- Weather will passively reflect non-HHA/GHA projectiles back at his opponent.
- The opponent will be burned and ignite if they strike Weather with a melee attack while in close-range, causing them to lose health at a gradual rate.
- Weather's normal attacks, "You can't get away from me!" command normal, "Don't you dare touch me! I'll kill you!", and "I'm blowing in!" are augmented with lightning power for additional damage and hits. Using any standing or crouching heavy normal attack will instead cause the opponent to crumple, leaving them vulnerable.
This ability will end prematurely if Weather executes his GHA, or if he's Thrown by the opponent.
In earlier versions of the game, this special was erroneously unblockable despite the in-game description and Practice Mode's Attack Type Display listing the attack as simply hitting High.
- Light : The tornado travels a short distance, and staggers the opponent upon connecting. It can withstand collision with one opposing projectile before being destroyed.
- Medium : The tornado travels a moderate distance, and knocks the opponent off their feet upon connecting. It can withstand collision with up to two opposing projectiles before being destroyed.
- Heavy : The tornado travels a long distance, and launches the opponent high into the air upon connecting. It can withstand collision with up to three opposing projectiles before being destroyed.
While "Weather Report" is in effect, this skill deals more damage.