All-Star Battle R ★ Kars
Kars (カーズ, Kāzu) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
Kars's voice actor, Kazuhiko Inoue reprises his role from the Battle Tendency anime adaptations and All-Star Battle. As with the majority of the game's roster, voicelines for Kars were either added or re-recorded.
Gameplay
Kars has 850 health and uses the Light Mode Battle Style. During a fight, he can use various attacks and abilities featured in Battle Tendency.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 15
Attack type: High
Damage: 25
Attack type: High
Damage: 35 (normal) / 40 (Light Mode) / 45 (Brilliant Bone Blades)
Attack type: Low
Damage: 14
Attack type: Low
Damage: 23
Attack type: Low
Damage: 34
Attack type: Middle
Damage: 18
Attack type: Middle
Damage: 28
Attack type: Middle
Damage: 40 (normal) / 50 (Light Mode) / 60 (Brilliant Bone Blades)
Attack type: High
Damage: 40
- Light (): Kars will not move through to the other side of the opponent.
- Medium (): Kars will move through to the other side of the opponent. If used up close, the two hits of the skill will not naturally combo into each other.
- Heavy (): Kars will move through to the other side of the opponent and will perform an uppercut with his blade.
This skill does more damage if Kars is in Light Mode or if Brilliant Bone Blades is active.
Attack type: High
Damage:
60 (normal) / 66 (Light Mode) / 74 (Brilliant Bone Blades)
67 (normal) / 74 (Light Mode) / 88 (Brilliant Bone Blades)
80 (normal) / 86 (Light Mode) / 102 (Brilliant Bone Blades)
This skill does more damage if Kars is in Light Mode or if Brilliant Bone Blades is active.
Attack type: High
Damage:
54 (normal) / 72 (Light Mode) / 80 (Brilliant Bone Blades)
66 (normal) / 85 (Light Mode) / 94 (Brilliant Bone Blades)
78 (normal) / 98 (Light Mode) / 108 (Brilliant Bone Blades)
Because this skill can launch opponents across the entirety of the stage, it can provide setup into Kars's GHA if used when facing away from a stage wall.
Attack type: High
Damage: 55 (grounded) 90 (airborne) / 65 (grounded) 100 (airborne) / 75 (grounded) 110 (airborne)
- Light (): He reappears above the opponent with a foot blade extended in a dive kick to knock them down, hard enough for them to bounce. It is plus on block, meaning that Kars can act before the opponent can if this skill is blocked. (Comboable)
- Medium (): He reappears in front of the opponent and strikes them with an upwards slash, launching them into the air on hit. This variant is only comboable if either Light Mode or Brilliant Bone Blades is active.
- Heavy (): He reappears directly behind the opponent without attacking. Kars can act almost immediately after he reappears, making this a great tool for catching the opponent off guard if used correctly. It is especially good as an anti-zoning tool if timed properly.
This skill does more damage if Kars is in Light Mode or if Brilliant Bone Blades is active.
Attack type: Middle / Low
Damage:
60 (normal) / 64 (Light Mode) / 72 (Brilliant Bone Blades)
80 (normal) / 85 (Light Mode) / 90 (Brilliant Bone Blades)
- Forward: Kars uses his arm blade to cut the opponent down the middle and knock them away.
- Backward: Kars crosses behind the opponent and knocks them away with a bladed arm.
Attack type: Throw
Damage: 110
While Brilliant Bone Blades (install) is active, Kars may perform his HHA regardless of how much of the Heart Heat Gauge he has left. It will also cause it to do more damage. Light Mode being active also results in a damage increase.
Attack type: High
Damage: 174 (normal) / 191 (Light Mode/Brilliant Bone Blades)
This GHA is one of the longest and most difficult ones to fully activate, taking roughly 5 seconds to complete. As such, certain characters can make it nigh-impossible to successfully transform.
Attack type: High
Damage: 17
Attack type: High
Damage: 27
Attack type: High
Damage: 17 + 27 (44)
Attack type: Low
Damage: 16
Attack type: Low
Damage: 25
Attack type: High
Damage: 10 + 28 (38)
Attack type: Middle
Damage: 20
Attack type: Middle
Damage: 15 × 2 (30)
Attack type: Middle
Damage: 44
Because Kars's grounded normals can be canceled into this special, it makes for a great way to transition a grounded combo into an aerial one.
Attack type: High
Damage: 15
Attack type: High
Damage: 15
Attack type: Unblockable
Damage: 50
- Light (): He moves forward slightly and fires off a volley of his hardened feathers straight forward. If used in the air, Kars will move backward slightly instead of forward. (Flash Cancel comboable)
- Medium (): He jumps backward and launches a piranha that quickly arcs downward. If used in the air, Kars will instead move backwards slightly instead of up and back. If the piranha hits the opponent, they will crumple to the ground. (Comboable)
- Heavy (): He sics a squirrel created from his hand on his opponent. When used on the ground, Kars will toss the squirrel a small distance in front of him, while in the air, he will drop it directly down to the ground. The squirrel will chase and home in on the opponent. If it hits, it will launch the opponent into the air and cause a hard knockdown. (Flash Cancel comboable)
Attack type: High / Middle (first hit) High (second and third hit) / High (before squirrel hits the ground) Low (after squirrel hits the ground)
Damage: 66 / 58 / 60
- Light (): Kars moves forward slightly and swipes downward with one hand before swiping up with the other, launching the opponent into the air if connected. (Flash Cancel comboable)
- Medium (): Kars slides a distance forward while performing a downward elbow strike, knocking the opponent to the ground in a soft knockdown.
- Heavy (): Kars dashes forward to unleash a powerful body blow, knocking the opponent to the ground in a hard knockdown.
Attack type: High / Middle / Low
Damage: 30 + 35 (65) / 100
Attack type: High
Damage: 15 × 2 + 40 (70) / 15 × 3 + 40 (85) / 15 × 4 + 40 (100)
Attack type: Throw
Damage: 110
Attack type: Middle
Damage: 60
Attack type: High
Moveset changes from All-Star Battle
The variant of the skill can now be comboed off of without having to be in Light Mode.
The variant of this skill now has Kars teleport in front of the opponent rather than behind.
The variant now has Kars teleport directly behind the opponent rather than a distance away from them.
- Light (): Kars does not move as far forward when shooting his feathers as he did in All-Star Battle.
- Medium (): Kars now jumps backward before shooting the piranha, leading to the piranha being shot later than it was in All-Star Battle and the arc of the shot being different. The distance it travels is ultimately the same though. If the piranha connects, the opponent will now crumple to the ground, making it so this variant no longer needs to be Flash Canceled to combo off of. It also means that if it connects on an aerial opponent, the opponent will now be knocked to the ground in a hard knockdown instead of recovering out of the hit.
- Heavy (): If the squirrel hits after it touches the ground, all hits of the squirrel are now Lows instead of the last one being a Middle. If the squirrel hits while it's falling to the ground, all hits after the first are now Lows instead of Middles. The first hit also now launches the opponent.
- Light (): Instead of normal hitstun, this variant now launches the opponent. Kars also now moves forward.
- Medium (): Instead of causing a groundbounce, this variant now causes a soft knockdown. As such, it can no longer be comboed off of, but it does deal more damage now. Also, Kars does not move as far forward as he did in All-Star Battle.
- Heavy (): Instead of being launched on hit, this variant now causes a hard knockdown, meaning that this variant can no longer be comboed off of. It deals more damage now though. Also, Kars does not move as far forward.
Medal List
Costumes & Tints
This section requires expansion.
Poses
This section requires expansion.
Dialogue
- “Stop there! Time to die!”
- “Win win win, win win!”
- “Time to pluck the life out of you like a flower from a field!”
- “You know that that is? That's just pure despiration!”
- “Mmmm... What a scream! Listen to it echo! That's what I want to hear from you, JoJo!”
- “I'm not letting you leave here alive!”
- “Ha ha ha ha ha! You've certainly got guts!”
- “Heh heh. Think you can pull it off?”
- “Hmm? Did you say something?”
- “You have guts...”
- “Wanna take me on?”
- “You won't get off so easy!”
- “Hmph! Close, close!”
- “Can you keep it up? Are you going to keep? It? Up?”
- “Think you're so clever...”
- “You fool...”
- “I'll dispose of you!”
- “I'll do whatever it takes to kill you!”
- “You're like a butterfly in a spider's web!”
- “You damned fools!”
- “Heh heh heh heh...”
- “Humans are not as they once were.”
- “You Hamon users like to fight fair, huh? Then let's settle this fair and square.”
- “Slowly but surely, you will fall into my hands and die...”
- “Save the hard work and danger for someone else! Let your pawns do the dirty work! That's how you fight!”
- “The Ultimate Thing takes in all life... Its abilities are those of all creatures.”
- “Well done, you fought to the bitter end. Too bad your power didn't last!”
- “Yes! My Hamon, you fool! I have surpassed the sun! You thought I couldn't do that?!”
- “I wield the way of light... Brilliant Bone Blades!”
- “You're different from the others! Celebrate the birth of the perfect Kars!”
- “that beautiful shine! More wonderful than ever... Finally... I've conquered the sun!”
- “RRRRRYY!”
- “I am no warrior, nor am I a romanticist. No matter what, in the end, victory is everything!”
- “One-on-one battle? Bah! All I want is the Red Stone, to become the Ultimate Thing!”
- “Over already? Feh.”
- “Hmm... Nice response.”
- “You're far too innocent to be a fighter! That's why you're so weak!”
- “Idiot... Don't you see?”
- “Just kill yourself. That's the best medicine for a peaceful death!”
- “Now! All of you! Destroy that annoying pest!”
- “Cunning as always, aren't you? Can't take my eyes off you for a second!”
- “Humans are not as they once were.”
- “Victory is everything!”
- “Win win win! Win win win win!”
- “There can be only one!”
- “Will you keep it up? Think you can keep. It. Up?”
- “You Hamon users like to fight fair, huh? Then let's settle this fair and square.”
- “I wield the way of the light... Brilliant Bone Blades!”
- “Finally... Finally... I've conquered the sun!”
- “Feast your eyes on my Hamon!”
- “Spill down into the endless depths! Melt, and begone!”
- “Let me show you... The Ultimate Thing has no equal!”
Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Kars has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in All-Star Battle Mode starring Kars as either the Player or Enemy, in order of appearance.
Battle Tendency
2. Use a Heart Heat Attack: Kars Publicity Artwork
3. Land the "Victory is everything!" skill: Old Joseph Color Tint C
Kars: I've never heard of a feeble old Ripple user like you!
2. Land the "I'll smash you good!" skill: Joseph Publicity Artwork
3. Land the "Your next line is:" skill: Joseph's Theme
4. Win with a Heart Heat Attack: Joseph Special Outfit A
Kars: JoJo! Your death will be dedicated to my birth!
2. Use a Heart Heat Attack: Lisa Lisa Publicity Artwork
3. Land the "Snake Muffler" skill: Kars's Theme
Lisa Lisa: How can you possibly fight if you aren't even prepared to kill me?!
2. Land the "You IDIOT!" throw: Kars Reference Sketch
3. Land the "Feast your eyes on my Ripple!" skill: Valentine's Theme
4. Land the "The power of supreme genes!" skill: Kars Special Outfit A
Kars: What in the world are you? Where did you come from... And when did you get here?
Stardust Crusaders
2. Land the "How dare you!" skill: Cream Reference Sketch
3. Land the "Lord DIO!" skill: Vanilla Ice Color Tint C
Vanilla Ice: "Ultimate Thing"? Sounds ridiculous.
Stone Ocean
2. Land a 5-hit combo: F.F. Publicity Artwork
3. Land a Great Heat Attack: F.F. Color Tint C
F.F.: You think you're better than me, don't you? Well, you're wrong!
Gallery
Media
Music
Kars's theme is Light Mode (光の流法, Hikari no Nagare-hō), and can be unlocked in-game by landing the "Snake Muffler" skill as Lisa Lisa in All-Star Battle Mode's Lisa Lisa vs Kars Normal Battle.
Its name is taken from the name of Kars's Battle Mode, Light Mode.
JoJo Glossary
Art & Misc. Gameplay Callbacks
Chapter 105: The Bond That Binds Lisa Lisa and JoJo, Part 1, page 8
(modified to shrink the hair)
Chapter 107: JoJo: The Final Ripple, Part 1, page 16
(modified the hair and the headband)
Chapter 106: The Bond That Binds Lisa Lisa and JoJo, Part 2, page 11
(modified and extend the hair)
ASB Mode Battle Tendency Kars vs Funny Valentine Extra Battle
Land the "You IDIOT!" throw
Chapter 104: The Warrior Returns to the Wind
Buy from Gallery Shop
1500 G
Chapter 109: Kars the Superbeing is Born, Part 1
Misc
Commemorative Giveaway
In commemoration of the release of Stroheim as the 2nd paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Battle Tendency badges,[5] although only to be delivered to addresses in Japan.[6] The badges in question contain the ASBR render images of Rudol von Stroheim, Joseph Joestar, and Kars respectively.
The campaign started on February 3, 2023, and lasted until February 19 at 11:59pm JST. To enter the giveaway lottery, users only had to:
- Follow the @jojo_games_jp Twitter account.
- Retweet the tweet that announced the giveaway in the first place.
However, Twitter accounts set to private were illegible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users illegible. Furthermore, attempting to join the giveaway with multiple accounts would have caused all of those accounts to lose their eligiblity to win.[6]
The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners are planned to be announced sometime in early March, 2023.[6]
Update History
1.1.2
- "The power of supreme genes!" skill
- Increased recovery time.
1.3.0
- Hurtboxes
- Hurtboxes adjusted to more accurately match Kars' model.
- Crouching Heavy Attack
- Increased how high opponent is launched.
- "Light Mode" special
- Sped up move.
- Damage scaling has been adjusted so hits are not scaled as much.
- "Brilliant Bone Blades" special
- Damage scaling has been adjusted so hits are not scaled as much.
- "Sabers from the feet!!" special
- Decreased speed of start-up.
- Increased damage.
- Decreased pushback amount.
- "Cruel and beautiful violence!" skill
- Decreased active frames.
- Increased recovery time.
- Adjusted angle opponent is launched.
- Increased knockback.
- "Behold, frozen brilliance!" skill
- Increased speed of start-up.
- Decreased recovery time.
- Increased knockback.
- Flight while Ultimate Thing
- Changed internal processing to fix the issue where Kars's victory pose would be inverted.
1.4.0
- "Sabers from my feet!" special
- Adjusted the command input time.
- "Shatter against the wall!" skill
- Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
- "Feast your eyes on my Ripple!" skill [Ultimate Thing]
- Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
2.0.0
- Crouching Light Attack [Ultimate Thing]
- Increased size of hitbox.
- Crouching Heavy Attack [Ultimate Thing]
- Increased number of hits.
- Jumping Medium Attack [Ultimate Thing]
- Increased the number of hits.
- Increased time the hitbox is active.
- Jumping Heavy Attack [Ultimate Thing]
- Changed to now cause a groundbounce.
- Adjusted falling animation on activation.
- "Predator Wings" special [Ultimate Thing]
- Shortened the startup of the jump.
- Added a hitbox when jumping forward and upward.
- Added ability to do damage when jumping forward and upward.
- "Aerial Dash" special [Ultimate Thing]
- Added a hitbox when dashing forward.
- Added ability to do damage.
- "Brilliant Bone Blades" special [Ultimate Thing]
- Shortened command input delay to help prevent accidental activation.
- "Behold, frozen brilliance!" skill
- Adjusted the launching force of the last hit so that the opponent does not fly in Kars' direction.
- Increased amount of damage dealt to the guard gauge.
- and versions now cause Kars to move forward on activation.
- Reduced recovery time when guarded.
- "This cannot be!" skill [Ultimate Thing]
- Adjusted the duration of the hitbox, reach, and number of hits of all versions of the skill so their differences are more pronounced, making the different versions more or less advantageous in different situations. The changes are as follows:
- Sped up the and versions.
- Decreased number of hits for the version.
- Increased number of hits for the version.
- Adjusted the damage of each hit for the different versions to accommodate the changed number of hits.
- Increased damage.
- Adjusted pushback for all but the last hit.
- Adjusted the launch angle of the last hit.
- Decreased launching force of the last hit.
- Adjusted the duration of the hitbox, reach, and number of hits of all versions of the skill so their differences are more pronounced, making the different versions more or less advantageous in different situations. The changes are as follows:
- "Brilliant Bone Blades!" HHA
- Increased size of the hitbox of the hit that leads into the cutscene animation.
- Fixed a bug where this HHA would not KO the opponent if the seventh hit did not connect.
2.1.0
- Landing after an aerial recovery [Ultimate Thing]
- Fixed a bug where Kars would not be able to Stylish Guard when landing after recovering in the air.
- Flight Mode
- Changed the startup of the normals while flying to match the startup of aerial normals when activated during a jump.
- Fixed a bug where both characters would continuously flip left and right if Kars was flying almost directly above the opponent.
- "Predator Wings" special [Ultimate Thing]
- Decreased the time the hitbox is active when jumping forward () to match the straight up () version.
- Reduced the attack weight value that determines when a Clash occurs.
- Delayed when normals can be used after activating this move.
- "Aerial Dash" special [Ultimate Thing]
- Increased startup time.
- "Brilliant Bone Blades" command normal [Ultimate Thing]
- Removed ability to Flash Canacel.
- "The power if supreme genes!" skill [Ultimate Thing]
- variant:
- Increased number of hits.
- Increased damage.
- variant:
- Decreased damage.
- Decreased squirrel's tracking when it starts running.
- Fixed a bug where the squirrel would immediately warp to the ground when the aerial version was used and the squirrel hit the opponent while falling.
- Fixed so that the animal projectiles orient towards the opponent when the skill is activated in the air.
- variant:
- "Feast your eyes on my Ripple!" skill [Ultimate Thing]
- variant:
- Changed damage reaction.
- Decreased startup time.
- Decreased recovery time.
- Increased pushback.
- Increased damage.
- variant:
- Changed damage reaction.
- Increased pushback.
- Increased damage.
- variant:
- "Kars, the Ultimate Thing, is born!" GHA
- Fixed an issue where the opponent could reliably use a command throw right as this GHA completed, but before the animtion finished.
References