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JoJo's Pitter-Patter Pop! - Три в ряд игра представляющая персонажей первых пяти частей серии: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable and Vento Aureo.
Верхняя часть экрана показывает двух персонажей, которыми управляет игрок (такие, как Джорно и Буччелати) , которые сражаются с противником-боссом (т.к. Лука) с полоской здоровья. Остальная часть экрана отображает 6x6 сетку с иконками множества разных персонажей. Игроки должны собирать панели, что бы они складывались, а затем исчезали, что повышает количество очков, и уменьшает здоровье противника. Соединение 6 панелей за раз создаст коробку этой панели, которую можно перемещать как и все другие панели. Коробка откроется при нажатии, создавая 5 панелей в форме креста. Панелями, созданными коробкой, нельзя создать другую коробку. При быстром соединении игрок повышает комбо, которое увеличивает урон за каждые 10 комбо, с максимумом в 200 комбо. Игрок не может потерять комбо в режиме Stand-up Time, или если время остановлено. Битва закончится, когда противник будет побеждён, или истечёт время.
Соединение и стирание панелей будет заполнять шкалу "Stand-up Time", и шкалы способностей обоих персонажей. Stand-up Time шкала - голубая шкала-полоска вокруг поля. При заполнении, игрок входит в режим Stand-up Time, в котором время остановлено, и при собирании панелей они будут переворачиваться, позволяя игроку повышать комбо. Создание квадратов определённых панелей (вплоть до 6x6) увеличивает урон. Как только время Stand-up Time окончено, все собранные панели пропадут, нанося равноценный урон противнику, обычный режим игры продолжится, и шкала обнулится.
Если время истекло, или противник побеждён, а шкала персонажа заполнена, то все панели этого персонажа будут стёрты, увеличивая очки и нанося урон противнику, если у него осталось здоровье. Любые не открытые коробки откроются, также увеличивая очки и нанося урон, если будет создано соединение. Если противник побеждён за определённое время, активируется режим "Rush Time", в котором игрок может неоднократно наносить удары по противнику, быстро собирая панели, для повышения итоговых очков, и заработка дополнительных монет. При входе в Rush Time особые панели и препятствия исчезнут (кроме некоторых исключений). Пассивный эффект некоторых персонажей будет оставаться активным в Rush Time.
Под каждым персонажем расположен шкала навыков в виде трех звезд. После того, как шкала навыка персонажа будет заполнена, его можно будет активировать, нажав на персонажа. Все персонажи обладают уникальными навыками с различными эффектами, попадающими под одну из четырех категорий. Навыки "Замена" (変化, Henka) заменяют панели на панели другого персонажа, обычно использующего способность. "Улучшить" (強化, Kyōka) навык улучшает панели, либо заряжая, либо усиливая их. Складывание или стирание заряженных панелей наносит больше урона и заряда способности, складывание или стирание усиленных плиток наносит только большой урон. Умение "Стереть" (消去, Shōkyo) удаляет плитки без необходимости складывать их, нанося умноженный урон в зависимости от персонажа. "?" - это способности, которые не попадают ни в одну из предыдущих категорий, например, перестановка панелей, остановка таймера или комбинация из нескольких категорий. Позднее были введены навыки "Повышения" (ブースト, Būsuto), которыми персонаж может обладать в дополнение к одному из предыдущих навыков. У этих персонажей есть уровни повышения, которые увеличиваются каждый раз, когда навык используется в бою, до 5. Навыки могут быть активированы в бою и во время Stand-up Time, но не во время Rush Time или во время остановки времени (например, когда Дио использует свою способность). У каждого персонажа есть пять уровней способностей (за исключением ограниченной версии "Настоящей лягушки Джорно", которая имеет только три), которые определяют параметры навыка и их перезарядку. Перезарядка определяет, сколько панелей должно соответствовать используемому умению, которое варьируется в зависимости от персонажа. На него можно повлиять, используя заряженные плитки или соответствующие плитки персонажа, используемого в команде. Повысив уровень навыка персонажа, можно уменьшить перезарядку его навыка. В специальных боях шкала способности заменяется на розовую, мини-версию.
Боевые предметы - это усиления, которые игрок может купить или использовать перед началом битвы. Игрок может купить их с помощью или алмазов, или монет, меняя тип валюты небольшой кнопкой справа. Игрок может заполучить боевые предметы из сундуков, или из ограниченных по времени событий.
Увеличивает урон на 10%. Стоит 500 монет или 2 алмаза |
Количество получаемых монет умножается в 2.5 раз Стоит 500 монет или 2 алмаза |
Добавляет 5 секунд к таймеру. Стоит 1000 монет или 4 алмаза |
Полностью заряжает способность лидера в начале боя. Стоит 2000 монет или 8 алмазов |
Существует много различных типов панелей, которых могут создавать игровые персонажи или противники.
Панель | Вид | Описание | Персонажи
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Заряженные Коробки (強化ボックス, Kyoka Bokkusu) |
При нажатии на Заряженную Коробку будут созданы 5 Заряженных панелей в форме креста. |
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Заряженные Заблокированные Панели (強化おジャマパネル, Kyoka Ojama Paneru) |
Некоторые персонажи, такие как Фуго и Секко могут создавать Заряженные Заблокированные панели, которые будут наносить дополнительный урон и заполнять шкалу способности только при стирании способностью. Также их может создавать босс Фуго (Озвученный). |
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Bubble Panels (シャボンパネル, Shabon Paneru) |
Bubble panels are created by Caesar, Fugo (Voiced), Kawajiri (Voiced), Impostor Tennille and some enemies. The character panel is placed inside a bubble which can be moved around the board. If they're tapped, the bubble will pop and the character panel can be matched. If various Bubble panels are connected, one tap will pop all the bubbles at once. |
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Cutter Panels (カッターパネル, Kattā Paneru) |
Cutter panels are only created by Baron Zeppeli. They can't be manually moved, but they'll fall down if the panels below them are matched or erased. When tapped, they erase all panels in a horizontal line. |
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Zipper Panels (ジッパーパネル, Jippā Paneru) |
Zipper panels are only created by Bruno Bucciarati(Voiced). Zipper panels remain as zippers for five seconds until they become a Box panel of the character panel that was on the position where the Zipper panel was created. Zipper Panels created by the copy ability of Abbacchio work as well as normal ones. |
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Book Panels (ブックパネル, Bukku Paneru) |
Book panels are only created by Boingo. Tapping a Book panel erases five panels in a cross shape. They can also be moved around but will turn into Block panels after some seconds. |
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YESNO Panels (YESNOパネル, Iesunō Paneru) |
YESNO panels are only created by Telence T. D'Arby. After tapping a YESNO Panel, they'll randomly become an Enhanced D'Arby panel or an Enhanced Partner panel. They can also be moved around the board, If various YESNO panels are connected, one tap will pop all the panels at once. |
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Shot Panels (ショットパネル, Shotto Paneru) |
Shot panels are created by Sale's skill. Shot Panels will erase the panels above them when tapped 10 times. |
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Panel | Image | Description | Units (Examples)
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Hole Panels (穴パネル, Ana Paneru) |
Hole panels function similarly to block panels but cannot be destroyed. They are only created by enemies, either automatically or as a reaction to certain actions, depending on the battle. There is no ordinary way to get rid of a hole panel, although Abbacchio and Illuso are able to replace one if the panel is within their skill's range. | Only enemies
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Dirty Panels (ダーティーパネル, Dātī Paneru) |
Dirty panels have a green fog placed on them and are only created by enemies such as Cioccolata. If a panel is moved below them and they fall down, they will become Block panels wherever they land. They can be removed by matching them before they move, using a Box panel next to them, or by using an erasing or replacing skill. | (As enemy Boss)
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Slash Panels (スラッシュパネル, Surasshu Paneru) |
Certain enemies such as Kars will place these on the board. When four or more Slash panels are connected, they'll turn into a Hole panel. A skill or Box panel can be used to get rid of them, although they can also be moved around to prevent them from matching. | (As enemy Boss)
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Block Shot Panels (おジャマショットパネル, Ojamashotto Paneru) |
Block Shot panels are only created by enemy Sale. Block Shot Panels will turn into Hole panels after a few seconds. You must tap them 10 times to erase them and prevent them from turning into Hole panels. | (As enemy Boss)
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Falling Block Panels (下落おジャマパネル, Geraku Ojama Paneru) |
Falling Block Panels act like Normal Block Panels, but they will fall down when the block under them disappears. | (As enemy Boss)
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Panel | Image | Description | Units
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Old Panels (April 1, 2019) |
Old panels functioned the same as Block panels but had the face of Prosciutto's elderly disguise displayed on them. | (As enemy Boss)
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Harvest Panels (April 1, 2020) |
Harvest panels functioned the same as Block panels but had Harvest displayed on them. | (As enemy Boss)
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Four types of in game currency exist: Coins, Diamonds, Furniture Points, and Furniture Tickets. These currencies can earned by completing missions for levels and daily quests. Coins and furniture points can also be earned by playing through levels themselves. Diamonds can be used to obtain characters from ongoing gacha banners. Characters are categorized into four types of rarity, , , and , with being the rarest and being the least. Obtaining duplicate characters will help progress that character's skill level and give the player their awakening jewels (if awakenable). Leveling up a character's skill will upgrade that characters skill, with a maximum level of 5. Characters themselves have a maximum level of 80 if awakened to the maximum awakening level and can be leveled up by gaining exp by playing through levels. Every 5 levels and 10 levels after level 50, coins will be required to unlock that character's level limit so they can continue to earn exp. Skill Tickets and Level Tickets can also be obtained to earn points towards their skill or level. The player's level determines the amount of rooms available within the mansion and villa. It also raises players damage by 1% every 5 levels, maxing out at 20% additional damage on level 100. The player can earn points to level up by purchasing and obtaining furniture from events or clicking on apartment events. Furniture can be purchased with furniture points and furniture tickets. The player is also able to obtain Treasure Chests through clearing objectives on stages, logging in during campaigns and placing on Score Attack. They contain random loot like coins, battle items, level tickets, skill tickets, furniture tickets and diamonds in varying quantities. There are 5 kinds of chests: Iron, Bronze, Silver, Gold and Platinum (from worst to best respectively).
Players have their own JoJo mansion with several rooms that they can decorate with collectable items and props. The characters residing in each room can also be chosen, and they will interact with each other. The player is able to set a roommate if the owner of the room has reached Skill Level 5. The mansion resets 3 times a day granting the player additional experience points and coins. Following the reset 3 room interactions refresh for the player to collect. Room interactions grant point and experience whilst a visit to an another player grants a heart or one diamond depending if the players follow each other. The shop menu is located in the bottom left corner, above the gacha menu. In the menus all of the available shop furniture, premium shop furniture, openable chests, the option to buy diamonds with real money and Event Point Shop can be found. The Event Point Shop has event shops which use special currencies. The Sticker Ink Shop and Decorative Sticker Ink Shop are always present. The players are able to buy a JoJo Pass, which is a purchasable monthly pass that gives diamonds to players daily. It contains some additional bonuses, like 1 more Adventure and being able to give 4 gifts a day to a character instead of 3.
On patch 2.7, the player is given access to a three floored eighteen room villa in which they can display their characters. Each floor has its own Premium Room displaying the six characters placed on each floor of the villa. Premium Rooms have their own unique furniture which can be bought with Furniture Points and Furniture Tickets. At Mansion Level 80, the second villa floor unlocks, and at Level 90, the final floor unlocks. See here for the full list of furniture.
On patch 2.5.3, "Adventure" and "Friendship" were added to the game. Players can send gifts to characters in their rooms to raise their Friend Level. When the friendship gauge fills up, the player will obtain the character's badge. Each character has at least two badges, with certain characters having three badges and unlockable voiced responses when they receive a gift. These obtainable badges can be used as the player's icon. Up to three gifts can be given to a character per day. The gifts present themselves as bags of 3 sizes or unique items. Gifts are obtained in Adventure mode. Adventure is a function in which two to five characters can be sent to a certain adventure for a determined amount of time where they'll collect items. After sending them out, the player will be able to automatically receive the items after the indicated hours have passed. The length of the adventure varies depending on the chosen course, but longer adventures will allow players to earn more items at once. The characters are able to find coins, level tickets, gifts and even diamonds or chests on special event adventures.
Upon starting a party, a cutscene starts playing which makes all of the characters appear and play animations. The music also changes, which stays playing even in the mansion.
On patch 2.7.2, Stickers and Pitter Sets were added to the game.
See here for the full list of stickers.
Awakening is a new feature added in patch 3.0.0 where the player can collect Jewels to release the level limit of units. There are three Awakening levels. If the Awakening level is maximized, players will unlock that character's EX sticker for and units. The character EX Stickers requires the same unit to be in the team to be used.
Only certain characters branded as Awakenable are able to be Awakened. It is possible to know which characters are Awakenable by looking at their character profile.
Per each Awakening Level, the character's maximum level increases by ten and maximum sticker cost increases by +2, +3, +5 (+, ++, +++ respectively) on and , and on / the sticker cost raises by +5 per awakening level. Additionally Awakening also gives an inherent power boost per Awakening level of +200 (Total of +600) for and , and +100 (Total of +300) for and units. At the final awakening level, the character can level up to 80 instead of 50.
Characters at their maximum level are marked with yellow, highlighted text.
Пробуждение каждого персонажа требуют драгоценности, и каждый уровень редкости требует разное количество драгоценностей.
Драгоценности можно заполучить, когда игрок получает персонажа, который у него есть. Однако, персонажи без пробуждения не будут давать драгоценности. Количество получаемых драгоценностей определяется типом гаши. Алмазные гаши дают 5 драгоценностей, а гаши за монеты - 1. После обновления 3.1.3, игроки получили обменивать избыток драгоценностей на билеты уровня, 1 билет уровня за драгоценность, 3 за драгоценность, 30 за драгоценность, 45 за драгоценность.
Персонажи отличаются по редкости:, , , и. В настоящее время в игре 152 играбельных персонажа.
Персонажи, у которых есть в таблице ниже, лимитированные, появляющиеся только в специальных гашах событий, - фестивальные эксклюзивы, которые становятся доступными во время Pitter Festival гашах , и означает что персонаж озвучен.
Персонаж не может быть помещен в команду или комнату вместе с другой версией самого себя, однако, если он из разных частей, он может быть использован.
Персонажи не могут быть использованы с другими версиями себя, но персонажи с заменой души не имеют никаких ограничений.
The following have data within the game's files. Only In Promotional Images/GIFS
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The most common event type is an "Event Card", a 2 sided event featuring event furniture or event stickers. The front is a linear card of 12 sets, 5 stages per set ending with a boss. Upon clearing certain sets the player can obtain the time limited furniture pieces or stickers. Following the front Event Card, in the second half of the event itself a "Gift of Happiness" back card releases. It's a harder card with 6 sets instead of 12 and more valuable rewards and character gifts. Furniture pieces do not appear in them, however shiny versions of the event stickers do. Shop Event Cards are a very similar event type to regular event cards. They follow the same card structure but give out very few diamonds and chests. However, set rewards still grant limited furniture pieces and all stage rewards are replaced with event points. The shop is much more expansive than the Promotion Shop, featuring infinite battle items, high tier chests, unit duplicates instead of skill tickets and various Gacha Tickets. Every event of this type has themed points (Souls for Telence T. D'Arby's event, poker chips for Daniel J. D'arby's event, orange bombs for Oingo and Boingo's event and cherries for Rubber Soul's event).
Additionally, a rare Event Card "Ora Ora Cheering!" rarely appears when a limited unit releases. It grants much less rewards than usual, but it features one of the units 60 character skill tickets. Another common event is "Formidable Enemy". Formidable Enemy events are simple, 3 stage cards with a single boss that becomes harder every stage. It yields 60 000 coins for first clear of all 3 stages and maintains the highest coins base in the game (at stage 3). The bosses usually cover most of the board with obstacles and have up to 800 000 health points. Lastly, the "Event Bingo" is a common event type with many forms. It's a 5x5 grid with objectives, which when fulfilled in a line grants the player a bingo, and a reward based on how many bingo's the player already gotten. In the permanent card section there are 3 bingo boards in one card with varying difficulty of the tasks. The game also releases Promotion Bingo Cards, which grant the player Promotion Points for the Promotion Point Shop. The player is able to buy all kinds of items, including character specific skill tickets and battle items. Rarely, an Event Bingo becomes the main event card. A training stage can also be found in the permanent card section called Trial Practice Ground. The player is allowed to test out unit combinations without spending hearts. The stage contains no obstacles or effects and lasts for 60 seconds. The player cannot use battle items. The stage repeats itself five times and after the last attempts time depletes, the board freezes and the player is unable to match or use skills. Upon going into the pause menu, the player can see their data in all five attempts separately, such as damage, stand-ups entered and highest combo. The stage cannot be completed and forces the player to quit the stage manually. The permanent event section also contains a "Let's go Experience Hunting!" card, which gives large amounts of experience points for characters.
There are multiple kinds of Gacha that change depending on its contents. The types are mostly dictated by the kind of units present on the banner, if it distributes rewards on tenfold summons and how it functions.
There are also unique, special banners such as "1 Year Anniversary Thank You! Gacha" and "New Year's Super Ora Ora Gacha" which function on their own, special event conditions (for example distributing Gacha Tickets for other Gachas).
The events in this category are present at all times and rotate monthly and seasonally.
Special battles are unique, one time events which include a mini-game card. Characters skills cannot be used, the damage is set to very low values, the partners skill gauge is blocked and the leaders gauge is replaced with a special, pink, mini-game gauge. The effects of the gauge depend on the Special Battle. The players can obtain tickets from associated event cards and play them for time limited rewards.
Jotaro and Star Platinum
Young Joseph Joestar
Iggy sleeping
Josuke and Crazy Diamond
Giorno on a tree
Abbacchio and Moody Blues
Rohan and Heaven's Door
Fugo and Purple Haze
Giorno Giovanna sprites
JoJo video games | |
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JoJo mobile games | |
Jump video games | |
Card games | |
Collaborations | |
References and Homages |
This content comes from JoJo's Bizarre Encyclopedia (https://jojowiki.com), and must be attributed to its authors, as specified in the license. JoJo's Bizarre Wiki (the FANDOM wiki) is prohibited from using it, for repeatedly copying without giving attribution.