|Collapse=true|
{{Game Movelist|Title={{Nihongo|Throw|投げ技}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|'''Get the hell out of my way!'''|}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Get the hell out of my way!'''|ぼくの邪魔をするなーーっ!!}}|Color=Baoh
|input=2 ATK buttons near opponent or {{ASBInput|T}} (Rear throw with {{ASBInput|4}}) {{Input|on ground}}
|input=2 ATK buttons near opponent or {{ASBInput|T}} (Rear throw with {{ASBInput|4}}) {{Input|on ground}}
|media={{GVid|Baoh ASBR Throw.mp4}}
|media={{GVid|Baoh ASBR Throw.mp4}}
|desc=Ikuro seizes the opponent by the neck and slams them hard into the ground. Like all throws, this is unblockable.
|desc=Ikuro seizes the opponent by the neck and slams them hard into the ground.
|type=Throw
|type=Throw
|damage=130
|damage=130
Line 202: Line 202:


{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=Baoh|Collapse=true|
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|'''Laser Cannon!'''|}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Laser Beam!'''|レーザー砲!}}|Color=Baoh
|input={{ASBInput|236}} + 2 ATK Buttons {{Input|on ground}}
|input={{ASBInput|236}} + 2 ATK Buttons {{Input|on ground}}
|media={{GVid|Baoh ASBR HHA.mp4}}
|media={{GVid|Baoh ASBR HHA.mp4}}
|desc=Ikuro wires a large laser cannon to himself as his feet leave the ground, before firing a narrow red beam that travels across the screen instantly. The HHA mirrors the way Ikuro defeated the psychic warrior [[Walken]]. This HHA can be used as a powerful anti-air and for catching people off-guard from anywhere across the screen. It can also be used in combos for quick and easy damage.
|desc=Ikuro wires a large laser cannon to himself as his feet leave the ground, before firing a narrow red beam that travels across the screen instantly, mirroring the way Ikuro defeated the psychic warrior [[Walken]]. This HHA can be used as a powerful anti-air and for catching people off-guard from anywhere across the screen. It can also be used in combos for quick and easy damage.
|ref=<gallery>LaserBeam.JPG</gallery>
|ref=<gallery>LaserBeam.JPG</gallery>
|type=High
|type=High
|damage=168
|damage=168
|dialogue={{Nihongo|Barubarubarubarubaru!|バルバルバルバルバルバル!}}
}}
}}
{{Game Move|name={{Nihongo|'''Time to cover up that stench!'''||}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Time to cover up that stench!'''|こいつの「におい」を止めてやるッ!}}|Color=Baoh
|input={{ASBInput|236}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}}
|input={{ASBInput|236}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}}
|media={{GVid|Baoh ASBR GHA.mp4}}
|media={{GVid|Baoh ASBR GHA.mp4}}
|desc=Ikuro roars as he charges at the opponent. If he makes contact, Ikuro will pick them up by the face and use '''Meltedin Palm Phenomenon''', before repeatedly assaulting them with a relentless extended '''Reskinharden Saber Phenomenon''' combo attack. Ikuro then grabs the opponent by the neck and throws them overhead, slamming them into the ground hard enough for them to bounce. Finally, he unleashes a super-charged '''Break Dark Thunder Phenomenon''' from his hands to electrocute them.<br>During the GHA, the narrator describes how Baoh identifies his opponent's scent as that of an enemy and that he must be rid of it. During the narrator's final announcement of "''Break Dark Thunder Phenomenon!''", an echo effect is implemented as well for dramatic effect. This GHA can easily hit from a combo due to its quick forward movement and large hitbox. However, it is a weak wakeup option, as it's easily blockable and jumpable.
|desc=Ikuro roars as he charges at the opponent. If he makes contact, Ikuro will pick them up by the face and use Meltedin Palm Phenomenon before repeatedly assaulting them with a relentless extended Reskiniharden Saber Phenomenon combo attack. Ikuro then grabs the opponent by the neck and throws them overhead, slamming them into the ground hard enough for them to bounce. Finally, he unleashes a super-charged Baoh Break Dark Thunder Phenomenon from his hands to electrocute them. This GHA can easily hit from a combo due to its quick forward movement and large hitbox. However, it is a weak wake-up option, as it's easily blockable and jumpable.
|type=High
|type=High
|damage=372 / 446 / 558 {{S|depending on HH gauge}}
|damage=372 / 446 / 558 {{S|depending on HH gauge}}
|dialogue={{Nihongo|Rrrrrngh... Barubarubarubarubaru! Your scent betrays you, you fiend! The scent of pure evil! Barubarubarubaru! Baru! Time to cover up that stench once and for all! Barubarubarubaru! Baru! Baoh Break Dark Thunder Phenomenon! ...Thought Baoh.|ウオオオオム バルバルバルバルバルバルバルル! 敵の{{Ruby|におい|・・・}}だ! 悪いのはこの「生き物」だッ! バルバルバルバル! バル! {{Ruby|こいつの|・・・・}}「{{Ruby|におい|・・・}}」{{Ruby|を止めてやる|・・・・・・}}ッ! バルバルバルバル! バル! バオー・ブレイク・ダーク・サンダー・フェノメノン!! バオーは思った}}
}}
}}
}}
}}


{{Game Movelist|Title={{Nihongo|Assist System|アシストシステム}}|Color=Baoh|Collapse=true|
{{Game Movelist|Title={{Nihongo|Assist System|アシストシステム}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|'''Assault Assist'''|アサルトアシスト|Asaruto Ashisuto}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Assault Assist'''|アサルトアシスト}}|Color=Baoh
|input={{Input|on ground}}
|input={{Input|on ground}}
|desc=A two-stock assist. Baoh lands in and after charging up for a moment, flies forward and discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. He then poses before jumping back off-screen.
|desc=A two-stock assist. Baoh lands in and after charging up for a moment, flies forward and discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. He then poses before jumping back off-screen. His attack is affected by '''"This is Baoh!"''', which grants him Super Armor as he attacks, making it difficult to stop.
|type=High
|type=High
|damage=80
|damage=80
}}
}}
{{Game Move|name={{Nihongo|'''Reversal Assist'''|リバーサルアシスト|Ribāsaru Ashisuto}}|Color=Baoh
{{Game Move|name={{Nihongo|'''Reversal Assist'''|リバーサルアシスト}}|Color=Baoh
|input={{Input|on ground}}
|input={{Input|on ground}}
|desc=A one-stock assist. Baoh flips in, delivering powerful diving kick and knocking the opponent away. He then poses before jumping back off-screen.
|desc=A one-stock assist. Baoh flips in, delivering powerful diving kick and knocking the opponent away. He then poses before jumping back off-screen.
Line 236: Line 238:
{{Expand section}}
{{Expand section}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc.|スタイル/特殊技/その他}}|Color=Baoh|Collapse=true|
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc.|スタイル/特殊技/その他}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|This is Baoh!}}|Color=Baoh
{{Game Move|name='''This is Baoh!'''|Color=Baoh
|input={{ASBInput|S}} (Consumes 0.25 stock of HHG)
|input={{ASBInput|S}} (Consumes 0.25 stock of HHG)
|media={{GVid|Baoh ASBR 5S.mp4}}
|media={{GVid|Baoh ASBR 5S.mp4}}
|desc=The animation speed of this move was tremendously sped up in patch 1.4.1. It can now be activated safely during combat with much less risk of the opponent catching Baoh in its animation. In patch 1.6.0, the invincibility during the active and recovery animation given to specials was removed in order to compensate for this massive speed increase.
|desc=The animation speed of this move was tremendously sped up in patch 1.4.1. It can now be activated safely during combat with much less risk of the opponent catching Baoh in its animation. In patch 1.6.0, the invincibility during the active and recovery animation given to specials was removed in order to compensate for this massive speed increase.
}}
}}
{{Game Move|name='''Astonishing Leap'''|Color=Baoh
}}

{{Game_Movelist|Title={{Nihongo|Skills|コマンド技}}|Color=Baoh|Collapse=true|
{{Game Move|name={{Nihongo|Astonishing Leap}}|Color=Baoh
|input={{ASBInput|7/8/9}} after pressing {{ASBInput|1/2/3}} {{Input|on ground}}
|input={{ASBInput|7/8/9}} after pressing {{ASBInput|1/2/3}} {{Input|on ground}}
|media={{GVid|BaohSJ.mp4}}
|media={{GVid|BaohSJ.mp4}}
Line 250: Line 249:
|ref=<gallery>Baoh_ASBR_Astonishing_Leap_Manga_Reference.jpeg</gallery>
|ref=<gallery>Baoh_ASBR_Astonishing_Leap_Manga_Reference.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|Baoh Shooting Bees Stinger Phenomenon!}}|Color=Baoh
|input={{ASBInput|4}} then {{ASBInput|6|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 236LMH.mp4}}
|desc=The input for this move has been changed. It used to be able to be charged using 46X, with the strength of the attack depending on the duration of the 4. Now, the Light, Medium, and Heavy versions have been given their own separate inputs.
|type=Middle
|damage={{ASBInput|L}} 15 + 30 (45) / {{ASBInput|M}} 15*2 + 30 (60) / {{ASBInput|H}} 15*3 + 30 (75)
|startup=
|ref=<gallery>Baoh_ASBR_Shooting_Bees_Manga_Reference.jpeg
Baoh_ASBR_Shooting_Bees_Manga_Reference_2.jpeg</gallery>
}}
}}

{{Game Move|name={{Nihongo|'''Baoh Meltedin Palm Phenomenon!'''}}|Color=Baoh
{{Game_Movelist|Title={{Nihongo|Skills|コマンド技}}|Color=Baoh|Collapse=true|
{{Game Move|name='''Baoh Melting Acid'''|Color=Baoh
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 421L.mp4}} {{GVid|Baoh ASBR 421M.mp4}} {{GVid|Baoh ASBR 421H.mp4}}
|media={{GVid|Baoh ASBR 421L.mp4}} {{GVid|Baoh ASBR 421M.mp4}} {{GVid|Baoh ASBR 421H.mp4}}
Line 269: Line 261:
|ref=<gallery>Baoh_ASBR_Meltedinhand_Manga_Reference.jpeg</gallery>
|ref=<gallery>Baoh_ASBR_Meltedinhand_Manga_Reference.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|Saber Off!}}|Color=Baoh
{{Game Move|name='''Baoh Hardened Saber'''|Color=Baoh
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 623H.mp4}}
|desc=The direction of the Heavy saber projectile has been altered. It used to be thrown directly forwards of Baoh, acting as an anti-air projectile. Now, it is thrown downwards, making it more viable as an offensive option and giving it the ability to hit downed opponents.
|type=Middle
|damage={{ASBInput|H}} 20 + 60 + 35 (115)
|startup=
|ref=<gallery>SaberOff.JPG</gallery>
}}
{{Game Move|name={{Nihongo|Baoh Reskiniharden Saber Phenomenon!}}|Color=Baoh
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 214L.mp4}} {{GVid|Baoh ASBR 214H.mp4}}
|media={{GVid|Baoh ASBR 214L.mp4}} {{GVid|Baoh ASBR 214H.mp4}}
Line 288: Line 271:
Baoh_ASBR_Heavy_Saber_Manga_Reference.jpeg</gallery>
Baoh_ASBR_Heavy_Saber_Manga_Reference.jpeg</gallery>
}}
}}
{{Game Move|name={{Nihongo|Baoh Break Dark Thunder Phenomenon!}}|Color=Baoh
{{Game Move|name='''Saber Off!'''|Color=Baoh
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 623H.mp4}}
|desc=The direction of the Heavy saber projectile has been altered. It used to be thrown directly forwards of Baoh, acting as an anti-air projectile. Now, it is thrown downwards, making it more viable as an offensive option and giving it the ability to hit downed opponents.
|type=Middle
|damage={{ASBInput|H}} 20 + 60 + 35 (115)
|startup=
|ref=<gallery>SaberOff.JPG</gallery>
}}
{{Game Move|name='''Baoh Shooting Stinger'''|Color=Baoh
|input={{ASBInput|4}} then {{ASBInput|6|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 236LMH.mp4}}
|desc=The input for this move has been changed. It used to be able to be charged using 46X, with the strength of the attack depending on the duration of the 4. Now, the Light, Medium, and Heavy versions have been given their own separate inputs.
|type=Middle
|damage={{ASBInput|L}} 15 + 30 (45) / {{ASBInput|M}} 15*2 + 30 (60) / {{ASBInput|H}} 15*3 + 30 (75)
|startup=
|ref=<gallery>Baoh_ASBR_Shooting_Bees_Manga_Reference.jpeg
Baoh_ASBR_Shooting_Bees_Manga_Reference_2.jpeg</gallery>
}}
{{Game Move|name='''Baoh Break Dark Thunder Phenomenon'''|Color=Baoh
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground}}
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground}}
|media={{GVid|Baoh ASBR 22L.mp4}} {{GVid|Baoh ASBR 22M.mp4}} {{GVid|Baoh ASBR 22H.mp4}}
|media={{GVid|Baoh ASBR 22L.mp4}} {{GVid|Baoh ASBR 22M.mp4}} {{GVid|Baoh ASBR 22H.mp4}}
Line 300: Line 302:


====General Changes====
====General Changes====
*Baoh's increased block stun on hit has been removed.<br/>Infamously, in ''All-Star Battle'', blocking attacks as Baoh was extremely punishing as not only was he essentially stunned for a short period of time, but the opponent could keep attacking him while he was blockstunned, trapping Baoh until his guard gauge ran out. Blocking attacks like a jumping Heavy would pretty much guarantee a throw. This is no longer the case.
*Baoh's increased block stun on hit has been removed. Infamously, blocking attacks as Baoh in the original game was extremely punishing, as the opponent could keep attacking him while he was stunned, trapping Baoh until his guard gauge ran out.


==Medal List==
==Medal List==
Line 321: Line 323:
|Type=MCostumeA
|Type=MCostumeA
|Name=Special Costume A
|Name=Special Costume A
|Unlock=[[ASB Mode]] ''[[JoJolion]]'' {{ASBR|Josuke8}} vs Ikuro Boss Battle<br/>{{ASBRIcon|Mission}} Win with a Dramatic Finish
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[JoJolion]]'' {{ASBR|Josuke8}} vs. Ikuro Boss Battle<br/>{{ASBRIcon|Mission}} Win with a Dramatic Finish
|Origin= Inside Illustration of [[Baoh Volume 2]]
|Origin= Inside Illustration of [[Baoh Volume 2]]
|G1=Baoh Volume 2 Illustration.jpg
|G1=Baoh Volume 2 Illustration.jpg
Line 481: Line 483:


===Dialogue===
===Dialogue===
Ikuro's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for {{ASBRIcon|Coins}} 450 G each. The remaining lines of both types can be purchased as a single set for {{ASBRIcon|Coins}} 300 G. Ikuro's Tag Lines can be purchased as a set for {{ASBRIcon|Coins}} 140 G.
{{Tabber
{{Tabber
|Taunt Lines|
|Taunt Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Taunt Lines|bg=Baoh|bg2=Baoh2
{{Quotes|Title={{ASBRIcon|MSpeech}} Taunt Lines|bg=Baoh|bg2=Baoh2
|{{Q|Barubarubarubarubaru!|Baoh}}
|{{Q|{{Nihongo|Barubarubarubarubaru!|バルバルバルバルバルバル!}}}}
|{{Q|{{Nihongo|Baoh's senses have detected a new scent... One he couldn't detest more!|「バオー」の触覚に{{Ruby|にお|・・}}ってきた! 彼の嫌いな『{{Ruby|におい|・・・}}』がッ!}}}}
|{{Q|There is no sense of sight, or hearing, or smell. There is only Baoh!|Narrator}}
|{{Q|{{Nihongo|"I will shut you down... forever!"|『{{Ruby|こいつらのすべてを止めてやる|・・・・・・・・・・・・・・}}ッ!』}}}}
|{{Q|Rrrrrrrnnngh...|Baoh}}
|{{Q|Baoh is beginning to get irritated at the sound of his opponent's voice!|Narrator}}
|{{Q|{{Nihongo|Baoh is beginning to get irritated at the sound of his opponent's voice!|「バオー」は相手の発する声にも嫌悪を感じたッ!}}}}
|{{Q|{{Nihongo|"No! This is not the scent I seek!"|『ちがうッ! この「におい」ではないッ!』}}}}
|{{Q|Baoh's senses have detected a new scent... One he couldn't detest more!|Narrator}}
|{{Q|{{Nihongo|Rrrrrrrnnngh...|ウォォォォォォーム}}}}
|{{Q|Baoh's senses have discovered a new scent!|Narrator}}
|{{Q|Ikuro's latent consciousness and Baoh's parasite mind are united in their wills!|Narrator}}
|{{Q|{{Nihongo|Ikuro's latent consciousness and Baoh's parasite mind are united in their wills!|育朗の潜在の意識と「寄生虫バオー」の命令が一致したッ!}}}}
|{{Q|{{Nihongo|There is no sense of sight, or hearing, or smell. There is only Baoh!|視覚も聴覚も嗅覚も「バオー」には関係ない!}}}}
|{{Q|"No! This is not the scent I seek!"|Narrator}}
|{{Q|{{Nihongo|Baoh's senses have discovered a new scent!|彼の触覚は今、新たな「{{Ruby|におい|・・・}}」を感じとったのだッ!}}}}
|{{Q|"I will shout you down... forever!"|Narrator}}
|{{Q|"This isn't right!" Thought Baoh. "His scent should be gone by now!"|Narrator}}
|{{Q|{{Nihongo|"This isn't right!" Thought Baoh. "His scent should be gone by now!"|「バオー」は思った。『おかしい!』 『こいつの「{{Ruby|におい|・・・}}」がまだ消えないッ!』}}}}
|{{Q|Still! Still, your wicked scent pervades this place!|Narrator}}
|{{Q|{{Nihongo|Still! Still, your wicked scent pervades this place!|邪悪な「{{Ruby|におい|・・・}}」がまだ消えないッ!}}}}
}}
}}
|Victory Lines|
|Victory Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Victory Lines|bg=Baoh|bg2=Baoh2
{{Quotes|Title={{ASBRIcon|MSpeech}} Victory Lines|bg=Baoh|bg2=Baoh2
|{{Q|This is... Baoh!|Narrator}}
|{{Q|{{Nihongo|This is... Baoh!|これがッ! これがッ! これが『バオー』だッ!}}}}
|{{Q|{{Nihongo|The war has only begun... Now, I'm gunning for you!|『宣戦布告だ! 行くぞ! おまえたちの所にッ!』}}}}
|{{Q|There's some kind of weird power within my body... and now I have to fight with it.|Ikuro}}
|{{Q|{{Nihongo|I thought I housed a monster within me... but now, I know how to harness it!|ぼくの体に宿る得体の知れない「力」。化け物の「力」。 邪悪な「力」。今まではそうだった…… しかし、この「力」を{{Ruby|逆手|さかて}}にとろうッ!}}}}
|{{Q|If... if I can find a way to control this power of mine...|Ikuro}}
|{{Q|"I think I can do this... I have to survive!"|Ikuro}}
|{{Q|{{Nihongo|"I think I can do this... I have to survive!"|『{{Ruby|やれるかもしれない|・・・・・・・・・}}ッ! {{Ruby|やらなければならない|・・・・・・・・・・}}ッ!』}}}}
|{{Q|{{Nihongo|"Come on out, you monster! Show yourself! Or are you nothing but a murderer?!"|『化物の「力」よ、出現してみろッ! 出てみろッ!』 『おまえは人を殺すだけかッ! 現れろッ! 出てこいッ!』 『出てみろッ!』『 怪物めッ!』}}}}
|{{Q|The war has only begun... Now, I'm gunning for you!|Ikuro}}
|{{Q|{{Nihongo|If... if I can find a way to control this power of mine...|ああ…! この「力」を 自分の意志でコントロールできるなら…………………!}}}}
|{{Q|"Hey! Whoever you are inside my body! I'm in danger here! Aren't you gonna rescue me?!|Ikuro}}
|{{Q|I can't afford to die! I have to survive this!|Narrator}}
|{{Q|{{Nihongo|I can't afford to die! I have to survive this!|『死ぬわけにはいかない! 生き残らねばならない!』}}}}
|{{Q|{{Nihongo|There's some kind of weird power within my body... and now I have to fight with it.|ぼくの体にはなにか得体の知れない 大きな力が宿っているらしい… ならば、この力で…闘おう……}}}}
|{{Q|"Come on out, you monster! Show yourself! Or are you nothing but a murderer?!"|Ikuro}}
|{{Q|{{Nihongo|"Hey! Whoever you are inside my body! I'm in danger here! Aren't you gonna rescue me?!"|『さあ! ぼくの中の「力」よ! 危険がせまっているぞッ!  助けようとしないのかッ!』}}}}
|{{Q|I thought I housed a monster within me... but now, I know how to harness it!|Ikuro}}
|{{Q|I have grasped the power within myself... Could this be my unknown strength?|Ikuro}}
|{{Q|{{Nihongo|I have grasped the power within myself... Could this be my unknown strength?|ぼく自身の意識の中で能力を発揮したぞ…… こ…これがぼくの得体の知れない「力」なのか……}}}}
|{{Q|I want to disappear! I don't want to see anyone, and I don't want to be seen!|Ikuro}}
|{{Q|{{Nihongo|I want to disappear! I don't want to see anyone, and I don't want to be seen!|姿を消そう! 誰にも会わず、誰にも見られず……………}}}}
|{{Q|Get the hell out of my way!|Ikuro}}
|{{Q|{{Nihongo|Get the hell out of my way!|ぼくの邪魔をするなーーっ!!}}}}
|{{Q|"I'm not giving up hope! I am the strongest life form to ever exist!"|Narrator}}
|{{Q|{{Nihongo|"I'm not giving up hope! I am the strongest life form to ever exist!"|『望みは捨てない! 自分は最強の生命力を持った生物なのだ!』}}}}
}}
}}
|Tag Lines|
|Tag Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Tag Lines|bg=Baoh|bg2=Baoh2
{{Quotes|Title={{ASBRIcon|MSpeech}} Tag Lines|bg=Baoh|bg2=Baoh2
|{{Q|Barubarubarubarubaru!}}
|{{Q|{{Nihongo|Barubarubarubarubaru!|バルバルバルバルバルバル!}}}}
|{{Q|Rrrrrrrnnngh...}}
|{{Q|{{Nihongo|Rrrrrrrnnngh...|ウォォォォォォーム}}}}
|{{Q|Barubaru...}}
|{{Q|{{Nihongo|Barubaru...|バルルバルル}}}}
|{{Q|Baohhhh!}}
|{{Q|{{Nihongo|Baohhhh!|バオオオオオォー!!}}}}
|{{Q|The slightest contact will seal your doom! This is Baoh!}}
|{{Q|{{Nihongo|The slightest contact will seal your doom! This is Baoh!|そいつに触れることは死を意味する! これが! バオーだッ!!}}}}
|{{Q|If Baoh could cry, he'd definitely be crying right now!}}
|{{Q|{{Nihongo|If Baoh could cry, he'd definitely be crying right now!|「バオー」が泣けるとしたなら、彼は今まちがいなく泣いていた!}}}}
|{{Q|Baoh Armed Phenomenon!}}
|{{Q|{{Nihongo|Baoh Armed Phenomenon!|『バオー{{Ruby|武 装 現 象|アームド・フェノメノン}}』!}}}}
|{{Q|{{Nihongo|Your scent betrays you, you fiend! The scent of pure evil!|敵のにおいだッ! 悪いのはこの「生き物」だッ!}}}}
|{{Q|{{Nihongo|Baoh Melting Acid Phenomenon|『バオー・メルテッディン・パルム・フェノメノン』}}}}
|{{Q|{{Nihongo|There is no sense of sight, or hearing, or smell. There is only Baoh!|視覚も聴覚も嗅覚も「バオー」には関係ない!}}}}
|{{Q|{{Nihongo|Baoh Break Dark Thunder Phenomenon!|バオー・ブレイク・ダーク・サンダー・フェノメノン!}}}}
|{{Q|{{Nihongo|Ikuro's latent consciousness and Baoh's parasite mind are united in their wills!|育朗の潜在の意識と「寄生虫バオー」の命令が一致したッ!}}}}
|{{Q|{{Nihongo|Baoh Hardened Saber|バオー・リスキニハーデン・セイバー・フェノメノン}}}}
|{{Q|{{Nihongo|Still! Still, your wicked scent pervades this place!|邪悪な「{{Ruby|におい|・・・}}」がまだ消えないッ!}}}}
|{{Q|{{Nihongo|I can't afford to die! I have to survive this!|『死ぬわけにはいかない! 生き残らねばならない!』}}}}
}}
|Misc.|
{{Quotes|Title=Misc.|bg=Baoh|bg2=Baoh2
|{{Q|{{Nihongo|I have to unleash the phenomenon in me!|「バオー」の{{Ruby|武 装 現 象|アームド・フェノメノン}}はまだとけないッ!}}|Round Win 1}}
|{{Q|{{Nihongo|Rrrrrrrngh...|ウオオオム}}|Round Win 2}}
}}
}}
}}
}}


==Special Interactions==
==Special Interactions==
*When hit by {{ASBR|Giorno}}'s Heart Heat Attack, Ikuro's expression mirrors his when driving a motorcycle in the rain after escaping [[Dress Organization]].<ref>{{Ch|Baoh Chapter 2}}</ref>
{{Expand section}}
*When hit by {{ASBR|Pucci}}'s '''"It's an illusion."''' skill, Ikuro poses as he does when approaching [[Sumire]]'s containment room after his first battle with [[Walken]].<ref>{{Ch|Baoh Chapter 9}}</ref>


===Dialogue===
===Dialogue===
Outside of {{ASBR|All-Star Battle Mode}}, Ikuro has unique interaction dialogue for both his match entrances and victories when facing certain characters.
Outside of {{ASBR|All-Star Battle Mode}}, Ikuro has unique interaction dialogue for both his match entrances and victories when facing himself in a mirror match.
{{Tabber
{{Tabber
|Entrance|
|Entrance|
{{Quotes|Title=Match Entrance|bg=Baoh|bg2=Baoh2
{{Quotes|Title=Match Entrance|bg=Baoh|bg2=Baoh2
|{{Q|This is Baoh! Even the slightest contact will seal your doom!|Default dialogue}}
|{{Q|{{Nihongo|This is Baoh! Even the slightest contact will seal your doom!|{{Ruby|そいつに触れることは死を意味する|・・・・・・・・・・・・・・・・}}! これが! バオーだッ!!}}|Default dialogue}}
|{{Q|Dress! They've sent someone to kill me!|Ikuro (Player 1)}}{{Q|You... You're a Dress assassin!|Ikuro (Player 2)}}
|{{Q|{{Nihongo|Dress! They've sent someone to kill me!|「ドレス」がぼくを殺しに追ってきた!}}|{{ASBR|Ikuro}} (Player 1)}}
{{Q|{{Nihongo|You... You're a Dress assassin!|「ド……ドレス」の殺し屋だッ!}}|{{ASBR|Ikuro}} (Player 2)}}
}}
}}
|Victory|
|Victory|
{{Quotes|Title=Victory|bg=Baoh|bg2=Baoh2
{{Quotes|Title=Victory|bg=Baoh|bg2=Baoh2
|{{Q|I can use this power to fight... to take on Dress.|Ikuro (Player 1)}}{{Q|Baaaaoooohhhhh!|Ikuro (Player 2)}}
|{{Q|{{Nihongo|I can use this power to fight... to take on Dress.|この力で…闘おう……「ドレス」と……………}}|{{ASBR|Ikuro}} (Player 1)}}
{{Q|{{Nihongo|Baaaaoooohhhhh!|バァァァオオォォォォォォーッ!!}}|{{ASBR|Ikuro}} (Player 2)}}
}}
|Enemy Taunts|
{{Quotes|Title=Enemy Taunts|bg=Baoh|bg2=Baoh2
|{{Q|{{Nihongo|Barubarubarubarubaru! Baoh shuddered in horror...|バルバルバルバルバルバル! バオーは戦慄した…}}|{{ASBR|Ikuro}}|reacting to {{ASBR|Joseph}}'s prediction}}
|{{Q|{{Nihongo|Baoh has detected the scent of his foe's hairstyle... And he doesn't like it one bit!|バオーは相手の髪の毛の発する{{Ruby|におい|・・・}}を触覚で感じ… その{{Ruby|におい|・・・}}が大嫌いだった}}|{{ASBR|}}|insulting {{ASBR|Josuke}}'s hair}}
}}
}}
}}
}}


==All-Star Battle Mode==
==All-Star Battle Mode==
All missions in {{ASBR|All-Star Battle Mode}} starring Ikuro as either the Player or Enemy, in order of appearance.
All missions in {{ASBR|All-Star Battle Mode}} featuring Ikuro as a combatant, in order of appearance.


===''JoJolion''===
===''[[JoJolion]]''===
{{GameStage|ASBR|8-8|header=true}}
{{CC2Stage|Part=JJL|NoName=true|Category=Boss|CategoryColor=#FFA03B|Rating=4|Stage=Wall Eyes
|P1={{ASBR|Josuke Higashikata (JoJolion)}}|P1Image=Josuke8AvASBR.png
|E1={{ASBR|Ikuro Hashizawa}}|E1Part=Baoh|E1Image=IkuroAvASBR.png
|Clear={{ASBRIcon|Coins}} 1500 G
|Unlock=Clear three panels on the same page.
|Conditions=The player's Heart Heat Gauge does not fill while their Stand is active.
|Missions=1. Win without losing a single round: {{ASBRIcon|Coins}} 1000 G<br/>2. Land a counterattack: {{ASBRIcon|Art}} Ikuro Reference Sketch<br/>3. Set off a Stage Hazard: {{ASBRIcon|Music}} Ikuro's Theme<br/>4. Win with a Dramatic Finish: {{ASBRIcon|Costume}} Ikuro Special Outfit A
|EDialogue1='''Ikuro:''' Barubarubarubaru!
|EDialogue2='''Josuke 8:''' What the hell is this?! He transformed right in front of me!
|VDialogue='''Josuke 8:''' Something's different about this guy. It's like he's from another world...
|LDialogue='''Ikuro:''' Rrrrrrrngh...}}


==Gallery==
==Gallery==
===Media===
===Media===
{{Center|{{Vid|OOtLy9HOPks|500|center|desc=Character Trailer}}<br/>
{{Center|{{Vid|OOtLy9HOPks|500|center|desc=Character Trailer}}<br/>
{{Vid|Ro7pddLdXfo|300|center|desc=Voicelines}}
{{Vid|Ro7pddLdXfo|300|center|desc=Voice Lines}}
{{Vid|FMfIkjSy9xw|300|center|desc=[[All-Star Battle|ASB]] & ASBR Comparison}}
{{Vid|FMfIkjSy9xw|300|center|desc=[[All-Star Battle|ASB]] & ASBR Comparison}}
}}
}}


===[[All-Star Battle R OST|Music]]===
===[[All-Star Battle R OST|Music]]===
Ikuro's theme is {{ASBRIcon|Music}} {{Nihongo|Baoh, The Final Weapon|最終兵器バオー|Saishū Heiki Baō}}, and can be unlocked in-game by triggering a Stage Gimmick in {{Section|All-Star Battle Mode}}'s {{ASBR|Josuke8}} vs Ikuro Boss Battle.
Ikuro's theme is {{ASBRIcon|Music}} {{Nihongo|Baoh, The Final Weapon|最終兵器バオー|Saishū Heiki Baō}}, and can be unlocked in-game by triggering a Stage Gimmick in {{Section|All-Star Battle Mode}}'s {{ASBR|Josuke8}} vs. Ikuro Boss Battle.


{{Center|{{Vid|UZ77E_6m2jI|300|center|desc=Ikuro's Theme}}}}
{{Center|{{Vid|UZ77E_6m2jI|300|center|desc=Ikuro's Theme}}}}


Its name is taken from the title of {{Ch|Baoh Chapter 1}}.
Its name is taken from the title of [[Baoh Chapter 1|Chapter 1]] of ''[[Baoh the Visitor]]'', {{Ch2|Baoh Chapter 1}}.


==={{ASBR|JoJo Glossary}}===
==={{ASBR|JoJo Glossary}}===
Line 585: Line 599:
|Name=Stylish Evade Pose 1
|Name=Stylish Evade Pose 1
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin=Cover of [[Baoh Volume 1]]
|G1=
|G1=
}}
}}
Line 593: Line 607:
|Name=Stylish Evade Pose 2
|Name=Stylish Evade Pose 2
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin=Cover of [[Baoh Volume 2]]
|G1=
|G1=
}}
}}
Line 629: Line 643:
|Name=Talking Cut-in
|Name=Talking Cut-in
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin={{Ch|Baoh Chapter 9}}
|G1=
|G1=
}}
}}
Line 818: Line 832:
|Name=Reference Sketch
|Name=Reference Sketch
|Type=Art
|Type=Art
|Unlock=[[ASB Mode]] ''[[JoJolion]]'' {{ASBR|Josuke8}} vs Ikuro Extra Battle<br/>{{ASBRIcon|Mission}} Land a counterattack
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[JoJolion]]'' {{ASBR|Josuke8}} vs. Ikuro Extra Battle<br/>{{ASBRIcon|Mission}} Land a counterattack
|Origin=Cover of [[Baoh Volume 2]] and the Cover of the [[Baoh the Visitor (OVA)|OVA]].
|Origin=Cover of [[Baoh Volume 2]] and the Cover of the [[Baoh the Visitor (OVA)|OVA]].
|G1=BaohJumpComics2.png
|G1=BaohJumpComics2.png
Line 855: Line 869:
|Name=Round Win Pose 2
|Name=Round Win Pose 2
|Unlock=N/A
|Unlock=N/A
|Origin=
|Origin={{Ch|Baoh Chapter 9}}
|G1=
|G1=
}}
}}
Line 863: Line 877:
=={{ASBR|Update History}}==
=={{ASBR|Update History}}==
{{Balance|Color=Baoh
{{Balance|Color=Baoh
|Buffs=11
|Buffs=12
|Nerfs=2
|Nerfs=2
|Changes=5
|Changes=5
Line 878: Line 892:
===1.4.1===
===1.4.1===
*Easy Beat Combo
*Easy Beat Combo
**{{Balance}} Changed the skill that is used in the Easy Beat Combo from the {{ASBInput|H}} variant of "'''Baoh Hardened Saber'''" to the {{ASBInput|L}} variant.
**{{Balance}} Changed the skill that is used in the Easy Beat Combo from the {{ASBInput|H}} variant of '''"Baoh Hardened Saber"''' to the {{ASBInput|L}} variant.
*Jumping Heavy Attack
*Jumping Heavy Attack
**{{Balance|Buff}} Sped up startup.
**{{Balance|Buff}} Sped up startup.
**{{Balance|Buff}} Increased attack duration.
**{{Balance|Buff}} Increased attack duration.
*"'''This is Baoh!'''" style
*'''"This is Baoh!"''' style
**{{Balance|Buff}} Increased action speed.
**{{Balance|Buff}} Increased action speed.
*"'''Astonishing Leap'''" special
*'''"Astonishing Leap"''' special
**{{Balance}} Revised animation.
**{{Balance}} Revised animation.
**{{Balance|Buff}} Adjusted forward and backward jump distance.
**{{Balance|Buff}} Adjusted forward and backward jump distance.
*"'''Baoh Hardened Saber'''" skill
*'''"Baoh Hardened Saber"''' skill
**{{Balance|Buff}} Increased forward motion of {{ASBInput|L}} variant.
**{{Balance|Buff}} Increased forward motion of {{ASBInput|L}} variant.
**{{Balance|Buff}} Changed so that the final hit of the {{ASBInput|H}} variant will not occur if the move is blocked.
**{{Balance|Buff}} Changed so that the final hit of the {{ASBInput|H}} variant will not occur if the move is blocked.
Line 894: Line 908:
===1.5.0===
===1.5.0===
*Easy Beat Combo
*Easy Beat Combo
**{{Balance}} Changed the skill that is used in the Easy Beat Combo from {{ASBInput|L}} variant of "'''Baoh Hardened Saber'''" to the {{ASBInput|H}} variant.
**{{Balance}} Changed the skill that is used in the Easy Beat Combo from {{ASBInput|L}} variant of '''"Baoh Hardened Saber"''' to the {{ASBInput|H}} variant.
**This fixes an unintentional change made in 1.4.0.
**This fixes an unintentional change made in 1.4.0.
*"'''Get the hell out of my way!'''" throw
*'''"Get the hell out of my way!"''' throw
**{{Balance}} Adjusted the hitbox of forward throw to align with the hitbox of back throw.
**{{Balance}} Adjusted the hitbox of forward throw to align with the hitbox of back throw.


===1.6.0===
===1.6.0===
*"'''This is Baoh!'''" style
*'''"This is Baoh!"''' style
**{{Balance|Nerf}} Shortened the Super Armor period for skills so that it disappears on the first active frame of the skill.
**{{Balance|Nerf}} Shortened the Super Armor period for skills so that it disappears on the first active frame of the skill.
*"'''Baoh Melting Acid'''" skill
*'''"Baoh Melting Acid"''' skill
**{{Balance|Nerf}} Increased landing recovery time when guarded.
**{{Balance|Nerf}} Increased landing recovery time when guarded.
*"'''Baoh Break Dark Thunder Phenomenon'''" skill
*'''"Baoh Break Dark Thunder Phenomenon"''' skill
**{{Balance|Buff}} Enlarged hitbox so it can hit opponents who dodge at point blank range.
**{{Balance|Buff}} Enlarged hitbox so it can hit opponents who dodge at point blank range.

===2.0.0===
===2.0.0===
*"'''Baoh Break Dark Thunder Phenomenon'''" skill
*'''"Baoh Break Dark Thunder Phenomenon"''' skill
**{{Balance|Buff}} Made it so the character faces toward the opponent.
**{{Balance|Buff}} Made it so the character faces toward the opponent.
**{{Balance|Buff}} Added a pull effect to the initial hit's hitbox.
**{{Balance|Buff}} Added a pull effect to the initial hit's hitbox.

===2.3.0===
*'''Assault Assist'''
**{{Balance|Buff}} Baoh is now affected by '''"This is Baoh!"''' while attacking, causing him to have Super Armor.

<noinclude>
<noinclude>

==Notes==
{{Notes}}


==References==
==References==

Latest revision as of 21:24, 21 February 2025

Under Construction
This page is currently being worked on.

This is... Baoh![2] (これがッ! これがッ! これが『バオー』だッ!)

Ikuro Hashizawa (橋沢 育朗, Hashizawa Ikurō) was confirmed for All-Star Battle R during the game's Part 4, 6, & 8 Reveal Trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

Koki Uchiyama reprises his role as Ikuro from the original All-Star Battle. With Ikuro being unable to speak in his Baoh form, most of his dialogue consists of narration by Toru Okawa, also returning from the original All-Star Battle. As with a majority of the game's roster, voice lines for Ikuro were either added or re-recorded.

Gameplay

Ikuro has 850 health and uses the Baoh Armed Phenomenon (バオー武装現象(アームド・フェノメノン), Baō Āmudo Fenomenon) Battle Style, which allows him to utilize his invincible body in a variety of attacks and slowly regenerate health over time. Ikuro represents the "Glass Cannon" sub-archetype of combatant, and firmly 'rushdown'. Despite his low health, he also sports the highest dash speed of any character in the game, making it easier for him to close the distance on his opponent or maneuver into favorable positions more frequently. Several projectiles, a super jump, and a forward-moving attack also serve in covering his approach. His skills all execute with great speed, as well as offer methods to repeatedly switch sides and force his foe into guessing what direction to guard in. When combined with his great damage output and Style action that allows him to shrug off incoming attacks, Ikuro is an oppressive offensive fighter. At the same time, his innate health regeneration forces the opponent to continuously engage him during battle so as to not allow him to recover any significant amount of lost health. In this manner, Ikuro also holds the advantage in prolonged rounds.

True to his role, however, Ikuro is fragile and his defense is poor. His Saber Phenomenon, his main combo starters, can easily be punished if he whiffs or gets blocked. Baoh also doesn't have any way to escape pressure other than using his Saber Off reversal, which leaves him extremely vulnerable if it is blocked or whiffed. He can also evade attacks using the Stylish Guard, but using this mechanic is also extremely risky. His "This is Baoh!" Style may activate fast and give him invulnerability to force his way through enemy attacks, but in the face of an aggressive opponent, Baoh won't get the chance to activate it without getting hit in response.

As a whole, Ikuro is a fickle and difficult combatant to wield. He rapidly overwhelms and defeats anyone who is unfamiliar with his powers, but may easily become the one being overwhelmed in turn. Nonetheless, with good execution and strong momentum in his favor, Ikuro can very quickly capture victory before his opponent has a chance to regain control over the battle and retaliate.

Command List

Expand/Collapse All

Normals (通常技)
Style/Specials/Etc. (スタイル/特殊技/その他)
Skills (コマンド技)
Throw (投げ技)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Assist System (アシストシステム)

Moveset Changes from All-Star Battle

This section requires expansion.

Style/Specials/Etc. (スタイル/特殊技/その他)
Skills (コマンド技)

General Changes

  • Baoh's increased block stun on hit has been removed. Infamously, blocking attacks as Baoh in the original game was extremely punishing, as the opponent could keep attacking him while he was stunned, trapping Baoh until his guard gauge ran out.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial ASpecial B
Normal Costume
Unlock Condition

Unlocked by default

Origin

Ikuro's final Baoh the Visitor attire

Special Costume A
Unlock Condition

All-Star Battle Mode: JoJolion Josuke Higashikata (JoJolion) vs. Ikuro Boss Battle
Win with a Dramatic Finish

Origin

Inside Illustration of Baoh Volume 2

Special Costume B
Unlock Condition

Buy from Medal List
8500 G

Origin

Cover of Baoh Volume 2

Tint ATint BTint CTint D
Color Tint A
Unlock Condition

Unlocked by default

Origin

Cover of Baoh Volume 1 and Baoh Volume 2

Color Tint B
Unlock Condition

Unlocked by default

Origin

Baoh the Visitor Spine Illustration

Color Tint C
Unlock Condition

Buy from Medal List
2800 G

Origin

Cover of Baoh Volume 1

Color Tint D
Unlock Condition

Buy from Medal List
2800 G

Origin

Real Action Heroes

Poses

TauntsVictories
Taunt ABCDE
Taunt A
Unlock Condition

Unlocked by default

Origin

Inside Illustration of Baoh Volume 2

Taunt B
Unlock Condition

Unlocked by default

Origin

Cover B of Baoh Chapter 1

Taunt C
Unlock Condition

Buy from Medal List
450 G

Origin

Cover of Baoh Chapter 3

Taunt D
Unlock Condition

Buy from Medal List
450 G

Origin

Inside Illustration of Baoh Volume 1

Taunt E
Unlock Condition

Buy from Medal List
450 G

Origin

Panel from Baoh Chapter 9

Victory ABCDE
Victory A
Unlock Condition

Unlocked by default

Origin

Cover of Baoh Volume 2

Victory B
Unlock Condition

Buy from Medal List
450 G

Origin

Cover of Baoh Volume 1

Victory C
Unlock Condition

Buy from Medal List
450 G

Origin

Tailpiece of Baoh Chapter 4

Victory D
Unlock Condition

Buy from Medal List
450 G

Origin

Tailpiece of Baoh Chapter 5

Victory E
Unlock Condition

Buy from Medal List
450 G

Origin

Panel from Baoh Chapter 2

Dialogue

Ikuro's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Ikuro's Tag Lines can be purchased as a set for 140 G.

Taunt LinesVictory LinesTag LinesMisc.
Taunt Lines
Show AllEnglishJapanese
  • Barubarubarubarubaru! (バルバルバルバルバルバル!)
  • Baoh's senses have detected a new scent... One he couldn't detest more! (「バオー」の触覚ににお(・・)ってきた! 彼の嫌いな『におい(・・・)』がッ!)
  • "I will shut you down... forever!" (こいつらのすべてを止めてやる(・・・・・・・・・・・・・・)ッ!』)
  • Baoh is beginning to get irritated at the sound of his opponent's voice! (「バオー」は相手の発する声にも嫌悪を感じたッ!)
  • "No! This is not the scent I seek!" (『ちがうッ! この「におい」ではないッ!』)
  • Rrrrrrrnnngh... (ウォォォォォォーム)
  • Ikuro's latent consciousness and Baoh's parasite mind are united in their wills! (育朗の潜在の意識と「寄生虫バオー」の命令が一致したッ!)
  • There is no sense of sight, or hearing, or smell. There is only Baoh! (視覚も聴覚も嗅覚も「バオー」には関係ない!)
  • Baoh's senses have discovered a new scent! (彼の触覚は今、新たな「におい(・・・)」を感じとったのだッ!)
  • "This isn't right!" Thought Baoh. "His scent should be gone by now!" (「バオー」は思った。『おかしい!』 『こいつの「におい(・・・)」がまだ消えないッ!』)
  • Still! Still, your wicked scent pervades this place! (邪悪な「におい(・・・)」がまだ消えないッ!)
Victory Lines
Show AllEnglishJapanese
  • This is... Baoh! (これがッ! これがッ! これが『バオー』だッ!)
  • The war has only begun... Now, I'm gunning for you! (『宣戦布告だ! 行くぞ! おまえたちの所にッ!』)
  • I thought I housed a monster within me... but now, I know how to harness it! (ぼくの体に宿る得体の知れない「力」。化け物の「力」。 邪悪な「力」。今まではそうだった…… しかし、この「力」を逆手(さかて)にとろうッ!)
  • "I think I can do this... I have to survive!" (やれるかもしれない(・・・・・・・・・)ッ! やらなければならない(・・・・・・・・・・)ッ!』)
  • "Come on out, you monster! Show yourself! Or are you nothing but a murderer?!" (『化物の「力」よ、出現してみろッ! 出てみろッ!』 『おまえは人を殺すだけかッ! 現れろッ! 出てこいッ!』 『出てみろッ!』『 怪物めッ!』)
  • If... if I can find a way to control this power of mine... (ああ…! この「力」を 自分の意志でコントロールできるなら…………………!)
  • I can't afford to die! I have to survive this! (『死ぬわけにはいかない! 生き残らねばならない!』)
  • There's some kind of weird power within my body... and now I have to fight with it. (ぼくの体にはなにか得体の知れない 大きな力が宿っているらしい… ならば、この力で…闘おう……)
  • "Hey! Whoever you are inside my body! I'm in danger here! Aren't you gonna rescue me?!" (『さあ! ぼくの中の「力」よ! 危険がせまっているぞッ!  助けようとしないのかッ!』)
  • I have grasped the power within myself... Could this be my unknown strength? (ぼく自身の意識の中で能力を発揮したぞ…… こ…これがぼくの得体の知れない「力」なのか……)
  • I want to disappear! I don't want to see anyone, and I don't want to be seen! (姿を消そう! 誰にも会わず、誰にも見られず……………)
  • Get the hell out of my way! (ぼくの邪魔をするなーーっ!!)
  • "I'm not giving up hope! I am the strongest life form to ever exist!" (『望みは捨てない! 自分は最強の生命力を持った生物なのだ!』)
Tag Lines
Show AllEnglishJapanese
  • Barubarubarubarubaru! (バルバルバルバルバルバル!)
  • Rrrrrrrnnngh... (ウォォォォォォーム)
  • Barubaru... (バルルバルル)
  • Baohhhh! (バオオオオオォー!!)
  • The slightest contact will seal your doom! This is Baoh! (そいつに触れることは死を意味する! これが! バオーだッ!!)
  • If Baoh could cry, he'd definitely be crying right now! (「バオー」が泣けるとしたなら、彼は今まちがいなく泣いていた!)
  • Baoh Armed Phenomenon! (『バオー武 装 現 象(アームド・フェノメノン)』!)
  • Your scent betrays you, you fiend! The scent of pure evil! (敵のにおいだッ! 悪いのはこの「生き物」だッ!)
  • Baoh Melting Acid Phenomenon (『バオー・メルテッディン・パルム・フェノメノン』)
  • There is no sense of sight, or hearing, or smell. There is only Baoh! (視覚も聴覚も嗅覚も「バオー」には関係ない!)
  • Baoh Break Dark Thunder Phenomenon! (バオー・ブレイク・ダーク・サンダー・フェノメノン!)
  • Ikuro's latent consciousness and Baoh's parasite mind are united in their wills! (育朗の潜在の意識と「寄生虫バオー」の命令が一致したッ!)
  • Baoh Hardened Saber (バオー・リスキニハーデン・セイバー・フェノメノン)
  • Still! Still, your wicked scent pervades this place! (邪悪な「におい(・・・)」がまだ消えないッ!)
  • I can't afford to die! I have to survive this! (『死ぬわけにはいかない! 生き残らねばならない!』)
Misc.
Show AllEnglishJapanese
  • I have to unleash the phenomenon in me! (「バオー」の武 装 現 象(アームド・フェノメノン)はまだとけないッ!)
    —Round Win 1
  • Rrrrrrrngh... (ウオオオム)
    —Round Win 2

Special Interactions

Dialogue

Outside of All-Star Battle Mode, Ikuro has unique interaction dialogue for both his match entrances and victories when facing himself in a mirror match.

EntranceVictoryEnemy Taunts
Match Entrance
Show AllEnglishJapanese
  • This is Baoh! Even the slightest contact will seal your doom! (そいつに触れることは死を意味する(・・・・・・・・・・・・・・・・)! これが! バオーだッ!!)
    —Default dialogue
  • Dress! They've sent someone to kill me! (「ドレス」がぼくを殺しに追ってきた!)
    —Ikuro Hashizawa (Player 1)
    You... You're a Dress assassin! (「ド……ドレス」の殺し屋だッ!)
    —Ikuro Hashizawa (Player 2)
Victory
Show AllEnglishJapanese
  • I can use this power to fight... to take on Dress. (この力で…闘おう……「ドレス」と……………)
    —Ikuro Hashizawa (Player 1)
    Baaaaoooohhhhh! (バァァァオオォォォォォォーッ!!)
    —Ikuro Hashizawa (Player 2)
Enemy Taunts
Show AllEnglishJapanese
  • Barubarubarubarubaru! Baoh shuddered in horror... (バルバルバルバルバルバル! バオーは戦慄した…)
    —Ikuro Hashizawa, reacting to Joseph Joestar's prediction
  • Baoh has detected the scent of his foe's hairstyle... And he doesn't like it one bit! (バオーは相手の髪の毛の発するにおい(・・・)を触覚で感じ… そのにおい(・・・)が大嫌いだった)

All-Star Battle Mode

All missions in All-Star Battle Mode featuring Ikuro as a combatant, in order of appearance.

JoJolion

Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
Stage: Wall Eyes

Gallery

Media


Music

Ikuro's theme is Baoh, The Final Weapon (最終兵器バオー, Saishū Heiki Baō), and can be unlocked in-game by triggering a Stage Gimmick in All-Star Battle Mode's Josuke Higashikata (JoJolion) vs. Ikuro Boss Battle.

Its name is taken from the title of Chapter 1 of Baoh the Visitor, Baoh, the Ultimate Weapon.

JoJo Glossary

Unlock Condition: Win in the Josuke Higashikata vs. Ikuro Hashizawa All-Star Battle Mode Boss Battle
TranslatedLocalized
The main protagonist of Baoh the Visitor, who appears as a guest character in this game. He has a serious and quiet personality. After his family is involved in a car accident, he is kidnapped by the Dress Organization, who implanted the Baoh Parasite within him. He later escapes with the help of Sumire, a girl with paranormal abilities.
The main character of Baoh: The Visitor. After a car accident, he was kidnapped by Doress, who implanted the Baoh Parasite within him. He later escaped with the help of Sumire, a girl with paranormal abilities.
『バオー来訪者』の主人公。本作ではゲストキャラとして登場。真面目で物静かな性格。家族とともにドライブ旅行中に交通事故にあった際に研究機関ドレスに拉致され、実験として寄生虫バオーを寄生させられる。その後、超能力少女スミレと出会い、ともにドレスを脱走した。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
Origin

Cover of Baoh Volume 1

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Stylish Evade Pose 2
Origin

Cover of Baoh Volume 2

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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedBaoh Armed Phenomenon
Talking Cut-in
Origin

Baoh the Visitor Chapter 9: Demon Walken

Taunted Cut-in
Baoh Armed Phenomenon Cut-in
Reference SketchReference Sketch 2Match EntranceRound Win 1Round Win 2
Reference Sketch
Unlock Condition

All-Star Battle Mode: JoJolion Josuke Higashikata (JoJolion) vs. Ikuro Extra Battle
Land a counterattack

Origin

Cover of Baoh Volume 2 and the Cover of the OVA.

Ikuro Hashizawa Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500 G

Origin

This section requires expansion.

Round Win Pose 1
Round Win Pose 2
Origin

Baoh the Visitor Chapter 9: Demon Walken

Update History

Balance Changes Comparison
Buffs
Nerfs
Neutral
12
2
5

1.3.0

  • Crouching Medium Attack
    • Increased size of hitbox.

1.4.0

  • Throw Escape
    • Adjusted to standardize character advantages and disadvantages when being throw escaped.

1.4.1

  • Easy Beat Combo
    • Changed the skill that is used in the Easy Beat Combo from the variant of "Baoh Hardened Saber" to the variant.
  • Jumping Heavy Attack
    • Sped up startup.
    • Increased attack duration.
  • "This is Baoh!" style
    • Increased action speed.
  • "Astonishing Leap" special
    • Revised animation.
    • Adjusted forward and backward jump distance.
  • "Baoh Hardened Saber" skill
    • Increased forward motion of variant.
    • Changed so that the final hit of the variant will not occur if the move is blocked.
    • Increased the forward move distance of the final hit of the variant.

1.5.0

  • Easy Beat Combo
    • Changed the skill that is used in the Easy Beat Combo from variant of "Baoh Hardened Saber" to the variant.
    • This fixes an unintentional change made in 1.4.0.
  • "Get the hell out of my way!" throw
    • Adjusted the hitbox of forward throw to align with the hitbox of back throw.

1.6.0

  • "This is Baoh!" style
    • Shortened the Super Armor period for skills so that it disappears on the first active frame of the skill.
  • "Baoh Melting Acid" skill
    • Increased landing recovery time when guarded.
  • "Baoh Break Dark Thunder Phenomenon" skill
    • Enlarged hitbox so it can hit opponents who dodge at point blank range.

2.0.0

  • "Baoh Break Dark Thunder Phenomenon" skill
    • Made it so the character faces toward the opponent.
    • Added a pull effect to the initial hit's hitbox.

2.3.0

  • Assault Assist
    • Baoh is now affected by "This is Baoh!" while attacking, causing him to have Super Armor.


Notes

  1. These include Baoh Parasite, Gomamitsu Dango, Soft & Wet, Dress, Ikuro Hashizawa, Joshu Higashikata, Josuke Higashikata (JoJolion), and Yasuho Hirose.

References

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