Jolyne Cujoh (空条徐倫, Kūjō Jorin) was confirmed for All-Star Battle R during the game's initial announcement trailer,[1] being the very first character to appear. Jolyne was one of the four characters playable in the game's first Early Access Demo alongside Jonathan Joestar, Jotaro Kujo, and DIO. She was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3] She is part of the game's current demo alongside Joseph Joestar, Jotaro, DIO, and Yoshikage Kira.
Her moveset is fundamentally the same as hers from All-Star Battle, with a few tweaks being made to both balance the character and fit her into the overall gameplay tweaks that All-Star Battle R brought.
In the English localization of All-Star Battle R, Jolyne's Stand, Stone Free, is localized as "Stone Ocean", carried on from its first official usage in All-Star Battle.
Replacing Jolyne's previous voice actor of Miyuki Sawashiro now is Fairouz Ai, who voices Jolyne in the Stone Ocean anime. Because of this, and like the majority of the game's roster, voicelines for Jolyne were either added or re-recorded.
Jolyne has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Stone Free. During a fight, she can use several different attacks that were featured in Stone Ocean.
Jolyne performs a high downwards swinging two-hit kick.
Attack type: High Damage: 10 + 13 (23)
Standing Heavy Attack
ON GROUND
Jolyne briefly summons Stone Free to perform a jab as it moves forward slightly.
Attack type: High Damage: 34
Crouching Light Attack
+ ON GROUND
Jolyne attacks outward with a limp wrist attack while crouching.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Jolyne slides forward along the ground while kicking at an upward angle.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Jolyne braces herself on the ground and performs a downwards swinging kick, knocking the opponent to the ground.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Jolyne performs an aerial kick.
Attack type: Middle Damage: 14
Jumping Medium Attack
IN AIR OK
Jolyne twists mid-air and performs an aerial axe kick.
Attack type: Middle Damage: 22
Jumping Heavy Attack
IN AIR OK
Jolyne briefly summons Stone Free to punch straight down.
Attack type: Middle Damage: 34
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
Stone Free performs a jab.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Stone Free unravels part of its arm and launches its fist at a downward angle in an extended range punch.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Stone Free unravels part of its arm and launches its fist at an upward angle in an extended range punch, knocking the opponent into the air. If Jolyne is close enough, the move will be a two-hitting attack, dealing more damage.
Attack type: High Damage: 12 + 22 (34)
Crouching Light Attack
+ ON GROUND
Stone Free attacks with the back of its fist while crouching.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Stone Free unravels part of its arm and launches its fist at a downward angle in an extended range punch while crouching.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Stone Free unravels part of its arm and performs a sweeping attack with its fist while crouching, knocking the opponent to the ground if hit.
Attack type: Low Damage: 32
Jumping Light Attack
IN AIR OK
Stone Free punches straight downward while airborne.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Stone Free unravels part of its arm and launches its fist at a downward angle while airborne.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Stone Free unravels part of its arm and launches its fist at a steep downward, almost straight down, while airborne.
Attack type: Middle Damage: 38
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND TRAP
A two-stock assist. Jolyne appears and weaves together a wall of string as a temporary trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. The player-character is able to move through the barrier without disarming it just as Jolyne herself could.
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
Jolyne jumps into the enemy, punching them with Stone Free and knocking them back.
This attack is significantly faster than it was in All-Star Battle.
Standing Medium Attack
ON GROUND
When hitting an aerial opponent, the move hits both times now instead of only once.
Crouching Light Attack
+ ON GROUND
This attack is significantly faster than it was in All-Star Battle.
Specials [Stand Off] (特殊技)
Whatever it takes to win!
+
The second kick now knocks the opponent off their feet, offering alternate combo routes, but is no longer a middle attack and can now be blocked standing.
Skills [Stand Off] (コマンド技)
Sweet dreams, creep!
The attack speed and travel distance difference across the attack button inputs are more pronounced, with Heavy () now causing Jolyne to advance much further.
The best angle to strike from!
+ // (Hold to extend range)
The string can no longer be extended by holding the button input. Instead, the range and speed of the attack are now determined by button input, with Light () traveling a short distance but executing quickly, and Heavy () traveling a long distance but executing slowly. The move has also been renamed to "Your body's best angle to punch." in the English version of the game.
Don't need strength to block with string!
Instead of Stylish Evading, Jolyne now counterattacks with an instantaneous version of "Sweet dreams, creep!" upon a successful trigger, which can also be Flash-Canceled, as well as still being able to trigger Rush Mode. The attack button inputted determines the length of the active counter period but inversely affects start-up speed. This change keeps this skill from becoming redundant with the new universal Stylish Guard mechanic.
Note: Heavy input () is no longer a feint, and is now simply a slower but longer active counter.
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
This attack is significantly faster than it was in All-Star Battle.
Standing Heavy Attack
ON GROUND
This attack now knocks the opponent into the air. The move is also now a two hitting attack, with the second hit only connecting if Jolyne is close to her opponent.
Jumping Light Attack
IN AIR OK
The hitbox has been altered slightly, making it more difficult to hit an aerial opponent unless they are below Jolyne.
Skills [Stand On] (コマンド技)
So you're the enemy, huh?
All versions of the attack now knock the opponent off their feet rather than only the Light input. When used in the air, the attack now ground-bounces the opponent on the final hit instead of inflicting simple stagger. The attack can no longer be delayed when used on the ground, but can be delayed for a longer period than before while used in the air.
Note: Light input () can no longer hit a downed opponent when used in the air.
Don't wait, just attack!
The attack speed and strength difference across the attack button inputs are more pronounced. Note: Heavy input has been completely altered. The attack now comes out very slowly, but now gives Jolyne invulnerability during its start-up period. This allows it to function as a reversal in addition to an anti-air attack but also renders it more difficult to connect with due its slowed speed. It is also now the only version that can utilize "I won't cut my string yet!" as a follow-up attack.
I won't cut my string yet!
+ // (during "Don't wait, just attack!")
This follow-up skill is no longer a manual input, and now only activates automatically when the Heavy version of "Don't wait, just attack!" connects. This removes it as a usable follow-up to the Light and Medium versions of the attack, but otherwise eliminates the execution necessary to perform it.
Like the rest of the roster currently featured in their anime adaptation of their Part, Jolyne, by default, wears the same outfit as in the Stone Ocean anime adaptation. The colors of her clothes and Stand have also been changed to match the anime.
Each round lasts only 60 seconds. The opponent's attack power is increased. The player's attack power is decreased.
Secret Missions
1. Attack the opponent's Stand: 1000 G 2. Set off a Stage Hazard: Stone Free Reference Sketch 3. Win without losing your DISC: Jolyne's Theme 4. Win with a Great Heat Attack: Jolyne Special Outfit A
Entrance Dialogue
Pucci: I must finish Jolyne Cujoh now, even if it brings a bit of risk. Jolyne: If you won't back down, I'll learn your identity!
Victory Dialogue
Jolyne: Are you... Whitesnake's...
Defeat Dialogue
Pucci: Did you see, DIO? I've avenged you. Jotaro and his daughter are done for.
Extra Battle (★★★)
Unlock Conditions: Unlock Weather Report and Enrico Pucci (Final).
The opponent's health and the player's Heart Heat Gauge continuously refill. The player's attack power is decreased.
Secret Missions
1. Use the "Stringing me for a ride!" special: 1000 G 2. Use the "I won't cut my string yet!" skill: Stone Free Publicity Artwork 3. Land a 300-hit combo: Jolyne Color Tint D
Entrance Dialogue
DIO: I can tell, girl... that you are something more than simply a meal for DIO! Jolyne: I've gotta crush you into smithereens! I get that now!
Victory Dialogue
Jolyne: I'll free my dad from his fate right now!
Defeat Dialogue
DIO: Hah! How did a Joestar child become so competitive?
Boss Battle (★★★★★)
Unlock Conditions: Clear three panels on the same page.
Pucci starts in Made in Heaven mode. The player's Heart Heat Gauge continuously refills.
Secret Missions
1. Down your opponent: 1000 G 2. Win via Time Over: Pucci (Final) Publicity Artwork 3. Land a Heart Heat Attack: Made in Heaven 3D Model 4. Use the "I won't cut my string yet!" skill: Jolyne Special Outfit F
Entrance Dialogue
Pucci (Final): JOESTAR! You won't escape me! Jolyne: He can tell I know where Joestar is... I have to stop him here!
Victory Dialogue
Jolyne: I'm going alone, Emporio. You have to survive... you're our hope!
Jolyne's theme is I Want to Watch the Starlight (星の光をみていたい, Hoshi no Hikari o Miteitai), and can be unlocked in-game by winning All-Star Battle Mode's Jolyne vs Enrico Pucci Boss Battle without losing your DISC.
Its name is in reference to Jolyne's inner thoughts in Chapter 65 of Stone Ocean while she's fighting Viviano Westwood, her inner thought being "I want to keep looking at the stars."
The main protagonist of Part 6: Stone Ocean. She is the user of the StandStone Free, as well as the daughter of Jotaro Kujo and the great-granddaughter of Joseph Joestar. She is most notable for her childish conduct at first, but begins to demonstrate her father's calm judgement and affinity for bold maneuvers as she matures.
User of the Stand Stone Ocean. Daughter of Jotaro Kujo, and great-granddaughter of Joseph Joestar. Stands out for her childish conduct at first, but her father's cool judgment and affinity for bold action soon show through as she matures.
Jolyne Cujoh's Stand. At first, it simply allows her to turn her flesh into a string she controls, but it later develops a three-dimensional humanoid form of its own. Besides physical strength, the string can also create barriers or deflect attacks, making the Stand quite versatile in battle.
Jolyne Cujoh's Stand, which at first allows her to turn her flesh into a string she controls, but later develops a humanoid form of its own. Besides physical strength, it offers various combat advantages, such as deflecting attacks.