Muhammad Avdol (モハメド・アヴドゥル, Mohamedo Avuduru) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
The English localization of the game spells his name as "Mohammad Avdol," the same name used in the original All-Star Battle.
Kenta Miyake reprises his role as Avdol's voice actor from the Stardust Crusaders anime, replacing Masashi Ebara. As with the majority of the game's roster, voice lines for Avdol were either added or re-recorded.
Avdol has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, which allows him to freely summon and withdraw his Stand Magician's Red, dynamically changing his moveset in the process.
Avdol punches upwards in an swinging motion that hits twice and launches the opponent.
Attack type: High Damage: 15 × 2 (30)
Standing Heavy Attack
ON GROUND
Avdol summons Magician's Red to attack in a swiping motion.
Attack type: High Damage: 32
Crouching Light Attack
+ ON GROUND
Avdol moves his arm out in a crouching slap motion.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Avdol briefly summons Magician's Red to perform a crouching kick straight out.
Attack type: Low Damage: 21
Crouching Heavy Attack
+ ON GROUND
Avdol summons Magician's Red to perform a sweeping kick that knocks opponents to the ground.
Attack type: Low Damage: 31
Jumping Light Attack
IN AIR OK
Avdol strikes down with his knee.
Attack type: Middle Damage: 15
Jumping Medium Attack
IN AIR OK
Avdol summons Magician's Red to kick straight out.
Attack type: Middle Damage: 23
Jumping Heavy Attack
IN AIR OK
Avdol summons Magician's Red to perform a downward slap, bouncing the opponent off the ground if hit.
Attack type: Middle Damage: 34
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF)
ON GROUND
Avdol can summon or dismiss Magician's Red, altering his available abilities.
Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Avdol falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Crossfire Hurricane (クロスファイヤーハリケーン)
+ // ON GROUND
Avdol summons Magician's Red to cast a fire ankh projectile that flies forward. The damage and speed of the projectile increases in order. (Flash Cancel Comboable)
Attack type: High Damage: 35 / 40 / 45
+ // (hold to delay explosion) ON GROUND CHARGEABLE TRAP
Avdol summons Magician's Red to cast a fire ankh into the ground, hitting the opponent if they're in its path. A small flame will appear on the floor a set distance away until the attack button is released, at which point a massive ankh-shaped explosion bursts from the ground, heavily damaging the opponent and knocking them into the air. The distance away from Avdol that Crossfire Hurricane Variation will erupt depends on the input, increasing in order. (Comboable)
Attack type: High Damage: 30 (ankh projectile) / 65 (eruption)
+ // ON GROUND
Avdol summons Magician's Red to use Red Bind, extending a rope-like flame from its hand after a brief start-up period. The damage increases in order. If using the or variant, the opponent will be knocked to the ground. If using the variant, the opponent is bound and left vulnerable when hit. ( variant comboable)
Magician's Red performs a sweeping kick, causing the opponent to be knocked to the ground.
Attack type: Low Damage: 34
Jumping Light Attack
IN AIR OK
Magician's Red strikes forward. The attack cannot shorter grounded opponents.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Magician's Red kicks downwards.
Attack type: Middle Damage: 25
Jumping Heavy Attack
IN AIR OK
Magician's Red swipes downward.
Attack type: Middle Damage: 36
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF)
ON GROUND
Avdol can summon or dismiss Magician's Red, altering his available abilities.
Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Avdol falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
I'll burn you to cinders! (焼きつくしてやるっ!)
+ // ON GROUND
Magician's Red suddenly bursts flame outward from its body, knocking the opponent into the air on hit. The number of hits and damage dealt increases in order. If activated with or , this move also grants brief invincibility during the moment of activation with the invincibility increasing in order. ( variant Flash Cancel comboable)
This move is also useful as a reversal and anti-air.
Attack type: High Damage: 35 / 60 / 105
Flaming Detector (炎の生物探知機)
+ // ON GROUND
Magician's Red casts a Life Detector, a special flaming projectile that very slowly homes in on the opponent. The speed the projectile travels increases in order, although the homing effectiveness decreases. If Avdol is hit while the projectile is out, it will disappear. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Comboable) This projectile is one of the few in the game that can hit Risotto Nero while he is invisible.
Attack type: High Damage: 55
HELL 2 U! (HELL 2U!)
+ // ON GROUND
Magician's Red attacks directly, its melee strikes enhanced with fire. The number of hits and damage dealt depends on the input, increasing in order; although this also increases vulnerability. If the varient is inputted, the final second hit will knock the opponent into the air. If the variant is inputted, the final third hit will send the opponent flying. If they happen to hit a wall, they will bounce off of it. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
Magician's Red charges its fist. After a short delay, it punches downward in a powerful single attack, knocking the opponent into the air. The damage and height the opponent is knocked into the air increases in order, although this also increases vulnerability. This move has a guard-point effect, allowing Magician's Red to absorb a single strike aside from Throws/cinematic HHAs/GHAs; Any form of single-hitting attack against it will be met with the premature release of the attack. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
Attack type: High Damage: 45 / 75 / 95
Throw (投げ技)
Red Bind! (赤い荒縄!)
2 ATK buttons at close range or ( to back-throw) ON GROUND
Magician's Red binds the opponent with rope-like flame, before releasing them and breathing fire onto their face.
Attack type: Throw Damage: 130
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Give me four wishes instead! (3つの願いを4つにしてくれ)
+ 2 ATK Buttons
ON GROUND
Avdol sends Magician's Red forward in a flying kick as he warns of its unforgiving nature. Should the opponent be hit, Magician's Red will move behind them and use Red Bind to stun them, then stomp them into the ground. The Stand will then lift them up by the neck, and Avdol will waggle his finger before facing away from the scene to exclaim "YES I AM!" as Magician's Red explodes their binding.
Attack type: High Damage: 216
“
Magician's Red won't stand for this... Tch! Tch! Yes I am! (魔術師の赤はゆるさん…… チッ♪ チッ♪ YES I AM!)
”
+ 3 ATK Buttons or
ON GROUND
Avdol conjures a spinning ring of small Crossfire Hurricane projectiles around himself that expand outward. If they strike, the opponent will be knocked into the air. Avdol then unleashes the volley of projectiles on them, relentlessly pelting them and knocking them higher into the air. Meanwhile, Magician's Red will charge up and increase the intensity of the attack, before finally blowing the opponent up with a gigantic Crossfire Hurricane Variation erupting from the ground (much like how Avdol defeated Polnareff the first time they met).
Attack type: High Damage: 340 / 408 / 510 (depending on HH gauge)
A two-stock assist. Avdol lands in and summons Magician's Red to charge its fist before striking out, launching the opponent into the air before withdrawing his stand, striking a pose, and jumping back off-screen. If the enemy hits Avdol or Magician's Red while he's charging, a single attack will be guarded against and Magician's Red will charge faster and strike out sooner.
Attack type: High Damage: 95
Reversal Assist (リバーサルアシスト)
ON GROUND
A one-stock assist. Avdol jumps into the enemy, hitting them with Magician's Red and knocking them back. He then withdraws his Stand and poses before jumping back off-screen.
This attack now hits twice and launches the opponent on hit.
Standing Heavy Attack
ON GROUND
Magician's Red now moves much farther forward while attacking, giving this normal more range.
Crouching Medium Attack
+ ON GROUND
This attack now summons Magician's Red to kick outward instead of only having Avdol chop at a downward angle, giving this normal significantly more range. However, the animation is not new as it is shared by Avdol's Stand Off Jumping Medium Attack.
Crouching Heavy Attack
+ ON GROUND
Magician's Red does not move as far forward while attacking, giving this normal slightly less range.
Jumping Light Attack
IN AIR OK
The size of the hitbox has been increased, making it easier to hit aerial opponents that are above Avdol.
Jumping Heavy Attack
IN AIR OK
Magician's Red no longer moves forward while attacking before moving back to where it originally appeared during its recovery. It instead appears forward, where it used to move to in All-Star Battle, and attacks from there, resulting in this attack having effectively the same range with a different visual. It also causes a groundbounce on hit now.
Skills [Stand Off] (コマンド技)
Crossfire Hurricane
+ // ON GROUND
The ankh projectile travels faster than it did in All-Star Battle. It will also disappear if Avdol takes damage now. Additionally, the damage now increases as the strength of the attack button does instead of staying the same across variants.
Crossfire Hurricane Variation
+ // (hold to delay explosion) ON GROUND CHARGEABLE TRAP
The input for this skill has changed. Previously it was in place of . The ankh that erupts from the ground will now erupt even if Avdol Flash Cancels the skill or the initial ankh projectile hits the opponent.
Must I do this the hard way?
+ // ON GROUND
The input for this skill has changed. Previously it was in place of . Only the variant binds the opponent now, with the other two causing a hard knockdown instead. The damage is also greater now and increases as the strength of the attack button does. The attack's range also increases slightly with the strength of the attack button. Furthermore, the attack now hits three times instead of only once.
Normals [Stand On] (通常技)
Standing Medium Attack
ON GROUND
The recovery on this attack has been greatly reduced, resulting in Magician's Red's recovery animation being much faster than it was in All-Star Battle.
Standing Heavy Attack
ON GROUND
Magician's Red now moves forward before attacking giving this normal more range. To account for the difference in position once the attack finishes, Magician's Red quickly shifts back to its original position during the recovery animation. This attack also no longer activates counters and hits four times instead of three.
Crouching Medium Attack
+ ON GROUND
While attacking, Magician's Red now moves forward slightly, giving this attack slightly more range.
Standing Heavy Attack
ON GROUND
If this normal is used to cancel a Stand On Crouching Medium Attack, Magician's Red will not move back to its original position before attacking, granting this attack more range than it had in All-Star Battle. However, when activated in any other circumstance, the range remains comparable.
Jumping Light Attack
IN AIR OK
The hitbox has been extended downwards, allowing this attack to now hit grounded opponents if timed correctly.
Jumping Heavy Attack
IN AIR OK
The hit animation has been fixed so Magician's Red will pause in his animation instead of the attack returning to the beginning of its animation briefly before continuing from where it stopped after the hitstop effect ends.
Skills [Stand On] (コマンド技)
I'll burn you to cinders!
+ // ON GROUND
The number of hits has been decreased by two for all variants of the skill. This results in the damage being different for all three variants, with the variant being significantly less while the variant is significantly greater. The variant is slightly less, but relatively comparable. The and variants have also lost their ability to be Flash Canceled, while the variant has lost its invulnerability on startup.
Flaming Detector
+ // ON GROUND
The and variants' projectiles are now slower but travel a greater distance. The projectile will also disappear if Avdol takes damage now.
HELL 2 U!
+ // ON GROUND
Magician's Red moves farther out while attacking for all variants. Because of this and the fact that the duration of the skill remains the same, this results in Magician's Red teleporting back to Avdol when using the variant rather than sliding back like it does with the other variants. The now launches the opponent while the variant now launches the opponent farther away than it did in All-Star Battle into a hard knockdown instead of a soft knockdown. It can also now cause a wallbounce if the opponent hits a wall after being launched away. The damage for all variants is also greater. Furthermore, the first strike of the assault now only hits once instead of twice.
Now's my chance!
+ // ON GROUND
The startup of the variant has decreased while the recovery of the variant has increased, affecting their animations accordingly. The height the opponent is launched and the damage dealt increases as the strength of the attack button inputted does instead of staying the same across variants. Furthermore, the point at which the can be Flash Cancel is now earlier, making it easier to combo off of.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Give me four wishes instead!
+ 2 ATK Buttons
ON GROUND
The camera behavior after the HHA finishes is different. Instead of being a slow pan that zooms out as it moves, it quickly zooms out as the camera view moves upward then straight down. This helps with the feel of the HHA's recovery as it feels much faster now despite being unchanged. The translation for the name of this HHA has also changed slightly. Previously it was "Gimmie four wishes instead!" in place of "Give me four wishes instead!".
Avdol's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Avdol's Tag Lines can be purchased as a set for 140 G.
Go on, laugh! A big, fat, belly-laugh. That'll get you through anything! Ha ha ha ha! Laugh! Laugh! Ha ha ha ha ha! (ほれ! 笑え。大声で笑いながらするのが作法だぞ! 笑え! 笑え! ハハハハハ)
”
“
You're pretty full of yourself, aren't you? (相当うぬぼれがすぎないか?)
”
“
I'm afraid you won't be going home in one piece. (いいか……きさまはこのまま無事で帰ることはできない……)
”
“
You're enough to make a tomb raider wish he was a mummy! (こいつはミイラとりがミイラになるな!)
”
“
Hell! Right to you! That's HELL 2 U! (地獄を! きさまに! HELL 2U!)
”
“
I'll burn you to cinders! Magician's Red! (焼きつくしてやるっ! 『魔術師の赤』)
”
“
What a sight. (畏れ入る)
”
“
You started this! I'm gonna make you keep your promise! (きさまがいいだしたのだ! 約束は守ってもらうぞ!!)
”
“
My my, what a disappointment. I never thought you'd be this bad! (いえ…幻滅しただけです。あんな奴だったとは思わなかった)
”
“
Are you listening to me?! Don't act like this doesn't involve you! (きさま話をきいているのか!! 「関係ないね」ってふうな顔をするんじゃあないッ!)
”
“
Don't you want this?! (いやだというのか!)
”
“
You're way out of your league! (10年は早いんじゃあないかな)
”
“
I can take full advantage of my Stand in an arena this large! (これだけ広い場所なら 思うぞんぶん「スタンド」をあやつれるというもの…)
”
“
Impressive! (意外ッ!)
”
“
Ssh! Quiet! (しっ! 静かに!)
”
“
Well? Go ahead. (ほう、どうぞ)
”
“
Impossible? I'd like to see about that. (無理と? ためしてみたいな)
”
“
An ego is a very powerful thing. (うぬぼれが強すぎるぞ)
”
“
You pompous fool! (かってな奴だ!)
”
Victory Lines
Show AllEnglishJapaneseRomaji
“
Don't expect my flame to act like natural fire. Magician's Red works in all directions. (わたしの炎が自然どおり常に上の方や風下へ燃えていくと 考えないでいただきたい…炎を自在にあつかえるからこそ 『魔術師の赤』と呼ばれている)
”
“
This is it! Muhammad Avdol's image! The perfect role for my character! Ha ha ha ha ha! (これですよ、これ! これこそこのモハメド・アヴドゥルの イメージ! こういう役こそわたしのキャラクターです! ハハハハハハ)
”
“
Like Aesop wrote: A man can put on clothing against the cold, but heat conquers all. (イソップの話にある… 寒風では旅人は衣をまとうだけだが熱さは音をあげさせる…)
”
“
I told you... I can split up my flame and shoot it any way I like! (いったろう。わたしの炎は分裂、何体にもわかれて飛ばせると!)
”
“
All this running around is making me hungry. (走り回りましたからハラがすきましたね)
”
“
My Crossfire Hurricane's a bit different. Its ankh-shaped flames can split apart! (実はわたしのC・F・Hにはバリエーションがある。 十字架の形の炎だが一体だけではない。 分裂させ、数体で飛ばすことが可能!)
”
“
Magician's Red won't stand for this. Too bad for you! ( 魔 術 師 の 赤 はゆるさん……だめだね)
”
“
I didn't bust out my full power there. My back still isn't fully healed yet. (「吊られた男」に刺された背中がまだ完全に治ってなくてな。 さっきはそのキズをかばってたせいでパワーを出しきって いなかったのよ)
”
“
Better give DIO and his pals the bad news: Muhammad Avdol is still alive. (「モハメド・アヴドゥルが生きている」この悪いニュース… 早いとこDIOの奴や仲間のスタンド使いどもに知らせなくては いけないんじゃあないか)
”
“
Such fearsome power... Like nothing I've seen before! (恐るべきパワーだった。はじめて出会うエネルギーだった…)
”
“
This is just what I need! This is it! (これだからいいんですよ、これが!)
”
“
I'm alright. Just a little stiff. (ああ大丈夫、ちょっとツッぱるがな)
”
“
Gotta admit, I'm glad you're on my side. I don't think I could beat you! (敵でなくてよかったって思うぞ。おまえには勝てん!)
”
“
You probably won't stand up for another three months. (どっちみち…3か月は立ち上がれんだろ…)
”
“
Always trying to play the knight, aren't you?! (あくまでも騎士道とやらの礼を失せぬ奴!)
”
“
It'd be a shame to have to kill you! Something's up with you... I can feel it. (殺すのはおしい! なにかわけがあるな…こいつ……)
”
“
I knew I should have been worried! (心配してきてみりゃいったことじゃあない!)
”
“
Say hi to DIO for me, loser! (おい、DIOの野郎は元気か?)
”
“
My flame detects no other life forms nearby. (炎には今…生物反応はなし)
I suppose a fortune teller like me shouldn't bring that skill out in battle yet... (占い師のわたしに予言で闘おうなどとは10年は早いんじゃあないかな)
”
“
Give me four wishes instead! (3つの願いを4つにしてくれ)
”
“
Go on, laugh! A big, fat, belly-laugh. That'll get you through anything! (ほれ! 笑え! 大声で笑いながらするのが作法だぞ! 笑え! 笑え!)
”
“
Crossfire Hurricane Special (C ・ F ・ H ・ S)
”
“
As you can see, Mr. Joestar, he's left the cell... (ジョースターさん…みてのとおり、彼を牢屋から出しました…が)
”
“
Magician's Red won't stand for this. Too bad for you! ( 魔 術 師 の 赤 はゆるさん……だめだね)
”
“
Always trying to play the knight, aren't you?! (あくまでも騎士道とやらの礼を失せぬ奴!)
”
“
Think I came here because I care if you're okay? Don't flatter yourself! (心配して来てみりゃいったことじゃあない! うぬぼれが強すぎるぞ)
”
“
Polnareff! Iggy! Look out! (ポルナレフッ!! イギーッ! 危ないッ!)
”
Misc.
Show AllEnglishJapaneseRomaji
“
I certainly didn't predict that kind of power. (なかなか予想外のパワーだったな)
”
—Round Win 1
“
Is that all you've got? (さて、こんなものかな)
”
—Round Win 2
Special Interactions
When Avdol faces Jean Pierre Polnareff, the coins Polnareff skewers in his match entrance animation are on fire, a reference to the original scene where Polnareff stabs through a set of coins with Avdol's flames.[3]
When hit by Giorno Giovanna's Heart Heat Attack, Avdol's face contorts similarly to when he is shot by Hol Horse.[4]
Avdol's "Flaming Detector" skill is one of four types of projectiles that can hit Risotto Nero when he is invisible, the other three being Mariah's "Sorry, but you'll have to die now" skill, Yuya Fungami's "I got you!" skill, and all of Narancia Ghirga's projectiles.
When hit by Enrico Pucci's "It's an illusion." skill, Avdol leans forward and puts a hand to his lip, as he does after being hit by flaming pieces of clay launched by Judgement.[5]
Both the player and opponent's fire damage are decreased.
Secret Missions
1. Use the "Heat Control Mode" style: 1000 G 2. Land the "I can't take it anymore!" skill: Esidisi Reference Sketch 3. Land the "Burning King Mode" skill: Esidisi Color Tint C
Entrance Dialogue
Esidisi: You can use flames too? Intriguing... Avdol: Ggh... I'm being overwhelmed... by heat?
Victory Dialogue
Esidisi: Avdol, was it? Allow me to commend those flames of yours!
Defeat Dialogue
Avdol: I can't believe you can actually make your blood boil... Impressive!
The player's fire damage is decreased. The opponent's defense is increased.
Secret Missions
1. Execute a taunt: 1000 G 2. Land the "Red Bind!" throw: Avdol Publicity Artwork 3. Win with the "Crossfire Hurricane Variation" skill: Avdol Color Tint C
Entrance Dialogue
Ghiaccio: You're over here picking a fight with me when you know what my White Album can do? How weak do you think I am, huh? Avdol: Don't be so angry. It will only lead you to make mistakes.
Victory Dialogue
Avdol: Your Stand ability is very impressive, but I would advise you to learn to control your temper.
Defeat Dialogue
Ghiaccio: Your attitude pisses me off! You shoulda known fire don't work in ultracold temperatures!
1. Turn your Stand on: 1000 G 2. Attack the opponent's Stand: Polnareff Reference Sketch
Entrance Dialogue
Polnareff: I got a prediction, Avdol. You're gonna be done in by your own Stand's power! Avdol: Such amazing swordsmanship... But you think you can beat me? That's your ego talking!
Victory Dialogue
Avdol: You've gotta put in more effort than that to out-prophet me! You're way out of your league!
Defeat Dialogue
Polnareff: Ha ha! Just as predicted. You're burned to death by your own fire.
Mariah's Magnetization Gauge is always full. The player's Assist attack power is increased.
Secret Missions
1. Call an Assist: 1000 G 2. Land the "Hermit Purple!" skill: Old Joseph (Hermit Purple) 3D Model 3. Make contact with Bastet: Mariah's Theme
Entrance Dialogue
Mariah: If you're not allowed to touch something, it makes you want to touch it more... Heh heh heh. Enjoy, Joseph Joestar. Old Joseph: She was cunning. She might have laid a trap...
Victory Dialogue
Old Joseph: I could really go for a bite to eat...
Defeat Dialogue
Mariah: Before you go, let me just say, you were one fine specimen. For a few minutes, anyway.
Avdol's theme is HELL 2 U! (HELL 2U!, Heru Tū Yū!), and can be unlocked in-game by landing the "Crossfire Hurricane" skill in All-Star Battle Mode's Avdol vs. Mariah Normal Battle.
User of the Stand Magician's Red. He is a friend of Joseph Joestar. An astrologer by trade, with great leadership and charm. He saves Polnareff and Iggy from Cool Ice's ambush at DIO's Mansion, but dies in the process.
Muhammad Avdol's Stand, which has a bird's head on a humanoid body. It wields flames so hot that they can melt projectiles in mid-air. It also boasts unusually-powerful raw combat skills.
Mohammed Avdol's Stand, which has a bird's head on a humanoid body. It wields flames so hot, they can melt metal projectiles in mid-air. It also boasts unusually powerful raw combat skills.
Adjusted float so Avdol's Heart Heat Attack can hit opponents in the air consecutively more easily.
Crouching Medium Attack [Stand Off]
Increased forward movement.
Standing Medium Attack [Stand On]
Reduced knockback amount.
Adjusted the float amount.
Both changes make connecting consecutive hits much easier.
Standing Heavy Attack [Stand On]
Increased size of hitbox.
Adjusted float so Avdol's Heart Heat Attack can hit opponents in the air consecutively more easily.
"Crossfire Hurricane Variation" skill
Even if the move hits the opponent, the projectile will not disappear to make the move easier to use in neutral.
"Flame Detector" skill
The projectile will now disappear when Avdol is attacked.
"I'll burn you to cinders!" skill
Increased knockback amount.
Sped-up the startup.
2.0.0
Standing Medium Attack [Stand Off]
Reduced size of the upper body's hurtbox during activation.
Increased the number of hits.
Increased damage.
Added ability to cancel the first hit.
The second hit now launches opponents.
When combined with the changes to the Jumping Heavy Attack, it is now possible to combo from that attack into this one.
Standing Heavy Attack [Stand Off]
Increased reach by having Magician's Red move forward more on activation.
Crouching Strong Attack [Stand Off]
Increased reach by having Magician's Red move forward more on activation.
Jumping Heavy Attack [Stand Off]
This normal now causes a groundbounce.
"Crossfire Hurricane" skill
Decreased recovery time.
"Crossfire Hurricane Variation" skill
Fixed an issue where the ankh projectile would fail to erupt from the ground at the edge of the stage.
"Must I do this the hard way?" skill
Changed into a multi-hit attack.
Increased the lifting force of the and variants when hitting airborne opponents.
"Hell 2 U!" skill
Fixed an issue where the different variants of this skill were counting as different moves for the Same Move Limit.
2.1.0
Burn effect
Fixed a bug where if Avdol was in the battle, the flame visuals on a burning character would be larger than normal.
Standing Medium Attack [Stand Off]
Increased lifting force to reduce chance of second hit missing.
Decreased damage.
Increased recovery time.
Standing Heavy Attack [Stand Off]
Increased lifting force.
Decreased horizontal launch force.
Both of these changes are meant to improve the attacks usability in combos.
Crouching Medium Attack [Stand Off]
Changed the attack animation to now summon Magician's Red to attack.
This change increased the range of the attack.
Increased lifting force to improve usability in combos.
Increased startup.
Increased recovery.
Standing Heavy Attack [Stand On]
Decreased startup.
Increased number of hits.
Redistributed the damage of the hits to account for this.
Changed so this attack will no longer activate counters since this is a fire attack that does not make direct contact with the opponent.
Crouching Medium Attack [Stand On]
Increased the range.
Increased hitbox inward towards the origin.
Both changes improve usability.
Changed so if this attack is canceled into a Crouching Strong Attack, Magician's Red will attack from the position it moved to when performing this attack instead of moving back before attacking.
Reduced pushback on hit to improve usability.
Crouching Heavy Attack [Stand On]
Decreased lifting force.
"Cross Fire Hurricane Variation" skill
Made it so that the ankh projectile will spawn even if the skill is Flash Canceled.
"Must I do this the hard way?" skill
Adjusted the hitbox to extend outward rather than inward.
"Hell 2 U!" skill
variant:
Reduced the size of the hurtbox during the first hit of the second attack.
Reduced the size of the hitbox during the first hit of the second attack.
variant:
Increased number of hits.
Redistributed the damage of the hits to account for this.
Reduced the size of the hurtbox during the first hit of the second attack.
Reduced the size of the hitbox during the first hit of the second attack.
Changed so the last hit of the third attack will cause a wallbounce if the opponent hits the stage wall.
Changed so the attack launches the opponent away into a hard knockdown instead of upward.
Adjusted (lowered) the launch angle for the last hit of the third attack.
Increased damage of the third attack.
"Now's my chance!" skill
Adjusted hitbox position to fix an issue where the attack wouldn't connect when at the edge of the stage.
"Cross Fire Hurricane Special" GHA
Fixed a bug where the damage displayed did not match the damage being dealt when it was affected by damage scaling.
Reversal Assist
Reduced the number of stocks from two to one.
2.2.0
Standing Heavy Attack [Stand Off]
Adjusted the position of the hitbox to fix situations where some characters would not be hit if they were in Stand Mode.
Crouching Medium Attack [Stand Off]
Fixed a bug where the attack could not be canceled if it hit an opponent during the later half of its duration.
Standing Heavy Attack [Stand On]
Adjusted the action of Magician's Red returning to Avdol upon activation.
This change is to make it easier to cancel into this attack when a Standing Medium Attack hits on the edge of its hitbox.
Crouching Medium Attack [Stand On]
Fixed a bug where the collision box was disappearing during the attack.
"Must I do this the hard way?" skill
Sped up when Magician's Red's collision box would disappear to help prevent moves from both players not hitting due to collision boxes colliding and pushing both players away from each other.