All-Star Battle R ★ Diavolo
Diavolo (ディアボロ, Diaboro) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
In the English version of All-Star Battle R, Diavolo's Stand, King Crimson, is localized as "Emperor Crimson", carried on from its first official usage in All-Star Battle.
Replacing Toshiyuki Morikawa, Katsuyuki Konishi reprises his role as Diavolo's voice actor from the Golden Wind anime adaptation. Aditionally, Soma Saito replaces Akira Ishida as his alter ego, Vinegar Doppio. As with the majority of the game's roster, voice lines for Diavolo were either added or re-recorded.
Gameplay
Diavolo has 900 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with King Crimson. During a fight, he can use several different attacks that were featured in Vento Aureo.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 15
Attack type: High
Damage: 25
Attack type: High
Damage: 38
Attack type: Low
Damage: 14
Attack type: Low
Damage: 20
Attack type: High
Damage: 39
Attack type: Middle
Damage: 19
Attack type: Middle
Damage: 29
This normal cannot hit crouching opponents, the only exception being Johnny Joestar, Gyro Zeppeli, Diego Brando, and Parallel World Diego and only when they're on their respective horses. Also, if the opponent is standing, it will wiff against all but the Pillar Men and the tallest human characters and even then, it can be difficult to hit, making it better to use against airborne opponents.
Attack type: Middle
Damage: 50
During this brief period of erased time, neither Diavolo nor the opponent can move or act, with the opponent's animation being slowed down significantly. Projectiles will however continue at the same speed they were shot at. While Diavolo cannot move, he is invulnerable to attacks that continue into the erased time. When time returns to normal, Diavolo is able to act before the opponent. However, if their attack hits multiple times and did not finish in erased time, it will continue, making it possible Diavolo could still be hit if he attempts a counterattack, regardless of his ability to act first.
"Erasing Time" is naturally nullified if Giorno Giovanna has Gold Experience in Requiem Mode. Both skills that use "Erasing Time" will not function properly, instead rendering Diavolo completely vulnerable if an attempt is made to use them.
Unlike other characters' forward dash, Diavolo cannot cancel his with a normal, but it can be canceled with a jump.
When Diavolo's HHA, "Epitaph", is active, this forward dash gains increased distance and can travel through opponents. It also allows him to cancel his forward dash with normals.
If the attack button is held, this attack will become unblockable, have more range, deal more damage, and will cause the opponent to crumple to the floor. If the charged version hits an airborne opponent, they are instead sent flying a great distance away. When fully charged, this skill can be canceled into a jump, even when blocked or whiffed. (Comboable)
Attack type: High (normal) / Unblockable (charged)
Damage: 45 / 50 / 55 / 65 (charged)
This skill can be used as a follow-up to the "The passage of time resumes!" skill. However, due to the increasing startup, only the variant will truly combo off of the non-charged variants of the skill. The other variants leave too much of a gap. All variants of this skill will combo off of the charged version though.
Attack type: Middle
Damage: 60 / 65 / 70
Its activation consumes two stocks of the Heart Heat Gauge in return for completely breaking out of an opponent's attack or combo, functioning in the exact same manner as DIO's "So close!" counter.
This skill is nullified against Giorno Giovanna if he has Gold Experience in Requiem Mode; performing the input for this skill will do nothing.
Attack type: High
Damage: 15
Attack type: High
Damage: 25
Attack type: High
Damage: 42
Attack type: Low
Damage: 14
Attack type: Low
Damage: 40
Attack type: High
Damage: 15 + 38 (53)
This normal cannot hit crouching opponents, the only exception being Johnny Joestar, Gyro Zeppeli, Diego Brando, and Parallel World Diego and only when they're on their respective horses. Also, if the opponent is standing, it will wiff against all but the Pillar Men and the tallest human characters and even then, it can be difficult to hit, making it better to use against airborne opponents.
Attack type: Middle
Damage: 20
Attack type: Middle
Damage: 28
Attack type: Middle
Damage: 33
Attack type: Middle
Damage: 30
During this brief period of erased time, neither Diavolo nor the opponent can move or act, with the opponent's animation being slowed down significantly. Projectiles will however continue at the same speed they were shot at. While Diavolo cannot move, he is invulnerable to attacks that continue into the erased time. When time returns to normal, Diavolo is able to act before the opponent. However, if their attack hits multiple times and did not finish in erased time, it will continue, making it possible Diavolo could still be hit if he attempts a counterattack, regardless of his ability to act first.
"Erasing Time" is naturally nullified if Giorno Giovanna has Gold Experience in Requiem Mode. Both skills that use "Erasing Time" will not function properly, instead rendering Diavolo completely vulnerable if an attempt is made to use them.
Unlike other characters' forward dash, Diavolo cannot cancel his with a normal, but it can be canceled with a jump.
When Diavolo's HHA, "Epitaph", is active, this forward dash gains increased distance and can travel through opponents. It also allows him to cancel his forward dash with normals.
This skill functions as a reversal and anti-air. However, it will whiff against crouching opponents and most standing opponents, the exception being the Pillar Men and the tallest human characters.
Attack type: High
Damage: 105
While Diavolo's HHA, "Epitaph", is active, this skill can be canceled with a jump when successfully connected.
Attack type: Throw
Damage: 136
If used against Giorno Giovanna with Gold Experience Requiem active, Diavolo will still strike his pose to show the counter is active, but when hit, "Erased Time" will not activate, and Diavolo will take damage instead of countering the attack.
Attack type: Counter
If forward-throwing, the camera will zoom in on King Crimson's face. If back-throwing, it will not.
Attack type: Throw
Damage: 120
While Epitaph is active, Diavolo will automatically Stylish Evade most of the opponent's attacks without depleting any of the Guard Gauge, provided he himself isn't in the middle of attacking, jumping, or attacking. His "I've eliminated 0.5 seconds!" dash also becomes greatly enhanced, allowing Diavolo to cancel out of it with normals, pass through opponents, and giving it greater 'teleporting' distance.
When the timer runs out, Diavolo will be forced into an animation, leaving him vulnerable. However, this animation can be canceled with any of his skills.
Diavolo will smile as he is blown back by the opponent's attack, before disappearing and revealing that what they actually hit was their future selves as time is abruptly erased. As their past self fades, the arena environment crumbles and falls away to make them appear to be standing on a lone platform. Diavolo and King Crimson suddenly reappear behind the opponent in their disorientation and loom over them. He declares the fight over as the Stand delivers a singularly powerful chop to lethally cleave them down the middle just as time returns.
This is the highest-damaging Great Heat Attack in the entire game. At level 3, it is capable of nearly KOing lower health characters outright. Even the level 1 version of this super deals at least 50% of all but Ermes Costello's max health, making it a fantastic comeback tool and round ender.
Attack type: Counter
Damage: 504 / 604 / 756 (depending on HH gauge)
Attack type: Unblockable
Damage: 65
Attack type: High
Moveset Changes from All-Star Battle
When against Giorno Giovanna with Gold Experience Requiem active, instead of moves that use "Erasing Time" still activating the sound and counter activation effects, the skills will simply not work, with "Such futility!"'s input not working at all.
When "Epitaph" is active, his forward dash now has increased range and allows Diavolo to pass through opponents. As a trade off, the recovery on his dash now stays the same instead of becoming greatly reduced.
King Crimson now travels farther forward than it did in All-Star Battle. As a trade off, the skill has more pushback; the pushback on the charged version is still slightly greater, but is much closer to ASB than it's non-charged version. When fully charged, this skill can also now cancel into a jump, even when blocked or whiffed. Additionally, instead of staying the same, the variant now deals more damage than the variant.
When against Giorno Giovanna with Gold Experience Requiem activated, performing the input for this skill will do nothing, meaning that, unlike in All-Star Battle, Diavolo cannot burn 2 bars of Heart Heat for attempting to use this skill.
When against Giorno Giovanna with Gold Experience Requiem active, instead of moves that use "Erasing Time" still activating the sound and counter activation effects, the skills will simply not work.
When "Epitaph" is active, his forward dash now has increased range and allows Diavolo to pass through opponents. As a trade off, the recovery on his dash now stays the same instead of becoming greatly reduced.
When against Giorno Giovanna with Gold Experience Requiem active, Diavolo will still strike his pose, but now when hit, no special sound effect will play and Diavolo will take damage rather than countering the hit.
Medal List
Costumes & Tints
Taunts & Victory Poses
Dialogue
Special Interactions
This section requires expansion.
Dialogue
Outside of All-Star Battle Mode, Diavolo has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All-Star Battle Mode
All missions in All-Star Battle Mode starring Diavolo as either the Player or Enemy, in order of appearance.
Diamond is Unbreakable
2. Land a 20-hit combo: Star Platinum Publicity Artwork
3. Land a Great Heat Attack: Jotaro 4 Color Tint C
Diavolo: Who... Who are you? You know about the arrow? About me?
Golden Wind
2. Land the "Can you escape destruction?" skill: Gold Experience Requiem Reference Sketch
3. Land the "You will never reach the truth!" skill: Gold Experience Requiem 3D Model
4. Win with the "USELESS!" skill: Giorno Special Outfit A
Diavolo: I'm not even going to give you enough time to regret the fact that you're dead!
2. Do a normal attack with Stand on: Sticky Fingers Publicity Artwork
3. Land the "This isn't my arm" skill: Bucciarati's Theme
Diavolo: You better go away now, Bruno Bucciarati... Approach me, and you'll die.
2. Land the "The passage of time resumes!" skill: Diavolo Reference Sketch
3. Land the "This is the end!" skill: Rohan's Theme
4. Win with a Great Heat Attack: Rohan Special Outfit A
Diavolo: You want to expose my past, too? Then I have to get rid of you!
2. Call 3 Assists in a single round: Spice Girl Publicity Artwork
3. Use the "I've turned it soft!" skill: Trish's Theme
4. Win with a Great Heat Attack: Trish Special Outfit A
Trish: Me? I'm the one who's possessed?!
Gallery
Media
Music
Diavolo's theme is They Called Him Diavolo (そいつの名はディアボロ, Soitsu no Na wa Diaboro), and can be unlocked in-game by buying it from the Gallery Shop for 1000 G.
Its name comes from the title of the story arc where Diavolo makes his first proper appearance, They Called Him Diavolo.
JoJo Glossary
Art & Misc. Gameplay Callbacks
Chapter 570: His Name is Diavolo, Part 2, mix of page 7 and page 8
(modified to remove arm and add hair from page 8)
Chapter 588: Gold Experience Requiem, Part 3, page 19
(modified to remove Sfx and speed lines)
Chapter 585: King of Kings, page 5
(modified to extend the head and remove sweat)
All-Star Battle Mode: Golden Wind Diavolo vs Rohan Kishibe Extra Battle
Land the "The passage of time resumes!" skill
Chapter 570: His Name is Diavolo, Part 2 rotated
Buy from Gallery Shop
1500 G
Chapter 520: The Mystery of King Crimson, Part 3 with left arm re-positioned to match Ichiban Kuji figure
Misc.
Update History
1.3.0
- "Reversal Assist"
- Decreased stocks from two to one.
1.4.0
- "This is the end!" skill
- Adjusted hitbox to fix issue of move not hitting when opponent was against a wall.
- Fixed bug where King Crimson would occasionally attack in the wrong direction.
1.6.0
- Standing Medium Attack [Stand Off]
- Reduced knockback on hit.
- Standing Heavy Attack [Stand Off]
- Reduced knockback on hit.
- Crouching Heavy Attack [Stand Off]
- Increased forward launching power when hitting an airborne opponent to increase comboing difficulty.
- Jumping Medium Attack [Stand Off]
- Decreased size of hitbox.
- Decreased time hitbox is active.
- Jumping Medium Attack [Stand On]
- Increased time hitbox is active.
- Jumping Heavy Attack [Stand On]
- Made attack hitbox appear faster.
- "I've eliminated 0.5 seconds!" dash special
- Delayed when Diavolo becomes invulnerable when using this skill.
- "The passage of time resumes!" skill
- Reduced the amount of knockback on hit for and versions to make it easier to punish when guarded.
- "This is the end!" skill
- Added some homing on the opponent for all versions.
- Increased startup time.
- "Time has been erased..." skill
- Fixed bug where King Crimson would sometimes not attack and only Diavolo's animation would play if a attack was attempted after this skill was activated.
2.0.0
- "This is the end!" skill
- Increased the duration of the hitbox for the and versions.
- The version of this skill will now automatically orient towards opponents.
- "Such futility" skill
- Fixed a bug where if an opponent canceled their attack into an HHA or GHA while this skill was in effect, the the opponent's cinematic animations would be slowed down, leading to the audio and visuals desyncing.
2.3.0
- Backdash
- Decreased the size of the hurtbox when dashing backward to match other characters.
References
- ↑ 1.0 1.1 "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", on Youtube, March 9, 2022.
- ↑ Diavolo ASBR page
- ↑ JoJo News: ASBR EVO 2022 Demo
- ↑ Gold Experience Requiem (Story Arc)