Johnny Joestar (ジョニィ・ジョースター, Jonyi Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Johnny's voice actor since All-Star Battle, Yuki Kaji reprises his role in All-Star Battle R as well, notably also voicing Koichi Hirose. Similar to the majority of the game's roster, Johnny was given some new and rerecorded voice lines, although, in some cases, existing voice lines were simply reused from the original All-Star Battle.
Johnny has 950 health and uses both the Mounted (騎乗, Kijō) and Stand (スタンド, Sutando) Battle Style, fighting foes with Tusk. During a fight, he can use several different attacks that were featured in Steel Ball Run.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into 'Quick Mount'.
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in order, but the greater the increase, the less distance forward Slow Dancer moves and the more vulnerable Johnny becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
I call them Tusks!
+ // ON GROUND
Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. The number of nail bullets Johnny shoots increases in order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
Johnny sends a narrow shockwave forward along the ground, knocking the opponent down on impact. The recovery decreases in order, but the shorter the recovery, the longer the startup.
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.
Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into Act 2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit.
Attack type: High (initial bullet) and Low (hole) Damage: 30 + 110 (140) (normal) / 36 + 132 (168) (one Holy Corpse part)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
DescReferences
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Normals [Unmounted] (通常技)
Standing Light Attack
ON GROUND
Johnny attacks outward with his hand.
Attack type: High Damage: 13 (normal) / 16 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Johnny stabs upward with his hand.
Attack type: High Damage: 21 (normal) / 25 (one Holy Corpse part)
Standing Heavy Attack
ON GROUND
Johnny shifts forward and performs an overhead punch.
Attack type: High Damage: 34 (normal) / 40 (one Holy Corpse part)
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk Act 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
Golden Spin Nail Bullets
+ // ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Light (): Johnny fires straight forward.
Medium (): Johnny fires at a upward angle.
Heavy (): Johnny fires a steeper upward angle, almost straight up.
Attack type: High Damage: 79 (normal) / 60 (one Holy Corpse part)
The hole will attack you.
+ // ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
Attack type: High Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.
Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with Dark Determination, Johnny evolves Tusk into Act 3 as he shoots himself. Act 3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Normals [Unmounted] (通常技)
Standing Light Attack
ON GROUND
Johnny attacks outward with his hand.
Attack type: High Damage: 13 (normal) / 16 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Johnny stabs upward with his hand.
Attack type: High Damage: 21 (normal) / 25 (one Holy Corpse part)
Standing Heavy Attack
ON GROUND
Johnny shifts forward and performs an overhead punch.
Attack type: High Damage: 34 (normal) / 40 (one Holy Corpse part)
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk Act 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
Golden Spin Nail Bullets
+ // ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Light (): Johnny fires straight forward.
Medium (): Johnny fires at a upward angle.
Heavy (): Johnny fires a steeper upward angle, almost straight up.
Attack type: High Damage: 79 (normal) / 60 (one Holy Corpse part)
The hole will attack you.
+ // ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
Attack type: High Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)
Send me down the hole!
+ // ON GROUND WHEN DOWNED
Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in order, but it is not a great decrease. The skill can be canceled at any time during its animation with . This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High Damage: 102 (normal) / 122 (one Holy Corpse part)
Where's the upper half?!
+ // ON GROUND CHARGEABLE
Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
Light (): Johnny will appear forwards from his original position.
Medium (): Johnny will appear backwards from his original position.
Heavy (): Johnny will not move.
This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing , resulting in Johnny not moving.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Normals [Unmounted] (通常技)
Standing Light Attack
ON GROUND
Johnny attacks outward with his hand.
Attack type: High Damage: 13 (normal) / 16 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Johnny stabs upward with his hand.
Attack type: High Damage: 21 (normal) / 25 (one Holy Corpse part)
Standing Heavy Attack
ON GROUND
Johnny shifts forward and performs an overhead punch.
Attack type: High Damage: 34 (normal) / 40 (one Holy Corpse part)
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
I've got to get there!
or + ON GROUND
Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If the opponent is hit, they are knocked into the air. Johnny can cancel this attack into skills, even when whiffed. However, it cannot be canceled into other specials such as 'Quick Mount' or "Care for some herbal tea?".
Attack type: High Damage: 12 (normal) / 14 (one Holy Corpse part)
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk Act 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Johnny moves forward while spinning his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
Golden Spin Nail Bullets
+ // ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Light (): Johnny fires straight forward.
Medium (): Johnny fires at a upward angle.
Heavy (): Johnny fires a steeper upward angle, almost straight up.
Attack type: High Damage: 79 (normal) / 60 (one Holy Corpse part)
The hole will attack you.
+ // ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
Attack type: High Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)
Send me down the hole!
+ // ON GROUND WHEN DOWNED
Johnny fires a nail bullet into the ground and sticks his forearm in. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in order, but it is not a great decrease. The skill can be canceled at any time during its animation with . (Flash Cancel comboable) This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High Damage: 102 (normal) / 122 (one Holy Corpse part)
Where's the upper half?!
+ // ON GROUND CHARGEABLE
Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel.
Light (): Johnny will appear forwards from his original position.
Medium (): Johnny will appear backwards from his original position.
Heavy (): Johnny will not move.
This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing , resulting in Johnny not moving.
Who'll be the sacrifice?
+ ON GROUND
Johnny fires a nail bullet imbued with Act 4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.
Attack type: High Damage: 98 (normal) / 109 (one Holy Corpse part)
Chumimin!
+ ON GROUND
Johnny fires a nail bullet imbued with Act 4 into the ground. Act 4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.
Attack type: High Damage: 91 (normal) / 110 (one Holy Corpse part)
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs then spontaneously jolt to launch him into the air as he fires the nails downward.
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Act 1Act 2Act 3Act 4
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
I can make it!
+ // ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ( variant comboable; other variants Flash Cancel comboable)
Attack type: High Damage: 55 (normal) 65 (one Holy Corpse part) / 65 (normal) 75 (one Holy Corpse part) / 75 (normal) 85 (one Holy Corpse part)
I call them Tusks!
+ // ON GROUND
Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo at a downward angle. The number of nail bullets Johnny shoots increases in order, but so does vulnerability. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into Act 2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit.
Attack type: High (initial bullet) and Low (hole) Damage: 30 + 110 (140) (normal) / 36 + 132 (168) (one Holy Corpse part)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
DescReferences
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk Act 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
I can make it!
+ // ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ( variant comboable; other variants Flash Cancel comboable)
Attack type: High Damage: 55 (normal) 65 (one Holy Corpse part) / 65 (normal) 75 (one Holy Corpse part) / 75 (normal) 85 (one Holy Corpse part)
Golden Spin Nail Bullets
+ // ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Light (): Johnny fires at a downward angle.
Medium (): Johnny fires at a shallower downward angle, almost straight forward.
Heavy (): Johnny fires at an upward angle.
Attack type: High Damage: 66 (normal) / 79 (one Holy Corpse part)
The hole will attack you.
+ // ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
Attack type: High Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)
Great Heat Attack (GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
DescReferences
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk Act 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
I can make it!
+ // ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ( variant comboable; other variants Flash Cancel comboable)
Attack type: High Damage: 55 (normal) 65 (one Holy Corpse part) / 65 (normal) 75 (one Holy Corpse part) / 75 (normal) 85 (one Holy Corpse part)
Golden Spin Nail Bullets
+ // ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Light (): Johnny fires at a downward angle.
Medium (): Johnny fires at a shallower downward angle, almost straight forward.
Heavy (): Johnny fires at an upward angle.
Attack type: High Damage: 66 (normal) / 79 (one Holy Corpse part)
The hole will attack you.
+ // ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
Attack type: High Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)
Send me down the hole!
+ // ON GROUND WHEN DOWNED
Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in order, but it is not a great decrease. The skill can be canceled at any time during its animation with . This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High Damage: 102 (normal) / 122 (one Holy Corpse part)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Complete Golden Spin Energy...
+ 2 ATK Buttons
ON GROUND
Johnny evolves Tusk into Act 4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk Act 4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to Act 4, being Johnny's final and highest-damaging HHA.
Attack type: High Damage: 200 (normal) / 251 (one Holy corpse part)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
DescReferences
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
Slow Dancer attacks outward with its head while bending one of its front knees.
Attack type: High Damage: 8 (normal) / 9 (one Holy Corpse part)
Standing Medium Attack
ON GROUND
Slow Dancer slides forward and Johnny throws a Spin imbued cork at a downward angle. This attack can hit up to three times depending on how close to the opponent Johnny and Slow Dancer are.
Johnny can summon his horse, Slow Dancer, to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power. However, he loses the ability to Stylish Guard and will be forcibly dismounted if he is hit by a move that hard knockdowns. To note, Johnny's Guard Gauge will not regenerate while he is Mounted. It can, however, be partially restored by the "Care for some herbal tea?" special.
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Care for some herbal tea?
+ ON GROUND
Johnny quickly drinks a cup of chamomile tea. When he does, his guard gauge is partially restored and his missing nail bullets will instantly be restored. However, if he is hit before this move completes, these effects do not activate.
Holy Corpse
// while near Corpse Part ON GROUND
Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
The damage of all of Johnny's attacks is increased by ~20%.
All of Johnny's skills that use Nail Bullets gain Super Armor.
The rate at which Johnny's Heart Heat Gauge fills is increased.
Tusk's Growth
Automatically activates when HHA or GHA is used in Acts 1-3
When Johnny activates his HHA, his Tusk Level (shown by the words above his HH gauge) will increase by one. This changes the moves Johnny has access to. Alternatively, when Johnny activates his GHA, Tusk will automatically be upgraded to Tusk Act 4, regardless of what his current level is.
Tusk Icon
Passive
Above Johnny's Heart Heat gauge are 10 icons that display how many nail bullets Johnny has remaining. When a skill that uses nail bullets is used, one of the icons will darken, regardless of how many actual nail bullets the skill uses. Once all 10 bullets have been fired, they will restore automatically, though it will take a bit of time. Their restoration speed will increase while "Care for some herbal tea?" is in effect. The icon only appears after Tusk has been upgraded to Tusk Act 2.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Johnny falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Slow Dancer moves forward while Johnny spins his nails as he swings upwards in a melee attack, knocking the opponent off their feet. The number of hits and the distance away the opponent is launched increases in order, but the greater the increase, the less distance forward Johnny moves and the more vulnerable he becomes. This move doubles as an anti-air and reversal. ( variant Flash Cancel comboable)
Attack type: High Damage: 40 (normal) 48 (one Holy Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Holy Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Holy Corpse part)
I can make it!
+ // ON GROUND
Slow Dancer lunges forward, knocking the opponent into the air if they are hit. The distance forward Slow Dancer lunges, amount of damage dealt, and distance the opponent is launched increases in order, but the greater the increase, the more vulnerable Johnny and Slow Dancer become. This attack has Super Armor. ( variant comboable; other variants Flash Cancel comboable)
Attack type: High Damage: 55 (normal) 65 (one Holy Corpse part) / 65 (normal) 75 (one Holy Corpse part) / 75 (normal) 85 (one Holy Corpse part)
Golden Spin Nail Bullets
+ // ON GROUND
Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Johnny cannot use this ability if he has no nail bullets currently available. Depending on the attack button inputted, he will shoot at a different angle:
Light (): Johnny fires at a downward angle.
Medium (): Johnny fires at a shallower downward angle, almost straight forward.
Heavy (): Johnny fires at an upward angle.
Attack type: High Damage: 66 (normal) / 79 (one Holy Corpse part)
The hole will attack you.
+ // ON GROUND
Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and crumpling them if it connects. The speed and duration of the hole increases in order. The projectile cannot be reflected. If Johnny is close enough to the opponent, the nail bullet he shoots into the ground can hit the opponent, dealing a small bit of damage and an additional hit. (Flash Cancel comboable)
Attack type: High Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Holy Corpse part)
Send me down the hole!
+ // ON GROUND WHEN DOWNED
Johnny fires a nail bullet into himself and sticks his forearm in the hole it creates. A second hole will begin quickly moving along the ground, until it reaches a set distance in front of the opponent, before Johnny's forearm appears from it and fires a Golden Spin Nail Bullet. If it hits, the opponent will be knocked off their feet. The variant is a feint and can be used regardless of if Johnny has any nail bullets available. The speed of the projectile decreases in order, but it is not a great decrease. The skill can be canceled at any time during its animation with . This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High Damage: 102 (normal) / 122 (one Holy Corpse part)
Who'll be the sacrifice?
+ ON GROUND
Johnny fires a nail bullet imbued with Act 4 as it rapidly punches, flying forward a good distance, pushing the opponent away, and knocking them down with the final punch if it lands.
Attack type: High Damage: 98 (normal) / 109 (one Holy Corpse part)
Chumimin!
+ ON GROUND
Johnny fires a nail bullet imbued with Act 4 into the ground. Act 4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation.
Attack type: High Damage: 91 (normal) / 110 (one Holy Corpse part)
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Complete Golden Spin Energy...
+ 2 ATK Buttons
ON GROUND
Johnny evolves Tusk into Act 4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk Act 4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to Act 4, being Johnny's final and highest-damaging HHA.
Attack type: High Damage: 200 (normal) / 251 (one Holy corpse part)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
DescReferences
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to Act 4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as Act 4 appears. If it lands, the nail bullet will drill into the opponent's torso, before Act 4 flies at and rapidly pummels them. Act 4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk Act 4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Attack type: High Damage: 319 (normal) 329 (one Holy Corpse part) / 382 (normal) 394 (one Holy Corpse part) / 478 (normal) 493 (one Holy Corpse part) (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A three-stock asssit. Johnny crawls out of a hole in the ground before shooting the ground. The hole his nail bullet creates moves forward, homing towards the opponent and crumpling them if it connects. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears.
Attack type: High Damage: 45
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Johnny wheels on screen using his spinning nails to move. He continues across the ground until he reaches the edge of the screen. If he hits the opponent, he'll knock them away. He then poses before shooting himself with another nail bullet and falling into the hole on the ground that appears. Because Johnny does not jump into the stage from the top of the screen like all the other Reversal Assists, it's easy for this assist to whiff, making it less reliable than other characters' assists.
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
or + ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Johnny now moves forward when using this skill. The amount of hits, and therefore damage, now increases in order instead of always hitting three times for the same amount of damage. However, it's worth noting that both the and variants deal less hits and damage than they did in All-Star Battle. Only remains the same between the two games in this regard. When hit, the opponent is now launched higher as well. Because of this, it's more difficult to Flash Cancel combo off of. Furthermore, the variant no longer has invulnerability, and the and variants can no longer be Flash Canceled.
I call them Tusks!
+ // ON GROUND
The knockback on hit is noticeably less than it was in All-Star Battle.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Normals [Unmounted] (通常技)
Standing Heavy Attack
ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
or + ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Care for some herbal tea?
+ ON GROUND
The move's input has been changed. Formally, it was + instead of + . The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
This skill is no longer an Act 1 exclusive move and can be used in all Acts.
The hole will attack you.
+ // ON GROUND
The variant no longer travels fullscreen, instead only traveling about half-screen.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Normals [Unmounted] (通常技)
Standing Heavy Attack
ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
or + ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Care for some herbal tea?
+ ON GROUND
The move's input has been changed. Formally, it was + instead of + . The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
This skill is no longer an Act 1 exclusive move and can be used in all Acts.
The hole will attack you.
+ // ON GROUND
The variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
+ // ON GROUND WHEN DOWNED
The attack's input has been changed. Formally, it was in place of . Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Where's the upper half?!
+ // ON GROUND CHARGEABLE
Johnny no longer has invulnerability to High and Middle attacks while he is in the hole. Instead his hitbox is a set size, though, because it is smaller than normal, he is much harder to hit, and some standing normals will still whiff.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Normals [Unmounted] (通常技)
Standing Heavy Attack
ON GROUND
The entire animation for this move is faster than it was in All-Star Battle, making this move less punishable when whiffed. Johnny also moves slightly farther now.
Crouching Heavy Attack
+ ON GROUND
Visually, the cork does not travel as far as it did in All-Star Battle, though the range of the actual attack isn't notably effected.
Style/Specials/Etc. [Unmounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
I've got to get there!
or + ON GROUND
Johnny now always has a hitbox, meaning that if he hits the opponent, he will always do damage, regardless of the distance, unlike in All-Star Battle, where he had to be point-blank to deal damage. To go with this change, the opponent is now knocked into the air when hit instead of suffering normal hitstun. Additionally, Johnny can now cancel this attack into skills. However, that does not extend to other specials.
Care for some herbal tea?
+ ON GROUND
The move's input has been changed. Formally, it was + instead of + . The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Unmounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
This skill is no longer an Act 1 exclusive move and can be used in all Acts.
The hole will attack you.
+ // ON GROUND
The variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
+ // ON GROUND WHEN DOWNED
The attack's input has been changed. Formally, it was in place of . Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Where's the upper half?!
+ // ON GROUND CHARGEABLE
Johnny no longer has invulnerability to High and Middle attacks while he is in the hole. Instead his hitbox is a set size, though, because it is smaller than normal, he is much harder to hit, and some standing normals will still whiff.
Chumimin!
+ ON GROUND
The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk Act 4 also appears to deliver its punch barrage much sooner than it did in All-Star Battle. This results in Johnny no longer being able to attack alongside his Stand.
Throw (投げ技)
My body just leapt up!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
The translation for the name of this throw has been changed. Previously it was "My body... it stood!" instead of "My body just leapt up!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Act 1Act 2Act 3Act 4
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
Slow Dancer now moves forward during this skill. The amount of hits, and therefore damage, as well as how far away the opponent is launched now increases in order instead of staying the same. Furthermore, the variant no longer has invulnerability, and the and variants can no longer be Flash Canceled.
I can make it!
+ // ON GROUND
The attack's input has been changed slightly. Formally, had to be held for a short amount of time (charged) before the rest of the input ( + //) could be inputted. It also now deals increasing damage in order instead of staying the same. Additionally, this attack now has Super Armor.
I call them Tusks!
+ // ON GROUND
When hitting an aerial opponent, the opponent is not knocked back as far as they were in All-Star Battle.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Care for some herbal tea?
+ ON GROUND
The move's input has been changed. Formally, it was + instead of + . The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
This skill is no longer an Act 1 exclusive move and can be used in all Acts.
I can make it!
+ // ON GROUND
The attack's input has been changed slightly. Formally, had to be held for a short amount of time (charged) before the rest of the input ( + //) could be inputted. It also now deals increasing damage in order instead of staying the same. Additionally, this attack now has Super Armor.
The hole will attack you.
+ // ON GROUND
The variant no longer travels fullscreen, instead only traveling about half-screen.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Care for some herbal tea?
+ ON GROUND
The move's input has been changed. Formally, it was + instead of + . The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
This skill is no longer an Act 1 exclusive move and can be used in all Acts.
I can make it!
+ // ON GROUND
The attack's input has been changed slightly. Formally, had to be held for a short amount of time (charged) before the rest of the input ( + //) could be inputted. It also now deals increasing damage in order instead of staying the same. Additionally, this attack now has Super Armor.
The hole will attack you.
+ // ON GROUND
The variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
+ // ON GROUND WHEN DOWNED
The attack's input has been changed. Formally, it was in place of . Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Normals [Mounted] (通常技)
Standing Light Attack
ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a High rather than a Low.
Standing Medium Attack
ON GROUND
Slow Dancer moves forward a significantly greater distance than in All-Star Battle.
Standing Heavy Attack
ON GROUND
Slow Dancer does not move forward as much as it did in All-Star Battle while attacking.
Crouching Light Attack
+ ON GROUND
This attack no longer hits twice. As such, its damage has been halved. It is also now a Low rather than a High.
Style/Specials/Etc. [Mounted] (スタイル/特殊技/その他)
Mounting
ON GROUND
Johnny mounts and dismounts Slow Dancer much faster than he did in All-Star Battle, granting him more safety when transitioning from one mode to another as he can act sooner. However, as a trade off, he no longer has Super Armor when he manages to touch Slow Dancer and this move will be canceled unless it fully completes.
Care for some herbal tea?
+ ON GROUND
The move's input has been changed. Formally, it was + instead of + . The move also functions differently as instead of only increasing the rate that the nail bullets are restored, they instantly restore them. Because of this, the Tusk Icon no longer glows to show the duration of the increased recovery like it did in All-Star Battle. The amount of guard gauge that is restored by this move is significantly less than it was in All-Star Battle.
Tusk Icon
Passive
Once all 10 of Jonny's nail bullets have been used, the nails restore faster than they did in All-Star Battle
Skills [Mounted] (コマンド技)
My nails are spinning!
+ // ON GROUND
This skill is no longer an Act 1 exclusive move and can be used in all Acts.
I can make it!
+ // ON GROUND
The attack's input has been changed slightly. Formally, had to be held for a short amount of time (charged) before the rest of the input ( + //) could be inputted. It also now deals increasing damage in order instead of staying the same. Additionally, this attack now has Super Armor.
The hole will attack you.
+ // ON GROUND
The variant no longer travels fullscreen, instead only traveling about half-screen.
Send me down the hole!
+ // ON GROUND WHEN DOWNED
The attack's input has been changed. Formally, it was in place of . Where Johnny's arm pops out of the hole is different now too. Instead of being different based on what button is inputted, his arm always appears a set distance in front of the opponent instead of being a set distance in front of or behind Johnny. If Johnny only has one nail bullet left, he no longer performs an animation when this attack is inputted.
Chumimin!
+ ON GROUND
The initial nail bullet that Johnny fires can no longer hit the opponent. Tusk Act 4 also appears to deliver its punch barrage much sooner than it did in All-Star Battle. This results in Johnny no longer being able to attack alongside his Stand.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
It was such a long, roundabout path...
+ 3 ATK Buttons or
ON GROUND
The translation for the name of this GHA has been changed. Previously it was "Pretty long for a shortcut!" instead of "It was such a long, roundabout path...".
Medal List
Costumes & Tints
CostumesTints
NormalSpecial ASpecial BSpecial CSpecial D
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Diego is always in Scary Monsters state. The player's attack power and Assist attack power are increased.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land the "I'll call them Tusks!" skill: Johnny Publicity Artwork 3. Call 3 Assists in a single round: Diego's Theme
Entrance Dialogue
Diego: USHAAAAAAAA! Johnny: He's our enemy! I knew it all along! Dio is one of the terrorists!
Valentine starts with three Corpse Parts. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Win without losing a single round: 1000 G 2. Land a 10-hit combo: Tusk Act 4 Publicity Artwork 3. Land the "I'll call them Tusks!" skill: Johnny's Theme 4. Win with a Great Heat Attack: Johnny Special Outfit A
Entrance Dialogue
Valentine: This will be a sacrifice, Johnny Joestar! It will end with your blood spilled! Johnny: Yee hah!
Victory Dialogue
Johnny: Wouldn't it be wonderful if I could believe that you were a good person?
Defeat Dialogue
Valentine: Battle is a part of every trial, and is always accompanied by bloodshed! The stronger the foe, the better the fight.
Johnny's theme is Tusk (牙, Tasuku), and can be unlocked in-game by landing the "I'll call them Tusks!" skill in All-Star Battle Mode's Johnny vs Funny Valentine Boss Battle.
Its name is taken from the name of Johnny's Stand, Tusk.
The main protagonist of Part 7: Steel Ball Run. He is the user of the StandTusk, and a paraplegic. Johnny finds hope within the Spin technique and asks Gyro to teach it to him. He beats Valentine in the end, but is unfortunately defeated by a version of Diego from a parallel world and disqualified from the race. Afterward, he returns Gyro's corpse and horse to his hometown.
User of the Stand Tusk. Johnny is a paraplegic who wishes to learn Gyro's "Spin" technique. He beats Valentine in the end, only to be narrowly defeated by a parallel Diego. Eliminated from the race, he returns home with Gyro's corpse and his horse.
Johnny Joestar's Stand, which manifested due to the Devil's Palm's influence. It evolves in stages as Johnny learns lessons in the Spin from Gyro and grows spiritually, eventually gaining the ability to cross and attack through dimensional barriers.
Johnny Joestar's Stand, enacted due to the effects of Devil's Palm. It evolves at milestones in Johnny's own development, like when he learns the Spin from Gyro. Its final form is unhindered by dimensions when attacking.
A body split into nine parts: its heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. Each part bears miraculous power that allows it to fuse with the body of its holder, awaken Stand abilities, and even restore the use of a paraplegic's legs.
A body in nine parts: heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. By absorbing them, Stand abilities are unleashed which have miraculous effects, such as allowing paraplegics to walk again.
In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[4] although only to be delivered to addresses in Japan.[5] The badges in question contained the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.
The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.[5]
The giveaway was directly implemented by Bandai Namco themselves, with no third-party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were announced sometime towards the end of July 2023. The gifts were delivered in mid-August 2023.[5]
The activation of the move has been standardized for all characters.
1.4.0
Standing Heavy Attack [Dismounted]
Increased forward movement.
Standing Medium Attack [Mounted]
Fixed the amount of hitstop.
Increased forward movement.
"Care for some herbal tea?" special
Changed command input from + to +
"I've got to get there!" special [Forward]
Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
Changed so move can now be canceled by skills at any point during the attack.
Changed so the move now launches opponents.
Changed movement amount.
"I've got to get there!" special [Backward]
Changed so move can now be canceled by skills at any point during the attack.
"Where's the upper half?!" skill
Sped up attack.
Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
"I can make it!" skill
Corrected the activation priority of skills to fix the accidental activation of skills.
Increased amount of pushback when move is guarded.
"The hole will attack you." skill [Dismounted]
Decreased recovery time.
"The hole will attack you." skill [Mounted and Dismounted]
Sped up startup to fix issue where the move was not connecting because the opponent was moving back.
"Send me down the hole!" skill
Changed command input from + // to + //
1.5.0
"The hole will attack you." skill
Changed so and versions' hole projectile disappears when player is hit.
2.0.0
"I've got to get there!" special
Changed so all versions of the skill count towards the Same Move Limit, meaning this skill can only be used up to three times in a combo.
"I can make it!" skill
Fixed a bug where Johnny would slide backwards if he was effected by a pulling skill while using this skill instead of forward.
"Golden Spin Nail Bullets" skill
Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
"The hole will attack you." skill
Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
"Even if my Spin falters, I will never die!" HHA [Tusk Act 1]
Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.
2.1.0
Mounted Mode
Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
Standing Medium Attack
Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
"Mounting" Style
Adjusted so that Johnny is never considered to be airborne while mounting.
This change is intended to make punishing this ability more consistant since Johnny could easily drop out of combos due to how low to the ground he was while performing this ability.
"Send me down the hole!" skill
Added icon that indicates this move can be used on a Downed opponent in the Command List.
2.2.0
Landing After Aerial Recovery
Fixed an issue where Johnny could not Stylish Guard at the moment he landed after being knocked off his horse and performing an aerial recovery.