All-Star Battle R ★ Ikuro Hashizawa
Ikuro Hashizawa (橋沢 育朗, Hashizawa Ikurō) was confirmed for All-Star Battle R during the game's Part 4, 6, & 8 Reveal Trailer.[1]
As Koki Uchiyama voiced Ikuro in All-Star Battle, he reprises his role as Ikuro's voice actor in this game too. His moves are narrated by Toru Okawa. As with a majority of the game's roster, voicelines for Ikuro were either added or re-recorded.
As Ikuro is unable to speak in his Baoh form (only capable of repeated battle cries of "BARU!" as well as general grunts and roars), he is accompanied by the game's narrator calling out the names of his attacks along with descriptive phrases. However, Ikuro will call out the game's name on the title screen in his human voice, and briefly speaks lines, also in his human voice, during his special mirror match intro and during match victories.
Gameplay
Ikuro has 850 health and uses the Baoh Armed Phenomenon (バオー
True to his role, however, Ikuro is fragile and his defense is poor. Ignoring his low health, he also suffers from a longer "blockstun" than others, meaning when he is made to successfully guard incoming attacks, he recovers slower and is only able to act out of his guard later. This allows opponents to more safely pressure him when he's the defender, and also makes him very vulnerable to characters that can utilize throws and unblockable attacks. Another weakness is that Ikuro's fast skills act as a double-edged sword, and it is more difficult to properly execute strong combos with him despite the damage potential he possesses.
As a whole, Ikuro is a fickle and difficult combatant to wield. He rapidly overwhelms and defeats anyone who is unfamiliar with his powers, but may easily become the one being overwhelmed in turn. Nonetheless, with good execution and strong momentum in his favor, Ikuro can very quickly capture victory before his opponent has a chance to regain control over the battle and retaliate.
Command List
Expand/Collapse All
Attack type: High
Damage: 12
Startup frames: 5
Attack type: High
Damage: 21
Startup frames: 9
Attack type: High
Damage: 34
Startup frames: 13
Attack type: Low
Damage: 11
Startup frames: 7
Attack type: Low
Damage: 20
Startup frames: 7
Attack type: Low
Damage: 33
Startup frames: 11
Attack type: Middle
Damage: 14
Startup frames: 7
Attack type: Middle
Damage: 23
Attack type: Middle
Damage: 35
Level 2: Activates at 50% HP Level 3: Activates at 25% HP
Attack type: Throw
Damage: 130
Attack type: Middle
Damage: 15 + 30 (45) / 15*2 + 30 (60) / 15*3 + 30 (75)
Attack type: Middle
Damage: 30*2 (60) / 40 + 35 (75) / 20 + 60 + 35 (115)
Attack type: Low / Middle / Middle
Damage: 45 / 65 / 5*9 + 35 (80)
Attack type: Middle
Damage: 20 + 5*12 + 65 (145)
Attack type: Middle
Damage: 12*3 + 20 (56) / 12*4 + 20 (68)/ 12*5 + 20 (80)
During the GHA, the narrator describes how Baoh identifies his opponent's scent as that of an enemy and that he must be rid of it. During the narrator's final announcement of "Break Dark Thunder Phenomenon!", an echo effect is implemented as well for dramatic effect. Easily comboable due to its quick forward movement and large hitbox. Weak wakeup option, as its easily blockable and jumpable.
Moveset Changes from All-Star Battle
This section requires expansion.
Medal List
Costumes & Tints
Poses
Baoh's concept art, originally from All-Star Battle, based on the cover of Baoh the Visitor Volume 2: Demon Walken.
Dialogue
- “Balbalbalbalbal!”
- “There is no sense of sight, or hearing, or smell. There is only Baoh!”
- “Rrrrrrrnnngh...”
- “Baoh is beginning to get irritated at the sound of his opponent's voice!”
- “Baoh's senses have detected a new scent... One he couldn't detest more!”
- “Baoh's senses have discovered a new scent!”
- “Ikuro's latent consciousness and Baoh's parasite mind are united in their wills!”
- “"No! This is not the scent I seek!"”
- “"I will shout you down... forever!"”
- “"This isn't right!" Thought Baoh. "His scent should be gone by now!"”
- “Still! Still, your wicked scent pervades this place!”
- “This is... Baoh!”
- “There's some kind of weird power within my body... and now I have to fight with it.”
- “If... if I can find a way to control this power of mine...”
- “I think I can do this... I have to survive!"”
- “The war has only begun... Now, I'm gunning for you!”
- “"Hey! Whoever you are inside my body! I'm in danger here! Aren't you gonna rescue me?!”
- “I can't afford to die! I have to survive this!”
- “"Come on out, you monster! Show yourself! Or are you nothing but a murderer?!"”
- “I thought I housed a monster within me... but now, I know how to harness it!”
- “I have grasped the power within myself... Could this be my unknown strength?”
- “I want to disappear! I don't want to see anyone, and I don't want to be seen!”
- “Get the hell out of my way!”
- “"I'm not giving up hope! I am the strongest life form to ever exist!"”
- “Balbalbalbalbal!”
- “Rrrrrrrnnngh...”
- “Balbal...”
- “Baohhhh!”
Special Interactions
This section requires expansion.
Dialogue
Outside of the All-Star Battle Mode, Dio Brando has unique interaction dialogue for both his match entrances and victories when facing certain characters.
- “This is Baoh! Even the slightest contact will seal your doom!”—Default dialogue
- “Dress! They've sent someone to kill me!”—Ikuro (Player 1)“You... You're a Dress assassin!”—Ikuro (Player 2)
All-Star Battle Mode
All missions in the All-Star Battle Mode starring Ikuro as either the Player or Enemy, in order of appearance.
JoJolion
2. Land a counterattack: Ikuro Reference Sketch
3. Set off a Stage Hazard: Ikuro's Theme
4. Win with a Dramatic Finish: Ikuro Special Outfit A
Josuke 8: What the hell is this?! He transformed right in front of me!
Gallery
Media
Glossary
Update History
1.4.0
- Throw Escape
- Adjusted to standardize character advantages and disadvantages when being throw escaped.
1.4.1
- Jumping Heavy Attack
- Sped up start-up.
- Increased attack duration.
- "This is Baoh!" style
- Increased action speed.
- "Astonishing Leap" special
- Revised animation.
- Adjusted forward and backward jump distance.
- "Baoh Hardened Saber" skill
- Increased forward motion of version.
- Changed so that the final hit of the version will not occur if the move is blocked.
1.5.0
- Easy Beat Combo
- Changed the special move that is used in the Easy Beat Combo.
- This fixes an unintentional change made in 1.4.0.
- "Get the hell out of my way!" throw
- Adjusted the hitbox of forward throw to align with the hitbox of back throw.
References