All-Star Battle R ★ Ermes Costello

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"Revenge" is for settling a score with your own fate![2] (「復讐」とは自分の運命への決着をつけるためにあるツ!)
ASBR Ermes title call.png

Ermes Costello (エルメェス・コステロ, Erumēsu Kosutero) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1] She was one of the four characters playable in the game's second Early Access Demo alongside Jotaro Kujo, Jolyne Cujoh, and Foo Fighters.

Her moveset is fundamentally the same as hers from All-Star Battle, with a few tweaks being made to both balance the character and fit her into the overall gameplay tweaks that All-Star Battle R brought.

In the English localization of All-Star Battle R, Ermes's Stand, Kiss, is localized as "Smack", carried on from its first official usage in All-Star Battle.

Replacing Ermes's previous voice actor of Chizu Yonemoto is Mutsumi Tamura, who voices Ermes in the Stone Ocean anime. Because of this, and like the majority of the game's roster, voicelines for Ermes were either added or re-recorded.

Gameplay

Ermes has 1050 health, making her the highest health character in the game. She uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Kiss. During a fight, she can use several different attacks that were featured in Stone Ocean.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Ermes attacks with the back of her hand. The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: 10 (normal) 14 (stickers)

Standing Medium Attack
ASBM.png ON GROUND
Ermes slides forward slightly and performs an uppercut. The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: 18 (normal) 24 (stickers)

Standing Heavy Attack
ASBH.png ON GROUND
Ermes briefly summons Kiss to throw a left hook. The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: 31 (normal) 36 (stickers)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Ermes performs a crouching kick at the opponent's feet. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Low
Damage: 9 (normal) 12 (stickers)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Ermes slides forward along the ground while performing a kick. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Low
Damage: 15 (normal) 22 (stickers)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Ermes briefly summons Kiss to slide forward with her while they both perform two kicks, the second of which knocks the opponent into the air. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Low (first kick) High (second kick)
Damage: 10 + 20 (30) (normal) 10 + 22 (32) (stickers)

Jumping Light Attack
ASBL.png IN AIR OK
Ermes attacks downward with her knee while airborne. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Middle
Damage: 13 (normal) 16 (stickers)

Jumping Medium Attack
ASBM.png IN AIR OK
Ermes performs an aerial kick straight out. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Middle
Damage: 21 (normal) 26 (stickers)

Jumping Heavy Attack
ASBH.png IN AIR OK
Ermes briefly summons Kiss to perform an aerial overhead kick. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Middle
Damage: 33 (normal) 38 (stickers)

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Kiss, changing the skills Ermes has access to.
Outta my way!
ASBDPad3.png + ASBH.png ON GROUND
Ermes steps forward and forcefully kicks very high, knocking the opponent off their feet. A command normal that can be chained into Ermes's skills. (Comboable)
The attack deals more damage if Kiss's stickers are applied to her legs.

Attack type: High
Damage: 25 (normal) 48 (stickers)

Sticker Damage
Automatically activates when a sticker is removed by suffering a hard knockdown
If Ermes is successfully knocked down, any stickers on her limbs fall off and disappear, damaging her in the process and leaving behind white health. Ermes will naturally take more damage if she has stickers on both her arms and legs when she's knocked down. She may recover this lost health over time, provided no more damage is taken afterward.
Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Ermes falls below 20% health. It increases her attack power, as well as the rate at which the Heart Heat Gauge rises. She also gains Super Armor during the start up of all her normal attacks and skills.
Skills [Stand Off] (コマンド技)
Here's where ya stick it!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes applies Kiss's stickers to herself, duplicating her limbs whenever she attacks. This skill passively doubles the number of hits Ermes and Kiss deal in various skills and abilities; this increases her effective strength, improves her combo potential and safety when her attacks are guarded, and boosts the rate that her attacks build Heart Heat. However, due to the increased hit count, her combo damage scaling is inversely affected.
The attack button inputted determines where she places the stickers.
  • Light (ASBL.png: Ermes places stickers on her arms.
  • Medium (ASBM.png): Ermes places stickers on her legs.
  • Heavy (ASBH.png): Ermes places stickers on her arms then her legs.

A sticker icon above the Heat Heat Gauge displays where she has stickers applied, with arm stickers appearing on the left and leg stickers appearing on the right (facing right).

USHAAAA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes slides forward and summons Kiss to punch the opponent. The distance Ermes moves forward and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Ermes becomes. The attack changes slightly based on which attack button is inputted. (Flash Cancel comboable)
  • Light (ASBL.png: Kiss performs an upward punch once.
  • Medium (ASBM.png): Kiss performs the initial upward punch but quickly follows it up with two more punches.
  • Heavy (ASBH.png): Kiss performs the initial upward punch as well as the two follow up. It then punches one more time before performing an uppercut, launching the opponent. However, the opponent will be able to Down Evade when they hit the ground as this does not hard knockdown.

The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: ASBL.png 45 (normal) 59 (stickers) / ASBM.png 66 (normal) 85 (stickers) / ASBH.png 95 (normal) 119 (stickers)

Uryaaaaa!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes summons Kiss as the both of them unleash a strong uppercut in unison, knocking the opponent into the air. The ASBM.png and ASBH.png variants have invulnerability. However, as a trade off, they cannot be Flash Canceled. Ermes and Kiss will also slide forward if she uses one of these variants. Both the invulnerability period and the distance Ermes and Kiss move increase in ASBM.pngASBH.png order. This move functions as a reversal and anti-air attack, and if performed on an already airborne opponent, they will be launched much higher. (ASBL.png variant Flash Cancel comboable)
The attack deals more damage if Kiss's stickers are applied to her arms.

Attack type: High
Damage: ASBL.png 60 (normal) 70 (stickers) / ASBM.png 70 (normal) 90 (stickers) / ASBH.png 80 (normal) 110 (stickers)

It's quite useful...
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes grabs a duplicated broom to fly a distance forwards. When she contacts an opponent or at the end of her travel, the original broom she was flying towards will combine with the duplicate. It will launch the opponent away if connected. The distance Ermes travels and damage dealt increases in ASBL.pngASBM.png order, but the greater the increase, the more vulnerable Ermes becomes. However, the ASBH.png variant is a feint, as Ermes will take out a broom but immediately put it away, which is useful for both offensive and defensive purposes. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 30 / ASBM.png 35

Peel it off and it merges back into one!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes briefly summons Kiss to uppercut the opponent with a sticker in its hand. If it connects, the opponent will have their head duplicated, before Ermes quickly snatches the sticker off, damaging them and knocking them down. The distance forward Kiss moves and the number of hits, and therefore damage, increase in ASBL.pngASBM.pngASBH.png order, but so does vulnerability.

Attack type: High
Damage: ASBL.png 95 / ASBM.png 110 / ASBH.png 125

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Kiss attacks with the back of its hand. The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: 10 (normal) 14 (stickers)

Standing Medium Attack
ASBM.png ON GROUND
Kiss throws a cross punch. The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: 14 (normal) 24 (stickers)

Standing Heavy Attack
ASBH.png ON GROUND
Kiss spins around, hitting the opponent with its two fists. The attack deals more damage if Kiss's stickers are applied to Ermes's arms.

Attack type: High
Damage: 12 + 15 (27) (normal) 16 + 22 (38) (stickers)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Kiss performs a crouching kick. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Low
Damage: 9 (normal) 12 (stickers)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Kiss lays on the ground and performs a kick. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Low
Damage: 13 (normal) 22 (stickers)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Ermes and Kiss slide forward while they both perform two kicks, the second of which knocks the opponent into the air. Compared to the User Mode version, the opponent is not knocked as far into the air and away. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Low (first kick) High (second kick)
Damage: 11 + 20 (31) (normal) 12 + 22 (34) (stickers)

Jumping Light Attack
ASBL.png IN AIR OK
Kiss attacks downward with its knee. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Middle
Damage: 14 (normal) 18 (stickers)

Jumping Medium Attack
ASBM.png IN AIR OK
Kiss kicks at a downward angle while airborne. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Middle
Damage: 22 (normal) 28 (stickers)

Jumping Heavy Attack
ASBH.png IN AIR OK
Kiss performs a high kick while airborne. The attack deals more damage if Kiss's stickers are applied to Ermes's legs.

Attack type: Middle
Damage: 34 (normal) 40 (stickers)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Kiss, changing the skills Ermes has access to.
Sticker Damage
Automatically activates when a sticker is removed by suffering a hard knockdown
If Ermes is successfully knocked down, any stickers on her limbs fall off and disappear, damaging her in the process and leaving behind white health. Ermes will naturally take more damage if she has stickers on both her arms and legs when she's knocked down. She may recover this lost health over time, provided no more damage is taken afterward.
Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Ermes falls below 20% health. It increases her attack power, as well as the rate at which the Heart Heat Gauge rises. She also gains Super Armor during the start up of all her normal attacks and skills.
Skills [Stand On] (コマンド技)
Here's where ya stick it!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes applies Kiss's stickers to herself, duplicating her limbs whenever she attacks. This skill passively doubles the number of hits Ermes and Kiss deal in various skills and abilities; this increases her effective strength, improves her combo potential and safety when her attacks are guarded, and boosts the rate that her attacks build Heart Heat. However, due to the increased hit count, her combo damage scaling is inversely affected.
The attack button inputted determines where she places the stickers.
  • Light (ASBL.png: Ermes places stickers on her arms.
  • Medium (ASBM.png): Ermes places stickers on her legs.
  • Heavy (ASBH.png): Ermes places stickers on her arms then her legs.

A sticker icon above the Heat Heat Gauge displays where she has stickers applied, with arm stickers appearing on the left and leg stickers appearing on the right (facing right).

It's quite useful...
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes grabs a duplicated broom to fly a distance forwards with Kiss. When they contact an opponent or at the end of their travel, the original broom Ermes was flying towards will combine with the duplicate. It will launch the opponent away if connected. The distance Ermes and Kiss travel and damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Ermes becomes. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 75 / ASBM.png 95 / ASBH.png 115

Peel it off and it merges back into one!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Kiss uppercuts the opponent with a sticker in its hand. If it connects, the opponent will have their head duplicated, before Ermes quickly snatches the sticker off, damaging them and knocking them down. The distance forward Kiss moves and the number of hits, and therefore damage, increase in ASBL.pngASBM.pngASBH.png order, but so does vulnerability.

Attack type: High
Damage: ASBL.png 95 / ASBM.png 110 / ASBH.png 125

Uryaaaaaaaaaaa!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Kiss performs a melee combo. The attack button inputted determines what attacks make up the melee assault and how long it lasts. The attack deals more damage based on which stickers Ermes has applied.
  • Light (ASBL.png): Kiss delivers a short barrage of punches. The attack's damage is only affected by Ermes having arm stickers. (Flash Cancel comboable)
  • Medium (ASBM.png): Kiss delivers the barrage of punches, but continues its assault by kicking multiple times, knocking the opponent into the air. The attack's damage is affected by both arm and leg stickers. (Flash Cancel comboable)
  • Heavy (ASBH.png): Kiss delivers the short barrage of punches followed by kicking multiple times, which knocks the opponent into the air. It then finishes its assault by spinning around and delivering a heafty backhanded-punch, knocking the opponent to the ground a distance away. The last hit cannot be Flash Canceled. The attack's damage is affected by both arm and leg stickers.

This is a Stand Rush skill that Ermes can disconnect from to attack the opponent while it is executing. However, the last hit on the ASBH.png variant cannot be Stand Rushed, and if this variant is Stand Rushed, the last hit will not be performed.

Attack type: High
Damage:
ASBL.png 32 (normal) / 40 (arm stickers)
ASBM.png 58 (normal) / 61 (arm stickers only) / 68 (leg stickers only) / 71 (both stickers)
ASBH.png 93 (normal) / 137 (arm stickers only) / 103 (leg stickers only) / 147 (both stickers)

On his face! Just above the middle!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Ermes and Kiss both move forward and unleash a powerful downward spinning kick in unison. If the opponent is hit, they are left crumpling to the ground. The distance Ermes and Kiss move and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. The attack deals more damage if Kiss's stickers are applied to Ermes's legs. (Comboable)

Attack type: Middle
Damage: ASBL.png 50 (normal) 80 (stickers) / ASBM.png 60 (normal) 90 (stickers) / ASBH.png 70 (normal) 100 (stickers)

Throw (投げ技)
Asshole!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Ermes pushes the opponent off-balance before taking a sticker off of a broom, causing it and its duplicate, which has appeared behind the opponent, to smash together and catch them in the middle.

Attack type: Throw
Damage: 130

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I know what you're after!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
A counter. Ermes places a sticker on herself and readies for an attack. If struck by a non-projectile/GHA attack, she'll kick the opponent away before Kiss delivers a massive counter combo. As the sticker is inevitably removed afterward, Ermes will take minor Sticker Damage whether or not the HHA is successful. She will also always be left in User Mode regardless of whether this HHA is successful or not.
This HHA deals more damage if Kiss's stickers are applied to her arms and legs.

Attack type: Counter
Damage: 200 (normal) / 250 (arm stickers only) / 220 (leg stickers only) / 310 (both stickers)

Eat this! And this! And this!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Claiming her Stand as a tool for revenge, Ermes wields a sticker and lunges forward in a melee strike. If the attack lands, she'll slap the sticker on the opponent's head, causing it to duplicate as Kiss kicks the opponent multiple times. The Stand then switches to fists and pummels them repeatedly, gradually raising them into the air. Just as the opponent begins fall, Ermes suddenly rips the sticker off and turns away, dealing damage as the opponent's head violently merges back into one (similar to how she killed Sports Maxx).

Attack type: High
Damage: 336 / 403 / 504 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A three-stock assist. Ermes lands in grabs a duplicated broom to fly a distance forwards with Kiss. When they contact an opponent or at the end of their travel, the original broom they were flying towards will combine with the duplicate, launching the opponent away if connected.

Attack type: High
Damage: 75

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Ermes and Kiss jump into the opponent, knocking them away with an overhead kick from Kiss. Ermes then dismisses her Stand, poses, and jumps back off-screen.

Attack type: High

Moveset Changes from All-Star Battle

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
Ermes no longer moves forward when using this attack.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Outta my way!
ASBDPad3.png + ASBH.png ON GROUND
This command normal can no longer hit downed opponents. Ermes also moves father than she did in All-Star Battle when she steps forward.
Skills [Stand Off] (コマンド技)
Here's where ya stick it!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This attack's input has been changed. Formally, it was ASBDPad4.pngASBDPad2.pngASBDPad1.png in place of ASBDPad2.pngASBDPad2.png.
USHAAAA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
While the number of punches thrown still depends on the attack button inputted, there is a greater increase in the number of hits across the versions, with each increase in button strength adding two punches, maxing out at six with the ASBH.png variant (the same number as in All-Star Battle). However, the damage has been redistributed to accommodate this, so the damage of the skill is comparable. The distance forward Ermes and Kiss move is also significantly less than it was in All-Star Battle for all variants of the skill, though the ASBH.png variant is the most obvious. Additionally, while the startup of the ASBH.png variant is comparable, the actual punches execute much slower now, resulting in the hitbox being more active.
Uryaaaaa!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The ASBM.png and ASBH.png variants can no longer be Flash Canceled. These two variants also have Ermes and Kiss moving forward more than they did in All-Star Battle. Furthermore, the ASBL.png variant no longer has invulnerability on its startup and Ermes and Kiss no longer move forward.
It's quite useful...
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This attack's input has been changed. Formally, it was ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad2.pngASBDPad1.pngASBDPad4.png. Ermes also no longer passes through opponents with this skill. Instead, it now always behaves like how it did in Stand Mode in All-Star Battle, with the attack hitting and dealing damage. However, the feint on her ASBH.png variant has been kept. To go along with that, the voiceline Ermes says while using this skill has been standardized so that it is less obvious when she is using the feint. She now always uses the voiceline she previously used only for her ASBH.png variant. Ermes also flies forward a significantly lesser distance than she did in All-Star Battle.
The translation of the name of this skill has changed as well. Previously, it was Pretty handy, huh? instead of It's quite useful....
Peel it off and it merges back into one!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack's input has been changed. Formally, it was ASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad4.pngASBDPad2.pngASBDPad1.png. This skill also deals significantly more damage than it did in All-Star Battle, with the damage now increasing in ASBL.pngASBM.pngASBH.png order instead of staying the same. The translation of the name of this skill has changed as well. Previously it was Take it off and it returns! instead of Peel it off and it merges back into one!.
Normals [Stand On] (通常技)
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Kiss and Ermes slide forward more while attacking than they did in All-Star Battle.
Skills [Stand On] (コマンド技)
Here's where ya stick it!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This attack's input has been changed. Formally, it was ASBDPad4.pngASBDPad2.pngASBDPad1.png in place of ASBDPad2.pngASBDPad2.png.
It's quite useful...
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This attack's input has been changed. Formally, it was ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad2.pngASBDPad1.pngASBDPad4.png. Ermes and Kiss also fly forward a significantly lesser distance than they did in All-Star Battle. As a trade off, this skill does much more damage now, with the damage increasing in ASBL.pngASBM.pngASBH.png order instead of staying the same across variants. Additionally, the translation of the name of this skill has changed. Previously, it was Pretty handy, huh? instead of It's quite useful....
Peel it off and it merges back into one!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack's input has been changed. Formally, it was ASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad4.pngASBDPad2.pngASBDPad1.png. This skill also deals significantly more damage than it did in All-Star Battle, with the damage now increasing in ASBL.pngASBM.pngASBH.png order instead of staying the same. The translation of the name of this skill has changed as well. Previously, it was Take it off and it returns! instead of Peel it off and it merges back into one!.
Uryaaaaaaaaaaa!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill no longer needs to be inputted multiple times to deal its follow-up hits. Instead, the different attack buttons determine how much of the full barrage Kiss performs.
  • ASBL.png: Only deals the punch barrage attack.
  • ASBM.png: Adds in the kick barrage.
  • ASBH.png: Adds both the kick barrage and the last spinning punch.

As a result of this, Ermes cannot use the follow-up as she pleases unless she commits to the greater recovery time of the higher strength variants. However, this change also results in the third part of the barrage in the ASBH.png variant connecting naturally without having to have stickers on Ermes's legs. Furthermore, aerial opponents no longer fall out in-between the different parts of the attack.

On his face! Just above the middle!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The distance Ermes and Kiss move now increases in ASBL.pngASBM.pngASBH.png order instead of staying the same. When hitting an airborne opponent, it is now possible that the opponent will not be knocked to the ground like they always would in All-Star Battle. The translation of the name of this skill has also changed. Previously, it was Right in your grill! instead of On his face! Just above the middle!.
Throw (投げ技)
Asshole!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
The translation of the name of this skill has changed. Previously, it was Get bent! instead of Asshole!.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
I know what you're after!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
The attack's input has been changed. Formally, it was ASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad2.pngASBDPad3.pngASBDPad6.png.
Eat this! And this! And this!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Ermes lunges farther now when trying to hit the opponent with her sticker than she did in All-Star Battle. The translation of the name of this skill is also slightly different. Instead of being Eat this! And this! And--, it is now Eat this! And this! And this!.

Medal List

Costumes & Tints

Costumes
Normal
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Taunts & Victory Poses

TauntsVictories
Taunt ABCDE
Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

Stone Ocean Chapter 25: Ermes's Sticker, Part 5

Medal Taunt C.png Taunt C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

This section requires expansion.

Medal Taunt D.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

This section requires expansion.

Medal Taunt E.png Taunt E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Stone Ocean Chapter 57: Kiss of Love and Revenge, Part 7

Victory ABCDE
Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Cover B of SO Chapter 54

Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Stone Ocean Chapter 158: What a Wonderful World

Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover B of SO Chapter 151

Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover of SO Volume 17

Medal Victory E.png Victory E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Stone Ocean Chapter 25: Ermes's Sticker, Part 5

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Ermes has unique interaction dialogue for both her match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Ermes as either the Player or Enemy, in order of appearance.

Stone Ocean

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Green Dolphin Street Prison
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Execute a Flash Cancel: ASBR Coins.png 1000 G
2. Land a 5-hit combo: ASBR 2D Art.png Kiss Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Ermes Color Tint C
Entrance Dialogue
Akira: A Stand user and a thief? Heh heh... I think we could be friends.
Ermes: Where the hell do you get off?
Victory Dialogue
Ermes: Yeah, I may be an ex-con... But I'm still not as pathetic as you!
Defeat Dialogue
Akira: I thought we'd get along, but... I guess I was wrong.
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Green Dolphin Street Prison
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active.
Secret Missions
1. Use the "Here's where ya stick it!" skill: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Ermes Publicity Artwork
3. Land a Great Heat Attack: ASBR 3D Model.png Kiss 3D Model
4. Win with a Heart Heat Attack: ASBR Costume.png Ermes Special Outfit A
Entrance Dialogue
Polnareff: What's a girl like you doing in a prison like this? There must be a reason. I can see the determination in your eyes.
Ermes: Butt out. That's none of your business.
Victory Dialogue
Ermes: So it wasn't just me... You smell just like me.
Defeat Dialogue
Polnareff: I'm not going to lecture you. If it'll do you good, then go get it done.


Gallery

Media


Music

Ermes's theme is ASBR Music.png Kiss of Love and Revenge (愛と復讐のキッス, Ai to Fukushū no Kissu), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the title of the arc where Ermes's backstory is revealed and she manages to get her revenge for her sister, Kiss of Love and Revenge.

JoJo Glossary

Unlock Condition: Win in the Jolyne Cujoh vs. Enrico Pucci All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally in Part 6: Stone Ocean. She is the user of the Stand Kiss. She awakened her Stand after being pierced by the Stand Arrow fragment in Jolyne's pendant. She is cheerful and wears her heart on her sleeve, and becomes a close friend of Jolyne.
User of the Stand Smack. Jolyne's friend and confidant who awakened her Stand after being pierced by the Stand Arrow in Jolyne's pendant. Cheerful and wears her heart on her sleeve.
第6部『ストーンオーシャン』の登場人物。『キッス』のスタンド使い。徐倫のペンダントに入っていた「スタンドの矢」の破片に刺さったことで、スタンドが目醒めた。徐倫の友人。明るい性格で情に厚い。
Unlock Condition: Win in the Jolyne Cujoh vs. Enrico Pucci All-Star Battle Mode Boss Battle
TranslatedLocalized
Ermes Costello's Stand. It can produce special stickers that create a second copy of whatever they are adhered to. When the sticker is removed, the duplicate flies toward and merges with the original, causing great damage to itself.
Ermes Costello's Stand. It can produce special stickers that create a second copy of whatever they are adhered to. When the sticker is removed, the two copies fuse together with great force, doing damage to each other and anything in between.
エルメェス・コステロのスタンド。特殊な効果を持つシールを作る能力を持つ。シールを貼り付けた物質は二つに分裂し、シールを剥がすと分裂した物質同士が合わさって一つに戻り、同時に破壊が起きる。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedResolve Mode
ASBR Ermes Talking CutIn.png
Talking Cut-in
Origin

Stone Ocean Chapter 1: Stone Ocean, Part 1, Page 26

ASBR Ermes Taunted CutIn.png
Taunted Cut-in
Origin

Stone Ocean Chapter 54: Kiss of Love and Revenge, Part 4, Page 13

ASBR Ermes Resolve CutIn.png
Resolve Mode Cut-in
Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
ASB Ermes Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Stone Ocean Chapter 51: Kiss of Love and Revenge, Part 1

KissASBConcept.png
ASBR 2D Art.png Kiss Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Stone Ocean Chapter 25: Ermes's Sticker, Part 5

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Match Entrance
Origin

Stone Ocean Chapter 56: Kiss of Love and Revenge, Part 6, pages 15 and 16

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Round Win Pose 1
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Round Win Pose 2

Misc.

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
4
0
4

1.4.0

  • Wake-up
    • ArrowChange.png Unified wake-up behavior with other characters.

2.0.0

  • Crouching Medium Attack [Stand Off]
    • ArrowBuff.png Reduced pushback on hit.
  • "It's quite useful..." skill
    • ArrowBuff.png Sped up startup.
    • ArrowBuff.png Reduced recovery time.
    • ArrowChange.png Standardized the voice clip used to make it less an obvious when a feint is used. It now uses the ASBH.png variant's voice clip for all versions.

2.1.0

  • Assault Assist
    • ArrowChange.png Changed to use the Stand Mode version of "It's quite useful..." instead of the User Mode version.

2.3.0

  • "It's quite useful..." skill
    • ArrowChange.png Fixed an issue where Ermes's hurtbox would remain larger when this skill was Flash Canceled at certain points.
  • Assault Assist
    • ArrowBuff.png Increased number of stocks from two to three.

References


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