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Pitter-Patter Pop was revealed in the August 2018 issue of Ultra Jump, and features "super-deformed" (SD) artwork of characters from the JoJo's Bizarre Adventure series.
Before the game released, Bandai Namco previewed the characters in a teaser app called "JoJo's Pitter-Patter Pop! Chiramise" (ジョジョのピタパタポップ ちらみせ) on August 27, 2018. It was a sneak peek that allowed users to take photos with the SD characters appearing in different poses, though the full game is much different.[2]
JoJo's Pitter-Patter Pop! is a tile-matching video game featuring characters from the first five parts of the series: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable and Vento Aureo.
The top of the screen shows two characters the player controls (such as Giorno and Bucciarati) who face off against a boss character (e.g. Luca) with a health bar. The rest of the screen displays a 6x6 grid consisting of icons of many different characters. Players will have to match the tiles to make them fold and then disappear, which increases their score and decreases the health of the boss. Matching over 6 tiles at once will create a box of that tile, which can be moved just like other tiles and tapped on to open, creating 5 tiles in a cross shape. By matching fast the player earns combo, which increases the damage every 10 combo gained, maxing out at 200 combo. The player is unable to lose combo if in stopped time or stand up time. The battle ends when the boss is defeated or time runs out.
Matching and erasing tiles over time will build up the "Stand-up Time" meter and skill gauges for the two characters in the team. The Stand-up Time meter is a blue meter around the grid. Once full, the player temporarily enters Stand-up Time, during which the timer is stopped and matched tiles remain on the board and flip over, allowing the player to build up their combo. Making squares of tiles (up to a 6x6) multiplies the damage. Once Stand-up Time is over, all matched tiles will disappear doing an equivalent amount of damage to the boss, normal gameplay resumes and the meter resets.
If time runs out or the boss is defeated and a character has full meter, all tiles of that character will get erased, adding points and damaging the boss if they have any health left. Any boxes left untapped will open, also adding points and dealing damage if a match is created. If the boss is defeated within a given amount of time, "Rush Time" activates, and the player can repeatedly strike the boss by quickly matching icons to rack up their score and earn additional coins. Once entering Rush Time special tiles and obstacles will disappear (with a few exceptions). Certain characters passive effects stay active in Rush Time.
Below each character is a skill gauge in the form of three stars. Once a character's skill gauge is full, their skill can be activated by tapping the character. All characters possess unique skills with different effects falling into one of four categories. "Replace" (変化, Henka) skills replace tiles with others, usually of those of the character activating it. "Enhance" (強化, Kyōka) skills buff tiles by either enchancing or intensifying them. Matching or erasing enchanced tiles grants more damage and skill charge, matching or erasing intensified panels grants only a big amount of damage. "Erase" (消去, Shōkyo) skills remove tiles without needing to match them, dealing multiplied damage dependant on the unit. "?" skills are skills that do not fall into any of the previous categories, such as rearranging tiles, stopping the timer, or a combination of multiple categories.
Later, "Boost" (ブースト, Būsuto) skills were introduced which a unit may have in addition to one of the previous skills. These units have boost levels that increase each time the skill is used per battle up to 5.
Skills can be activated in battle and during Stand-up Time, but not in Rush Time or during stopped time (such as when DIO uses his skill). Each unit has five skill levels (excluding the limited Giorno Real Frog ver. which only has three) which determine the parameters the skill and their cooldown. Cooldown determines how many tiles must be matched for the skill to be used, which varies per character. It can be influenced by using enhanced tiles or matching tiles of the character used in the team. By raising the skill level of the character the cooldown of their skill can be lowered. Special Battles replace the skill gauge with a pink, mini-game gauge
Battle items are power-ups which the player can buy or use before a battle starts. The player can buy them with either diamonds or coins, changing the currency type with the small button on the right. The player can obtain battle items from chest drops or limited time challenges.
Increases damage by 10%. Costs 500 coins or 2 diamonds |
Coins earned multiplied by 2.5. Costs 500 coins or 2 diamonds |
Adds 5 seconds to the clock. Costs 1000 coins or 4 diamonds |
Grants the leader a charged skill from the start of the match. Costs 2000 coins or 8 diamonds |
There are many different panel types that different characters and bosses can create.
Panel | Image | Description | Units
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Enhanced Boxes (強化ボックス, Kyoka Bokkusu) |
When tapping one of these enhanced box panels, five enhanced character panels will be created in a cross pattern. |
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Enhanced Block Panels (強化おジャマパネル, Kyoka Ojama Paneru) |
Some characters like Fugo and Secco can create enhanced block panels which deal extra damage and increase the skill gauge charge only when they are erased by a skill. Enemy boss Fugo (Voiced) also can create them. |
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Bubble Panels (シャボンパネル, Shabon Paneru) |
Bubble panels are created by Caesar, Fugo (Voiced), Kawajiri (Voiced), Impostor Tennille and some enemies. The character panel is placed inside a bubble which can be moved around the board. If they're tapped, the bubble will pop and the character panel can be matched. If various Bubble panels are connected, one tap will pop all the bubbles at once. |
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Cutter Panels (カッターパネル, Kattā Paneru) |
Cutter panels are only created by Baron Zeppeli. They can't be manually moved, but they'll fall down if the panels below them are matched or erased. When tapped, they erase all panels in a horizontal line. |
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Zipper Panels (ジッパーパネル, Jippā Paneru) |
Zipper panels are only created by Bruno Bucciarati(Voiced). Zipper panels remain as zippers for five seconds until they become a Box panel of the character panel that was on the position where the Zipper panel was created. Zipper Panels created by the copy ability of Abbacchio work as well as normal ones. |
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Book Panels (ブックパネル, Bukku Paneru) |
Book panels are only created by Boingo. Tapping a Book panel erases five panels in a cross shape. They can also be moved around but will turn into Block panels after some seconds. |
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YESNO Panels (YESNOパネル, Iesunō Paneru) |
YESNO panels are only created by Telence T. D'Arby. After tapping a YESNO Panel, they'll randomly become an Enhanced D'Arby panel or an Enhanced Partner panel. They can also be moved around the board, If various YESNO panels are connected, one tap will pop all the panels at once. |
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Shot Panels (ショットパネル, Shotto Paneru) |
Shot panels are created by Sale's skill. Shot Panels will erase the panels above them when tapped 10 times. |
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Panel | Image | Description | Units(Examples)
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Hole Panels (穴パネル, Ana Paneru) |
Hole panels function similarly to block panels but cannot be destroyed. They are only created by enemies, either automatically or as a reaction to certain actions, depending on the battle. There is no ordinary way to get rid of a hole panel, although Abbacchio and Illuso are able to replace one if the panel is within their skill's range. | Only enemies
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Dirty Panels (ダーティーパネル, Dātī Paneru) |
Dirty panels have a green fog placed on them and are only created by enemies such as Cioccolata. If a panel is moved below them and they fall down, they will become Block panels wherever they land. They can be removed by matching them before they move, using a Box panel next to them, or by using an erasing or replacing skill. | (As enemy Boss)
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Slash Panels (スラッシュパネル, Surasshu Paneru) |
Certain enemies such as Kars will place these on the board. When four or more Slash panels are connected, they'll turn into a Hole panel. A skill or Box panel can be used to get rid of them, although they can also be moved around to prevent them from matching. | (As enemy Boss)
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Block Shot Panels (おジャマショットパネル, Ojamashotto Paneru) |
Block Shot panels are only created by enemy Sale. Block Shot Panels will turn into Hole panels after a few seconds. You must tap them 10 times to erase them and prevent them from turning into Hole panels. | (As enemy Boss)
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Falling Block Panels (下落おジャマパネル, Geraku Ojama Paneru) |
Falling Block Panels act like Normal Block Panels, but they will fall down when the block under them disappears. | (As enemy Boss)
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Four types of in game currency exist: Coins, Diamonds, Furniture Points, and Furniture Tickets. These currencies can earned by completing missions for levels and daily quests. Coins and furniture points can also be earned by playing through levels themselves. Diamonds can be used to obtain characters from ongoing gacha banners.
Characters are categorized into four types of rarity, , , and , with being the rarest and being the least. Obtaining duplicate characters will help progress that character's skill level and give the player their awakening jewels (if awakenable). Leveling up a character's skill will upgrade that characters skill, with a maximum level of 5. Characters themselves have a maximum level of 80 if awakened to the maximum awakening level and can be leveled up by gaining exp by playing through levels. Every 5 levels and 10 levels after level 50, coins will be required to unlock that character's level limit so they can continue to earn exp.
Skill Tickets and Level Tickets can also be obtained to earn points towards their skill or level. The player's level determines the amount of rooms available within the mansion and villa. It also raises players damage by 1% every 5 levels, maxing out at 20% additional damage on level 100. The player can earn points to level up by purchasing and obtaining furniture from events or clicking on apartment events. Furniture can be purchased with furniture points and furniture tickets.
The player is also able to obtain Treasure Chests through clearing objectives on stages, logging in during campaigns and placing on Score Attack. They contain random loot like coins, battle items, level tickets, skill tickets, furniture tickets and diamonds in varying quantities. There are 5 kinds of chests: Iron, Bronze, Silver, Gold and Platinum (from worst to best respectively).
Players have their own JoJo mansion with several rooms that they can decorate with collectable items and props. The characters residing in each room can also be chosen, and they will interact with each other. The player is able to set a roommate if the owner of the room has reached Skill Level 5.
The mansion resets 3 times a day granting the player additional experience points and coins. Following the reset 3 room interactions refresh for the player to collect. Room interactions grant point and experience whilst a visit to an another player grants a heart or one diamond depending if the players follow each other.
The shop menu is located in the bottom left corner, above the gacha menu. In the menus all of the available shop furniture, premium shop furniture, openable chests, the option to buy diamonds with real money and Event Point Shop can be found. The Event Point Shop has event shops which use special currencies. The Sticker Ink Shop and Decorative Sticker Ink Shop are always present.
The players are able to buy a JoJo Pass, which is a purchasable monthly pass that gives diamonds to players daily. It contains some additional bonuses, like 1 more Adventure and being able to give 4 gifts a day to a character instead of 3.
On patch 2.7, the player is given access to a three floored eighteen room villa in which they can display their characters. Each floor has its own Premium Room displaying the six characters placed on each floor of the villa. Premium Rooms have their own unique furniture which can be bought with Furniture Points and Furniture Tickets. At Mansion Level 80, the second villa floor unlocks, and at Level 90, the final floor unlocks.
See here for the full list of furniture.
On patch 2.5.3, "Adventure" and "Friendship" were added to the game. Players can send gifts to characters in their rooms to raise their Friend Level. When the friendship gauge fills up, the player will obtain the character's badge. Each character has at least two badges, with certain characters having three badges and unlockable voiced responses when they receive a gift. These obtainable badges can be used as the player's icon. Up to three gifts can be given to a character per day. The gifts present themselves as bags of 3 sizes or unique items.
Gifts are obtained in Adventure mode. Adventure is a function in which two to five characters can be sent to a certain adventure for a determined amount of time where they'll collect items. After sending them out, the player will be able to automatically receive the items after the indicated hours have passed. The length of the adventure varies depending on the chosen course, but longer adventures will allow players to earn more items at once. The characters are able to find coins, level tickets, gifts and even diamonds or chests on special event adventures.
Upon starting a party, a cutscene starts playing which makes all of the characters appear and play animations. The music also changes, which stays playing even in the mansion.
On patch 2.7.2, Stickers and Pitter Sets were added to the game.
See here for the full list of stickers.
Awakening is a new feature added in patch 3.0.0 where the player can collect Jewels to release the level limit of units. There are three Awakening levels. If the Awakening level is maximized, players will unlock that character's EX sticker for and units. The character EX Stickers requires the same unit to be in the team to be used.
Only certain characters branded as Awakenable are able to be Awakened. It is possible to know which characters are Awakenable by looking at their character profile.
Per each Awakening Level, the character's maximum level increases by ten and maximum sticker cost increases by +2, +3, +5 (+, ++, +++ respectively) on and , and on / the sticker cost raises by +5 per awakening level. At the final awakening level, the character can level up to 80 instead of 50.
Characters at their maximum level are marked with yellow, highlighted text.
Awakening each character requires Jewels, and each rarity requires a different amount of Jewels.
Jewels can be earned by obtaining a unit that the player already owns. However, characters that can't awaken will not give any Jewels. The amount of Jewels received depends on the gacha banner. Diamond gachas give five Jewels, and coin gacha give one Jewel. After update 3.1.3 the player is able to exchange their surplus of Jewels for Level Tickets, 1 Level Ticket per Jewel, 3 per Jewel, 30 per Jewel, 45 per Jewel.
Characters differ in rarity:, , , and . There are currently 146 playable units in the game. The units displayed with a in the tables below are limited whereas means they are voiced.
Characters with the same name but are different units cannot be used in the same team or put in the same room together. However if they are from different parts they can be used together.
The following have data within the game's files.
Only In Promotional Images/GIFS
Part 2
Part 4
Found in the files on January 21 2021 alongside Part 5 Campaign Stickers
The most common event type is an "Event Card", a 2 sided event featuring event furniture or event stickers. The front is a linear card of 12 sets, 5 stages per set ending with a boss. Upon clearing certain sets the player can obtain the time limited furniture pieces or stickers. Following the front Event Card, in the second half of the event itself a "Gift of Happiness" back card releases. It's a harder card with 6 sets instead of 12 and more valuable rewards and character gifts. Furniture pieces do not appear in them, however shiny versions of the event stickers do.
Shop Event Cards are a very similar event type to regular event cards. They follow the same card structure but give out very few diamonds and chests. However, set rewards still grant limited furniture pieces and all stage rewards are replaced with event points. The shop is much more expansive than the Promotion Shop, featuring infinite battle items, high tier chests, unit duplicates instead of skill tickets and various Gacha Tickets. Every event of this type has themed points (Souls for Telence T. D'Arby's event, poker chips for Daniel J. D'arby's event, orange bombs for Oingo and Boingo's event and cherries for Rubber Soul's event).
Additionally, a rare Event Card "Ora Ora Cheering!" rarely appears when a limited unit releases. It grants much less rewards than usual, but it features one of the units 60 character skill tickets.
Another common event is "Formidable Enemy". Formidable Enemy events are simple, 3 stage cards with a single boss that becomes harder every stage. It yields 60 000 coins for first clear of all 3 stages and maintains the highest coins base in the game (at stage 3). The bosses usually cover most of the board with obstacles and have up to 800 000 health points.
Lastly, the "Event Bingo" is a common event type with many forms. It's a 5x5 grid with objectives, which when fulfilled in a line grants the player a bingo, and a reward based on how many bingo's the player already gotten. In the permanent card section there are 3 bingo boards in one card with varying difficulty of the tasks. The game also releases Promotion Bingo Cards, which grant the player Promotion Points for the Promotion Point Shop. The player is able to buy all kinds of items, including character specific skill tickets and battle items. Rarely, an Event Bingo becomes the main event card.
A training stage can also be found in the permanent card section called Trial Practice Ground. The player is allowed to test out unit combinations without spending hearts. The stage contains no obstacles or effects and lasts for 60 seconds. The player cannot use the damage and coin battle items. The stage repeats itself five times and after the last attempts time depletes, the board freezes and the player is unable to match or use skills. Upon going into the pause menu, the player can see their data in all five attempts separately, such as damage, stand-ups entered and highest combo. The stage cannot be completed and forces the player to quit the stage manually.
There are multiple kinds of Gacha that change depending on its contents. The types are mostly dictated by the kind of units present on the banner, if it distributes rewards on tenfold summons and how it functions.
There are also unique, special banners such as "1 Year Anniversary Thank You! Gacha" and "New Year's Super Ora Ora Gacha" which function on their own, special event conditions (for example distributing Gacha Tickets for other Gachas).
The events in this category are present at all times and release monthly and seasonally.
Special battles are unique, one time events which include a mini-game card. Characters skills cannot be used, the damage is set to very low values, the partners skill gauge is blocked and the leaders gauge is replaced with a special, pink, mini-game gauge. Upon filling the gauge, the player can activate it for a guaranteed victory of the round. The players can obtain tickets from associated event cards and play them for time limited rewards.
The Janken Battle tickets were available on the "Janken Boy is Coming!" event related cards.
The Batter Battle tickets were available on the "Decisive Battle, The Miasma of the Void" and "Decisive Battle, The Mystery of The World" event related cards.
Jotaro and Star Platinum
Young Joseph Joestar
Iggy sleeping
Josuke and Crazy Diamond
Giorno on a tree
Abbacchio and Moody Blues
Rohan and Heaven's Door
Fugo and Purple Haze
Giorno Giovanna sprites
JoJo video games | |
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JoJo mobile games | |
Jump video games | |
Card games | |
Collaborations | |
References and Homages |