Jotaro Kujo (空条 承太郎, Kūjō Jōtarō) was confirmed to return for All-Star Battle R during the game's initial announcement trailer,[1] being the second character to appear after Jolyne Cujoh. He was one of the four characters playable in the game's first Early Access Demo[3] alongside Jonathan Joestar, DIO, and Jolyne. He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[4] He is part of the game's current demo alongside Joseph, Jolyne, DIO, and Yoshikage Kira.
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Jotaro's voice actor for over the past few years, debuting in All-Star Battle and later voicing him in the Stardust Crusaders anime, Daisuke Ono reprises his role as Jotaro's voice actor in this game too. As with the majority of the game's roster, voicelines for Jotaro were either added or re-recorded.
Jotaro has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Star Platinum. During a fight, he can use several different attacks that were featured in Stardust Crusaders. Owing to the simplicity of his Stand, Jotaro is typically viewed as a powerful and well-rounded character, remaining adaptable thanks to his raw, blunt power.
He posseses both above-average damage and melee range, and a lot of his attacks cover a good distance in front of him and have a lengthy execution. Thus, he is one of the easier characters to play in All-Star Battle R, particularly out of the game's Stand Users. His moveset provides many useful tools for reaching the opponent, and his ability to stop time allows him to deal incredible burst damage. However, Jotaro suffers from long recovery times and being fairly easy to hit compared to other characters, which can make maneuvering around certain opponent attacks difficult.
Command List
Expand/Collapse All
User ModeStand Mode
Normals (Stand Off)
Standing Light Attack
+ ON GROUND
Jotaro strikes in front with his knee.
Damage: 14 Startup frames: 7
Standing Medium Attack
+ ON GROUND
Jotaro strikes in front with a backhanded fist.
Damage: 24 Startup frames: 7
Standing Heavy Attack
+ ON GROUND
Jotaro summons Star Platinum to attack with an overhead punch.
Damage: 37 Startup frames: 13
Crouching Light Attack
+ ON GROUND
Jotaro punches forwards with his fist.
Damage: 13 Startup frames: 7
Crouching Medium Attack
+ ON GROUND
Jotaro strikes with an underhand fist.
Damage: 22 Startup frames: 7
Crouching Heavy Attack
+ ON GROUND
Jotaro summons Star Platinum to attack with a low punch, knocking down opponents hit by it.
Damage: 36 Startup frames: 13
Jumping Light Attack
Jumping IN AIR OK
Jotaro strikes down with his knee.
Damage: 16 Startup frames: 11
Jumping Medium Attack
Jumping IN AIR OK
Jotaro kicks down with his leg.
Damage: 21 Startup frames: 11
Jumping Heavy Attack
Jumping IN AIR OK
Jotaro summons Star Platinum for a diving punch. It is quite slow for an aerial, and therefore can't always be successfully executed before Jotaro falls the ground.
Damage: 38 Startup frames: 19
Style/Specials/Etc (Stand Off)
Stand On/Off
ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against other Time Stop users, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.
Startup frames: 202 ~ 103 (depending on on HH gauge)
Back off.
+ ON GROUND
Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable)
Damage: 18
Rumble Mode
Activates when under 30% health
This mode is automatically activated once Jotaro falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Guage drops.
Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. The distance the Stand moves depends on the input, increasing in order; although this also increase vulnerability. This ability can initiate Rush Mode.
Jotaro summons Star Platinum to unleash an upward barrage of punches at an upward angle, sending the opponent flying far on the final hit. The damage increases in order, although increasing vulnerability as well. If activated with or , this move also grants brief invincibility during the moment of activation. This move is also useful as an anti-air.
Star Platinum is summoned to charge forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. The distance that Star Platinum travels increases in order, although also increasing vulnerability.
Damage: 82 / 92 / 102
Normals (Stand On)
Standing Light Attack
+ ON GROUND
Star Platinum jabs forward.
Damage: 18 Startup frames: 5
Standing Medium Attack
+ ON GROUND
Star Platinum strikes with a quick hook.
Damage: 36 Startup frames: 9
Standing Heavy Attack
+ ON GROUND
Star Platinum swings down with an overhead punch.
Damage: 44 Startup frames: 15
Crouching Light Attack
+ ON GROUND
Star Platinum jabs forward low.
Damage: 17 Startup frames: 7
Crouching Medium Attack
+ ON GROUND
Star Platinum throws a low hook punch.
Damage: 30 Startup frames: 9
Crouching Heavy Attack
+ ON GROUND
Star Platinum swings up with a rising punch with 2 hits.
Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
I stopped time...
+ ON GROUND
If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against DIO or himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.
ORAAAA!
+ ON GROUND
Star Platinum performs an uppercut, sending the opponent into the air, potentially leading into or extending combos.
Damage: 40
Rumble Mode
Activates when under 30% health
This mode is automatically activated once Jotaro falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Guage drops.
Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits. This ability can initiate Rush Mode.
Damage: 63 ~ 103 (depending on the number of hits)
After a lengthy start-up period, Star Platinum explosively extends its fingers out to pierce the opponent in an unblockable attack, knocking them into the air while simutaneously pulling them towards Jotaro. The damage, pull and wind-up of this move increases in order. It is also a Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing.
After a brief start-up period, Star Platinum inhales with great strength to pull the opponent closer, giving Jotaro the advantage and a chance to attack first. Although it doesn't deal damage, this move can be 'blocked' and its stagger effect negated, but the vacuum effect cannot be nullified. The range of the pull increases in order. It is also a Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing.
Throw
This incredible power...!
2 ATK buttons near opponent or (Rear throw with ) ON GROUND
Star Platinum picks the opponent up, before spinning and slamming them into the ground. Unblockable.
Star Platinum delivers its signature flurry of punches in an extended barrage lasting around 2–5 seconds, dependent on whether or not the attack button is rapidly pressed, ending in either a punch that sends the opponent flying (without input), or an uppercut that knocks them high into the air (with successful input). This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Jotaro is interrupted.
If done during the I stopped time... skill, the opponent will fly upward upon time resuming, allowing for Jotaro to follow up.
Jotaro calls Star Platinum to fly at the opponent and deliver a powerful punch. If it connects, they're knocked off their feet before Jotaro immediately stops time. Star Platinum then unleashes an incredible barrage of punches on the defenseless foe before throwing a final body blow, for total of 114 hits. Pointing his finger, Jotaro remarks that the opponent pissed him off, and finally resumes time to let them go flying.
Damage: 360 / 432 / 540 (depending on HH gauge)
Assist System
Assault Assist
ON GROUND
A two-stock assist. Jotaro lands in and summons Star Platinum to unleash a barrage of punches.
Damage: 103
Reversal Assist
ON GROUND
A one-stock assist. Jotaro jumps into the enemy, punching them with Star Platinum, knocking them back. He then withdraws his Stand and poses before jumping back off-screen.
This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. However, it executes drastically faster if he has a full three stocks of Heart Heat when performing it, comparable to its speed in the original All-Star Battle.
ORAAAA!
+
The attack's animation has swapped with Stand ON standing Heavy attack; It is now an uppercut that knocks the opponent off their feet.
Star Platinum now advances forward while attacking depending on the attack button input. Its fists have noticeably less reach, reducing the effective range of the attack. Also, the final punch no longer sends the opponent flying, instead inflicting simple stagger that leaves the opponent standing and able to quickly recover.
Here's your receipt!
Jotaro now gains invulnerability during the attack's start-up period if Medium () or Heavy () is inputted.
My STAND will be the judge!
The attack speed and distance differences across the attack button inputs are more pronounced, with Light () now only being a close-ranged attack delivered quickly.
ORA, ORA! (Stand ON)
Star Platinum now advances forward while attacking depending on the attack button input. The amount of punches delivered can now be increased by repeatedly tapping an attack button. Star Platinum's fists have noticeably less reach, reducing the effective range of the attack.
The input for this follow-up skill has been changed, simplifying the execution required to perform it.
Star Finger
The attack button inputted now determines the skill's damage and speed. This skill executes much faster, making it more difficult for an opponent to react. The attack now has the added effect of knocking the opponent towards Jotaro with a much higher launching effect, rather than straight upwards. Finally, the recovery of this skill has been lessened dramatically.
Beat in a single breath!
Jotaro now has an armor effect during the start-up portion of this skill. The force of the vacuum effect is now determined by the attack button inputted.
The speed differences across the attack button inputs are more pronounced, with Light () executing much quicker.
Heart Heat Attack
ORA ORA ORA ORA!
The second to last hit during the extended version of attack now launches the opponent a small distance upwards, allowing the final hit to land even if a juggled opponent is particularly low to the ground. This prevents a scenario where the opponent is able to hit the ground (if they're airborne) or even recover from hitstun fast enough to put up their guard (if they're standing) just before the final strike lands, causing it to miss and in the latter case, potentially leave Jotaro open to retaliation.
All-Star Battle Mode
All missions in the All-Star Battle Mode starring Jotaro as either the Player or Enemy, in order of appearance.
1. Land a 5-hit combo: 1000 G 2. Land the "This incredible power...!" throw: Jotaro Reference Sketch 3. Win with the "My Stand will be the judge!" skill: Jotaro Color Tint C
Entrance Dialogue
Jotaro: Speedwagon? So you're the one in charge of the Foundation? Speedwagon: "Foundation?" What on earth are you talking about?
Victory Dialogue
Jotaro: You're pretty young to be running a Foundation... Guess I was wrong.
Defeat Dialogue
Speedwagon: You know, lad, now that I get a good look, you look a bit like Mr. Joestar.
Boss Battle (★★★★)
Unlock Conditions: Clear two panels on the same page.
The opponent's Heart Heat Gauge and health continuously refill.
Secret Missions
1. Land a First Attack: 1000 G 2. Attack the opponent's Stand: Road Roller Reference Sketch 3. Land a Great Heat Attack: Jotaro's Theme 4. Win in Rush Mode: Jotaro Special Outfit A
Entrance Dialogue
Jotaro: You bastard! DIO: This is it... the final round!
Victory Dialogue
Jotaro: There's only one reason you lost, DIO... A simple one. You pissed me off.
Defeat Dialogue
DIO: Invincible! Immortal! And with the most powerful Stand! None can surpass me!
1. Attack the opponent's Stand: 1000 G 2. Use a Heart Heat Attack: Star Platinum Publicity Artwork
Entrance Dialogue
Jotaro: Evil is stomping all over the weak just for your own gain! Kakyoin: The loser is the evil one, the victor is just. Whoever survives, wins. That's the law of the land.
Victory Dialogue
Jotaro: Evil never wins. And you know what that means.
Defeat Dialogue
Kakyoin: The loser is the evil one. That's all there is to it.
Stone Ocean
Extra Battle (★★★★)
Unlock Conditions: Unlock Weather Report and Enrico Pucci (Final).
The opponent's Heart Heat Gauge continuously refills. The opponent's attack power is increased.
Secret Missions
1. Win without losing a single round: 1000 G 2. Complete "Made in Heaven": Pucci (Final) Reference Sketch 3. Land the "Here it comes!" skill: Pucci (Final)'s Theme 4. Win with a Heart Heat Attack: Pucci (Final) Special Outfit A
Entrance Dialogue
Pucci (Final): A threat should be nipped in the bud... You would agree, yes, DIO? Jotaro: Did you just say "DIO"? All right, I don't know who you are, but we need to talk.
Victory Dialogue
Pucci (Final): It's all over, DIO. The future fate of the Joestar line is ended. Now we simply wait for the time of Heaven.
Defeat Dialogue
Jotaro: Guess we don't have anything to talk about. If you're with DIO, I pummel you, simple as that.
1. Land a 10-hit combo: 1000 G 2. Attack the opponent's Stand: Jotaro Publicity Artwork 3. Land a Heart Heat Attack: Star Platinum 3D Model 4. Win with a Great Heat Attack: Josuke 8 Special Outfit A
Entrance Dialogue
Jotaro: Good grief, another new Stand user? Josuke 8: I just want to know who I am.
Victory Dialogue
Josuke 8: You... You're a Kujo? What can you tell me about him? About Josefumi?
Defeat Dialogue
Jotaro: Amnesia? Wish I could help, but you'll have to figure that out on your own.
Special Interactions
When attacked by DIO's Great Heat Attack, Road Roller, Jotaro initially holds the vehicle back with punches from Star Platinum.
If Jotaro decides to activate his timestop during this GHA, this interaction is extended: After Jotaro is eventually 'crushed', DIO celebrates his victory momentarily, before himself being trapped in a timestop, unable to move. Jotaro is then revealed to be standing behind DIO, claiming he stopped time and escaped. This interaction is reminiscent of Chapters 263 & 264. However, rather than Jotaro succesfully kicking DIO away like is done in the original story, DIO is instead able to free himself, causing The World and Star Platinum to clash fists before both Users are blown away.
Jotaro walks up and stands with a mild pose, resembling the scene from Chapter 255 where he arrives to the battle between Joseph and DIO.
Round Win Pose 1
After winning a round
Jotaro mutters to himself, before turning around and facing away, resembling how he turned away from the grave of N'Doul in Chapter 188; as well as the many other times he's turned away from defeated opponents.
Dialogue
TauntsVictory LinesTag Lines
Taunts
Show AllEnglishJapaneseRomaji
“
I'll be the judge! (オレが裁く!)
”
“
Doesn't matter if you come at me or not. You're getting a beating.
”
“
I didn't call for you...
”
“
Damn it. Now it's getting interesting.
”
“
Sweet dreams... in hell!
”
“
You asked for it!
”
“
What's the problem?
”
“
How's It Feel?
”
“
Wuheeheeheehee, wuhahahahahaha (ウヒヒヒ、ウハハハハハハ)
”
“
Hold your horses!
”
“
Can't hear you!
”
“
You mad?
”
“
Not gonna work.
”
“
Bet I'm stronger.
”
“
My, my.
”
“
Remember: You're gonna be paying for this.
”
“
I'll take you down.
”
“
Better give up.
”
“
You gotta be kidding me.
”
“
Piss off.
”
“
Good... This game's all right. (グッド!なかなかおもしてろいゲームだ…)
”
Victory Lines
Show AllEnglishJapaneseRomaji
“
Piss off.
”
“
Next time we meet, I'm gonna land a thousand strikes on face of yours.
”
“
Good grief. (やれやれだぜ)
”
“
Sick of hearing what we do is useless. That ain't in our vocabulary.
”
“
Do you understand?
”
“
Pathetic. I don't even have anything I wanna say to you.
”
“
You gotta carve out your own path in life.
”
“
This isn't enough... I'm still not angry enough!
”
“
Your tab can only be paid with beatings!
”
“
Looks like someone didn't practice enough before coming here.
”
“
It's hard to see who you really are from your own perspective...
”
“
You better swear that you'll never take us on again.
”
“
I'm the kind of guy who keeps a grudge if someone screws with me.
”
“
That was a rough one...
”
“
Even a guy like me can smell the stench of evil from miles away!
”
“
You're pretty strong.
”
“
Good.
”
“
It's not cheating if you don't get caught.
”
“
Nice, nice...
”
“
I don't have any pity. Not for you.
”
Tag Lines
“
ORARARA ORA! My Stand will be the judge!
”
“
Go on! We'll see who's faster...
”
“
Good grief.
”
“
You're getting an ass beating from yours truly.
”
“
Do you understand?
”
“
Next time we meet, I'm gonna land a thousand strikes on that face of yours.
”
“
Even a guy like me can smell the stench of evil from miles away!
”
“
You pissed me off.
”
“
Looks like I found myself another idiot.
”
“
I stopped time...
”
“
I couldn't forget you if I tried. Take care of yourself...
”
“
You're such a joke I can't even think of anything to say to you!
Protagonist of Stardust Crusaders. He is the grandson of Joseph Joestar and father of Jolyne Cujoh. Sharp and always levelheaded, yet passionate in nature. He unearths his time stopping ability to defeat DIO in the final battle.[5]