Josuke Higashikata (東方 仗助, Higashikata Jōsuke) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1] He was 1 of 15 playable characters during the EVO 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English localization of the game, Josuke's Stand, Crazy Diamond, is localized as "Shining Diamond", carried on from its All-Star Battle debut.
Replacing Josuke's previous voice actor, Wataru Hatano, is Yuki Ono, who has voiced him since the Diamond is Unbreakable anime adaptation. Because of this, and like the majority of the game's roster, voicelines for Josuke were either added or re-recorded.
Josuke has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Crazy Diamond. During a fight, he can use various moves from his appearance in Diamond is Unbreakable.
Switches between User Mode and Stand Mode. Switching modes changes the skills Josuke is able to use.
Get closer and pull 300km/h!
+ ON GROUND
The arm of Josuke's Stand appears on its own and uses its long reach to unleash several straight punches. It becomes a Guardbreak if performed in "Watch Your Mouth!" Mode
Attack type: High Damage: 42
Watch Your Mouth!
+ (Consumes HH Gauge) ON GROUND
A counter attack in which Josuke stops to fix his hairstyle. Only usable if you have at least 1 bar of HH Gauge, and consumes 1 bar if the counter is successful. If an opponent's non-HHA/GHA hits while this is in effect, Josuke will enter Watch Your Mouth! Mode. While in this mode, Josuke will continue to advance toward the opponent and be unable to move or crouch outside of forward jumps and charges. However, the opponent's attacks will not knock Josuke back and normal attacks can be combined into Chain Beats regardless of sequence.
I'm not done kicking your ass!
+ (While "Watch your mouth!" is active) ON GROUND WHEN DOWNED
A skill exclusive to Josuke's "Watch your mouth!" enraged state that can only be used while the opponent is down. He grabs the opponent and forces them back onto their feet while leaving them staggered, allowing him to continue his combo even after the opponent has hit the ground.
Attack type: High
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Josuke falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Break through, beat you up!
+ // ON GROUND
Follows a short charge forward with a barrage of hits from Crazy Diamond. A high attack during charge and barrage. This skill can initiate Rush Mode.
Light (): The finishing blow is a high attack, Crazy Diamond punches the opponent directly and knocks them down.
Medium (): The finishing blow is a middle attack, Crazy Diamond punches downwards knocking down the opponent.
Heavy (): The finishing blow is a low attack, Crazy Diamond sweeps the opponent with its arm and launches them in the air. This variant cannot combo off a grounded hit but can if used on an opponent that is being juggled. This means that if the opponent is holding after getting hit by the initial barrage when not in a combo, they can block the finishing blow.
Attack type: High (last hit is variable) Damage: 109 / 114 / 84 + 34 (118)
DORA!
+ // ON GROUND WHEN DOWNED
Crazy Diamond destroys the ground with a barrage of punches. If it hits a standing opponent, they will be knocked to the ground. The number of hits increases in order, but the greater the increase, the more vulnerable Josuke becomes. The ground will remain destroyed for the rest of the round unless it is restored by As you were!. Using "DORA!" again before the ground is restored will destroy another spot of ground, and the ground destroyed previously will be returned to normal. Can be used to inflict an additional attack on a downed opponent.
Attack type: Low Damage: 60 / 87 / 118
As you were!
+ // ON GROUND
A movement technique that rapidly moves Josuke to the spot where the ground has been destroyed by "DORA!". If Josuke hits the opponent while moving, they will take damage and be sent flying away. If performed while in "Watch Your Mouth!" Mode, Josuke's opponent's attacks will not be able to knock him back.
Attack type: Middle Damage: 10
I'm a real Deadeye Dick!
+ // ON GROUND
A projectile attack that fires bearings or shots. If hit with the variant, the opponent will be forcibly knocked to the ground. Projectile speed and damage increase in order, but the greater the increase, the more vulnerable Josuke becomes.
Attack type: High Damage: 50 / 60 / 70
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
Crazy Diamond performs a short backhanded attack with its fist.
Attack type: High Damage: 15 (normal) / 7 (enraged)
Standing Medium Attack
ON GROUND
Crazy Diamond performs a backhanded attack with the full length of its arm.
Attack type: High Damage: 25 (normal) / 12 (enraged)
Crazy Diamond performs two overhead punches while airborne. Due to how delayed the second punch is, the second hit can be difficult to connect on a grounded opponent.
Switches between User Mode and Stand Mode. Switching modes changes the skills Josuke is able to use.
DORA...!
+ ON GROUND
Crazy Diamond performs an upward kick while it and Josuke are falling, sending the opponent into the air. Damage is increased during "Watch Your Mouth!" Mode.
Attack type: High Damage: 25 (normal) / 35 (enraged)
I'm not done kicking your ass!
+ (While "Watch your mouth!" is active) ON GROUND WHEN DOWNED
A skill exclusive to Josuke's "Watch your mouth!" enraged state that can only be used while the opponent is down. He grabs the opponent and forces them back onto their feet while leaving them staggered, allowing him to continue his combo even after the opponent has hit the ground.
Attack type: High
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Josuke falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
I'm a real Deadeye Dick!
+ // ON GROUND
A projectile attack that fires bearings or shots. If hit with the variant, the opponent will be forcibly knocked to the ground. Projectile speed and damage increase in order, but the greater the increase, the more vulnerable Josuke becomes.
Attack type: High Damage: 50 / 60 / 70
DORARARARARARARA!
+ // ON GROUND
Crazy Diamond unleashes a diagonal upward barrage of attacks. This skill can initiate Rush Mode. Number of hits increase in order, but the more hits, the more vulnerable Josuke becomes. If it hits a crouching opponent, it will restand them.
Medium (): Josuke becomes invincible from just after the activation until the attack begins.
Heavy (): Josuke becomes invincible for even longer than the variant.
Attack type: High Damage: 61 / 77 / 93
Rockabye baby!
+ // ON GROUND
A hit grab. Crazy Diamond advances forward while performing an attack throw. Range of movement and number of hits increase in order, but the greater the increase, the more vulnerable Josuke becomes.
Attack type: High Damage: 83/ 100 / 119
He heals pretty quick!
+ // ON GROUND TRAP
Crazy Diamond strikes the ground and uses a piece of earth to create a barrier. The barrier will appear farther from Josuke in order. The barrier will disappear after a fixed amount of time has passed or after it hits Josuke, the opponent, or a projectile attack. Josuke won't be dealt damage if he touches the barrier. The barrier will be larger and deal more damage in "Watch Your Mouth!" Mode. This skill is Stand Rush-compatible.
2 ATK buttons at close range or ( to back-throw) ON GROUND
Josuke grabs the opponent by the collar and punches them in the desired direction with Crazy Diamond.
Attack type: Throw Damage: 130
Heart Heat Attack / Great Heat Attack (HHA / GHA)
You're in my range...
+ 2 ATK Buttons ON GROUND
An attack throw in which Crazy Diamond charges toward the opponent. Crazy Diamond hits the opponent with its elbow and breaks into a barrage that ends in a finishing a blow that sends the opponent flying. Additional commands can be input to link with follow-up skills when the attack is underway, but doing so depletes the HH Gauge.
Attack type: High Damage: 176
Meet my homing missile!
+ // for ½ HH
A follow-up skill of "You're in my range!". During Crazy Diamond's barrage, it'll slice the opponent and shoot out it's 'homing missile', a heart-shaped piece of glass that'll hit the opponent directly then on-return. Downs the opponent upon impact. Spends 0.5 bars of HH Gauge.
Damage: 74 (total of 250 with HHA damage)
You're already fixed!
+ 3 ATK Buttons, or ON GROUND
Josuke manifests Crazy Diamond to strike, instead of an attack however, Josuke completely heals the opponent. Josuke then begins to affirm that "You're as good as new, for now. It's a fair fight now, isn't it? and unleashes Crazy Diamond to beat them back down to even less health. The finishing blow sends the opponent flying.
Attack type: High Damage: 316 / 379 / 474 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A one-stock assist. Josuke lands in and summons Crazy Diamond to unleash a diagonal upward barrage of attacks before posing and jumping back off-screen.
Attack type: High Damage: 93
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A-two stock assist. Josuke jumps into the opponent, punching them with Crazy Diamond and knocking them away. He then dismisses Crazy Diamond and poses before jumping back off-screen.
This move can now combo into other moves if it hits an aerial opponent unlike in All-Star Battle, where it would knock the opponent away instead.
Standing Medium Attack
ON GROUND
This move can now combo into other moves if it hits an aerial opponent unlike in All-Star Battle, where it would knock the opponent away instead.
Standing Heavy Attack
ON GROUND
This move can now combo into other moves if it hits an aerial opponent unlike in All-Star Battle, where it would knock the opponent away instead.
Crouching Medium Attack
+ ON GROUND
Josuke moves farther forward than he did in All-Star Battle.
Jumping Heavy Attack
IN AIR OK
This attack now knocks the opponent into the air.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Get closer and pull 300km/h!
+ ON GROUND
Josuke is pushed back from the opponent when this move ends now.
Watch Your Mouth!
+ (Consumes HH Gauge) ON GROUND
The attack's input has been changed. Formally, it was + in place of + .
Skills [Stand Off] (コマンド技)
Break through, beat you up!
+ // ON GROUND
All variants of this skill have significantly more hits, resulting in the damage being much higher than it was in All-Star Battle. Each variant then has its own differences.
The variant of the skill now causes a crumple instead of sending the opponent flying away. The variant now causes a ground bounce instead of normal hitstun. The variant now launches the opponent into the air instead of knocking them to the ground.
DORA!
+ // ON GROUND WHEN DOWNED
The attack's input has been changed. Formally, it was in place of . Additionally, the move does significantly more damage, with the damage increasing in order instead of staying the same.
I'm a real Deadeye Dick!
+ // ON GROUND
The attack's input has been changed. Formally, it was in place of . The trajectory of the projectile has also changed. The and variants no longer curve upwards, instead flying straight out. The variant now forcibly knocks the opponent to the ground in a soft knockdown. Additionally, the damage now increases in order instead of staying the same.
Normals [Stand On] (通常技)
Jumping Heavy Attack
IN AIR OK
The animation of this attack is much slower than it was in All-Star Battle, making it semi-difficult to land the second hit on grounded opponents.
Skills [Stand On] (コマンド技)
I'm a real Deadeye Dick!
+ // ON GROUND
The attack's input has been changed. Formally, it was in place of . The trajectory of the projectile has also changed. The and variants no longer curve upwards, instead flying straight out. The variant now forcibly knocks the opponent to the ground. Additionally, the damage now increases in order instead of staying the same.
DORARARARARARARA!
+ // ON GROUND
The camera no longer changes angle on the last hit. The and variants also now have invincibility on parts of its duration. It can now hit crouching opponents as well, re-standing them as it does so. Additionally, the skill deals noticeably more damage than it did in All-Star Battle.
Rockabye baby!
+ // ON GROUND
The number of hits and therefore the damage of this skill now increase in order instead of staying the same.
Medal List
Costumes & Tints
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Just like in All-Star Battle, when triggering Josuke's "Watch your mouth!" ability, characters have unique lines that all pertain to insulting, mocking, or unwittingly offending Josuke and his hair. They will use the same "taunting eyes" pop-up also used by Joseph's "Your next line is...". Josuke will then reply with "What the hell did you say about my hair!" (今おれのこの頭のことなんつった!, Ima ore no kono atama no kotona ntsutta!) while entering his enraged state.
"Watch your mouth!" Comments
“
If only I could hit that strange hair with my Ripple... (あの異様な髪に波紋を当てれば……ッ!, Ano iyōna kami ni Hamon o atereba...!)
Such eerie hair. What might be hiding away in it?! (ただならぬ不気味な頭部!いったぃどんなものを秘めているのかッ!?, Tadanaranu bukimina tōbu! Ittai don'na mono o himete iru no ka!?)
I've seen a lot of things in my life up until now! However, I've never seen such a strange head like that! (おれは!今までの人生でいるんな物を見て来だ!だが、こんなヘンな頭は見たこともねえッ!!, Ore wa! Ima made no jinsei de iru n'na mono o mite kida! Daga, kon'na hen'na atama wa mita koto mo ne!!)
What's with that shameful, ugly hair?! Your parents will be sad! (なんじゃ、そのみっともない不細工な頭は!親が悲しむぞ!, Nanja, sono mittomonai busaikuna atama wa! Oya ga kanashimu zo!)
I foretell that I will blow away the head that is resting on that precious hair! (その大切な髪の毛の、のっかっている頭をブッ飛ばすと予告する!, Sono taisetsuna kaminoke no, nokkatte iru atama o buttobasu to yokoku suru!)
That hairstyle is an eyesore. What the hell? Moody Blues' replay couldn't capture that abomination! (ひでぇ髪型だな。どうやってんだ? ムーディー・ブルースでも再生できないんじゃあねー?, Hide ~eatamadana. Dō yattenda? Mūdī Burūsu demo ripurei dekinai n jā ne ̄ ?)
I'll lend you a razor or scissors...... You better clean up that hairstyle right now (カミソリでもハサミでも貸してやる………… その髪型 すぐにでもかっさばいたほうがいい, Kamisori demo hasamide mo kashite yaru………… sono atama sugu ni demo kassabaita hō ga ī)
Did you think that hair looked cool? That is somewhat pitiful... (その頭、カッコいいと思っているのか?なんだかそりゃあお気の毒だな…, Sono atama, kakko ī to omotte iru no ka? Nandaka sorya o kinodoku da na...)
What the hell is that hairstyle... Isn't the time stopped before it stops? (なんだ、その髪型…… 時よ止める以前に、時代が止まっているんじゃあないか?, Nanda, sono kamigata…… toki yo tomeru izen ni, jidai ga tomatte iru n jānai ka?)
What a horrendous hairstyle. I would never allow the people of my country to have it. (なんともひどい髪型だ。そんなヘアスタイルはわが国民には絶対させない, Nantomo hidoi kamigatada. Son'na heasutairu wa waga kokumin ni wa zettai sasenai)
Baoh caught the scent of his enemy's hair. Baoh does not like the scent. (バオーは相手の髪の毛の香するにおいを触臭で感じ…そのにおいが大嫌いだった, Baō wa aite no kaminoke no ka suru nioi o sawa-shū de kanji... Sono nioi ga daikirai datta)
1. Attack the opponent's Stand: 1000 G 2. Land the "DORARARARARARARA!" skill: Josuke Reference Sketch 3. Land a Heart Heat Attack: Josuke's Theme 4. Land "Meet my homing missile!" out of a Heart Heat Attack: Josuke Special Outfit A
Entrance Dialogue
Josuke: I swear I'll rip Yoshikage Kira apart with my Crazy Diamond! Kosaku: Hmm. I should aim to avoid close quarters combat with Crazy Diamond.
Josuke's theme is Hearts of Gold (黄金の精神, Ōgon no Seishin), and can be unlocked in-game by landing a Heart Heat Attack in All-Star Battle Mode's Josuke vs Kosaku Kawajiri Boss Battle.
The protagonist of Part 4: Diamond is Unbreakable. He is the user of the StandCrazy Diamond, and is the bastard son of Joseph Joestar. He has a gentle personality, but whenever his hairstyle is insulted, he becomes enraged and goes on a rampage. In the final battle, he fights Yoshikage Kira, who is disguised as Kosaku Kawajiri, and succeeds in cornering his opponent.[4]
User of the Stand Shining Diamond and the secret son of Joseph Joestar. A punk with a gentle streak, except when someone insults his hair. In the end he battles Yoshikage Kira posing as Kosaku Kawajiri, successfully overpowering him.
The Stand of Josuke Higashikata. It has the ability to restore broken objects and heal wounds by touch, and is a close-range power type that boasts exceptional speed. When Josuke becomes enraged due to someone mocking his haircut, the Stand becomes even stronger.
Josuke Higashikata 4's Stand, capable of healing wounds and fixing damaged objects. It is a close-quarters powerhouse of exceptional speed. Josuke becomes enraged whenever someone mocks his haircut, giving his Stand even greater power.
In commemoration of the release of Keicho Nijimura as the 3rd paid DLC character for ASBR, the Japanese ASBR Twitter account is hosting a giveaway of 20 sets of 3 ASBR Diamond is Unbreakable badges,[5] although only to be delivered to addresses in Japan.[6] The badges in question contain the ASBR render images of Okuyasu Nijimura, Keicho, and Josuke Higashikata respectively.
The campaign started on March 24, 2022, and will last until April 9 at 11:59pm JST. To enter the giveaway lottery, users only have to:
Retweet the tweet that announced the giveaway in the first place.
However, Twitter accounts set to private are ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deems users ineligible. Furthermore, attempting to join the giveaway with multiple accounts will disqualify all of the associated accounts from the giveaway.[6]
The giveaway is directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway will be notified via Twitter DMs. Said winners will then announced sometime towards the end of April 2023. The gifts are only eligible for people in Japan, and are scheduled to be delivered in mid-May 2023.[6]
Reduced knockback amount to make move easier to use in combos.
"Break through, beat you up!" skill
Adjusted launch force when hitting an airborne opponent so final hit is more likely to connect.
Increased pushback when hitting airborne opponent to make it easier to combo off of.
Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
"Here's my homing missile" HHA follow-up
Changed attack types to prevent reduced damage on downed opponents after this move.
1.4.0
"Break through, beat you up!"
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed.
This change was implimented in 1.3.0, but was bugged.
1.6.0
"Break through, beat you up!" skill ( version)
Reduced the launching force of the attack when hitting an airborne or crumpled opponent to reduce the amount of viable combo routes.
"Meet my homing missile!" HHA follow-up skill
Increased damage.
"You're already fixed!" GHA
Increased damage.
"Assault Assist"
Decreased stocks from two to one.
2.0.0
"Watch Your Mouth!" mode
Changed so moves that trigger cinematics (Throw/HHA/GHAs) will no longer do so even if they hit since they cannot be guarded against.
"I'm a real Deadeye Dick!" skill
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed.
"DORARARARARARARA!" skill
Fixed so that if the same skill hits 3 times or more, the opponent now gets downed.
"Meet my homing missile!" HHA
Fixed an issue where the HHA follow-up was not dealing the proper damage when combo scaling was applied.
2.1.0
Standing Medium Attack [Stand Off]
Decreased startup time.
Crouching Medium Attack [Stand Off]
Josuke now moves more during the startup of the attack, but stops moving when the hitbox spawns. This results in the attack having more range overall, but less movement for the animation.
Jumping Heavy Attack [Stand Off]
Increased duration of the hitbox.
Expanded the hitbox downwards and backwards.
"Watch your mouth!" skill
Fixed a bug where Josuke could activate this skill when he had less than one stock of Heart Heat under certain conditions.
Fixed a bug where if the counter was triggered while Josuke had less than one stock of Heart Heat, the opponent would become unable to act.
Fixed a bug where a Throw could be connected if Josuke used "Break through, beat you up!" right as this mode ended and then inputted the Throw as the last hit of the skill connected.
Fixed a bug where in certain circumstances, an opponent's attacks would repeatedly trigger the "Watch your mouth!" counter if they hit Josuke while the mode was active.
Fixed a bug where the finishing animation would play in the air if Josuke jumped right as the mode ended.
Fixed a bug where if Rush Mode was activated while this mode was active, Josuke would become unable to act.
Fixed a bug where if a round ended while this mode was active, Josuke's Super Armor would carry on into the next round.
"Break through, beat you up!" skill
variant:
Changed the final portion into a two-hit attack with the pushback being larger on the first hit. This helps improve guard pressure without the use of Heart Heat.
Redistributed damage across the hits to account for the increased number of hits.
Increased damage.
Changed to orient towards the opponent slightly for the last attack.
Decreased recovery.
"I'm a real Deadeye Dick!" skill
Decreased startup time.
Increased projectile speed of variant.
Greatly incrased projectile speed of variant.
"DORARARARARARARA!" skill
Added hitbox below pre-existing hitbox during startup.
A crouching opponent will now be restood when hit by this skill to make it more reliable. This effect is achieved by having the first hit crumple the opponent now.
Increased pushback on the first hit to allow opponents to counterattack when they block the skill while crouching, particularly when they block the and variants.
Decreased startup.
Decreased recovery.
These changes also apply to the Assault Assist since this is the skill used for it.
"He heals pretty quick!" skill
Fixed a bug where the wall would continually refresh when it came in contact with Jolyne Cujoh's "String Barrier".
2.2.0
Aerial Attacks during "Watch your mouth!" mode
Fixed a bug where jumping normal attacks were counting towards the Same Move Limit as standing normal attacks.