Guido Mista (グイード・ミスタ, Guīdo Misuta) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English version of All-Star Battle R, Mista's Stand, Sex Pistols, is localized as "Six Bullets", carried on from its first official usage in All-Star Battle.
Replacing Kenji Akabane, Kosuke Toriumi reprises his role as Mista's voice actor from the Golden Wind anime adaptation. Toriumi also replaces Asami Imai as Sex Pistols. As with the majority of the game's roster, voicelines for Mista were either added or re-recorded.
Mista has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Sex Pistols. During a fight, he can use several different attacks that were featured in Vento Aureo.
Mista performs a crouching kick low to the ground.
Attack type: Low Damage: 9
Crouching Medium Attack
+ ON GROUND
Mista slides forward a short distance and performs a crouching kick low to the ground.
Attack type: Low Damage: 19
Crouching Heavy Attack
+ ON GROUND
Mista moves forward and pivots to deliver a sweeping kick, knocking the opponent to the ground if hit.
Attack type: Low Damage: 33
Jumping Light Attack
IN AIR OK
Mista slams the butt of his gun down while airborne.
Attack type: Middle Damage: 15
Jumping Medium Attack
IN AIR OK
Mista attacks upward with his knee while airborne.
Attack type: Middle Damage: 21
Jumping Heavy Attack
IN AIR OK
Mista swings his leg up to perform an aerial kick straight out.
Attack type: Middle Damage: 33
Style/Specials/Etc. (スタイル/特殊技/その他)
Time to get to work!
ON GROUND IN AIR OK
Sex Pistols enter Mista's gun, attaching themselves to the next bullet fired and ricocheting the shot through the opponent upon contact, increasing the damage dealt and number of hits as well as imparting homing capabilities. The Stand will still ricochet the bullet even if the shot is successfully blocked, causing increased block-stun and Guard damage.
One input equates one Pistol, and repeated inputs cause more Pistols to enter the gun at once, further enhancing the shot's damage, hit count, and homing power as the Stand passes the bullet to each other through the opponent. When this ability is used, the empowered bullet is shown flashing red in the Ammunition Icon.
This ability executes passively without action from Mista himself; This means it can be used while moving, in mid-air, and even in the middle of attacking. While this ability can be combined with "Places, everyone!", it will not recall placed pistols, so Mista must have Pistols left over to utilize this ability after "Places, everyone!" has been used.
Places, everyone!
/ / + ON GROUND IN AIR OK
Mista deploys Sex Pistols in the air, where they remain hovering and stationary. He will normally place one Sex Pistol, but if he uses the input, he will place three (or however many are remaining if there's less than three) at once. Use of this move allows Mista to use his "Pass, pass, pass!" skill.
This ability can also be used while in mid-air, and while it can be used after some Pistols have already been loaded via "Time to get to work!", there must be Pistols remaining for Mista to utilize to use this skill as it will not recall already loaded Pistols.
Get back here!
+ ON GROUND
Mista instantly recalls any and all of the Sex Pistols that are active with "Time to get to work!" or "Places, everyone!".
Reload
+ or automatically when bullets are depleted during "Gonna light you up!" or "Pass, pass, pass!" ON GROUND
Mista quickly reloads his gun. This move can reload one to six bullets and can be canceled by any action, whether that be moving, attacking, jumping, or Stylish Guarding. It will also be interrupted if Mista is attacked during the animation. If Mista runs out of bullets, this ability will automatically activate the next time he attempts to use either "Gonna light you up!" or "Pass, pass, pass!".
Smash!
+ ON GROUND
Mista moves forward and delivers a forceful push kick, striking the opponent in the leg and staggering them. This is a command normal that can chain into Mista's skills. (Comboable)
Attack type: Low Damage: 18
Pistols Icon
Passive
Located above Mista's Ammunition Icon are six icons of his six Sex Pistols. These icons display how many Pistols Mista currently has available to him. If a Pistol is not available, their respective icon will be darkened.
Ammunition Icon
Passive
Located above Mista's Heart Heat Gauge are six icons that display how many bullets he currently has loaded in his revolver. Loaded bullets will be purple while shot ones will be darkened. If a Sex Pistol is currently attached to a bullet, it will glow red. While reloading, which can be done via either "Reload" or "Quick Reload", the word "Reload" will appear over the icons to indicate that the action is taking place.
Unlucky Number 4.
Automatically activates when hit while only 4 bullets are loaded
Any time Mista receives damage when his Ammunition Icon shows four bullets, he loses an amount of Heart Heat proportional to the damage taken as a panel of his face visibly panicking appears. For every hit, he will lose Heart Heat, meaning multi-hitting attacks can drain a lot of Heart Heat quickly. However, if an attack is blocked, he will lose less. This effect will continue until his bullet count changes.
Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Mista falls below 20% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises. He also gains Super Armor during the start up of all his normal attacks and skills. Mista's bullets will also gain the ability to pierce through non-HHA/GHA projectiles.
Skills (コマンド技)
Gonna light you up!
+ // ON GROUND IN AIR OK WHEN DOWNED
Mista fires his gun, shooting a high-speed bullet. The attack button inputted determines his aim. If used in the air, this skill suspends his fall and alters his possible firing angles. The gunshots can also strike a downed opponent. (Flash Cancel comboable)
Ground versions:
Light (): Mista fires at an upward angle, allowing him to anti-air a jumping opponent.
Medium (): Mista fires straight forward.
Heavy (): Mista fires downward, making it easier to shoot a downed opponent.
Aerial versions:
Light (): Mista fires straight forward, allowing him to challenge an opponent also in the air.
Medium (): Mista fires at a diagonally downwards angle.
Heavy (): Mista fires sharply downward, almost underneath him.
He may fire more shots at once with subsequent button presses, even firing at the other possible angles with the alternate attack buttons. If all six bullets land, the sixth shot will knock the opponent down in a soft knockdown.
If "Time to get to work!" is in effect and Sex Pistols are attached to a bullet when it is fired, it will gain homing capabilities and deal drastically more damage depending on the amount of Pistols attached. To note, any subsequent shots after the initial one cannot be enhanced through Sex Pistols, merely tacking on small amounts of extra damage.
Should any bullet incidentally come in contact with a Sex Pistol deployed with "Places, everyone!", it will automatically be redirected toward the opponent.
When 4 or 5 Pistols are attached to the bullet, if it connects, it will launch the opponent.
When 6 Pistols are attached to a bullet, if it connects, it will knock the opponent to the ground in a hard knockdown.
If is inputted while a bullet with Pistols on it is in the air, all the Pistols riding the bullet can be made to jump off of it, causing them to hover in the air like they were placed there with "Places, everyone!".
This skill can cancel into "I'll ask the damn questions!".
(While Pistols are deployed) + // ON GROUND IN AIR OK
After "Places, everyone!" is used, Mista can fire a shot aimed at one of the deployed Sex Pistols. If there are multiple Pistols, they will pass the bullet(s) to each other, with the last Pistol kicking it at the opponent; Different inputs determine which of the Pistols he will fire at first and the order they will pass the bullet(s) amongst each other. If used in the air, this skill suspends Mista's fall. Any Pistol that has redirected a bullet will return to Mista once he stops firing. (Flash Cancel comboable)
Light (): Mista fires at the nearest Pistol which then passes the bullet to the Pistol closest to it.
Medium (): Mista fires at the first Pistol that was deployed which then passes the bullet to the next Pistol that was deployed.
Heavy (): Mista fires at the last Pistol deployed which then passes the bullet to the Pistol that was deployed before it.
Mista may fire more shots at once with subsequent button presses, even firing at other possible deployed Pistols with the alternate attack buttons; If all six bullets land, the sixth shot will knock the opponent down.
This skill delays the landing of the bullet, and can potentially hit the opponent at unexpected angles. However, the damage does not increase past the first Pistol, making passing the bullet along additional Pistols serve to further delay the shot. Due to the modular timing and delay offered by this skill, Mista may use it for unique purposes such as combo utility or even setting up an automatic combo-breaker if the opponent attacks while he's firing.
Attack type: High Damage: 12
Quick Reload
+ for ½ HH ON GROUND
Consuming half of stock of the Heart Heat Gauge, Mista can instantly reload by dropping the bullets from his hat directly into the open cylinder, reloading the bullets all at once. This skill can be used whether or not he's actually out of bullets.
I'll ask the damn questions!
+ // ON GROUND
Mista leaps forward in a flying knee attack. This is Mista's only melee special skill and the only one that can activate Rush Mode.
Light (): This variant can be Flash Canceled and will combo into HHA. It has no invulnerability though. It will launch the opponent away on hit. (Flash Cancel Comboable)
Medium (): This variant has invulnerability, but cannot be Flash Canceled. It will launch the opponent away on hit.
Heavy (): This variant has invulnerability, but cannot be Flash Canceled. It will cause a crumple on hit. Unlike the other variants, it will not combo off of grounded normals due to its long startup. (Comboable)
Attack type: High Damage: 30 / 40 / 50
Throw (投げ技)
Devastating Knee
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Mista grabs and holds the opponent as he roughly knees them in the torso, then kicks them away. If the back-throw version is used, Mista elbows them in the back of the head after the knee instead.
Attack type: Throw Damage: 100
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Aim! Aim, you idiots!
+ 2 ATK Buttons
ON GROUND
Mista shoots a singular bullet, which is followed and broken into pieces by all six of the Sex Pistols kicking it at once. The pieces are launched at the opponent (similar to his attack on Sale) in a vertically fanning formation, dealing more damage the closer the opponent is. All of Mista's Pistols will be reset, and all of his bullets will be reloaded after this HHA.
This HHA deals most of its damage on the first hit, and as a successful Counter Hit doubles the damage of a single initial hit, the damage increase to the attack is massive compared to most other attacks in the game. Coupled with the attack's short startup, speed, and range, it becomes an reliable tool for retaliation and punishment.
Attack type: High Damage: 190
My true resolve starts here!
+ 3 ATK Buttons or
ON GROUND
Mista rapidly fires off a full chamber of six bullets, while Sex Pistols carry each bullet toward the opponent, possessing some homing capabilities. If any one of them hits, Mista will take the opportunity to Quick Reload, dropping bullets from his hat cleanly into the cylinder chambers, and shoot another whole cylinder. Each bullet is then redirected and ricocheted by Sex Pistols multiple times, passing them to each other, as they hit the opponent from different angles. The attack then finishes with Sex Pistols kicking the the final bullet they were riding through the opponent's forehead at an incredible speed.
This GHA has the added passive effect of reloading Mista's Ammunition Icon and returning all the Pistols to him.
Attack type: High Damage: 374 / 448 / 561 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Mista lands in and shoots six bullets straight out. He then poses and jumps back off-screen.
Attack type: High Damage: 63
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Mista jumps into the opponent, kicking them away. He then poses before jumping back off-screen.
Mista moves a shorter distance forward when attacking than he did in All-Star Battle.
Crouching Medium Attack
+ ON GROUND
This attack executes faster than it did in All-Star Battle.
Crouching Heavy Attack
+ ON GROUND
Mista now moves forward a short distance when attacking.
Style/Specials/Etc. (スタイル/特殊技/その他)
Time to get to work!
ON GROUND IN AIR OK
This move can now be used to attach the Sex Pistols to a loaded bullet, even if "Places, everyone!" has already been activated so long as Mista has Pistols left over to utilize since this ability will still not recall placed Pistols.
Places, everyone!
/ / + ON GROUND IN AIR OK
This move can now be used to place the Sex Pistols around the stage, even if "Time to get to work!" has already been activated so long as Mista has Pistols left over to utilize since this ability will still not recall placed Pistols. This also means that by itself can no longer activate this ability as it will instead load a Pistol now.
Reload
+ or automatically when bullets are depleted during "Gonna light you up!" or "Pass, pass, pass!" ON GROUND
This ability now has an input that can be utilized at any time rather than being an automatic ability that will only activate once Mista runs out of bullets. This allows Mista to reload his gun at any time without having to spend meter, which is especially helpful when trying to avoid Mista's "Unlucky Number 4." passive. Additionally, Mista loads his bullets much faster than he did in All-Star Battle.
Smash!
+ ON GROUND
Mista moves a significantly farther distance forward now than he did in All-Star Battle.
Skills [Stand Off] (コマンド技)
Gonna light you up!
+ // ON GROUND IN AIR OK WHEN DOWNED
Having multiple Sex Pistols on a bullet will cause the shot to have different hit effects. When 4 or 5 Pistols are attached, it will launch the opponent on hit. When 6 Pistols are attached, it will knock the opponent to the ground in a hard knockdown on hit. Additionally, this skill can now cancel into "I'll ask the damn questions!".
Quick Reload
+ for ½ HH ON GROUND
The input for this skill has changed slightly. It is now limited to only the button instead of being able to also use and .
I'll ask the damn questions!
+ // ON GROUND
The variant of this skill now crumples the opponent on hit rather than launching them like the other variants. However, it is now a High rather than a Middle. Furthermore, the damage now increases with the strength of the attack button inputted instead of staying the same across variants. Additionally, the variant has lost its invulnerability; it has gained the ability to be Flash Canceled though. Meanwhile, the variant has lost its ability to be Flash Canceled, but has gained invulnerability.
Medal List
Costumes & Tints
Costumes
Normal
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The player's health continuously drains. The opponent starts with 50% health.
Secret Missions
1. Call an Assist: 1000 G 2. Land a counterattack: Mista Publicity Artwork 3. Land a Great Heat Attack: Sex Pistols 3D Model
Entrance Dialogue
Mista: This is where I show my resolve to pull through! Pistols! You guys better be ready! Ghiaccio: How many times do I have to tell you, your bullets can't get through my armor!
Mista's theme is Go, Sex Pistols! (行け………『セックス・ピストルズ』ッ!, Ike… "Sekkusu Pisutoruzu"!), and can be unlocked in-game by buying it from the Gallery Shop for 1000 G.
An ally in Part 5: Vento Aureo. He is the user of the StandSex Pistols, and a member of Team Bucciarati. He is an optimist with a simple outlook on life, but is obsessed with the idea that the number four is unlucky. After surviving the final battle, he becomes a Capo.
Stand: Six Bullets. A member of Bucciarati's mob. He is an optimist with a simple outlook on life, but is obsessed with the idea that the number four is unlucky. After surviving the final battle, he becomes a Capo.
Guido Mista's Stand. The Stand consists of six discrete small humanoids. They each have ability to manipulate bullets by kicking them, allowing them to either increase their power or change their trajectories. Each of the six beings are numbered, skipping the number 4 due to Mista's superstition, and they each have distinct personalities. If they are hungry or tired, they become standoffish and refuse to work.
Guido Mista's Stand, consisting of six discrete bullet "beings" that can increase their power and control their trajectories at will. They are numbered from 1 to 7, skipping 4, which Mista considers bad luck. Without food and rest, they get very grumpy.
An Italian mafia gang of which Diavolo is the boss. Translates literally to "Passion" from Italian. The gang controls most of Naples, including hotels, the port, undertakers, construction and transport industries, restaurants, and so on.
An Italian mafia gang of which Diavolo is the boss. Most of Naples, including hotels, the port, undertakers, construction and transport industries, and restaurants, are all under its control.
Changed so that the skill now properly performs its end behavior when it hits or is guarded.
Decreased speed of startup.
Decreased the recovery speed when skill is blocked.
1.4.0
\*"Gonna light you up!" skill
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
\*"Pass pass pass!" skill
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
1.5.0
Standing Medium Attack
Reduced pushback on hit.
Standing Heavy Attack
Reduced recovery time.
Crouching Medium Attack
Reduced pushback on hit.
Crouching Heavy Attack
Increased forward movement.
Jumping Medium Attack
Sped up attack's startup.
Jumping Heavy Attack
Adjusted hitbox to improve usability in neutral.
Sped up attack's startup.
"Time to get to work" special
Changed so that move can now be canceled into normal attacks and "Reload" special.
"Gonna light you up!" skill
Sped up attack's startup for the and versions.
Changed damage reaction when Pistols are loaded.
4 or 5 Pistols: Launch
6 Pistols: Launch resulting in a hard knockdown
Decreased the recovery speed when 1-3 Pistols are loaded even on block.
Decreased the recovery speed on block when 4-6 Pistols are loaded.
1.6.0
"Time to get to work!" special
Added the ability to use this skill to load Sex Pistols into bullets even if some have already been placed around the stage with the "Places, everyone!" special and vice versa. This will not recall placed Pistols though.
"Places, everyone!" special
Added the ability to use this skill to place Sex Pistols around the stage even if some have already been loaded into bullets with the "Time to get to work!" skill and vice versa. This will not recall loaded Pistols though.
This change results in the + input no longer activating this skill, something that could previously be done after the skill had already been used once.
2.0.0
\*"Time to get to work!" special
Fixed a bug where it was possible to load Sex Pistols in stopped time after executing a successful Stylish Guard.
\*"Pass, pass, pass!" skill
Fixed a bug where the bullet would not fly toward the opponent if this skill was activated directly on a placed Sex Pistol.
Decreased damage.
Fixed Command List description.
2.3.0
Assault Assist
Fixed a bug where the bullets could be frozen in midair if the assist was called a second time after taking certain steps.
Changed so Mista will now fire six bullets instead of only three.