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All-Star Battle R ★ Gyro Zeppeli

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Revision as of 22:58, 24 March 2023 by Maelstrom (talk | contribs) (Gallery: Added Music and Art & Misc Moveset Callbacks sections)
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My path to 'understanding' is the ultimate priority!![2] (「納得」は全てに優先するぜッ!!)

Gyro Zeppeli (ジャイロ・ツェペリ, Jairo Tseperi) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Gyro's voice actor since All-Star Battle, Shin'ichirō Miki reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Gyro were either added or re-recorded.

Gameplay

Gyro has 900 health and uses the Mounted (スタンド, Sutando) Battle Style, fighting foes on his horse, Valkyrie. He also uses his Steel Balls combined with Spin, utlizing his Scan (スキャン, Sukan) Stand ability which he temporarily gains in Steel Ball Run. Additionally, in his Great Heat Attack, he is able to make Ball Breaker manifest. During a fight, he can use several different attacks of his that were featured in Steel Ball Run.

This section requires expansion.

Command List

This section requires expansion.

Moveset Changes from All-Star Battle

This section requires expansion.

Medal List

Costumes & Tints

Costumes
Normal
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Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Taunt Lines
Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of the All-Star Battle Mode, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in the All-Star Battle Mode starring Gyro as either the Player or Enemy, in order of appearance.

Battle Tendency

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
1000 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The opponent's defense and attack power are increased.
Secret Missions
1. Land a counterattack: 1000 G
2. Land a 10-hit combo: Gyro Reference Sketch
3. Land the "Bubble Cutter" skill: Caesar Color Tint C
Entrance Dialogue
Gyro: Say, have we met somewhere? I feel like I haven't met you... but you don't seem like a stranger.
Caesar: A Steel Ball? That's an unusual style. Care for a round?
Victory Dialogue
Caesar: I feel... some sort of connection here. To you, to that Steel Ball...
Defeat Dialogue
Gyro: You're so impatient. Try taking the scenic route sometime. You might find something good that way.


Steel Ball Run

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Gyro Zeppeli
Stage: Rocky Mountains Village
Battle DetailsSpecial Dialogue
Completion Bonus
500 G
Special Conditions
The battle only lasts one round.
Secret Missions
1. Land a 5-hit combo: 1000 G
2. Down your opponent: Johnny (Mounted) Publicity Artwork
Entrance Dialogue
Johnny: I want to learn how to use the Spin! I have to!
Gyro: Spin lessons are hard work. Can you keep up?
Victory Dialogue
Johnny: Gyro, teach me more Spin techniques!
Defeat Dialogue
Gyro: Listen... The power of the Spin is a weapon itself. Don't forget that.
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Gyro Zeppeli
Stage: Along the Philadelphia Coastline
Battle DetailsSpecial Dialogue
Completion Bonus
700 G
Special Conditions
The player's health continuously drains. The player's Heart Heat Gauge continuously refills. The player's attack power is increased.
Secret Missions
1. Land the First Attack: 1000 G
2. Attack the opponent's Stand: Ball Breaker Publicity Artwork
3. Land a Heart Heat Attack: Ball Breaker 3D Model
Entrance Dialogue
Gyro: I'm gonna settle things with Valentine right here, right now!
Valentine: I think it's time you got off that high horse of yours, Gyro Zeppeli.
Victory Dialogue
Gyro: Johnny! Ready for Lesson 5? I think that's the next one, anyways!
Defeat Dialogue
Valentine: I never knew there was a skill that let you surpass the walls of dimensions.
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Gyro Zeppeli
Stage: Along the Philadelphia Coastline
Battle DetailsSpecial Dialogue
Completion Bonus
1500 G
Special Conditions
The opponent's Ripple damage and defense are increased.
Secret Missions
1. Land a counterattack: 1000 G
2. Land a 10-hit combo: Gyro (Mounted) Publicity Artwork
3. Land a Heart Heat Attack: Gyro's Theme
4. Win with a Great Heat Attack: Gyro Special Outfit A
Entrance Dialogue
Zeppeli: Now that's an interesting technique you've got there. I'd be much obliged for a match.
Gyro: You noticed my Spin? Just who are you?
Victory Dialogue
Gyro: You're out here spitting wine, and you think Steel Balls are a weird weapon?
Defeat Dialogue
Zeppeli: You've certainly got talent, boy. Say, we haven't met before, have we?


Gallery

Media


Music

Gyro's theme is GO! GO! ZEPPELI (GO! GO! ZEPPELI, Gō! Gō! Tseperi), and can be unlocked in-game by landing a Heart Heat Attack in All-Star Battle Mode's Gyro vs Will Anthonio Zeppeli Extra Battle.

Its name is taken to the phrase that is printed on Gyro's teeth, shown in Chapter 1 of Steel Ball Run.

JoJo Glossary

Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
One of the main protagonists of Part 7: Steel Ball Run. He is a Neapolitan executioner who is well-versed in the various effects of the Spin technique. His favorite phrase is "Nyo-ho!". Toward the end of the story, he is defeated and shot dead by Valentine. However, thanks to the lesson he leaves behind, Johnny fully manifests the complete Golden Spin within his nail bullets and defeats the President.
A Neapolitan praetor who learns the "Spin" technique, which produces a number of effects. He is killed in battle with Valentine in the end, but teaches Johnny to perfect his nail bullets with Complete Golden Spin Energy to defeat the President.
第7部『スティール・ボール・ラン』に登場する主人公の一人。ネアポリス王国の法務官。『回転』の技術を身につけており、様々な効果を発揮することができる。口癖は「ニョホ」。物語終盤でヴァレンタインと闘うが敗北し、射殺される。しかし彼の遺した助言により、ジョニィは完全なる黄金の回転エネルギーの爪弾に成功し、ヴァレンタインに勝利する。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
The Stand of Gyro Zeppeli, drawn out by the Saint's Corpse. By projecting the waves of a spinning Steel Ball's vibration onto an object, Gyro can see inside or beyond the target. He loses the Stand when he gives away his part of the corpse, and it never develops as Johnny's Tusk does.
Gyro Zeppeli's Stand that lets him see inside or beyond things struck by the energy waves of his spinning Steel Balls. However, he loses it when he lets the corpse parts go, and it never develops as Johnny's Tusk Stand does.
『聖なる遺体』によって引き出された、ジャイロ・ツェペリのスタンド。回転する鉄球の振動波を対象に当て、その内部や向こう側を透視することができる。ジャイロが『聖なる遺体』を手放すと失われてしまい、ジョニィのタスクのように成長することはなかった。
Unlock Condition: Unlocked by default
TranslatedLocalized
A tool developed by the Zeppeli Family for their Spin technology. The tool's main function is to pacify criminals during their executions, but it can also used in battle for both attack and defense.
An implement developed by the Zeppeli family for their "Spin" technique, primarily as a means of dispatching criminals on death sentences. However, it is also used in battle for both attack and defense.
ツェペリ一族によって生み出された回転の技術のための道具。本来は死刑囚を穏やかな気持ちにさせるものだが、それ以外にも攻撃や防御などに使用することができる。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
A technique that allows one to harness infinite rotation by having their horse create the form of the golden rectangle, as well as the form taken by the energy it creates. The Zeppeli family discovered this Steel Ball throwing technique hundreds of years ago, which was used by knights before being obsoleted. This phenomena can even break through dimensional barriers.
A technique whereby a horse follows a path described by a golden rectangle, developing infinite spin on another golden rectangle's path. The Zeppeli family discovered this hundreds of years ago, along with the Steel Ball throwing technique.
黄金長方形による馬の走行に、さらに黄金長方形による無限の回転を加える技術。そして、そのエネルギーの形。ツェペリ一族が数百年前に騎士のために研究し、そして封印された『鉄球』投球技術。次元の壁を突き抜ける。
Unlock Condition: Win in the Johnny Joestar vs. Funny Valentine All-Star Battle Mode Boss Battle
TranslatedLocalized
A body split into nine parts: its heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. Each part bears miraculous power that allows it to fuse with the body of its holder, awaken Stand abilities, and even restore the use of a paraplegic's legs.
A body in nine parts: heart, left arm, eyes, head, ears, spinal cord, right arm, torso, and legs. By absorbing them, Stand abilities are unleashed which have miraculous effects, such as allowing paraplegics to walk again.
心臓、左腕、両眼、頭、両耳、脊髄、右腕、胴体、両脚の9つの部位に分かれて存在している。手にした者の体内に入り込み、スタンド能力を発現させたり、下半身不随の者の足を動かしたりするなど、奇跡的な力を秘めている。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
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Talking Cut-in
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Taunted Cut-in
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Rumble Mode Cut-in
Reference SketchStand Ref SketchHorse Ref SketchMatch EntranceRound Win 1Round Win 2
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Reference Sketch
Unlock Condition

ASB Mode Battle Tendency Caesar Anthonio Zeppeli vs Gyro Extra Battle
Land a 10-hit combo

Origin

This section requires expansion.

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Ball Breaker Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500G

Origin

This section requires expansion.

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Valkyrie Reference Sketch
Unlock Condition

Buy from Gallery Shop
1500G

Origin

This section requires expansion.

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Update History

Balance Changes Comparison
Buffs
Nerfs
Neutral
13
4
6

1.3.0

  • Dodge [Mounted] (Background and Foreground)
    • The activation of move has been standardized for all characters.
  • "Run wild, run free!" skill
    • Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
  • "Scan" skill
    • Trap changed to disappear when Stylish Guarded.

1.4.0

  • Spin Gauge
    • Reduced the speed at which the gauge decreases over time.
    • Reduced the amount of gauge used for each steel ball thrown.
  • Standing Medium Attack [Unmounted]
    • Increased forward movement.
    • Increased knockback.
  • Standing Heavy Attack [Unmounted]
    • Increased forward movement.
    • Increased knockback.
    • Increased the amount of time the hurtbox is present.
  • Crouching Medium Attack [Unmounted]
    • Increased the amount of time the hurtbox is present.
  • Crouching Heavy Attack [Unmounted]
    • Sped up time it takes for hitbox to appear.
  • Jumping Heavy Attack [Unmounted]
    • Increased hitbox size.
  • Crouching Heavy Attack [Mounted]
    • Increased forward movement.
  • "Run wild, run free!" skill
    • Increased hitstop of the final hit.

1.5.0

  • Standing Medium Attack [Unmounted]
    • Fixed camera movement.

1.6.0

  • Crouching Medium Attack [Unmounted]
    • Decreased forward movement.
  • Returning Steel Balls after a skill
    • Changed so if Gyro is hit while the Steel Ball is returning, its hitbox will disappear.
    • Changes so if Gyro is hit while the Steel Ball is spinning on the ground, it will lose its hitbox and immediately return.
  • Golden Spin Mode
    • Delayed the no-rebound timing.
    • This change is to allow the move to keep its effectiveness in neutral at long and medium ranges while nerfing its ability to stop opponents from attacking when getting up from a downed state.
  • "Scan" skill
    • Adjusted the firing position to fix the issue where the second hit would not connect with opponents directly in front of Gyro.
  • "Raaaaugh!" skill
    • Fixed issue where the tornado portion of the skill would remain even after the move was Stylish Guarded.
  • "One moooore shot!" HHA
    • Capped the damage reduction adjustment at 50%.


References

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