All-Star Battle R ★ Kosaku Kawajiri

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Revision as of 07:08, 5 December 2023 by Maelstrom (talk | contribs) (Updated assist stocks)

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  • Yoshikage KiraKiraAvASBR.png
  • KosakuAvASBR.png

"Luck" is on the side of Yoshikage Kira![2] (この吉良吉影に「運」は味方してくれているッ!)
ASBR Kosaku title call.png

Kosaku Kawajiri (川尻 浩作, Kawajiri Kōsaku) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English localization of the game, Kosaku's Stand, Killer Queen, is localized as "Deadly Queen", carried on from its All-Star Battle debut.

Replacing Kosaku's previous voice actor, Rikiya Koyama, is Toshiyuki Morikawa, who has voiced him since the Diamond is Unbreakable anime adaptation. Because of this, and like the majority of the game's roster, voicelines for Kosaku were either added or re-recorded.

Gameplay

Kosaku has 900 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Killer Queen. During a fight, he can use various move from his appearance in Diamond is Unbreakable.

This section requires expansion.

Command List

Expand/Collapse All

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Kosaku slaps outward with his hand.

Attack type: High
Damage: 15

Standing Medium Attack
ASBM.png ON GROUND
Kosaku steps forward and performs a gut punch.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Kosaku briefly summons Killer Queen to stab outward with both of its hands. The first hit causes a crumple, and either hit can be cancelled into skills.

Attack type: High
Damage: 10 + 20 (30)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Kosaku slaps outward with his hand while crouching.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Kosaku shifts forward slightly and performs a crouching gut punch.

Attack type: Low
Damage: 23

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Kosaku briefly summons Killer Queen to move forward and perform a sweeping kick. If it hits the opponent, they will be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 34

Jumping Light Attack
ASBL.png IN AIR OK
Kosaku attacks outward with his knee while airborne.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Kosaku performs an aerial kick downward.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
Kosaku briefly summons Killer Queen to stab downward with its hand.

Attack type: Middle
Damage: 40

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Killer Queen, altering the skills Kosaku has access to.
Only one bomb at a time
Passive
Killer Queen may not have more than one bomb out at a time. If Kosaku performs any skill that would create a new bomb, any existing bomb is overwritten and nullified.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kosaku falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Impact Ignition Bomb []
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Kosaku summons Killer Queen and Stray Cat to fire an air bomb that is manually detonated. Kosaku himself remains stationary until the bomb is detonated or the skill is interrupted. The trajectory of the air bomb created is determined by the attack button inputted.
  • Light (ASBL.png): The air bomb travels straight forward.
  • Medium (ASBM.png): The air bomb travels at a 45 degree angle upward.
  • Heavy (ASBH.png): The air bomb travels at a steeper upward angle, almost directly up.

These bombs deals 50% of the Guard Gauge, cannot be reflected, are unaffected by opposing projectiles and traps, and produce large explosions that cannot be jumped over. However, Kosaku is completely vulnerable while he is controlling the air bomb, and the bomb disappears as soon as he is hit.

Attack type: High
Damage: 160

Ignition
(While a skill is in effect) ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Kosaku immediately detonates any bombs created by skills marked with a star () that may be out at the moment. These skill's bombs can be used to hit a downed opponent. If too close to the blast, Kosaku himself will take damage as well.
Trajectory Change
2 ATK Buttons during "Impact Ignition Bomb" ON GROUND
With his mental math skills, Kosaku can manually correct the trajectory of an in-flight "Impact Ignition Bomb" should the opponent have moved out of its path, instantly changing its direction in order to once more send it towards them. This can be done a maximum of three times, but every time the trajectory is changed, the air bomb will shrink, though its speed will increase slightly.
I'll have to fight it out!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Kosaku briefly summons Killer Queen to rush forward in a barrage of punches, pushing and launching the opponent away. The damage and the distance Killer Queen moves forward increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. Although this move is a punch rush-style of attack, Kosaku cannot actually initiate Rush Mode, and a similar move by other opponents will easily overpower Killer Queen. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 50 / ASBM.png 55 / ASBH.png 60

This stone is a bomb! []
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED TRAP
Kosaku briefly summons Killer Queen to place a small stone primed with the first bomb a distance in front of him on the ground. The explosion from the stone launches the opponent into the air even if they're downed when the explosion triggers. The distance in front of Kosaku that Killer Queen places the bomb increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Comboable)
The stone can either be manually detonated or will automatically detonate if the opponent touches the stone. This includes when they're downed. If too close to the stone when detonated, Kosaku will be damaged. The bomb will disappear after a time if it is not detonated or if another skill that creates a bomb is used.

Attack type: High
Damage: 80 + 60 (140)

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Killer Queen attacks outward with the back of its fist.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
Killer Queen moves forward and performs a left hook.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Killer Queen and Kosaku move forward while Killer Queen stabs out twice with the same hand.

Attack type: High
Damage: 12 + 40 (52)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Killer Queen attacks outward with the back of its fist while crouching.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Killer Queen stabs outward with its hand while crouched.

Attack type: Low
Damage: 21

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Killer Queen moves forward and performs a sweeping kick. If it hits the opponent, they'll be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 34

Jumping Light Attack
ASBL.png IN AIR OK
Killer Queen jabs at a downward angle while airborne.

Attack type: Middle
Damage: 17

Jumping Medium Attack
ASBM.png IN AIR OK
Killer Queen performs an aerial kick at a downward angle.

Attack type: Middle
Damage: 26

Jumping Heavy Attack
ASBH.png IN AIR OK
Killer Queen stabs downward with both of its hands while airborne.

Attack type: Middle
Damage: 15 + 30 (45)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Killer Queen, altering the skills Kosaku has access to.
I'll crush you!
ASBDPad3.png + ASBM.png ON GROUND
Kosaku briefly summons Killer Queen to stomp on the opponent. This attack can hit downed opponents, but if it hits a standing opponent, it will launch them. This skill is a command normal that can combo into Kosaku's other skills. (Comboable)

Though this move is identical to the original Kira's "It's your fate to be defeated" skill, its name implies it to be the stomp Killer Queen attempted to use on Stray Cat during their first encounter.

Attack type: Middle
Damage: 35

Only one bomb at a time
Passive
Killer Queen may not have more than one bomb out at a time. If Kosaku performs any skill that would create a new bomb, any existing bomb is overwritten and nullified.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kosaku falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Ignition
(While a skill is in effect) ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Kosaku immediately detonates any bombs created by skills marked with a star () that may be out at the moment. These skill's bombs can be used to hit a downed opponent. If too close to the blast, Kosaku himself will take damage as well.
Contact Bomb []
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Killer Queen fires an air bomb that will automatically explode on-contact with the opponent. However, the bomb can still be manually detonated if "Ignition" is used. Kosaku can move after a short recovery period once the bomb is launched. The speed of the bomb created increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. This bomb deals 50% of the Guard Gauge. (Comboable).
This skill is a Stand Rush skill that Kosaku can disconnect from to freely act while it is executing, including moving away from the bomb. However, Killer Queen remains at risk of being caught in the explosion if Kosaku uses Stand Rush in an attempt to escape a close-ranged blast. If Kosaku is hit by the blast, he will recover faster than his opponent.

Attack type: High
Damage: 120

The First Bomb []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Killer Queen channels its power into its index finger before chopping downward. If the opponent is touched, even if they are block the attack, they themselves are turned into a bomb. Kosaku can then detonate the opponent at any time, including when they're on the ground, dealing heavy damage. The distance forward Killer Queen moves increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the startup. A Stand Rush skill that Kosaku can disconnect from to freely act while it is executing. If Kosaku is knocked down, the bomb will be canceled.

Attack type: High
Damage: 20 (chop) / 90 (explosion)

Air Bomb Cushion
(While guarding) ASBDPad6.png + 2 ATK Buttons for ½ HH ON GROUND
When guarding against attacks, Stray Cat creates an air cushion between Kosaku and the opponent, pushing them away from him. If the opponent is in the air when this skill is activated, instead of being pushed away, the opponent will instead be knocked to the ground. This skill costs half a bar of the Heart Heat Gauge. The recovery can be Flash Canceled.

Attack type: High

Throw (投げ技)
Can I ask your name?
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Kosaku grabs the opponent and explodes them in his hand as he lightly throws them. The animation changes slightly based on which direction the opponent is thrown. If they are thrown forward, Kosaku pushes them away from him as they explode. If they are back-thrown, Kosaku tosses them to the ground behind him as they explode, stepping away as he does so.

Attack type: Throw
Damage: 120

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Stray Cat's protecting me now!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Killer Queen exposes Stray Cat and moves in front of Kosaku, resulting in an air bubble cushion being created. If Killer Queen is struck with a non-Throw/HHA/GHA melee attack, the opponent will be repelled and knocked to the ground. Kosaku will take the opportunity to send out the completely invisible air bubble towards them, now primed as an air bomb. Using his math knowledge, Kosaku correctly predicts where the air bomb is and detonates it at the right moment, blowing his opponent up. He is then left at the center of the stage, regardless of where the counter was activated.
While the two hits of this counter do not combo together traditionally, they are inescapable once the counter is activated.

Attack type: Counter
Damage: 220

Bites the Dust
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Kosaku brings out Hayato with Killer Queen's Third Bomb attached to him, who then then runs away in fear with Killer Queen following closely. If Hayato bumps into the opponent, they will be stunned by his sudden interference as he begins to panic, only for them to see Killer Queen in their left eye. The Stand promptly detonates its third bomb, initiating a temporal loop as Kosaku gleefully celebrates the bomb's success. Bites the Dust is easily dodged/sidestepped/jumped over as Hayato will only slowly run a short distance in front of Kosaku before suddenly sprinting the other way and off the battlefield.
This GHA inflicts the lowest damage of any in the game, but has many advantages to offset the low damage. If successful, this GHA adds 10 counts to the battle timer and restores a portion of Kosaku's health that is dependent on the amount of Heart Heat consumed. Kosaku and his opponent are also reset to their round-start positions. In addition, the time-looping effect uniquely allows Bites the Dust to reverse a number of character-specific effects, including any round- or match-lasting abilities. The following effects will be reversed:

When low on health (Rumble Mode), instead of calling out the bomb's name, Kosaku will fiercely yell "This is the limit! Push it!".

Attack type: Unblockable
Damage: 252 / 302 / 378 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Kosaku lands in and summons Killer Queen to fire an air bomb that will automatically explode on-contact with the opponent. He then dismisses his Stand, poses, and jumps back off-screen.

Attack type: High
Damage: 120

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Kosaku jumps into the opponent as Killer Queen stabs down at them with its hand, knocking them away. He then dismisses his Stand, strikes a pose, and jumps back off-screen.

Attack type: High

Moveset Changes from All-Star Battle

Normals [Stand Off] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
When Kosaku steps forward in his animation, he now actually stays moved forward slightly when he steps back rather than moving back and being in the same place he was when he started the attack.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Killer Queen moves forward while attacking now rather than staying in the same place to perform its attack.
Skills [Stand Off] (コマンド技)
Impact Ignition Bomb []
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
For the ASBL.png and ASBM.png variants of this skill, the projectile is much larger than it was in All-Star Battle, now being the same size across all variants. Instead of the air bomb always traveling straight, the button inputted now controls the trajectory of the projectile. As such, the speed and damage of the air bomb are no longer affected by the button inputted. Furthermore, the damage of the skill is significantly greater now, and it is not a single hitting attack, instead being three hits.
Additionally, the explosion from this skill is now a High rather than an Unblockable. As a trade off, this skill now deals heavy guard damage (50% of the bar).
Ignition
(While a skill is in effect) ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The input for this skill has been changed. Previously it was ASBDPad2.png + 2 ATK Buttons in place of ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png. Also, these bombs can now hit downed opponents.
Trajectory Change
2 ATK Buttons during "Impact Ignition Bomb" ON GROUND
The input for this skill has been changed. Previously it was ASBDPad6.png + 2 ATK Buttons in place of 2 ATK Buttons. The number of times the trajectory of the air bomb can be changed has been standardized across versions to a maximum of three times, and suffers no damage penalty for doing so now. The speed increase when the trajectory is changed is less drastic than it was in All-Star Battle also, but this is more so due to the speed of the projectile being standardized to the fastest version.
I'll have to fight it out!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill now launches the opponent instead of causing a hard knockdown, which allows this skill to be Flash Canceled later and still combo. In addition, the number of hits has been reduced and standardized. Because of this, the attack is shorter and Killer Queen now moves forward more before starting its punch barrage in order to cover a similar distance.
This stone is a bomb! []
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED TRAP
This skill is now a User Mode skill instead of only being available in Stand Mode. This skill can now be automatically triggered if a opponent touches the stone. This includes when they're downed. Instead of launching the opponent across the stage, the skill now launches them into the air, allowing Kosaku to combo off of this skill. When the stone triggers against a downed opponent, they will also now be launched into the air rather than staying downed, allowing Kosaku to continue his combos after a hard knockdown. The skill also hits twice now instead of only once.

Normals [Stand On] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Killer Queen now moves forward when attacking, giving this normal more range. This also results in this move having more pushback than it did in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Kosaku and Killer Queen move farther forward than they did in All-Star Battle.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
This attack executes much faster than it did in All-Star Battle.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Killer Queen moves forward while attacking now rather than staying in the same place to perform its attack.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
I'll crush you!
ASBDPad3.png + ASBM.png ON GROUND
This move can now be used freely instead of only being usable when an opponent is downed. As such, it can now be used to cancel normals and cancel into skills. It also now launches if it hits a standing opponent instead of causing normal hitstun.
Skills [Stand On] (コマンド技)
Ignition
(While a skill is in effect) ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The input for this skill has been changed. Previously it was ASBDPad2.png + 2 ATK Buttons in place of ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png. Also, these bombs can now hit downed opponents.
Contact Bomb []
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The air bomb travels faster than it did in All-Star Battle with the difference being more noticeable the stronger the button inputted. The explosion is also now a High rather than being Unblockable. As a trade off, this skill now deals heavy guard damage (50% of the bar). The damage of this skill is significantly higher as well.
The First Bomb []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is no longer an Unblockable; instead, it is now a High. The startup of this skill is significantly shorter as well, meaning that it will now properly combo out of Kosaku's normals. Killer Queen also now moves forward an increasing distance depending on what button is inputted.
Air Bomb Cushion
(While guarding) ASBDPad6.png + 2 ATK Buttons for ½ HH ON GROUND
Instead of being a shielding skill that Kosaku can apply to himself to protect against the next attack he receives, this skill is now a pushblock skill that allows him to push the opponent away when he is guarding attacks at the cost of half a bar of the Heart Heat Gauge. The input for this skill has changed as a result. Previously it was ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png instead of ASBDPad6.png + 2 ATK Buttons.

General Changes

  • Kosaku's run speed in User Mode has been greatly decreased.
  • While Kosaku can still be hit by the explosion from his own bombs, they no longer launch him, instead only dealing self-damage, which is greater than it was in All-Star Battle, and causing him to play a brief recovery animation.

Medal List

Costumes & Tints

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Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

Volume 46 cover

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Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Chapter 437: Let Me Remind You cover A

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Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Weekly Shonen Jump 1995 Issue 44-48 card

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Victory D.png VictoryD
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Weekly Shonen Jump 1995 Issue 23-25 calling card (Kawajiri)
Chapter 427: Another One Bites the Dust, Part 10 cover (Killer Queen)

Dialogue

Quote.png Medal Speech.png Taunt Lines

Special Interactions

This section requires expansion.

  • Kosaku's GHA, "Bites the Dust", rewinds time, and by doing so, he reverses several character-specific effects. This includes:
  • Jonathan Joestar: If Jonathan has activated his "This is my final Ripple!" comeback ability and recovers, its passive effects will be undone and access to his HHG will be restored to him as well.
  • Joseph Joestar: If Joseph has gained any "Guess I did it again!" Levels, it will be reverted back down to Lv 0. If one of the counters used to gain those levels was his "Your next line is:" skill, access to that skill will remain locked.
  • Rudol von Stroheim: If Stroheim destroyed his own HHG by successfully activating his "Farewell, you annoying Englishman!" skill, access to his HHG will be restored to him.
  • Wamuu: If Wamuu has any of his installs (Wind Mode, "Vapor Barrier", or "I shall see with the wind") active, they will be cancelled/undone, and the Heart Heat spent will remain lost.
  • Esidisi: If Esidisi has any of his installs ("Heat Control" or "The Burning King") active, they will be cancelled, and the Heart Heat spent will remain lost.
  • Kars: If Kars has evolved into the Ultimate Thing using his GHA, his transformation will be undone and the Heart Heat spent will remain lost. If either of his installs ("Light Mode" or "Brilliant Bone Blades") are active, they will be undone as well.
  • Mariah: If Mariah has gained Magnetization Gauge levels, they will be reverted back down to Lv 1.
  • Yukako Yamagishi: If Yukako's HHG was destroyed due to her "My precious hair! It's turned completely white!" special, it will be restored, though this is purely visual as she does not have the health to live even the lowest damage version of Kosaku's GHA when the special is activated.
  • Giorno Giovanna: If Giorno has Gold Experience in Requiem Mode using his GHA, the transformation will be undone and the Heart Heat spent will remain lost.
  • Pannacotta Fugo: If Fugo has Purple Haze in Purple Haze Distortion using either his GHA or his "Purple Haze Distortion" special, the transformation will be undone. If activated with "Purple Haze Distortion", Fugo will remained locked out of that special. If any of Purple Haze's capsules have been broken, they will also all be restored.
  • Prosciutto: If Prosciutto has gained any Aging Gauge levles, they will be reverted back down to Lv 0.
  • Diavolo: If Diavolo used his HHA to activate Epitaph, it will be deactivated, and the Heart Heat spent will remain lost.
  • Weather Report: If Weather has his "Weather Report" install active, it will be undone, and the Heart Heart spent will remain lost.
  • Enrico Pucci (Final): If Pucci has evolved his Stand into C-MOON or Made in Heaven, it will be reverted all the way back to Whitesnake. In MiH's case, the stage will also revert back to what it was previously, and Pucci will be unable to enter Made in Heaven Mode again for the rest of the match as per his own gameplay rules. If his Stand was still Whitesnake, any of the 14 words already spoken to the Green Baby will be cleared.
  • Steel Ball Run Characters: If any of the Steel Ball Run characters has Holy Corpse Parts in their possession, they will lose all of them and the Parts will reappear in a random location on the stage. If there were unclaimed Parts on the ground, their location will be randomized as well.
  • Johnny Joestar: If Johnny has Tusk evolved into any ACT beyond ACT1, then the Stand will be reverted back to ACT1 and Johnny's available abilities will be reverted accordingly.
  • Gyro Zeppeli: Gyro's Spin Gauge will be returned to being half full, regardless of the amount of Spin Gauge he has when Kosaku's GHA connects. If he was in Golden Spin Mode, the mode will be undone. If any of his Steel Balls were out, they will be automatically returned to him as well.
  • Funny Valentine: If Valentine has used his "Back from the 'other side'" skill, access to his HHG will be restored to him and the Heart Heat he spent will be lost.

Dialogue

Outside of All-Star Battle Mode, Kosaku has unique dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode

All missions in All-Star Battle Mode starring Kosaku as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Kira Estate
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The opponent's health continuously refills.
Secret Missions
1. Use the "He's... gone!" skill: ASBR Coins.png 1000 G
2. Use the "Stop, time!" skill: ASBR 2D Art.png The World Publicity Artwork
3. Land a 50-hit combo: ASBR Tint.png Kosaku Color Tint C
Entrance Dialogue
DIO: You want peace, do you? I could give it to you... if you truly want it.
Kosaku: Can I help you? I don't want any trouble, so can you just leave me be?
Victory Dialogue
DIO: You're a powerful Stand user. I think I'll implant a flesh bud into you rather than killing you.
Defeat Dialogue
Kosaku: I'll blow you away to protect my peaceful life.


Diamond is Unbreakable

Boss Battle (★★★★)
Unlock Conditions: Clear two panels on the same page.
Stage: Morioh
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's health continuously drains.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Land the "DORARARARARARARA!" skill: ASBR 2D Art.png Josuke Reference Sketch
3. Land a Heart Heat Attack: ASBR Music.png Josuke's Theme
4. Land "Meet my homing missile!" out of a Heart Heat Attack: ASBR Costume.png Josuke Special Outfit A
Entrance Dialogue
Josuke: I swear I'll rip Yoshikage Kira apart with my Crazy Diamond!
Kosaku: Hmm. I should aim to avoid close quarters combat with Crazy Diamond.
Victory Dialogue
Josuke: I'm gonna end this...
Defeat Dialogue
Kosaku: Everything's coming up Kira!
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills. The opponent's attack power and defense are increased.
Secret Missions
1. Use the "Trajectory Change" skill: ASBR Coins.png 1000 G
2. Land the "Impact Ignition Bomb" skill: ASBR 2D Art.png Kosaku Publicity Artwork
3. Land the "Can I ask your name?" throw: ASBR Music.png Kosaku's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Kosaku Special Outfit A
Entrance Dialogue
Anasui: You remind me of me. You can't hide it by changing your face... You're a murderer, right?
Kosaku: If you're going to disturb my peace... Then I need you to disappear.
Victory Dialogue
Kosaku: I'm attracted to women's hands. I'm not taking them apart for their own sake.
Defeat Dialogue
Anasui: I'm not the man I used to be. Not since I met Jolyne.


Gallery

Media


Music

Kosaku's theme is ASBR Music.png KILL A (KILL・A, Kirā), and can be unlocked in-game by landing the "Can I ask your name?" throw in All-Star Battle Mode's Kosaku vs Narciso Anasui Extra Battle.

Its name is taken from Kosaku's actual name, Yoshikage Kira, as it's a romanization of "Kira" featured on the cover of Chapter 146 of Diamond is Unbreakable.

JoJo Glossary

Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri ASB Mode Boss Battle

Actually Yoshikage Kira disguised as businessman Kosaku Kawajiri, in whom is awakened the time-resetting ability, Bites the Dust. Kawajiri's son Hayato brings him up against Josuke Higashikata and company, and in the end he's run over by an ambulance, then dragged into the forbidden alley with his Stand.

第4部『ダイヤモンドは砕けない』の登場人物。吉良吉影がサラリーマンの川尻浩作に成りすました状態。時間を吹き飛ばして巻き戻すバイツァ・ダストに目覚めるが、浩作の息子、早人の策により仗助らと戦闘となる。最期は救急車に轢かれて死亡し、『決してふり向いてはいけない小道』でスタンドもろともどこかへ引きずられていった。
Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri ASB Mode Boss Battle
Yoshikage Kira's Stand, with the ability to turn objects it touches into bombs. Its left hand forms the autonomous heat-seeking Sheer Heart Attack, which acts separately from Killer Queen. In the latter half of the story, the Stand develops Bites the Dust, which can blow up and rewind time itself.

Yoshikage Kira's Stand that turns objects it touches into bombs. Its left hand forms the autonomous, heat-seeking Heart Attack missile. In the latter half of the story, the Stand develops Bites the Dust, which can blow up time itself.

吉良吉影のスタンド。触れたものを爆弾に変えて破壊する能力を持つ。左手には体温を感知して自動追尾するシアーハートアタックが仕込まれており、キラークイーンとは別行動させることができる。物語の後半には時間を吹き飛ばして巻き戻すバイツァ・ダストの能力を身につける。
Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri ASB Mode Boss Battle

A life-form created when a cat is shot by an Arrow in the Kawajiri family's garden. This is witnessed by Yoshikage Kira, posing as the father of the family. He nurtures it in the attic and discovers its air manipulating abilities.

矢に刺された猫が死んで埋められた場所に誕生した新生物。川尻家の庭にいたのを、川尻浩作になりすました吉良吉影が発見し、屋根裏部屋に移して飼育した。空気を操る能力を持つ。
Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri ASB Mode Boss Battle

A schoolboy, and son of Kosaku Kawajiri. He realizes his father is Yoshikage Kira in disguise. He battles against Kira even as he is suffering at the hands of Bites the Dust.

第4部『ダイヤモンドは砕けない』の登場人物。川尻浩作の息子で、小学生。自分の父親に化けた吉良吉影の正体を見破り、バイツァ・ダストに苦しめられながらも吉良と闘い続けた。

Art & Misc. Gameplay Callbacks

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
20
8
7

1.3.0

  • Health
    • ArrowNerf.png Reduced health. (from 1000 to 900)
  • "I'll crush you!" special
    • ArrowNerf.png Shortened timing that hitbox takes to disappear, matching the animation.
  • "This stone is a bomb!" skill
    • ArrowNerf.png Trap changed to disappear when Stylish Guarded, but the explosion will still occur.
  • "The First Bomb" skill
    • ArrowBuff.png Increased tracking during startup.

1.4.0

  • "I'll crush you!" special
    • ArrowChange.png Adjusted hitbox to fix situation where move wouldn't hit when opponent was against a wall.
  • "Bites the Dust" GHA

1.4.1

  • Crouching Heavy Attack [Stand Off]
    • ArrowBuff.png Increased range.
  • Crouching Medium Attack [Stand On]
    • ArrowBuff.png Reduced pushback on hit.
  • Crouching Heavy Attack [Stand On]
    • ArrowBuff.png Increased range.
  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png Increased duration of attack.
  • Jumping Heavy Attack [Stand On]
    • ArrowBuff.png Increased gap between first and second hit to improve usability in neutral.
  • "This stone is a bomb!" skill
    • ArrowBuff.png Shortened recovery period.
  • "Air Bomb Cushion" skill
    • ArrowBuff.png Increased pushback on hit.
    • If this move is Flash Canceled, Kosaku can move first, possibly creating an advantageous situation.
  • "Stray Cat's protecting me now!" HHA
    • ArrowBuff.png Shortened recovery period.

1.5.0

  • "Stray Cat's protecting me now!" HHA
    • ArrowChange.png Increased the distance between Kosaku and the opponent after a successful activation.

2.0.0

  • Jumping Light Attack [Stand Off]
    • ArrowBuff.png Increased size of hitbox.
    • ArrowBuff.png Increased the amount of time the hitbox is active.
  • Jumping Light Attack [Stand On]
    • ArrowBuff.png Increased speed of startup.
    • ArrowBuff.png Decreased recovery time.
  • "Impact Ignition Bomb" skill (ASBL.png and ASBM.png versions)
    • ArrowBuff.png Increased speed of startup.
  • "Air Bomb Cushion!" skill
    • ArrowChange.png Added a darkening visual effect to make it more obvious when this move is activated.
  • "The First Bomb" skill
    • ArrowBuff.png Fixed a bug where the ASBM.png version's hitbox disappeared prematurely. It now matches with the ASBL.png version.

2.2.0

  • Explosions
    • ArrowNerf.png Increased recovery of self-inflicted damage caused by explosions.
  • "Impact Ignition Bomb" skill
    • ArrowBuff.png Decreased startup.
  • "This stone is a bomb!" skill
    • ArrowBuff.png This skill can now hit a downed opponent.
    • ArrowBuff.png This skill now launches downed opponents.
    • ArrowChange.png Adjusted the damage of the hits to reduce damage to a downed opponent.
    • ArrowBuff.png Increased size of the hitbox on the first hit.
  • "Contact Bomb" skill
    • ArrowChange.png Removed incorrect information about the opponent being unable to reflect the projectile.
    • ArrowChange.png Adjusted when the move can be Flash Canceled.

2.3.0

  • "Impact Ignition Bomb" skill
    • ArrowNerf.png Reduced damage.
  • "This stone is a bomb!" skill
    • ArrowNerf.png Removed the detection box's 1 damage as it was unintended.
    • ArrowNerf.png Reduced damage.
  • "Contact Bomb" skill
    • ArrowNerf.png Reduced damage.
  • Assault Assist
    • ArrowBuff.png Increased number of stocks from two to three.

References


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