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Giorno Giovanna (ジョルノ・ジョバァーナ, Joruno Jobāna) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English version of All-Star Battle R, Giorno's Stand, Gold Experience, is localized as "Golden Wind", carried on from its first official usage in All-Star Battle.
Giorno has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Gold Experience. During a fight, he can use several different attacks that were featured in Vento Aureo.
Giorno moves forward while performing a two-hitting uppercut.
Attack type: High Damage: 20
Standing Heavy Attack
ON GROUND
Giorno briefly summons Gold Experience to perform an attack with the back of its fist.
Attack type: High Damage: 33
Crouching Light Attack
+ ON GROUND
Giorno performs a crouching jab.
Attack type: Low Damage: 11
Crouching Medium Attack
+ ON GROUND
Giorno performs a crouching kick low to the ground.
Attack type: Low Damage: 19
Crouching Heavy Attack
+ ON GROUND
Giorno briefly summons Gold Experience to perform a crouching kick.
Attack type: Low Damage: 31
Jumping Light Attack
IN AIR OK
Giorno performs an aerial kick at a downward angle.
Attack type: Middle Damage: 15
Jumping Medium Attack
IN AIR OK
Giorno performs an aerial kick straight out.
Attack type: Middle Damage: 23
Jumping Heavy Attack
IN AIR OK
Giorno briefly summons Gold Experience to perform an overhead punch.
Attack type: Middle Damage: 37
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Gold Experience, changing the skills Giorno has access to.
It's useless!
+ ON GROUND
Giorno briefly summons Gold Experience low to the ground to deliver three hefty kick, tripping the opponent.
Attack type: Low Damage: 12 x 3 (36)
Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Giorno falls bellow 20% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises. He also gains super armor during the start up of all his normal attacks and skills.
Skills [Stand Off] (コマンド技)
Now, it lives.
+ // ON GROUND
Giorno brings one of his ladybug brooches to life as a small animal that attacks the opponent as a projectile. The resulting creature is dependent on the attack button inputted.
Light (): Giorno creates a flying fish that suddenly flies forward. (Flash Cancel comboable)
Medium (): Giorno creates a snake that slithers slowly across the ground, crumpling the opponent if they touch it. (Comboable)
Heavy (): Giorno creates a piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This attack can function as an anti-air. (Comboable)
Attack type: High / Low / High (upwards arc) or Middle (downwards arc) Damage: 35 / 32 / 40
Life, spring forth...!
+ // ON GROUND
Giorno instantly sprouts a tree from underneath his feet, carrying him upwards off the ground. The size of the tree and thus Giorno's ascent increases in order. He can then remain in the tree briefly, jump off, attack, or chain into "This is our true path!". He is invulnerable while rising, making this skill function as a nonoffensive reversal that can assist in evasion and setting up attacks from above.
This is our true path!
+ // IN AIR OK
While in mid-air, Giorno summons Gold Experience to perform a downwards diving kick. If it connects with the opponent, Gold Experience delivers a barrage of stomps below, bouncing the opponent off the ground. If blocked, only the dive kick is performed. The assault can be extended if the attack button inputted is rapidly tapped. The damage increases in order, but so does vulnerability. This skill can be chained from "Life, spring forth!".
Attack type: Middle Damage: 62 (normal) or 86 (extended) / 76 (normal) or 108 (extended) / 90 (normal) or 122 (extended)
It's useless
+ // ON GROUND
A counter. Giorno quickly transforms one of the ladybug brooches on his chest into a frog as he stands prepared for an attack. If hit by a non-projectile attack that is not a Throw/HHA/GHA, damage will be dealt to the opponent and they will be left in a vulnerable state as they crumple to the ground. The damage of this ability increases in order, but vulnerability does as well. (Comboable)
Attack type: Counter Damage: 80 / 100 / 120
Now this is a part of me!
+ for ½ HH ON GROUND
Expending half a bar of the Heart Heat Gauge, Giorno attempts to heal himself using one of his ladybug brooches to mend his wounds. While the health regained is considerable, this ability takes time to perform and can be interrupted. Upon success, the health begins as slowly-regenerating white damage that disappears if Giorno is struck, meaning he must avoid damage for a time in order to properly recoup lost health.
Throw (投げ技)
I must beat them!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Gold Experience uppercuts the opponent, kicks their leg, and pummels them, recreating how the Stand broke away from Black Sabbath's hold.
Attack type: Throw Damage: 120
Heart Heat Attack / Great Heat Attack (HHA / GHA)
The pain will be slow!
+ 2 ATK Buttons ON GROUND
Giorno lunges forward with Gold Experience readying a fist. If they connect, Gold Experience flies in and delivers a brutal punch to the opponent's face that briefly initiates a slow-motion effect, before sending them flying a long distance across the stage. For a moment afterward, they will be inflicted with Gold Experience's Life Shot ability and thus are left unable to act upon standing up. Due to the Life Shot effect on the opponent, Giorno is given enough time to take any initiative, including activating his GHA, with no risk of retaliation or interruption without the use of an assist. This HHA will have a different visual effect depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series.
Attack type: High Damage: 170
Your "end" has no ending!
+ 3 ATK Buttons, or ON GROUND
Giorno triumphantly raises the Arrow into the air and drives it into Gold Experience's chest, causing the Stand to spew golden rays as it begins to evolve. This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode, giving Giorno access to new abilities. This mode will slowly drain the Heart Heat Gauge until it is empty, at which point Gold Experience will return to normal. Gold Experience will also return to normal if the round ends. While in Requiem, Giorno will always automatically be in Resolve Mode, regardless of his current health.
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
Gold Experience performs a jab.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Gold Experience performs an underhanded jab.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Gold Experience performs two quick punches.
Attack type: High Damage: 12 + 22 (34)
Crouching Light Attack
+ ON GROUND
Gold Experience punches down toward the ground while crouching.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Gold Experience performs a crouching kick low to the ground.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Gold Experience lays on the ground and performs a kick, knocking the opponent to the ground.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Gold Experience performs an aerial knee attack.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Gold Experience performs an aerial punch downwards.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Gold Experience twists and performs an aerial downwards arcing kick.
Attack type: Middle Damage: 38
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Gold Experience, changing the skills Giorno has access to.
This doesn't feel good...
+ ON GROUND WHEN DOWNED
This skill can only be used when the opponent is down. Gold Experience stomps on them, knocking the opponent into the air even when hitting a downed opponent. (Flash Cancel comboable)
Attack type: Low Damage: 13
Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Giorno falls bellow 20% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises. He also gains super armor during the start up of all his normal attacks and skills.
Skills [Stand On] (コマンド技)
Useless, useless, useless, useless!
+ // ON GROUND
Gold Experience rapidly punches as Giorno and it slowly move forward a good distance, knocking the opponent away on the final hit. The distance Giorno and Gold Exeprience move forward and the hits dealt increase in order, but so does vulnerability. This ability can initiate Rush Mode and is a Stand Rush skill that Giorno can disconnect from to act freely while it is executing. (Flash Cancel comboable)
Attack type: High Damage: 63 / 81 / 99
WRYYYYYYYYYYY!
+ // ON GROUND
Giorno leaps into the air as Gold Experience rapidly punches upward while ascending. The and variants send the opponent flying on the last hit, leading both to being comboable, though the variant only is against a wall. If the variant is used, the follow-up skill, "Useleeeeesssss!" will automatically be used. The distance forward Giorno leaps and the number of hits dealt increase in order, but so does vulnerability. The variant has invulnerability on start-up while the variant has full invulnerability. This skill can function as a reversal and anti-air attack.
Attack type: High Damage: 73 / 83 / 83 (101 with Useleeeeesssss!'s damage)
Useleeeeesssss!
Automatically activates when the variant of "WRYYYYYYYYYYY!" hits IN AIR OK
Gold Experience finishes the attack performed during "WRYYYYYYYYYYY!" by delivering a powerful downward hook to harshly send the opponent into the ground and cause them to bounce on-impact.
Attack type: High Damage: 18 (101 with WRYYYYYYYYYYY!'s damage)
A path opens on dark plains!
+ for 2 bars of HH when hit ON GROUND
A combo-breaking counterattack that can only be used once Giorno is hit by any non-Throw/HHA/GHA, or any attack that does not knock him down or launch him upon the first hit. Giorno and Gold Experience forcibly power through the opponent's attack and retaliate by rapidly kicking them away, knocking them to the ground. During this skill, Giorno is completely invulnerable and protected from all incoming attacks. However, the activation costs two stocks of the Heart Heat Gauge to use, and Giorno will suffer an extra small amount of damage, half of which is silver and thus able to be regenerated. As a combo-breaking skill, the attack also cannot be Flash Cancelled.
Attack type: High Damage: 65
Throw (投げ技)
I must beat them!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Gold Experience uppercuts the opponent, kicks their leg, and pummels them, recreating how the Stand broke away from Black Sabbath's hold.
Attack type: Throw Damage: 120
Heart Heat Attack / Great Heat Attack (HHA / GHA)
The pain will be slow!
+ 2 ATK Buttons ON GROUND
Giorno lunges forward with Gold Experience readying a fist. If they connect, Gold Experience flies in and delivers a brutal punch to the opponent's face that briefly initiates a slow-motion effect, before sending them flying a long distance across the stage. For a moment afterward, they will be inflicted with Gold Experience's Life Shot ability and thus are left unable to act upon standing up. Due to the Life Shot effect on the opponent, Giorno is given enough time to take any initiative, including activating his GHA, with no risk of retaliation or interruption without the use of an assist. This HHA will have a different visual effect depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series.
Attack type: High Damage: 170
Your "end" has no ending!
+ 3 ATK Buttons, or ON GROUND
Giorno triumphantly raises the Arrow into the air and drives it into Gold Experience's chest, causing the Stand to spew golden rays as it begins to evolve. This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode. This mode will slowly drain the Heart Heat Gauge until it is empty, at which point Gold Experience will return to normal. Gold Experience will also return to normal if the round ends. While in Requiem, Giorno will always automatically be in Resolve Mode, regardless of his current health.
Normals [Requiem] (通常技)
Standing Light Attack
ON GROUND
Gold Experience Requiem performs a jab.
Attack type: High Damage: 15
Standing Medium Attack
ON GROUND
Gold Experience Requiem performs an underhanded jab.
Attack type: High Damage: 29
Standing Heavy Attack
ON GROUND
Gold Experience Requiem performs two quick punches.
Attack type: High Damage: 16 + 27 (44)
Crouching Light Attack
+ ON GROUND
Gold Experience Requiem punches down toward the ground while crouching.
Attack type: Low Damage: 17
Crouching Medium Attack
+ ON GROUND
Gold Experience Requiem performs a crouching kick low to the ground.
Attack type: Low Damage: 27
Crouching Heavy Attack
+ ON GROUND
Gold Experience Requiem lays on the ground and performs a kick, knocking the opponent to the ground.
Attack type: Low Damage: 41
Jumping Light Attack
IN AIR OK
Gold Experience Requiem performs an aerial knee attack.
Attack type: Middle Damage: 22
Jumping Medium Attack
IN AIR OK
Gold Experience Requiem performs an aerial punch downwards.
Attack type: Middle Damage: 33
Jumping Heavy Attack
IN AIR OK
Gold Experience Requiem twists and performs an aerial downwards arcing kick.
Attack type: Middle Damage: 48
Style/Specials/Etc. [Requiem] (スタイル/特殊技/その他)
Beyond the arrow's power
/ ON GROUND
Replacing the normal forward and backward dash, Giorno and Gold Experience Requiem momentarily fly through the air at high speeds, covering much more ground, potentially passing over the opponent, and evading many attacks. Giorno can perform an aerial attack during flight, resulting in him drifting to the ground afterwards. If not already dashing, Giorno can also perform a short forward airdash if this is inputted in the air, though the game does not treat it as being this move.
Skills [Requiem] (コマンド技)
Can you escape destruction?
+ // ON GROUND IN AIR OK
Gold Experience Requiem immediately fires a high-damaging projectile scorpion from the tip of its finger at incredible speeds. This move is unblockable, and if the opponent is hit, they will be stunned and left vulnerable. The button inputted determines the trajectory of the projectile. The trajectories are different based on whether the air or ground variant is performed. (Comboable)
Ground versions:
Light (): Launches projectile at an upward angle.
Medium (): Launches projectile straight out.
Heavy (): Launches projectile at a downward angle.
Aerial versions:
Light (): Launches projectile straight forward.
Medium (): Launches projectile diagonally downward.
Heavy (): Launches projectile at a steep downward angle, almost below Giorno.
This projectile possesses the highest priority of any projectile in the game, meaning that the scorpion will destroy any opposing projectile it comes into contact with the exception of itself and any of Hol Horse's Emperor bullets enhanced by his "Gun beats sword" Style skill, in which case the two will only cancel out.
Attack type: Unblockable Damage: 71
You will never reach the truth!
+ ON GROUND
Gold Experience Requiem instantly unleashes its ability to return any action to zero. In a radius around Giorno, a growing sphere of black and grey energy will appear and expand. This action offers brief invulnerability. If the opponent is caught, they will be knocked into the air. (Comboable) This ability doubles as a combo-breaking counterattack that can be activated even if Giorno himself is in the middle of being hit. If used when Giorno is being hit, it will cost 0.25 bars of the Heart Heat Gauge, but will heal Giorno for the damage dealt. It is also capable of nullifying all non-GHA projectiles; In essence, it will defeat almost any incoming attack in the game with the exception of attacks that provide the opposing character invulnerability.
Attack type: High
Useless, useless, useless, useless!
+ // ON GROUND
Gold Experience Requiem rapidly punches in an extended barrage as Giorno walks forward for ~2 to ~4 seconds, depending on whether or not the attack button inputted was rapidly tapped. The distance and speed Giorno moves forward as well as the damage dealt increases in order. If blocked, this attack deals heavy damage to the opponent's Guard Gauge. Should the attack be extended, a follow-up skill is triggered. (Flash Cancel comboable)
Press the attack button a certain number of times during "Useless, useless, useless, useless!" ON GROUND
Gold Experience Requiem finishes its assault with a singular powerful punch that sends the opponent flying. This move deals very heavy damage to the Guard Gauge.
Attack type: High Damage: 66
Throw (投げ技)
I must beat them!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Gold Experience Requiem uppercuts the opponent, kicks their leg, and pummels them, recreating how the Stand broke away from Black Sabbath's hold.
The translation for the name of this command normal changed. Previously it was "MUDADA!" instead of "It's useless!".
Skills [Stand Off] (コマンド技)
Now, it lives.
+ // ON GROUND
The startup of all variants of this skill is much faster than it was in All-Star Battle. The variant of the skill now travels significantly farther. The variant of the skill's projectile travels slower now as a trade off for the significantly faster startup, though the distance covered by the projectile remains the same. The variant of the skill shoots its projectile at a steeper angle, giving it shorter range. Additionally, when flying upward, the projectile is now a High rather than a Middle.
This is our true path!
+ // IN AIR OK
All hits are now Middles instead of just the first one.
It's useless
+ // ON GROUND
When the counter is activated, the opponent is no longer sent flying into the stage wall. Instead, they crumple to the ground, leaving them vulnerable and meaning that this skill is now comboable. Additionally, the damage the skill deals is no longer dependent on what attack the opponent activates it with, instead increasing in order.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
This doesn't feel good...
+ ON GROUND WHEN DOWNED
This skill now knocks the opponent into the air even when hitting a downed opponent. As such, it is now Flash Cancel comboable. Additionally, it can no longer cancel into GHA. It also deals significantly less damage.
Skills [Stand On] (コマンド技)
Useless, useless, useless, useless!
+ // ON GROUND
The translation for the name of this skill changed. Previously it was "MUDA MUDA MUDA MUDA!" instead of "Useless, useless, useless, useless!".
WRYYYYYYYYYYY!
+ // ON GROUND
This skill now sends the opponent flying on its last hit instead of only inflicting normal hitstun. When combined with the recovery being decreased from All-Star Battle, the variant is now comboable, with the variant being comboable against a wall. Also, the number of hits and the damage per hit has been increased. The variant now has invulnerability on start-up while the variant has full invulnerability. Additionally, the follow-up skill, "Useleeeeesssss!", can only be activated when the variant is used and is automatically used instead of being an optional follow-up for all variants of the skill.
Useleeeeesssss!
Automatically activates when activating "WRYYYYYYYYYYY!" with IN AIR OK
This move is now an automatic follow-up to WRYYYYYYYYYYY!'s variant only instead of being an optional follow-up to all of WRYYYYYYYYYYY!'s variants. Because this skill is now automatic, it no longer has an input while it previously used + // in All-Star Battle. When activated, the camera also no longer shifts.
A path opens on dark plains!
+ for 2 bars of HH when hit ON GROUND
The input for this skill has been changed. Formally, it was + // instead of + . Additionally, the sound normally used to accompany moves that send opponents flying into the stage wall has been removed as the skill doesn't launch the opponent, even in All-Star Battle.
Style/Specials/Etc. [Requiem] (スタイル/特殊技/その他)
Beyond the arrow's power
/ ON GROUND
Giorno's dash speed is slower and does not move him as high into the air or as far forward as it did in All-Star Battle. He can also now perform an aerial attack while dashing both forward and backwards as opposed to only backwards.
Skills [Requiem] (コマンド技)
Can you escape destruction?
+ // ON GROUND IN AIR OK
The button inputted now determines the trajectory of the projectile. The speed of the projectile is also a bit slower than it was in All-Star Battle.
You will never reach the truth!
+ ON GROUND
The input for this skill has been changed. Formally, it was + // instead of + . The move no longer costs Heart Heat Gauge unless it is used when Giorno is being attacked, wherein it costs 0.25 a bar of HH rather than 0.20. Additionally, this skill is now a High instead of an Unblockable and launches the opponent rather than putting them in a crumple state.
Useless, useless, useless, useless!
+ // ON GROUND
This skill's damage now increases in order instead of staying the same. The translation for the name of this skill has also changed. Previously it was "MUDA MUDA MUDA MUDA" instead of "Useless, useless, useless, useless!".
Useless!
Press the attack button a certain number of times during "Useless, useless, useless, useless!" ON GROUND
The translation for the name of this skill has changed. Previously it was "MUDAAA!" instead of "Useless!".
General Changes
Giorno's run speed in Stand Mode has been decreased.
Giorno's jump height in Stand Mode has been increased. The jump is also a bit more floaty, meaning Giorno falls to the ground slower than he did in All-Star Battle.
The Heart Heat Gauge drains much slower while in Requiem than it did in All-Star Battle.
While in Requiem, Flash Canceling now costs the normal full bar of Heart Heat Gauge as opposed to only 0.20 of a bar like it did in All-Star Battle.
While in Requiem, Giorno can now perform a small aerial dash.
The opponent's defense is decreased. The opponent's attack power is increased.
Secret Missions
1. Win without losing any rounds: 1000 G 2. Use the "Ripple Breathing" style: Jonathan Reference Sketch 3. Land the "Sword of Luck and Pluck" skill: Giorno Color Tint C
Entrance Dialogue
Jonathan: This feeling... Dio? Giorno: Dio? Did you just say Dio?
Victory Dialogue
Jonathan: You remind me so much of him... Could it be?
Defeat Dialogue
Giorno: Please tell me about Dio Brando... My father.
1. Use the "Oh, this suits me well!" skill: 1000 G 2. Land the "Right in front of me?!" skill: Gold Experience Requiem Publicity Artwork 3. Use the "So close!" special: Gold Experience 3D Model 4. Win with a Great Heat Attack: DIO Special Outfit B
Entrance Dialogue
DIO: Who're you...? You seem close to me... but far away as well. Giorno: No... it can't be you!
Victory Dialogue
DIO: You... I like you.
Defeat Dialogue
Giorno: I'll use the power I inherited from you for my own dreams!
1. Attack the opponent's Stand: 1000 G 2. Land the "Useless, useless, useless, useless!" skill: Gold Experience Publicity Artwork
Entrance Dialogue
Giorno: You look like someone who came prepared... to kill. And if you're prepared to kill, then you're prepared to be killed! Bucciarati: This guy wants to kill me. And I know he's the type who follows through!
Victory Dialogue
Giorno: I'm here to defeat your boss and take over this town.
Defeat Dialogue
Bucciarati: Mission accomplished, boss. He's history.
The opponent's Heart Heat Gauge continuously refills. The player's defense is decreased.
Secret Missions
1. Attack the opponent's Stand: 1000 G 2. Land a Stylish Evade: Okuyasu Publicity Artwork 3. Land the "Useless, useless, useless, useless!" skill: Giorno's Theme 4. Win with a Heart Heat Attack: Okuyasu Special Outfit A
Entrance Dialogue
Okuyasu: You're Giorno Giovanna? Koichi told me all about that thing with the bag. Giorno: A bag? Oh, yeah, that boy... You must be his friend, I presume.
Victory Dialogue
Giorno: Koichi... He has some loyal friends. I have to remember to apologize.
Defeat Dialogue
Okuyasu: That's a pretty awesome Stand. You think you could heal my old man with that power?
Boss Battle (★★★★)
Unlock Conditions: Clear two panels on the same page.
Giorno starts in Gold Experience Requiem mode. The player starts with 50% health. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Land the First Attack: 1000 G 2. Land the "Can you escape destruction?" skill: Gold Experience Requiem Reference Sketch 3. Land the "You will never reach the truth!" skill: Gold Experience Requiem 3D Model 4. Win with the "USELESS!" skill: Giorno Special Outfit A
Entrance Dialogue
Giorno: You think you can survive this without getting annihilated, boss? Diavolo: I'm not even going to give you enough time to regret the fact that you're dead!
Victory Dialogue
Giorno: Your end will be never ending! That's the power of Gold Experience Requiem!
Yukako is always in Love Deluxe state. The player's defense is increased.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land a Stylish Evade: Gold Experience Reference Sketch 3. Land the "Useless, useless, useless, useless!" skill: Giorno Color Tint D
Entrance Dialogue
Yukako: I heard what happened... You stole my Koichi's bag, didn't you?! Giorno: Huh? You're warning me? About what?
Victory Dialogue
Giorno: Koichi really found himself an unforgettable girlfriend...
Defeat Dialogue
Yukako: It's your fault for tormenting Koichi, you dweeb!
Stone Ocean
Extra Battle (★★★)
Unlock Conditions: Unlock Weather Report and Enrico Pucci (Final).
Pucci starts in C-MOON mode. Giorno starts in Gold Experience Requiem mode. The opponent's attack power is increased.
Secret Missions
1. Land a First Attack: 1000 G 2. Complete "Made in Heaven": C-MOON Reference Sketch 3. Land the "Only need one punch" skill: Pucci (Final) Color Tint C
Entrance Dialogue
Pucci (Final): You have a strong aura very much like his... Who are you? Giorno: I'm Giorno Giovanna. It's nice to meet you... I think. We haven't met before, have we?
Victory Dialogue
Pucci (Final): Would you like to work for me? If you share his blood, you must have an interest in Heaven.
Defeat Dialogue
Giorno: I have a dream. That's why I can't help you.
Giorno's theme is Gold Experience (黄金体験, Ōgon Taiken), and can be unlocked in-game by landing the "Useless, useless, useless, useless!" skill in All-Star Battle Mode's Giorno vs Okuyasu Nijimura Extra Battle.
The protagonist of Part 5: Vento Aureo. He is the user of the StandGold Experience, and the son of DIO and an unnamed Japanese woman. His real name is Haruno Shiobana. He joins Team Bucciarati to fulfill his dreams of becoming a "gang-star", and eventually overthrows the boss, Diavolo. Afterwards, he takes control of Passione as the new boss.
The son of an unnamed Japanese woman and DIO, whose Stand is Golden Wind. His real name is Haruno Shiobana. He joins the Bucciarati mob to fulfill his dream of becoming a "gangstar," and eventually overthrows the boss, Diavolo.
Giorno Giovanna's Stand. It is able to give life to inanimate objects, turning them into animals or plants. It later gains the ability to create organic matter. At the end of the story, it evolves into Gold Experience Requiem upon being pierced by the Arrow.
Giorno Giovanna's Stand, able to give life to inanimate objects, turning them into animals or plants. It later becomes able to create organic matter, and eventually evolves into Golden Wind Requiem when it is pierced by the Arrow.
Those struck by these Arrows manifest Stand abilities. If they do not possess the necessary qualities, they die instead. The arrowheads are fashioned from fragments of a meteorite that hit the Earth tens of thousands of years ago.
Those hit by these Arrows may develop Stand abilities, or may be killed if they do not possess the right qualities. The arrowheads are fashioned from fragments of a meteorite that hit the Earth millions of years ago.
The Requiem created when Gold Experience was pierced by the Arrow. It has the supreme ability to return all action and will to zero. Even the fact of having died by the Stand's hand is returning to zero, preventing the victim from reaching the reality of death and condemning them to die endlessly.
The "Requiem" form of Golden Wind, with the supreme ability to nullify all movement and thought. Even the state of death at the Stand's hand is nullified, such that the victim never actually attains "death," just endless dying.
Dodge [Gold Experience Requiem] (Background and Foreground)
The activation of the move has been standardized for all characters.
Normal Attacks [Gold Experience Requiem]
Aligned hitboxes properly with the animations.
1.4.0
Throw Escape [Gold Experience Requiem]
Adjusted to standardize character advantages and disadvantages when throw escaping and being throw escaped.
Wake-up [Gold Experience Requiem]
Unified wake-up behavior with other characters.
Down Evade [Gold Experience Requiem]
Applied invincibility. (corrected to match other characters)
"Useless, useless, useless, useless!" skill
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
"The pain will be slow!" HHA
Increased recovery time.
The timing of the GHA followup activation has not been changed.
1.6.0
Crouching Medium Attack [Gold Experience Requiem]
Increased forward movement.
Increased time attack is active.
Decreased speed of attack start-up.
"This doesn't feel good..." special
This special now sends opponents flying even if they are downed when hit.
Removed the ability to cancel into special moves and GHA.
"Beyond the arrow's power!" dash special [Gold Experience Requiem]
Made it so forward and back dash can be cancelled earlier.
Added Aerial Dash in the forward direction.
These changes are intended to make dashing easier to use while fighting.
"WRYYYYYYYYYYY'" skill
Fixed bug where the Same Move Counter (IPS) was not properly working for the skill and certain instances of the skill would be counted as different skills, allowing for more than three in a combo.
This fix ensures that opponents will now be downed if the skill is used three times or more, regardless of the timing and version of the skill used.
"Can you escape destruction?" skill [Gold Experience Requiem]
Decreased speed of the projectile.
This makes it so the projectile is no longer guaranteed to hit if an aerial attack is blocked and this skill is used immediately after.
When the projectile hits the ground, it will now turn into a broach.
This is a visual change that has no effect on gameplay.