All-Star Battle ★ Jolyne Cujoh

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Jolyne ASB.png

Jolyne makes her playable debut on the PS3 title. She was confirmed for the game along with Ermes, Josuke and Okuyasu. Most of her moveset involves utilizing Stone Free's ability to generate a multitude of medium-long ranged attacks.

As one of the mass majority of playable characters in the game with the "Stand" Style, Jolyne can turn Stone Free on/off in order to change movesets, and attack in conjunction with her Stand using the Stand Rush ability. Jolyne has 1000 HP.


Command List

In combat, Jolyne uses various abilities featured in Stone Ocean.

Stand On/Off
Jolyne can summon or dismiss Stone Free, altering her available abilities.
Whatever it takes to win!
ASBDPad6.png + ASBH.png (Stand Off only) ON GROUND
Jolyne turns around and performs a downward reverse kick, before summoning Stone Free to do the same. The second hit by Stone Free is a middle attack that knocks the opponent down. A command normal that can chain into any of Jolyne's skills. (Comboable) 
Stringing me for a ride!
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png + ASBH.png (Stand On only) IN AIR OK
While in mid-air, Stone Free uses string to immediately pull Jolyne to the ground, forward, backward, or directly downward, allowing her to attack instantly upon landing. This skill is known as a "fast-fall" and can be used to quickly get within melee range of the opponent, or evade anti-air attacks.
Most importantly, this skill offers Jolyne a method to perform a high-low mix-up attack; An opponent that expects an aerial attack and accordingly tries to defend while standing can be met with her suddenly landing and delivering a crouching, low attack. Inversely, the threat of such action can make the opponent wary of the sudden low attack, potentially rendering them more vulnerable to a simple aerial strike.
With my string!
ASBDPad2.png + ASBDPad7.png/ASBDPad8.png/ASBDPad9.png (Stand On only) ON GROUND IN AIR OK
Jolyne and Stone Free shoot string upward, before pulling themselves up (regardless of whether or not the stage has a physical ceiling), forward, backward, or directly upward. This allows Jolyne to cover large amounts of ground, evade easier, or alter the timing and possible ranges of her jump. This skill can be performed after jumping to further increase Jolyne's height, or be chained into from normal attacks on the ground to safely and quickly end attack strings. "Stringing me for a ride!" cannot be used in the same jump that this move is performed.
Skills (Stand Off)
Sweet dreams, creep!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Jolyne summons Stone Free as the both of them deliver a rapid kick barrage in unison, the final hit sending the opponent flying. (Flash Cancel comboable) 
The best angle to strike from!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png (Hold to extend range) ON GROUND
Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. This skill is a low attack that cannot be blocked crouching.
String Barrier
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND TRAP
Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. Jolyne is able to move through the barrier without disarming it. (Comboable)
Don't need strength to block with string.
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-Throw/HHA/GHA, she will automatically Stylish Evade, potentially creating an opening for retaliation. If Heavy (ASBH.png) is inputted, the move instead becomes a feint; no string will be visible and Jolyne will be able to act instantly, allowing her to leave cautious opponents open to attack. (Comboable) 
Skills (Stand On)
So you're the enemy, huh?
Stone Free rapidly punches forward. The attack can be held to delay its release, and can be used in mid-air, attacking at a downward angle. The effect of this skill is influenced by the attack button inputted. A Stand Rush skill that Jolyne can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
  • Light (ASBL.png): The barrage is delivered normally, and sends the opponent flying. When used in mid-air, this variation can hit a downed opponent.
  • Medium (ASBM.png) or Heavy (ASBH.png): Stone Free unravels its arms to greatly extend its range, but the attack no longer knocks the opponent off their feet.
Don't wait, just attack!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Stone Free delivers a straight punch at an upward angle, unraveling its arm to greatly extend its range. If it connects, the opponent is knocked into the air. This move functions as an anti-air, and has a follow-up.
I won't cut my string yet!
(during "Don't wait, just attack!") ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Stone Free continues the attack by grabbing the opponent in mid-air and forcefully swinging downwards, slamming them into the ground.
I gotcha now!
2 ATK buttons at close range or ASBT.png ON GROUND
Jolyne wraps her opponent up with her string, before Stone Free punches them away.
Heart Heat Attack / Great Heat Attack
A thousand hits!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Jolyne pulls out a baseball as Stone Free tightly wraps its string around it. Stone Free takes the ball and throws it, and if the opponent is hit, it will follow up by rapidly hitting them with the ball exactly 1,000 times, returning the ball to its hand via the string each throw. Jolyne catches the ball in her hand after the final hit and poses (a reference to Miraschon's defeat).
In the English localization, this HHA is renamed "Balls deep!", and Jolyne initiates the HHA asking, "How deep can I go?"
Time for you to retire!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Jolyne throws out a fishnet-like mass of string. If the opponent is caught, she tightens the net around them to completely wrap them up, before moving in and directly beating them with a few melee strikes herself. She then summons Stone Free to pummel them with a rapid flurry of punches and kicks, finishing with a heavy punch that sends them flying as the string unravels.

Gameplay Overview

Jolyne is a rushdown character who specializes in highly advanced mobility and mix-up potential. Wielding both a fast-fall skill and a command jump skill that can function as a pseudo-double jump, she is capable of a variety of possible jump arcs. These in turn lead into many possible approach, evasion, and mix-up and cross-up options once she leaves the ground, and even methods to render attack strings safe and extend her combos and offense. Possessing long-ranged normal attacks and skills and a trap gives Jolyne multiple ways to battle her opponent from far outside most characters' effective ranges.

Jolyne's most major flaw is a lack of an anti-air/reversal attack while in Stand Off, meaning she is vulnerable to aerial approaches and usually forced on the defensive if she does not have Stone Free active should the opponent get within range to threaten her, although a parry-like skill helps to alleviate this. She also deals less damage than most characters, and also requires much greater skill to deliver longer, effective combos.

Jolyne can battle at many ranges and is highly effective on both offense and defense as a result, but is most dangerous at close range where her versatile movement options allow her to confuse opponents and easily exploit attack openings. When used to her full extent, she never leaves herself open to punishment, but is always leaving the opponent guessing what angle she'll attack from next.


Jolyne ASB Win Pose A.png
Medal Victory A.png Victory A
Unlock Condition

This section requires expansion.


Cover of SO Volume 7

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