All-Star Battle R ★ Muhammad Avdol
Muhammad Avdol (モハメド・アヴドゥル, Mohamedo Avuduru) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, although with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
The English localization of the game has Avdol's name as "Mohammad Avdol", carried on from its All-Star Battle debut.
Replacing Masashi Ebara, Kenta Miyake reprises his role as Avdol's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Avdol were either added or re-recorded.
Gameplay
Avdol has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Magician's Red. During a fight, he can use several different attacks that were featured in Stardust Crusaders.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 12
Attack type: High
Damage: 15 × 2 (30)
Attack type: High
Damage: 32
Attack type: Low
Damage: 12
Attack type: Low
Damage: 21
Attack type: Low
Damage: 31
Attack type: Middle
Damage: 15
Attack type: Middle
Damage: 23
Attack type: Middle
Damage: 34
Attack type: High
Damage: 35 / 40 / 45
Attack type: High
Damage: 30 (ankh projectile) / 65 (eruption)
Attack type: High
Damage: 10 × 2 + 20 (40) / 10 × 2 + 30 (50) / 10 × 2 + 40 (60)
Attack type: High
Damage: 13
Attack type: High
Damage: 22
Attack type: High
Damage: 8 × 3 + 12 (36)
Attack type: Low
Damage: 13
Attack type: Low
Damage: 30
Attack type: Low
Damage: 34
Attack type: Middle
Damage: 16
Attack type: Middle
Damage: 25
Attack type: Middle
Damage: 36
This move is also useful as a reversal and anti-air.
Attack type: High
Damage: 35 / 60 / 105
This projectile is one of the few in the game that can hit Risotto Nero while he is invisible.
Attack type: High
Damage: 55
Attack type: High
Damage: 30 / 30 + 10 + 20 (60) / 30 + 10 + 20 + 5 + 5 + 20 + 5 (100)
Attack type: High
Damage: 45 / 75 / 95
Attack type: Throw
Damage: 130
Attack type: High
Damage: 216
Attack type: High
Damage: 340 / 408 / 510 (depending on HH gauge)
Attack type: High
Damage: 95
Attack type: High
Moveset Changes from All-Star Battle
Medal List
Costumes & Tints
- J-299.png
Buy from the Gallery Shop
1500 G
Magician Red's Stardust Crusaders appearance
Unlocked by default
Cover A of Chapter 136 from Weekly Shonen Jump Issue #38
All-Star Battle Mode: Stardust Crusaders Avdol vs Ghiaccio Extra Battle
Win with the "Crossfire Hurricane Variation" skill
Taunts & Victory Poses
Buy from Medal List
450 G
Chapter 116: Jotaro Kujo, Part 3 (Avdol)
Chapter 177: Judgement, Part 4 (Magician's Red)
Dialogue
- “Tch! Tch! Yes I am! Tch! Tch!”
- “What a sight.”
- “Hell! Right to you! That's HELL 2 U!”
- “I'm afraid you won't be going home in one piece.”
- “Go on, laugh! A big, fat, belly-laugh. That'll get you through anything! Ha ha ha ha! Laugh! Laugh! Ha ha ha ha ha!”
- “You started this! I'm gonna make you keep your promise!”
- “I'll burn you to cinders! Magician's Red!”
- “You're enough to make a tomb raider wish he was a mummy!”
- “You're pretty full of yourself, aren't you?”
- “My my, what a disappointment. I never thought you'd be this bad!”
- “Are you listening to me? Don't act like this doesn't involve you!”
- “Don't you want this?!”
- “You're way out of your league!”
- “I can take full advantage of my Stand in an arena this large!”
- “Impressive!”
- “Ssh! Quiet!”
- “Well? Go ahead.”
- “Impossible? I'd like to see about that.”
- “An ego is a very powerful thing.”
- “You pompous fool!”
- “Don't expect my flame to act like natural fire. Magician's Red works in all directions.”
- “I didn't bust out my full power there.”
- “My Crossfire Hurricane's a bit different. Its ankh-shaped flames can split apart!”
- “I told you... I can split up my flame and shoot it any way I like!”
- “This is it! Muhammad Avdol's image! The perfect role for my character! Ha ha ha ha ha!”
- “Better give DIO and his pals the bad news: Muhammad Avdol is still alive.”
- “Magician's Red won't stand for this. Too bad for you!”
- “All this running around is making me hungry.”
- “Like Aesop wrote: A man can put on clothing against the cold, but heat conquers all.”
- “Such fearsome power... Like nothing I've seen before!”
- “This is just what I need! This is it!”
- “I'm alright. Just a little stiff.”
- “Gotta admit, I'm glad you're on my side. I don't think I could beat you!”
- “You probably won't stand up for another three months.”
- “Always trying to play the knight, aren't you ?!”
- “I'd be a shame to have to kill you! Something's up with you... I can feel it.”
- “I knew I should have been worried!”
- “Say hi to DIO for me, loser!”
- “My flame detects no other life forms nearby.”
- “Tch! Tch! Yes I am! Tch! Tch!”
- “I suppose a fortune teller like me shouldn't bring that skill out in battle yet...”
- “Give me four wishes instead!”
- “Go on, laugh! A big, fat, belly-laugh. That'll get you through anything!”
- “Crossfire Hurricane Special”
- “As you can see, Mr. Joestar, he's left the cell...”
- “Magician's Red won't stand for this. Too bad for you!”
- “Always trying to play the knight, aren't you?!”
- “Think I came here because I care if you're okay? Don't flatter yourself!”
- “Polnareff! Iggy! Look out!”
Special Interactions
- When facing Jean Pierre Polnareff, the coins Polnareff skewers in his match entrance animation are on fire, a reference to the original scene where Polnareff stabs through a set of coins with Avdol's flames.[3]
- Avdol's "Flame Detector" skill is one of four types of projectiles that can hit Risotto Nero when he is invisible, the other three being all of Narancia Ghirga's projectiles, Mariah's "Sorry, but you'll have to die now" skill, and Yuya Fungami's "I got you!" skill.
- For his assist attacks, Avdol has special dialogue depending on who summons him. These characters are: Jotaro Kujo, Old Joseph Joestar, Noriaki Kakyoin, Jean Pierre Polnareff, and Iggy.
Dialogue
Outside of All-Star Battle Mode, Avdol has unique interaction dialogue for both his match entrances and victories when facing certain characters.
- “Let me tell your fortune with my flame.”—Default dialogue
- “Mr. Joestar... I'm happy to oblige, if you must, but are you sure you want to fight?”—Avdol
- “It is prophesized... You will lose against me.”—Avdol (Player 1)“Damned fake! Let me burn that facade off of you.”—Avdol (Player 2)
- “You sure about this, Kakyoin? My flames won't go easy on you!”—Avdol
- “You're enough to make a tomb raider wish he was a mummy! Don't mess with me, Polnareff!”—Avdol
- “This is your favorite, isn't it? It'll help you calm down!”—Avdol
- “You've got a special power, don't you? Something normal people don't have. Show me!”—DIO, Chapter 120: Noriaki Kakyoin, Part 3“That man's voice... it calms my heart. That's why he scares me so much!”—Avdol, Chapter 120: Noriaki Kakyoin, Part 3
- “Woman! My flames will burn you right up!”—Avdol
- “Why-- you vile monster! I'll raze you to cinders!”—Avdol
- “Jotaro, show me how you've grown!”—Avdol
- “Amazing... You brought it out in such a vivid form!”—Muhammad Avdol, Chapter 116: Jotaro Kujo, Part 3
- “Dear me! Are you alright, Mr. Joestar?!”—Avdol
- “I shouldn't have bothered even predicting this.”—Avdol (Player 1)“Looks like I should call you NostraDUMBASS. You're a lousy prophet, and Stand user too!”—Avdol (Player 2)
- “That was close... Your range is incredible!”—Avdol
- “I told you! Your ego is too much, Polnareff.”—Avdol
- “O-oh no! He took the whole box! At least take the wrapper off first!”—Avdol, Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1
- “I won? Now that's what I call luck!”—Avdol
- “She really was a fearsome opponent...”—Avdol
- “What's wrong? Your smoke's burnt out. Need a light?”—Avdol
- “You'd have to get up pretty early in the morning to beat me!”—Avdol
- “There's that remarkable power and speed I remember! You really haven't changed, Jotaro!”—Avdol
All-Star Battle Mode
All missions in All-Star Battle Mode starring Avdol as either the Player or Enemy, in order of appearance.
Battle Tendency
The opponent's fire damage is decreased.
2. Land the "How could youuuuuu!" skill: Esidisi Reference Sketch
3. Land the "Burning King Mode" skill: Esidisi Color Tint C
Avdol: Ggh... I'm being overwhelmed... by heat?
Stardust Crusaders
The opponent's defense is increased.
2. Land the "Red Bind!" throw: Muhammad Avdol Publicity Artwork
3. Win with the "Crossfire Hurricane Variation" skill: Avdol Color Tint C
Avdol: Don't be so angry. It will only lead you to make mistakes.
2. Do a normal attack with Stand on: Star Platinum Reference Sketch
Avdol: What a powerful Stand... I'll be in trouble if I screw up...
The player's HH Gauge continuously refills.
The player's Assist attack decreased.
2. Call 1 Assist in a single round: Magician's Red Publicity Artwork
3. Land the "Crossfire Hurricane" skill: Avdol's Theme
Mariah: Muhammad Avdol! So the news about you being alive was true!
2. Attack the opponent's Stand: Jean Pierre Polnareff Reference Sketch
Avdol: Such amazing swordsmanship... But you think you can beat me? That's your ego talking!
Gallery
Media
Music
Avdol's theme is HELL 2 U! (HELL 2U!, Heru Tū Yū!), and can be unlocked in-game by landing the "Crossfire Hurricane" skill in All-Star Battle Mode's Avdol vs Mariah Normal Battle.
Its name is in reference to Avdol saying the exact line "Hell 2 U!" to Cameo in Chapter 65 of Stardust Crusaders as a parody of Cameo's own "Hail 2 U!" line.
JoJo Glossary
Art & Misc. Gameplay Callbacks
Misc
Update History
1.4.1
- Standing Heavy Attack [Stand Off]
- Adjusted float so Avdol's Heart Heat Attack can hit opponents in the air consecutively more easily.
- Crouching Medium Attack [Stand Off]
- Increased forward movement.
- Standing Medium Attack [Stand On]
- Reduced knockback amount.
- Adjusted the float amount.
- Both changes make connecting consecutive hits much easier.
- Standing Heavy Attack [Stand On]
- Increased size of hitbox.
- Adjusted float so Avdol's Heart Heat Attack can hit opponents in the air consecutively more easily.
- "Crossfire Hurricane Variation" skill
- Even if the move hits the opponent, the projectile will not disappear to make the move easier to use in neutral.
- "Flame Detector" skill
- The projectile will now disappear when Avdol is attacked.
- "I'll burn you to cinders!" skill
- Increased knockback amount.
- Sped-up the startup.
2.0.0
- Standing Medium Attack [Stand Off]
- Reduced size of the upper body's hurtbox during activation.
- Increased the number of hits.
- Increased damage.
- Added ability to cancel the first hit.
- The second hit now launches opponents.
- When combined with the changes to the Jumping Heavy Attack, it is now possible to combo from that attack into this one.
- Standing Heavy Attack [Stand Off]
- Increased reach by having Magician's Red move forward more on activation.
- Crouching Strong Attack [Stand Off]
- Increased reach by having Magician's Red move forward more on activation.
- Jumping Heavy Attack [Stand Off]
- This normal now causes a groundbounce.
- "Crossfire Hurricane" skill
- Decreased recovery time.
- "Crossfire Hurricane Variation" skill
- Fixed an issue where the ankh projectile would fail to erupt from the ground at the edge of the stage.
- "Must I do this the hard way?" skill
- Changed into a multi-hit attack.
- Increased the lifting force of the and variants when hitting airborne opponents.
- "Hell 2 U!" skill
- Fixed an issue where the different variants of this skill were counting as different moves for the Same Move Limit.
2.1.0
- Burn effect
- Fixed a bug where if Avdol was in the battle, the flame visuals on a burning character would be larger than normal.
- Standing Medium Attack [Stand Off]
- Increased lifting force to reduce chance of second hit missing.
- Decreased damage.
- Increased recovery time.
- Standing Heavy Attack [Stand Off]
- Increased lifting force.
- Decreased horizontal launch force.
- Both of these changes are meant to improve the attacks usability in combos.
- Crouching Medium Attack [Stand Off]
- Changed the attack animation to now summon Magician's Red to attack.
- This change increased the range of the attack.
- Increased lifting force to improve usability in combos.
- Increased startup.
- Increased recovery.
- Changed the attack animation to now summon Magician's Red to attack.
- Standing Heavy Attack [Stand On]
- Decreased startup.
- Increased number of hits.
- Redistributed the damage of the hits to account for this.
- Changed so this attack will no longer activate counters since this is a fire attack that does not make direct contact with the opponent.
- Crouching Medium Attack [Stand On]
- Increased the range.
- Increased hitbox inward towards the origin.
- Both changes improve usability.
- Changed so if this attack is canceled into a Crouching Strong Attack, Magician's Red will attack from the position it moved to when performing this attack instead of moving back before attacking.
- Reduced pushback on hit to improve usability.
- Crouching Heavy Attack [Stand On]
- Decreased lifting force.
- "Cross Fire Hurricane Variation" skill
- Made it so that the ankh projectile will spawn even if the skill is Flash Canceled.
- "Must I do this the hard way?" skill
- Adjusted the hitbox to extend outward rather than inward.
- "Hell 2 U!" skill
- variant:
- Reduced the size of the hurtbox during the first hit of the second attack.
- Reduced the size of the hitbox during the first hit of the second attack.
- variant:
- Increased number of hits.
- Redistributed the damage of the hits to account for this.
- Reduced the size of the hurtbox during the first hit of the second attack.
- Reduced the size of the hitbox during the first hit of the second attack.
- Changed so the last hit of the third attack will cause a wallbounce if the opponent hits the stage wall.
- Changed so the attack launches the opponent away into a hard knockdown instead of upward.
- Adjusted (lowered) the launch angle for the last hit of the third attack.
- Increased damage of the third attack.
- Increased number of hits.
- variant:
- "Now's my chance!" skill
- Adjusted hitbox position to fix an issue where the attack wouldn't connect when at the edge of the stage.
- "Cross Fire Hurricane Special" GHA
- Fixed a bug where the damage displayed did not match the damage being dealt when it was affected by damage scaling.
- Reversal Assist
- Reduced the number of stocks from two to one.
2.2.0
- Standing Heavy Attack [Stand Off]
- Adjusted the position of the hitbox to fix situations where some characters would not be hit if they were in Stand Mode.
- Crouching Medium Attack [Stand Off]
- Fixed a bug where the attack could not be canceled if it hit an opponent during the later half of its duration.
- Standing Heavy Attack [Stand On]
- Adjusted the action of Magician's Red returning to Avdol upon activation.
- This change is to make it easier to cancel into this attack when a Standing Medium Attack hits on the edge of its hitbox.
- Crouching Medium Attack [Stand On]
- Fixed a bug where the collision box was disappearing during the attack.
- "Must I do this the hard way?" skill
- Sped up when Magician's Red's collision box would disappear to help prevent moves from both players not hitting due to collision boxes colliding and pushing both players away from each other.
References