DIO jabs forward, turning his head away.
This pose is a reference to DIO killing a cat in Chapter 255.
Attack type: High
Damage: 13
DIO swiftly claws forward.
The pose he finishes in is a reference to his Shadow DIO pose.
Attack type: High
Damage: 23
DIO swipes forward with a high kick.
Attack type: High
Damage: 36
Attack type: Low
Damage: 12
Attack type: Low
Damage: 22
Attack type: Low
Damage: 35
Attack type: Middle
Damage: 17
Attack type: Middle
Damage: 24
Attack type: Middle
Damage: 37
Any knives thrown using "And one more just in case!" or DIO's HHA hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. He may use his HHA or GHA with impunity if he has enough of the HHG left to do so. DIO is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If DIO's Throw, the attack variation of "I'll give you one chance", "Oh, this suits me well!", or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against Jotaro (both versions), himself, or Parallel World Diego, DIO can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
Attack type: High
Damage: 45
- Light () - The World delivers an uppercut in front of DIO, knocking the opponent off their feet. This doubles as an anti-air attack. (Flash Cancel comboable)
- Medium () - The World appears a distance forward and delivers a downwards punch, knocking the opponent straight to the ground to down them.
- Heavy () - The World appears a distance forward, close to the ground, and delivers a low punch, knocking the opponent off their feet. (Flash Cancel comboable)
If "Time, stop!" is active, The World does not flash forward and instead flies into position before attacking.
Attack type: High / Middle / Low
Damage: 40 / 25 + 65 (90) / 65
Attack type: Counter
Attack type: High
Damage: 38
Attack type: Throw
Damage: 47 ~ 95 (depending on number of hits)
Attack type: High
Damage: 30