All-Star Battle R ★ Johnny Joestar


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This ability has far surpassed a simple nail… it’s a tusk! From now on I will call this Tusk![2] (これはもう「爪」を超えた………「(きば)」だ!これからは「(タスク)」と呼ぶ!)
ASBR Johnny title call.png

Johnny Joestar (ジョニィ・ジョースター, Jonyi Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Johnny's voice actor since All-Star Battle, Yuki Kaji reprises his role in All-Star Battle R as well, notably also voicing Koichi Hirose. Similar to the majority of the game's roster, Johnny was given some new and rerecorded voice lines, although, in some cases, existing voice lines were simply reused from the original All-Star Battle.

Gameplay

Johnny has 950 health and uses both the Mounted (騎乗, Kijō) and Stand (スタンド, Sutando) Battle Style, fighting foes with Tusk. During a fight, he can use several different attacks that were featured in Steel Ball Run.

This section requires expansion.

Command List

Expand/Collapse All

Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into 'Quick Mount'.

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Slow Dancer moves and the more vulnerable Johnny becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

I call them Tusks!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. The number of nail bullets Johnny shoots increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 10 × 3 (30) (normal) 12 × 3 (36) (one Holy Corpse part) / ASBM.png 10 × 4 (40) (normal) 12 × 4 (48) (one Holy Corpse part) / ASBH.png 10 × 5 (50) (normal) 12 × 5 (60) (one Holy Corpse part)

What is this?!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny sends a narrow shockwave forward along the ground, knocking the opponent down on impact. The recovery decreases in ASBL.pngASBM.pngASBH.png order, but the shorter the recovery, the longer the startup.

Attack type: Low
Damage: 40 (normal) / 48 (one Holy Corpse part)

Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.

Attack type: Throw
Damage: 130 (normal) / 145 (one Holy Corpse part)

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Even if my Spin falters, I will never die!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into ACT2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit.

Attack type: High (initial bullet) and Low (hole)
Damage: 30 + 110 (140) (normal) / 36 + 132 (168) (one Holy Corpse part)

It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

Golden Spin Nail Bullets
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
  • Light (ASBL.png): Johnny fires straight forward.
  • Medium (ASBM.png): Johnny fires at a upward angle.
  • Heavy (ASBH.png): Johnny fires a steeper upward angle, almost straight up.

Attack type: High
Damage: 79 (normal) / 60 (one Holy Corpse part)

The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in ASBL.pngASBM.pngASBH.png order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)

Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)

Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.

Attack type: Throw
Damage: 130 (normal) / 145 (one Holy Corpse part)

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Now I know where to shoot!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with Dark Determination, Johnny evolves Tusk into ACT3 as he shoots himself. ACT3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.

Attack type: High
Damage: 170 (normal) / 192 (one Holy corpse)

It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

Golden Spin Nail Bullets
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
  • Light (ASBL.png): Johnny fires straight forward.
  • Medium (ASBM.png): Johnny fires at a upward angle.
  • Heavy (ASBH.png): Johnny fires a steeper upward angle, almost straight up.

Attack type: High
Damage: 79 (normal) / 60 (one Holy Corpse part)

The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in ASBL.pngASBM.pngASBH.png order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)

Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)

Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The ASBH.png variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in ASBL.pngASBM.png order, but it is not a great decrease. The skill can be canceled at any time during its animation with ASBH.png.
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.

Attack type: High
Damage: 102 (normal) / 122 (one Holy Corpse part)

Where's the upper half?!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
  • Light (ASBL.png): Johnny will appear forwards from his original position.
  • Medium (ASBM.png): Johnny will appear backwards from his original position.
  • Heavy (ASBH.png): Johnny will not move.

This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing ASBH.png, resulting in Johnny not moving.

Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.

Attack type: Throw
Damage: 130 (normal) / 145 (one Holy Corpse part)

Great Heat Attack (GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Unmounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Johnny attacks outward with his hand.

Attack type: High
Damage: 13 (normal) / 16 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Johnny stabs upward with his hand.

Attack type: High
Damage: 21 (normal) / 25 (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Johnny shifts forward and performs an overhead punch.

Attack type: High
Damage: 34 (normal) / 40 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Johnny pokes at the opponent with a finger.

Attack type: Low
Damage: 12 (normal) / 14 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Johnny extends his arm and pokes at the opponent with a finger.

Attack type: Low
Damage: 20 (normal) / 24 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Johnny tosses a Spin imbued cork a short distance forward, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 32 (normal) / 38 (one Holy Corpse part)

Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".

Attack type: High
Damage: 12 (normal) / 14 (one Holy Corpse part)

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

Golden Spin Nail Bullets
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
  • Light (ASBL.png): Johnny fires straight forward.
  • Medium (ASBM.png): Johnny fires at a upward angle.
  • Heavy (ASBH.png): Johnny fires a steeper upward angle, almost straight up.

Attack type: High
Damage: 79 (normal) / 60 (one Holy Corpse part)

The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in ASBL.pngASBM.pngASBH.png order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)

Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)

Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The ASBH.png variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in ASBL.pngASBM.png order, but it is not a great decrease. The skill can be canceled at any time during its animation with ASBH.png. (Flash Cancel comboable)
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.

Attack type: High
Damage: 102 (normal) / 122 (one Holy Corpse part)

Where's the upper half?!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
  • Light (ASBL.png): Johnny will appear forwards from his original position.
  • Medium (ASBM.png): Johnny will appear backwards from his original position.
  • Heavy (ASBH.png): Johnny will not move.

This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing ASBH.png, resulting in Johnny not moving.

Who'll be the sacrifice?
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBS.png ON GROUND
Johnny fires a nail bullet imbued with ACT4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.

Attack type: High
Damage: 98 (normal) / 109 (one Holy Corpse part)

Chumimin!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBS.png ON GROUND
Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.

Attack type: High
Damage: 91 (normal) / 110 (one Holy Corpse part)

Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.

Attack type: Throw
Damage: 130 (normal) / 145 (one Holy Corpse part)

Great Heat Attack (GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. (ASBH.png variant comboable; other variants Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 55 (normal) 65 (one Holy Corpse part) / ASBM.png 65 (normal) 75 (one Holy Corpse part) / ASBH.png 75 (normal) 85 (one Holy Corpse part)

I call them Tusks!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo at a downward angle. The number of nail bullets Johnny shoots increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 10 × 3 (30) (normal) 12 × 3 (36) (one Holy Corpse part) / ASBM.png 10 × 4 (40) (normal) 12 × 4 (48) (one Holy Corpse part) / ASBH.png 10 × 5 (50) (normal) 12 × 5 (60) (one Holy Corpse part)

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Even if my Spin falters, I will never die!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into ACT2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit.

Attack type: High (initial bullet) and Low (hole)
Damage: 30 + 110 (140) (normal) / 36 + 132 (168) (one Holy Corpse part)

It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. (ASBH.png variant comboable; other variants Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 55 (normal) 65 (one Holy Corpse part) / ASBM.png 65 (normal) 75 (one Holy Corpse part) / ASBH.png 75 (normal) 85 (one Holy Corpse part)

Golden Spin Nail Bullets
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
  • Light (ASBL.png): Johnny fires at a downward angle.
  • Medium (ASBM.png): Johnny fires at a shallower downward angle, almost straight forward.
  • Heavy (ASBH.png): Johnny fires at an upward angle.

Attack type: High
Damage: 66 (normal) / 79 (one Holy Corpse part)

The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in ASBL.pngASBM.pngASBH.png order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)

Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)

Great Heat Attack (GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. (ASBH.png variant comboable; other variants Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 55 (normal) 65 (one Holy Corpse part) / ASBM.png 65 (normal) 75 (one Holy Corpse part) / ASBH.png 75 (normal) 85 (one Holy Corpse part)

Golden Spin Nail Bullets
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
  • Light (ASBL.png): Johnny fires at a downward angle.
  • Medium (ASBM.png): Johnny fires at a shallower downward angle, almost straight forward.
  • Heavy (ASBH.png): Johnny fires at an upward angle.

Attack type: High
Damage: 66 (normal) / 79 (one Holy Corpse part)

The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in ASBL.pngASBM.pngASBH.png order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)

Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)

Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The ASBH.png variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in ASBL.pngASBM.png order, but it is not a great decrease. The skill can be canceled at any time during its animation with ASBH.png.
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.

Attack type: High
Damage: 102 (normal) / 122 (one Holy Corpse part)

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Complete Golden Spin Energy...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Johnny evolves Tusk into ACT4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk ACT4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to ACT4, being Johnny's final and highest-damaging HHA.

Attack type: High
Damage: 200 (normal) / 251 (one Holy corpse part)

It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.

Attack type: High
Damage: 8 (normal) / 9 (one Holy Corpse part)

Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.

Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Holy Corpse part)

Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer kicks out with its hind legs, while shifting its weight onto one leg.

Attack type: High
Damage: 38 (normal) / 42 (one Holy Corpse part)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Slow Dancer attacks outward with its head and neck.

Attack type: Low
Damage: 7 (normal) / 8 (one Holy Corpse part)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Slow Dancer stomps down with one of its front hooves.

Attack type: Low
Damage: 29 (normal) / 33 (one Holy Corpse part)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Slow Dancer sweeps at the opponent's legs with one of its front legs, knocking the opponent to the ground if hit.

Attack type: Low
Damage: 43 (normal) / 48 (one Holy Corpse part)

Jumping Light Attack
ASBL.png IN AIR OK
Slow Dancer attacks with its knees while airborne.

Attack type: Middle
Damage: 12 (normal) / 18 (one Holy Corpse part)

Jumping Medium Attack
ASBM.png IN AIR OK
Slow Dancer kicks outward with its hind legs while airborne.

Attack type: Middle
Damage: 28 (normal) / 32 (one Holy Corpse part)

Jumping Heavy Attack
ASBH.png IN AIR OK
Slow Dancer attacks downward with one of its front legs.

Attack type: Middle
Damage: 40 (normal) / 45 (one Holy Corpse part)

Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.

If the Style input (ASBS.png) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.

Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
  1. The damage of all of Johnny's attacks is increased by ~20%.
  2. All of Johnny's skills that use Nail Bullets gain Super Armor.
  3. The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk ACT2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. (ASBL.png variant Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 40 (normal) 48 (one Holy Corpse part) / ASBM.png 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / ASBH.png 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)

I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. (ASBH.png variant comboable; other variants Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 55 (normal) 65 (one Holy Corpse part) / ASBM.png 65 (normal) 75 (one Holy Corpse part) / ASBH.png 75 (normal) 85 (one Holy Corpse part)

Golden Spin Nail Bullets
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
  • Light (ASBL.png): Johnny fires at a downward angle.
  • Medium (ASBM.png): Johnny fires at a shallower downward angle, almost straight forward.
  • Heavy (ASBH.png): Johnny fires at an upward angle.

Attack type: High
Damage: 66 (normal) / 79 (one Holy Corpse part)

The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in ASBL.pngASBM.pngASBH.png order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)

Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)

Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The ASBH.png variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in ASBL.pngASBM.png order, but it is not a great decrease. The skill can be canceled at any time during its animation with ASBH.png.
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.

Attack type: High
Damage: 102 (normal) / 122 (one Holy Corpse part)

Who'll be the sacrifice?
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBS.png ON GROUND
Johnny fires a nail bullet imbued with ACT4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.

Attack type: High
Damage: 98 (normal) / 109 (one Holy Corpse part)

Chumimin!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBS.png ON GROUND
Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.

Attack type: High
Damage: 91 (normal) / 110 (one Holy Corpse part)

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Complete Golden Spin Energy...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Johnny evolves Tusk into ACT4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk ACT4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to ACT4, being Johnny's final and highest-damaging HHA.

Attack type: High
Damage: 200 (normal) / 251 (one Holy corpse part)

It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND

Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.

Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.

Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.

Attack type: High
Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A three-stock asssit. Johnny crawls out of a hole in the ground before shooting the ground. The hole his nail bullet creates moves forward, homing towards the opponent and crumpling them if it connects. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.

Attack type: High
Damage: 45

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Johnny wheels on screen using his spinning nails to move. He continues across the ground until he reaches the edge of the screen. If he hits the opponent, he'll knock them away. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.
Because Johnny does not jump into the stage from the top of the screen like all the other Reversal Assists, it's easy for this assist to whiff, making it less reliable than other characters' assists.

Attack type: High

Moveset Changes from All-Star Battle

Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Johnny now moves forward when using this skill. The amount of hits, and therefore damage, now increases in ASBL.pngASBM.pngASBH.png order instead of always hitting three times for the same amount of damage. However, it's worth noting that both the ASBL.png and ASBM.png variants deal less hits and damage than they did in All-Star Battle. Only ASBH.png remains the same between the two games in this regard. When hit, the opponent is now launched higher as well. Because of this, it's more difficult to Flash Cancel combo off of. Furthermore, the ASBL.png variant no longer has invulnerability, and the ASBM.png and ASBH.png variants can no longer be Flash Canceled.
I call them Tusks!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The knockback on hit is noticeably less than it was in All-Star Battle.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
The move's input has been changed. Previously, it was ASBDPad2.pngASBDPad2.png + ASBM.png instead of ASBDPad2.png + ASBS.png. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an ACT1 exclusive move and can be used in all Acts.
The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant no longer travels fullscreen, instead only traveling about half-screen.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
The move's input has been changed. Previously, it was ASBDPad2.pngASBDPad2.png + ASBM.png instead of ASBDPad2.png + ASBS.png. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an ACT1 exclusive move and can be used in all Acts.
The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The attack's input has been changed. Previously, it was ASBDPad6.pngASBDPad2.pngASBDPad3.png in place of ASBDPad2.pngASBDPad2.png. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Where's the upper half?!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
Johnny no longer has invulnerability to High and Middle attacks while he is in the hole. Instead his hitbox is a set size, though, because it is smaller than normal, he is much harder to hit, and some standing normals will still whiff.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Unmounted] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
ASBDPad4.png or ASBDPad6.png + ASBH.png ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
The move's input has been changed. Previously, it was ASBDPad2.pngASBDPad2.png + ASBM.png instead of ASBDPad2.png + ASBS.png. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Unmounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an ACT1 exclusive move and can be used in all Acts.
The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The attack's input has been changed. Previously, it was ASBDPad6.pngASBDPad2.pngASBDPad3.png in place of ASBDPad2.pngASBDPad2.png. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Where's the upper half?!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
Johnny no longer has invulnerability to High and Middle attacks while he is in the hole. Instead his hitbox is a set size, though, because it is smaller than normal, he is much harder to hit, and some standing normals will still whiff.
Chumimin!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBS.png ON GROUND
The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk ACT4 also appears to deliver its punch barrage much sooner than it did in All-Star Battle. This results in Johnny no longer being able to attack alongside his Stand.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Slow Dancer now moves forward during this skill. The amount of hits, and therefore damage, as well as how far away the opponent is launched now increases in ASBL.pngASBM.pngASBH.png order instead of staying the same. Furthermore, the ASBL.png variant no longer has invulnerability, and the ASBM.png and ASBH.png variants can no longer be Flash Canceled.
I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack's input has been changed slightly. Previously, ASBDPad4.png had to be held for a short amount of time (charged) before the rest of the input (ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png) could be inputted. It also now deals increasing damage in ASBL.pngASBM.pngASBH.png order instead of staying the same. Additionally, this attack now has Super Armor.
I call them Tusks!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When hitting an aerial opponent, the opponent is not knocked back as far as they were in All-Star Battle.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
The move's input has been changed. Previously, it was ASBDPad2.pngASBDPad2.png + ASBM.png instead of ASBDPad2.png + ASBS.png. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an ACT1 exclusive move and can be used in all Acts.
I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack's input has been changed slightly. Previously, ASBDPad4.png had to be held for a short amount of time (charged) before the rest of the input (ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png) could be inputted. It also now deals increasing damage in ASBL.pngASBM.pngASBH.png order instead of staying the same. Additionally, this attack now has Super Armor.
The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant no longer travels fullscreen, instead only traveling about half-screen.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
The move's input has been changed. Previously, it was ASBDPad2.pngASBDPad2.png + ASBM.png instead of ASBDPad2.png + ASBS.png. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an ACT1 exclusive move and can be used in all Acts.
I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack's input has been changed slightly. Previously, ASBDPad4.png had to be held for a short amount of time (charged) before the rest of the input (ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png) could be inputted. It also now deals increasing damage in ASBL.pngASBM.pngASBH.png order instead of staying the same. Additionally, this attack now has Super Armor.
The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The attack's input has been changed. Previously, it was ASBDPad6.pngASBDPad2.pngASBDPad3.png in place of ASBDPad2.pngASBDPad2.png. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Normals [Mounted] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ASBM.png ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ASBS.png ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Care for some herbal tea?
ASBDPad2.png + ASBS.png ON GROUND
The move's input has been changed. Previously, it was ASBDPad2.pngASBDPad2.png + ASBM.png instead of ASBDPad2.png + ASBS.png. The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Mounted] (コマンド技)
My nails are spinning!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an ACT1 exclusive move and can be used in all Acts.
I can make it!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack's input has been changed slightly. Previously, ASBDPad4.png had to be held for a short amount of time (charged) before the rest of the input (ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png) could be inputted. It also now deals increasing damage in ASBL.pngASBM.pngASBH.png order instead of staying the same. Additionally, this attack now has Super Armor.
The hole will attack you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBL.png variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The attack's input has been changed. Previously, it was ASBDPad6.pngASBDPad2.pngASBDPad3.png in place of ASBDPad2.pngASBDPad2.png. Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Chumimin!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBS.png ON GROUND
The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk ACT4 also appears to deliver its punch barrage much sooner than it did in All-Star Battle. This results in Johnny no longer being able to attack alongside his Stand.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".

Medal List

Costumes & Tints

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Johnny's final Steel Ball Run attire

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume B.png Special Costume B
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Cover of SBR Volume 23

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume C.png Special Costume C
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Cover of SBR Volume 4 and B SBR Chapter 28

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume D.png Special Costume D
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Cover B of SBR Chapter 95

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Cover of SBR Volume 10

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

Cover of SBR Volume 5

Taunts & Victory Poses

Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

Cover of SBR Chapter 30

Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

Steel Ball Run Chapter 42: Silent Way, Part 3 Cover

Medal Taunt C.png Taunt C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover of SBR Volume 19

Medal Taunt D.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Steel Ball Run Chapter 28: Scary Monsters, Part 1 Cover B

Medal Taunt E.png Taunt E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover of SBR Chapter 76

Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Steel Ball Run Chapter 93: High Voltage, Part 4

Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Steel Ball Run Chapter 25: Tusk, Part 1 Cover B

Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Steel Ball Run Chapter 56: Civil War, Part 1 Cover

Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Steel Ball Run Chapter 59: A Dream of Gettysburg Cover A

Medal Victory E.png Victory E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Steel Ball Run Chapter 85: Ball Breaker, Part 3

Dialogue

Quote.png Medal Speech.png Taunt Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Johnny has unique interaction dialogue for both his match entrances and victories when facing certain characters.

Quote.png Match Entrance
  • I'm still in the red, I just want to break even!

All-Star Battle Mode

All missions in All-Star Battle Mode starring Johnny as either the Player or Enemy, in order of appearance.

Diamond is Unbreakable

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
KoichiAvASBR.png
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
Stage: Morioh
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
N/A
Secret Missions
1. Use the "Sizzle!" skill: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Koichi Publicity Artwork
3. Land the "Fwoosh" grab: ASBR Tint.png Koichi Color Tint C
Entrance Dialogue
Koichi: A Stand that can grow? Just like my Echoes!
Johnny: I'm done doubting myself. No matter who stands in my way... I'm going to win!
Victory Dialogue
Koichi: I felt incredible resolve... but also, in your eyes, the look of someone who could kill in cold blood.
Defeat Dialogue
Johnny: Your strong spirit... I see you're a man who has withstood some harsh trials.


Steel Ball Run

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
GyroAvASBR.png
Stage: Rocky Mountains Village
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The battle only lasts one round.
Secret Missions
1. Land a 5-hit combo: ASBR Coins.png 1000 G
2. Down your opponent: ASBR 2D Art.png Johnny (Mounted) Publicity Artwork
Entrance Dialogue
Johnny: I want to learn how to use the Spin! I have to!
Gyro: Spin lessons are hard work. Can you keep up?
Victory Dialogue
Johnny: Gyro, teach me more Spin techniques!
Defeat Dialogue
Gyro: Listen... The power of the Spin is a weapon itself. Don't forget that.
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
DiegoAvASBR.png
GyroAvASBR.png
SBRSymbol.png Gyro Zeppeli (Assist)
Stage: Rocky Mountains Village
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Diego is always in Scary Monsters state. The player's attack power and Assist attack power are increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land the "I'll call them Tusks!" skill: ASBR 2D Art.png Johnny Publicity Artwork
3. Call 3 Assists in a single round: ASBR Music.png Diego's Theme
Entrance Dialogue
Diego: USHAAAAAAAA!
Johnny: He's our enemy! I knew it all along! Dio is one of the terrorists!
Victory Dialogue
Johnny: Dio! I won't let you have the corpse!
Defeat Dialogue
Diego: Tur... BO!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
FFAvASBR.png
Stage: Along the Philadelphia Coastline
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Obtain three Corpse Parts: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Slow Dancer Reference Sketch
3. Land a Great Heat Attack: ASBR Tint.png Johnny Color Tint D
Entrance Dialogue
Johnny: Bullets... Similar to my own Stand.
F.F.: You... You can shoot F.F. Shots too?
Victory Dialogue
Johnny: Intelligence, you say... I think fighting you has helped me grow.
Defeat Dialogue
F.F.: How'd you like that, huh? You think you can shoot me without even aiming? Think again!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
GhiaccioAvASBR.png
Stage: Rocky Mountains Village
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The player's defense is increased.
Secret Missions
1. Land a Stylish Evade: ASBR Coins.png 1000 G
2. Land a 30-hit combo: ASBR 2D Art.png Tusk ACT1 Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Johnny Color Tint C
Entrance Dialogue
Ghiaccio: God DAMN, you piss me off! All your Stand does is shoot bullets!
Johnny: Oh, stop whining. What, did you have a bad experience with a gun?
Victory Dialogue
Johnny: What if I told you chamomile tea makes my nail bullets grow back faster? Would that make you angrier?
Defeat Dialogue
Ghiaccio: At absolute zero, everything stops! Completely! Bullets don't work on me!
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
JohnnyAvASBR.png
SBRSymbol.png Johnny Joestar
ValentineAvASBR.png
Stage: Along the Philadelphia Coastline
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
Valentine starts with three Corpse Parts. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a 10-hit combo: ASBR 2D Art.png Tusk ACT4 Publicity Artwork
3. Land the "I'll call them Tusks!" skill: ASBR Music.png Johnny's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Johnny Special Outfit A
Entrance Dialogue
Valentine: This will be a sacrifice, Johnny Joestar! It will end with your blood spilled!
Johnny: Yee hah!
Victory Dialogue
Johnny: Wouldn't it be wonderful if I could believe that you were a good person?
Defeat Dialogue
Valentine: Battle is a part of every trial, and is always accompanied by bloodshed! The stronger the foe, the better the fight.


JoJolion

Extra Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
N/A
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Johnny Reference Sketch
Entrance Dialogue
Johnny: You're after the President, huh?
Josuke 8: I'm trying to find out who I am. Anything you can tell me?
Victory Dialogue
Josuke 8: So... who am I?
Defeat Dialogue
Johnny: Go back and tell your master: Johnny Joestar's the only winner here.


Gallery

Media


Music

Johnny's theme is ASBR Music.png Tusk ((タスク), Tasuku), and can be unlocked in-game by landing the "I'll call them Tusks!" skill in All-Star Battle Mode's Johnny vs Funny Valentine Boss Battle.

Its name is taken from the name of Johnny's Stand, Tusk.

JoJo Glossary

ASBR Johnny TournIcon.png

The main protagonist of Part 7: Steel Ball Run. He is the user of the Stand Tusk, and a paraplegic. Johnny finds hope within the Spin technique and asks Gyro to teach it to him. He beats Valentine in the end, but is unfortunately defeated by a version of Diego from a parallel world and disqualified from the race. Afterward, he returns Gyro's corpse and horse to his hometown.

User of the Stand Tusk. Johnny is a paraplegic who wishes to learn Gyro's "Spin" technique. He beats Valentine in the end, only to be narrowly defeated by a parallel Diego. Eliminated from the race, he returns home with Gyro's corpse and his horse.

第7部『スティール・ボール・ラン』に登場する主人公の一人。『タスク』のスタンド使い。下半身不随。ジャイロの『回転』に希望を見出し、教えを請う。物語終盤でヴァレンタインを倒すが、別の世界からやってきたディエゴに惜しくも敗れ、レース失格となる。その後、ジャイロの遺体と馬を彼の故郷に連れて帰った。
TuskAvASBR.gif
Johnny Joestar's Stand, which manifested due to the Devil's Palm's influence. It evolves in stages as Johnny learns lessons in the Spin from Gyro and grows spiritually, eventually gaining the ability to cross and attack through dimensional barriers.

Johnny Joestar's Stand, enacted due to the effects of Devil's Palm. It evolves at milestones in Johnny's own development, like when he learns the Spin from Gyro. Its final form is unhindered by dimensions when attacking.

悪魔の手のひらの影響で発現した、ジョニィ・ジョースターのスタンド。ジャイロから『回転』のLESSONを受けたり、精神的に成長したりすることで段階を経て進化し、最終的には次元の壁を越えて攻撃できるまでになる。
Saint Corpse Head.png

A body split into nine parts: its heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. Each part bears miraculous power that allows it to fuse with the body of its holder, awaken Stand abilities, and even restore the use of a paraplegic's legs.

A body in nine parts: heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. By absorbing them, Stand abilities are unleashed which have miraculous effects, such as allowing paraplegics to walk again.

心臓、左腕、両眼、頭、両耳、脊髄、右腕、胴体、両脚の9つの部位に分かれて存在している。手にした者の体内に入り込み、スタンド能力を発現させたり、下半身不随の者の足を動かしたりするなど、奇跡的な力を秘めている。

Art & Misc. Gameplay Callbacks

Stylish Evade Pose 1
Origin

Ultra Jump 2007 Issue #3

Stylish Evade Pose 2
Origin

Cover of SBR Chapter 30

Stylish Evade Pose 3
Origin

Cover of SBR Chapter 58

Stylish Evade Pose 4

Stylish Evade Pose 5
Origin

Cover B of SBR Chapter 27

Match Entrance

Round Win Pose 1

Round Win Pose 2

Misc.

Commemorative Giveaway

ASBR DLC4 Commemorative Giveaway.jpg

In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[4] although only to be delivered to addresses in Japan.[5] The badges in question contained the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.

The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:

  1. Follow the @jojo_games_jp Twitter account.
  2. Retweet the tweet that announced the giveaway.

However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.[5]

The giveaway was directly implemented by Bandai Namco themselves, with no third-party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were announced sometime towards the end of July 2023. The gifts were delivered in mid-August 2023.[5]

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
13
6
12

1.3.0

  • Dodge [Mounted] (Background and Foreground)
    • ArrowChange.png The activation of the move has been standardized for all characters.

1.4.0

  • Standing Heavy Attack [Dismounted]
    • ArrowBuff.png Increased forward movement.
  • Standing Medium Attack [Mounted]
    • ArrowChange.png Fixed the amount of hitstop.
    • ArrowBuff.png Increased forward movement.
  • "Care for some herbal tea?" special
    • ArrowChange.png Changed command input from ASBDPad2.pngASBDPad2.png + ASBM.png to ASBDPad2.png + ASBS.png
  • "I've got to get there!" special [Forward]
    • ArrowBuff.png Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
    • ArrowBuff.png Changed so move can now be canceled by skills at any point during the attack.
    • ArrowBuff.png Changed so the move now launches opponents.
    • ArrowChange.png Changed movement amount.
  • "I've got to get there!" special [Backward]
    • ArrowBuff.png Changed so move can now be canceled by skills at any point during the attack.
  • "Where's the upper half?!" skill
    • ArrowBuff.png Sped up attack.
    • ArrowNerf.png Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
    • ArrowChange.png Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
  • "I can make it!" skill
    • ArrowChange.png Corrected the activation priority of skills to fix the accidental activation of ASBDPad2.pngASBDPad3.pngASBDPad6.png skills.
    • ArrowBuff.png Increased amount of pushback when move is guarded.
  • "The hole will attack you." skill [Dismounted]
    • ArrowBuff.png Decreased recovery time.
  • "The hole will attack you." skill [Mounted and Dismounted]
    • ArrowBuff.png Sped up startup to fix issue where the move was not connecting because the opponent was moving back.
  • "Send me down the hole!" skill
    • ArrowChange.png Changed command input from ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png to ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png

1.5.0

  • "The hole will attack you." skill
    • ArrowNerf.png Changed so ASBM.png and ASBH.png versions' hole projectile disappears when player is hit.

2.0.0

  • "I've got to get there!" special
    • ArrowNerf.png Changed so all versions of the skill count towards the Same Move Limit, meaning this skill can only be used up to three times in a combo.
  • "I can make it!" skill
    • ArrowChange.png Fixed a bug where Johnny would slide backwards if he was effected by a pulling skill while using this skill instead of forward.
  • "Golden Spin Nail Bullets" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "The hole will attack you." skill
    • ArrowChange.png Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
    • ArrowChange.png Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
  • "Even if my Spin falters, I will never die!" HHA [Tusk ACT1]
    • ArrowBuff.png Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.

2.1.0

  • Mounted Mode
    • ArrowNerf.png Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
  • Standing Medium Attack
    • ArrowBuff.png Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
  • "Mounting" Style
    • ArrowNerf.png Adjusted so that Johnny is never considered to be airborne while mounting.
    • This change is intended to make punishing this ability more consistant since Johnny could easily drop out of combos due to how low to the ground he was while performing this ability.
  • "Send me down the hole!" skill
    • ArrowChange.png Added icon that indicates this move can be used on a Downed opponent in the Command List.

2.2.0

  • Landing After Aerial Recovery
    • ArrowChange.png Fixed an issue where Johnny could not Stylish Guard at the moment he landed after being knocked off his horse and performing an aerial recovery.

2.3.0

  • Assault Assist
    • ArrowBuff.png Increased number of stocks from two to three.


References

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