Attack type: High
Damage: 13
Attack type: High
Damage: 23
Attack type: High
Damage: 35
Attack type: Low
Damage: 14
Attack type: Low
Damage: 12
Attack type: Low
Damage: 37
Attack type: Middle
Damage: 18
Because Narancia stabs straight down, this attack will not hit aerial opponents unless they are below him.
Attack type: Middle
Damage: 28
Because of how disjointed and short-lived the hitbox is, this normal can only hit an aerial opponent four times. Only a maximum of three bullets will hit on grounded ones, with only two hitting being more likely.
Attack type: High
Damage: 10 × 4 (40)
Attack type: High
Damage: 50
Because of the disjointed hitbox of the bullets, the last two hits of the variant can often miss when used in neutral.
Attack type: High
Damage: 40 + 4 × 8 (72) / 50 + 5 × 10 (100) / 60 + 5 × 10 + 2 × 5 (120)
If using the variant, the skill can be Flash Canceled and comboed off of. If using the or variants, the skill will have invulnerability, allowing for it to be a good, but very punishable if whiffed or blocked since they cannot be Flash Canceled, reversal option.
Attack type: High
Damage: 52 ~ 76 / 76 ~ 100 / 100 ~ 124 (depending on number of hits)
Attack type: Throw
Damage: 87