All-Star Battle R ★ Giorno Giovanna

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True "resolve" means cutting open a bright path through the darkest of fields![2] (覚悟とは!暗闇の荒野に!!進むべき道を切り開くことだッ!)
ASBR Giorno title call.png
—Chapter 514: White Album, Part 6

Giorno Giovanna (ジョルノ・ジョバァーナ, Joruno Jobāna) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English version of All-Star Battle R, Giorno's Stand, Gold Experience, is localized as "Golden Wind", carried on from its first official usage in All-Star Battle.

Replacing Daisuke Namikawa, Kensho Ono reprises his role as Giorno's voice actor from the Golden Wind anime adaptation. Kensho also replaces Misa Watanabe as Gold Experience Requiem. As with the majority of the game's roster, voicelines for Giorno were either added or re-recorded.

Gameplay

Giorno has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Gold Experience. During a fight, he can use several different attacks that were featured in Vento Aureo.

This section requires expansion.

Command List

This section requires expansion. Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Giorno kicks at a downward angle.

Attack type: High
Damage: 12

Standing Medium Attack
ASBM.png ON GROUND
Giorno moves forward while performing a two-hitting uppercut.

Attack type: High
Damage: 20

Standing Heavy Attack
ASBH.png ON GROUND
Giorno briefly summons Gold Experience to perform an attack with the back of its fist.

Attack type: High
Damage: 33

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Giorno performs a crouching jab.

Attack type: Low
Damage: 11

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Giorno performs a crouching kick low to the ground.

Attack type: Low
Damage: 19

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Giorno briefly summons Gold Experience to perform a crouching kick.

Attack type: Low
Damage: 31

Jumping Light Attack
ASBL.png IN AIR OK
Giorno performs an aerial kick at a downward angle.

Attack type: Middle
Damage: 15

Jumping Medium Attack
ASBM.png IN AIR OK
Giorno performs an aerial kick straight out.

Attack type: Middle
Damage: 23

Jumping Heavy Attack
ASBH.png IN AIR OK
Giorno briefly summons Gold Experience to perform an overhead punch.

Attack type: Middle
Damage: 37

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Gold Experience, changing the skills Giorno has access to.
It's useless!
ASBDPad3.png + ASBH.png ON GROUND
Giorno briefly summons Gold Experience low to the ground to deliver three hefty kick, tripping the opponent.

Attack type: Low
Damage: 12 x 3 (36)

Resolve Mode (覚悟モード, Kakugo Mōdo)
Activates when under 20% health
This mode is automatically activated once Giorno falls bellow 20% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises. He also gains super armor during the start up of all his normal attacks and skills.
Skills [Stand Off] (コマンド技)
Now, it lives.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Giorno brings one of his ladybug brooches to life as a small animal that attacks the opponent as a projectile. The resulting creature is dependent on the attack button inputted.
  • Light (ASBL.png): Giorno creates a flying fish that suddenly flies forward. (Flash Cancel comboable)
  • Medium (ASBM.png): Giorno creates a snake that slithers slowly across the ground, crumpling the opponent if they touch it. (Comboable)
  • Heavy (ASBH.png): Giorno creates a piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This attack can function as an anti-air. (Comboable)

Attack type: ASBL.png High / ASBM.png Low / ASBH.png High (upwards arc) or Middle (downwards arc)
Damage: ASBL.png 35 / ASBM.png 32 / ASBH.png 40

Life, spring forth...!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Giorno instantly sprouts a tree from underneath his feet, carrying him upwards off the ground. The size of the tree and thus Giorno's ascent increases in ASBL.pngASBM.pngASBH.png order. He can then remain in the tree briefly, jump off, attack, or chain into "This is our true path!". He is invulnerable while rising, making this skill function as a nonoffensive reversal that can assist in evasion and setting up attacks from above.
This is our true path!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
While in mid-air, Giorno summons Gold Experience to perform a downwards diving kick. If it connects with the opponent, Gold Experience delivers a barrage of stomps below, bouncing the opponent off the ground. If blocked, only the dive kick is performed. The damage increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. This skill can be chained from "Life, spring forth!".

Attack type: Middle
Damage: ASBL.png 62 / ASBM.png 76 / ASBH.png 90

It's useless
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A counter. Giorno quickly transforms one of the ladybug brooches on his chest into a frog as he stands prepared for an attack. If hit by a non-projectile attack that is not a Throw/HHA/GHA, damage will be dealt to the opponent and they will be left in a vulnerable state as they crumple to the ground. The damage of this ability increases in ASBL.pngASBM.pngASBH.png order, but vulnerability does as well. (Comboable)

Attack type: Counter
Damage: ASBL.png 80 / ASBM.png 100 / ASBH.png 120

Now this is a part of me!
ASBDPad2.pngASBDPad2.png + ASBS.png for ½ HH ON GROUND
Expending half a bar of the Heart Heat Gauge, Giorno attempts to heal himself using one of his ladybug brooches to mend his wounds.
While the health regained is considerable, this ability takes time to perform and can be interrupted. Upon success, the health begins as slowly-regenerating white health that disappears if Giorno is struck, meaning he must avoid damage for a time in order to properly recoup lost health.

Moveset Changes from All-Star Battle

This section requires expansion.

User Mode (本体)Stand Mode (スタンド)
Skills [Stand Off] (コマンド技)
Now, it lives.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The startup of all variants of this skill is much faster than it was in All-Star Battle.
The ASBL.png variant of the skill now travels significantly farther.
The ASBM.png variant of the skill's projectile travels slower now as a trade off for the significantly faster startup, though the distance covered by the projectile remains the same.
The ASBH.png variant of the skill shoots its projectile at a steeper angle, giving it shorter range. Additionally, when flying upward, the projectile is now a High rather than a Middle.
This is our true path!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png IN AIR OK
All hits are now Middles instead of just the first one.
It's useless
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When the counter is activated, the opponent is no longer sent flying into the stage wall. Instead, they crumple to the ground, leaving them vulnerable and meaning that this skill is now comboable. Additionally, the damage the skill deals is no longer dependent on what attack the opponent activates it with, instead increasing in ASBL.pngASBM.pngASBH.png order.

General Changes

  • Giorno's walk speed has been increased, though the animation speed remains the same, resulting in Giorno sliding across the floor a bit when walking now.

Medal List

Costumes & Tints

Costumes
Extra A
ASBR Giorno Costume Extra A.png
Medal Costume Extra A.png Extra Costume A
Unlock Condition

Deluxe Edition exclusive

Origin

JOESTAR The Inherited Soul merchandise

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Giorno has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Giorno as either the Player or Enemy, in order of appearance.

Phantom Blood

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JonathanAvASBR.png
GiornoAvASBR.png
VASymbol.png Giorno Giovanna
Stage: Dio's Castle
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The opponent's defense is decreased. The opponent's attack power is increased.
Secret Missions
1. Win without losing any rounds: ASBR Coins.png 1000 G
2. Use the "Ripple Breathing" style: ASBR 2D Art.png Jonathan Reference Sketch
3. Land the "Sword of Luck and Pluck" skill: ASBR Tint.png Giorno Color Tint C
Entrance Dialogue
Jonathan: This feeling... Dio?
Giorno: Dio? Did you just say Dio?
Victory Dialogue
Jonathan: You remind me so much of him... Could it be?
Defeat Dialogue
Giorno: Please tell me about Dio Brando... My father.


Stardust Crusaders

Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: DIO's Mansion
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
Giorno starts in Gold Experience Requiem mode.
Secret Missions
1. Use the "Oh, this suits me well!" skill: ASBR Coins.png 1000 G
2. Land the "Right in front of me?!" skill: ASBR 2D Art.png Gold Experience Requiem Publicity Artwork
3. Use the "So close!" special: ASBR 3D Model.png Gold Experience 3D Model
4. Win with a Great Heat Attack: ASBR Costume.png DIO Special Outfit B
Entrance Dialogue
DIO: Who're you...? You seem close to me... but far away as well.
Giorno: No... it can't be you!
Victory Dialogue
DIO: You... I like you.
Defeat Dialogue
Giorno: I'll use the power I inherited from you for my own dreams!


Golden Wind

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Rome
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The opponent's attack power is decreased.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Land the "Useless, useless, useless, useless!" skill: ASBR 2D Art.png Gold Experience Publicity Artwork
Entrance Dialogue
Giorno: You look like someone who came prepared... to kill. And if you're prepared to kill, then you're prepared to be killed!
Bucciarati: This guy wants to kill me. And I know he's the type who follows through!
Victory Dialogue
Giorno: I'm here to defeat your boss and take over this town.
Defeat Dialogue
Bucciarati: Mission accomplished, boss. He's history.
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills. The player's defense is decreased.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Okuyasu Publicity Artwork
3. Land the "Useless, useless, useless, useless!" skill: ASBR Music.png Giorno's Theme
4. Win with a Heart Heat Attack: ASBR Costume.png Okuyasu Special Outfit A
Entrance Dialogue
Okuyasu: You're Giorno Giovanna? Koichi told me all about that thing with the bag.
Giorno: A bag? Oh, yeah, that boy... You must be his friend, I presume.
Victory Dialogue
Giorno: Koichi... He has some loyal friends. I have to remember to apologize.
Defeat Dialogue
Okuyasu: That's a pretty awesome Stand. You think you could heal my old man with that power?
Boss Battle (★★★★)
Unlock Conditions: Clear two panels on the same page.
Stage: Colosseum
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
Giorno starts in Gold Experience Requiem mode. The player starts with 50% health. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Land the "Can you escape destruction?" skill: ASBR 2D Art.png Gold Experience Requiem Reference Sketch
3. Land the "You will never reach the truth!" skill: ASBR 3D Model.png Gold Experience Requiem 3D Model
4. Win with the "USELESS!" skill: ASBR Costume.png Giorno Special Outfit A
Entrance Dialogue
Giorno: You think you can survive this without getting annihilated, boss?
Diavolo: I'm not even going to give you enough time to regret the fact that you're dead!
Victory Dialogue
Giorno: Your end will be never ending! That's the power of Gold Experience Requiem!
Defeat Dialogue
Diavolo: BRING RING RING RING RING!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Naples Train Station
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Yukako is always in Love Deluxe state. The player's defense is increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Gold Experience Reference Sketch
3. Land the "Useless, useless, useless, useless!" skill: ASBR Tint.png Giorno Color Tint D
Entrance Dialogue
Yukako: I heard what happened... You stole my Koichi's bag, didn't you?!
Giorno: Huh? You're warning me? About what?
Victory Dialogue
Giorno: Koichi really found himself an unforgettable girlfriend...
Defeat Dialogue
Yukako: It's your fault for tormenting Koichi, you dweeb!


Stone Ocean

Extra Battle (★★★)
Unlock Conditions: Unlock Weather Report and Enrico Pucci (Final).
Stage: Everglades
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Pucci starts in C-MOON mode. Giorno starts in Gold Experience Requiem mode. The opponent's attack power is increased.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Complete "Made in Heaven": ASBR 2D Art.png C-MOON Reference Sketch
3. Land the "Only need one punch" skill: ASBR Tint.png Pucci (Final) Color Tint C
Entrance Dialogue
Pucci (Final): You have a strong aura very much like his... Who are you?
Giorno: I'm Giorno Giovanna. It's nice to meet you... I think. We haven't met before, have we?
Victory Dialogue
Pucci (Final): Would you like to work for me? If you share his blood, you must have an interest in Heaven.
Defeat Dialogue
Giorno: I have a dream. That's why I can't help you.


Jojolion

Extra Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Wall Eyes
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
Giorno starts in Gold Experience Requiem mode. The player's attack power is increased.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Land a 5-hit combo: ASBR 2D Art.png Giorno Reference Sketch
Entrance Dialogue
Giorno: An assassin from the organization? You look like someone who came prepared.
Josuke 8: Resolve? I just want to know who I am.
Victory Dialogue
Josuke 8: You're... so young... A middle schooler?
Defeat Dialogue
Giorno: Being ready to kill others means risking getting killed. That's true resolve.


Gallery

Media


Music

Giorno's theme is ASBR Music.png Gold Experience (黄金体験, Ōgon Taiken), and can be unlocked in-game by landing the "Useless, useless, useless, useless!" skill in All-Star Battle Mode's Giorno vs Okuyasu Nijimura Extra Battle.

Its name is taken from the name of Giorno's Stand, Gold Experience.

JoJo Glossary

Unlock Condition: Win in the Giorno Giovanna vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
The protagonist of Part 5: Vento Aureo. He is the user of the Stand Gold Experience, and the son of DIO and an unnamed Japanese woman. His real name is Haruno Shiobana. He joins Team Bucciarati to fulfill his dreams of becoming a "gang-star", and eventually overthrows the boss, Diavolo. Afterwards, he takes control of Passione as the new boss.
The son of an unnamed Japanese woman and DIO, whose Stand is Golden Wind. His real name is Haruno Shiobana. He joins the Bucciarati mob to fulfill his dream of becoming a "gangstar," and eventually overthrows the boss, Diavolo.
第5部『黄金の風』の主人公。『ゴールド・エクスペリエンス』のスタンド使い。DIOと日本人女性の間に生まれた子で、本名は『汐華初流乃(しおばなはるの)』。ギャング・スターになるという黄金の夢を果たすためにブチャラティのチームに加わり、ボスのディアボロを倒した。その後は新しいボスとして組織を掌握した。
Unlock Condition: Win in the Giorno Giovanna vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
Giorno Giovanna's Stand. It is able to give life to inanimate objects, turning them into animals or plants. It later gains the ability to create organic matter. At the end of the story, it evolves into Gold Experience Requiem upon being pierced by the Arrow.
Giorno Giovanna's Stand, able to give life to inanimate objects, turning them into animals or plants. It later becomes able to create organic matter, and eventually evolves into Golden Wind Requiem when it is pierced by the Arrow.
ジョルノ・ジョバァーナのスタンド。物質に生命を与え、動物や植物に生まれ変わらせる能力を持つ。中盤では生命の部品を作ってはめ込む能力へと進化した。さらに物語終盤では『矢』に貫かれたことで『ゴールド・E・レクイエム』へと進化した。
Unlock Condition: Unlocked by default
TranslatedLocalized
Those struck by these Arrows manifest Stand abilities. If they do not possess the necessary qualities, they die instead. The arrowheads are fashioned from fragments of a meteorite that hit the Earth tens of thousands of years ago.
Those hit by these Arrows may develop Stand abilities, or may be killed if they do not possess the right qualities. The arrowheads are fashioned from fragments of a meteorite that hit the Earth millions of years ago.
射ぬいた者からスタンド能力を引き出すことができる。ただし、素質のない者が射ぬかれると死亡する。鏃は、数万年ほど前に地球に飛来した隕石を加工したもの。
Unlock Condition: Win in the Giorno Giovanna vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
The Requiem created when Gold Experience was pierced by the Arrow. It has the supreme ability to return all action and will to zero. Even the fact of having died by the Stand's hand is returning to zero, preventing the victim from reaching the reality of death and condemning them to die endlessly.
The "Requiem" form of Golden Wind, with the supreme ability to nullify all movement and thought. Even the state of death at the Stand's hand is nullified, such that the victim never actually attains "death," just endless dying.
ゴールド・エクスペリエンスが『矢』に貫かれたことによって進化した『鎮魂歌(レクイエム)』。『動作や意思の力をゼロにする』という究極の力を持つ。このスタンドに殴られた者は『死んだこと』さえも『ゼロ』に戻されてしまうため、『死ぬ』という真実にさえ到達できず、何度でも繰り返し永遠に死に続ける。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedResolve Mode
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Talking Cut-in
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Taunted Cut-in
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Resolve Mode Cut-in
Reference SketchStand Ref Sketch 1Stand Ref Sketch 2Match EntranceRound Win 1Round Win 2
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ASBR 2D Art.png Reference Sketch
Unlock Condition

ASB Mode Jojolion Josuke Higashikata (JoJolion) vs Giorno Extra Battle
ASBR Secret Mission.png Land a 5-hit combo

Origin

This section requires expansion.

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ASBR 2D Art.png Gold Experience Reference Sketch
Unlock Condition

ASB Mode Golden Wind Giorno vs Yukako Yamagishi Extra Battle
ASBR Secret Mission.png Land a Stylish Evade

Origin

This section requires expansion.

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
ASBR 2D Art.png Gold Experience Requiem Reference Sketch
Unlock Condition

ASB Mode Golden Wind Giorno vs Diavolo Boss Battle
ASBR Secret Mission.png Land the "Can you escape destruction?" skill

Origin

This section requires expansion.

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
4
4
9

1.3.0

  • Dodge [Gold Experience Requiem] (Background and Foreground)
    • ArrowChange.png The activation of the move has been standardized for all characters.
  • Normal Attacks [Gold Experience Requiem]
    • ArrowChange.png Aligned hitboxes properly with the animations.

1.4.0

  • Throw Escape [Gold Experience Requiem]
    • ArrowChange.png Adjusted to standardize character advantages and disadvantages when throw escaping and being throw escaped.
  • Wake-up [Gold Experience Requiem]
    • ArrowChange.png Unified wake-up behavior with other characters.
  • "Useless, useless, useless, useless!" skill
    • ArrowChange.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
  • "The pain will be slow!" HHA
    • ArrowNerf.png Increased recovery time.
    • The timing of the GHA followup activation has not been changed.
  • Down Evade [Gold Experience Requiem]
    • ArrowChange.png Applied invincibility. (corrected to match other characters)

1.6.0

  • Dash [Gold Experience Requiem]
    • ArrowBuff.png Made it so forward and back dash can be cancelled earlier.
    • ArrowBuff.png Added Aerial Dash in the forward direction.
    • These changes are intended to make dashing easier to use while fighting.
  • Crouching Medium Attack [Gold Experience Requiem]
    • ArrowBuff.png Increased forward movement.
    • ArrowBuff.png Increased time attack is active.
    • ArrowNerf.png Decreased speed of attack start-up.
  • "This doesn't feel good..." special
    • ArrowChange.png This special now sends opponents flying even if they are downed when hit.
    • ArrowNerf.png Removed the ability to cancel into GHA.
  • "WRYYYYYYYYYYY'" skill
    • ArrowChange.png Fixed bug where the Same Move Counter (IPS) was not properly working for the skill and certain instances of the skill would be counted as different skills, allowing for more than three in a combo.
    • This fix ensures that opponents will now be downed if the skill is used three times or more, regardless of the timing and version of the skill used.
  • "Can you escape destruction?" skill [Gold Experience Requiem]
    • ArrowNerf.png Decreased speed of the projectile.
    • This makes it so the projectile is no longer guaranteed to hit if an aerial attack is blocked and this skill is used immediately after.
    • ArrowChange.png When the projectile hits the ground, it will now turn into a broach.
    • This is a visual change that has no effect on gameplay.

References


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