All-Star Battle R ★ Noriaki Kakyoin

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Now it's time for your punishment, baby.[2] (さお仕置きの時間だよ、ベイビー)
ASBR Kakyoin title call.png
—Chapter 173: Death Thirteen, Part 6

Noriaki Kakyoin (花京院 典明, Kakyōin Noriaki) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Kōji Yusa, Daisuke Hirakawa reprises his role as Kakyoin's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Kakyoin were either added or re-recorded.

Gameplay

Kakyoin has 900 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Hierophant Green. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Kakyoin attacks outwards with a backward slap.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Kakyoin briefly summons Hierophant Green, who transforms its right arm into two tentacles and stabs them outwards in a long-range attack.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Kakyoin briefly summons Hierophant Green to shoot out a short-ranged shotgun burst of emeralds.

Attack type: High
Damage: 17 + 4 × 9 (41)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Kakyoin performs a crouching backward slap.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Kakyoin briefly summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is slightly faster than the standing variant.

Attack type: Low
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Kakyoin briefly summons Hierophant Green, who transforms its lower body into two tentacles that extend outwards low to the ground in a long-range attack, knocking the opponent to the ground if hit. If used in a combo where the opponent is in the air when hit, this move has the ability to hit multiple times and juggle the opponent rather than knocking them to the ground.

Attack type: Low
Damage: 32

Jumping Light Attack
ASBL.png IN AIR OK
Kakyoin performs an aerial kick at a downward angle.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Kakyoin briefly summons Hierophant Green, who transforms its left arm into two tentacles that stab outwards in a long-range aerial attack. It is not as long reaching as the standing and crouching variants.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Kakyoin briefly summons Hierophant Green, who transforms its left arm into a mass off tentacles and attacks with them at a downward angle. It causes a ground bounce if it connects.

Attack type: Middle
Damage: 35

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Hierophant Green, changing the skills Kakyoin has access to.
Let's shake on it.
ASBDPad6.png + ASBM.png ON GROUND
Kakyoin moves forward slightly and elbows the opponent in the face, launching them into the air. A command normal that can chain into any of Kakyoin's skills. (Comboable)

Attack type: High
Damage: 45

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Kakyoin briefly summons Hierophant Green to launch a number emeralds. The speed and damage of the emeralds increase in ASBL.pngASBM.pngASBH.png order, but so does the vulnerability. When used in the air, Hierophant will shoot the emeralds horizontally. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 6 × 9 (54) / ASBM.png 6.44 × 9 (58) / ASBH.png 7 × 9 (63)

Hierophant's Barrier
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND TRAP
Kakyoin briefly summons Hierophant Green to generate a dense net of tentacles. The distance the net is created at increases ASBL.pngASBM.pngASBH.png order, but so does the vulnerability. If the opponent makes contact with the net, it will fire emeralds in all directions. The net will unravel and disappear if triggered or after a certain amount of time. (Comboable)

Attack type: High
Damage: 5 per Emerald

How's this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Hierophant Green flies forward before suddenly and forcibly jutting its tentacles out of the ground. If hit, the opponent will crumple to the ground. The distance the tentacles jut out at increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. (Flash Cancel comboable)

Attack type: High
Damage: 100

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Hierophant Green performs a jab.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Hierophant Green shoots a burst of five emeralds in a straight line that travel forward for a brief time before shattering. As they travel, they space out, making it possible for this normal to stagger enemies twice. Because of this and the fact that the emeralds do not travel the same distance before shattering, it causes the number of hits, and therefore damage, to vary based on how far away the opponent is when the attack connects.

Attack type: High
Damage: 4 × 5 (20)

Standing Heavy Attack
ASBH.png ON GROUND
Hierophant Green transforms its right arm into two tentacles and stabs outwards with them in a long-ranged attack. This attack can hit up to three times depending on how far away the opponent is, with the last hit knocking the opponent into the air.

Attack type: High
Damage: 5 + 10 + 15 (30)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Hierophant Green performs a crouching jab.

Attack type: High
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range crouching attack. This move is faster than the Standing Heavy Attack.

Attack type: High
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Hierophant Green transforms the lower half of its body into a mass of tentacles and attacks outward with them in a long-ranged attack, knocking the opponent into the air when hit.

Attack type: Low
Damage: 36

Jumping Light Attack
ASBL.png IN AIR OK
Hierophant Green stabs downwards with its hand while airborne.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Hierophant Green transforms its left arm into two tentacles that stab outwards in a long-range aerial attack.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Hierophant Green transforms its left arm into a mass of tentacles, attacking with them at a downward angle in a two hit attack.

Attack type: Middle
Damage: 24

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Hierophant Green, changing the skills Kakyoin has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Kakyoin falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Hierophant Green launches a number of emeralds. The distance the emeralds will travel, speed, and damage increase in ASBL.pngASBM.pngASBH.png order, but so does the vulnerability. When used in the air, Hierophant Green will shoot the emeralds at a downward angle before performing a short jump backwards. The angle they are fired changes based on what button is inputted.
This is a Stand Rush skill that Kakyoin can disconnect from to attack the opponent while it is executing. If Kakyoin Stand Rushes the aerial version of the skill, he will not perform the small backwards jump, instead falling straight to the ground. The emeralds travel at a much higher speed than the User Mode version at the cost of having a longer recovery. Unlike the User Mode version, the grounded version's emeralds will miss against shorter and crouching (unless they have their Stand summoned or are on their horse) opponents entirely. (Flash Cancel comboable)

Semi-uniquely, the aerial version of the skill can be used to continue combos on downed opponents if fired at a downed opponent, Stand Rushed, and then followed up with a taunt that forcibly stands them.

Attack type: High
Damage: ASBL.png 6 × 9 (54) (grounded) 6 × 8 (48) (aerial) / ASBM.png 6.5 × 9 (58) (grounded) 6.5 × 8 (52) (aerial) / ASBH.png 7 × 9 (63) (grounded) 7 × 8 (56) (aerial)

Didn't you notice?
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Hierophant Green sends tendrils along the ground an extremely long distance. If it comes in contact with the opponent, it wraps around them before Hierophant Green flies in and fires a point-blank Emerald Splash that sends them flying. The damage dealt increases in ASBL.pngASBM.pngASBH.png order, but so does the start-up. Due to how long reaching this skill is and its low hitbox, the opponent must either jump or rotate to evade it if they cannot interrupt the start-up. (Comboable if hit point blank)

Attack type: Throw
Damage: ASBL.png 100 / ASBM.png 130 / ASBH.png 160

You're already in my grasp!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Hierophant Green's tendrils quickly spike out of the ground at specific distances depending on the attack button inputted. If the tendrils hit the opponent, they will whip them before flinging them high into the air. The distance increases in ASBL.pngASBM.pngASBH.png order, but so does vulnerability. If blocked, only the first hit activates. (Flash Cancel comboable)

Attack type: High
Damage: 55

Throw (投げ技)
No match for my Stand!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Kakyoin hits the opponent away before Hierophant Green's tentacles come out of the ground to whip and trip them into the air. The back version throws the opponent farther away from Kakyoin than the forward version does.

Attack type: Throw
Damage: 130

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Time for your punishment!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
A hitgrab. Hierophant Green shoots out its tentacles from above at a downward angle. If it connects, Hierophant Green will enter the opponent's mouth and damage them internally with enough strength to force them into the air (similar to his assault on Death Thirteen).

Attack type: High
Damage: 168

20m Radius Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Kakyoin has Hierophant Green fire a large number of high-speed emeralds that travel fullscreen. If they hit the opponent, he deploys a 20-meter radius barrier field around them made of Hierophant Green's tentacles. The opponent is sent bouncing around the field in all directions by Hierophant Green's tentacles' slingshot properties while getting hit by multiple Emerald Splashes before being strung up. Hierophant Green then takes the chance to charge an immensely powerful Emerald Splash and fires it at point-blank range. At longer ranges, there's a chance that an extra Emerald may connect before the cutscene is triggered, adding 20 extra damage that is not taken into account by the cutscene, though it is rare.

Attack type: High
Damage: 315 / 378 / 473 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Kakyoin lands in and summons Hierophant Green to transform its leg into tendrils that quickly shoot into and spike out of the ground a distance away. If hit, the opponent will be flung into the air. If blocked, only the first hit activates. Kakyoin then dismisses Hierophant Green before posing and jumping back off-screen.

Attack type: High
Damage: 55

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Kakyoin jumps into the opponent with Hierophant Green, hitting them with a mass of tentacles and knocking them back. He then dismisses his Stand before posing and jumping back off-screen.

Moveset Changes from All-Star Battle

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Jumping Medium Attack
ASBM.png IN AIR OK
This attack no longer stops Kakyoin's momentum, making it less floaty and punishable on whiff than it was in All-Star Battle. It also allows it to now be comboed off of if used close enough to the ground.
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack now causes a ground bounce when it connects instead of normal hitstun. It also no longer stops Kakyoin's momentum, making it less floaty and punishable on whiff than it was in All-Star Battle.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Let's shake on it.
ASBDPad6.png + ASBM.png ON GROUND
This command normal now launches the opponent into the air.
Skills [Stand Off] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
The projectiles no longer have tracking on them. Instead of the tracking changing based on the button inputted, the speed and damage of the emeralds increase in ASBL.pngASBM.pngASBH.png order. They also no longer travel fullscreen, only traveling about three fourths of the screen before shattering and disappearing.
Hierophant's Barrier
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Only one of the traps may be out simultaneously compared to All-Star Battle where two could be out at the same time. The first hit is also no longer unblockable.
How's this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This move is no longer a command throw. Instead, it is a High attack that will cause a crumple if it hits. Because of this, the camera angle no longer changes when the opponent is hit. The animation is also slightly different when it connects. The tentacles will continually stab up from the ground rather than flexing to throw the opponent into the air, and Hierophant Green no longer brings its arms together at the end of the attack's animation. However, Kakyoin's animation remains unchanged.
The startup of this skill no longer increases with the strength of the button inputted and is instead the same across all variants. To match with the faster startup, Kakyoin's animation during it has been sped up. It is especially apparent on the ASBH.png variant. Additionally, the skill can now be Flash Canceled and does significantly more damage.
Normals [Stand On] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
This attack has been swapped with the Stand On Standing Heavy Attack and has been further altered. Instead of shooting out emeralds in a shotgun burst, Hierophant Green now shoots out a burst of emeralds in a straight line that travel for a short period of time before disappearing. The emeralds spread out as they travel and not all of them travel the same distance as they disappear simultaneously.
Standing Heavy Attack
ASBH.png ON GROUND
This attack has been swapped with the Stand On Standing Medium Attack. Instead of only hitting once, this attack can now hit up to three times based on distance with the last hit connected now knocking the opponent into the air.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
This attack knocks the opponent into the air on the last hit connected rather than the first, making it significantly easier to combo off of.
Jumping Medium Attack
ASBM.png IN AIR OK
This attack no longer stops Kakyoin's momentum, making it less floaty and punishable on whiff than it was in All-Star Battle. It also allows it to now be comboed off of if used close enough to the ground.
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack no longer stops Kakyoin's momentum, making it less floaty and punishable on whiff than it was in All-Star Battle. It also allows it to now be comboed off of if used close enough to the ground.
Skills [Stand On] (コマンド技)
Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
The number of the grounded version's projectiles no longer vary based on the button inputted. The speed of the grounded version's projectiles is also much faster than it was in All-Star Battle, with the recovery being noticeably faster as well. The pattern these projectiles are shot in is different too. Instead of keeping relatively the same grouped together pattern for the emeralds, the projectiles now have a horizontally spread out pattern, with the distance between the individual emeralds being more pronounced as the strength of the attack button inputted increases. As a result, the emeralds will now miss against shorter and crouching (unless they have their Stand summoned or are on their horse) opponents entirely. Additionally, the grounded ASBL.png and ASBM.png variants' projectiles no longer travel fullscreen, with the ASBL.png variant traveling about three fourths of the screen while the ASBM.png travels slightly farther.
When performing the aerial version, Kakyoin now performs a short jump backward after executing the skill, though he will still fall immediately to the ground if the skill is Stand Rushed.
Didn't you notice?
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input button no longer has to be held to extend the tendrils to their full length. Instead, they always travel the full distance. As a trade off, the start-up is much longer than it was in All-Star Battle, especially on the ASBH.png variant. The skill deals significantly more damage as well.
You're already in my grasp!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill can be Flash Canceled much earlier in its animation than it could be in All-Star Battle, making it much easier to Flash Cancel combo off of.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
20m Radius Emerald Splash
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The emeralds Hierophant Green shoot now travel significantly farther (they now travel fullscreen) and are much faster than they were in All-Star Battle.

General Changes

  • Kakyoin's run speed in Stand Mode has been greatly decreased.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial AStand
ASBR Kakyoin Costume Default 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Kakyoin's main Stardust Crusaders attire

Kakyoin ASB Special Costume A.png
Medal Costume A.png Special Costume A
Unlock Condition

ASB Mode Stardust Crusaders Kakyoin vs DIO Boss Battle
ASBR Secret Mission.png Win with a Dramatic Finish

Origin

Kakyoin's original appearance in the Noriaki Kakyoin story arc

Hierphant Green Model.png
ASBR 3D Model.png Hierophant Green
Model Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Hierophant Green's Stardust Crusaders appearance

Tint ATint BTint CTint DSpecial A Tint BStand AStand B
ASBR Kakyoin Costume Default 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Kakyoin's Part 3 Anime colors

ASBR Kakyoin Costume Default 1-2.png
Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

Catchphrase Grand Prix image in Weekly Shonen Jump 1990 Issue #25

ASBR Kakyoin Costume Default 3-4.png
Medal Tint C.png Color Tint C
Unlock Condition

ASB Mode Stardust Crusaders Kakyoin vs Bruno Bucciarati Extra Battle
ASBR Secret Mission.png Land a 20-hit combo

Origin

Cover of Weekly Shonen Jump 1990 Issue #9

ASBR Kakyoin Costume Default 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Buy from Medal List
ASBR Coins.png 2800 G

Origin

Title Page A of Weekly Shonen Jump 1992 Issue #7

Kakyoin ASB Special Costume A.png
Medal Costume B.png Special Costume A: Color Tint B
Unlock Condition

Unlocked with Special Costume A

Origin

Magazine Cover A of Chapter 253: DIO's World, Part 7

Hierphant Green Model.png
Medal Tint A.png Hierophant Green Color Tint A
Unlock Condition

Unlocked by default

Origin

Hierophant Green's Part 3 Anime colors

Hierphant Green Model.png
Medal Tint B.png Hierophant Green Color Tint B
Unlock Condition

Unlocked by default

Origin

Super Figure Revolution second color

Poses

TauntsVictories
Taunt ABCDE
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Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

Chapter 139: Yellow Temperance, Part 4, page 18

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Medal Taunt C.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 173: Death Thirteen, Part 6, page 11

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Medal Taunt D.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 167: Sun, Part 2, page 14

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Medal Taunt E.png Taunt E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

This section requires expansion.

Victory ABCDE
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Medal Victory A.png Victory A
Unlock Condition

Unlocked by Default

Origin

Chapter 253: DIO's World, Part 7 cover B

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Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 253: DIO's World, Part 7, page 8

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Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 227: D'Arby the Player, Part 1, page 6

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Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 248: DIO's World, Part 2, page 18 (Kakyoin)
Chapter 171: Death Thirteen, Part 4, page 15 (Hierophant Green)

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Medal Victory E.png Victory E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 123: Tower of Gray, page 11

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Kakyoin has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Kakyoin as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The opponent's defense is decreased.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Use a Heart Heat Attack: ASBR 2D Art.png Star Platinum Publicity Artwork
Entrance Dialogue
Jotaro: Evil is stomping all over the weak just for your own gain!
Kakyoin: The loser is the evil one, the victor is just. Whoever survives, wins. That's the law of the land.
Victory Dialogue
Jotaro: Evil never wins. And you know what that means.
Defeat Dialogue
Kakyoin: The loser is the evil one. That's all there is to it.
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Each round lasts only 60 seconds.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Land the "Emerald Splash" skill: ASBR 2D Art.png Kakyoin Publicity Artwork
3. Land a 20-hit combo: ASBR Tint.png Kakyoin Color Tint C
Entrance Dialogue
Bucciarati: You're pretty good. I can tell the strength of your resolve.
Kakyoin: I hope so. I used to be so scared I could puke... but not anymore.
Victory Dialogue
Kakyoin: Your resolve to protect your people is strong too, isn't it?
Defeat Dialogue
Bucciarati: You'd put your life on the line for your comrades. I'd be honored to have you on my side.
Boss Battle (★★★★★)
Unlock Conditions: Clear three panels on the same page.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 2000 G
Special Conditions
The player's defense is increased. The opponent's attack power is increased. The opponent's health continuously refills.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Land the "Hierophant's Barrier" skill: ASBR 2D Art.png Hierophant Green Publicity Artwork
3. Land a Great Heat Attack: ASBR Music.png Kakyoin's Theme
4. Win with a Dramatic Finish: ASBR Costume.png Kakyoin Special Outfit A
Entrance Dialogue
Kakyoin: I'm gonna unravel the secret of your Stand, DIO!
DIO: You fool. Know this... the power of The World allows you to rule over everything!
Victory Dialogue
Kakyoin: I got it! It's time! He can stop time itself!
Defeat Dialogue
DIO: You haven't even noticed that you're dead. No way you would ever realize it...


Gallery

Media


Music

Kakyoin's theme is ASBR Music.png Hierophant Green (法皇の緑, Hōō no Midori), and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Kakyoin vs DIO Boss Battle.

Its name is taken from the name of Kakyion's Stand, Hierophant Green.

JoJo Glossary

Unlock Condition: Win in the Jean Pierre Polnareff vs. Vanilla Ice All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 3: Stardust Crusaders. User of the Stand Hierophant Green. He has a reserved and honorable personality. He takes the lead in the showdown with DIO and, despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.[3]
Stand: Hierophant Green. Has a reserved and honorable personality. He takes the lead in the showdown with DIO, and despite being mortally wounded, manages to warn Joseph about The World's time-stopping abilities before taking his last breath.
第3部『スターダストクルセイダース』の登場人物。『ハイエロファントグリーン』のスタンド使い。控えめで礼儀正しい性格。DIOとの決戦で先陣を切り、致命傷を負いながらもザ・ワールドの『時を止める能力』を見抜き、ジョセフに伝えて死亡した。
Unlock Condition: Win in the Jean Pierre Polnareff vs. Vanilla Ice All-Star Battle Mode Boss Battle
TranslatedLocalized
Noriaki Kakyoin's long-range humanoid Stand, which can quickly unravel itself into a coil. It can strike at a range of over 100 meters, but with low power. Its Emerald Splash attacks are highly destructive, however. It can also turn itself into string to infiltrate the human body or form barriers.
Noriaki Kakyoin's long-range, humanoid Stand made of a coil that can unravel very fast. It can strike at a range of more than 100m, but with low power. Its Emerald Splash attacks are highly destructible, however.
花京院典明のスタンド。遠隔操作タイプで、人型の体を紐状に分解することができる。射程距離は広く、100メートル以上ある反面、パワーは弱い。しかし、エネルギー弾を発射する『エメラルドスプラッシュ』の破壊力は絶大。また、紐状になって人間の体内に潜り込んだり『結界』をはったりすることもできる。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
Stylish Evade Pose 1
Origin

Chapter 123: Tower of Gray

Stylish Evade Pose 2
Origin

Cover of WSJ 1898 Issue #36 and Super Figure Revolution

Stylish Evade Pose 3
Origin

Title Page A of Weekly Shonen Jump 1992 Issue #7

Stylish Evade Pose 4
Origin

Chapter 123: Tower of Gray

Stylish Evade Pose 5
Origin

Chapter 143: Emperor and Hanged Man, Part 4

TalkingTauntedRumble Mode
ASBR Kakyoin Talking CutIn.png
Talking Cut-in
Origin

Chapter 173: Death Thirteen, Part 6

ASBR Kakyoin Taunted CutIn.png
Taunted Cut-in
Origin

Chapter 171: Death Thirteen, Part 4

ASBR Kakyoin Rumble CutIn.png
Rumble Mode Cut-in
Origin

Chapter 231: D'Arby the Player, Part 5

Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
ASB Kakyoin Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 123: Tower of Gray

HierophantGreenASBConcept.png
ASBR 2D Art.png Hierophant Green Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

Match Entrance
Origin

Chapter 252: DIO's World, Part 6

Round Win Pose 1
Origin

Chapter 123: Tower of Gray

Round Win Pose 2
Origin

Chapter 119: Noriaki Kakyoin, Part 2

Misc

GameplayGallery Mode

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
7
7
8

1.3.0

  • "Assault Assist"
    • ArrowChange.png Changed the attack type from a hit throw/grab to a strike.
    • This corrects a bug that caused the opponent to become unable to act if they were hit with a move that played a cutscene (such as an HHA) while being hit with this assist.

1.4.0

  • "Emerald Splash" Ground and Aerial versions
    • ArrowNerf.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed (unintended bug)

1.5.0

  • "I'll need to punish you" HHA
    • ArrowBuff.png Modified to apply combo scaling up to a maximum of 50% (common rule not previously applied)

2.0.0

  • Health
    • ArrowNerf.png Reduced health from 1000 to 900.
  • Jumping Heavy Attack [Stand Off]
    • ArrowNerf.png Changed so the hurtbox will also extend when Hierophant Green extends out.
    • ArrowNerf.png Reduced amount of time hitbox is active.
    • ArrowNerf.png Increased amount of time hurtbox is active.
  • Standing Medium Attack [Stand On]
    • ArrowChange.png This attack has been swapped with the Standing Heavy Attack [Stand On].
      • This results in the attack having reduced range.
    • ArrowBuff.png Increased number of hits.
    • ArrowNerf.png Decreased damage.
  • Standing Heavy Attack [Stand On]
    • ArrowChange.png This attack has been swapped with the Standing Medium Attack [Stand On].
      • This results in the attack having increased range.
    • ArrowBuff.png Increased number of hits.
    • ArrowBuff.png Increased damage.
    • ArrowBuff.png This attack will now launch opponents.
  • "Hierophant's Barrier" skill
    • ArrowNerf.png The trap will now trigger and disappear when it is Stylish Guarded.
  • "Emerald Splash" skill [Stand On]
    • ArrowBuff.png The number of emeralds fired has been standardized between all variants of the grounded version of the skill to match the ASBH.png variant.
    • ArrowChange.png Adjusted the pattern of the fired emeralds of the grounded version of the skill.
    • ArrowChange.png Increased the speed difference between the variants of the grounded version of the skill.
    • ArrowBuff.png Increased damage of the grounded ASBL.png and ASBM.png variants.
    • ArrowChange.png Kakyoin will now jump diagonally backward after using the aerial version of this skill.

2.1.0

  • Normal Attack sound effects [Stand On]
    • ArrowChange.png Swapped the sound effects for the Standing Medium and Heavy Attacks to correct an issue where they were not swapped in 2.0.0 when the attacks were swapped.
  • Standing Light Attack [Stand On]
    • ArrowChange.png Fixed SFX and hit effects to be the intended ones.

References


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