Hol Horse ★ Video Games
A summary of Hol Horse's history and movesets in video games.
- JoJo's Bizarre Adventure (SFC)
- Heritage for the Future
- All-Star Battle
- Stardust Shooters
- Eyes of Heaven
- Diamond Records
- Pitter-Patter Pop
- Last Survivor
JoJo's Bizarre Adventure (SFC)
Hol Horse appears multiple times throughout this game re-enacting most of his moments from the series. His final encounter with the player has him teaming up with Mariah to try and take Jotaro and the others down.
Heritage for the Future (Arcade/PS1/Dreamcast)
Hol Horse appears in the second revision of the game and possesses two different versions of himself. One version of him is allied with J. Geil and Hanged Man, and the other is allied with Boingo and Tohth. While normal Hol Horse is readily available, Hol Horse's "Boingo" version must be unlocked via code.
In the first version of the game (JoJo's Venture), a few sprites of Hol Horse can be found within the game's data, showing that he was at one point planned instead to debut in the first version.
If he defeats the Joestar party while partnered up with J. Geil, the arrogant cowboy will turn on DIO (in his Shadow Form) and defeat him, though still admitting he prefers to be a second-in-command.
On the other hand, if the humbled Hol Horse partnered with Boingo defeats the party, DIO grants him a cash sum substantial enough for Hol to "live happily ever after", while Boingo decides to use his Stand to help people.
Hol Horse ("& Boingo" version) appears to be able to use his Stand after being de-aged by Alessi, implying he either was born or developed his Stand at a young age.
As Hol Horse lacks an "active" Stand, pressing the Stand button has him fire a bullet that briefly stops in midair, moving in whatever direction the player inputs during this time. The delay is significantly shorter for the "& Boingo" version of Hol Horse.
Predictably, most of Hol Horse's strategies revolve around utilizing his gun (Emperor) to harass his opponents from the distance. He possesses no Active Stand, which renders him extremely vulnerable to chip damage (which having a Stand active would normally block) and forces the player take a more aggressive role, or at the very least avoid attacks instead of blocking them. His Glass Shower move is excellent for denying aerial attacks and forcing opponents backwards, while Hanged Man (normal Hol Horse only) can help Hol by stabbing his opponent in the leg and paralyzing them while they are on the ground.
While all of Hol's super techniques are very usable, the one that shines the most is his Dangan no Mōdo, which allows him to fire a bullet and freely control it with the joystick for a few moments. This attack is completely unblockable, and can be used repeatedly until Hol's super gauge is empty. This is a great way of finishing off an enemy who is playing defensively or just equalizing an opponent who has more energy than you.
In summary, Hol Horse shines at medium range, as his close quarters attacks are less than impressive, and his bullets become easy to avoid from across the screen. Aggressive gameplay is the way to go with him, as most of his delays give enough buffer to link together attacks. Keep the pressure on with plenty of straight shots (be sure to mix-up between high and low to keep your opponent guessing—all of your bullets CAN be steered to hit high or low, and your enemy has to block them correctly!) and use the Glass Shower to cover your tracks when they try to rush. Hanged Man is great for opening your opponent to a world of hurt from your bullets, but if you're with Boingo, you may have to attack carefully or be on the defensive. Or, you can just experiment with his moveset and make your own strategy, as his techniques allow for a great deal of flexibility depending on who your opponent is.
- Mighty Gun
- Glass Shower
- Hanged Man
- Super Mighty Gun
- Wild West
- Wooden Nickels
- Pipe Maze
- Absolute Premonition
All-Star Battle (PS3)
Hol Horse is a playable character in the PS3 game, confirmed along with Muhammad Avdol and DIO as one of the last Part 3 characters (excluding DLC characters Iggy and Vanilla Ice). He is voiced by Hochu Otsuka in this game, who previously voiced young Joseph Joestar in the Capcom game.
Hol Horse utilizes both Emperor and The Hanged Man of J. Geil for his moveset. Despite being one of the mass majority of playable characters in the game with the "Stand" Style, Hol Horse cannot switch between movesets nor does he have access to the Stand Rush ability, making his entire movelist always available to him. He shares this effect with Guido Mista and Diavolo. Instead, Hol Horse's Style button triggers the skill "Gun beats sword", wherein he trick-spins Emperor as it glows, enhancing the next skill marked with a star. Said abilities can be instantly performed following the skill. Hol Horse has 950 HP.
During a fight, Hol Horse uses moves that are loosely based on those featured in Stardust Crusaders.
Hol Horse stylishly spins Emperor around, powering up the next skill marked with a star (☆).
Any bullet enhanced by this ability will possess the highest priority of any projectile in the game, meaning that it will defeat any other projectile it comes in contact with the exception of another Hol Horse's enhanced bullet, and Giorno Giovanna's "Can you escape destruction?" skill while Gold Experience is in Requiem Mode, in which case it will only cancel out.
This ability is special-cancelable, meaning that Hol Horse can freely chain it at any point during its execution into a special skill whilst retaining the enhancement. This allows him to utilize this Style Ability liberally in combos.
Hol Horse runs away from the opponent, making him one of the only four characters in the game capable of running in the opposite direction; the others being Joseph Joestar (both versions), Iggy, and Shigekiyo Yangu. In Hol Horse's case, this allows him to quickly create much needed space to unleash various bullet attacks.
This ability passively goes into effect whenever Hol Horse faces off against a female opponent (Lisa Lisa, Jolyne Cujoh, or Ermes Costello). He will have special intro dialogue with his opponent where he attempts to flirt with them, only to be met with repulsion. During battle, Hol Horse generates Heart Heat at a slightly reduced rate, but he passively deals more damage.
An icon will automatically display above his Heart Heat Gauge showing a yellow silhouette of his head as a pink heart appears in the smoke of his cigarette.
Hol Horse fires a high-speed bullet. The attack button inputted results in different effects on the bullet's flight. However, if he takes damage, the bullet will disappear. (Flash Cancel comboable) Ground versions:
- Light (): The bullet flies straight forward normally.
- Medium (): The bullet curves upward, acting as a form of anti-air starting from mid-range.
- Heavy (): The bullet suddenly flies back towards Hol Horse after traveling a set distance, disappearing just short of him. This variation can be used to hit opponents that jump over the initial shot, but Hol Horse cannot act for longer as he needs to manually bring the bullet back.
- Light (): The bullet is fired at a downwards angle towards the ground.
- Medium (): The bullet is fired at a downwards angle, then curves up to fly forward, parallel to the ground.
- Heavy (): The bullet is fired at a downwards angle, then curves back upwards, flying in a rough "V" shape.
This skill can be enhanced with "Gun beats sword" to make the bullet hit multiple times for higher overall damage and better combo utility.
Hol Horse fires a special, stronger, but slower bullet that deals more damage and hits multiple times. As long as the Style button is held, the bullet's trajectory can be manually changed up to 4 times (Flash Cancel comboable) as Hol Horse spins Emperor, though he cannot act while controlling it.
This skill can be enhanced with "Gun beats sword" to make the bullet hit even more times for higher overall damage and better combo utility. It also grants Hol Horse fully unlimited remote control over the bullet as long as the Style button is held. (Comboable)
Spending 1/8th of a bar of HHG, Hol Horse tosses a glass bottle full of water into the air before shooting it. Upon the bottle breaking, a puddle of water is left on the floor directly below. The attack button inputted determines how far the bottle is lobbed. If the opponent is airborne, they can collide with the bottle and break it directly, the bullet to allow the bottle to break on landing, or both for substantial damage, allowing the skill to function as an anti-air attack. (Flash Cancel comboable)
Hanged Man appears out of the water puddle and delivers a hefty stab while leaning towards the opponent, stunning them and leaving them vulnerable. A low attack that cannot be blocked standing. The stab tracks in 3D space, allowing Hanged Man to attack at any angle so long as the opponent is within range. Hol Horse's inputted normal attack will also be delivered simultaneously.
This move can even be used if Hol Horse is in the middle being attacked or is down, giving it the unique ability to break combos as long as the opponent happens to be in range. (Comboable)
Hol Horse hoists the opponent up by their collar before Hanged Man appears to stab them and send them flying.
Hol Horse spits his cigarette up into the air shortly before firing a volley of 4 to 10 bullets, dependent on whether or not an attack input was rapidly pressed. Each bullet comes back around to hit once more before disappearing for a total of 8 to 20 hits. The last hit will knock the opponent to the ground as Hol Horse catches his cigarette back in his mouth.
This HHA will deal more damage if "Gun beats sword" is in effect, making each bullet hit a third time.
Hol Horse throws a group of glass bottles into the air and shoots to shatter them. If the opponent is caught in the shard rain, Hanged Man will appear in the mirror world within the glass shards and stab them in the shoulder, immobilizing them while the Stand prompts Hol Horse to fire. Complying happily, he fires off a single high-speed bullet that excessively curves around and between the falling glass shards before finally flying straight at its target: the opponent's forehead, sending them flying backwards.
This GHA can strike a downed opponent, but cannot hit at point-blank or close range, necessitating some spacing.
He is a "zoner" archetype of character, effectively battling at any range and capable of keeping his opponent from getting him within melee distance. Hol Horse exchanges an effective long-range zoning playstyle for high damage output and ways to better handle close-range confrontations. He possesses the smallest movelist of any character in the entire game. Despite this, each of his individual moves provide massively superior utility, which grants him a cohesive playstyle. He wields a wealth of bullet attacks that cover every angle, impressive combo ability with multi-hitting and combination attacks, a multi-purpose anti-air skill, and the unique ability to almost freely break himself out of combos under the right conditions. Completing this, his damage output is respectable and consistent for his ease of use.
However, his uncomplicatedness also makes his strategies somewhat basic, and patient opponents can undermine much of his effectiveness. In addition, Hol Horse's bullets tend to be very ineffective in 3D space due to linearity, as a simple sidestepping Dodge is enough for his foe to quash the threat of manually controlled bullets. His slower skills and bullets also make his long-ranged power pale in comparison to others of his archetype such as Kakyoin, although the priority his bullets possess helps alleviate this in matches against fellow zoners.
Hol Horse is a formidable yet simplistic fighter who utilizes both advanced control over his own Stand's bullets as well as Hanged Man's support to unleash a tricky, high-damage offense against aggressive foes, and works best at midrange distances. His straightforward yet rewarding approach to combat makes him favorable among novice and experienced players alike, and he is considered one of the best characters in the game.
Besides the cast from Part 3 (excluding Old Joseph, Iggy, and Vanilla Ice, all of whom are DLC), Hol Horse has special intro dialogue with Guido Mista. Hol Horse decides to see which one of the two is the faster gunman, a challenge that Mista accepts. If Hol Horse wins, he'll note that, unlike Mista, his bullets are also part of his Stand. If Mista wins, he'll note how funny of a guy Hol Horse is.
Hol Horse appears as one of the several Part 3 characters who possess a Metal Striker. His FINISH move makes his Stand, Emperor, appear and shoot several times at the defeated opponent.
Eyes of Heaven (PS3/PS4)
Hol Horse was confirmed for the game alongside Polnareff.
As a Stand User, Hol Horse is one of many characters with wildly varied abilities that grant him uniqueness in battle.
- Style Action - Even my bullets are part of my Stand!: Hol Horse fires a single potent bullet. He can change its trajectory up to four times, either slowly correcting its path or making it turn sharply. If "The gun is mightier than the sword!" is active, the trajectory can be changed indefinitely and will send opponents flying.
- Come get us!: Hol Horse tosses a glass bottle full of water into the air before shooting it. Opponents may collide with the bottle and take damage. Upon breaking, multiple puddles of water are left on the floor around the area the bottle is broken.
- Eat this!: Hol Horse fires a volley of 5 to 10 bullets, dependent on whether or not the initiating button was rapidly pressed. Each bullet comes back around to hit again before disappearing for a total of 10 to 20 hits. The last hit will leave the target crumpling. If "The gun is mightier than the sword!" is active, the skill activates quicker and Hol Horse can fire up to 15 bullets.
- The gun is mightier than the sword!: Hol Horse trick-spins Emperor as it glows, temporarily enhancing his bullet-based Normal attacks as well as his next use of his Style Action or "Eat this!".
- You're up, J. Geil!: Hanged Man appears out of reflection-based stage objects or puddles left by "Come get us!" and stabs opponents with an unblockable attack, stunning them and leaving them crumpling. If not locked-on, Hanged Man will simply target the nearest opponent.
- EX - You're up, J. Geil!: Hanged Man attacks faster and Hol Horse is invincible while he stops to summon it.
- EX - Eat this!: Hol Horse can fire up to 15 bullets, and each bullet will do more damage. If "The gun is mightier than the sword!" is active, the attack will simply do even more damage.
- Dual Heat Attack - Hol Horse is gonna kill ya!: It works the same as the one from All-Star Battle, except Hanged Man attacks less slowly and with more urgency, and the bullet Hol Horse fires fly straight into the target's forehead without changing trajectory, leaving behind a sonic trail.
- Mmm! Such a genius quote!: Hol Horse must use "The gun is mightier than the sword!" twice. (200 Points)
- You know how I work by now. Right, J. Geil?: Hol Horse must connect "You're up, J. Geil!" 3 times. (200 Points)
- I guess death is pretty anticlimactic most of the time, huh?: Hol Horse must break an opponent's health gauge with his Style Action. (300 Points)
- My Stand's a goddamn gun!: Hol Horse must activate a Dual Combo Finish. (500 Points)
- Don't be No. 1, be No. 2! That's how Hol Horse rolls! Got it?!: Hol Horse must survive the first 30 counts of the battle timer without taking damage. (800 Points)
If he is set up against Mista he will note their similar abilities.
Unlike the previous game, Hol Horse's main color is now based on his anime appearance.
Diamond Records (Android/IOS)
JoJo's Pitter-Patter Pop! (Android/iOS)
Last Survivor (Arcade)
Hol Horse is one of the playable characters in "JoJo's Bizarre Adventure: Last Survivor".