All-Star Battle R ★ Jotaro Kujo

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Part 3Part 4

I, Jotaro Kujo, will end you myself.[2] (てめーはこの空条承太郎がじきじにブチのめす)
—Chapter 180: High Priestess, Part 2

Jotaro Kujo (空条 承太郎 , Kūjō Jōtarō) was confirmed for All-Star Battle R during the game's initial announcement trailer,[3] being the second character to appear after Jolyne Cujoh. He was one of the four characters playable in the game's first Early Access Demo[4] alongside Jonathan Joestar, DIO, and Jolyne. He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[5] He is part of the game's current demo alongside Joseph, Jolyne, DIO, and Yoshikage Kira.

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Jotaro's voice actor for over the past few years, debuting in All-Star Battle and later voicing him in the Stardust Crusaders anime, Daisuke Ono reprises his role as Jotaro's voice actor in this game too. As with the majority of the game's roster, voicelines for Jotaro were either added or re-recorded.

Costumes

Like the rest of the roster currently featured in their anime adaptation of their Part, Jotaro, by default, sports the outfit that he wears in the Stardust Crusaders anime adaptation. The colors of his clothes and Stand have been changed to match the anime.

As part of the Digital Deluxe Edition[6] of the game, Jotaro – as with Jonathan, Joseph, Josuke and Giorno – receives an exclusive costume based on his white outfit in the JOESTAR The Inherited Soul event.

This section requires expansion.

Moveset Changes

Jotaro uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Star Platinum.

The following movelists only include Jotaro's new and updated moves from All-Star Battle R. For the rest of his moveset, see his All-Star Battle section.

Expand/Collapse All

New Moves
Assist System
Assault Assist
ON GROUND

A three-stock assist. Jotaro lands in and summons Star Platinum to unleash a barrage of punches.

Reversal Assist
ON GROUND

Jotaro jumps into the enemy, punching them with Star Platinum, knocking them back. He then de-summons his Stand and poses before jumping back off-screen.

Updated Moves
Basic Moves
Standing Heavy Attack (Stand ON)
ASBH.png ON GROUND

The attack's animation has been swapped with "ORAAAA!"; It is now a hefty downwards punch with slightly more range than before.

Crouching Heavy Attack (Stand ON)
ASBH.png ON GROUND

The attack now hits twice and only inflicts basic hitstun rather than tripping the opponent.

Jumping Medium Attack (Stand ON)
ASBM.png IN AIR OK

The attack now knocks the opponent upwards.

Specials
I stopped time...
ASBDPad2.pngx2 + ASBS.png ON GROUND

This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. However, it executes drastically faster if he has a full three stocks of Heart Heat when performing it, comparable to its speed in the original All-Star Battle.

ORAAAA!
ASBDPad6.png + ASBH.png

The attack's animation has swapped with Stand ON standing Heavy attack; It is now an uppercut that knocks the opponent off their feet.

Skills
ORA, ORA! (Stand OFF)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png

Star Platinum now advances forward while attacking depending on the attack button input. Its fists have noticeably less reach, reducing the effective range of the attack. Also, the final punch no longer sends the opponent flying, instead inflicting simple stagger that leaves the opponent standing and able to quickly recover.

Here's your receipt!

Jotaro now gains invulnerability during the attack's start-up period if Medium (ASBM.png) or Heavy (ASBH.png) is inputted.

My STAND will be the judge!

The attack speed and distance differences across the attack button inputs are more pronounced, with Light (ASBL.png) now only being a close-ranged attack delivered quickly.

ORA, ORA! (Stand ON)

Star Platinum now advances forward while attacking depending on the attack button input. The amount of punches delivered can now be increased by repeatedly tapping an attack button. Star Platinum's fists have noticeably less reach, reducing the effective range of the attack.

ORAAA!
ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png

The input for this follow-up skill has been changed, simplifying the execution required to perform it.

Star Finger

The attack button inputted now determines the skill's damage and speed. This skill executes much faster, making it more difficult for an opponent to react. The attack now has the added effect of knocking the opponent towards Jotaro with a much higher launching effect, rather than straight upwards. Finally, the recovery of this skill has been lessened dramatically.

Beat in a single breath!

Jotaro now has an armor effect during the start-up portion of this skill. The force of the vacuum effect is now determined by the attack button inputted.

  • The speed differences across the attack button inputs are more pronounced, with Light (ASBL.png) executing much quicker.
Heart Heat Attack
ORA ORA ORA ORA!

The second to last hit during the extended version of attack now launches the opponent a small distance upwards, allowing the final hit to land even if a juggled opponent is particularly low to the ground.
This prevents a scenario where the opponent is able to hit the ground (if they're airborne) or even recover from hitstun fast enough to put up their guard (if they're standing) just before the final strike lands, causing it to miss and in the latter case, potentially leave Jotaro open to retaliation.

Trailer

References

Part IV Jotaro ASBR.png
Observe carefully before acting accordingly.[1] (注意深く観察して行動しろ)

Jotaro Kujo (Part 4) (空条承太郎(4部), Kujo Jotaro (4-Bu)) was confirmed for All-Star Battle R as a playable character alongside Yukako Yamagishi and Foo Fighters during the game's Parts 4, 6, & 8 Reveal Trailer.[2]

His model is the same as Eyes of Heaven, however he uses his first outfit from the Diamond is Unbreakable anime adaptation, unlike in Eyes of Heaven where he uses his third outfit. As with Part 3 Jotaro, this Part 4 Jotaro is voiced by Daisuke Ono.

Command List

This section requires expansion.

During a fight, Part 4 Jotaro can use several different attacks that were featured in Diamond Is Unbreakable, with some lingering abilities from Stardust Crusaders.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Jotaro can summon or dismiss Star Platinum, altering his available abilities.

Star Platinum, The World!
ASBDPad2.pngx2 + ASBS.png ON GROUND

If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "Star Platinum, The World!". If the lengthy start-up animation completes, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has; The ability normally takes several seconds to activate and leaves Jotaro especially vulnerable to being interrupted, but executes drastically faster if he has a full three stocks of Heart Heat when performing it.

All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "So I'm gonna bust you up!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Any ball bearings shot using "If I throw this bearing..." hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. Jotaro may use his HHA or GHA with impunity if he has enough Heart Heat to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "So I'm gonna bust you up!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against DIO or either version of himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their Heart Heat depletes before his.

Just shut up!
ASBDPad3.png + ASBH.png NORMAL ON GROUND

Jotaro steps forward to delivers a high side kick, knocking the opponent off their feet. This is a command normal that can chain into Jotaro's other skills. (Comboable)

ORAAAA!
ASBDPad3.png + ASBH.png STAND ON GROUND

Star Platinum moves a great distance forward and delivers a downwards punch, knocking the opponent off their feet. This is a command normal that can chain into Jotaro's other skills. (Comboable)

Special Moves (Stand Off)
If I throw this bearing...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jotaro summons Star Platinum to flick a ball bearing straight forward as a high-speed projectile, sending the opponent flying upon impact. The attack button inputted affects the number of ball bearings launched but inversely affects Jotaro's recovery afterward. (Flash Cancel comboable)

Star Finger
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum is summoned as it explosively extends its fingers out to pierce the opponent, knocking them into the air and towards Jotaro. This attack deals immense Guard damage, making it useful when trying to Guardbreak the opponent. The attack button inputted affects the damage dealt, the angle the opponent is launched, and the speed that Jotaro recovers, but inversely affects the skill's start-up length. (Comboable)

I'm going to break you into pieces.
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jotaro summons Star Platinum to unleash an upward barrage of punches, sending the opponent flying far on the final hit. This skill functions as an anti-air. The attack button inputted affects the hit counts and damage of the attack, but inversely affects Jotaro's recovery afterward. (Flash Cancel comboable)

Special Moves (Stand On)
ORA, ORA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum unleashes a forward barrage of punches; The attack button inputted determines the amount of punches thrown while inversely affecting Jotaro's recovery afterward. This skill can initiate Rush Mode, and has several possible follow-up attacks. (Flash Cancel comboable)

ORAAA!
(After "ORA, ORA!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

After its barrage, Star Platinum winds up and deliver a finishing punch that is determined by the attack button inputted:

  • Light (ASBL.png): Star Platinum finishes with a high-hitting uppercut, launching the opponent upwards into a soft knockdown. This is a Stand Rush variation that Jotaro can disconnect from to freely act while it is executing. (Comboable)
  • Medium (ASBM.png): Star Platinum finishes with an overhead punch in a middle attack that cannot be blocked crouching, bouncing the opponent off the ground. (Flash Cancel comboable)
  • Heavy (ASBH.png): Star Platinum finishes with a punch that sweeps the opponent's feet in a low attack that cannot be blocked standing, knocking them down for moderate damage. If blocked, this deals significant Guard damage as well.
Where'd all that time go?
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png
(After "ORA, ORA!") ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Expending 1/5th of a bar of Heart Heat, Jotaro suddenly stops time and reappears in another location. The ability is useful for closing the distance on the opponent, or for positional or evasion purposes. This skill can be chained into from "ORA, ORA!" to interrupt the attack, but consumes 2/5th of a bar of Heart Heat instead to do so. The attack button inputted determines where Jotaro reappears:

  • Light (ASBL.png): Jotaro reappears directly in front of the opponent from anywhere, regardless of range or orientation.
  • Medium (ASBM.png): Jotaro reappears directly behind the opponent from anywhere, regardless of range or orientation. Depending on the opponent and their stature, this variation may not function correctly, instead placing Jotaro in front of them or to their side.
  • Heavy (ASBH.png): Jotaro reappears a set distance backwards from where he's standing, allowing him to create distance and evade.
So I'm gonna bust you up!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A command Throw. Star Platinum moves forward and extends its hand outward. If it successfully grabs the opponent, Star Platinum will pick them up with one hand and pummel their face with the other, before delivering an uppercut to knock them away. The attack button inputted determines Star Platinum's travel distance and the damage dealt while inversely affecting Jotaro's recovery afterward if the attack fails to connect.

Throw
UUORA!
2 ATK buttons at close range or ASBT.png ON GROUND

Star Platinum picks the opponent up, before spinning and slamming them into the ground.

Heart Heat Attack / Great Heat Attack
I'm gonna break it... And by "it," I mean your face.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, the Stand unleashes a barrage of punches on the opponent, before reeling back and letting loose a powerful hook to knock them away.

I hate things that are a pain in the ass...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Jotaro sends out Star Platinum flying forward in an overhand superman punch. If the attack connects, the opponent is harshly knocked to the ground. The Stand relentlessly pummels them as they lay, before furiously punching them with enough force to bounce them off the ground and high into the air. Sliding his finger along the rim of his hat, Jotaro points at the opponent as Star Platinum moves back in to complete the attack with an extended barrage of blows on the airborne foe, finishing with an intense straight punch that sends them flying.

Trailer

References

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