JoJo's Bizarre Adventure: Eyes of Heaven (ジョジョの奇妙な冒険 アイズオブヘブン, JoJo no Kimyou na Bouken: Aizu Obu Hebun) is a 2 vs. 2 fighting game based on the JoJo's Bizarre Adventure franchise, developed by CyberConnect2 and released by Namco Bandai Games exclusively for the Playstation 3 and Playstation 4. It was announced in the January 15, 2015, issue of Famitsu and was presented at Jump Festa 2015.
JoJo’s Bizarre Adventure: Eyes of Heaven is a fighting game described as Stylish Tag JoJo Action with 2v2-tag team battles. Characters can roam freely on 3D arenas and fight in big brawls using special abilities, as well as utilize air to air combat, stage gimmicks, and objects to their advantage, a bit similar to that of other CyberConnect2 well-known Shonen Jump game, Naruto Ultimate Ninja Storm series. The Players can use Dual Heat attacks and character combinations in battle, including combos from the series, as well as your own dream matchups!
Storyline
As of the current trailer, the game's original storyline will center around timeline and universal interferences within the JoJo universe, first seen when Rohan finds DIO's Diary which Jotaro had burned post-Part III, the sudden return of the late Kakyoin, Avdol, and Iggy, and the arrival of a young Speedwagon stopping Jotaro and Joseph at the airport on their way back to Japan.
Dual Heat Attacks
Dual Heat Attacks (デュアルヒートアタック, Dyuaru Hīto Attaku) are activated in the place of normal Great Heat Attacks (performed by Players 1 and 3 for their respective teams) when two specific characters are paired in battle. Though the animation is unique, the damage remains the same.
Jonathan Joestar & William Anthonio Zeppeli
William Anthonio Zeppeli & Caesar Anthonio Zeppeli
Stages in Eyes of Heaven are much larger in comparison to All-Star Battle, with massive and dynamic 3D environments; Stages have varying altitudes such as second (sometimes even third or more) floors, platforms of different heights, and hills, meaning battles can take place on slopes, stairs, or across wide gaps.
Much like All-Star Battle, most of the stages possess gimmicks, hazards, and situation finishers. When a Situation Finish is performed on the correct character and replicates the original scene, a colored manga panel is displayed.
Stage Gimmick: The spikes on the stage cause damage to every character except Hamon users (until their stamina meter runs out), vampire, and Pillar Men characters.
Stage Gimmick 1: Players can ride and attack on a motorbike, allowing quick traversal of the map. Alternatively, the bike can be picked up and thrown as an explosive to inflict heavy damage and setting the target area on fire.
Stage Gimmick 2: Cafe Deux Magots serves an espresso to players who stop by at the glowing table, restoring health.
Stage Gimmick 1: Gwess'Goo Goo Dolls can shrink enemy players, making them take more damage, but must be paid using money found around the map first. Shrunken characters can enter grates, allowing escape from pursuers.
Stage Gimmick 2: Emporio's ability lets players teleport around the map.
Stage Gimmick 3: Sports Maxx'sLimp Bizkit sets an invisible zombie alligator out into the prison, attacking whoever gets in its way.
Interestingly, both Diego Brando and Stroheim were the first characters to be introduced, having been a few of the most wanted characters not included in the roster for All-Star Battle.
Unlike the previous game, most of the pre-Part 4 character's voice actors, default color scheme and clothing match their anime counterparts.
As for some post-Part 3 characters, only have their default color schemes changed, like Fugo's default color scheme.
Some characters outside the anime were also recast as a result of their voice actors being used in the anime. Except for Pucci, whose previous seiyuu reprises his role as Vanilla Ice in the anime, and thus gaining a new seiyuu.
According to an interview with CyberConnect2' boss Hiroshi Matsuyama, the game will have no paid-DLC and micro-transitions. Moreover, it was said that the story mode for Eyes of Heaven will follow an original story supervised by Hirohiko Araki.[2]
In the Naples Station stage there is a sign displaying Araki's previous work, Gorgeous Irene.
This is the first official JoJo video game to feature an original character created by Hirohiko Araki himself[citation needed], as well as the first game to have its whole/main story separate from the canon.