All-Star Battle R ★ Jotaro Kujo (Part 4)
Jotaro Kujo (Part 4) (空条承太郎(4部), Kujo Jotaro (4-Bu)) was confirmed for All-Star Battle R as a playable character alongside Yukako Yamagishi and Foo Fighters during the game's Parts 4, 6, & 8 Reveal Trailer.[1]
His model is the same as Eyes of Heaven, however he uses his first outfit from the Diamond is Unbreakable anime adaptation, unlike in Eyes of Heaven where he uses his third outfit. As with Part 3 Jotaro, this Part 4 Jotaro is voiced by Daisuke Ono.
Gameplay
Part 4 Jotaro uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Star Platinum. During a fight, he can use several different attacks that were featured in Diamond Is Unbreakable, with some lingering abilities from Stardust Crusaders.
This section requires expansion.
Command List
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All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "So I'm gonna bust you up!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Any ball bearings shot using "If I throw this bearing..." hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. Jotaro may use his HHA or GHA with impunity if he has enough Heart Heat to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "So I'm gonna bust you up!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against DIO or either version of himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their Heart Heat depletes before his.
All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "So I'm gonna bust you up!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Any ball bearings shot using "If I throw this bearing..." hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. Jotaro may use his HHA or GHA with impunity if he has enough Heart Heat to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "So I'm gonna bust you up!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against DIO or either version of himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their Heart Heat depletes before his.
- Light (): Star Platinum finishes with a high-hitting uppercut, launching the opponent upwards into a soft knockdown. This is a Stand Rush variation that Jotaro can disconnect from to freely act while it is executing. (Comboable)
- Medium (): Star Platinum finishes with an overhead punch in a middle attack that cannot be blocked crouching, bouncing the opponent off the ground. (Flash Cancel comboable)
- Heavy (): Star Platinum finishes with a punch that sweeps the opponent's feet in a low attack that cannot be blocked standing, knocking them down for moderate damage. If blocked, this deals significant Guard damage as well.
(After "ORA, ORA!") + // ON GROUND
- Light (): Jotaro reappears directly in front of the opponent from anywhere, regardless of range or orientation.
- Medium (): Jotaro reappears directly behind the opponent from anywhere, regardless of range or orientation. Depending on the opponent and their stature, this variation may not function correctly, instead placing Jotaro in front of them or to their side.
- Heavy (): Jotaro reappears a set distance backwards from where he's standing, allowing him to create distance and evade.
All-Star Battle Mode
All missions in the All-Star Battle Mode starring Part 4 Jotaro as either the Player or Enemy, in order of appearance.
Diamond is Unbreakable
2. Land a 20-hit combo: Star Platinum Publicity Artwork
3. Land a Great Heat Attack: Jotaro 4 Color Tint C
Diavolo: Who... Who are you? You know about the arrow? About me?
2. Call an Assist: Echoes ACT3 Publicity Artwork
3. Land the "I'm going to break you into pieces" skill: Jotaro 4's Theme
4. Win with a Heart Heat Attack: Kira Special Outfit A
Kira: Astonishing... Even with those wounds, you're attempting to stand. If you would have just stayed down, you could have had a peaceful sleep...
Stone Ocean
2. Attack the opponent's Stand: Jolyne Reference Sketch
Jotaro 4: You... It can't be...
2. Do a normal attack with Stand on: Diver Down Publicity Artwork
3. Land the "Meat and Bone Suspension" skill: Anasui's Theme
Jotaro 4: What are you saying...?
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Glossary
References