GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の旋風, JoJo no Kimyō na Bōken Ōgon no Kaze, lit. "GioGio's Bizarre Adventure: Golden Wind") is an action-adventure video game released in 2002 for the PlayStation 2, based on Vento Aureo. It is also the first JoJo game to be rendered in 3D graphics.
Vento Aureo's graphics can be compared to other cel-shaded games of the PS2 era like Jet Set Radio. The developer, Capcom, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.
Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being an equivalent to a boss fight. The Stands aid the characters in battle by giving them combat abilities, as well as special attacks. Puzzles are also a part of the game, requiring the use of Stands in order to solve them.
The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack. They can deliver melee attacks, use a character-exclusive special ability, or summon their Stand to attack. Stand barrages and the like are referred to in-game as a "Stand Shoot". All Stand Shoot attacks can be charged to increase their duration and eventually allow the player to attack separate from their Stand, opening up opportunities to create combos. Health cannot be restored in any matter other than Secret Factors, requiring a finer degree of skill from the player than other games of a similar genre in order to succeed.
As long as a character's Stand is on, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while a Stand is on will also decrease the meter. A Stand Break occurs if the gauge is depleted, leaving the player character unable to summon their Stand until the gauge refills, along with other situational disadvantages.
Chapters have a letter grading based on the performance of the player, with up to 200 "GioGio Points" to be earned per chapter and 10,200 GioGio Points to be earned in the entire game. A rank is lost with every 25 points missing, from S at 200 - 190 points, A at 189 - 176, all the way to E at 100 and below. All Secret Factors on a level collectively add up to 100 GioGio Points and are added with the percentage of the player's remaining health to make up to 200.
Game Modes
Super Story Mode (SS Mode): The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati all the way to the final battle with Diavolo. There are cutscenes between stages and during some fights.
Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode, the player replays battles from SS Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story with at least a B ranking (or 150/200 GioGio Points).
Gallery: A Mode that has JoJo goodies based on how many JoJo points the player have. This mode is not initially available and completing at least one SS Mode fight is required to unlock it. The Gallery contains extras such as soundtracks, Stage Viewer, Story Drama, concept art, images, and characters models (for playable, unplayable, and unused characters). The Gallery Mode is set inside the Stand Mr.President.
Options: Sound and control options.
Secret Factors
A main notable feature is the activation of Secret Factors, various interaction activated elements scattered throughout each scenario that the player progresses to as the game goes on. Considered as side-objectives, chapters can have anywhere between none to four Secret Factors to be done. As the game itself is adapted nearly entirely from the manga, playing out the scenario akin to the official canon will activate these factors, and their effects: giving power-ups to health, Stand endurance, and strength to the character, as well as heavily influencing chapter grading. A counter over the heart next to the player's health displays the Secret Factor level, with 10 being the maximum; At max, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all. Many Secret Factors also give the player advantages ranging from invulnerability to/disabling certain enemy attacks to outright winning the battle instantly. They are a unique feature that also celebrates the game's source material and reward fans and readers of the series.
Super Story (SS Mode)
Following the events of GioGio's Bizarre Adventure, the game's main mode has 22 chapters (21 playable and only 1 featuring a full cutscene). In each chapter, the player faces a different opponent.
1-1
Bucciarati's Coming, Part 1 (ブチャラティが来る その①Play as Giorno Giovanna)
The game begins with a summary of the previous parts to give context to the player. A chatbox cutscene ensues, featuring the argument between Luca and Giorno, where Luca demands payment from Giorno and at the end of which Luca is taken out. Later, Bruno Bucciarati confronts Giorno to interrogate him.
The player plays Giorno and fights Bucciarati as a tutorial during which he is taught how to attack, dodge or summon his Stand. Lastly, it taught the player about Secret Factors.
There are Four Secret Factors in this level.
1. Stand shooting or rushing Bucciarati activates a cutscene, recreating the moment Giorno punches Bucciarati in the face knocking out his tooth. Bucciarati describes the intense pain this is causing. This factor rewords a +4.
2. Stand shooting or rushing Bucciarati rewards the player with a +1.
3. Stand shooting Sticky Fingers, while it's not blocking, activates another cutscene. This time of Giorno on the ground with Gold Experience after hitting Bucciarati. Thinking to himself that he has no choice but to use Gold Experience on Bucciarati, or else he may die. This rewards the player with a +3.
4. Stand shooting any fire extinguisher, will turn it into a Snake that attacks Bucciarati. This rewards the player with a +2.
None of these need to be done in a specific order. When all are achieved, Health will be MAX.
1-2
Bucciarati's Coming, Part 2 (ブチャラティが来る その②Play as Giorno Giovanna)
Injured, Bucciarati flees the trolley and Giorno pursues him.
Giorno and Bucciarati end in a square and Bucciarati teleports around with zippers. Giorno must find Bucciarati and damage him enough to activate a cutscene where he hides in a civilian. Giorno then finds the civilian and beat Bucciarati.
A cutscene shows Giorno and Bucciarati make peace as both find out they hate the drug trade. Thus Bucciarati agrees to let Giorno infiltrate his gang, Passione.
There are Four Secret Factors in this level.
1. Is Stand shooting any object, turning it into a Snake. This rewards the player, with a +1.
2. After Bucciarati hides in a stranger, you must stand shoot or rush the incorrect stranger. This rewards the player with a +1.
3. The next Secret Factor is to stand shoot Bucciarati's tooth on the ground next to where he went missing. It is very hard to see at first glance, but it should be a White spot on the ground. This activates a cutscene, where Giorno turns it into a Fly. It then will follow the correct stranger. This rewards the player with +5.
4. Is hitting the correct stranger, revealing Bucciarati. This rewards the player with a +3
Stand shooting an object can be done at any time, but the last Three, must be done in the order above, or they will not work. When all are achieved, Health will be MAX.
To enter the gang, Giorno meets the Polpo, a Passione capo. Polpo gives him a lighter and tells him to keep it lit for a day. At his school courtyard, a janitor splashes the lighter then starts it up, triggering the Stand Black Sabbath who comes forth to attack Giorno.
Giorno must defeat Black Sabbath in the courtyard. However, the fight is made difficult as Black Sabbath hides in the shadows cast by an object and may grab Giorno to damage him. Birds occasionally fly across the map, and Black Sabbath may attack from their shadows.
Once Black Sabbath is beaten, it is then shown being disintegrated by sunlight. Later, Giorno officially joins Passione. However, Giorno also makes Polpo kill himself by eating a gun turned into a banana as revenge for a janitor Black Sabbath killed.
There are Four Secret Factors in this level
1. Attack Black Sabbath while it is out in the light. This will damage it after the attack. Rewarding the player with a +3.
2. Is attacking Black Sabbath in the Shadow. Doing this will activate a cutscene, where Black Sabbath goes into the Shadow. Showing Giorno how it works. This rewards the player with a +2
3. Is to attack Black Sabbath again in the light, this will activate another cutscene where Black Sabbath enters the Shadow screaming. This confirms Giorno's theory of its weakness. This rewards the player another +3.
4. Hit any of the Pillars, to knock them down, this will allow more sunlight in the map. This rewards the player with another +2.
None of these need to be done in a specific order. Though Secret Factor 3, will only happen after Secret Factor 1. is achieved. When all are achieved, Health will be MAX.
3-1
Capo Bucciarati; First Order From The Boss (ブチャラティ幹部;ボスからの第一指令Play as Narancia Ghirga)
Bucciarati's team is introduced. Leone Abbacchio, Guido Mista, Pannacotta Fugo, and Narancia Ghirga. The story then jumps to the squad being assigned to be bodyguards for the Boss' daughter, Trish. Sent out to shop for supplies, Narancia is confronted by Formaggio, one of the assassins who want to capture Trish.
The player now controls Narancia and must defeat Formaggio. The player can send out Aerosmith and control the plane, gaining its radar but making Narancia stationary. The fight is made difficult because Formaggio can shrink and hide in the arena. Moreover, if Little Feet hits Narancia, he gets shrunken and must now evade Formaggio's attacks.
Once beaten, a cutscene will activate where Narnacia shoots Formaggio to death. However, more of the assassins are coming.
There are Four Secret Factors in this level
1. Stand shoot a Rat, there is no specific rat to Stand Shoot, any will work. This will reward the player with a +2.
2. The next Secret Factor is to get Aerosmith hit with Little Feet. Then take no damage from Formaggio's attempts to hit you, while shrunken. This will reward the player a +4.
3. After taking no damage, destroy the small Car. This will reward the player a +2.
4. The final Secret Factor is to Stand Shoot Formaggio, while he is disguised as a rat.
It is unknown necessarily if Secret Factor 3 needs to be done after Secret Factor 2 with no damage. But best to be safe. When all are achieved, Health will be MAX.
4-1
Second Order From The Boss; 'Retrieve the Key!', Part 1 (ボスからの第二指令;「鍵キーをゲットせよ!」 その①Play as Pannacotta Fugo)
The team is now concerned about their hideout and gets ordered by the Boss to retrieve a key. Fugo, Giorno, and Abbacchio are sent to Pompeii but Fugo is then ambushed. Illuso the assassin attacks from inside a mirror and drags him in.
The player now controls Fugo without his Stand and must avoid being defeated for a full two minutes. However, the controls for the Illuso levels are inverted as Fugo is inside a mirror. This only changes the Left and Right directions, all other actions are the same. If the player survives 2 minutes, the level ends.
There are Four Secret Factors in this level.
1. Is summoning Fugo's Stand Purple Haze. It will not appear. It is to recreate the moment Fugo tries to summon it, but can't. This will reward the player a +2.
2. Is to walk near any large Mirror, this will activate a cutscene, that reveals Purple Haze to be outside the Mirror World. This is because Illuso has control of what goes in, and does not. This will reward the player a +3.
3. Is to get to the Trashcan on the very far Left of the Map. To recreate the moment Fugo notices the word for Trash is spelled backward. This rewards the player a +2.
4. The last Secret Factor in this Level is to get the Mirror, directly next to the Trash can. This will reward the player a +3.
None of these need to be done in a specific order. When all are achieved, Health will be MAX.
4-2
Second Order From The Boss; 'Retrieve the Key!', Part 2 (ボスからの第二指令;「鍵キーをゲットせよ!」 その②Play as Leone Abbacchio)
A cutscene happens showing Fugo being defeated, but Illuso is interrupted as he discovers Purple Haze, the deadly Stand of Fugo who can release a flesh-eating virus. Meanwhile, Giorno and Abbacchio argue about what to do next. Prioritizing the objective, Abbacchio goes to the hiding spot of the key but is attacked by Illuso.
The objective of the fight is to get Illuso down to the amount of Health indicated on the Health bar. The fight is made difficult as Abbacchio is trapped in the mirror world with inverted controls while Moody Blues is in the real world. Illuso regularly switches between the two, forcing changes in gameplay.
There is One Secret Factor in this level. It will activate immediately when the Level starts, and reward the player with a +10, making their Health MAX.
4-3
Man in the Mirror and Purple Haze (マン・イン・ザ・ミラーとパープル・ヘイズPlay as Pannacotta Fugo)
Illuso eventually attacks Giorno, but the latter has infected himself with Purple Haze's virus. Panicking, Illuso flees to the real world.
The player controls Fugo again and Purple Haze. He must now properly defeat Illuso. However, Illuso again switches between the normal and mirror worlds, forcing the controls to be inverted regularly. When controlling Purple Haze, the player must manage its six virus capsules.
After the battle, Fugo is concerned for Giorno but the latter manages to create a cure from a snake he's created. Fugo is impressed.
There are only Two Secret Factors in this level. The First will activate immediately when the Level starts and rewards the player with a +8. And the 2nd is charging Purple Haze to a level 3, and then beating Illuso, rewarding the player with a +2, briefly making their Heath MAX.
Team Bucciarati then goes to the train station, discover Coco Jumbo the turtle, and use the key to hide in it. They board a train heading in the direction of Florence. However, the assassins Prosciutto and Pesci follow them. Prosciutto ages everyone in the train and defeats Mista, but Bucciarati comes forth in the restaurant to fight Prosciutto.
The player now controls Bucciarati and Sticky Fingers and must simply defeat Prosciutto. However, Prosciutto and The Grateful Dead can also attack. Moreover, The Grateful Dead's aging power slowly saps Bucciarati's health.
There are Four Secret Factors in this level..
1. Stand Shooting Pesci, knocked out on the Floor. This rewards the player a +2.
2. Hit the Drink Dispenser, this will activate a cutscene, where Ice falls out. It is picked up by Bucciarati, who realizes Prosciutto is aging people through their Body Temperatures, and that Ice might be the way to prevent it. This does not assist in the Gameplay but is a recreation of the Scene in the Manga where it is concluded to be the reason. This rewards the player another +2.
3. Stand Shoot the wall facing the Top Left corner of the screen. This will open a large Zipper Hole and activate a cutscene, where Prosciutto notices it and deduces Bucciarati's plan with it. This rewards the player a +3.
4. Is it knock Prosciutto out of the Zipper Hole. This will instantly end the fight. This rewards the player, another +3.
You must hit Pesci first, before hitting any of the other Secret Factors, or else the 1st Factor will not work. When all are achieved, Health will briefly be at MAX.
5-2
The Firenze-Bound Express Train (フィレンツェ行き超特急Play as Bruno Bucciarati)
Prosciutto is knocked out of the train by a hole created by Sticky Fingers. However, the assassin stubborn stays in the machinery to fight, inspiring Pesci to attack.
The player controls Bucciarati and must defeat Pesci. Pesci uses Beach Boy his fishing rod Stand; it allows him to launch a hook and possibly hit Bucciarati from afar. Occasionally, Prosciutto intervenes and saps Bucciarati's health with The Grateful Dead.
When the fight ends, Bucciarati performs defeats Pesci with his iconic Stand Cry.
There are Four Secret Factors in this level
1. Is breaking out of Beach Boy's Line, Once. This rewards the player, a +2.
2. Is to Stand Shoot Pesci. This rewards the player, another +2.
3. The next Secret Factor is to Stand Shoot Prosciutto, immediately when he talks and activates Grateful Dead. This will cancel the Ability. This rewards the player a +3.
4. Is to do a Level 3 Stand Shoot victory against Pesci. This rewards the player briefly with another +3. As well as Bruno saying "Arrivederci"
The first Three of these don't need to be done in a specific order, but the last one must be done last. When all are achieved, Health will be MAX briefly.
6-1
Venezia's Santa Lucia Station - Get the "OA-Disc"! (ヴェネツィア・サンタ・ルチア駅『OA-DISC』をゲットせよ!Play as Guido Mista)
Team Bucciarati then receive instructions to retrieve a disk containing the Boss' orders. Mista and Giorno are sent to Venice, but their car is attacked by Ghiaccio, an assassin with an ice suit.
Ghiacchio in his ice skates toward Giorno and Mista's car. The player controls Mista on top of the car and must aim and shoot at Ghiaccio to stop him from reaching the car. If Ghiaccio reaches, the car, he will damage it. Moreover, Mista must manage his ammunition in the revolver as well as his Sex Pistols. If he lasts two minutes, the level is won.
There are Three Secret Factors in this level
1. Hard Shoot Ghiaccio. This is done with the X Button. This will knock him back and keep him away long enough to gain some Distance. This rewards the player with a +4.
2. Is just doing it again. This will too reward the player with +4.
3. Is to Stand Shoot him Once. This rewards the player with a +2.
None of these need to be done in a specific order. Doing the Hard Shoot again will just give you the Factor Automatically after the First time it is done. When all are achieved, Health will be MAX.
Giorno eventually drives the car into the sea. Mista and Ghiaccio swim to the Santa Luca train station and continue their fight in the square in front of it.
The player still controls Mista with Sex Pistols and must defeat Ghiaccio. However, Ghiaccio is invulnerable from the front and must be shot in the back. Thankfully Ghiaccio regularly charges at Mista and can miss, allowing Mista to shoot. Once his health bar is depleted enough, Ghiaccio activates White Album Gently Weeps and can now rebound bullets back at Mista. However, Mista can also shoot the lamp posts, creating spikes he can send Ghiaccio into.
Once the fight is over, Giorno intervenes to finish off Ghiaccio and heal Mista. A humorous scene follows as Narancia arrives and thinks the two are in an intimate moment.
There are Four Secret Factors in this level
1. Stand Shooting the Lion Statue. This rewards the player with a +2.
2. Shoot any of the Street Lamps, multiple times. This activates a cutscene, where the Pistols point out there are Spikes now on the Lamp, from the Bullets hitting it. And Mista thanking them, because he can use that now, to hit Ghiaccio's Air Hole in the back of his neck. But Ghiaccio won't allow it. This rewards the player a +3.
3. Shooting Ghiaccio into the Spikes. All you need to do is lure him into coming close to them, and then shoot him a bunch, until he gets caught. This slowly takes away damage and will make him vulnerable. This rewards the player, another +3.
4. Finally, the last secret factor is to shoot Ghiaccio while his Ice Shield is up, so the Bullets bounce back at the player. This rewards the player another +2.
None of these need to be done in a specific order. When all are achieved, Health will be MAX.
After retrieving the disk, Team Bucciarati go to the San Giorgio Maggiore church. Bucciarati alone accompanies Trish to deliver her to the Boss. However, he then discovers the Boss wanted to kill her. Bucciarati follows the Boss to the crypt and a battle ensues.
The player controls Bucciarati and must survive the Boss and his King Crimson for a minute in the crypt. The Boss can teleport near Bucciarati and King Crimson can send rock debris at him. After the minute is up, the level ends.
There are Two Secret Factors in this level. Both require the player to Stand shoot the Boss, and his Stand. None of these need to be done in a specific order. When all are achieved, Health will be MAX.
7-2
The Mystery of King Crimson (キング・クリムゾンの謎Play as Bruno Bucciarati)
The Boss then properly activates King Crimson. It skips time and lands several fatal blows to Bucciarati, but the capo still stands up to fight.
The player controls Bucciarati again and now damage the Boss. When he depletes enough of the Boss' health, then the level ends.
Bucciarati and Trish eventually escape the crypt, but Bucciarati dies from his wound and is then somewhat resurrected. Bucciarati then tells his team that he's rebelled against the Boss, but most of his squad nonetheless end up joining him. However, they cannot fight the Boss head-on. Trish tells her that she knows her father comes from Sardegna and thus the team takes a plane to travel here and uncover the Boss' identity.
There is One Secret Factor in this level. It will activate immediately when the Level starts, and reward the player with a +10, making their Health MAX.
8-1
Flightcode Null! Headed for Sardegna (フライト・コードなし!サルディニアへ向かえPlay as Trish Una)
In the airplane, the team is attacked by Notorious B.I.G, a Stand borne from the grudge of its dead User, thus it is practically immortal. Mista and Narancia are gravely wounded and Giorno loses his two arms when he tries to eject it from the plane, so no one can heal them. Trish is left alone but then Notorious B.I.G returns. Trish also sees that one of Giorno's brooches is turning into a hand and is the only hope for the heroes to be healed. So Trish must protect the hand.
The player now controls Trish. She must reach the brooch but Notorious B.I.G is in the way. As the Stand attacks moving objects, she must distract it with automatic reclining seats while advancing slowly toward the brooch.
Once Trish reaches the brooch, Notorious B.I.G attacks her but Spice Girl appears to protect her User.
Now the player controls Trish with Spice Girl and must defeat Notorious B.I.G.
There are Four Secret Factors in this level
1. Is to hit one of the Chairs, distracting B.I.G. This rewards the player with a +2.
2. Is just to get to the Brooch, activating the cutscene of Trish meeting Spice Girl. This rewards the player with a +4.
3. Is to Stand Shoot a Chair. This rewards the player with a +2.
4. Is to hit triangle with your Stand on, so it impales B.I.G with the Pole. This rewards the player with another +2.
Everything but 2. don't need to be done in a specific order, 2. activates automatically when reaching the Brooch. When all are achieved, Health will be MAX.
Notorious B.I.G is seemingly defeated but a part of it reaches the plane's engine. Feeding off the energy, Notorious B.I.G grows into a large monster but Trish steps forward to fight it.
The player controls Trish and Spice Girl again and must keep Notorious B.I.G from invading the whole cabin for two minutes. To do so, she can attack the enemy Stand but must avoid its attacks.
Once the time is up, Trish detaches the cockpit from the crashing plane and softens it, turning it into a parachute. Notorious B.I.G is defeated when the plane explodes and the team reaches Sardegna.
There is One Secret Factor in this level. It will activate immediately when the Level starts, and reward the player with a +10, making their Health MAX.
9-1
Sardinia Island: Uncover The Boss' Identity! (サルディニア島 ボスの正体をあは!)
The team reaches the Costa Smerald where the Boss once took a photo of Trish' mother. However, the Boss has come to the island hidden under his split personality Vinegar Doppio. While the team is distracted, Doppio approaches Abbacchio and King Crimson kills Abbacchio. However, he manages to have the Boss's face and fingerprints. The team researches the fingerprints and are contacted by a mysterious ally that tell them that they can use the Arrow to beat the Boss. Thus they should meet in Rome. The team agrees and leaves the island, but the Boss sees them and discovers that they've reached their goal. Thus he decides to summon his strongest but most abhorrent minions.
There are no Secret Factors in this level, as this Chapter is cutscene only
10-1
"Green Day" and "Oasis", Part 1 (『グリーン・ディ』と『オアシス』 その①Play as Guido Mista)
The team reaches a coastal village and are attacked by Cioccolata and Secco. Cioccolata's Green Day releases a mold that decomposes people that go downward while Secco travels underground. Narancia accidentally is taken out by the mold and Mista is the only one left to protect the turtle.
The player now controls Mista and must reach the top of a long series of stairs. However, if he goes down, then the mold activates and damages his health bar. Moreover, Secco chases after Mista and attacks him. If Secco can grab Mista, then he drags it to a lower level in the stairs, damaging him.
There are Four Secret Factors in this level
1. Is just to shoot Secco. This rewards the player with a +4.
2. Shoot the Crates on the pile of junk next to the Bench. This rewards the player with a +2.
3. Is to shoot the sign blocking a set of Stairs. This rewards the player with another +2.
4. Shoot the railing in front of the Stairs that have Barrels next to them. This rewards the player again, with a +2.
None of these need to be done in a specific order. When all are completed Health will be MAX.
10-2
"Green Day" and "Oasis", Part 2 (『グリーン・ディ』と『オアシス』 その②Play as Giorno Giovanna)
The team eventually reach Rome but Cioccolata has followed them in a helicopter. Giorno, Mista, and Bucciarati split to fight the two Stand Users. Giorno and Mista manage to trap Cioccolata at the top of a tower but Mista is taken out.
The player controls Giorno and Gold Experience and must defeat Cioccolata and Green Day. As Giorno fights Cioccolata, Green Day roams around the arena, leaving a trail of mold that damages Giorno. Moreover, Cioccolata can send his body parts to attack Giorno.
Once the battle is over, Giorno Stand rushes Cioccolata and finishes his off.
There are Four Secret Factors in this level
1. Is to Stand shoot Cioccolata's stand Green Day. This rewards the player a +2.
2. Is to wait for Cioccolata to dissemble, and Stand shoot his body parts. This rewards the player with another +2.
3. Is to Stand shoot just his torso when disassembled. This rewards the player with another +2.
4. Is to do a Level 3 Stand Shoot victory against Cio reassembled. This briefly rewards the player with a +4.
None but 4. need to be done in a specific order. When all are completed Health will be MAX.
10-3
"Green Day" and "Oasis", Part 3 (『グリーン・ディ』と『オアシス』 その③Play as Bruno Bucciarati)
Meanwhile, Bucciarati confronts Secco at the front of the Colosseum.
The player now controls Bucciarati and must defeat Secco. However, the fight is made difficult as Secco can dive underground and reappear from anywhere in the arena, making him difficult to even reach.
Once the battle is over, Secco meets Doppio and tries to take him hostage and is still defeated.
There are Three Secret Factors in this level
1. Is to Stand still when Secco dives into the ground, and wait for him to pop back up confused by the lack of noise. Once he's up Stand shoot him from behind. This rewards the player with a +3.
2. Destroy a Car. This rewards the player with a +2.
3. Is difficult to obtain, you need to destroy a Car, while Secco is underground. This will activate a cutscene where the sound from the Cars destruction, damages Secco's Ears. This rewards the player with a +5.
None of these need to be done in a specific order. But it is best to attempt 3. before 2. as 3. has a high chance of not working if all cars in the level are damaged. When all are completed Health will be MAX.
Bucciarati's decaying body makes him blind and the Boss tricks Bucciarati into believing Doppio's Trish so the two come to the Colosseum to meet the mysterious ally. Jean Pierre Polnareff appears and Diavolo comes forth to kill him.
The player controls Polnareff in his wheelchair and must deplete enough of Diavolo's health. However, Diavolo can erase time with King Crimson, translated as Polnareff being slowed while Diavolo is able to approach Polnareff safely.
Once the battle is over, Polnareff pricks Silver Chariot with the Arrow but Diavolo kills him. But then Chariot Requiem appears and forces everyone to sleep. Once the characters wake up, they realize their souls have switched bodies and meet Polnareff in the turtle's body. Bruno in Diavolo's body appears.
There are Two Secret Factors in this level
1. Is to Stand shoot Diavolo. This rewards the player with a +7.
2. Is to Stand shoot King Crimson. This rewards the player with a +3.
None of these need to be done in a specific order. When all are completed Health will be MAX.
11-2
The Requiem Plays Quietly (鎮魂歌レクイエムは静かに奏でられるPlay as Bruno Bucciarati)
The player controls Bruno (in Diavolo's body) and must defeat Chariot Requiem. However, Chariot Requiem can summon his own version of Sticky Fingers that attacks Bucciarati. Moreover, if Chariot Requiem exits the Colosseum, then the fight is lost.
There are Two Secret Factors in this level
1. Is to Stand shoot Sticky Fingers. This rewards the player with a +6.
2. Is to Stand shoot Silver Chariot Requiem. This rewards the player with a +4.
None of these need to be done in a specific order. When all are completed Health will be MAX.
A cutscene plays out and while the team corners Chariot Requiem, Narancia is suddenly killed. The grieving heroes understand that the Boss' soul is possessing one of them; and also kill Doppio in Bucciarati's body. The team follow Chariot Requiem up to the Ponte Sant'Angelo where King Crimson appears in Mista's body alongside Trish's soul. It almost grabs the Arrow but Bucciarati sacrifices himself to have Giorno grab the Arrow. Giorno stabs Gold Experience and unlocks Gold Experience Requiem. Giorno thus challenges the Boss.
The player finally controls Giorno and Gold Experience Requiem. He must defeat Diavolo, who can still erase time. When activated it slows down Giorno, while Diavolo stays the same speed. However, Gold Experience Requiem is not affected. Once Diavolo's health bar is depleted, the fight is won.
Gold Experience sends Diavolo into the river. Diavolo manages to swim back to the shores but then notices that he's been stabbed, and dies. But wakes up alive in a City. He realizes that somehow, he keeps dying and waking up elsewhere only to be killed again, he figures this is Gold Experience Requiems ability, and screams out in fear at a small Girl to stay away from him. Giorno, Mista, and Trish are sure of their victory and now head to the Colosseum. But only Giorno is aware Bucciarati has died for good. Polnareff now resides in the turtle and follows Giorno, acting as the guardian of the Arrow. At the end, Giorno becomes the Boss.
There are Three Secret Factors in this level
1. Will activate once the level begins. This rewards the player with a +5.
2. Is to shoot Diavolo with a Scorpion. This rewards the player with a +2.
3. The final secret factor is to survive through the Erased Time attack, without taking damage. This rewards the player with a +3.
None of these need to be done in a specific order. When all are completed Health will be MAX.
Gallery
Giorno Giovanna (Gold Experience)
Bruno Bucciarati (Sticky Fingers)
Narancia Ghirga (Aerosmith)
Guido Mista (Sex Pistols)
Pannacotta Fugo (Purple Haze)
Leone Abbacchio (Moody Blues)
Trish Una (Spice Girl)
Jean Pierre Polnareff (Silver Chariot)
EchoesACT4PS2.jpg
(removed) Koichi Hirose (Echoes ACT3)
Gold Experience Requiem
Diavolo/Doppio (King Crimson)
Cioccolata (Green Day)
Secco (Oasis)
Black Sabbath (Polpo)
Ghiaccio (White Album)
Pesci (Beach Boy)
Prosciutto (The Grateful Dead)
Illuso (Man In The Mirror)
Formaggio (Little Feet)
Notorious B.I.G
"The Boss"
Risotto Nero (cutscene only)
Chariot Requiem
Ghiaccio (cutscene only)
Leaky-eye Luca (cutscene only)
Mario Zucchero (unused)
Squalo (unused)
Clash (unused)
Tiziano (unused)
Aniki (cutscene only)
Janitor killed by Black Sabbath
Pericolo, a Passione Capo
Passenger affected by Grateful Dead
Gangster who pledges allegiance to Giorno
Team Bucciarati
Heritage
Giorno Giovanna
Gold Experience
Bruno Bucciarati
Narancia Ghirga
Guido Mista
Sex Pistols
Purple Haze
GGPS2Abbacchio.jpg
Leone Abbacchio
Trish Una
Spice Girl
GGPS2KingCrimson.png
King Crimson
Chariot Requiem
Early build Giorno
Concept art for the Trolley map
Concept art for the City Streets map
Concept art for the Giornos campus map
Concept art for the Neapolis downtown map
Concept art for the Dog mosaic map
Pompeii ruins .png
Concept art for the Pompeii ruins map
Concept art for the Dining car map
Concept art for the Roma outskirts map
Concept art for the Santa Lucia station map
Concept art for the Church Basement map
Concept art for the Airplane map
Concept art for the Roma Shores,Fishing Hamlet map
Concept art for the Roma outskirts, Rooftop map
Concept art for the Coliseum Front map
Concept art for the Coliseum Int. map
Concept art for the Near Coliseum Entrance map
Concept art for the Near Tiber River map
Giorno in game.
Diavolo, Polnareff and Chariot Requiem.
Japanese official cover
GioGioOST.jpg
Original Soundtrack Cover
Official Game Cover (drawn by Hirohiko Araki to promote the game, 1/2)
Poster drawn by Hirohiko Araki to promote the game (2/2)
Localized Cover, had the international release pushed through.
A handful of characters do not appear in the Super Story Mode; instead they appear as part of the Story Drama, during cutscenes or simply as character models within Gallery Mode.
Polpo, like in canon, does not appear in any battle, making his appearances in cutscenes.
Melone appears in the Story Drama during the events of Baby Face.
Squalo and Tiziano appear in the Story Drama during the events of Clash and Talking Head, as well as an Audio Drama, featured in the game's soundtrack.
Coco Jumbo appears during some cutscenes, usually held by the characters as more of an item.
Koichi Hirose is completely removed from the story. Footage from early builds of the game have him with Echoes ACT3 as complete models, but he was dropped before the game's release. Koichi, however, does feature in an Audio Drama, featured in the game's soundtrack. Taking place at the start of the Bucciarati Is Coming (story arc).
Jonathan Joestar, Jotaro Kujo, old Joseph Joestar, and Josuke Higashikata appear in the game's opening cutscene as images above Giorno, representing the past JoJo generations and how Giorno truly takes after the Joestar bloodline. Jotaro Kujo does however also feature in an Audio Drama, featured in the game's soundtrack, alongside Koichi.
DIO appears in the game's opening cutscene as a photo inside Giorno's wallet.
International Release
The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment Expo (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually canceled due to unknown reasons, the surmised culprit being copyright issues.
A fan-initiated translation project was developed to completely translate the Capcom game into English. The English patch is a combined effort of the groups Joey Jojo's Wacky Trip and JoJo's Colored Adventure Team.[1] It was released on October 20, 2018.[2]
Reception
On release, Famitsu magazine scored the game a 31 out of 40.
Polnareff's theme in the game is an orchestrated version of his theme from Heritage for the Future.
This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
Some of the voice actors on GioGio PS2 return to provide their voices to other characters in future JoJo's Bizarre Adventure media.
This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.