All-Star Battle R/Johnny Joestar: Difference between revisions
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{{Game Move|name='''Tusk's Growth'''|Color=SBR |
{{Game Move|name='''Tusk's Growth'''|Color=SBR |
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|input=Automatically activates when HHA or GHA is used in |
|input=Automatically activates when HHA or GHA is used in Acts 1-3 |
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|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
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{{Game Move|name='''Tusk's Growth'''|Color=SBR |
{{Game Move|name='''Tusk's Growth'''|Color=SBR |
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|input=Automatically activates when HHA or GHA is used in |
|input=Automatically activates when HHA or GHA is used in Acts 1-3 |
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|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
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{{Game Move|name='''Tusk's Growth'''|Color=SBR |
{{Game Move|name='''Tusk's Growth'''|Color=SBR |
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|input=Automatically activates when HHA or GHA is used in |
|input=Automatically activates when HHA or GHA is used in Acts 1-3 |
||
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
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{{Game Move|name='''I call them Tusks!'''|Color=SBR |
{{Game Move|name='''I call them Tusks!'''|Color=SBR |
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|input={{ASBInput|236|ATK}} {{Input|on ground}} |
|input={{ASBInput|236|ATK}} {{Input|on ground}} |
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|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later |
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable) |
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|type=High |
|type=High |
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|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Holy Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Holy Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Holy Corpse part)}} |
|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Holy Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Holy Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Holy Corpse part)}} |
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}} |
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{{Game Move|name='''Tusk's Growth'''|Color=SBR |
{{Game Move|name='''Tusk's Growth'''|Color=SBR |
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|input=Automatically activates when HHA or GHA is used in |
|input=Automatically activates when HHA or GHA is used in Acts 1-3 |
||
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
|desc=When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk ACT 4, regardless of what his current level is. |
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{{Game Move|name='''I call them Tusks!'''|Color=SBR |
{{Game Move|name='''I call them Tusks!'''|Color=SBR |
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|input={{ASBInput|236|ATK}} {{Input|on ground}} |
|input={{ASBInput|236|ATK}} {{Input|on ground}} |
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|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo at a downward angle. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later |
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo at a downward angle. The number of nail bullets Johnny shoots increases in {{ASBInput|LMH}} order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable) |
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|type=High |
|type=High |
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|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Holy Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Holy Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Holy Corpse part)}} |
|damage={{ASBInput|L}} 10 × 3 {{Sm|(30) (normal)}} 12 × 3 {{Sm|(36) (one Holy Corpse part)}} / {{ASBInput|M}} 10 × 4 {{Sm|(40) (normal)}} 12 × 4 {{Sm|(48) (one Holy Corpse part)}} / {{ASBInput|H}} 10 × 5 {{Sm|(50) (normal)}} 12 × 5 {{Sm|(60) (one Holy Corpse part)}} |
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{{Game Move|name='''My nails are spinning!'''|Color=SBR |
{{Game Move|name='''My nails are spinning!'''|Color=SBR |
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|input={{ASBInput|623|ATK}} {{Input|on ground}} |
|input={{ASBInput|623|ATK}} {{Input|on ground}} |
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|desc=This skill is no longer an ACT 1 exclusive move and can be used in all |
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all Acts. |
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{{Game Move|name='''The hole will attack you.'''|Color=SBR |
{{Game Move|name='''The hole will attack you.'''|Color=SBR |
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{{Game Move|name='''My nails are spinning!'''|Color=SBR |
{{Game Move|name='''My nails are spinning!'''|Color=SBR |
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|input={{ASBInput|623|ATK}} {{Input|on ground}} |
|input={{ASBInput|623|ATK}} {{Input|on ground}} |
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|desc=This skill is no longer an ACT 1 exclusive move and can be used in all |
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all Acts. |
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{{Game Move|name='''The hole will attack you.'''|Color=SBR |
{{Game Move|name='''The hole will attack you.'''|Color=SBR |
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{{Game Move|name='''My nails are spinning!'''|Color=SBR |
{{Game Move|name='''My nails are spinning!'''|Color=SBR |
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|input={{ASBInput|623|ATK}} {{Input|on ground}} |
|input={{ASBInput|623|ATK}} {{Input|on ground}} |
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|desc=This skill is no longer an ACT 1 exclusive move and can be used in all |
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all Acts. |
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{{Game Move|name='''The hole will attack you.'''|Color=SBR |
{{Game Move|name='''The hole will attack you.'''|Color=SBR |
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{{Game Move|name='''My nails are spinning!'''|Color=SBR |
{{Game Move|name='''My nails are spinning!'''|Color=SBR |
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|input={{ASBInput|623|ATK}} {{Input|on ground}} |
|input={{ASBInput|623|ATK}} {{Input|on ground}} |
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|desc=This skill is no longer an ACT 1 exclusive move and can be used in all |
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all Acts. |
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}} |
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{{Game Move|name='''I can make it!'''|Color=SBR |
{{Game Move|name='''I can make it!'''|Color=SBR |
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{{Game Move|name='''My nails are spinning!'''|Color=SBR |
{{Game Move|name='''My nails are spinning!'''|Color=SBR |
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|input={{ASBInput|623|ATK}} {{Input|on ground}} |
|input={{ASBInput|623|ATK}} {{Input|on ground}} |
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|desc=This skill is no longer an ACT 1 exclusive move and can be used in all |
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all Acts. |
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}} |
}} |
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{{Game Move|name='''I can make it!'''|Color=SBR |
{{Game Move|name='''I can make it!'''|Color=SBR |
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{{Game Move|name='''My nails are spinning!'''|Color=SBR |
{{Game Move|name='''My nails are spinning!'''|Color=SBR |
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|input={{ASBInput|623|ATK}} {{Input|on ground}} |
|input={{ASBInput|623|ATK}} {{Input|on ground}} |
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|desc=This skill is no longer an ACT 1 exclusive move and can be used in all |
|desc=This skill is no longer an ACT 1 exclusive move and can be used in all Acts. |
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}} |
}} |
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{{Game Move|name='''I can make it!'''|Color=SBR |
{{Game Move|name='''I can make it!'''|Color=SBR |
Revision as of 02:25, 1 January 2024

Johnny Joestar (ジョニィ・ジョースター, Jonyi Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Johnny's voice actor since All-Star Battle, Yuki Kaji reprises his role in All-Star Battle R as well, notably also voicing Koichi Hirose. Similar to the majority of the game's roster, Johnny was given some new and rerecorded voice lines, although, in some cases, existing voice lines were simply reused from the original All-Star Battle.
Gameplay
Johnny has 950 health and uses both the Mounted (騎乗, Kijō) and Stand (スタンド, Sutando) Battle Style, fighting foes with Tusk. During a fight, he can use several different attacks that were featured in Steel Ball Run.
This section requires expansion.
Command List
Moveset Changes from All-Star Battle
Medal List
Costumes & Tints

All-Star Battle Mode: Steel Ball Run Johnny vs Funny Valentine Boss Battle Win with a Great Heat Attack
Cover of SBR Volume 12


All-Star Battle Mode: Steel Ball Run Johnny vs Ghiaccio Extra Battle Land a Great Heat Attack
Cover of SBR Volume 19

All-Star Battle Mode: Steel Ball Run Johnny vs Foo Fighters Extra Battle Land a Great Heat Attack
Taunts & Victory Poses


Buy from Medal List 450 G
Steel Ball Run Chapter 28: Scary Monsters, Part 1 Cover B



Buy from Medal List 450 G
Steel Ball Run Chapter 56: Civil War, Part 1 Cover

Buy from Medal List 450 G
Steel Ball Run Chapter 59: A Dream of Gettysburg Cover A

Dialogue






Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Johnny has unique interaction dialogue for both his match entrances and victories when facing certain characters.

- “I'm still in the red, I just want to break even!”

All-Star Battle Mode
All missions in All-Star Battle Mode starring Johnny as either the Player or Enemy, in order of appearance.
Diamond is Unbreakable
Steel Ball Run
JoJolion
Gallery
Media
Music
Johnny's theme is Tusk (
Its name is taken from the name of Johnny's Stand, Tusk.
JoJo Glossary
Art & Misc. Gameplay Callbacks
Steel Ball Run Chapter 78: D4C, Part 11 -Love Train-, Page 27
(modified to extend knit cap and hair)

All-Star Battle Mode: JoJolion Josuke Higashikata (JoJolion) vs Johnny Extra Battle Use a Great Heat Attack
Cover of SBR Chapter 42



Buy from Gallery Shop 1500 G
Steel Ball Run Chapter 59: A Dream of Gettysburg

Buy from Gallery Shop 1500 G
Steel Ball Run Chapter 87: Ball Breaker, Part 5 Tailpiece

All-Star Battle Mode: Steel Ball Run Johnny vs. Foo Fighters Extra Battle Land a counterattack

All-Star Battle Mode: Steel Ball Run Johnny vs. Gyro Zeppeli Normal Battle Down your opponent
Misc.
Commemorative Giveaway

In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[4] although only to be delivered to addresses in Japan.[5] The badges in question contained the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.
The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
- Follow the @jojo_games_jp Twitter account.
- Retweet the tweet that announced the giveaway.
However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.[5]
The giveaway was directly implemented by Bandai Namco themselves, with no third-party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were announced sometime towards the end of July 2023. The gifts were delivered in mid-August 2023.[5]
Update History



1.3.0
- Dodge [Mounted] (Background and Foreground)
The activation of the move has been standardized for all characters.
1.4.0
- Standing Heavy Attack [Dismounted]
Increased forward movement.
- Standing Medium Attack [Mounted]
Fixed the amount of hitstop.
Increased forward movement.
- "Care for some herbal tea?" special
Changed command input from
+
to
+
- "I've got to get there!" special [Forward]
Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
Changed so move can now be canceled by skills at any point during the attack.
Changed so the move now launches opponents.
Changed movement amount.
- "I've got to get there!" special [Backward]
Changed so move can now be canceled by skills at any point during the attack.
- "Where's the upper half?!" skill
Sped up attack.
Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
- "I can make it!" skill
Corrected the activation priority of skills to fix the accidental activation of
skills.
Increased amount of pushback when move is guarded.
- "The hole will attack you." skill [Dismounted]
Decreased recovery time.
- "The hole will attack you." skill [Mounted and Dismounted]
Sped up startup to fix issue where the move was not connecting because the opponent was moving back.
- "Send me down the hole!" skill
Changed command input from
+
/
/
to
+
/
/
1.5.0
- "The hole will attack you." skill
Changed so
and
versions' hole projectile disappears when player is hit.
2.0.0
- "I've got to get there!" special
Changed so all versions of the skill count towards the Same Move Limit, meaning this skill can only be used up to three times in a combo.
- "I can make it!" skill
Fixed a bug where Johnny would slide backwards if he was effected by a pulling skill while using this skill instead of forward.
- "Golden Spin Nail Bullets" skill
Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
- "The hole will attack you." skill
Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
- "Even if my Spin falters, I will never die!" HHA [Tusk ACT 1]
Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.
2.1.0
- Mounted Mode
Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
- Standing Medium Attack
Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
- "Mounting" Style
Adjusted so that Johnny is never considered to be airborne while mounting.
- This change is intended to make punishing this ability more consistant since Johnny could easily drop out of combos due to how low to the ground he was while performing this ability.
- "Send me down the hole!" skill
Added icon that indicates this move can be used on a Downed opponent in the Command List.
2.2.0
- Landing After Aerial Recovery
Fixed an issue where Johnny could not Stylish Guard at the moment he landed after being knocked off his horse and performing an aerial recovery.
2.3.0
- Assault Assist
Increased number of stocks from two to three.
References
- ↑ Jump up to: 1.0 1.1 "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", March 9, 2022.
- ↑ Johnny ASBR page
- ↑ JoJo News: ASBR EVO 2022 Demo
- ↑ ジョジョの奇妙な冒険 オールスターバトル R [@jojo_games_jp] (2023, June 16), "4th Paid DLC “Parallel World Diego” Participation Commemorative Campaign Held!", Bandai Namco.
- ↑ Jump up to: 5.0 5.1 5.2 "4th Paid DLC Parallel World Commemorative Campaign!", Bandai Namco, 2023, June 16.
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