Attack type: High
Damage: 15
Attack type: High
Damage: 25
Attack type: High
Damage: 38
Attack type: Low
Damage: 14
Attack type: Low
Damage: 20
Attack type: High
Damage: 39
Attack type: Middle
Damage: 19
Attack type: Middle
Damage: 29
This normal cannot hit crouching opponents, the only exception being Johnny Joestar, Gyro Zeppeli, Diego Brando, and Parallel World Diego and only when they're on their respective horses. Also, if the opponent is standing, it will wiff against all but the Pillar Men and the tallest human characters and even then, it can be difficult to hit, making it better to use against airborne opponents.
Attack type: Middle
Damage: 50
During this brief period of erased time, neither Diavolo nor the opponent can move or act, with the opponent's animation being slowed down significantly. Projectiles will however continue at the same speed they were shot at. While Diavolo cannot move, he is invulnerable to attacks that continue into the erased time. When time returns to normal, Diavolo is able to act before the opponent. However, if their attack hits multiple times and did not finish in erased time, it will continue, making it possible Diavolo could still be hit if he attempts a counterattack, regardless of his ability to act first.
"Erasing Time" is naturally nullified if Giorno Giovanna has Gold Experience in Requiem Mode. Both skills that use "Erasing Time" will not function properly, instead rendering Diavolo completely vulnerable if an attempt is made to use them.
Unlike other characters' forward dash, Diavolo cannot cancel his with a normal, but it can be canceled with a jump.
When Diavolo's HHA, "Epitaph", is active, this forward dash gains increased distance and can travel through opponents. It also allows him to cancel his forward dash with normals.
If the attack button is held, this attack will become unblockable, have more range, deal more damage, and will cause the opponent to crumple to the floor. If the charged version hits an airborne opponent, they are instead sent flying a great distance away. When fully charged, this skill can be canceled into a jump, even when blocked or whiffed. (Comboable)
Attack type: High (normal) / Unblockable (charged)
Damage: 45 / 50 / 55 / 65 (charged)
This skill can be used as a follow-up to the "The passage of time resumes!" skill. However, due to the increasing startup, only the variant will truly combo off of the non-charged variants of the skill. The other variants leave too much of a gap. All variants of this skill will combo off of the charged version though.
Attack type: Middle
Damage: 60 / 65 / 70
Its activation consumes two stocks of the Heart Heat Gauge in return for completely breaking out of an opponent's attack or combo, functioning in the exact same manner as DIO's "So close!" counter.
This skill is nullified against Giorno Giovanna if he has Gold Experience in Requiem Mode; performing the input for this skill will do nothing.