All-Star Battle R ★ Jolyne Cujoh

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Jolyne ASB R.png
I'm going to... free myself from this 'stone ocean'...[1] (あたしは…この「石の海」から自由になる…)

Jolyne Cujoh (空条徐倫, Kūjō Jorin) was confirmed for All-Star Battle R during the game's initial announcement trailer,[2] being the very first character to appear. Jolyne is one of the four characters playable in the game's Early Access Demo alongside Jonathan Joestar, Jotaro Kujo, and DIO. She will also be 1 of 15 playable characters during the Evo 2022 Demo coming August 5.[3]

Her moveset is fundamentally the same as hers from All-Star Battle, with a few tweaks being made to both balance the character and fit her into the overall gameplay tweaks that All-Star Battle R brought.


Replacing Jolyne's previous voice actor of Miyuki Sawashiro now is Fairouz Ai, who voices Jolyne in the anime. Because of this, and like the majority of the game's roster, voicelines for Jolyne were either added or re-recorded.

Costumes

Like the rest of the roster currently featured in their anime adaptation of their Part, Jolyne, by default, wears the same outfit as in the Stone Ocean anime adaptation. The colors of her clothes and Stand have also been changed to match the anime.

As part of the Digital Deluxe Edition[4] of the game, Jotaro – as with Jonathan, Joseph, Josuke and Giorno – receives an exclusive costume based on his white outfit in the JOESTAR The Inherited Soul event.

Additionally, those who pre-order the game will receive a bonus Green Dolphin Street State Prison Jacket costume for Jolyne.[5]

This section requires expansion.

Moveset Changes

Jolyne uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Stone Free.

The following movelists only includes Jolyne's new moves from All-Star Battle R. For the rest of her moveset, see her All-Star Battle section.

New Moves
Assist System
Assault Assist
ON GROUND

A two-stock assist. Jolyne appears and weaves together a wall of string as a temporary trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. The player-character is able to move through the barrier without disarming it just as Jolyne herself could.

Reversal Assist
ON GROUND

Jolyne jumps into the enemy, punching them with Stone Free and knocking them back.

Updated Moves
Basic Moves
Standing Heavy Normal (Stand ON)

This attack now knocks the opponent off their feet.

Specials
Whatever it takes to win!

The second kick now knocks the opponent off their feet, offering alternate combo routes, but is no longer a middle attack and can now be blocked standing.

Sweet dreams, creep!

The attack speed and travel distance difference across the attack button inputs are more pronounced, with Heavy (ASBH.png) now causing Jolyne to advance much further.

The best angle to strike from!

The string can no longer be extended by holding the button input. Instead, the range and speed of the attack are now determined by button input, with Light (ASBL.png) traveling a short distance but executing quickly, and Heavy (ASBH.png) traveling a long distance but executing slowly.

Don't need strength to block with string!

Instead of Stylish Evading, Jolyne now counterattacks with an instantaneous version of "Sweet dreams, creep!" upon a successful trigger, which can also be Flash-Canceled, as well as still be able to trigger Rush Mode. The attack button inputted determines the length of the active counter period but inversely affects start-up speed. This change keeps this skill from becoming redundant with the new universal Stylish Guard mechanic. Note: Heavy input (ASBH.png) is no longer a feint, and is now simply a slower but longer active counter.

So you're the enemy, huh?

All versions of the attack now knock the opponent off their feet rather than only the Light input. When used in the air, the attack now ground-bounces the opponent on the final hit instead of inflicting simple stagger. The attack can no longer be delayed when used on the ground, but can be delayed for a longer period than before while used in the air. Note: Light input (ASBL.png) can no longer hit a downed opponent when used in the air.

Don't wait, just attack!

The attack speed and strength difference across the attack button inputs are more pronounced.
Note: Heavy input has been completely altered. The attack now comes out very slowly, but now gives Jolyne invulnerability during its start-up period. This allows it to function as a reversal in addition to an anti-air attack but also renders it more difficult to connect with due its slowed speed. It is also now the only version that can utilize "I won't cut my string yet!" as a follow-up attack.

I won't cut my string yet!

This follow-up skill is no longer a manual input, and now only activates automatically when the Heavy version of "Don't wait, just attack!" connects. This removes it as a usable follow-up to the Light and Medium versions of the attack, but otherwise eliminates the execution necessary to perform it.

References


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