Jolyne Cujoh (空条徐倫, Kūjō Jorin) was confirmed for All-Star Battle R during the game's initial announcement trailer,[1] being the very first character to appear. Jolyne was one of the four characters playable in the game's first Early Access Demo alongside Jonathan Joestar, Jotaro Kujo, and DIO. She was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3] She is part of the game's current demo alongside Joseph Joestar, Jotaro, DIO, and Yoshikage Kira.
Her moveset is fundamentally the same as hers from All-Star Battle, with a few tweaks being made to both balance the character and fit her into the overall gameplay tweaks that All-Star Battle R brought.
In the English localization of All-Star Battle R, Jolyne's Stand, Stone Free, is localized as "Stone Ocean", carried on from its first official usage in All-Star Battle.
Replacing Jolyne's previous voice actor of Miyuki Sawashiro now is Fairouz Ai, who voices Jolyne in the Stone Ocean anime. Because of this, and like the majority of the game's roster, voicelines for Jolyne were either added or re-recorded.
Jolyne has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Stone Free. During a fight, she can use several different attacks that were featured in Stone Ocean.
Command List
Expand/Collapse All
User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
Jolyne performs a short kick at a downward angle.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Jolyne performs a high downwards swinging two-hit kick.
Attack type: High Damage: 10 + 13 (23)
Standing Heavy Attack
ON GROUND
Jolyne briefly summons Stone Free to perform a jab as it moves forward slightly.
Attack type: High Damage: 34
Crouching Light Attack
+ ON GROUND
Jolyne attacks outward with a limp wrist attack while crouching.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Jolyne slides forward along the ground while kicking at an upward angle.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Jolyne braces herself on the ground and performs a downwards swinging kick, knocking the opponent to the ground.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Jolyne performs an aerial kick.
Attack type: Middle Damage: 14
Jumping Medium Attack
IN AIR OK
Jolyne twists mid-air and performs an aerial axe kick.
Attack type: Middle Damage: 22
Jumping Heavy Attack
IN AIR OK
Jolyne briefly summons Stone Free to punch straight down.
Attack type: Middle Damage: 34
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Stone Free, changing the skills Jolyne has access to.
Whatever it takes to win!
+ ON GROUND
Jolyne turns around and performs a downward reverse kick before summoning Stone Free to do the same. If hit, the opponent is knocked into the air. A command normal that can chain into any of Jolyne's skills. (Comboable)
Attack type: High Damage: 10 + 25 (35)
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Jolyne falls below 30% health. It increases her attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Sweet dreams, creep!
+ // or automatically when I don't need strength to block with string! is activated ON GROUND
Jolyne briefly summons Stone Free as the both of them deliver a rapid kick barrage in unison, with the final hit sending the opponent flying. The distance forward Jolyne and Stone Free travel and the number of hits, and therefore damage, increase in order, but so does vulnerability. This skill can activate Rush Mode. (Flash Cancel comboable)
Attack type: High Damage: 62 / 75 / 88
Your body's best angle to punch.
+ // ON GROUND
A hitgrab. Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. The distance the string extends out and the number of hits, and therefore damage, increase in order, but so does vulnerability.
Attack type: Low Damage: 86 / 104 / 122
String Barrier
+ // ON GROUND TRAP
Jolyne weaves together a wall of string as a trap that damages and binds the opponent before causing them to crumple to the ground if they come in contact with it. It will also intercept most incoming projectiles. The distance away from Jolyne the barrier appears increases in order. The barrier will unravel and disappear if triggered or after a certain amount of time. Jolyne is able to move through the barrier without disarming it. However, if Jolyne touches it, its duration will be significantly reduced and will disappear much sooner than if she didn't contact it. (Comboable)
Attack type: High Damage: 5 × 6 + 10 (40)
I don't need strength to block with string!
+ // ON GROUND
DescReferences
Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-projectile/Throw/HHA/GHA, she will automatically retaliate with "Sweet dreams, creep!". How long the counter is active and the number of hits dealt in retaliation, and therefore damage, increases in order, but the time it takes for the skill to activate is inversely affected. (Flash Cancel comboable)
Attack type: Counter Damage: 62 / 75 / 88
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
Stone Free performs a jab.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Stone Free unravels part of its arm and launches its fist at a downward angle in an extended range punch.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Stone Free unravels part of its arm and launches its fist at an upward angle in an extended range punch, knocking the opponent into the air. If Jolyne is close enough, the move will be a two-hitting attack, dealing more damage.
Attack type: High Damage: 12 + 22 (34)
Crouching Light Attack
+ ON GROUND
Stone Free attacks with the back of its fist while crouching.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Stone Free unravels part of its arm and launches its fist at a downward angle in an extended range punch while crouching.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Stone Free unravels part of its arm and performs a sweeping attack with its fist while crouching, knocking the opponent to the ground if hit.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Stone Free punches straight downward while airborne.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Stone Free unravels part of its arm and launches its fist at a downward angle while airborne.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Stone Free unravels part of its arm and launches its fist at a steep downward, almost straight down, while airborne.
Attack type: Middle Damage: 38
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Stone Free, changing the skills Jolyne has access to.
Stringing me for a ride!
// + IN AIR OK
While in mid-air, Stone Free uses string to immediately pull Jolyne to the ground, forward, backward, or directly downward, allowing her to attack instantly upon landing. Jolyne can pass through opponents on the way down. Semi-uniquely, this skill can be used after an aerial normal. This skill is known as a "fast-fall" and can be used to quickly get within melee range of the opponent, or evade anti-air attacks. This skill is particularly useful for mixing opponents, both with left-right and mid-low mixups.
With my string!
// then // ON GROUND IN AIR OK
Jolyne and Stone Free shoot string upward, before pulling themselves up (regardless of whether or not the stage has a physical ceiling), forward, backward, or directly upward. Holding the input increases the distance Jolyne travels. This allows Jolyne to cover large amounts of ground, evade easier, or alter the timing and possible ranges of her jump. This skill can be performed after jumping to further increase Jolyne's height or be chained into from normal attacks (both grounded and aerial) to safely and quickly end attack strings. "Stringing me for a ride!" cannot be used in the same jump that this move is performed.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Jolyne falls below 30% health. It increases her attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
So you're the enemy, huh?
+ // ON GROUND IN AIR OK CHARGEABLE
Stone Free rapidly punches forward. The damage and how far Stone Free's fists reach increase in order, but so does vulnerability. When used in the air, Stone Free attacks at a downward angle and the input can be held to delay the attack. This skill is a Stand Rush skill that Jolyne can disconnect from to attack the opponent while it is executing. It can also activate Rush Mode. (Flash Cancel comboable)
Attack type: High Damage: 41 (grounded) or 42 (aerial) / 49 (grounded) or 47 (aerial) / 52 (grounded) or 57 (aerial)
Don't wait, just attack!
+ // ON GROUND
Stone Free delivers a straight punch at an upward angle, unraveling its arm to greatly extend its range. If it connects, the opponent is knocked into the air. The damage increases in order. If the variant is used, "I won't cut my string yet!" will automatically be used as a follow-up, causing it to lose its ability to be Flash Canceled. It also has invulnerability. This move can function as an anti-air. ( and variants Flash Cancel comboable)
Attack type: High Damage: 70 / 80 / 80 (105 with I won't cut my string yet!'s damage)
I won't cut my string yet!
Automatically activates when the variant of "Don't wait, just attack!" hits ON GROUND
Stone Free continues the attack by grabbing the opponent in mid-air and forcefully swinging downwards, slamming them into the ground.
Damage: 25 (105 with Don't wait, just attack!'s damage)
Throw (投げ技)
I gotcha now!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Jolyne wraps her opponent up with her string, before Stone Free punches them away.
Attack type: Throw Damage: 110
Heart Heat Attack / Great Heat Attack (HHA / GHA)
1,000 throws!
+ 2 ATK Buttons ON GROUND
DescReferences
Jolyne pulls out a baseball as Stone Free tightly wraps its string around it. Stone Free takes the ball and throws it, and if the opponent is hit, it will follow up by rapidly hitting them with the ball exactly 1,000 times, returning the ball to its hand via the string each throw. Jolyne catches the ball in her hand after the final hit and poses (a reference to Miraschon's defeat).
Attack type: High Damage: 186
Time to retire you!
+ 3 ATK Buttons, or ON GROUND
Jolyne throws out a fishnet-like mass of string. If the opponent is caught, she tightens the net around them to completely wrap them up, before moving in and directly beating them with a few melee strikes herself. She then summons Stone Free to pummel them with a rapid flurry of punches and kicks, finishing with a heavy punch that sends them flying as the string unravels.
Attack type: High Damage: 357 / 428 / 535 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND TRAP
* The attached media is outdated and displays an older version of the game.
A two-stock assist. Jolyne appears and weaves together a wall of string as a temporary trap that damages and binds, then crumples the opponent if they come in contact with it. It will also intercept most incoming projectiles. The player-character is able to move through the barrier without disarming it just as Jolyne herself could, but if they come into contact with it, it's duration will be significantly decreased, causing it to disappear much sooner than it normally would.
Attack type: High Damage: 5 × 6 + 10 (40)
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
* The attached media is outdated and displays an older version of the game.
A one-stock assist. Jolyne jumps into the enemy, punching them with Stone Free and knocking them back. She then dismisses her Stand and poses before jumping back off-screen.
When hitting an aerial opponent, the move hits both times now instead of only once.
Standing Heavy Attack
ON GROUND
The recovery of this attack is notably shorter.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Whatever it takes to win!
+
The first kick now launches the opponent in to the air, causing the second kick to connect earlier than it did in All-Star Battle on hit, which offers alternate combo routes. However, its second hit is no longer a middle attack and can now be blocked crouching as it is now a high attack.
Skills [Stand Off] (コマンド技)
Sweet dreams, creep!
+ // or automatically when I don't need strength to block with string! is activated ON GROUND
The attack speed and travel distance difference across the attack button inputs are more pronounced, with Heavy () now causing Jolyne to advance much further. There is also no longer a camera effect on the last hit of the skill. Additionally, this skill is now used as an automatically follow-up when I don't need strength to block with string! is successfully activated.
Your body's best angle to punch.
+ // ON GROUND
The string can no longer be extended by holding the button input. Instead, the range and speed of the attack are now determined by button input, with Light () traveling a short distance but executing quickly, and Heavy () traveling a long distance but executing slowly. The skill also no longer sends the opponent flying a great distance away on the last hit of Stone Free's barrage, instead causing them to be knocked into the air before suffering a hard knockdown. Because of this, there is no longer a camera effect on the last hit. However, the skill can now be canceled into HHA, allowing Jolyne to increase the amount of damage she deals before the opponent is knocked down. The translation for the name of this skill has also been changed. Previously it was "The best angle to strike from!" instead of "Your body's best angle to punch.".
String Barrier
+ // ON GROUND
Jolyne is now able to override the position of the string barrier by summoning another one unlike in All-Star Battle where Jolyne could not use this skill again until the barrier was either triggered or unraveled on its own. The string barrier also lasts a longer amount of time before unraveling on its own. However, if Jolyne now contacts the barrier, it unravels much earlier. Additionally, the barrier now binds then crumples the opponent and deals multiple hits when activated instead of just one, resulting in the barrier having more hitstun, therefore making it much easier to combo off of.
Don't need strength to block with string!
+ // ON GROUND
Instead of Stylish Evading, Jolyne now counterattacks with an instantaneous version of "Sweet dreams, creep!" upon a successful trigger, which can also be Flash-Canceled and can still trigger Rush Mode. The attack button inputted determines the length of the active counter period and the number of hits dealt but inversely affects start-up speed. This change keeps this skill from becoming redundant with the new universal Stylish Guard mechanic. Additionally, the Heavy variant () is no longer a feint and is now simply a slower but longer active counter that deals the most damage upon activation.
Normals [Stand On] (通常技)
Standing Heavy Attack
ON GROUND
This attack now knocks the opponent into the air. The move is also now a two hitting attack, with the second hit only connecting if Jolyne is close to her opponent.
Jumping Light Attack
IN AIR OK
The hitbox has been altered slightly, making it more difficult to hit an aerial opponent unless they are below Jolyne.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stringing me for a ride!
// + IN AIR OK
Jolyne moves significantly less far horizontally with the and variants than she did in All-Star Battle.
With my string!
// then // ON GROUND IN AIR OK
The maximum horizontal distance Jolyne can move with the and variants is significantly less than it was in All-Star Battle. Jolyne can also now use two aerial normals or a skill alongside a normal if she chains into this special from the first normal or skill and follows up the special with a second normal.
Skills [Stand On] (コマンド技)
So you're the enemy, huh?
+ // ON GROUND IN AIR OK CHARGEABLE
All versions of the attack now knock the opponent off their feet rather than only the Light () input. There is also no camera effect on the last hit anymore. When used in the air, the attack now ground-bounces the opponent on the final hit instead of inflicting simple stagger. The pushback on block is also much less for the aerial version. The attack can no longer be delayed when used on the ground and cannot be delayed for as long a period while used in the air. Notably, the Light variant () can no longer hit a downed opponent when used in the air even though its startup is significantly shorter now.
Don't wait, just attack!
+ // ON GROUND
The attack now deals increasing damage in order instead of a set damage across all versions like in All-Star Battle. It also no longer has a difference in attack timings across the different variants. It has also lost its invulnerability on the Light () and Medium () variants. Additionally, the Heavy () variant is now the only version that can utilize "I won't cut my string yet!" as a follow-up attack and does so automatically, causing it to lose its ability to be Flash Canceled.
I won't cut my string yet!
Automatically activates when activating "Don't wait, just attack!" with ON GROUND
This follow-up skill is no longer a manual input and now only activates automatically when the Heavy () version of "Don't wait, just attack!" connects. Formally, the input for this skill was + // and could be used after any of "Don't wait, just attack!"'s variants.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
1,000 throws!
+ 2 ATK Buttons ON GROUND
The baseball projectile that Stone Free throws to activate the HHA is much slower than it was in All-Star Battle. The translation for the name of this skill has also changed. Previously it was "Balls deep!" instead of "1,000 throws!".
Time to retire you!
+ 3 ATK Buttons, or ON GROUND
Jolyne throws out her net noticeably slower than she does in All-Star Battle. The translation for the name of this skill has also changed. Previously it was "Time for you to retire!" instead of "Time to retire you!".
Like the rest of the roster currently featured in their anime adaptation of their Part, Jolyne, by default, wears the same outfit as in the Stone Ocean anime adaptation. The colors of her clothes and Stand have also been changed to match the anime.
Each round lasts only 60 seconds. The opponent's attack power is increased. The player's attack power is decreased.
Secret Missions
1. Attack the opponent's Stand: 1000 G 2. Set off a Stage Hazard: Stone Free Reference Sketch 3. Win without losing your DISC: Jolyne's Theme 4. Win with a Great Heat Attack: Jolyne Special Outfit A
Entrance Dialogue
Pucci: I must finish Jolyne Cujoh now, even if it brings a bit of risk. Jolyne: If you won't back down, I'll learn your identity!
Victory Dialogue
Jolyne: Are you... Whitesnake's...
Defeat Dialogue
Pucci: Did you see, DIO? I've avenged you. Jotaro and his daughter are done for.
Extra Battle (★★★)
Unlock Conditions: Unlock Weather Report and Enrico Pucci (Final).
The opponent's health and the player's Heart Heat Gauge continuously refill. The player's attack power is decreased.
Secret Missions
1. Use the "Stringing me for a ride!" special: 1000 G 2. Use the "I won't cut my string yet!" skill: Stone Free Publicity Artwork 3. Land a 300-hit combo: Jolyne Color Tint D
Entrance Dialogue
DIO: I can tell, girl... that you are something more than simply a meal for DIO! Jolyne: I've gotta crush you into smithereens! I get that now!
Victory Dialogue
Jolyne: I'll free my dad from his fate right now!
Defeat Dialogue
DIO: Hah! How did a Joestar child become so competitive?
Boss Battle (★★★★★)
Unlock Conditions: Clear three panels on the same page.
Pucci starts in Made in Heaven mode. The player's Heart Heat Gauge continuously refills.
Secret Missions
1. Down your opponent: 1000 G 2. Win via Time Over: Pucci (Final) Publicity Artwork 3. Land a Heart Heat Attack: Made in Heaven 3D Model 4. Use the "I won't cut my string yet!" skill: Jolyne Special Outfit F
Entrance Dialogue
Pucci (Final): JOESTAR! You won't escape me! Jolyne: He can tell I know where Joestar is... I have to stop him here!
Victory Dialogue
Jolyne: I'm going alone, Emporio. You have to survive... you're our hope!
Jolyne's theme is I Want to Watch the Starlight (星の光をみていたい, Hoshi no Hikari o Miteitai), and can be unlocked in-game by winning All-Star Battle Mode's Jolyne vs Enrico Pucci Boss Battle without losing your DISC.
Its name is in reference to Jolyne's inner thoughts in Chapter 65 of Stone Ocean while she's fighting Viviano Westwood, her inner thought being "I want to keep looking at the stars."
The main protagonist of Part 6: Stone Ocean. She is the user of the StandStone Free, as well as the daughter of Jotaro Kujo and the great-granddaughter of Joseph Joestar. She is most notable for her childish conduct at first, but begins to demonstrate her father's calm judgement and affinity for bold maneuvers as she matures.
User of the Stand Stone Ocean. Daughter of Jotaro Kujo, and great-granddaughter of Joseph Joestar. Stands out for her childish conduct at first, but her father's cool judgment and affinity for bold action soon show through as she matures.
Jolyne Cujoh's Stand. At first, it simply allows her to turn her flesh into a string she controls, but it later develops a three-dimensional humanoid form of its own. Besides physical strength, the string can also create barriers or deflect attacks, making the Stand quite versatile in battle.
Jolyne Cujoh's Stand, which at first allows her to turn her flesh into a string she controls, but later develops a humanoid form of its own. Besides physical strength, it offers various combat advantages, such as deflecting attacks.
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
1.6.0
Standing Heavy Attack [Stand On]
Increased the launch amount when hitting an airborne opponent.
\*"String Barrier" skill
Increased number of hits.
Increased damage.
These changes also apply to the assault assist since this is the skill used for it.
2.0.0
\*"Whatever it takes to win!" special
The first hit of this special now launches opponents.
"Sweet dreams, creep!" skill
Adjusted launch force of the all hits.
"String Barrier" skill
Changed so that this ability now binds and then crumples the opponent.
Improved the Clash ability against projectiles.
Increased damage of final hit.
Increased the amount of time the barrier will persist.
The barrier will now disappear shortly after Jolyne passes through it.
These changes also apply to the assault assist since this is the skill used for it.
"So you're the enemy, huh?" skill (aerial version)
Delayed startup on version.
Sped up startup on version.
Reduced recovery time.
2.1.0
"String Barrier" skill
Updated Command List to reflect changes made in 2.0.0.
Fixed a bug where the wall created by Josuke Higashikata's "He heals pretty quick!" skill would continually refresh when it came in contact with the String Barrier, causing performance issues.
2.2.0
Standing Heavy Attack [Stand Off]
Decreased recovery.
Standing Medium Attack [Stand On]
Extended the hitbox inward to help prevent the attack from missing when used up close.
Crouching Medium Attack [Stand On]
Fixed a bug where the attack could not be canceled if it hit an opponent during the later half of its duration.
Extended the hitbox inward to help prevent the attack from missing when used up close.
\*"'Your body's best angle to punch." skill
Made it so the skill can now be canceled into HHA.
\*"String Barrier" skill
Fixed a bug where the hit detection that recognizes the barrier has connected with the opponent before the actual attack hits counted towards the hit counter.
Adjusted the angle the barrier launches the opponent on hit.
2.3.0
\*"String Barrier" skill
Fixed so the barrier's detection hitbox no longer triggers a proximity guard if the player character is inside or near the barrier.
Fixed a bug where when Jolyne was picked as an assist character vs Keicho Nijimura, the Stand Mode aura would manifest withing the barrier.