All-Star Battle R ★ Ikuro Hashizawa
Ikuro Hashizawa (橋沢 育朗, Hashizawa Ikurō) was confirmed for All-Star Battle R during the game's Part 4, 6, & 8 Reveal Trailer.[1]
As Koki Uchiyama voiced Ikuro in All-Star Battle, he reprises his role as Ikuro's voice actor in this game too. His moves are narrated by Toru Okawa. As with a majority of the game's roster, voicelines for Ikuro were either added or re-recorded.
As Ikuro is unable to speak in his Baoh form (only capable of repeated battle cries of "BARU!" as well as general grunts and roars), he is accompanied by the game's narrator calling out the names of his attacks along with descriptive phrases. However, Ikuro will call out the game's name on the title screen in his human voice, and briefly speaks lines, also in his human voice, during his special mirror match intro and during match victories.
Gameplay
Ikuro has 850 health and uses the Baoh Armed Phenomenon (バオー
True to his role, however, Ikuro is fragile and his defense is poor. His Saber Phenomenon, his main combo starters, can easily be punished if he whiffs or gets blocked. Baoh also doesn't have any way to escape pressure other than using his Saber Off reversal, which leaves him extremely vulnerable if it is blocked or whiffed. He can also evade attacks using the Stylish Guard, but using this mechanic is also extremely risky. His "This is Baoh!" Style may activate fast and give him invulnerability to force his way through enemy attacks, but in the face of an aggressive opponent, Baoh won't get the chance to activate it without getting hit in response.
As a whole, Ikuro is a fickle and difficult combatant to wield. He rapidly overwhelms and defeats anyone who is unfamiliar with his powers, but may easily become the one being overwhelmed in turn. Nonetheless, with good execution and strong momentum in his favor, Ikuro can very quickly capture victory before his opponent has a chance to regain control over the battle and retaliate.
Command List
Expand/Collapse All
Attack type: High
Damage: 12
Startup frames: 5
Attack type: High
Damage: 21
Startup frames: 9
Attack type: High
Damage: 34
Startup frames: 13
Attack type: Low
Damage: 11
Startup frames: 7
Attack type: Low
Damage: 20
Startup frames: 7
Attack type: Low
Damage: 33
Startup frames: 11
Attack type: Middle
Damage: 14
Startup frames: 7
Attack type: Middle
Damage: 23
Attack type: Middle
Damage: 35
Baoh leaps high into the air. The neutral jump takes Baoh significantly higher than the standard jump, while his horizontal jumps make him fly forward and cover significant distance. Excellent for blockstrings and combos.
Level 1: Activates at 75% HP
Level 2: Activates at 50% HP
Level 3: Activates at 25% HP
A hitgrab. Ikuro lunges forward a good distance with his hand extended. If he strikes the opponent, he'll lift them up by the face and unleash Baoh Meltedin Palm Phenomenon, burning their face with acid, before slamming them into the ground. Damage is the same across all versions, with the difference being the heavier the version, the further Baoh will travel with his lunge, but the slower the startup will be. This skill is an excellent combo ender as well.
Attack type: Middle
Damage: 20 + 5 × 12 + 65 (145)
Baoh uses his arm blades to attack the opponent. The attack button inputted changes the attack significantly.
- Light (): Baoh dashes forward, slashing the opponent. It causes crumple on hit and can leave Baoh on the other side of the opponent if done close enough.
- Medium (): Baoh leaps into the air and performs a circular slash. It causes a crumple on hit and can cross-up the opponent if done close enough. This version can also be used as a combo-extender.
- Heavy (): Baoh unleashes a flurry of quick slashes with his blades, with the final hit uppercutting the opponent into the air. The final hit will not come out on whiff or block. This is Baoh's primary combo-starter, letting Baoh launch the opponent into the air and continue the combo after Flash Canceling.
Attack type: Low / Middle / Middle
Damage: 45 / 65 / 5 × 9 + 35 (80)
Ikuro jumps into the air with a blade extended in an uppercutting attack, before spinning and using Saber Off to launch it as a spinning projectile downward. The attack button inputted determines how the move behaves.
- Light (): Baoh rises a small amount. It has no invincibility, no hard knockdown on the second hit, and does not throw the blade as a projectile.
- Medium (): Baoh rises slightly higher. It is an invulnerable anti-air, and the projectile thrown will curve and move forwards, enabling it to act as a second projectile along with "Baoh Shooting Bees Stinger Phenomenon!". The projectile can also hit downed opponents.
- Heavy (): Baoh rises the highest. It is the version with the most invincibility and recovery. The saber this version throws is hurled downwards at a 30 degree angle, able to hit downed opponents easier.
This move functions as an reversal and anti-air.
Attack type: Middle
Damage: 30 × 2 (60) / 40 + 35 (75) / 20 + 60 + 35 (15)
Baoh fires the needle-like hairs from his head as a projectile. This attack also burns the opponent for a brief moment. The heavier versions of the attack will increase the damage and number of projectiles in the attack but at the cost of more startup and recovery. Baoh whipping his hair deals one of the hits, so using it at point-blank does slightly more damage. It is an excellent projectile which can be used for zoning, combo extensions, and even pressure if Baoh performs a Flash Cancel and runs behind it.
Attack type: Middle
Damage: 15 + 30 (45) / 15 × 2 + 30 (60) / 15 × 3 + 30 (75)
After charging up for a moment, Ikuro discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. The electricity can also remove enemy projectiles. This skill has an extremely long startup even for its fastest version, making it only usable when catching the opponent off-guard with it. The heavier the attack, the further Baoh will move forward and the more hits will be dealt, but the startup time will also significantly increase. It notably does a great amount of guard gauge damage if blocked. There is a pull effect on the initial hit to catch sidestepping opponents.
Attack type: Middle
Damage: 12 × 3 + 20 (56) / 12 × 4 + 20 (68) / 12 × 5 + 20 (80)
Attack type: Throw
Damage: 130
Ikuro wires a large laser cannon to himself as his feet leave the ground, before firing a narrow red beam that travels across the screen instantly. The HHA mirrors the way Ikuro defeated the psychic warrior Walken. This HHA can be used as a powerful anti-air and for catching people off-guard from anywhere across the screen. It can also be used in combos for quick and easy damage.
Attack type: High
Damage: 168
During the GHA, the narrator describes how Baoh identifies his opponent's scent as that of an enemy and that he must be rid of it. During the narrator's final announcement of "Break Dark Thunder Phenomenon!", an echo effect is implemented as well for dramatic effect. This GHA can easily hit from a combo due to its quick forward movement and large hitbox. However, it is a weak wakeup option, as it's easily blockable and jumpable.
Attack type: High
Damage: 372 / 446 / 558 (depending on HH gauge)
Attack type: High
Damage: 80
Attack type: High
Moveset Changes from All-Star Battle
This section requires expansion.
Baoh's super jump was given a massive horizontal movement increase in patch 1.4.1. His forwards and backwards jump now propels him forwards and backwards massively compared to its original incarnation.
The input for this move has been changed. It used to be able to be charged using 46X, with the strength of the attack depending on the duration of the 4. Now, the Light, Medium, and Heavy versions have been given their own separate inputs.
Attack type: Middle
Damage: 15 + 30 (45) / 15*2 + 30 (60) / 15*3 + 30 (75)
The input for this move has been changed. It used to be 236X, but now it is 421X.
Attack type: Middle
Damage: 20 + 5*12 + 65 (145)
The direction of the Heavy saber projectile has been altered. It used to be thrown directly forwards of Baoh, acting as an anti-air projectile. Now, it is thrown downwards, making it more viable as an offensive option and giving it the ability to hit downed opponents.
Attack type: Middle
Damage: 20 + 60 + 35 (115)
The Light and Medium versions have been slowed down. The Light version of this attack has had its forward motion increased in patch 1.4.1, meaning that Baoh now travels slightly further during the move. The Heavy version was reworked in the same patch so that the final hit sending the opponent upwards will not trigger on block or whiff. The recovery of the final hit has also been slowed down tremendously, making it much less usable as an anti-air. There is also now a noticeable gap in the animation between the final hit and the rest of the attack, but it does not affect gameplay. The invincibility frames on the Heavy version were also removed.
Attack type: Low / Middle
Damage: 45 / 5*9 + 35 (80)
The startup speed of this attack has been greatly lengthened, making it much slower and extremely hard to use in combos. The knockback of this move has also been greatly increased, launching the opponent across the screen instead of just popping the opponent into the air like the previous version. This also completely revokes this move of any combo starting capabilities besides using the HHA to catch the opponent as they're being flung. Overall this special move has been greatly weakened in usability and is only now used during neutral to catch the opponent off-guard and to burn away their guard gauge.
Attack type: Middle
Damage: 12*3 + 20 (56) / 12*4 + 20 (68)/ 12*5 + 20 (80)
Medal List
Costumes & Tints
ASB Mode JoJolion Josuke Higashikata (JoJolion) vs Ikuro Boss Battle
Win with a Dramatic Finish
Inside Illustration of Baoh Volume 2
Poses
Dialogue
- “Barubarubarubarubaru!”—Baoh
- “There is no sense of sight, or hearing, or smell. There is only Baoh!”—Narrator
- “Rrrrrrrnnngh...”—Baoh
- “Baoh is beginning to get irritated at the sound of his opponent's voice!”—Narrator
- “Baoh's senses have detected a new scent... One he couldn't detest more!”—Narrator
- “Baoh's senses have discovered a new scent!”—Narrator
- “Ikuro's latent consciousness and Baoh's parasite mind are united in their wills!”—Narrator
- “"No! This is not the scent I seek!"”—Narrator
- “"I will shout you down... forever!"”—Narrator
- “"This isn't right!" Thought Baoh. "His scent should be gone by now!"”—Narrator
- “Still! Still, your wicked scent pervades this place!”—Narrator
- “This is... Baoh!”—Narrator
- “There's some kind of weird power within my body... and now I have to fight with it.”—Ikuro
- “If... if I can find a way to control this power of mine...”—Ikuro
- “"I think I can do this... I have to survive!"”—Ikuro
- “The war has only begun... Now, I'm gunning for you!”—Ikuro
- “"Hey! Whoever you are inside my body! I'm in danger here! Aren't you gonna rescue me?!”—Ikuro
- “I can't afford to die! I have to survive this!”—Narrator
- “"Come on out, you monster! Show yourself! Or are you nothing but a murderer?!"”—Ikuro
- “I thought I housed a monster within me... but now, I know how to harness it!”—Ikuro
- “I have grasped the power within myself... Could this be my unknown strength?”—Ikuro
- “I want to disappear! I don't want to see anyone, and I don't want to be seen!”—Ikuro
- “Get the hell out of my way!”—Ikuro
- “"I'm not giving up hope! I am the strongest life form to ever exist!"”—Narrator
- “Barubarubarubarubaru!”
- “Rrrrrrrnnngh...”
- “Barubaru...”
- “Baohhhh!”
- “The slightest contact will seal your doom! This is Baoh!”
- “If Baoh could cry, he'd definitely be crying right now!”
- “Baoh Armed Phenomenon!”
Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Ikuro has unique interaction dialogue for both his match entrances and victories when facing certain characters.
- “This is Baoh! Even the slightest contact will seal your doom!”—Default dialogue
- “Dress! They've sent someone to kill me!”—Ikuro (Player 1)“You... You're a Dress assassin!”—Ikuro (Player 2)
- “I can use this power to fight... to take on Dress.”—Ikuro (Player 1)“Baaaaoooohhhhh!”—Ikuro (Player 2)
All-Star Battle Mode
All missions in All-Star Battle Mode starring Ikuro as either the Player or Enemy, in order of appearance.
JoJolion
2. Land a counterattack: Ikuro Reference Sketch
3. Set off a Stage Hazard: Ikuro's Theme
4. Win with a Dramatic Finish: Ikuro Special Outfit A
Josuke 8: What the hell is this?! He transformed right in front of me!
Gallery
Media
Music
Ikuro's theme is Baoh, The Final Weapon (最終兵器バオー, Saishū Heiki Baō), and can be unlocked in-game by triggering a Stage Gimmick in All-Star Battle Mode's Josuke Higashikata (JoJolion) vs Ikuro Boss Battle.
Its name is taken from the title of Baoh the Visitor Chapter 1: Baoh, the Ultimate Weapon.
JoJo Glossary
Art & Misc Moveset Callbacks
ASB Mode Jojolion Josuke Higashikata (JoJolion) vs Ikuro Extra Battle
Land a counterattack
Cover of Baoh Volume 2 and the Cover of the OVA.
Update History
1.3.0
- Crouching Medium Attack
- Increased size of hitbox.
1.4.0
- Throw Escape
- Adjusted to standardize character advantages and disadvantages when being throw escaped.
1.4.1
- Easy Beat Combo
- Changed the skill that is used in the Easy Beat Combo from the variant of "Baoh Hardened Saber" to the variant.
- Jumping Heavy Attack
- Sped up startup.
- Increased attack duration.
- "This is Baoh!" style
- Increased action speed.
- "Astonishing Leap" special
- Revised animation.
- Adjusted forward and backward jump distance.
- "Baoh Hardened Saber" skill
- Increased forward motion of variant.
- Changed so that the final hit of the variant will not occur if the move is blocked.
- Increased the forward move distance of the final hit of the variant.
1.5.0
- Easy Beat Combo
- Changed the skill that is used in the Easy Beat Combo from variant of "Baoh Hardened Saber" to the variant.
- This fixes an unintentional change made in 1.4.0.
- "Get the hell out of my way!" throw
- Adjusted the hitbox of forward throw to align with the hitbox of back throw.
1.6.0
- "This is Baoh!" style
- Shortened the Super Armor period for skills so that it disappears on the first active frame of the skill.
- "Baoh Melting Acid" skill
- Increased landing recovery time when guarded.
- "Baoh Break Dark Thunder Phenomenon" skill
- Enlarged hitbox so it can hit opponents who dodge at point blank range.
2.0.0
- "Baoh Break Dark Thunder Phenomenon" skill
- Made it so the character faces toward the opponent.
- Added a pull effect to the initial hit's hitbox.
References