All-Star Battle R ★ Giorno Giovanna
Giorno Giovanna (ジョルノ・ジョバァーナ, Joruno Jobāna) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
In the English version of All-Star Battle R, the name of Giorno's Stand, Gold Experience, is localized as "Golden Wind", the same name used in the original All-Star Battle. Consequently, like in All-Star Battle, Gold Experience Requiem's name is localized as "Golden Wind Requiem".
Kensho Ono reprises his role from the Golden Wind anime, replacing Daisuke Namikawa as Giorno and Misa Watanabe as Gold Experience Requiem. As with the majority of the game's roster, voice lines for Giorno were either added or re-recorded.
Gameplay
Giorno has 950 health and uses the Stand (スタンド, Sutando) Battle Style, which allows him to freely summon and withdraw his Stand Gold Experience, dynamically changing his moveset in the process.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 12
Attack type: High
Damage: 20
Attack type: High
Damage: 33
Attack type: Low
Damage: 11
Attack type: Low
Damage: 19
Attack type: Low
Damage: 31
Attack type: Middle
Damage: 15
Attack type: Middle
Damage: 23
Attack type: Middle
Damage: 37
Attack type: Low
Damage: 12 × 3 (36)
- Light (): Giorno creates a flying fish that suddenly flies forward. (Flash Cancel comboable)
- Medium (): Giorno creates a snake that slithers slowly across the ground, crumpling the opponent if they touch it. (Comboable)
- Heavy (): Giorno creates a piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This attack can function as an anti-air. (Comboable)
Attack type: High / Low / High (upwards arc) or Middle (downwards arc)
Damage: 35 / 32 / 40
Attack type: Middle
Damage: 62 (normal) or 86 (extended) / 76 (normal) or 108 (extended) / 90 (normal) or 122 (extended)
Attack type: Counter
Damage: 96 / 120 / 144
While the health regained is considerable, this ability takes time to perform and can be interrupted. Upon success, the health begins as slowly-regenerating white damage that disappears if Giorno is struck, meaning he must avoid damage for a time in order to properly recoup lost health.
Attack type: Throw
Damage: 120
This HHA provokes a different reaction depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series.
Attack type: High
Damage: 170
This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode, giving Giorno access to new abilities.
This mode will slowly drain the Heart Heat Gauge until it is empty, at which point Gold Experience will return to normal. Gold Experience will also return to normal if the round ends. While in Requiem, Giorno will always automatically be in Resolve Mode, regardless of his current health.
Attack type: High
Damage: 13
Attack type: High
Damage: 21
Attack type: High
Damage: 12 + 22 (34)
Attack type: Low
Damage: 12
Attack type: Low
Damage: 20
Attack type: Low
Damage: 32
Attack type: Middle
Damage: 16
Attack type: Middle
Damage: 24
Attack type: Middle
Damage: 38
Attack type: Low
Damage: 13
Attack type: High
Damage: 63 / 81 / 99
Attack type: High
Damage: 73 / 83 / 83 (101 with "Useleeeeesssss!"'s damage)
Attack type: High
Damage: 18 (101 with "WRYYYYYYYYYYY!"'s damage)
During this skill, Giorno is completely invulnerable and protected from all incoming attacks. However, the activation costs two stocks of the Heart Heat Gauge to use, and Giorno will suffer an extra small amount of damage, half of which is silver and thus able to be regenerated. As a combo-breaking skill, the attack also cannot be Flash Cancelled.
Attack type: High
Damage: 65
Attack type: Throw
Damage: 120
This HHA provokes a different reaction depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series.
Attack type: High
Damage: 170
This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode.
This mode will slowly drain the Heart Heat Gauge until it is empty, at which point Gold Experience will return to normal. Gold Experience will also return to normal if the round ends. While in Requiem, Giorno will always automatically be in Resolve Mode, regardless of his current health.
Attack type: High
Damage: 15
Attack type: High
Damage: 29
Attack type: High
Damage: 16 + 27 (44)
Attack type: Low
Damage: 17
Attack type: Low
Damage: 27
Attack type: Low
Damage: 41
Attack type: Middle
Damage: 22
Attack type: Middle
Damage: 33
Attack type: Middle
Damage: 48
If not already dashing, Giorno can also perform a short forward airdash if this is inputted in the air, though the game does not treat it as being this move.
Ground versions:
- Light (): Launches projectile at an upward angle.
- Medium (): Launches projectile straight out.
- Heavy (): Launches projectile at a downward angle.
Aerial versions:
- Light (): Launches projectile straight forward.
- Medium (): Launches projectile diagonally downward.
- Heavy (): Launches projectile at a steep downward angle, almost below Giorno.
This projectile possesses the highest priority of any projectile in the game, meaning that the scorpion will destroy any opposing projectile it comes into contact with the exception of itself and any of Hol Horse's Emperor bullets enhanced by his "Gun beats sword" Style skill, in which case the two will only cancel out.
Attack type: Unblockable
Damage: 71
This ability doubles as a combo-breaking counterattack that can be activated even if Giorno himself is in the middle of being hit. If used when Giorno is being hit, it will cost 0.25 bars of the Heart Heat Gauge, but will heal Giorno for the damage dealt. It is also capable of nullifying all non-GHA projectiles; In essence, it will defeat almost any incoming attack in the game with the exception of attacks that provide the opposing character invulnerability.
Attack type: High
Attack type: High
Damage: 83 (normal) 92 (extended) / 114 (normal) 138 (extended) / 145 (normal) 184 (extended)
Attack type: High
Damage: 66
Attack type: Throw
Damage: 132
Attack type: High
Damage: 99
Attack type: High
Moveset Changes from All-Star Battle
The variant of the skill now travels significantly farther.
The variant of the skill's projectile travels slower now as a trade off for the significantly faster startup, though the distance covered by the projectile remains the same.
The variant of the skill shoots its projectile at a steeper angle, giving it shorter range. Additionally, when flying upward, the projectile is now a High rather than a Middle.
General Changes
- Giorno's run speed in Stand Mode has been decreased.
- Giorno's jump height in Stand Mode has been increased. The jump is also a bit more floaty, meaning Giorno falls to the ground slower than he did in All-Star Battle.
- The Heart Heat Gauge drains much slower while in Requiem than it did in All-Star Battle.
- While in Requiem, Flash Canceling now costs the normal full bar of Heart Heat Gauge as opposed to only 0.20 of a bar like it did in All-Star Battle.
- While in Requiem, Giorno can now perform a small aerial dash.
Medal List
Costumes & Tints
All-Star Battle Mode: Vento Aureo Giorno vs. Diavolo Boss Battle
Win with the "USELESS" skill
Cover of Volume 63
All-Star Battle Mode: Phantom Blood Jonathan Joestar vs. Giorno Extra Battle
Land the "Sword of Luck and Pluck" skill
All-Star Battle Mode: Vento Aureo Giorno vs. Yukako Yamagishi Extra Battle
Land the "Useless, useless, useless, useless!" skill
Taunts & Victory Poses
Buy from Medal List
450 G
Cover B of Chapter 445: Bucciarati is Coming, Part 3
Buy from Medal List
450 G
Cover of Chapter 589: Gold Experience Requiem, Part 4
Dialogue
- “My resolve will open the way forward! (「覚悟」が道を切り開く!!)”
- “There's one thing I will never allow at any cost: your escape. (あんたを逃がす事はできない。その点に関してはぼくは必死だ…)”
- “Don't resist and I promise that knocking you out is the worst I'll do. (そのままじっとしていれば……… 戦闘不能にはなってもらうが、何もしないと約束しよう)”
- “You are an insult to life itself. (おまえは『命を侮辱した』)”
- “Life... spring forth! (産まれろ……
生命 よ…産まれろ、新しい命よ…)” - “You look like someone who came prepared. (あなた…『覚悟して来てる人』…………ですよね)”
- “I will create life itself! (命を生み出す!)”
- “"Know yourself?" Do you think that's actually possible? (自分を知れ…そんなオイシイ話が………あると思うのか? おまえの様な人間に)”
- “I was doomed to butt heads with you from the start! (やはりヤツは………直接たたかわなくてはダメな相手だったッ!)”
- “You're just talking to try and buy time. (しゃべったのは時間がほしかったからだ)”
- “I'm telling you, it's impossible! Stop struggling! (だから無理ですって! 騒がないでください)”
- “Something... bizarre is going on! (何か……!! 奇妙だ!!)”
- “This isn't normal! What's going on here... What's this atmosphere I feel?! (
普通じゃあない ………!!なんなんだ !?これは !!この雰囲気は !!いったい !!)” - “Something terrible is happening here! (何かただならぬ事がッ! 起こっているんだァーーッ!!)”
- “Hate to sound cold... but you'd better stay away from me. (くどいようだが、ぼくに近づくな)”
- “Only one road left for you to follow! (たったそれ
ひとつだけ だ。おまえの行 くべき道は!)” - “I'll send Gold Experience into your head. Let's see you move after that! (『ゴールド・
E 』をおまえの頭部にブチこむ。 それでも動いていられるかな。必ずやる………!! 逃がさない!)” - “Yeah, well, you took a punch as powerful as the ones you throw yourself. Deal with it! (でもまあ自分で殴ったパワーで殴られたんだから 良しとするって事でさ……こらえてくれ)”
- “We've got a duty to move forward. To take up the will of those who have fallen! (去ってしまった者たちから受け継いだものは、 さらに『先』に進めなくてはならない!!)”
- “Useless, useless, useless, useless, USELESS! (無駄無駄無駄無駄無駄無駄無駄無駄ァーッ!)”
- “YOU SHALL NEVER REACH YOUR DESTINATION... YOU WILL NEVER FIND TRUTH! (オマエは………ドコヘも……
向カウコトハナイ ……… 特ニ…「真実」ニ到達スルコトハ………決シテ!……)” - “Once you were able to do as you wanted, you saw how useless it was... (やりたいようにやったところで、無駄だったようだな。 どっちみち…)”
- “Thanks to you, my Gold Experience has grown stronger! (君のおかげでぼくの『ゴールド・
E 』はとにかく成長できた)” - “True resolve means cutting open a bright path along the darkest of fields! (「覚悟」とは………………犠牲の心ではないッ! 「覚悟」とは!! 暗闇の荒野に!!
進むべき道を切り開く事だ ッ!)” - “Even your defeat brings me no joy. My victory was assured from the start. (こうして今のおまえを見ても『幸せ』なんか全然感じないぜ。 おまえには最初から勝っていたからな……)”
- “I'm going to be a Gang Star! (ぼくは『ギャング・スター』になります!)”
- “A man can learn more from defeat than from success or victory. (人というのは成功や勝利よりも『失敗』から学ぶ事が多い…………)”
- “Once should've been enough. But I have to tell him twice? That idiot! (1度でいい事を、2度言わなけりゃあいけないってのは…… そいつが頭が悪いって事だからです)”
- “Your resolve lights the path ahead... more brightly than the rising sun. (「覚悟」は…この登りゆく朝日よりも明るい輝きで 『道』を照らしている)”
- “You aren't going to kill me any longer. Why? Because we're going to be friends. (
あんたはもう 、ぼくを殺したりはしませんね 。 なぜならあんたは、ぼくの仲間になるからだ。)” - “There's no road ahead for you. (ヤツはもう
どこへも向かうことはない )” - “Holding back on me despite all the damage you took... you must be a good person, I can tell. (手かげんしていた事が君のダメージを見ると逆によくわかる。 君は「いい人だ」)”
- “What is this feeling? It's like something new is springing forth from my Gold Experience! (なにかわからないがこの感覚! ………ぼくの『ゴールド・
E 』! もっと生まれるような気がするッ! もっと何かが生まれそうだッ!)” - “Remember when I said I wouldn't get innocent people involved? Yeah? I lied. (やばいな……一般人を巻き込まないと キッパリ言ったばかりなのに…スマン、ありゃウソだった)”
- “You can't fool me! You're only pretending to be dead! (ひょっとすると…死んだフリをしているなッ!)”
- “Gold Experience is my Stand. It can put an end to anything within 2 meters! (ぼくのスタンドは『ゴールド・エクスペリエンス』。 射程2m以内の近距離パワー型…一瞬早く叩きこめば! 確実にとどめを刺すことができるッ!)”
- “How easy it was to beat that guy! It's like he came for a beating! (妙にあっけなさすぎる敵だ………!! ………まるで倒されに来たみたいだ…)”
- “Margherita pizza? Ah, now I'm in the mood for it. Like from my hometown, Naples. (『ピッツァマルガリータ』か……… そういやぼくもピッツァが食べたいな… …故郷ネアポリスに帰って……シンプルなマルガリータを…)”
- “You went easy on me... You must be a good person. (手かげんしていたな…「君はいい人だ」)”
- “Ladybugs bring good luck. (「てんとう虫」は幸運を呼ぶんです)”
- “I'm leaving you here... so that nobody ever hurts you again. (君は……ここに…おいて行く……もう誰も君を…… これ以上、傷つけたりはしないように………………決して… だが君を必ず故郷に連れて帰る)”
- “You look like someone who came prepared. (あなた…『覚悟して来てる人』…………ですよね)”
- “Your end will be never ending! That's the power of Gold Experience Requiem! (終わりのないのが『終わり』。それが『ゴールド・
E ・レクイエム』)” - “I, Giorno Giovanna, have a dream! (このジョルノ・ジョバァーナには『夢』がある!)”
- “Once should've been enough. But I have to tell you twice? Do you have half a brain?! (1度でいい事を2度言わなけりゃあいけないってのは……そいつが頭が悪いって事だからです)”
- “In the end, only the truth survives. (生き残るのは…………この世の『真実』だけだ……)”
- “We've got a duty to move forward. To take up the will of those who have fallen! (去ってしまった者たちから受け継いだものはさらに『先』に進めなくてはならない!!)”
- “"Know yourself...?" You think someone like you ever really can? (自分を知れ…そんなオイシイ話が………あると思うのか? おまえの様な人間に)”
- “Only one road left for you to follow! (たったそれ
ひとつだけ だ。おまえの行 くべき道は!)” - “True "resolve" means cutting open a bright path through the darkest of fields! (『覚悟』とは! 暗闇の荒野に!! 進むべき道を切り開くことだッ!)”
- “Yeah, well, you took a punch as powerful as the ones you throw yourself. Deal with it! (でもまあ自分で殴ったパワーで殴られたんだから良しとするって事でさ…こらえてくれ)”
- “If you're not prepared to take the first step, then I'll come half a step closer! (君が一歩を踏み出せないと言うのなら、ぼくの方から――半歩だけ近づこう)”
- “You will never reach the truth! (『真実』に到達スルコトハ決シテナイ!)”
- “THIS... IS REQUIEM (コレが………『レクイエム』……………ダ!!)”
- “USELESS! USELESS, USELESS, USELESS, USELESSSSS! (無駄ァーッ、無駄無駄無駄無駄無駄、無駄アァァァァ)”
- “NOT EVEN MY MASTER, GIORNO GIOVANNA, TRULY KNOWS. (コノコトハワタシを操ルジョルノ・ジョバァーナ さえも知ルコトハナイ)”
- “It's useless. Useless. Useless! (無駄なんだ……無駄無駄)”—Round Win 1
- “Anything done in earnest leaves an eternal mark. (
誠 の行動は決して滅びはしない)”—Round Win 2
Special Interactions
- When hit by his own Heart Heat Attack, Giorno's expression mirrors his when Baby Face inflicts a seemingly-lethal blow to his throat after taking his left eye.[4]
- When hit by Enrico Pucci's "It's an illusion." skill, Giorno puts a hand to his face while in a sitting position, as he does when Grateful Dead uses its aging ability on Team Bucciarati.[5]
- When summoned as an Assist by Jean Pierre Polnareff ("Mr. Polnareff!"), Bruno Bucciarati, Guido Mista, Narancia Ghirga, Pannacotta Fugo, or Trish Una, Giorno calls out his ally's name.
Dialogue
Outside of All-Star Battle Mode, Giorno has unique interaction dialogue for both his match entrances and victories when facing certain characters.
- “I have to do this... (やるしかない……………)”—Default dialogue
- “That's... me? What the... (僕が…いるぞ…? いったい?)”—Giorno Giovanna (Player 1)“Is that me over there...? (あそこにいるのは、僕だ…?)”—Giorno Giovanna (Player 2)
- “Polnareff? Is that really you? (ポルナレフさん? あなた、ポルナレフさんですか?)”—Giorno Giovanna
-
“I feel like I've been... waiting for this moment. (こういう時が来るのを…待っていたような…)”—Giorno Giovanna
-
“It's you! How did you find this place?! (あ。君は…なぜここがわかったんだ)”—Giorno Giovanna
-
“Are you the one who told Koichi to come investigate me? (あなたですね、コーイチくんに僕のことを調べさせていたのは…)”—Giorno Giovanna
- “Here we go, Bucciarati... (行きますよ…ブチャラティ…)”—Giorno Giovanna“Let's see who can drive their fist into their foe first. (どちらが先に相手に拳をたたき込むかの勝負だ……)”
- “I'm not going to hold back, Mista. Don't cry to me if you get hurt. (やるからには本気ですよ、ミスタ。 怪我をしても知りませんからね)”—Giorno Giovanna
-
“That must be Aerosmith. I'm in trouble if he gets outta my range! (エアロスミス…距離を取ると不利だな…)”—Giorno Giovanna
-
“Fugo... So you've come on orders of the boss, huh? (フーゴ…あなたが来たということは…ボスの刺客に…)”—Giorno Giovanna
- “Mind showing me your Stand? (あなたのスタンド、見せてもらえますか?)”—Giorno Giovanna
- “I have seniority here, so what I say goes. Got a problem with that? You'd better be prepared! (先輩であるオレの命令が絶対だ それを拒否するってんだな! 覚悟してろよ)”“I have to do this... (やるしかない……………)”—Giorno Giovanna
- “I'd heard they'd got a new kid. Giorno, right? Guess that's you. (新入りにジョルノとかいう小僧が入ったそうだが…… そうか、オメーが……)”“Its speed of aging depends on body temperature... I have to finish this before the ice melts! (この『老いる』スピードの条件は、『体温の変化』…… ならば、『氷』が溶けきる前に仕留めるッ!)”—Giorno Giovanna
- “The dark path requires resolve... (暗闇に道を開くのは「覚悟」のある者だけだ…)”—Giorno Giovanna“That's Giorno Giovanna, the new Stand user Melone mentioned... (あれがメローネから報告の入った「新入りのスタンド使い」 ジョルノ・ジョバァーナか…)”
-
“I have to do this... (やるしかない……………)”—Giorno Giovanna
-
“In the end, only the truth survives. (生き残るのは…………この世の「真実」だけだ……)”—Giorno Giovanna
- “Bene! Looks like I win. (ベネ。僕の勝ちだ)”—Giorno Giovanna (Player 1)“Is this some kind of Stand attack? (これは何かのスタンド攻撃なのか…?)”—Giorno Giovanna (Player 2)
- “No doubt about it: You're Polnareff, before he was put out of commission. (間違いない…再起不能になる前のポルナレフさんだ…)”—Giorno Giovanna“I feel like I know you from somewhere... have we met? (奴の雰囲気…覚えがあるような…どこかで会ったか…?)”
- “I'll use the power I inherited from you for my own dreams! (あんたから受け継いだ力は、僕の夢のために利用させてもらう)”—Giorno Giovanna
- “So, yeah, about your luggage: hate to break this to you, but I sold it off. My bad. (君の荷物…本当心が痛むけど……もうないんだ……… 売っぱらっちゃってさあ…気の毒だけど……)”—Giorno Giovanna
- “If you were really that curious about me, you should have come in person. I probably just would have told you the same thing, though: It's useless! (そんなに僕のことが気になるのなら、 自分で来ればよかったんですよ… 来たところで「無駄」だったみたいだけど…)”—Giorno Giovanna“You're stronger than I thought you'd be. No wonder you gave Koichi trouble. (想像以上の実力…康一くんを手こずらせただけはあるな)”
- “You all right, Bucciarati? (ブチャラティ、大丈夫ですか?)”—Giorno Giovanna
- “Now, show me your wounds. (さあ、傷を見せてください)”—Giorno Giovanna
- “Bene! Once I had the timing down, that was no problem. (ベネ! 間合いをつかめば問題ないな)”—Giorno Giovanna“That's "mister" to you! I'm the older one here, damn it! (「さん」を付けろよなー! オレの方が年上なんだからさー)”
- “Fugo... Is this what you wanted? (…フーゴ…あなたはこれで良かったのですか…?)”—Giorno Giovanna
- “So you aren't just here to be protected. (ただ守られるだけの存在じゃあないってことですね)”—Giorno Giovanna
- “I can see the strength of your resolve... But mine is still stronger! (相当の覚悟を持って臨んできたようですね。 だが、僕にはそれ以上の覚悟がある!)”—Giorno Giovanna“You figured out that ice trick fast. Damn, Bucciarati knows how to pick his men! (こんなに早く「氷」の事に気づくとは、 ブチャラティのヤツ恐ろしく頼りになる部下を持っているらしい!)”
- “Our resolve will show us the true path! (「覚悟」は…我々がこれから『向かうべき…正しい道』をも 照らしてくれる!)”—Giorno Giovanna“Hey, where'd that turtle go! Where's the turtle Trish is hiding in? (ム! 「亀」はどこだ? トリッシュが隠れている「亀」はどこにいる!)”
- “My resolve will open the way forward! (「覚悟」が道を切り開く!!)”—Giorno Giovanna, reacting to Joseph Joestar's prediction
- “My hair obviously puts yours to shame! (君よりもぼくの髪型のほうが整ってるな…)”—Giorno Giovanna, insulting Josuke Higashikata's hair
All-Star Battle Mode
All missions in All-Star Battle Mode featuring Giorno as a combatant, in order of appearance.
Phantom Blood
2. Use the "Ripple Breathing" style: Jonathan Reference Sketch
3. Land the "Sword of Luck and Pluck" skill: Giorno Color Tint C
Giorno: Dio? Did you just say Dio?
Stardust Crusaders
2. Land the "Right in front of me?!" skill: Gold Experience Requiem Publicity Artwork
3. Use the "So close!" special: Gold Experience 3D Model
4. Win with a Great Heat Attack: DIO Special Outfit B
Giorno: No... it can't be you!
Golden Wind
2. Land the "Useless, useless, useless, useless!" skill: Gold Experience Publicity Artwork
Bucciarati: This guy wants to kill me. And I know he's the type who follows through!
2. Land a Stylish Evade: Okuyasu Publicity Artwork
3. Land the "Useless, useless, useless, useless!" skill: Giorno's Theme
4. Win with a Heart Heat Attack: Okuyasu Special Outfit A
Giorno: A bag? Oh, yeah, that boy... You must be his friend, I presume.
2. Land the "Can you escape destruction?" skill: Gold Experience Requiem Reference Sketch
3. Land the "You will never reach the truth!" skill: Gold Experience Requiem 3D Model
4. Win with the "USELESS!" skill: Giorno Special Outfit A
Diavolo: I'm not even going to give you enough time to regret the fact that you're dead!
2. Land a Stylish Evade: Gold Experience Reference Sketch
3. Land the "Useless, useless, useless, useless!" skill: Giorno Color Tint D
Giorno: Huh? You're warning me? About what?
Stone Ocean
2. Complete "Made in Heaven": C-MOON Reference Sketch
3. Land the "Only need one punch" skill: Pucci (Final) Color Tint C
Giorno: I'm Giorno Giovanna. It's nice to meet you... I think. We haven't met before, have we?
JoJolion
2. Land a 5-hit combo: Giorno Reference Sketch
Josuke 8: Resolve? I just want to know who I am.
Gallery
Media
Music
Giorno's theme is Gold Experience (黄金体験, Ōgon Taiken), and can be unlocked in-game by landing the "Useless, useless, useless, useless!" skill in All-Star Battle Mode's Giorno vs. Okuyasu Nijimura Extra Battle.
Its name is taken from the name of the first arc of Vento Aureo, [[(Story Arc)|]].
JoJo Glossary
Art & Misc. Gameplay Callbacks
Chapter 519: The Mystery of King Crimson, Part 2, page 12
(modified to extend hair and head, reversed sweat)
Chapter 586: Gold Experience Requiem, Part 1, page 10
(modified to include purple earrings and remove unbraided hair)
All-Star Battle Mode: JoJolion Josuke Higashikata (JoJolion) vs. Giorno Extra Battle
Land a 5-hit combo
Chapter 444: Bucciarati is Coming, Part 2
All-Star Battle Mode: Golden Wind Giorno vs. Yukako Yamagishi Extra Battle
Land a Stylish Evade
Chapter 446: Bucciarati is Coming, Part 4
All-Star Battle Mode: Golden Wind Giorno vs. Diavolo Boss Battle
Land the "Can you escape destruction?" skill
Chapter 586: Gold Experience Requiem, Part 1
Misc.
Update History
1.3.0
- Dodge [Gold Experience Requiem] (Background and Foreground)
- The activation of the move has been standardized for all characters.
- Normal Attacks [Gold Experience Requiem]
- Aligned hitboxes properly with the animations.
1.4.0
- Throw Escape [Gold Experience Requiem]
- Adjusted to standardize character advantages and disadvantages when throw escaping and being throw escaped.
- Wake-up [Gold Experience Requiem]
- Unified wake-up behavior with other characters.
- Down Evade [Gold Experience Requiem]
- Applied invincibility. (corrected to match other characters)
- "Useless, useless, useless, useless!" skill
- Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
- "The pain will be slow!" HHA
- Increased recovery time.
- The timing of the GHA followup activation has not been changed.
1.6.0
- Crouching Medium Attack [Gold Experience Requiem]
- Increased forward movement.
- Increased time attack is active.
- Decreased speed of attack start-up.
- "This doesn't feel good..." special
- This special now sends opponents flying even if they are downed when hit.
- Removed the ability to cancel into special moves and GHA.
- "Beyond the arrow's power!" dash special [Gold Experience Requiem]
- Made it so forward and back dash can be cancelled earlier.
- Added Aerial Dash in the forward direction.
- These changes are intended to make dashing easier to use while fighting.
- "WRYYYYYYYYYYY'" skill
- Fixed bug where the Same Move Counter (IPS) was not properly working for the skill and certain instances of the skill would be counted as different skills, allowing for more than three in a combo.
- This fix ensures that opponents will now be downed if the skill is used three times or more, regardless of the timing and version of the skill used.
- "Can you escape destruction?" skill [Gold Experience Requiem]
- Decreased speed of the projectile.
- This makes it so the projectile is no longer guaranteed to hit if an aerial attack is blocked and this skill is used immediately after.
- When the projectile hits the ground, it will now turn into a broach.
- This is a visual change that has no effect on gameplay.
2.0.0
- "It's useless." skill
- No longer triggers Counter Hit on a successful activation.
- Increased damage.
- "Can you escape destruction?" skill [Gold Experience Requiem]
- Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
- "The pain will be slow!" HHA
- Decreased recovery time when successfully connected.
- "Your "end" has no ending!" GHA
- Fixed a bug where, if this GHA was activated while Giorno was under the effect of Risotto Nero's "Iron Deficiency", the HH Gauge would not become a timer and the Gold Experience Requiem transformation would immediately end. This bug would also apply if the transformation was already active and Giorno became afflicted with "Iron Deficiency" during it.
2.3.0
- "It's useless!" special
- Fixed several bugs where Gold Experience wouldn't follow Giorno if this command normal was used immediately after switching from Stand Mode to User Mode.
- "Life, spring forth...!" skill
- Fixed several bugs where Gold Experience wouldn't follow Giorno if this skill was used immediately after switching from Stand Mode to User Mode.
References
- ↑ 1.0 1.1 "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", on Youtube, March 9, 2022.
- ↑ Giorno ASBR page
- ↑ JoJo News: ASBR EVO 2022 Demo
- ↑ Chapter 504: Baby Face, Part 5
- ↑ Chapter 489: The Grateful Dead, Part 2