All-Star Battle R ★ Ikuro Hashizawa

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This is... This is... This is Baoh![2] (これがッ!これがッ!これが 『バオー』だッ!)

Ikuro Hashizawa (橋沢 育朗, Hashizawa Ikurō) was confirmed for All-Star Battle R during the game's Part 4, 6, & 8 Reveal Trailer.[1]

As Koki Uchiyama voiced Ikuro in All-Star Battle, he reprises his role as Ikuro's voice actor in this game too. His moves are narrated by Toru Okawa. As with a majority of the game's roster, voicelines for Ikuro were either added or re-recorded.

As Ikuro is unable to speak in his Baoh form (only capable of repeated battle cries of "BARU!" as well as general grunts and roars), he is accompanied by the game's narrator calling out the names of his attacks along with descriptive phrases. However, Ikuro will call out the game's name on the title screen in his human voice, and briefly speaks lines, also in his human voice, during his special mirror match intro and during match victories.

Gameplay

Ikuro has 850 health and uses the Baoh Armed Phenomenon (バオー武装現象(アームド・フェノメノン), Baō Āmudo Fenomenon) Battle Style. Ikuro represents the "Glass Cannon" sub-archetype of combatant, and firmly 'rushdown'. Despite his low health, he also sports the highest dash speed of any character in the game, making it easier for him to close the distance on his opponent or maneuver into favorable positions more frequently. Several projectiles, a super jump, and a forward-moving attack also serve in covering his approach. His skills all execute with great speed, as well as offer methods to repeatedly switch sides and force his foe into guessing what direction to guard in. When combined with his great damage output and Style action that allows him to shrug off incoming attacks, Ikuro is an oppressive offensive fighter. At the same time, his innate health regeneration forces the opponent to continuously engage him during battle so as to not allow him to recover any significant amount of lost health. In this manner, Ikuro also holds the advantage in prolonged rounds.

True to his role, however, Ikuro is fragile and his defense is poor. Ignoring his low health, he also suffers from a longer "blockstun" than others, meaning when he is made to successfully guard incoming attacks, he recovers slower and is only able to act out of his guard later. This allows opponents to more safely pressure him when he's the defender, and also makes him very vulnerable to characters that can utilize throws and unblockable attacks. Another weakness is that Ikuro's fast skills act as a double-edged sword, and it is more difficult to properly execute strong combos with him despite the damage potential he possesses.

As a whole, Ikuro is a fickle and difficult combatant to wield. He rapidly overwhelms and defeats anyone who is unfamiliar with his powers, but may easily become the one being overwhelmed in turn. Nonetheless, with good execution and strong momentum in his favor, Ikuro can very quickly capture victory before his opponent has a chance to regain control over the battle and retaliate.

Command List

Expand/Collapse All

Normals (通常技)
Standing Light Attack
ASBL.png ON GROUND
Baoh performs a short jab, this is his fastest button but has relatively short range.

Attack type: High
Damage: 12
Startup frames: 5

Standing Medium Attack
ASBM.png ON GROUND
Baoh strikes with an elbow, this attack has below average range and small forward movement. Mainly used as a combo extender and to allow combos to scale better due to its better damage compared to Light.

Attack type: High
Damage: 21
Startup frames: 9

Standing Heavy Attack
ASBH.png ON GROUND
Baoh swings his arm for a powerful clawing attack. Mainly used as a combo extender like Standing Medium.

Attack type: High
Damage: 34
Startup frames: 13

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Baoh performs a quick downwards jab with his hand. Excellent for poking and pressuring the opponent with its fast and snappy speed.

Attack type: Low
Damage: 11
Startup frames: 7

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Baoh swipes his arm to attack. Not used often due to it being slower than the Light version and doesn't offer the combo extending capabilities of the Heavy version.

Attack type: Low
Damage: 20
Startup frames: 7

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Baoh performs a massive kick to sweep the opponent. Mainly used in combos before using Meltedin Palm Phenomenon as a finisher.

Attack type: Low
Damage: 33
Startup frames: 11

Jumping Light Attack
Jumping ASBL.png IN AIR OK
Baoh performs a quick claw swipe.

Attack type: Middle
Damage: 14
Startup frames: 7

Jumping Medium Attack
Jumping ASBM.png IN AIR OK
Baoh performs a huge swiping attack with his arm, excellent combo extender when used in combination with Astonishing Leap as it can catch the opponent after they're thrown into the air by Saber Phenomenon.

Attack type: Middle
Damage: 23

Jumping Heavy Attack
Jumping ASBH.png IN AIR OK
Baoh performs a powerful diving kick, excellent combo extender when used in combination with Astonishing Leap as it can catch the opponent after they're thrown into the air by Saber Phenomenon.

Attack type: Middle
Damage: 35

Style/Specials/Etc. (スタイル/特殊技/その他)
This is Baoh!
ASBS.png (Consumes 0.25 stock of HHG)
Adds Super Armor to the entirety of the animation of the next skill used. This means Baoh cannot be interrupted by any attack while performing a skill (except HHA/GHAs). The armor lasts from startup all the way to the end of recovery. Baoh still takes damage while tanking attacks though, so it is advised to not use it recklessly.
Baoh Armed Phenomenon ((バオー武装現象アームド・フェノメノン Baō Āmudo Fenomenon))
(Automatically activates when Baoh falls under a certain threshhold of health)
Baoh slowly passively regenerates his health if it falls too low, with the regeneration speed depending on how low Baoh's health is. Level 1: Activates at 75% HP

Level 2: Activates at 50% HP Level 3: Activates at 25% HP

Scent of Murder
(Automatically activates upon an opponent's install)
When the opponent activates a transformation (Giorno Giovanna's Gold Experience in Requiem Mode, Diavolo's Epitaph mode, Fugo's Purple Haze Distortion mode, etc), or enters a powered-up state (Rumble & Resolve Mode, the Pillar Men's various Modes, Gyro's Golden Spin Mode, Steel Ball Run characters picking up a corpse part, etc). The time window where a Stylish Defense may trigger is extended by roughly 4 frames.
Throw (投げ技)
Get the hell out of my way!
2 ATK buttons near opponent or ASBT.png (Rear throw with ASBDPad4.png) ON GROUND
Ikuro seizes the opponent by the neck and slams them hard into the ground. Unblockable.

Attack type: Throw
Damage: 130

Skills (コマンド技)
Astonishing Leap
ASBDPad7.png/ASBDPad8.png/ASBDPad9.png after pressing ASBDPad1.png/ASBDPad2.png/ASBDPad3.png ON GROUND

Baoh leaps high into the air. The neutral jump takes Baoh significantly higher than the standard jump, while his horizontal jumps make him fly forward and cover significant distance. Excellent for blockstrings and combos.

Baoh Shooting Bees Stinger Phenomenon!
ASBDPad4.png then ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Baoh fires the needle-like hairs from his head as a projectile. This attack also burns the opponent for a brief moment. The heavier versions of the attack will increase the damage and number of projectiles in the attack but at the cost of more startup and recovery. Baoh whipping his hair deals one of the hits, so using it at point-blank does slightly more damage. An excellent projectile which can be used for zoning, combo extensions, and even pressure if Baoh performs a Flash Cancel and runs behind it.

Attack type: Middle
Damage: ASBL.png 15 + 30 (45) / ASBM.png 15*2 + 30 (60) / ASBH.png 15*3 + 30 (75)

Saber Off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Ikuro jumps into the air with a blade extended in an uppercutting attack, before spinning and using Saber Off to launch it as a spinning projectile downward. The L version rises Baoh a small amount, it also has no invincibility and no hard knockdown on the second hit, and does not throw the blade as a projectile. The M version rises Baoh slightly higher, invulnerable anti-air, the projectile thrown will curve and move forwards, enabling it to act as a second projectile along with Shooting Bees. The projectile can also hit downed opponents. The H version rises Baoh the highest, with the most invincibility and recovery. The saber this version throws is hurled downwards at a 30 degree angle, able to hit downed opponents easier. This move functions as an reversal and anti-air.

Attack type: Middle
Damage: ASBL.png 30*2 (60) / ASBM.png 40 + 35 (75) / ASBH.png 20 + 60 + 35 (115)

Baoh Reskiniharden Saber Phenomenon!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Baoh uses his arm blades to attack the opponent. The strength of the move changes the attack significantly. The L version makes Baoh dash forward, slashing the opponent. It causes crumple on hit and can leave Baoh on the other side of the opponent if done close enough. The M version makes Baoh leap into the air and perform a circular slash. It causes crumple on it and can cross-up the opponent if done close enough. This version can also be used as a combo-extender. The H version makes Baoh unleash a flurry of quick slashes with his blades, with the final hit uppercutting the opponent into the air. The final hit will not come out on whiff or block. This is Baoh's primary combo-starter, letting Baoh launch the opponent into the air and continue the combo after Flash Canceling.

Attack type: ASBL.png Low / ASBM.png Middle / ASBH.png Middle
Damage: ASBL.png 45 / ASBM.png 65 / ASBH.png 5*9 + 35 (80)

Baoh Meltedin Palm Phenomenon!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A hitgrab. Ikuro lunges forward a good distance with his hand extended. If he strikes the opponent, he'll lift them up by the face and unleash Baoh Meltedin Palm Phenomenon, burning their face with acid, before slamming them into the ground. Damage is the same across all versions, with the difference being the heavier the version, the further Baoh will travel with his lunge, but the slower the startup will be. Baoh bounces away from the opponent if it is blocked, essentially making it safe on block. An excellent combo ender as well.

Attack type: Middle
Damage: 20 + 5*12 + 65 (145)

Baoh Break Dark Thunder Phenomenon!
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND

After charging up for a moment, Ikuro discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. The electricity can also remove enemy projectiles. Extremely long startup even for its fastest version, making it only usable when catching the opponent off-guard with it. The heavier the attack, the further Baoh will move forward and do more hits, but significantly increasing the startup time. Notably does a great amount of guard gauge damage if blocked.

Attack type: Middle
Damage: ASBL.png 12*3 + 20 (56) / ASBM.png 12*4 + 20 (68)/ ASBH.png 12*5 + 20 (80)

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Laser Cannon!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Ikuro wires a large laser cannon to himself as his feet leave the ground, before firing a narrow red beam that travels across the screen instantly. The HHA mirrors the way Ikuro defeated the psychic warrior Walken. Can be used as a powerful anti-air and for catching people off-guard from anywhere across the screen. Can also be used in combos for quick and easy damage.

Time to cover up that stench!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Ikuro roars as he charges at the opponent. If he makes contact, Ikuro will pick them up by the face and use Meltedin Palm Phenomenon, before repeatedly assaulting them with a relentless extended Reskinharden Saber Phenomenon combo attack. Ikuro then grabs the opponent by the neck and throws them overhead, slamming them into the ground hard enough for them to bounce. Finally, he unleashes a super-charged Break Dark Thunder Phenomenon from his hands to electrocute them.
During the GHA, the narrator describes how Baoh identifies his opponent's scent as that of an enemy and that he must be rid of it. During the narrator's final announcement of "Break Dark Thunder Phenomenon!", an echo effect is implemented as well for dramatic effect. Can easily hit from a combo due to its quick forward movement and large hitbox. Weak wakeup option, as its easily blockable and jumpable.

Moveset Changes from All-Star Battle

This section requires expansion.

Medal List

Costumes & Tints

Baoh ASBR Default Tint A.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Ikuro's final Baoh the Visitor attire

Baoh ASBR Special Costume B.png
Medal Costume B.png Special Costume B
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500G

Origin

Cover of Baoh Volume 2

Poses

Medal Taunt A.png Taunt A
Unlock Condition

This section requires expansion.

Origin

Inside Illustration of Baoh Volume 2

Medal Taunt B.png Taunt B
Unlock Condition

This section requires expansion.

Origin

Cover B of Baoh Chapter 1

Medal Taunt C.png Taunt C
Unlock Condition

This section requires expansion.

Origin

Cover of Baoh Chapter 3

Medal Taunt D.png Taunt D
Unlock Condition

This section requires expansion.

Origin

Inside Illustration of Baoh Volume 1

Medal Taunt E.png Taunt E
Unlock Condition

This section requires expansion.

Origin

Panel from Baoh Chapter 9

Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Cover of Baoh Volume 2

Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450G

Origin

Cover of Baoh Volume 1

Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450G

Origin

Tailpiece of Baoh Chapter 4

Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450G

Origin

Tailpiece of Baoh Chapter 5

Medal Victory E.png Victory E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450G

Origin

Panel from Baoh Chapter 2

Miscellaneous Poses
Concept Art (Baoh)

BaohASBConcept.png

Match Entrance
At the start of a match

Ikuro strikes a pose resembling the one in Chapter 1 when he flung a man out of the train. He then leaps into the air and transforms into Baoh, referencing his first proper full transformation into Baoh from Chapter 3.

Round Win Pose 1
After winning a round

Baoh roars before striking a threatening pose. These poses are references of two pages in Chapter 4.

Dialogue

Quote.png Medal Speech.png Taunt Lines
  • Barubarubarubarubaru!
    —Baoh
  • There is no sense of sight, or hearing, or smell. There is only Baoh!
    —Narrator
  • Rrrrrrrnnngh...
    —Baoh
  • Baoh is beginning to get irritated at the sound of his opponent's voice!
    —Narrator
  • Baoh's senses have detected a new scent... One he couldn't detest more!
    —Narrator
  • Baoh's senses have discovered a new scent!
    —Narrator
  • Ikuro's latent consciousness and Baoh's parasite mind are united in their wills!
    —Narrator
  • "No! This is not the scent I seek!"
    —Narrator
  • "I will shout you down... forever!"
    —Narrator
  • "This isn't right!" Thought Baoh. "His scent should be gone by now!"
    —Narrator
  • Still! Still, your wicked scent pervades this place!
    —Narrator

Quote.png Medal Speech.png Victory Lines
  • This is... Baoh!
    —Narrator
  • There's some kind of weird power within my body... and now I have to fight with it.
    —Ikuro
  • If... if I can find a way to control this power of mine...
    —Ikuro
  • "I think I can do this... I have to survive!"
    —Ikuro
  • The war has only begun... Now, I'm gunning for you!
    —Ikuro
  • "Hey! Whoever you are inside my body! I'm in danger here! Aren't you gonna rescue me?!
    —Ikuro
  • I can't afford to die! I have to survive this!
    —Narrator
  • "Come on out, you monster! Show yourself! Or are you nothing but a murderer?!"
    —Ikuro
  • I thought I housed a monster within me... but now, I know how to harness it!
    —Ikuro
  • I have grasped the power within myself... Could this be my unknown strength?
    —Ikuro
  • I want to disappear! I don't want to see anyone, and I don't want to be seen!
    —Ikuro
  • Get the hell out of my way!
    —Ikuro
  • "I'm not giving up hope! I am the strongest life form to ever exist!"
    —Narrator

Quote.png Medal Speech.png Tag Lines
  • Barubarubarubarubaru!
  • Rrrrrrrnnngh...
  • Barubaru...
  • Baohhhh!
  • The slightest contact will seal your doom! This is Baoh!
  • If Baoh could cry, he'd definitely be crying right now!
  • Baoh Armed Phenomenon!

Special Interactions

This section requires expansion.

Dialogue

Outside of the All-Star Battle Mode, Ikuro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

Quote.png Match Entrance
  • This is Baoh! Even the slightest contact will seal your doom!
    —Default dialogue
  • Dress! They've sent someone to kill me!
    —Ikuro (Player 1)
    You... You're a Dress assassin!
    —Ikuro (Player 2)

Quote.png Victory
  • I can use this power to fight... to take on Dress.
    —Ikuro (Player 1)
    Baaaaoooohhhhh!
    —Ikuro (Player 2)

All-Star Battle Mode

All missions in the All-Star Battle Mode starring Ikuro as either the Player or Enemy, in order of appearance.

JoJolion

Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Ikuro Reference Sketch
3. Set off a Stage Hazard: ASBR Music.png Ikuro's Theme
4. Win with a Dramatic Finish: ASBR Costume.png Ikuro Special Outfit A
Entrance Dialogue
Ikuro: Barubarubarubaru!
Josuke 8: What the hell is this?! He transformed right in front of me!
Victory Dialogue
Josuke 8: Something's different about this guy. It's like he's from another world...
Defeat Dialogue
Ikuro: Rrrrrrrngh...


Gallery

Media


Music

Ikuro's theme is ASBR Music.png Baoh, The Final Weapon (最終兵器バオー, Saishū Heiki Baō), and can be unlocked in-game by triggering a Stage Gimmick in the All-Star Battle Mode's Josuke Higashikata (JoJolion) vs Ikuro Boss Battle.

Its name is taken from the title of Baoh the Visitor Chapter 1: Baoh, the Ultimate Weapon.

Glossary

ASBR Ikuro TournIcon.png
The main protagonist of Baoh the Visitor, making a guest appearance in this game. He has a serious and quiet personality. After a car accident, he was kidnapped by the Dress Organization, who implanted the Baoh Parasite within him. He later escaped with the help of Sumire, a girl with paranormal abilities. 『バオー来訪者』の主人公。本作ではゲストキャラとして登場。真面目で物静かな性格。家族とともにドライブ旅行中に交通事故にあった際に研究機関ドレスに拉致され、実験として寄生虫バオーを寄生させられる。その後、超能力少女スミレと出会い、ともにドレスを脱走した。
Baoh parasite.png
A living weapon created by the Dress research institute. A parasite about 40mm long, it can transform its host when it is in danger, granting immense strength and special skills in metamorphosis, known as the Baoh Armed Phenomenon. 研究機関ドレスによって開発された生物兵器。40mmほどの寄生虫であり、宿主が生命の危機に瀕すると、強靭な肉体と特殊能力を宿主に付与し変身させる。これは『バオー武装現象(アームド・フェノメノン)』と呼ばれる。
Dress Organization OVA.png
A top secret weapons Research & Development (R&D) organization. Created under the pressure of the US Army during the Vietnam War, its roots can be traced back to Japan's bio-weapons team from World War II. This same group created the Baoh Parasite. 秘密研究機関。特殊兵器の開発を行う。旧日本軍の化学細菌戦部隊を母体とし、ベトナム戦争時にアメリカ軍の肝煎りで誕生した。寄生虫バオーを産み出した張本人。

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
4
0
6

1.4.0

  • Throw Escape
    • ArrowChange.png Adjusted to standardize character advantages and disadvantages when being throw escaped.

1.4.1

  • Jumping Heavy Attack
    • ArrowBuff.png Sped up start-up.
    • ArrowBuff.png Increased attack duration.
  • "This is Baoh!" style
    • ArrowBuff.png Increased action speed.
  • "Astonishing Leap" special
    • ArrowChange.png Revised animation.
    • ArrowChange.png Adjusted forward and backward jump distance.
  • "Baoh Hardened Saber" skill
    • ArrowBuff.png Increased forward motion of ASBL.png version.
    • ArrowChange.png Changed so that the final hit of the ASBH.png version will not occur if the move is blocked.

1.5.0

  • Easy Beat Combo
    • ArrowChange.png Changed the special move that is used in the Easy Beat Combo.
    • This fixes an unintentional change made in 1.4.0.
  • "Get the hell out of my way!" throw
    • ArrowChange.png Adjusted the hitbox of forward throw to align with the hitbox of back throw.


References

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