Kars ★ Video Games

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A summary of Kars's history and movesets in video games.

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All-Star Battle (PS3)

Kars ASB.png

Kars makes his first appearance as a playable character in the PS3 title. He was confirmed alongside Rohan Kishibe. In the English release of the game, Kars's Light Blades are called "Shining Sabres" (keeping the alliteration of the Japanese name).

Along with Wamuu and Esidisi, Kars uses the Mode style as part of his moveset, which allows him to temporarily boost his strength and performance among other things, at the cost of the Heart Heat Gauge. Kars has 850 HP.

Kars also appears on the stage "The Battlefield" as a background character along with Lisa Lisa. If Wamuu is one of the combatants in battle, Kars can be heard bragging about Wamuu's strength frequently, assuming that Kars himself is not Wamuu's opponent.

Kars also possesses two alternate costumes, the first one being the attire he usually wears and is seen in for the first half of his presence in Battle Tendency (the veil that covers his long hair), and the second one being the overcoat and large hat he wore in Switzerland, in his fight against Stroheim.

Moveset

During a fight, Kars can use several different attacks that were featured in Battle Tendency.

A tricky high-speed character that represents the "Glass Cannon" sub-archetype, firmly 'rushdown', Kars aims to close the distance on his opponent and assault them with his various Lightblade attacks. He has impressive base movement speed and strong normal attacks, allowing him to readily engage in close combat. Beyond that, he possesses several attacks that move him large distances forward, as well as an attack that targets the opponent from anywhere in a high-low-feint mix-up. His Modes make his already-impressive offense especially dangerous, with many of his attacks becoming completely unblockable and his combo ability improved.

Should he successfully transform into the Ultimate Thing, Kars becomes a tremendously powerful, if not simplified character. He retains an unblockable attack, various fast high-low skills, and a wealth of mid-ranged attacks and projectiles that all deal or can lead into explosive damage. All the while, most of these attacks do not leave him open to retaliation. Kars may also take to the skies and control the aerial space with his projectiles and sudden air dashes, where most characters can have great trouble challenging him.

However, as a glass cannon character, Kars has much lower-than-average health. In addition, many of his skills while in his regular form can be situational and not easily used well. He can have difficulty securing an opportunity to transform into the Ultimate Thing when battling certain characters, which limits his potential. Even after transforming, Kars loses access to many useful abilities like his Modes and certain skills, requiring some adaptation.

Kars specializes in moving in close to his opponent via various mix-ups and unblockable attacks, with multiple ways to bypass defenses and outmaneuver attackers. Once he ascends to the Ultimate Thing, his new arsenal of abilities are a balanced combination of high speed, damage, utility, and ease-of-use, requiring little effort to deliver devastating results.

Style/Specials/Etc
Light Mode
ASBS.png ON GROUND

Kars can activate Light Mode in order to not only increase the overall damage of his moves, but exclusive to him, make special skills utilizing his Lightblades unblockable. The Heart Heat Gauge slowly depletes while this mode is active, and as such, this mode will last until the HHG empties, or it can be freely canceled with another press of the Style button.

Shining Sabres Mode
ASBDPad2.pngASBDPad2.png + ASBS.png ON GROUND

Expending a stock of the HHG grants Kars access to Shining Sabres Mode. This mode is on a set timer, and will end when the stock is used up. His Lightblades become even more powerful, with increased range, inflicting more hits to improve his combo potential, and now with normal attacks that utilize Lightblades becoming unblockable as well.
Shining Sabres Mode also possesses the special effect of allowing Kars to execute his HHA at any amount of Heart Heat while active, even when at less than one stock. However, doing so will immediately end the Mode and completely empty the Heart Heat Gauge.

Sabres from my feet?!
ASBDPad3.png + ASBH.png ON GROUND

Kars kicks forward as a blade comes out of his foot. A command normal that can chain into Kars' skills. (Comboable)

Special Moves
Cruel and beautiful violence
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kars dives forward, arm blade extended, to slice through the opponent, and follows up by swinging upward to knock them into the air. (Comboable)

Behold, frozen brilliance!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

In a single motion of his arm, Kars unleashes multiple slashes in front of himself with great range. The slashes are capable of destroying incoming non-HHA/GHA projectiles. (Flash Cancel comboable)

Shatter against the wall!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK

Kars performs an airborne reverse kick that sends the opponent flying into the stage wall. The attack can also be performed in mid-air.
If Flash-Canceled, this skill can be used to guarantee a successful GHA against the cast majority of the playable roster.

Victory is everything!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kars utilizes light to disappear, with his subsequent reappearance and attack depending on the type of button inputted.

  • Light (ASBL.png): He reappears above the opponent with foot blade extended in a dive kick to knock them down, hard enough for them to bounce. This move is a middle attack that cannot be blocked crouching. (Flash Cancel comboable)
  • Medium (ASBM.png): He reappears behind the opponent and strikes them with an upwards slash. This move is a low attack that cannot be blocked standing. (Comboable)
  • Heavy (ASBH.png): He reappears at a distance away, or does not move if he is already far enough, making the skill effectively a feint.
Throw
I'll slice you in two!
2 ATK buttons at close range or ASBT.png ON GROUND

Kars, using his arm blade, cuts the opponent down the middle and knocks them away.

Heart Heat Attack / Great Heat Attack
Shining Sabres
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Kars slyly licks his arm Lightblade before unleashing a large, shining array of slashes done in a single movement of his arm. If they successfully hit, Kars then dives forward to slash past the opponent in a samurai-esque fashion before bringing his arm down. After a short delay, the opponent suffers a final, gashing blow.
Kars may perform his HHA while Shining Sabres Mode is active, regardless of how much of the Heart Heat Gauge he has left. Doing so however, will drop his HHG to zero.

I am the Ultimate Thing!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Kars dons the Stone Mask in combination with the Red Stone of Aja to attempt to turn into the Ultimate Thing. From the ground, he will begin to slowly rise to his feet. If the animation fully plays out uninterrupted by the opponent, the mask shatters, and Kars gains a completely new array of moves.
This GHA is one of the longest and most difficult ones to fully activate, taking roughly 5 seconds to complete. As such, certain characters can make it nigh-impossible to successfully transform; Even under optimal circumstances, Jotaro Kujo and DIO are still granted enough time as Kars transforms to use their Time Stop abilities and interrupt the transformation. Narciso Anasui and Okuyasu Nijimura also possess skills that can be used to interrupt the transformation if performed quickly enough, even from opposite ends of the battle arena.

Once his GHA is successful, Kars is dubbed as "Kars (Ultimate Thing)" for the rest of the battle and gains a whole new moveset that possesses greater overall range, speed, and damage than his previous state. Ultimate Thing Kars is not entirely infallible. If he falls victim to Kosaku-Kira's Bites the Dust GHA, Kars will revert back to his original form. He also loses access to his HHA, or enter Light Mode and Shining Sabres Mode.

Style/Specials/Etc (Ultimate Thing)
Predator Wings
ASBDPad2.png then ASBDPad7.png/ASBDPad8.png/ASBDPad9.png ON GROUND

Kars sprouts wings and takes flight, slowing depleting the HHG. He gains improved mobility, and has access to many attacks while in the air.

Aerial Dash / Back Dash
(while flying) ASBDPad6.pngx2/ASBDPad4.pngx2 IN AIR OK

Kars quickly rushes forward or backwards with a flap of his wings. The forward dash can collide with the opponent, acting as a reliable anti-air that deals good damage and knocks them down to the ground.

Aerial Combo Beat
(while flying) ASBL.png then ASBM.png then ASBH.png IN AIR OK

Kars can chain together his aerial normal attacks while in flight.

Shining Sabres
ASBDPad6.png + ASBH.png ON GROUND

Kars charges forward and attacks with his Lightblade in one fell swoop. This move cannot be blocked, and is a command normal that can chain into Kars' other skills.

Special Moves (Ultimate Thing)
The power of supreme genes!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kars launches projectile attacks from his body. This skill can also be used while flying, and the resulting attack differs based on button input.

  • Light (ASBL.png): He fires off a volley of his hardened feathers straight forward.
  • Medium (ASBM.png): He launches a piranha that quickly arcs downward. This attacks deals the most damage of the three variations, and is a middle attack that cannot be blocked crouching.
  • Heavy (ASBH.png): He sics a squirrel created from his hand on his opponent. Despite its low damage, it chases and homes in on the opponent. It is a high attack until it hits the ground, then becomes a low attack while moving.
Feast your eyes on my Ripple!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kars attacks with Ripple-charged fists, the technique performed determined by button input. (Comboable through Puttsun Cancel)

  • Light (ASBL.png): He unleashes two quick high punches.
  • Medium (ASBM.png): He slides a distance forward while performing a downward elbow strike. This version is a middle attack that cannot be blocked crouching.
  • Heavy (ASBH.png): He dashes forward to unleash a powerful body blow. This version is a low attack that cannot be blocked standing.
This cannot be!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Kars transforms his arm into a large octopus tentacle as he swings it in a wide breadth while maniacally laughing. Its massive size allows it to hit the opponent at most ranges, and sends them flying. If used while the opponent is in the air, Kars will automatically swing it upward as an anti-air.

Throw (Ultimate Thing)
You worthless fool!
2 ATK buttons at close range or ASBT.png ON GROUND

Kars grins as he grabs the opponent and smashes them between his elbow and knee, before shoving them away.

[edit]

Stardust Shooters (Android/iOS)

Kars appears as one of the several Part 2 characters who possesses a Metal Striker. His Finish Move consists of him using his Light Blades and cutting the opponent's defeated Metal Striker.

[edit]

Eyes of Heaven (PS3/PS4)

Kars returns as a playable character in Eyes of Heaven, confirmed alongside Wamuu and Esidisi.

As a Pillar Man, Kars has the special ability Switch Mode, exclusive to the Mode style. His specific Mode is Light Mode. He is also able to stand and walk on the spike pit in the Air Supplena Island stage without taking damage (though he will still take extra damage if knocked down onto the spikes). Of special note is that he has the fastest base movement speed of any character.

Kars (Normal Mode)

  • Style Action - Light Mode: Kars's body begins generating sparkles. All attacks involving his Light Blades become unblockable and receive a damage increase.
  • Victory is everything!: Kars utilizes light to disappear and reappear behind an opponent. The skill by itself will not deliver an attack, but a Powerful Attack can be inputted to do so. If not in range of an opponent or locked on, Kars will simply teleport forward, though he cannot teleport across gaps or through walls. In Light Mode, the skill executes quicker and the additional attack becomes unblockable.
  • Shining Sabres: Kars, in a single motion of his arm, unleashes multiple slashes, with the last strike sending opponents flying. In Light Mode, the skill deals more hits.
  • EX - Victory is everything!: The skill gains all of its benefits from Light Mode regardless of whether or not it's currently active.
  • EX - Shining Sabres: The skill executes quicker and Kars gains brief invincibility.
  • Dual Heat Attack - You don't stand a chance!: After landing a kick to the opponent's abdomen, Kars unleashes a rapid, alternating barrage of slashes from the Light Blades on both his arms, finishing with a single downward slice that successively rends them multiple times and sends them flying with the final hit as Kars turns around.
  • I am the Ultimate Thing!: Kars dons the Stone Mask (in combination with the Red Stone of Aja) to attempt to turn into the Ultimate Thing. Kars, wearing the mask, will slowly rise to his feet. If the animation fully plays out uninterrupted by his opponents, the mask shatters, and Kars gains a completely new array of moves.

Ultimate Thing

  • Style Action - Flight Mode/Ground Mode: Kars can switch between being on the ground and sprouting wings to take to the sky. While in Flight Mode, his stamina gauge slowly drains, and upon emptying, Kars is forced to land. Ascending will cause the stamina gauge to drain faster.
  • Dual Heat Attack - How fitting! I shall cast you into the dark abyss of death with your own precious Ripple!: Kars lunges at the opponent and deals two powerful slashes that leave them lying on the ground. Ecstatically reveling in the fact he can now use the power of the Ripple, Kars charges and unleashes an all-powerful Ripple blast straight into the downed opponent. This is a reference to the method he tried to finish Joseph off with during the final chapters of Part 2.

While in Ground Mode:

  • Victory is everything!: The maximum range and damage of the attack is increased, but the EX version is no longer available.
  • Shining Sabres: The skill gains a damage increase.
  • I have absorbed the abilities of every living thing. I contain all of existence.: Kars turns his hand into a squirrel that he then sics on opponents, automatically attacking any threat to him within range. Opponents caught crumple and are open to further attacks.
  • Arm yourself!: Kars creates a crustaceous shell layer over most of his body as he assumes a defensive posture to create a special guard. Opponents that attempts to attack him from the front with melee attacks are knocked off-balance, creating an attack opening. While active, Kars's stamina gauge slowly drains, and the skill will end if it empties or the activating button is released.
  • EX - Shining Sabres: The skill gains an extra damage increase.

While in Flight Mode:

  • You're like a butterfly in a spider's web!: Kars fires two hardened feathers downward. Once they hit the ground, the feathers transform into octopus legs that automatically attack any opponents in range. The attacks are unblockable and up to four octopus legs can be out at any given time.
  • Do you believe for a moment that you can escape from me, the mighty Kars?: Kars fires three hardened feathers downward. If they hit the ground, they will start shaking, and transform into piranhas to attack any opponent that gets too close. If they hit an opponent, they will transform instantly. The piranhas themselves latch onto opponents and deal damage in intervals whilst slowing them down.
  • EX - Do you believe for a moment that you can escape from me, the mighty Kars?: Kars fires five feathers.

JoJolities

  • Victory is everything!!: Kars must connect the additional attack that follows "Victory is everything!" 3 times. A glitch exists where attacks dealt by the tentacles created by "Do you believe for a moment that you can escape from me, the mighty Kars?" also fulfill this JoJolity. (200 Points)
  • What would life be without enemies?: Kars must Retire an opponent. (200 Points)
  • Finally... finally... I've conquered the sun!: Kars must successfully perform "I am the Ultimate Thing!". (300 Points)
  • Heh heh heh... I'm going to make you die slowly!: Kars must survive the first 20 counts of the battle timer without taking damage. (500 Points)
  • Kars used the Red Stone to become the Ultimate Thing?!: Kars must succeed with a Dual Combo Finish while in Flight Mode. (800 Points)

Unlike the previous game, his main color scheme is now based on his anime appearance.

Tournament

He is paired with Pet Shop in the Eyes of Heaven Tournament. In the preliminaries, they defeated Pannacotta Fugo and Noriaki Kakyoin in the first round, and Dio Brando and Joseph in the second. In the semifinals, they defeated Jotaro Kujo and Kakyoin in the first round, and Jotaro and DIO in the second. Ultimately, the team won the Tournament, defeating Jolyne Cujoh and Gyro Zeppeli in the final round.

[edit]

Diamond Records (Android/iOS)

Kars appears in Diamond Records as a playable character, both in his original form and in his ultimate form.

KarsDR.png
DRTactical.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
DRName5.png
Kars
Kars's first iteration is playable in both the Action Battle and Tactical Battle game modes. He has one 'Tactical' type 5 star statue. Kars's moveset in both game modes is comprised of various attacks inspired by the anime using his Light Slip Blades and other light based abilities. As a pillar man, Kars constantly regenerates health, but has a weakness to attacks from ripple users. Playing as him will force any outdoor stages to take place at night.

MovelistStatuesVideos
Moveset
DRAtk.png
Kars's basic attack string is a combination of up to five various attacks comprising of hand strikes and kicks. In Tactical Battle, this is cut down to only three hits.
DRSkill1.png
Kars strikes opponents with one of his blades.
DRSkill1.png
Kars briefly disappears with the light, and reappears in front of opponents, spinning in the air wielding his blades, slicing at the opponents near him. (Unlockable)
DRSP6.png
Kars unleashes a barrage of strikes using his light blades, ending in a strong, horizontal swing.
DRSP1.png
Kars opens up one of his light blades, which he uses to swiftly slice through a long range, which hits any opponents in his path. (Unlockable)
DRSP40.png
Kars strikes an opponent with his blades, as the game cuts to his cutscene. In the cutscene, Kars shows off the light being reflected from his Light Slip Blades, and then proceeds to strike repeatedly at the opponent he had previously hit.

UltimateKarsDR.png
DRSolitary.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
DRName6.png
Kars ~The Ultimate Thing~
Ultimate Thing Kars is playable in both the Action Battle and Tactical Battle game modes. He has two 'Solitary' type statues, one 5 star and one 6 star. Ultimate Kars's moveset in both game modes is comprised of various attacks inspired by the anime using his various transformation abilities as the Ultimate Thing. As a pillar man, Kars constantly regenerates health. Unlike other pillar men, he is not weak to ripple attacks, and additionally he can access the daytime versions of outdoor stages. Ultimate Kars has a unique death animation on the 'volcano' stage, where as he falls down, a chunk of the ground under him will be blasted in the air by a small eruption underneath, as a nod to his defeat in the anime.

MovelistStatuesVideos
Moveset
DRAtk.png
Ultimate Kars's basic attack string is a combination of up to five various attacks comprising of strikes with his blades, as well as shooting a killer squirrel from his hand on the final hit. In Tactical Battle, this is cut down to only three hits.
DRSkill1.png
Kars jumps into the air, turning his arms into wings, damaging opponents near him, and then proceeds to dive at his opponents.
DRSkill4.png
(Counter) If Kars is hit while activating this skill, he will swiftly shift into his crustacean suit, and counter the opponent's attack with a barrage of punches, ending with him breaking out of the suit and striking with his light blade. (Unlockable)
DRSP34.png
Kars jumps into the air, turning his arms into wings, damaging opponents near him, and then firing his feathers as projectiles. The feathers will then turn into giant tentacles from the ground that swing around and cause a few more hits of damage to opponents caught in the area. In Tactical Battle, this skill hits all opponents present on the stage.
DRSP24.png
Kars uses the ripple to deal a powerful strike to his opponents. (Unlockable)
DRSP40.png
Kars jumps into the air, turning his arms into wings, damaging opponents near him, as the game cuts to his cutscene. In the cutscene, Kars flies around and shows off his wings, then he fires a series of strong projectiles from his wings at his opponents. In Tactical Battle, this skill hits all opponents present on the stage.

[edit]

JoJo's Pitter-Patter Pop! (Android/iOS)

Light ModeOne Who Stands at the TopUltimate Thing
PPPCharNameBG.png
Kars
KarsPPP.png
WhitePPP.png
KarsStandPPP.png
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Light Mode ver.
KarsPPPFull.png
Rarity: PPPSR.png
Max Power: 1051 (Lvl 50) / 2221 (Lvl 80)
Skill: Light Slip Blades
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Replaces panels in a horizontal line with Kars panels
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Skill Lv 1
# of Replaced Panels: 8
Cooldown: 85
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Skill Lv 2
# of Replaced Panels: 10
Cooldown: 85
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Skill Lv 3
# of Replaced Panels: 10
Cooldown: 80
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Skill Lv 4
# of Replaced Panels: 12
Cooldown: 80
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Skill Lv 5
# of Replaced Panels: 12
Cooldown: 75
Skill: This is the true battle!
PPPSkill1.pngPPPSkill5.png
Erases panels in a horizontal line. The Boost Lv increases when using the skill, increasing the number of erased panels (Up to Boost Lv 5 depending on Skill Lv)
Skill LevelsBoost Levels
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Skill Lv 1
Maximum Boost: 3
Cooldown: 60
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Skill Lv 2
Maximum Boost: 4
Cooldown: 60
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Skill Lv 3
Maximum Boost: 4
Cooldown: 55
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Skill Lv 4
Maximum Boost: 5
Cooldown: 55
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PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Skill Lv 5
Maximum Boost: 5
Cooldown: 50
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Boost Lv 1
# of Erased Panels: 6
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Boost Lv 2
# of Erased Panels: 12
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Boost Lv 3
# of Erased Panels: 16
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
Boost Lv 4
# of Erased Panels: 20
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
Boost Lv 5
# of Erased Panels: 24
Kars
Type: EX
Availability: Awakening
Date: September 11, 2020 - September 2, 2021

One Who Stands at the Top ver.
PPPStickerKars2EX.png
Cost: 0
Recharges 20% of his skill gauge after using a skill once (up to 5 times per battle).
Skill: I rule over all life!
PPPSkill4.png
Copies panels in the bottom row multiple times to the area above it.
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 1
# of Copied Panels: 8
Cooldown: 120
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 2
# of Copied Panels: 14
Cooldown: 120
PPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOff.pngPPPGridOff.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 3
# of Copied Panels: 14
Cooldown: 100
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 4
# of Copied Panels: 18
Cooldown: 100
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOff.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
PPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 5
# of Copied Panels: 18
Cooldown: 90
Kars
Type: EX
Availability: Awakening
Date: June 18, 2021 - September 2, 2021

Ultimate Thing ver.
PPPStickerKars3EX.png
Cost: 0
After clearing 60 Kars Panels, replaces a random Panel, except for Kars Panels, with an Enhanced Kars Box Panel (up to 5 times per battle).
[edit]

Heritage for the Future

There is concept art of Kars in JoJo's Bizarre Adventure: Heritage for the Future, indicating that he was originally set to appear in the game during development. Kars is also mentioned by Joseph Joestar in the same game.

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