All-Star Battle R ★ Koichi Hirose

From JoJo's Bizarre Encyclopedia - JoJo Wiki
< All-Star Battle R
Revision as of 07:34, 18 August 2023 by Maelstrom (talk | contribs) (→‎Moveset Changes from {{ASB|Koichi|name=false}}: Completed (will likely need to be changed next patch))
Jump to navigation Jump to search

Construction.png
Under Construction
This page is currently being worked on.

A new Echoes![2] (「新しいエコーズ」)
ASBR Koichi title call.png

Koichi Hirose (広瀬 康一, Hirose Kōichi) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English localization of the game, Koichi's Stand, Echoes, is localized as "Reverb", carried on from its All-Star Battle debut.

Replacing Koichi's previous voice actor, Romi Park, is Yuki Kaji, who has voiced him since the Diamond is Unbreakable anime adaptation. Because of this, and like the majority of the game's roster, voicelines for Koichi were either added or re-recorded.

Gameplay

Koichi has 900 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Echoes. During a fight, he can use various moves from his appearance in Diamond is Unbreakable.

This section requires expansion.

Command List

This section requires expansion.

Moveset Changes from All-Star Battle

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Jumping H Attack
ASBH.png IN AIR OK
When hitting an aerial opponent, this attack no longer causes a soft knockdown, instead causing basic hitstun.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stop it!
ASBDPad6.png + ASBH.png ON GROUND
This command normal now causes a crumple instead of launching the opponent away. It is also now a High rather than a Middle. Furthermore, it executes faster now, making it slightly less reactable.
Skills [Stand Off] (コマンド技)
I'll never forgive you!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Echoes ACT1 now travels much farther than it did in All-Star Battle for the ASBM.png and ASBH.png variants. Also, on hit, it now launches the opponent. It also does significantly more damage. Additionally, the translation for the name of this skill is slightly different. Formally, it was "I won't forgive you!" in place of "I'll never forgive you!".
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
(When "I'll never forgive you!" hits) ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this follow-up has changed. Previously it was ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png in place of ASBL.png/ASBM.png/ASBH.png. The translation for the name of this skill is also different. Formally, it was "Cicada's cry etched in stone" in place of ""Ah, tranquility, seeping into a rocky crag, a cicada's trill"".
Sizzle!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When ACT2 tosses its tail end, it tosses it up higher into the sky, changing its arc. It also travels faster, meaning that, even though it has an increased upward distance it has to travel, it will actually contact the opponent or ground earlier than it would in All-Star Battle. Additionally, the amount of damage it deals is much greater now and it increases as the strength of the attack button does instead of staying the same across variants.
Kaboom!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When this counter is successfully activated, the opponent is not flung nearly as far as they were in All-Star Battle. The damage dealt when successfully activated is significantly higher now though.
Boing!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND TRAP
Where ACT2 places the "boing" SFX now changes based on the attack button inputted instead of being placed at the same distance, no matter the variant.
Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
This attack now causes a soft knockdown when hitting jumping opponents.
Standing Medium Attack
ASBM.png ON GROUND
Echoes ACT3 moves out a significant distance now when it attacks. This attack also hits twice now instead of only once.
Standing Heavy Attack
ASBH.png ON GROUND
Echoes ACT3 flies forward a greater distance than it did in All-Star Battle.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Echoes ACT3 moves forward a greater distance than it did in All-Star Battle.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Instead of causing a hard knockdown on hit, the opponent is now launched into the air, suffering a soft knockdown when they hit the ground. This allows Koichi to extend his combos naturally without any special conditions or costs.
Jumping Medium Attack
ASBM.png IN AIR OK
The hitbox of this attack has been extended outward, allowing for this attack to now hit grounded opponents. It also now launches opponents on hit and hits twice instead of only once.
Skills [Stand On] (コマンド技)
Hit them, ACT 3!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
While ACT3's travel distance still increases with the strength of the attack button, ACT 3 travels a significantly shorter distance than it did in All-Star Battle for all variants. This results in the opponent not getting pushed as far away from Koichi now. All the variants also deal less hits, resulting in them also dealing less damage.
S-H-I-T
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Instead of pausing before barraging the opponent, ACT3 now continues its movement immediately once it rises into position. However, to keep the duration of the skill similar, ACT3 now punches and travels downward slower than it did in All-Star Battle. The variants also deal more hits now, with the number of hits increasing as the strength of the attack button inputted does. Additionally, Echoes does not travel all the way to the ground when it attacks, and while this doesn't affect typical gameplay, this means that this skill is no longer able to hit and slow down Yoshikage Kira's GHA, Sheer Heart Attack.
Wh-What is this wind?!
(While taking damage or guarding) ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBS.png for 2 HH ON GROUND
The input for this skill has changed. Previously it was ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png in place of ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBS.png. This skill will no longer knock Koichi back, meaning it also no longer damages him. It also no longer damages the opponent either though. Furthermore, it now costs two stocks of Heart Heat rather than only a portion of a single stock. Additionally, the translation of the name of this skill has changed. Formally, it was "This air pressure!?" in place of "Wh-What is this wind?!".
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Echoes ACT3: Freeze!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
ACT3 delivers its barrage slower than it did in All-Star Battle.
Does this mean I've gotten stronger?!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
The translation for the name of this GHA has changed. Previously it was "I'm really getting stronger?!" in place of "Does this mean I've gotten stronger?!".

General Changes

  • Koichi's run speed in User Mode has been reduced.
  • 3 Freeze now prevents opponents from dodging and stylish guarding, making it a much more difficult effect to deal with. This is especially potent when his Assault Assist, which inflicts the effect, is paired with a character that has an Unblockable attack as it makes it impossible for the opponent to prevent the attack from hitting.

Medal List

Costumes & Tints

Costumes
Normal
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Koichi has unique dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Koichi as either the Player or Enemy, in order of appearance.

Stardust Crusaders

Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Cairo Streets
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's health is decreased. The opponent's health continuously refills.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Iggy Publicity Artwork
3. Land the "A 'nasty' habit" skill: ASBR Music.png Iggy's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Iggy Special Outfit A
Entrance Dialogue
Koichi: That's a Stand! Are you telling me a dog can be a Stand user?!
Iggy: I'm on walkies, so get lost or I'll rip your leg off!
Victory Dialogue
Iggy: I can tell you're a dog lover, so I went easy on you.
Defeat Dialogue
Koichi: Wow, that was quite a shock! Maybe Police will develop a Stand next?


Diamond is Unbreakable

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Boyoyoing Cape
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Yukako is always in Love Deluxe state. The player's attack power is increased. The opponent's defense is decreased.
Secret Missions
1. Land a counterattack: ASBR Coins.png 1000 G
2. Land a 30-hit combo: ASBR 2D Art.png Echoes ACT2 Publicity Artwork
3. Win with a Dramatic Finish: ASBR Music.png Koichi's Theme
Entrance Dialogue
Koichi: Don't you see how much I don't like you?!
Yukako: I won't let you leave this house until you love me. You WILL love me, I'll make sure of it!
Victory Dialogue
Koichi: Say what you will... I'll never understand it.
Defeat Dialogue
Yukako: I loved you! But this crosses the line! Ruin my beautiful complexion, and I'll crush you!
Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's Heart Heat Gauge continuously refills.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Land the "What would I do if I were a manga hero?" skill: ASBR 2D Art.png Echoes ACT1 Publicity Artwork
Entrance Dialogue
Rohan: Splendid! I bet all my readers are going to love your personality, too.
Koichi: Stop attacking with your Stand, now! If you don't...!
Victory Dialogue
Rohan: Perfect, Koichi! Your reality will be mine!
Defeat Dialogue
Koichi: Get rid of the Stand you put on me already!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Morioh
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
N/A
Secret Missions
1. Use the "Sizzle!" skill: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Koichi Publicity Artwork
3. Land the "Fwoosh" grab: ASBR Tint.png Koichi Color Tint C
Entrance Dialogue
Koichi: A Stand that can grow? Just like my Echoes!
Johnny: I'm done doubting myself. No matter who stands in my way... I'm going to win!
Victory Dialogue
Koichi: I felt incredible resolve... but also, in your eyes, the look of someone who could kill in cold blood.
Defeat Dialogue
Johnny: Your strong spirit... I see you're a man who has withstood some harsh trials.


Gallery

Media


Music

Koichi's theme is ASBR Music.png Does This Mean I've Gotten Stronger?! (ひょっとして成長したんですかァ!?, Hyottoshite Seichōshitan desu ka!?), and can be unlocked in-game by winning with a Dramatic Finish in All-Star Battle Mode's Koichi vs Yukako Yamagishi Normal Battle.

Its name is in reference to Koichi saying the line "Does that mean I got stronger again?" in Chapter 93 of Diamond is Unbreakable in response to Echoes ACT 2 evolving into Echoes ACT 3.

JoJo Glossary

Unlock Condition: Win in the Jotaro Kujo (Part 4) vs. Yoshikage Kira All-Star Battle Mode Boss Battle
TranslatedLocalized
An ally from Part 4: Diamond is Unbreakable. He is the user of the Stand Echoes, and one of Josuke Higashikata's classmates. Timid and unreliable at first, he slowly earns the trust of his friends, and even some enemy Stand users form a one-sided friendship with him. Although initially annoyed at Yukako Yamagishi's love for him, he eventually reciprocates her feelings.
User of the Stand Reverb and one of Josuke Higashikata 4's classmates. Weak and unreliable at first, he slowly earns the trust of his friends, and even some enemy Stand users. Yukako Yamagishi's affections for him are eventually reciprocated.
第4部『ダイヤモンドは砕けない』の登場人物。『エコーズ』のスタンド使い。東方仗助の同級生。当初は気弱で頼りない性格だったが、少しずつ成長し、仲間たちから強く信頼されるようになった。また、敵スタンド使いからも一方的に好かれることがある。山岸由花子から求愛されて迷惑していたが、後に両思いとなった。
Unlock Condition: Win in the Jotaro Kujo (Part 4) vs. Yoshikage Kira All-Star Battle Mode Boss Battle
TranslatedLocalized
Koichi Hirose's Stand. At first, it appears in the form of an egg, but while fighting Tamami Kobayashi, it breaks its shell to be born.[3] Echoes evolves with Koichi, initially taking an insectoid form and gradually becoming more human. ACT1 and ACT2's skills are sound-based, while ACT3 has the ability to make matter heavier. The different ACTs can be utilized depending on the situation.
Koichi Hirose's Stand, first revealing itself fighting Tamami. Reverb evolves with Koichi, initially taking an insectoid form and gradually becoming more human. Acts 1 and 2's skills are sound-based, while Act 3 makes the opponent heavier.
広瀬康一のスタンド。当初卵の状態で出現したが、小林玉美との戦いで殻を破って誕生した。その後は康一の精神的成長に合わせて、虫のような姿から人型へと変化していった。ACT1~2は音に由来する能力、ACT3は物質を重くする能力を持っており、状況に応じてそれらを使い分けることが可能。
Unlock Condition: Win in the Jotaro Kujo (Part 4) vs. Yoshikage Kira All-Star Battle Mode Boss Battle
TranslatedLocalized
The cliffside where Koichi and Yukako fought. It became infamous due to an urban legend about a young woman who was bounced gently along the rocks with a "boyoyoing" while attempting suicide. Located in the northeastern part of Morioh.
The cliffside where Koichi and Yukako fought. It's famous for the urban legend about a young woman who jumped to her death, only to be bounced gently along the rocks below with a boing. Located in the northeastern part of Morioh Town.
康一と由花子が闘いを繰り広げた岬。「自殺しかけた若い女を岬の岩はやさしくボヨヨンとはじき飛ばした」という噂話から名所となった場所。杜王町の北東部にある。

Art & Misc Moveset Callbacks

Stylish EvadesCut-insMovesetMisc
Stylish Evade 12345
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Stylish Evade Pose 1
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Stylish Evade Pose 2
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Stylish Evade Pose 3
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Stylish Evade Pose 4
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Koichi Talking CutIn.png
Talking Cut-in
ASBR Koichi Taunted CutIn.png
Taunted Cut-in
ASBR Koichi Rumble CutIn.png
Rumble Mode Cut-in
Reference SketchStand Ref Sketch 1Stand Ref Sketch 2Stand Ref Sketch 3Match EntranceRound Win 1Round Win 2
ASB Koichi Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Cover of Chapter 358

ASBR 2D Art.png Echoes Act 1 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

This section requires expansion.

ASBR 2D Art.png Echoes Act 2 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 300: Yukako Yamagishi Falls in Love, Part 7

ASBR 2D Art.png Echoes Act 3 Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 358: Sheer Heart Attack, Part 5

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Match Entrance
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Round Win Pose 1
This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.
Round Win Pose 2

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
15
3
2

1.4.0

  • Standing Middle Attack [Stand On]
    • ArrowBuff.png Extended reach.
    • ArrowBuff.png Increased damage.
    • ArrowBuff.png Increased number of hits so it is easier to use in combos. (2 hits)
  • Crouching Heavy Attack [Stand On]
    • ArrowBuff.png Increased duration of hitbox.
    • ArrowBuff.png This move now knocks the opponent into the air instead of knocking them to the ground.
    • ArrowBuff.png Increased amount of float.
    • ArrowBuff.png Decreased recovery time.
  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png Increased number of hits so it is easier to use in combos. (2 hits)
    • ArrowBuff.png Increased damage.
  • Jumping Heavy Attack [Stand On]
    • ArrowBuff.png Increased duration of hitbox.
    • ArrowBuff.png Increased damage.
  • "S-H-I-T" skill (ASBM.png and ASBH.png versions)
    • ArrowBuff.png Added ability to hit downed opponents.

1.6.0

  • Crouching Heavy Attack [Stand On]
    • ArrowNerf.png Increased recovery time.

2.0.0

  • 3 Freeze
    • ArrowBuff.png When affected by 3 Freeze (put in a gravitated state), the opponent can no longer Dodge.
  • Backdash
    • ArrowBuff.png Fixed Koichi's hurtbox so that it matches the animation rather than extending above where he visually is.
  • Throw
    • ArrowNerf.png Increased recovery time.
    • ArrowBuff.png Added ability to Flash Cancel the recovery when successful.
    • This makes it so while it is still possible to connect "S-H-I-T" after a throw, it can only be done at the cost of Heart Heat.
  • "Boing!" skill
    • ArrowChange.png Fixed a bug where if Koichi used this skill and then activated this trap himself while in Stand Mode, it would prevent him from dismissing Echoes.
  • "S-H-I-T" skill
    • ArrowNerf.png Decreased the total duration of 3 Freeze applied by the last hit.
      • This change applies to the Assault Assist as well as this is the skill it uses.
  • "Echoes ACT 3: Freeze!" HHA
    • ArrowChange.png Fixed a bug where, if Echoes triggered a trap previously placed by the "Boing!" skill while Koichi was in Stand Mode, Koichi would continue performing this HHA.

References


Site Navigation

Other languages: