All-Star Battle R ★ Shigekiyo Yangu

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My Harvest is invincible![2] (オラの『ハーヴェスト』 は無敵なんだと!)
ASBR Shigechi title call.png

Shigekiyo Yangu (矢安宮 重清, Yangū Shigekiyo) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]

Being Shigechi's one and only voice actor, debuting in All-Star Battle and later voicing him in the Diamond is Unbreakable anime adaptation, Kappei Yamaguchi reprises his role in this game as well. As with a majority of the game's roster, voicelines for Shigechi were either added or re-recorded.

Gameplay

Shigechi has 900 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Harvest. During a fight, he can use several different attacks that were featured in Diamond is Unbreakable.

This section requires expansion.

Command List

Expand/Collapse All

Offensive Formation (攻撃重視シフト)Defensive Formation (防御重視シフト)
Normals [Offensive] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Shigechi kicks straight out.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Shigechi shoves forward with both of his hands while moving forward.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Shigechi launches himself forward and attacks with a headbutt.

Attack type: High
Damage: 21 × 2 (42)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Shigechi kicks out while sitting.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Shigechi shifts forward and performs a sitting uppercut.

Attack type: Low
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Shigechi lays down and lets Harvest carry him forward to deliver a two-legged kick. If this attack connects, the opponent will be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 4 × 3 + 20 (32)

Jumping Light Attack
ASBL.png IN AIR OK
Shigechi shoves upward with both arms while airborne.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Shigechi performs an aerial kick downward.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Shigechi kicks out with both legs while airborne in a manner similar to a drop kick.

Attack type: Middle
Damage: 38

Style/Specials/Etc. [Offensive] (スタイル/特殊技/その他)
Herd of Harvests
Passive
Harvest is always on for Shigechi. His total number of Harvest units affect his various skills and their strength and properties. Shigechi can have up to 3 units active at a time.

All of Shigechi's skills consume Harvest units; His skills become unavailable if he has zero Harvest units. The stronger the strength of the attack button used to activate a skill, the more Harvest units are consumed to perform it. If Shigechi attempts to perform a variation of a skill that consumes multiple units while he has an insufficient amount, the next best highest strength variation is chosen automatically.

You can see my Harvest?!
ASBS.png ON GROUND
Shigechi summons a group of Harvests as one unit upon a press of the Style button. While the skill can be activated an unlimited number of times, only a maximum of 3 units can be active at a time.
Defensive Formation
ASBDPad4.png + ASBS.png ON GROUND
Shigechi switches Harvest to Defensive Formation, shifting his available abilities. It also automatically summons a Harvest unit upon activation. The Harvest icon above Shigechi's Heart Heat Gauge indicates which formation Harvest is currently in. This action can cancel normals and cancel into skills, allowing him quick access to his skills when switching from Offensive Formation.
Relay Race
ASBDPad4.pngASBDPad4.png/ASBDPad6.pngASBDPad6.png (Hold to extend duration) ON GROUND
Replacing the normal forward run, Harvest can carry Shigechi both forwards and backwards in a caterpillar track-like fashion (same as the method he used to escape Josuke and Okuyasu). The forward variant can be canceled into "You can see my Harvest?" and "Defensive Formation".
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Shigechi falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Offensive] (コマンド技)
I can get anything I want!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Shigechi sends Harvest to drop objects on the opponent's head, regardless of range and orientation. If one or two units are used, Harvest drops nuts and bolts on their head, with two units (ASBM.png) increasing the number of nuts and bolts for more damage. If three units are used (ASBH.png), two construction pipes will fall instead, bouncing the opponent off the ground. These pipes cannot be reflected. (Comboable)

Attack type: High
Damage: ASBL.png 11 × 6 (66) / ASBM.png 6 × 13 (78) / ASBH.png 90

Don't underestimate Harvest!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Shigechi sends Harvest flying forward as an arcing projectile. If this projectile hits, the opponent will be launched away into a soft knockdown. The more Harvest units are used, the farther the projectile will fly and the higher the number of hits and damage dealt. (Flash Cancel comboable).
This projectile cannot be deflected.

Attack type: High
Damage: ASBL.png 10 × 6 (60) / ASBM.png 7 × 12 (84) / ASBH.png 6 × 18 (108)

Mess with me and you're gonna get hurt!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Shigechi sends Harvest running at the opponent. This skill can strike a downed opponent and cannot be deflected. The amount of homing the projectile has, the speed of the projectile, number of hits, and damage dealt is increased the more Harvest units are used, but the more units, the more vulnerable Shigechi becomes. (Flash Cancel comboable)

Attack type: Low
Damage: ASBL.png 9 × 6 (54) / ASBM.png 6 × 12 (72) / ASBH.png 5 × 18 (90)

Move and you'll regret it!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command Throw. Shigechi has Harvest leap upwards in a falling arc. If they connect, the large number of Harvests will hold the opponent still as a single one of them attacks their neck, before throwing them away. The more Harvest units are used, the farther the attack will travel, but the more vulnerable Shigechi becomes.

Attack type: Throw
Damage: ASBL.png 54 / ASBM.png 64 / ASBH.png 74

Normals [Defensive] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Shigechi kicks straight out.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Shigechi shoves forward with both of his hands while moving forward.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Shigechi launches himself forward and attacks with a headbutt.

Attack type: High
Damage: 21 × 2 (42)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Shigechi kicks out while sitting.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Shigechi shifts forward and performs a sitting uppercut.

Attack type: Low
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Shigechi lays down and lets Harvest carry him forward to deliver a two-legged kick. If this attack connects, the opponent will be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 4 × 3 + 20 (32)

Jumping Light Attack
ASBL.png IN AIR OK
Shigechi shoves upward with both arms while airborne.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Shigechi performs an aerial kick downward.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Shigechi kicks out with both legs while airborne in a manner similar to a drop kick.

Attack type: Middle
Damage: 38

Style/Specials/Etc. [Defensive] (スタイル/特殊技/その他)
Herd of Harvests
Passive
Harvest is always on for Shigechi. His total number of Harvest units affect his various skills and their strength and properties. Shigechi can have up to 3 units active at a time.

All of Shigechi's skills consume Harvest units; His skills become unavailable if he has zero Harvest units. The stronger the strength of the attack button used to activate a skill, the more Harvest units are consumed to perform it. If Shigechi attempts to perform a variation of a skill that consumes multiple units while he has an insufficient amount, the next best highest strength variation is chosen automatically.

You can see my Harvest?!
ASBS.png ON GROUND
Shigechi summons a group of Harvests as one unit upon a press of the Style button. While the skill can be activated an unlimited number of times, only a maximum of 3 units can be active at a time.
Offensive Formation
ASBDPad6.png + ASBS.png ON GROUND
Shigechi switches Harvest to Offensive Formation, shifting his available abilities. It also automatically summons a Harvest unit upon activation. The Harvest icon above Shigechi's Heart Heat Gauge indicates which formation Harvest is currently in. This action can cancel normals and cancel into skills, allowing him quick access to his skills when switching from Defensive Formation.
Relay Race
ASBDPad4.pngASBDPad4.png/ASBDPad6.pngASBDPad6.png (Hold to extend duration) ON GROUND
Replacing the normal forward run, Harvest can carry Shigechi both forwards and backwards in a caterpillar track-like fashion (same as the method he used to escape Josuke and Okuyasu). The forward variant can be canceled into "You can see my Harvest?" and "Offensive Formation".
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Shigechi falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Defensive] (コマンド技)
I can get anything I want!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Shigechi sends Harvest to drop objects on the opponent's head, regardless of range and orientation. If one or two units are used, Harvest drops nuts and bolts on their head, with two units (ASBM.png) increasing the number of nuts and bolts for more damage. If three units are used (ASBH.png), two construction pipes will fall instead, bouncing the opponent off the ground. These pipes cannot be reflected. (Comboable)

Attack type: High
Damage: ASBL.png 11 × 6 (66) / ASBM.png 6 × 13 (78) / ASBH.png 90

Don't come any closer!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Harvest instantly forms a wall in front of Shigechi, completely guarding against all non-Throw/HHA/GHA attacks. The wall will always automatically orient towards the opponent for its duration. This move doubles as a reversal, and has a follow-up affected by the number of Harvest units used to erect the guard.
I'll protect them!
(During "Don't come any closer!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The Harvests making up the wall shoot at the opponent. They cannot be deflected. The attack button inputted during "Don't come any closer!" determines the effect of this skill:
  • Light (ASBL.png): The Harvests shoot high, bouncing the opponent off the ground if hit. (Flash Cancel comboable)
  • Medium (ASBM.png): The Harvests shoot straight out, hitting the opponent multiple times. (Comboable)
  • Heavy (ASBH.png): The Harvests run forward on the ground, sending them flying across the stage. This variant can also strike a downed opponent.

Attack type: ASBL.pngASBM.png High / ASBH.png High (first hit) Low (second hit)
Damage: ASBL.png 35 / ASBM.png 5 × 15 (75) / ASBH.png 40 × 2 (80)

So itchy!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Shigechi sends Harvest running at the opponent, binding and then crumpling them. Harvest is considered a projectile, but they cannot be reflected. The more Harvest units are used, the less vulnerable Shigechi is during the recovery after the attack is performed. (Comboable)

Attack type: Low
Damage: 40

Throw (投げ技)
Don't move!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Shigechi bombards the enemy with a barrage of Harvests, rapidly tackling them and sending them flying in the desired direction. If a back-throw is performed, the opponent will be lifted over Shigechi's head by the barrage.

Attack type: Throw
Damage: 95

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Now I'm real mad!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
Shigechi points and quickly sends out a large, dense wave of Harvests a long distance forward, sending the opponent flying on impact into a soft knockdown. This HHA can strike a downed opponent, making it possible for it to be used twice in a row. It also automatically summons three Harvest units for use afterward.

Attack type: High
Damage: 186

You want proof?! Here it is!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Shigechi calls forth a massive wave of Harvests that rapidly travel forward. If they connect, the Harvests will cover the opponent from head to toe as they pile on top of them, forming a mound while the opponent cannot be seen at all from underneath the Stand. Each one relentlessly punches the opponent before they all deliver an uppercut in unison, sending the opponent flying backwards as the individual Harvests scatter.

This GHA automatically summons three Harvest units for use afterward.

Attack type: High
Damage: 354 / 424 / 531 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Shigechi rides in on Harvest before having them form a wall. If the opponent hits the wall with a non-Throw/HHA/GHA attack, Shigechi will send a wave of Harvest forward along the ground. If they hit, the opponent will be sent flying across the stage into a hard knockdown. He then pulls out a sandwich bag from St. Gentleman's and poses with it before having Harvest carry him back off-screen.

Attack type: High (first hit) Low (second hit)
Damage: 80

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Shigechi flies into the enemy, kicking them away with both of his legs. He then pulls out a sandwich bag from St. Gentleman's and poses with it before having Harvest carry him back off-screen.

Attack type: High

Moveset changes from All-Star Battle

Offensive Formation (攻撃重視シフト)Defensive Formation (防御重視シフト)
Normals [Offensive] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Shigechi does not travel as far forward as he did in All-Star Battle when attacking, leading to this normal having shorter range.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Shigechi moves farther forward than he did in All-Star Battle, granting this attack a longer range.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Harvest carries Shigechi forward a greater distance than they did in All-Star Battle, granting this attack a longer range. This attack also hits up to four times now instead of only once.
Style/Specials/Etc. [Offensive] (スタイル/特殊技/その他)
You can see my Harvest?!
ASBS.png ON GROUND
The recovery of this style has been decreased, allowing Shigechi to more quickly replenish his Harvest units than he could in All-Star Battle.
Defensive Formation
ASBDPad4.png + ASBS.png ON GROUND
The input for this special has changed. Previously it was ASBDPad2.pngASBDPad1.pngASBDPad4.png in place of ASBDPad4.png.
Skills [Offensive] (コマンド技)
I can get anything I want!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
While the same objects are dropped on the opponent, their visuals have been slightly changed. For the ASBL.png and ASBM.png variants, after the nuts and bolts hit, there is no animation of them bouncing off the opponent. For the ASBH.png variant, the pipes have been rotated about the y-axis, resulting in the pipes taking up less visual space on the screen. The animation remains the same, albeit rotated. This does not appear to have altered the hitbox much if at all though.
The recovery of this skill has been decreased, allowing Shigechi to act earlier than he could in All-Star Battle after using this skill. The object also falls on the opponent much earlier now, with this difference becoming less noticeable as the strength of the attack button increases.
Don't underestimate Harvest!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
All variants of this skill now launch the opponent instead of only the ASBH.png variant, with the ASBH.png variant's now launching the opponent farther away and causing a soft knockdown rather than a hard knockdown. It also hits less times now, going from 25 to 18 hits.
Mess with me and you're gonna get hurt!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The number of hits for the ASBL.png variant has gone from 3 to 6 while the ASBH.png variant has gone from 27 to 18. Additionally, the translation for the name of this skill has changed. Previously it was "Learn the hard way!" in place of "Mess with me and you're gonna get hurt!".
Normals [Defensive] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Shigechi does not travel as far forward as he did in All-Star Battle when attacking, leading to this normal having shorter range.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Shigechi moves farther forward than he did in All-Star Battle, granting this attack a longer range.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Harvest carries Shigechi forward a greater distance than they did in All-Star Battle, granting this attack a longer range. This attack also hits up to four times now instead of only once.
Style/Specials/Etc. [Defensive] (スタイル/特殊技/その他)
You can see my Harvest?!
ASBS.png ON GROUND
The recovery of this style has been decreased, allowing Shigechi to more quickly replenish his Harvest units than he could in All-Star Battle.
Offensive Formation
ASBDPad6.png + ASBS.png ON GROUND
The input for this special has changed. Previously it was ASBDPad2.pngASBDPad3.pngASBDPad6.png in place of ASBDPad6.png.
Skills [Defensive] (コマンド技)
I can get anything I want!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
While the same objects are dropped on the opponent, their visuals have been slightly changed. For the ASBL.png and ASBM.png variants, after the nuts and bolts hit, there is no animation of them bouncing off the opponent. For the ASBH.png variant, the pipes have been rotated about the y-axis, resulting in the pipes taking up less visual space on the screen. The animation remains the same, albeit rotated. This does not appear to have altered the hitbox much if at all though.
The recovery of this skill has been decreased, allowing Shigechi to act earlier than he could in All-Star Battle after using this skill. The object also falls on the opponent much earlier now, with this difference becoming less noticeable as the strength of the attack button increases.
Don't come any closer!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Shigechi will now always automatically orient towards the opponent for the duration of the ability.
I'll protect them!
(During "Don't come any closer!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The ASBL.png variant of this skill now causes a groundbounce rather than a launch. Furthermore, the first hit of the ASBH.png variant is now a High rather than a Low.
So itchy!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Instead of causing a hard knockdown when this skill hits, it now binds and then crumples the opponent.
Throw (投げ技)
Don't move!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
The recovery of this Throw has been greatly increased.

General Changes

  • Shigechi's forward run speed has been significantly decreased.

Medal List

Costumes & Tints

Costumes
Normal
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Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

TauntsVictories
Taunt ABCDE
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Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

Chapter 343: Yoshikage Kira Just Wants to Live Quietly, Part 2

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Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

Chapter 341: Shigechi's Harvest, Part 7

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Medal Taunt C.png Taunt C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

This section requires expansion.

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Medal Taunt D.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 337: Shigechi's Harvest, Part 3

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Medal Taunt E.png Taunt E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 343: Yoshikage Kira Just Wants to Live Quietly, Part 2

Victory ABCDE
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Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Chapter 335: Shigechi's Harvest, Part 1

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Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Weekly Shonen Jump 1995 Issue 44-48 cards

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Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 337: Shigechi's Harvest, Part 3

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 340: Shigechi's Harvest, Part 6

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Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

JOJO A-GO!GO! inside illustration

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Shigechi has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Shigechi as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
PetShopAvASBR.png
ShigechiAvASBR.png
DUSymbol.png Shigekiyo Yangu
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
N/A
Secret Missions
1. Use the "Flight Mode" style: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Horus Publicity Artwork
3. Land the "Caw caw!" skill: ASBR Tint.png Shigechi Color Tint C
Entrance Dialogue
Shigechi: I know that if I get a sandwich out of my bag, you're gonna try to swipe it!
Pet Shop: Ca-Caw! Cawww!
Victory Dialogue
Pet Shop: Caaaaw!
Defeat Dialogue
Shigechi: Heh heh! If you want food, steal it from someone else!


Diamond is Unbreakable

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
ShigechiAvASBR.png
DUSymbol.png Shigekiyo Yangu
OkuyasuAvASBR.png
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
N/A
Secret Missions
1. Do a normal attack with Stand on: ASBR Coins.png 1000 G
2. Use a Heart Heat Attack: ASBR 2D Art.png Harvest Publicity Artwork
3. Land the "Move and you'll regret it!" skill: ASBR 3D Model.png The Hand 3D Model
Entrance Dialogue
Shigechi: Those who test me learn the hard way!
Okuyasu: Moron! I'm sick of hearing your stupid voice!
Victory Dialogue
Shigechi: You're no match for my Harvest...
Defeat Dialogue
Okuyasu: You making a fool outta me, punk?!


Golden Wind

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
ProsciuttoAvASBR.png
ShigechiAvASBR.png
DUSymbol.png Shigekiyo Yangu
Stage: Naples Train Station
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
N/A
Secret Missions
1. Land a Stylish Evade: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Pesci Publicity Artwork
3. Land a Heart Heat Attack: ASBR Tint.png Prosciutto & Pesci Color Tint C
Entrance Dialogue
Shigechi: Fwuh? You're a real suspicious pair!
Prosciutto: Pesci... You really have to mess with a kid like this? This is why you're such a mammoni!
Victory Dialogue
Prosciutto: Damn, he was a Stand user? But he's just a little brat...
Defeat Dialogue
Shigechi: Mammoni? What about my mommy? I love both my mommy and my daddy, okay?


Gallery

Media


Music

Shigechi's theme is ASBR Music.png Harvest (ハーヴェスト, Hāvesuto), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the name of Shigechi's Stand, Harvest.

JoJo Glossary

Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri All-Star Battle Mode Boss Battle
TranslatedLocalized
A character from Part 4: Diamond is Unbreakable. He is the user of the Stand Harvest. He often goes by the nickname "Shigechi," and is fond of the phrases "~dado" and "shishi." Although greedy, he is not entirely unlikable. He encounters the murderer Yoshikage Kira and dies by explosion, but is able to have Harvest deliver the killer's jacket button to Josuke, leaving behind a clue that leads to Kira's discovery.[3]
User of the Stand Harvest. He often goes by the nickname "Shigechi." Greedy, but not entirely unlikable. He is killed by Yoshikage Kira after taking Kira's button to Josuke Higashikata 4.
第4部『ダイヤモンドは砕けない』の登場人物。『ハーヴェスト』のスタンド使い。あだ名は『重ちー』。口癖は「~だど」「ししっ」。強欲ながらも憎めない性格をしている。殺人鬼・吉良吉影と遭遇し爆殺されるが、相手のボタンをハーヴェストに運ばせて仗助に届け、追跡の手がかりを遺した。
Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri All-Star Battle Mode Boss Battle
TranslatedLocalized
The Stand of Shigekiyo Yangu. It is a colony-type Stand consisting of around 500 units. It specializes in collecting objects from long-range. Each individual unit is weak, but together, they can swarm opponents and exhibit high combat power. As it is a colony-type Stand, the user is not harmed if a few of the Stand's units are destroyed.
Shigekiyo Yangu's Stand. Its body is made up of 500 units and can harvest things with ease. Each unit is weak, but they exhibit power when swarming enemies. Damaging a single unit will still not harm the host.
矢安宮重清のスタンド。約500体からなる群体型。射程距離が長く、物の収集を得意とする。個々のパワーは小さいものの、戦闘時には敵に群がり、高い戦闘力を発揮する。群体型の特徴として、数体潰された程度では本体のダメージにならない。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Shigechi Talking CutIn.png
Talking Cut-in
ASBR Shigechi Taunted CutIn.png
Taunted Cut-in
ASBR Shigechi Rumble CutIn.png
Rumble Mode Cut-in
Origin

Chapter 345: Yoshikage Kira Just Wants to Live Quietly, Part 4 page 13
(modified to remove speech bubble and added ears.)

Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
ShigechiASBConcept.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 346: Yoshikage Kira Just Wants to Live Quietly, Part 5

HarvestASBConcept.png
ASBR 2D Art.png Harvest Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 336 and tailpiece of Chapter 336

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc.

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
14
1
5

1.3.0

\*"I can get anything I want!" skill

    • ArrowBuff.png Accelerated the activation time to fix an issue where the skill would not execute if its input was performed within a certain time frame after using this skill.

1.4.0

  • Crouching Medium Attack
    • ArrowBuff.png Increased amount of float when hitting airborne opponents.
  • Crouching Heavy Attack
    • ArrowBuff.png Increased amount of float when hitting airborne opponents.
  • Jumping Heavy Attack
    • ArrowBuff.png Sped up start-up.

\*"Don't underestimate Harvest!" skill

    • ArrowBuff.png Increased amount of float.
  • "So itchy!" skill
    • ArrowBuff.png Increased amount of time opponents are bound.

\*"Now I'm real mad!" HHA

    • ArrowChange.png Fixed issue where combo scaling would not apply properly.

1.6.0

  • Standing Heavy Attack
    • ArrowBuff.png Increased damage.
    • ArrowBuff.png Increased number of hits.
    • ArrowBuff.png Decreased start-up time.
  • Crouching Heavy Attack
    • ArrowBuff.png Increased number of hits.
  • "I can get anything I want!" skill
    • ArrowChange.png Fixed issue where there was a difference in attack activation delay between the Nintendo Switch version of the game and other platforms. Also fixed issue where the move could hit more than three times in a combo on the Switch.
  • "Don't underestimate Harvest!" skill
    • ArrowChange.png Fixed so that the projectile will not disappear when reaching the edge of the stage.
    • ArrowBuff.png Increased size of hitbox on hit.
    • ArrowBuff.png Reduced launching force of all hits to help ensure the follow up hits connect.

\*"Don't come any closer!" skill

    • ArrowBuff.png Shigekiyo now constantly faces the opponent during this skill to prevent situations where the player could not guard.

2.0.0

  • Backdash
    • ArrowBuff.png Fixed Shigekiyo's hitbox so that it matches the animation rather than extending above where he visually is.

\*"I'll protect them!" skill

    • ArrowChange.png Fixed a bug where the second hit would not activate when this skill was Stylish Guarded unless it was the ASBH.png version.
    • ArrowNerf.png Changed so this skill will now be neutralized if Stylish Guarded a second time.

2.1.0

\*"Don't come any closer!" skill

    • ArrowChange.png Fixed a bug where Harvest units would not be consumed if this skill was used when the opponent was activating an HHA or Guard Canceling a skill.

References


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