Hol Horse (ホル・ホース, Horu Hōsu) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
Replacing Hōchū Ōtsuka, Hidenobu Kiuchi reprises his role as Hol Horse's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Hol Horse were either added or re-recorded.
Hol Horse has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Emperor. During a fight, he can use several different attacks that were featured in Stardust Crusaders.
Hol Horse steps forward and jumps to kick the opponent, falling to the ground afterwards. Despite appearances, Hol Horse is treated as if he is grounded throughout the duration of this attack, regardless of whether he's in the air or lying on the ground. This means that, if his animation is interrupted for any reason, he will instantly be transitioned to his standing pose.
Attack type: High Damage: 25
Crouching Light Attack
+ ON GROUND
Hol Horse elbows outward while crouching.
Attack type: Low Damage: 7
Crouching Medium Attack
+ ON GROUND
Hol Horse performs a crouching kick towards the opponent's feet.
Attack type: Low Damage: 13
Crouching Heavy Attack
+ ON GROUND
Hol Horse briefly summons Emperor to shoot at the ground while crouching. If the opponent is hit, they are knocked to the ground in a hard knockdown.
Attack type: Low Damage: 36
Jumping Light Attack
IN AIR OK
Hol Horse knees upward while airborne.
Attack type: Middle Damage: 13
Jumping Medium Attack
IN AIR OK
Hol Horse performs an aerial kick downward.
Attack type: Middle Damage: 18
Jumping Heavy Attack
IN AIR OK
Hol Horse performs an aerial kick at an upward angle.
Attack type: Middle Damage: 27
Style/Specials/Etc. (スタイル/特殊技/その他)
Gun beats sword.
ON GROUND
Hol Horse stylishly spins Emperor around, powering up the next skill marked with a star (☆) and causing them to deal more hits and damage while also gaining new properties. Any bullet enhanced by this ability will possess the highest priority of any projectile in the game, meaning that it will defeat most other projectiles, and those it does not will be canceled out instead.
Because the ability can be canceled with skills, Hol Horse can freely chain it into a skill at any point during its execution whilst retaining the enhancement. This allows him to utilize this Style Ability liberally in combos.
I'll be right back!
(Hold to extend duration) ON GROUND
Hol Horse turns around and runs away from the opponent, being one of only a few characters able to do so. His run speed while running away is slower than his run speed while running towards an opponent.
Hol Horse loves the ladies!
Passive while against a female opponent
This ability passively goes into effect whenever Hol Horse faces off against a female opponent. During battle, Hol Horse generates Heart Heat at a slightly reduced rate, but he passively deals 10% more damage.
An icon will automatically display above his Heart Heat Gauge to indicate that this effect is active, showing a yellow silhouette of his head as a pink heart appears in the smoke of his cigarette.
While the game uses female pronouns for her, this effect will not activate against Foo Fighters.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Hol Horse falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills (コマンド技)
You lose, loser! [☆]
+ // ON GROUND IN AIR OK
Hol Horse fires a high-speed bullet while grounded or in the air. The attack button inputted results in different effects on the bullet's flight. However, if he takes damage, the bullet will disappear. (Flash Cancel comboable)
Ground versions:
Light (): The bullet flies straight forward.
Medium (): The bullet curves upward, acting as a form of anti-air starting from mid-range.
Heavy (): The bullet suddenly flies back towards Hol Horse after traveling a set distance forward, disappearing just short of him. This variation can be used to hit opponents that jump over the initial shot, but Hol Horse cannot act for longer as he needs to manually bring the bullet back.
Aerial versions:
Light (): The bullet is fired at a downwards angle towards the ground.
Medium (): The bullet is fired at a downwards angle, then curves up to fly forward, parallel to the ground.
Heavy (): The bullet is fired at a downwards angle, then curves back upwards, flying in a rough "V" shape.
This skill can be enhanced with "Gun beats sword.'" to make the bullet hit two times for higher overall damage, launch the opponent in the air with the first hit, and knock them to the ground with the second in a hard knockdown.
Hol Horse fires a special, stronger, but slower bullet that deals more damage. As long as the Style button is held, the bullet's trajectory can be manually changed up to 2 times as Hol Horse spins Emperor, though he cannot act while controlling it. (Flash Cancel comboable)
This skill can be enhanced with "Gun beats sword." to make the bullet hit more times for higher overall damage and launch the opponent into the air. It also grants Hol Horse the ability to manually change the trajectory of the bullet up to 4 times if the Style button is held. (Comboable)
Spending half a stock of the HHG, Hol Horse tosses a glass bottle full of water into the air before shooting it. Upon the bottle breaking, a puddle of water is left on the floor directly below. The attack button inputted determines how far the bottle is lobbed. If close enough, the opponent can be hit by both the bottle and the bullet, and if they are, they will be launched into the air. If the opponent is airborne, they can collide with the bottle and break it directly, the bullet to allow the bottle to break on landing, or both for substantial damage, allowing the skill to function as an anti-air attack. The puddle will disappear after fifteen seconds if the follow-up skill "You're up, J. Geil!" is not used. (Comboable)
Attack type: High Damage: 25 (bottle) 50 (bullet)
You're up, J. Geil!
(While puddle from "Come get us!" is deployed) + // ON GROUND IN AIR OK
Hanged Man appears out of the water puddle and delivers a hefty stab while leaning towards the opponent, causing them to crumple to the ground. The stab tracks in 3D space, allowing Hanged Man to attack at any angle so long as the opponent is within range. Hol Horse's inputted normal attack will also be delivered simultaneously. (Comboable)
This skill can executed even if Hol Horse is in the middle of being attacked or is down, giving it the unique ability to break combos as long as the opponent happens to be in range.
Attack type: Low Damage: 54
Throw (投げ技)
Now I've got ya!
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Hol Horse hoists the opponent up by their collar before Hanged Man appears to stab them and send them flying in the desired direction.
Attack type: Throw Damage: 120
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Eat this! [☆]
+ 2 ATK Buttons
ON GROUND
Hol Horse spits his cigarette up into the air shortly before firing a volley of 4 to 10 bullets, dependent on whether or not an attack input was rapidly pressed. Each bullet comes back around to hit once more before disappearing for a total of 8 to 20 hits. The last hit will knock the opponent to the ground as Hol Horse catches his cigarette back in his mouth.
This HHA will deal more damage if "Gun beats sword." is in effect. It also does not require the first bullet to connect in order to work and will not stop until it finishes or Hol Horse is interrupted.
Attack type: High Damage: 73 ~ 193 (normal) / 84 ~ 219 (enhanced) (depending on number of hits)
Hol Horse is gonna kill ya!
+ 3 ATK Buttons or
ON GROUND WHEN DOWNED
Hol Horse throws a group of glass bottles into the air and shoots to shatter them. If the opponent is caught by the shockwave created by the bottles shattering, Hanged Man will appear in the mirror world within the glass shards and stab them in the shoulder, immobilizing them while the Stand prompts Hol Horse to fire. Complying happily, he fires off a single high-speed bullet that excessively curves around and between the falling glass shards before finally flying straight at its target: the opponent's forehead, sending them flying backwards. This GHA can strike a downed opponent, causing it to do slightly less damage in exchange for the opponent not being able to react to it.
Attack type: High Damage: 320 / 384 / 480 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Hol Horse lands in and throws a bottle full of water into the air before shooting it to shatter it. When the puddle lands on the ground, Hanged Man appears out of it and stabs in the opponent's direction. If they are hit, they will crumple to the ground. While Handed Man is attacking, Hol Horse poses and then runs back off-screen. If close enough to the opponent or if they are airborne, they can be hit by any combination of the bottle Hol Horse throws, Emperor's bullet, and Hanged Man's stab. If hit by the bottle while they are grounded, the opponent will be launched into the air.
Attack type: High (bottle and bullet) Low (Hanged Man) Damage: 25 (bottle) 50 (bullet) 54 (Hanged Man)
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Hol Horse jumps into the opponent, kicking them away. He then summons and spins Emperor while posing before dismissing it and running back off-screen.
When Hol Horse hops forward to perform his kick, he now stays moved forward when he finishes his attack rather than returning to his original position.
Standing Heavy Attack
ON GROUND
This entire attack executes faster than it did in All-Star Battle. However, Hol Horse does not move as far forward, giving this attack less range now.
Crouching Medium Attack
+ ON GROUND
This attack executes much faster than it did in All-Star Battle.
Skills (コマンド技)
You lose, loser! [☆]
+ // ON GROUND IN AIR OK
The recovery of the variant is significantly shorter than it was in All-Star Battle. The startup of all grounded variants is also shorter, so the bullet is shot earlier now.
Even my bullets are part of my Stand! [☆]
+ ON GROUND CHARGEABLE
The number of times that Hol Horse can redirect Emperor's bullet has changed. For the normal bullet, he can only change its direction two times instead of four. For the enhanced version, he has a maximum of four times he can redirect the bullet instead of an infinite amount. Additionally, the normal bullet travels slower than it did in All-Star Battle.
Come get us!
+ // for ½ HH ON GROUND TRAP
This skill now costs half a stock of the Heart Heat Gauge instead of a little more than a seventh, meaning this skill has to be used much more sparingly. However, now, if the bottle hits a grounded opponent, it will launch them into the air, allowing Hol Horse to combo off of it. Furthermore, Hol Horse does not toss the bottle as far as he did in All-Star Battle when using the variant.
You're up, J. Geil!
(While puddle from "Come get us!" is deployed) + // ON GROUND IN AIR OK
Hanged Man's attack is now a Low rather than a High.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Eat this! [☆]
+ 2 ATK Buttons
ON GROUND
Hol Horse shoots faster now than he did in All-Star Battle, shortening the overall duration of the attack. However, this is not very noticeable unless the HHA is extended.
Hol Horse is gonna kill ya!
+ 3 ATK Buttons or
ON GROUND WHEN DOWNED
When Hol Horse breaks the bottles, they now shatter into shards so small that they can only be seen by the light reflecting off of them, causing them to sparkle. These shards are scattered in a large area in front of Hol Horse. This is opposed to them being mainly large chunks of glass that are concentrated in a relatively small area directly below where the bottles were broken. Along with this, the shockwave created when the bottles are shattered is larger now, almost completely covering the created cloud of broken shards. Because of this, the hitbox for this GHA is much larger, making it able to now hit opponents that are close to Hol Horse while simultaneously giving the GHA more range.
Hol Horse can't use J. Geil moves. The player's defense is decreased.
Secret Missions
1. Call 3 Assists in a single round: 1000 G 2. Land the "You shall be shish kabob!" skill: Emperor Publicity Artwork 3. Block shots with the "Reap as you sow!" skill: Hol Horse's Theme
Entrance Dialogue
Polnareff: Your buddy J. Geil's corpse is 200 or 300 meters ahead. Wanna go see it? Hol Horse: I... I can't beat this guy! I can't do a thing all by myself!
Victory Dialogue
Polnareff: I hereby sentence you... to death!
Defeat Dialogue
Hol Horse: Don't be No. 1, be No. 2! That's Hol Horse's credo. Any questions?!
The player's Heart Heat Gauge continuously refills. Each round lasts only 30 seconds.
Secret Missions
1. Execute a taunt: 1000 G 2. Land the "Even my bullets are a Stand!" skill: Hol Horse Publicity Artwork 3. Land the "You're up, J. Geil!" skill: Hol Horse Color Tint C
Entrance Dialogue
Hol Horse: The President, huh? Can I trouble you for a job? I can make myself very useful. Valentine: I don't recognize you. Are you in the race?
Victory Dialogue
Hol Horse: Patriotism? Fealty? That's a no thanks from me! I just soak up the spoils from whoever's strongest!
Defeat Dialogue
Valentine: You have good judgment in people, but you're a coward. You're not worthy to be a citizen of my country.
The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Use a Heart Heat Attack: 1000 G 2. Land a 5-hit combo: Ghiaccio Publicity Artwork 3. Land the "What the hell! What the hell! Are you serious?" throw: Ghiaccio Color Tint C
Entrance Dialogue
Hol Horse: I like your Stand. Do you put that on yourself? Ghiaccio: Huh? Yeah, what about it? Come on, try and shoot! See how much good it does you!
Victory Dialogue
Ghiaccio: God freakin' DAMMIT! There were two of you? How about a real fight next time?
Defeat Dialogue
Hol Horse: Hee hee! Looks like J. Geil shot you right through!
Hol Horse's theme is Pistol Spin (メギャン, Megyan), and can be unlocked in-game by blocking shots with the "Reap as you sow!" skill as Jean Pierre Polnareff in All-Star Battle Mode's Polnareff vs Hol Horse.
An antagonist from Part 3: Stardust Crusaders. He is the user of the StandEmperor, and one of DIO's henchmen. He dresses like a cowboy in a western movie. He lives by a maxim of "best to be Number Two," and has a keen eye for a good partner. He also claims to be the world's best lover, with girlfriends around the world.
User of the Stand The Emperor and one of DIO's henchmen, he looks like a Wild West cowboy. Lives by the maxim, "Don't be No. 1, be No. 2" and has a keen eye for a good partner. He also claims to be the world's best lover with girls worldwide.
Hol Horse's Stand that takes the form of a revolver. The bullets it fires are also part of the Stand, and their trajectories are able to be controlled.
Hol Horse's Stand that takes the form of a revolver. The bullets it fires are Stands in their own right, able to control their trajectories.
The Stand of J. Geil. It appears to exist only within a mirror, and does damage by stabbing reflected victims with a dagger. In actuality, it possesses the properties of light, allowing it to travel extremely fast between mirrors.
The Stand of Centerfold. It appears to exist only within a mirror, and does damage by stabbing reflected victims with a dagger. It can travel extremely fast between mirrors, just as light does.
User of the Stand The Hanged Man. A man with two right hands who is one of DIO's henchmen, Enyaba's son, and the killer of Polnareff's sister, Sherry. He teams up with Hol Horse to beat Avdol, but dies at the hands of Polnareff and Kakyoin.