All-Star Battle R ★ Gyro Zeppeli
Gyro Zeppeli (ジャイロ・ツェペリ, Jairo Tseperi) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
Shin-ichiro Miki reprises his role from the original All-Star Battle. As with the majority of the game's roster, voice lines for Gyro were either added or re-recorded.
Gameplay
Gyro has 900 health and uses the Mounted (騎乗, Kijō) Battle Style, which allows him to freely mount and dismount his horse, Valkyrie, dynamically changing his moveset in the process. Gyro primarily uses his Steel Balls to attack with the Spin technique, though he is also capable of utilizing the Scan (スキャン, Sukyan) ability. Additionally, in his Great Heat Attack, he is able to briefly manifest Ball Breaker.
As a Steel Ball Run character, three parts of the Saint's Corpse will slowly appear on the ground as Gyro fights. He can pick up these parts to receive progressively better blessings that can boost his performance in combat. If Gyro battles Johnny Joestar, Diego Brando, Parallel World Diego, Funny Valentine, or another Gyro, both combatants will have to fight over the same three parts.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 13
Attack type: High
Damage: 21
Attack type: High
Damage: 34
Attack type: Low
Damage: 12
Attack type: Low
Damage: 20
Attack type: Low
Damage: 37
Attack type: Middle
Damage: 16
Attack type: Middle
Damage: 24
Attack type: Middle
Damage: 38
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Gyro mounts Valkyrie much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Gyro's unmounted combo into a mounted one.
- Gyro can use the "Scan" skill.
- Gyro gains Super Armor when throwing Steel Balls, meaning enemy attacks received while skills that throw Steel Balls are in effect no longer knock Gyro back.
- Keeps Gyro in Golden Spin Mode.
- Light (): Gyro throws the Steel Ball in a diagonal line upwards.
- Medium(): Gyro throws the Steel Ball straight ahead.
- Heavy (): Gyro throws the Steel Ball diagonally towards the ground.
Attack type: High
Damage: 32 ~ 65 (throw) 10 ~ 24 (return) (depending on Spin Gauge)
If the second ball is thrown right as the first is returning, it will be thrown in the direction the first ball is currently, resulting in it being thrown at an upward angle. If it does not hit the opponent, it will keep going until it reaches the end of the stage, where it will drop to the ground and spin across it until it returns, which is the only time the ball can hit on its return, regardless of whether Gyro has been hit in the interim or not. If it hits the opponent on the way back, it will cause a hard knockdown.
Attack type: High
Damage: 56 ~ 80 (throw) / 73 ~ 105 (ricochet) / 33 ~ 48 (floating ball) / 10 ~ 15 (return) (depending on Spin Gauge)
If Golden Spin Mode is active, the initial hit causes a crumple.
Attack type: Low (Steel Ball), High (tornado)
Damage: 17 ~ 30 (Steel Ball) 45 ~ 75 (tornado) / 24 ~ 40 (Steel Ball) 45 ~ 75 (tornado) / 31 ~ 50 (Steel Ball) 45 ~ 75 (tornado) (depending on Spin Gauge)
Gyro drops both spinning Steel Balls to the ground, scattering broken shards around the area and knocking the opponent into the air on hit. The number of hits and the distance away from Gyro the opponent is knocked increases in order, but the more hits and the farther the distance, the more vulnerable Gyro becomes. When in Golden Spin Mode, all variants of this skill deal more damage. To use this skill, both Steel Balls must be in Gyro's possession. (Comboable)
Attack type: High
Damage: 44 (normal) 56 (Golden Spin Mode) / 56 (normal) 64 (Golden Spin Mode) / 68 (normal) 72 (Golden Spin Mode)
Attack type: Throw
Damage: 130
Attack type: High
Damage: 15
Attack type: High
Damage: 24
Attack type: High
Damage: 38
Attack type: Low
Damage: 14
Attack type: Low
Damage: 24
Attack type: Low (first hit) High (second hit)
Damage: 18 + 18 (36)
Attack type: Middle
Damage: 18
Attack type: Middle
Damage: 28
Attack type: Middle
Damage: 40
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Gyro mounts Valkyrie much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Gyro's unmounted combo into a mounted one.
- Light (): Gyro throws the Steel Ball in a diagonal line upwards.
- Medium(): Gyro throws the Steel Ball at a slightly downward angle.
- Heavy (): Gyro throws the Steel Ball diagonally towards the ground.
Attack type: High
Damage: 32 ~ 65 (throw) 10 ~ 24 (return) (depending on Spin Gauge)
If the second ball is thrown right as the first is returning, it will be thrown in the direction the first ball is currently, often resulting in it being thrown at an upward angle. If it does not hit the opponent, it will keep going until it reaches the end of the stage, where it will drop to the ground and spin across it until it returns, which is the only time the ball can hit on its return, regardless of whether Gyro has been hit in the interim or not. If it hits the opponent on the way back, it will cause a hard knockdown.
Attack type: High
Damage: 56 ~ 80 (throw) / 73 ~ 105 (ricochet) / 33 ~ 48 (floating ball) / 10 ~ 15 (return) (depending on Spin Gauge)
Gyro applies both spin imbued Steel Balls to Valkyrie's rear, causing the horse to spin around while stomping wildly, knocking the opponent into the air if hit. Valkyrie travels farther in order, but the more distance, the more vulnerable Gyro becomes. Gyro must possess two Steel Balls for this command to activate. This skill can be used to inflict an additional attack on a downed opponent. When in Golden Spin Mode, this skill deals more damage. (Flash Cancel comboable)
Attack type: Low
Damage: 60 (normal) 80 (Golden Spin Mode)
Gyro applies a spin imbued Steel Ball to Valkyrie's rear, causing his horse to charge forward at full speed. If struck, the opponent is launched high into the air. The distance traveled and number of hits increase in order, but the greater the increase, the more vulnerable Gyro becomes. If used up close, this skill has the chance of hitting twice, with the first hit launching the opponent forward while the second launches the opponent high into the air. This skill has Super Armor, so the opponent's attacks will not be able to knock Gyro back. Two Steel Balls need to be in Gyro's possession in order for this command to work.
Attack type: High
Damage: 20 + 45 (65) / 20 + 50 (70) / 20 + 55 (75)
Gyro throws a Steel Ball imbued with a large amount of Spin Energy towards the opponent at high speeds. If it connects, he'll then forcefully throw the other one as the two Steel Balls shred the opponent's face and send them flying. The initial projectile possesses some homing capabilities.
This HHA will automatically retrieve a single Steel Ball for Gyro upon use, and its damage is dependent on how full the Spin Gauge is.
Attack type: High
Damage: 179 ~ 188 (depending on Spin Gauge)
Gyro, galloping forward on horseback, launches a singularly powerful Steel Ball imbued and cloaked with Complete Golden Spin Energy. If it lands, the Steel Ball will shred into the opponent's torso, before Ball Breaker appears in front of them. The Stand finishes the attack by spinning and funneling itself into the Steel Ball, dramatically increasing its power and rotation speed. The entrance of the Stand into the Steel Ball ripping at the opponent generates a massive green burst.
Attack type: High
Damage: 310 / 372 / 465 (depending on HH gauge)
Attack type: Low (Steel Ball) High (tornado)
Damage: 19 (Steel Ball) 51 (tornado)
Attack type: High
Moveset Changes from All-Star Battle
General Changes
- Skills that use Steel Balls decrease the Spin Gauge less than they did in All-Star Battle.
- The Spin Gauge naturally depletes significantly slower than it did in All-Star Battle.
- If Gyro is hit while a Steel Ball is out, the Steel Ball will now no longer hit the opponent when it returns. The only exception to this is the "Scan" skill and only in the circumstance that the returning Steel Ball is one that was spinning across the ground and never hit the opponent when initially thrown.
Medal List
Costumes & Tints
All-Star Battle Mode: Steel Ball Run Gyro Zeppeli vs. Will A. Zeppeli
Win with a GHA
Cover B of SBR Chapter 95
Taunts & Victory Poses
Unlocked by default
Steel Ball Run Chapter 1: The Steel Ball Run Press Conference, page 48
Buy from Medal List
450 G
Steel Ball Run Chapter 36: The Green Tomb, Part 1, page 6
Buy from Medal List
450 G
Steel Ball Run Chapter 4: September 25, 1890 - 3 Hours to Start, page 4
Dialogue
Gyro's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Gyro's Tag Lines can be purchased as a set for 140 G, excluding "I joined this race to win! My homeland awaits me!", which is unlocked by default.
- “Nyoho! (ニョホ)”
- “Can you keep up? (ついてくるか?)”
- “That's pretty rude of ya. (そこちょっと
失礼 ィィィィィ~~)” - “I'll beat you until there's not a thing left. (『完膚なきまでに勝つ』)”
- “Neither of us can turn back now! (お互い後には引けねえッ!!)”
- “Pizza mozzarella! Pizza mozzarella! Rella rella rella rella... (ピザ・モッツァレラ♪ ピザ・モッツァレラ♪ ♪レラレラレラレラ♪)”
- “Can't help but feel like you're looking down on me. (ずいぶんと上から見下されてる感じがすんだがなああーー)”
- “Pay your respects! (敬意を払え)”
- “I'll etch failure into your very mind! (敗北を脳ミソに『
刻みつけてやる 』!)” - “Did you want my opinion? (オレに意見を求めたのか?)”
- “The race is the most important thing here. (大切なのはあくまでレースだ)”
- “Neither of us is getting out of this. (もうお互い絶対にはずしっこねえぜ)”
- “I'll beat you down... then beat you down again! (ブチのめして…………そしてまたブチのめすッ!!)”
- “Do it, but that's gonna be my signal. (やれ。ただしそれが『合図』になる)”
- “Give me a champagne toast, why don't you?! (シャンペンで祝いでもやってろッ!)”
- “Better get away before I get dragged in any further... (とばっちりこねーよーに離れとっかな)”
- “I don't like this guy... (嫌な野郎だぜ…)”
- “I swear to you! I don't know anything either! (誓っていう! オレにもさっぱりだぜ)”
- “Gah hah hah! Nyoho! (ガハハ、ニョホ)”
- “Get out of here! Now! (こっから失せろッ!! コラァーッ!!)”
- “Damn it! Wait here, you! (てめーーー、待ちやがれッ!!)”
- “Who are you working for?! (おまえら『誰に』
やとわれた !?)” - “I'm done trying to talk with you! (もうてめーとは
絶対 に口はきかねえッ!)” - “This is getting real messed up! I can see so much! (なんつぅーかヤッベェーぜッ!! スゲェー見えるッ!)”
- “No funny business, now... (妙な事はやめろ……)”
- “Hey, don't touch it! It's still spinning! (おい触るな! まだ回転している!)”
- “Show me some guts. (「根性」みせろよ)”
- “You messing with me?! (ナメてんのかッ!)”
- “Now I know what it feels like to win! (『勝利』の感覚が見えて来たッ!)”
- “A man's world sure ain't an easy one! (『男の世界』か……………厳しいな…………)”
- “Grazie to my ancestors! (御先祖様
ありがとう )” - “I need to be convinced. That takes priority! (「納得」は全てに優先するぜッ!!)”
- “Spin along the Path of the Golden Rectangle! Limitless power is there for you... (『黄金長方形の軌跡』で回転せよ! そこには『無限に続く
力 』があるはずだ………)” - “A trade wind serves to save your horse from running wild. That's all it ever was. (『向かい風』ってのは………… 愛馬が走るのを助けるためにあるんだ………… 初めっからな!)”
- “That was okay! Probably. (OK! たぶん)”
- “When the tennis ball hits the net, nobody can say which side it'll fall on. (結局のところネットにはじかれたテニスボールは、 どっち側に落ちるのか誰にもわからない)”
- “So what's the plan? You wanna go again? Huh? Do ya?! (で…どうする? 「再び」か? 再びかァァーーーッ!!)”
- “From now on, you're only allowed to say "I can't do this" four more times. (おまえはこれから「
できるわけがない 」というセリフを…… 4回だけ言っていい)” - “This is the line I walk. A line for just me and Valkyrie. (オレはこのラインでいい………… オレとヴァルキリーだけのラインで……)”
- “You know what kills the most? Mosquitoes, then horse kicks. You planning to change that? (死因のトップは何か知ってるか? 蚊が媒介する伝染病が1位で馬に蹴られて死ぬやつがその次だ。 おまえさんがその順位を入れかえるつもりか?)”
- “Grazie to my ancestors! (御先祖様ありがとう)”
- “Ehhh, what was it again? I forgot. Ha ha ha! (メェーーェ…なんだっけ忘れたァァァ ワハハハハハハハハハハハハハハハッ!)”
- “Domenica Sunday! (『ドメニカ』日曜日)”
- “The long way around was the best shortcut. (『一番の近道は遠回りだった』)”
- “The long way around is the shortest route for me. (『遠回りこそがオレの最短の道だった』)”
- “I joined this race to win! My homeland awaits me! (オレは勝つためにこのレースに来た! 祖国が待っている!)”
- “Come into the light. (「光」の中へ)”
- “Nyoho! (ニョホ)”
- “The long way around is the shortest route for me. (『遠回りこそがオレの最短の道だった』)”
- “I'm trusting you with my real name. Just like we promised, remember? Tell no one! (オレの本名は…約束したよな………誰にも言うなよ)”
- “I joined this race to win! My homeland awaits me! (オレは勝つためにこのレースに来た! 祖国が待っている!)”
- “You have to let a horse run free. Let it gallop over the grass as nature intended! (馬自身が『良い』と思うように走らせろ…馬がこの草の上を自然体で走って喜ぶように………)”
- “I need to be convinced. That takes priority! (「納得」は全てに優先するぜッ!!)”
- “Rella rella rella rella! (レラレラレラレラ)”
- “Pay your respects! (敬意を払え)”
- “That's pretty rude of ya. (そこちょっと
失礼 ィィィィィ~~)” - “A man's world sure ain't an easy one! (『男の世界』か……………厳しいな…………)”
- “Meehhhhh... What was it? I forgot. Ha ha ha ha ha ha ha! (メェーーェ…なんだっけ忘れたァァァワハハハハハハハハハハハハハハハッ!)”
- “Right. Good. Keep it up. (よぉーし、いいぜ。その調子だ)”—Round Win 1
- “I'm still one step ahead of you. (「一手」………オレの方が「上」を行ってるんだぜ)”—Round Win 2
Special Interactions
- When hit by Giorno Giovanna's Heart Heat Attack, Gyro's face contorts similarly to when he uses Spin to deflect Fritz von Stroheim's bullets.[4]
- When hit by Enrico Pucci's "It's an illusion." skill, Gyro makes a mocking expression while putting both his hands near his face, as he does when gripping his hair while telling a joke to Johnny.[5]
- When hit by Gyro's Great Heat Attack, "Ball Breaker", Valentine attempts to protect himself with D4C Love Train, only for Ball Breaker to penetrate and fly through the dimensional wall. Ball Breaker then zooms past Valentine and D4C's face before violently exploding in a blast of Complete Golden Spin Energy.
- When summoned as an Assist by Johnny Joestar, Gyro calls out his ally's name.
Dialogue
Outside of All-Star Battle Mode, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.
- “Right, here goes! (よし、行くぜ!)”—Default dialogue
- “Okay, you just stop there. Don't come any closer! (よォーーーし、そこでとまれェェーーーッ。 それ以上こっちに近づくなッ!)”—Gyro Zeppeli (Player 1)“What the-- me?! Is this the President's trickery at work?! (オレがいるぞ!? まさか…大統領の能力か!?)”—Gyro Zeppeli (Player 2)
- “What do you want to say here? If you're gonna give me a piece of your mind, do it! (何が言いたいんだ? 偉そうにオレに意見をたれるんならハッキリ言え!)”—Gyro Zeppeli“You are the inheritor! You have to starve if you want to win. Starve nobly! (君は『受け継いだ人間』だ! 「飢えなきゃ」勝てない。 気高く「飢え」なくては!)”
-
“Hey, what gives? (おい、どういう事だい………?)”—Gyro Zeppeli
- “You have to let a horse run free. Let it go where it wants, as if it's thanking the land and sky for letting it be born here. (馬自身が「良い」と思うように走らせろ… 馬自身が………この大地と空の
下 に生まれて来た事を 感謝するように…)”—Gyro Zeppeli“In the battle to come... just one misstep... a single misstep will decide the victor. And I'm not just talking about us. (ここから先は……戦局でいう所の…「一手」だな… 「一手」見誤った者の敗北という事か…… ジャイロ、おまえの方か…わたしの方ではない がな…………)”
- “This is your fault... Coming up to me like some kind of creeper! (お前さんが悪いんだぜ… 怪しいカッコして近づいてくるんだからな)”—Gyro Zeppeli (Player 1)“You mean this ISN'T one of the President's tricks?! (これは大統領の能力ではないのか…?)”—Gyro Zeppeli (Player 2)
- “Maybe you're right... you gotta starve for it! (おまえさんの言うとおりかも… 「飢える必要あり」………か………)”—Gyro Zeppeli“Just keep growing stronger... It'll be the inheritors like you who win in the end. (…少しずつ「生長」すればいいじゃあないか… そうすれば……最後で勝つのは、 君のような「受け継いだ」人間なのに………)”
- “Flaws don't need to be fixed. (
クセなんて直さなくていい )”—Gyro Zeppeli“And what if I told you? You wouldn't be able to change your flaws... Or your fate. (教えたところでどうなる? クセは直らない……宿命のようにな)” - “This is it! The Steel Ball behind 250 years of Zeppeli family history! (これが! ツェペリ一族250年の「鉄球」だぜ!)”—Gyro Zeppeli
- “Your name must be whack-a-mole, because I want to stomp your silly looking head down! (変な頭だ、踏みつけてやりたいね…)”—Gyro Zeppeli, insulting Josuke Higashikata's hair
All-Star Battle Mode
All missions in All-Star Battle Mode featuring Gyro as a combatant, in order of appearance.
Battle Tendency
2. Land a 10-hit combo: Gyro Reference Sketch
3. Land the "Bubble Cutter" skill: Caesar Color Tint C
Caesar: A Steel Ball? That's an unusual style. Care for a round?
Steel Ball Run
2. Down your opponent: Johnny (Mounted) Publicity Artwork
Gyro: Spin lessons are hard work. Can you keep up?
2. Attack the opponent's Stand: Ball Breaker Publicity Artwork
3. Land a Heart Heat Attack: Ball Breaker 3D Model
Valentine: I think it's time you got off that high horse of yours, Gyro Zeppeli.
2. Land a 10-hit combo: Gyro (Mounted) Publicity Artwork
3. Land a Heart Heat Attack: Gyro's Theme
4. Win with a Great Heat Attack: Gyro Special Outfit A
Gyro: You noticed my Spin? Just who are you?
Gallery
Media
Music
Gyro's theme is GO! GO! ZEPPELI (GO! GO! ZEPPELI, Gō! Gō! Tseperi), and can be unlocked in-game by landing a Heart Heat Attack in All-Star Battle Mode's Gyro vs. Will Anthonio Zeppeli Extra Battle.
Its name is taken from the phrase printed on Gyro's golden teeth, as seen in Chapter 1 of Steel Ball Run.
JoJo Glossary
Art & Misc. Gameplay Callbacks
Tailpiece from Steel Ball Run Chapter 21: Gyro Zeppeli's Mission, Part 2
Steel Ball Run Chapter 73: D4C, Part 6, page 39
(modified to extend hat and remove speech bubble to reveal hair)
Steel Ball Run Chapter 28: Scary Monsters, Part 1, page 21
(modified to remove shoulders and extend hair and hat)
Steel Ball Run Chapter 31: Scary Monsters, Part 4
(modified to remove the Corpse eye and extend the hair)
All-Star Battle Mode: Battle Tendency Caesar Anthonio Zeppeli vs. Gyro Extra Battle
Land a 10-hit combo
Cover of SBR Volume 4 and Steel Ball Run Chapter 35: The World of Man, Part 3
Buy from Gallery Shop
1500 G
Steel Ball Run Chapter 84: Ball Breaker, Part 2
All-Star Battle Mode: Steel Ball Run Gyro vs. Will Anthonio Zeppeli Extra Battle
Land a 10 hit combo
UJ 2006 Issue #1 and the cover of Steel Ball Run Chapter 55: The Victor's Qualifications
Misc.
Commemorative Giveaway
In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[6] although only to be delivered to addresses in Japan.[7] The badges in question contained the ASBR render images of Gyro, Parallel World Diego, and Johnny Joestar respectively.
The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
- Follow the @jojo_games_jp Twitter account.
- Retweet the tweet that announced the giveaway.
However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.[7]
The giveaway was directly implemented by Bandai Namco themselves, with no third-party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were announced sometime towards the end of July 2023. The gifts were delivered in mid-August 2023.[7]
Update History
1.3.0
- Dodge [Mounted] (Background and Foreground)
- The activation of move has been standardized for all characters.
- "Run wild, run free!" skill
- Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
- "Scan" skill
- Trap changed to disappear when Stylish Guarded.
1.4.0
- Spin Gauge
- Reduced the speed at which the gauge decreases over time.
- Reduced the amount of gauge used for each steel ball thrown.
- Standing Medium Attack [Dismounted]
- Increased forward movement.
- Increased knockback.
- Standing Heavy Attack [Dismounted]
- Increased forward movement.
- Increased knockback.
- Increased the amount of time the hurtbox is present.
- Crouching Medium Attack [Dismounted]
- Increased the amount of time the hurtbox is present.
- Crouching Heavy Attack [Dismounted]
- Sped up time it takes for hitbox to appear.
- "Spin, spin!" skill [Dismounted]
- Increased the duration of Super Armor when Gyro has 2 or more Holy Corpse parts.
- "Scan" skill
- Increased size of the projectile-erasing hitbox.
- "Scan" skill [Follow-up]
- Eased the combo restrictions.
- "Run wild, run free!" skill
- Increased hitstop of the final hit.
- "Raaaaugh!" skill
- Increased the duration of Super Armor when Gyro has 2 or more Holy Corpse parts.
- Reduced the initial travel distance.
1.5.0
- Standing Medium Attack [Dismounted]
- Fixed camera movement.
1.6.0
- Crouching Medium Attack [Dismounted]
- Decreased forward movement.
- Increased recovery time.
- Steel Balls
- Changed so if Gyro is hit while the Steel Ball is returning after a skill, its hitbox will disappear.
- Changed so if Gyro is hit while the Steel Ball is spinning on the ground, it will lose its hitbox and immediately return.
- When possessing two or more Holy Corpse parts, the point when Super Armor applies has been delayed.
- This change is to allow moves that throw Steel Balls to keep their effectiveness in neutral at long and medium ranges while nerfing its effectiveness against opponents attempting to attack on wake-up.
- "Scan" skill
- Adjusted the firing position to fix the issue where the second hit would not connect with opponents directly in front of Gyro.
- "Raaaaugh!" skill
- Fixed issue where the tornado portion of the skill would remain even after the move was Stylish Guarded.
- Increased recovery time.
- "One moooore shot!" HHA
- Capped the damage reduction adjustment at 50%.
2.0.0
- Crouching Medium Attack [Dismounted]
- Adjusted the attack weight value that determines when a Clash occurs to fix an issue where this attack would clash with skills.
- "Raaaaugh!" skill
- Fixed a bug where the Steel Balls would still have a hitbox when returning to Gyro if he'd been hit or was guarding, a change made in Patch 1.6.0.
- Fixed a bug where the second hit of a deployed Steel Ball could be repeated within a certain interval as long as the opponent was on top of the Steel Ball.
2.1.0
- Mounted Mode
- Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
- Standing Light Attack [Mounted]
- Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
- Jumping Medium Attack [Mounted]
- Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
- "Mounting" Style
- Adjusted so that Gyro is never considered to be airborne while mounting.
- This change is intended to make punishing this ability more consistant since Gyro could easily drop out of combos due to how low to the ground he was while performing this ability.
2.3.0
- "Spin" special
- Increased the rate at which this special fills the Spin Gauge.
- "Winds from Mexico" skill
- Fixed a bug where Gyro and Valkyrie would slide in the wrong direction when they were hit by an opponent's attack that draws them in at the end of this skill's animation.
References
- ↑ 1.0 1.1 Bandai Namco Entertainment America [@BandaiNamcoAmerica] (2022, March 9), "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", Bandai Namco.
- ↑ Gyro ASBR page
- ↑ JoJo News: ASBR EVO 2022 Demo
- ↑ Steel Ball Run Chapter 25: Tusk, Part 1
- ↑ Steel Ball Run Chapter 63: Seven Days in a Week
- ↑ ジョジョの奇妙な冒険 オールスターバトル R [@jojo_games_jp] (2023, June 16), "4th Paid DLC "Parallel World Diego" Participation Commemorative Campaign Held!", Bandai Namco.
- ↑ 7.0 7.1 7.2 "4th Paid DLC Parallel World Commemorative Campaign!", Bandai Namco, 2023, June 16.