All-Star Battle R/Akira Otoishi: Difference between revisions
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===1.3.0=== |
===1.3.0=== |
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*"''' |
*"'''Electricity Gauge'''" |
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**{{Balance|Buff}} Increased speed that gauge fills. |
**{{Balance|Buff}} Increased speed that gauge fills. |
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*Standing Middle Attack while Stand Rushing |
*Standing Middle Attack while Stand Rushing |
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**{{Balance|Neutral}} |
**{{Balance|Neutral}} Fixed bug where a Standing Light Attack would be performed instead when inputting this attack. |
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*"'''Kiss this!'''" skill |
*"'''Kiss this!'''" skill |
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**{{Balance|Nerf}} No longer counter hits on a successful activation. |
**{{Balance|Nerf}} No longer counter hits on a successful activation. |
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**{{Balance|Buff}} Reduced startup of the attack on a successful activation. |
**{{Balance|Buff}} Reduced startup of the attack on a successful activation. |
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*"'''Assault Assist'''" |
*"'''Assault Assist'''" |
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**{{Balance|Neutral}} Changed internal processing to correct occurrence where player was not gaining |
**{{Balance|Neutral}} Changed internal processing to correct an occurrence where the player was not gaining Heart Heat when Akira was called while Heart Heat was being used over time. |
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===1.4.0=== |
===1.4.0=== |
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*Standing Heavy Attack [Stand Off] |
*Standing Heavy Attack [Stand Off] |
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**{{Balance|Neutral}} Changed to two hit attack. |
**{{Balance|Neutral}} Changed to two hit attack. |
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**{{Balance|Buff}} |
**{{Balance|Buff}} Attack now launches when landed with MAX Electricity. |
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*Standing Medium Attack [Stand On] |
*Standing Medium Attack [Stand On] |
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**{{Balance|Buff}} Increased move distance. |
**{{Balance|Buff}} Increased move distance. |
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*"'''Kiss this!'''" skill |
*"'''Kiss this!'''" skill |
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**{{Balance|Neutral}} Made |
**{{Balance|Neutral}} Made Red Hot Chili Pepper move forward towards the opponent when successfully activated. |
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**{{Balance|Buff}} Changed to four hit attack when Electricity Gauge is full. |
**{{Balance|Buff}} Changed to four hit attack when Electricity Gauge is full. |
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**{{Balance|Buff}} Made flash cancel available when Electricity Gauge is full. |
**{{Balance|Buff}} Made flash cancel available when Electricity Gauge is full. |
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**{{Balance}} Altered the animation when successfully activated and Electricity Gauge is full. |
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**{{Balance}} Added cammera effect when successfully activated and Electricity Gauge is full. |
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*"'''I'll drag you in!'''" skill |
*"'''I'll drag you in!'''" skill |
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**{{Balance|Buff}} Increased start up speed. |
**{{Balance|Buff}} Increased start up speed. |
Revision as of 06:34, 3 June 2023

Akira Otoishi (音石 明, Otoishi Akira) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English localization of the game, Akira's Stand, Red Hot Chili Pepper, is localized as "Chili Pepper", carried on from its All-Star Battle debut.
Being Akira's one and only voice actor, debuting in All-Star Battle and later voicing Akira in the Diamond is Unbreakable anime adaptation, Showtaro Morikubo reprises his role in this game as well. As with majority of the game's roster, voicelines for Akira were either added or re-recorded.
Gameplay
Akira has 950 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Red Hot Chili Pepper. During a fight, he can use various moves from his appearance in Diamond is Unbreakable.
This section requires expansion.
Command List
This section requires expansion.
Moveset Changes from All-Star Battle
This section requires expansion.
Medal List
Costumes & Tints
Poses
This section requires expansion.
Dialogue






Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Akira has unique dialogue for both his match entrances and victories when facing certain characters.


All-Star Battle Mode
All missions in All-Star Battle Mode starring Akira as either the Player or Enemy, in order of appearance.
Diamond is Unbreakable
Golden Wind
Stone Ocean
Gallery
Media
Music
Akira's theme is Ultra Super Guitarist (ウルトラ・スーパー・ギタリスト, Urutora Sūpā Gitarisuto), and can be unlocked in-game by buying it from the Gallery Shop for
1000 G.
Its name is taken from Akira's stated life dream in Chapter 46 of Diamond is Unbreakable. Specifically, he says "My dream is to be like Jimi Hendrix or Jeff Beck. To be an ultra super guitarist and live life hard and fast!"
JoJo Glossary
Art & Misc Moveset Callbacks

ASB Mode Diamond is Unbreakable Akira vs Robert E. O. Speedwagon Extra Battle Land the "I'll drag you in!" skill

Misc
Update History



1.3.0
- "Electricity Gauge"
Increased speed that gauge fills.
- Standing Middle Attack while Stand Rushing
Fixed bug where a Standing Light Attack would be performed instead when inputting this attack.
- "Kiss this!" skill
No longer counter hits on a successful activation.
Reduced startup of the attack on a successful activation.
- "Assault Assist"
Changed internal processing to correct an occurrence where the player was not gaining Heart Heat when Akira was called while Heart Heat was being used over time.
1.4.0
- Standing Heavy Attack [Stand Off]
Adjusted advance of stand to prevent it from slipping behind the opponent and occasionally not hitting.
- "Reversal Assist"
Fixed animation.
1.4.1
- "Reversal Assist"
Increased number of stocks from one to two.
1.5.0
- Standing Heavy Attack [Stand Off]
Changed to two hit attack.
Attack now launches when landed with MAX Electricity.
- Standing Medium Attack [Stand On]
Increased move distance.
- "Kiss this!" skill
Made Red Hot Chili Pepper move forward towards the opponent when successfully activated.
Changed to four hit attack when Electricity Gauge is full.
Made flash cancel available when Electricity Gauge is full.
Altered the animation when successfully activated and Electricity Gauge is full.
Added cammera effect when successfully activated and Electricity Gauge is full.
- "I'll drag you in!" skill
Increased start up speed.
- "Gonna knock your ass out!" skill
Increased start up speed.
Increased speed of Stand animation near end of move.
Adjusted Stand Rush timing due to increased animation speed.
1.6.0
- "Spitfire!" skill
Fixed issue where Akira's collision detection would disappear.
References
Site Navigation