All-Star Battle R ★ Okuyasu Nijimura

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< All-Star Battle R
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I'm tired of all this thinking![2] (考えるのは面倒くせえぇぇツ!)
ASBR Okuyasu title call.png

Okuyasu Nijimura (虹村 億泰, Nijimura Okuyasu) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Being Okuyasu's one and only voice actor, debuting in Ultra Jump CM and later voicing Okuyasu in All-Star Battle and the Diamond is Unbreakable anime adaptation, Wataru Takagi reprises his role in this game as well. As with a majority of the game's roster, voicelines for Okuyasu were either added or re-recorded.

Gameplay

Okuyasu has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with The Hand. During a fight, he can use various moves from his appearance in Diamond is Unbreakable.

This section requires expansion.

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Okuyasu performs a short kick.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
Okyuasu performs a jab.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Okuyasu moves forward and performs a downwards swinging punch.

Attack type: High
Damage: 36

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Okuyasu performs a crouching kick straight out.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Okuyasu performs a crouching uppercut.

Attack type: Low
Damage: 21

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Okuyasu briefly summons The Hand to perform a crouching chop at a downward angle, knocking the opponent to the ground. If it hits an aerial opponent, it will cause a soft knockdown.

Attack type: Low
Damage: 34

Jumping Light Attack
ASBL.png IN AIR OK
Okuyasu performs an aerial kick.

Attack type: Middle
Damage: 17

Jumping Medium Attack
ASBM.png IN AIR OK
Okyuasu punches downwards while airborne.

Attack type: Middle
Damage: 26

Jumping Heavy Attack
ASBH.png IN AIR OK
Okuyasu briefly summons The Hand to punch downwards while airborne.

Attack type: Middle
Damage: 40

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses The Hand, changing the skills Okuyasu has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Okuyasu falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
I'm eliminating space!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
Okuyasu summons The Hand to erase space in a downwards strike. This attack cannot be blocked and can be delayed for a few seconds with a held input. If ASBH.png is pressed while the input is held, the charge can be canceled. The effect of this skill is altered depending on the attack button inputted. (Flash Cancel comboable)
  • Light (ASBL.png): Due to The Hand's vacuum effect, Okuyasu teleports directly in front of the opponent, regardless of distance.
  • Medium (ASBM.png): Due to The Hand's vacuum effect, Okuyasu teleports in front of and above the opponent, regardless of the distance.
  • Heavy (ASBH.png): The skill instead becomes a feint, automatically canceling after a brief start-up period and allowing Okuyasu to act instantly.

Attack type: Unblockable
Damage: 10 × 3 + 20 (50)

Chew on this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Hand quickly erases space in front of Okuyasu with an upwards swipe, knocking the opponent off their feet. This skill functions as a particularly fast anti-air, and has the power to erase incoming non-HHA/GHA projectiles. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 35 / ASBM.png 40 / ASBH.png 45

Got ya, runt!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Okuyasu summons The Hand to erase space in a quick upwards swipe. The Hand then uses the resulting vacuum effect to suddenly teleport above and deliver a flying kick downward. If the opponent is struck, The Hand knocks them to the ground and rapidly stomps on them with a barrage of kicks before knocking them away. The distance The Hand appears away from Okyuasu increases in ASBL.pngASBM.pngASBH.png order unless the first hit connects. If it does, The Hand will instead always appear directly above Okuyasu, regardless of the input. The kick can function as an anti-air and can hit downed opponents.

Attack type: High (first hit) Middle (second hit)
Damage: 81

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
The Hand attacks with a knee.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
The Hand performs a hook.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
The Hand swipes outwards its right hand.

Attack type: High
Damage: 42

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
The Hand performs a crouching underhanded jab.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
The Hand performs a crouching jab straight out.

Attack type: Low
Damage: 21

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
The Hand performs a sweeping attack with the back of its fist, knocking the opponent to the ground.

Attack type: Low
Damage: 34

Jumping Light Attack
ASBL.png IN AIR OK
The Hand attacks downwards with its knee while airborne.

Attack type: Middle
Damage: 17

Jumping Medium Attack
ASBM.png IN AIR OK
The Hand kicks at a downward angle while airborne.

Attack type: Middle
Damage: 26

Jumping Heavy Attack
ASBH.png IN AIR OK
The Hand performs an aerial back kick.

Attack type: Middle
Damage: 40

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses The Hand, changing the skills Okuyasu has access to.
Graaaaah!
ASBDPad3.png + ASBH.png ON GROUND
The Hand performs an uppercut, knocking the opponent into the air. This move can be jump canceled.

Attack type: High
Damage: 36

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Okuyasu falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Chew on this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Hand quickly erases space in front of Okuyasu with an upwards swipe, knocking the opponent off their feet. This skill functions as a particularly fast anti-air, and has the power to erase incoming non-HHA/GHA projectiles. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 35 / ASBM.png 40 / ASBH.png 45

Gaoohhhn
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
The Hand erases space in a downwards strike. This attack cannot be blocked, and can be delayed for a few seconds with a held input. If ASBH.png is pressed while the input is held, the charge can be canceled. This is a Stand Rush skill that Okuyasu can disconnect from to freely act while it is executing. The effect of this skill is altered depending on the attack button inputted. (Flash Cancel comboable)
  • Light (ASBL.png): Due to The Hand's vacuum effect, the opponent is pulled a short distance towards Okuyasu after the strike, giving him the advantage and a chance to attack first.
  • Medium (ASBM.png): Due to The Hand's vacuum effect, the opponent is pulled a long distance towards Okuyasu after the strike, giving him the advantage and a chance to attack first.
  • Heavy (ASBH.png): The skill instead becomes a feint, automatically canceling after a brief start-up period and allowing Okuyasu to act instantly.

Attack type: Unblockable
Damage: 80

I'll scrape you away!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The Hand delivers three successive swipes close to the ground, eliminating space while advancing forward. The distance The Hand travels and the opponent is thrown when the attack connects increases in ASBL.pngASBM.pngASBH.png order. This attack trips the opponent upon connecting and can even strike them while they're down. A Stand Rush skill that Okuyasu can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack type: Low
Damage: 54

Throw (投げ技)
Stupid freak!
2 ATK buttons near opponent or ASBT.png (Rear throw with ASBDPad4.png) ON GROUND
Okuyasu hoists the opponent up by their collar and angrily punches them in the face.

Attack type: Throw
Damage: 140

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Eat it for breakfast, jerk!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND CHARGEABLE WHEN DOWNED
The Hand charges a large amount of its power into its right hand before wiping out an extremely wide area in front of Okuyasu with a downwards strike, dealing heavy unblockable damage that knocks the opponent down. This HHA also has a vacuum effect that is determined by whether or not The Hand is active when executed:
  • User Mode: Okuyasu will teleport straight above after the strike.
  • Stand Mode: The opponent will be pulled towards Okuyasu after the strike.

The attack executes slowly to offset its unblockable nature, but can strike downed opponents as well as be delayed for a few seconds with a held input. Its massive horizontal range allows it to easily hit opponents who attempt to Dodge out of the way of the attack.

Attack type: Unblockable
Damage: 158

All this thinking is hurting my brain!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Furious at the opponent for making him think harder than he has to, Okuyasu sends The Hand out to aggressively strike them with its right hand. If it connects, The Hand begins repeatedly attacking the opponent with its power using swipes at different angles, slowly erasing them from existence. Charging up for a final swipe, The Hand then eliminates the opponent completely as Okuyasu satisfyingly grins. Suddenly, a random flowerpot flies from out of nowhere due to The Hand's vacuum effect and strikes Okuyasu square in the face, knocking him backwards and inflicting a small amount of silver damage (making him the only character in the game who can damage himself with his own GHA). The opponent reappears at the same time and is sent flying.
The silver damage is incapable of KO'ing Okuyasu, and he may regenerate the lost health over time, but only if he does not receive damage again during the process.

Attack type: Unblockable
Damage: 360 / 431 / 540 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND WHEN DOWNED
A two-stock assist. Okuyasu lands in and summons The Hand to erase space with three successive swipes close to the ground while advancing forward. He then dismisses his Stand before posing and jumping back off-screen.

Attack type: Low
Damage: 54

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Okuyasu jumps into the opponent, punching them with The Hand and knocking them away. He then dismisses his Stand and poses before jumping back off-screen.

Moveset Changes from All-Star Battle

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
This attack is now a Low rather than a High.
Standing Heavy Attack
ASBH.png ON GROUND
This move now causes a soft knockdown on an aerial opponent rather than normal hitstun.
Skills [Stand Off] (コマンド技)
I'm eliminating space!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
The ASBL.png and ASBM.png variants now teleport Okuyasu to a set position (directly in front of or above the opponent respectively) rather than teleporting him a set distance forward. The skill is also now a multi-hitting attack instead of only hitting once.
Chew on this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The skill's damage increases in ASBL.pngASBM.pngASBH.png order instead of staying the same.
Normals [Stand On] (通常技)
Standing Heavy Attack
ASBH.png ON GROUND
The attack has been swapped with the Graaaaah! command normal. Compared to Graaaah!, the animation is much faster and is now a High rather than a Middle.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
This attack is now a Low rather than a High.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
This attack is now a Low rather than a High.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Graaaaah!
ASBDPad3.png + ASBH.png ON GROUND
The attack has been swapped with Okyuasu's All-Star Battle Stand Mode Standing Heavy Attack. Compared to the normal, the attack now knocks the opponent into the air. Compared to the former Graaaaah!, the attack's input has been changed. Formally, it was ASBDPad6.png in place of ASBDPad3.png. Additionally, this move can now be jump canceled.
Skills [Stand On] (コマンド技)
Chew on this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The skill's damage increases in ASBL.pngASBM.pngASBH.png order instead of staying the same.
I'll scrape you away!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The distance The Hand travels and the opponent is thrown when the attack connects now increase in ASBL.pngASBM.pngASBH.png order.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Eat it for breakfast, jerk!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND CHARGEABLE WHEN DOWNED
The User Mode version of this HHA now teleports Okuyasu straight up rather than forward after The Hand's strike.
All this thinking is hurting my brain!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
This GHA is now an Unblockable rather than a High.

General Changes

  • Okuyasu's walk speed in Stand Mode has been decreased.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial A
ASBR Okuyasu A and B.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Okuyasu's main Diamond is Unbreakable appearance.

ASBR Okuyasu special A.png
Medal Costume A.png Special Costume A
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Diamond is Unbreakable Chapter 39

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Okuyasu has unique dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Okuyasu as either the Player or Enemy, in order of appearance.

Diamond is Unbreakable

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's attack power is increased.
Secret Missions
1. Land the "DORA!" skill: ASBR Coins.png 1000 G
2. Land a 5-hit combo: ASBR 2D Art.png The Hand Publicity Artwork
Entrance Dialogue
Josuke: A Stand user?! Are you really a Stand user?!
Okuyasu: Josuke Higashikata, you'd better get ready to talk to the HAND!
Victory Dialogue
Josuke: That was great, Okuyasu!
Defeat Dialogue
Okuyasu: Well, you're pretty quick!
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
N/A
Secret Missions
1. Do a normal attack with Stand on: ASBR Coins.png 1000 G
2. Use a Heart Heat Attack: ASBR 2D Art.png Harvest Publicity Artwork
3. Land the "Move and you'll regret it!" skill: ASBR 3D Model.png The Hand 3D Model
Entrance Dialogue
Shigechi: Those who test me learn the hard way!
Okuyasu: Moron! I'm sick of hearing your stupid voice!
Victory Dialogue
Shigechi: You're no match for my Harvest...
Defeat Dialogue
Okuyasu: You making a fool outta me, punk?!
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Each round lasts only 30 seconds. The player's Heart Heat Gauge continuously refills.
Secret Missions
1. Use the "Charge" special: ASBR Coins.png 1000 G
2. Land the "Time to get electric, baby!" throw: ASBR 2D Art.png Red Hot Chili Pepper Publicity Artwork
3. Land a Great Heat Attack: ASBR 3D Model.png Red Hot Chili Pepper 3D Model
Entrance Dialogue
Okuyasu: I'm ready to take you on! You're gonna be wiped right out of this world!
Akira: You think you've cornered me?
Victory Dialogue
Akira: You're lacking in spirit... You can't get revenge if you can't outclass your brother!
Defeat Dialogue
Okuyasu: Eat it for breakfast, jerk!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Kira Estate
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The opponent's health continuously refills. The player's attack power is increased. The player's Heart Heat Gauge continuously refills.
Secret Missions
1. Land the "I'll scrape you away!" skill: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Cream Publicity Artwork
3. Land the "Gaoohhhn" skill: ASBR Tint.png Okuyasu Color Tint C
Entrance Dialogue
Vanilla Ice: Nothing can stop Cream!
Okuyasu: Cream? That's a pretty cute name for a Stand! You going for laughs here?
Victory Dialogue
Okuyasu: Yikes, a power that erases space? Sca-ry!
Defeat Dialogue
Vanilla Ice: You can move whatever you chip away... It seems your ability is a bit different from my void.


Golden Wind

Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills. The player's defense is decreased.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Okuyasu Publicity Artwork
3. Land the "Useless, useless, useless, useless!" skill: ASBR Music.png Giorno's Theme
4. Win with a Heart Heat Attack: ASBR Costume.png Okuyasu Special Outfit A
Entrance Dialogue
Okuyasu: You're Giorno Giovanna? Koichi told me all about that thing with the bag.
Giorno: A bag? Oh, yeah, that boy... You must be his friend, I presume.
Victory Dialogue
Giorno: Koichi... He has some loyal friends. I have to remember to apologize.
Defeat Dialogue
Okuyasu: That's a pretty awesome Stand. You think you could heal my old man with that power?


Gallery

Media


Music

Okuyasu's theme is ASBR Music.png I'll Surpass My Big Bro (『兄貴を越える』, "Aniki o Koeru"), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is in reference to Okuyasu saying the line "I'll have to surpass my bro." in Chapter 45 of Diamond is Unbreakable as an acknowledgement of what Red Hot Chili Pepper told him before managing to escape.

JoJo Glossary

Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally in Part 4: Diamond is Unbreakable. He is the user of the Stand The Hand and Josuke's classmate. He is a simple and violent person, but is good-natured and easily moved to tears. He has always relied on his brother, Keicho, to make decisions, and believes himself incapable of doing so himself. After his brother is killed by Red Hot Chili Pepper, he teams up with Josuke and Koichi.[3]
User of the Stand The Hand, he is a classmate of Josuke Higashikata 4 with a simple but violent nature. He always relied on his brother Keicho to make decisions, so after he is killed by Chili Pepper, Okuyasu teams up with Josuke and Koichi.
第4部『ダイヤモンドは砕けない』の登場人物。『ザ・ハンド』のスタンド使い。仗助の同級生。単純な性格で乱暴者だが、お人良しで涙もろい。兄の虹村形兆に判断を頼って生きてきたため、決断が苦手。仗助との闘いに敗北し、形兆がレッド・ホット・チリ・ペッパーに殺害された後は、仗助や康一らと一緒に行動するようになる。
Unlock Condition: Win in the Josuke Higashikata vs. Kosaku Kawajiri All-Star Battle Mode Boss Battle
TranslatedLocalized
The Stand of Okuyasu Nijimura. It can erase the space occupied by whatever its right hand grabs. The resulting void is then filled, and can thereby be used for instantaneous movement. No one, not even Okuyasu, knows where the erased objects go.
Okuyasu Nijimura's Stand that can erase the space occupied by whatever its right hand grabs. The resulting void closes up, therby creating the effect of instantaneous movement. No one, not even Okuyasu, knows where the erased objects go.
虹村億泰のスタンド。右手でつかんだあらゆる物体を空間ごと削り取ることができる。削られた空間は自然に閉じ、その性能を利用して瞬間移動することもできる。ただし、削られた物がどこに行くのかは億泰自身にもわからない。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Okuyasu Talking CutIn.png
Talking Cut-in
Origin

Chapter 309: Red Hot Chili Pepper, Part 3 page 10

ASBR Okuyasu Taunted CutIn.png
Taunted Cut-in
ASBR Okuyasu Rumble CutIn.png
Rumble Mode Cut-in
Reference SketchStand Ref SketchMatch EntranceRound Win 1Round Win 2
ASB Okuyasu Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 435: Crazy Diamond is Unbreakable, Part 8

ASB The Hand Reference Sketch.png
ASBR 2D Art.png The Hand Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Commemorative Giveaway

ASBR DLC3 Commemorative Giveaway.jpg

In commemoration of the release of Keicho Nijimura as the 3rd paid DLC character for ASBR, the Japanese ASBR Twitter account is hosting a giveaway of 20 sets of 3 ASBR Diamond is Unbreakable badges,[4] although only to be delivered to addresses in Japan.[5] The badges in question contain the ASBR render images of Okuyasu Nijimura, Keicho, and Josuke Higashikata respectively.

The campaign started on March 24, 2022, and will last until April 9 at 11:59pm JST. To enter the giveaway lottery, users only have to:

  1. Follow the @jojo_games_jp Twitter account.
  2. Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private are ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deems users ineligible. Furthermore, attempting to join the giveaway with multiple accounts will disqualify all of the associated accounts from the giveaway.[5]

The giveaway is directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway will be notified via Twitter DMs. Said winners will then announced sometime towards the end of April 2023. The gifts are only eligible for people in Japan, and are scheduled to be delivered in mid-May 2023.[5]

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
8
4
10

1.3.0

  • Standing Heavy Attack [Stand On]
    • ArrowChange.png Corrected bug where stand got stuck in place for longer than intended.
  • "Got ya, runt!" skill
    • ArrowNerf.png Adjusted so move can no longer hit downed opponents after move has already connected once.
  • "Gaoohhhn" skill
    • ArrowChange.png Fixed hitbox placement.
  • "I'll scrape you away!" skill
    • ArrowNerf.png Increased recovery time.
  • "Eat if for breakfast, jerk!" HHA
    • ArrowChange.png Changed hit reaction to standardize recovery between hitting a grounded vs an airborne opponent.

1.4.0

  • "Chew on this!" skill
    • ArrowChange.png Fixed bug where stand's hurtbox did not manifest.
    • ArrowChange.png Fixed bug where move executed behind and the opposite direction of the player.

2.1.0

  • "I'm eliminating space!" skill
    • ArrowChange.png Fixed a bug where when attempting to use a normal attack during the recovery of the ASBL.png or ASBH.png varaints, a Stand Rush-like animation could be triggered.
    • The below changes are intended to limit what an opponent can do in response to getting hit by this skill as well as to better differentiate the variants.
    • ASBL.png variant:
      • ArrowBuff.png Increased number of hits.
      • ArrowBuff.png Decreased startup.
      • ArrowNerf.png Reduced damage.
      • ArrowBuff.png Added the ability to Guard and Flash Cancel after teleporting.
      • These changes are intended to allow Okuyasu to act before the opponent if they try to counterattack.
    • ASBM.png variant:
      • ArrowBuff.png Increased number of hits.
      • ArrowBuff.png Decreased startup.
      • ArrowNerf.png Reduced damage.
      • ArrowBuff.png Reduced the distance away from the opponent Okuyasu teleports.
      • These changes are intended to allow Okuyasu to hit opponents that backdashes if he uses a ASBH.png aerial normal.
    • ASBH.png variant:
      • ArrowBuff.png Added the ability to cancel the feint into a Forward Dash.
      • This change is intended to allow Okuyasu to Forward Dash and Throw an opponent if they try to Stylish Guard or Dodge.
  • "Gaoohhhn" skill
    • ArrowBuff.png Increased damage.

2.2.0

  • "I'm eliminating space!" skill
    • ArrowChange.png Fixed a bug where the hitbox of this skill would still be active after being Flash Canceled.
    • ArrowChange.png Fixed a bug where The Hand's hurtbox would increase in size if a forward jump was performed immediately after activating this skill.
  • "Gaoohhhn" skill
    • ArrowChange.png Fixed a bug where the hitbox of this skill would still be active after being Flash Canceled.
    • ArrowChange.png Fixed a bug where The Hand's hurtbox would increase in size if a forward jump was performed immediately after activating this skill.

References


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