All-Star Battle R ★ Wamuu

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Strength is honor... and a hero deserves respect![2] (おれにとって強い戦士こそ真理... 勇者こそ友であり尊敬する者!!)
ASBR Wamuu title call.png

Wamuu (ワムウ, Wamū) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo in August 5.[3]

Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.

As Wamuu's one and only voice actor, debuting in the Battle Tendency anime adaptation and later voicing Wamuu again in All-Star Battle, Akio Otsuka reprises his role in this game as well. As with the majority of the game's roster, voicelines for Wamuu were either added or re-recorded.

Gameplay

Wamuu has 950 health and uses the Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

This section requires expansion.

Command List

Expand/Collapse All

Normals (通常技)
Standing Light Attack
ASBL.png ON GROUND
Wamuu pokes out with his fingers. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: High
Damage: 15 (normal) / 16 (Wind Mode) / 17 (Vapor Barrier/I shall see with the wind)

Standing Medium Attack
ASBM.png ON GROUND
Wamuu steps forward and kicks straight out with a leg surrounded by wind currents. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: High
Damage: 22 (normal) / 23 (Wind Mode) / 24 (Vapor Barrier/I shall see with the wind)

Standing Heavy Attack
ASBH.png ON GROUND
Wamuu steps forward and performs an uppercut with two fingers extended. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: High
Damage: 38 (normal) / 39 (Wind Mode) / 40 (Vapor Barrier/I shall see with the wind)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Wamuu performs a crouching kick. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: Low
Damage: 14 (normal) / 15 (Wind Mode) / 16 (Vapor Barrier/I shall see with the wind)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Wamuu leans forward and makes a horn out of wind, swinging it upwards in a two-hitting attack. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: Low
Damage: 10 × 2 (20) (normal) / 11 × 2 (22) (Wind Mode) / 12 × 2 (24) (Vapor Barrier/I shall see with the wind)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Wamuu stretches out and attacks with an arm surrounded by wind currents in a two-hitting attack. If the opponent is hit, they are knocked to the ground in a hard knockdown by the second hit. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: Low
Damage: 18 × 2 (36) (normal) / 19 × 2 (38) (Wind Mode) / 20 × 2 (40) (Vapor Barrier/I shall see with the wind)

Jumping Light Attack
ASBL.png IN AIR OK
Wamuu attacks forward with both of his knees while airborne. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: Middle
Damage: 18 (normal) / 20 (Wind Mode) / 22 (Vapor Barrier) / 26 (I shall see with the wind)

Jumping Medium Attack
ASBM.png IN AIR OK
Wamuu makes a horn out of wind and attacks downward with it in a multi-hitting attack while airborne. Because the horn deals more hits the longer it is in contact with the opponent, it will do more damage to other airborne opponents than it will grounded ones. This attack does more damage if Wamuu is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: Middle
Damage:
Normal: 4 + 5 + 6 + 7 + 18 (40)
Wind Mode: 5 + 5 + 6 + 7 + 20 (43)
Vapor Barrier: 5 + 5 + 7 + 9 + 22 (48)
I shall see with the wind: 6 + 6 + 7 + 9 + 24 (52)

Jumping Heavy Attack
ASBH.png IN AIR OK
Wamuu flips in mid-air, kicking downward as he does so. This attack does more damage if he is in "Wind Mode" or if "Vapor Barrier" or "I shall see with the wind." is active.

Attack type: Middle
Damage: 40 (normal) / 41 (Wind Mode) / 42 (Vapor Barrier) / 48 (I shall see with the wind)

Style/Specials/Etc.] (スタイル/特殊技/その他)
Wind Mode
ASBS.png ON GROUND
Wamuu can activate or deactivate Wind Mode, causing the damage for all his moves to increase as well as granting some skills projectile invincibility via turning Wamuu invisible during them. Wamuu's jump arc is also shortened, but the speed of his jump is increased. While active, attacking, guarding, and taking damage will not build Heart Heat. The mode can be canceled at any time by inputting ASBS.png. If Wamuu is knocked down, this mode will be forcibly deactivated. It will also automatically be deactivated if Wamuu uses his HHA.
Vapor Barrier
ASBDPad2.pngASBDPad2.png + ASBS.png for 1 HH ON GROUND
Expending one stock of the Heart Heat Gauge grants Wamuu access to Vapor Barrier, increasing Wammu's damage and turning him invisible, which makes him immune to most non-HHA/GHA projectiles. The only exception is Caesar Zeppeli's "Bubble Cutter" and "Gliding Bubble Cutter" skills. While active, attacking, guarding, and taking damage will not build Heart Heat, but Wamuu can execute his HHA for no cost. However, doing so will immediately end the Mode. This mode will also be forcibly canceled if Wamuu is knocked down. Until this mode is canceled, Wamuu cannot activate "Wind Mode" or "I shall see with the wind.".
I shall see with the wind.
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + 2 ATK Buttons for 2 HH ON GROUND
Expending two stocks of the Heart Heat Gauge, Wamuu blinds himself and reveals his horn for the rest of the match. By doing so, his gains chip damage on his normals and access to "Whooosh!". His skills will also deal more damage and gain or lose various effects. This mode cannot be canceled, meaning it will carry over between rounds and will lock Wamuu out of activating "Wind Mode" and "Vapor Barrier".
With the strength of a pillar!
ASBDPad6.png + ASBH.png ON GROUND
Wamuu steps forward and delivers a heavy lariat that crumples the opponent if it connects. If "Wind Mode" or "Vapor Barrier" is active, the damage dealt to the Guard Gauge is increased. This is true for when "I shall see with the wind." is active as well. This mode will also cause the attack to deal more damage overall and will grant it Super Armor for the startup. (Comboable)

Attack type: High
Damage: 34 (normal) / 46 (I shall see with the wind.)

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Wamuu falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills (コマンド技)
Raging Tornado Aftermath!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBS.png ON GROUND
Wamuu leans forward and spins the wires on his headgear into a vortex to pull opponents in and hit them. Rapidly tapping ASBS.png will increase the duration of the attack. The last hit will launch the opponent. This move has the added effect of nullifying incoming non-GHA projectiles, but it cannot cancel normals or specials like other skills can. If "Wind Mode", "Vapor Barrier", or "I shall see with the wind." is active, this skill will deal more damage (chip, guard, and overall), duration of the move, and increase the pulling force.
While the skill can pull an opponent from any distance, if they are far enough away, they will recovery from the initial pull before they reach Wamuu, allowing for them to possibly punish him as the move cannot be Flash Canceled.

Attack type: High
Damage: 14 ~ 50 (normal) / 20 ~ 74 (Wind Mode) / 26 ~ 98 (Vapor Barrier) / 34 ~ 124 (I shall see with the wind.) (depending on number of hits)

Never stand in my shadow!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Wamuu performs an near-instantaneous upward reverse kick augmented by the wind that knocks the opponent into the air. The number of hits and damage increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. While the ASBH.png variant can not be Flash Canceled, it has invincibility on startup. This move functions as an anti-air and reversal. (Flash Cancel comboable)
While "Wind Mode" is active, Wamuu will become invisible until the recovery. If "I shall see with the wind." is active, this skill will gain additional hits. All three of Wamuu's modes will increase the damage of this skill.

Attack type: High
Damage:
ASBL.png: 50 (normal) / 55 (Wind Mode) / 60 (Vapor Barrier) / 5 + 60 (65) (I shall see with the wind.)
ASBM.png: 5 + 50 (55) (normal) / 5 + 55 (60) (Wind Mode) / 5 + 60 (65) (Vapor Barrier) / 5 × 2 + 60 (70) (I shall see with the wind.)
ASBH.png: 5 × 2 + 50 (60) (normal) / 5 × 2 + 55 (65) (Wind Mode) / 5 × 2 + 60 (70) (Vapor Barrier) / 5 × 3 + 60 (75) (I shall see with the wind.)

I, Wamuu, will now consider you to be worthy prey!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
Wamuu somersaults in-place and unleashes a downward swipe that knocks the opponent down. If hit, the opponent will be bounced off the ground. The distance forward Wamuu moves and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer recovery. If used in the air, Wamuu's all of his momentum will be stopped, though he will fall an increasing amount based on what button is inputted. (Comboable)
If "Wind Mode" is active, Wamuu will turn invisible during the startup. If "I shall see with the wind." is active, this skill will gain additional hits. All three of Wamuu's modes will increase the damage of this skill and how far Wamuu travels forward.

Attack type: Middle
Damage:
ASBL.png 55 (normal) / 60 (Wind Mode) / 65 (Vapor Barrier) / 5 + 55 (60) (I shall see with the wind.)
ASBM.png 60 (normal) / 65 (Wind Mode) / 70 (Vapor Barrier) / 10 + 60 (70) (I shall see with the wind.)
ASBH.png 65 (normal) / 70 (Wind Mode) / 75 (Vapor Barrier) / 15 + 65 (80) (I shall see with the wind.)

He bent backwards!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Wamuu performs a slow forward flip, and while this does do nothing by itself except act as a feint or cancel, a second press of the attack button during this initial animation makes him launch into a flying kick forward. If it connects, a second kick sends his opponent flying across the stage. The distance Wamuu flips and the damage dealt increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. If only the flip is performed, Wamuu will be invincible during the recovery. This recovery can also be cancelled by normals or "Go for the throat and lungs!".
If "Wind Mode" is active, Wamuu will turn invisible during the later half the flip. If "I shall see with the wind." is active, the damage done to the Guard Gauge will increase. All three of Wamuu's modes will increase distance opponents are knocked back, the wallbounce effect, and damage. The skill will also be knocked down into a hard knockdown.

Attack type: High
Damage:
ASBL.png 75 (normal) / 100 (Wind Mode) / 108 (Vapor Barrier) / 116 (I shall see with the wind.)
ASBM.png 85 (normal) / 103 (Wind Mode) / 111 (Vapor Barrier) / 119 (I shall see with the wind.)
ASBH.png 95 (normal) / 106 (Wind Mode) / 114 (Vapor Barrier) / 122 (I shall see with the wind.)

Victim of your own delusion
(When opponent is downed) ASBDPad2.pngASBDPad2.png + ASBH.png ON GROUND WHEN DOWNED
This move can only be performed if the opponent is down; Wamuu brings out a broken column and swings it downward, smashing them with it. Should the opponent recover in time, this move will cause a groundbounce when if it hits.
If "Wind Mode", "Vapor Barrier", or "I shall see with the wind." is active, this skill will do more damage.

Attack type: Middle
Damage: 35 (normal) / 38 (Wind Mode) / 41 (Vapor Barrier) / 44 (I shall see with the wind.")

Whooosh!
(When "I shall see with the wind." is active) ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is only available while "I shall see the wind!" is active. Wamuu slides forward horn-first to attack the opponent, covering a moderate range in front of him. If the opponent is hit, they will crumple to the ground. The distance Wamuu slides forward and the damage dealt to the guard gauge and the opponent increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase the longer the recovery. If the skill is blocked, this skill deals heavy damage to the guard gauge, approximately 40-65% depending on the button inputted. (Comboable)

Attack type: High
Damage: ASBL.png 5 × 6 + 45 (75) / ASBM.png 7 × 6 + 50 (92) / ASBH.png 9 × 6 + 54 (109)

Throw (投げ技)
Go for the throat and lungs!
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Wamuu jams his fingers into the opponent's neck before slamming them into the ground. If he back-throws the opponent, he will lift them over his head to toss them to the ground on the other side of him.

Attack type: Throw
Damage: 120

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Ultimate Technique! Divine Standstorm!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Wamuu uses his signature Divine Sandstorm. Rapidly spinning his arms, he generates a huge, devastating sandstorm vortex on screen, covering a massive range in front of him. This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Wamuu is interrupted. If "Wind Mode" or "Vapor Barrier" were active when the HHA was activated, they will automatically be canceled.

Attack type: High
Damage: 199

Ultimate Technique! Divine Sandstorm! (闘技! 神砂嵐(かみずなあらし)!!)
Ultimate Mastery: Atmospheric Rift
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill as it shapes itself into a Mobius strip. If the initial assault is successful, he then finishes by focusing the drill into his opponent for a powerful attack that sends them flying. This GHA does not require an initial hit to connect in order to work and will not stop until the first part finishes.

Attack type: High
Damage: 318 / 381 / 477 (depending on HH gauge)

Ultimate Mastery: Atmospheric Rift! Syaayyyahhhhhhh! This fight is mine. (最終流法(ファイナルモード)渾楔颯(こんけつさつ)』!! SYAAYYYYAHHHHHHH(シュイアアアアアアアアアアアアアア) 勝負は決した)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Wamuu lands in and flips forward into a flying kick, covering a large distance. If it connects, a second kick sends the opponent flying across the stage.

Attack type: High
Damage: 95

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Wamuu flips into the opponent, kicking them away. He then poses before jumping back off-screen.

Attack type: High

Moveset changes from All-Star Battle

Normals (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Wammu now moves forward when executing this attack.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
The second hit is no longer a High, instead staying a Low. The move also executes much faster than it did in All-Star Battle.
Style/Specials/Etc.] (スタイル/特殊技/その他)
Wind Mode
ASBS.png ON GROUND
The Heart Heat Gauge no longer depletes while this Mode is active. As such, it can only be ended if Wamuu is knocked down or inputs ASBS.png again.
Vapor Barrier
ASBDPad2.pngASBDPad2.png + ASBS.png for 1 HH ON GROUND
This install no longer uses the HH gauge as a timer, and as such, the mode will not time out. The only way it can be canceled is if Wamuu is knocked down or if he activates his HHA. Because of this, Wamuu no longer has Super Armor while this install is active. When Wamuu uses his HHA during this mode, it will cost him no Heart Heat instead of emptying the rest of his HH gauge, regardless of the number of stocks he currently has. Wamuu's jump arc is now altered while the install is active as well, and he will not jump as far forward as he did in All-Star Battle. Additionally, the translation for this install has been changed. Previously it was "Wind Protector" instead of "Vapor Barrier".
I shall see with the wind.
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + 2 ATK Buttons for 2 HH ON GROUND
The Heart Heat cost has increased from half a stock to two whole stocks. He also no longer loses access to his ability to chain his normals together.
With the strength of a pillar!
ASBDPad6.png + ASBH.png ON GROUND
Instead of causing a groundbounce, this command normal now crumples the opponent. It has also lost its ability to be Flash Canceled. However, when "I shall see with the wind." is active, it now has Super Armor during its startup.
Skills (コマンド技)
Raging Tornado Aftermath!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBS.png ON GROUND
This skill no longer pushes the opponent away, instead sucking them in, even from fullscreen. The final hit will also launch opponents now, but it can no longer be Flash Canceled.
Never stand in my shadow!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The distance the opponent is launched no longer decreases in ASBL.pngASBM.pngASBH.png order. It instead increases. The number of hits also now increases in this order. However, the skill will no longer have an increased number of hits while "Wind Mode" or "Vapor Barrier" is active, though it now will while "I shall see with the wind." is. It does this instead of launching the opponent higher into the air. Additionally, the ASBH.png variant has lost its ability to be Flash Canceled, but has gained invincibility on startup instead.
I, Wamuu, will now consider you to be worthy prey!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK
The ASBH.png variant has Wamuu moving forward more than he did in All-Star Battle. This skill will now always cause a groundbounce on hit instead of the hit effect changing based on what mode Wamuu is in. While "Wind Mode" or "Vapor Barrier" is active, the skill will no longer have an increased number of hits, though it now will while "I shall see with the wind." is. Additionally, the translation for this skill has changed. Previously it was "Smitten by the great Wamuu!" in place of of "I, Wamuu, will now consider you to be worthy prey!".
He bent backwards!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This flip portion of this skill executes faster than it did in All-Star Battle. Wamuu also covers more distance while flipping now. While "Wind Mode" is active, Wamuu is no longer invisible for the startup. He is only invisible during the later half of the flip animation now. Additionally, the translation for this skill has changed. Previously it was "The power of flexibility" in place of "He bent backwards!".
Victim of your own delusion
(When opponent is downed) ASBDPad2.pngASBDPad2.png + ASBH.png ON GROUND WHEN DOWNED
This skill can now cancel normals.
Whooosh!
(When "I shall see with the wind." is active) ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The startup on this skill, especially on the ASBM.png and ASBH.png variants, is longer now. As a trade off, Wamuu moves farther when he slides forward and deals more hits, with all variants having an increased and standardized number. Instead of launching the opponent away, this skill crumples the opponent as well. The skill also deals significantly higher damage to the Guard Gauge than it did in All-Star Battle.

Medal List

Costumes & Tints

CostumesTints
NormalSpecial ASpecial B
ASBR Wammu Costume Default 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Wamuu's third outfit (The Wind, the Chariot, and Wamuu (story arc))

ASBR Wamuu Costume SpecialA 1-2.png
Medal Costume A.png Special Costume A
Unlock Condition

All-Star Battle Mode: Battle Tendency Wamuu vs. Will Anthonio Zeppeli Extra Battle
ASBR Secret Mission.png Win with a Great Heat Attack

Origin

Wamuu's first outfit (Ultimate Warriors from Ancient Times (story arc))

ASBR Wamuu Costume SpecialB 1-2.png
Medal Costume B.png Special Costume B
Unlock Condition

Buy from Medal List
ASBR Coins.png 8500 G

Origin

Wamuu's second outfit (Caesar: A Lonely Youth (story arc))

Tint ATint BTint CTint DSpecial B Tint B
ASBR Wammu Costume Default 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Wamuu's Part 2 Anime colors

ASBR Wammu Costume Default 1-2.png
Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

Cover of Volume 8

ASBR Wamuu Costume Default 3-4.png
Medal Tint C.png Color Tint C
Unlock Condition

All-Star Battle Mode: Battle Tendency Wamuu vs. Old Joseph Joestar Extra Battle
ASBR Secret Mission.png Land a Heart Heat Attack

Origin

Adventure Battle Card J-152

ASBR Wamuu Costume Default 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Buy from Medal List
ASBR Coins.png 2800 G

Origin

Wamuu's All-Star Battle Tint A

ASBR Wamuu Costume SpecialB 1-2.png
Medal Costume B.png Special Costume B: Tint B
Unlock Condition

Unlocked with Special Costume B

Origin

Weekly Shonen Jump Issue #42

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag LinesMisc.
Quote.png Medal Speech.png Taunt Lines
Show AllEnglishJapaneseRomaji
  • Wamuu! (ワムウッ!)
  • Ha ha ha ha! (フフフフ)
  • Heh heh... No matter what you try, it's all accounted for in my strategy. (フフフ…どう動いてもおれの策中にいるがな…)
  • Puny as you are, your courage is impressive. (ちっぽけな根性が実にタフだ!)
  • Show me your warrior's spirit! (必死になってかかってこいッ!)
  • You have no hope for survival. (命が助かる可能性は(ゼロ)%だ…)
  • This is the end. (終りだ……)
  • This is getting interesting. (おもしろくなって来た…)
  • Fight me if you wish. I will grant you that time. (おまえにこのワムウと闘う時間をやろう)
  • Whispering carelessly will not save you! (おれの前で決闘を侮辱するな!)
  • Show me more! (もっと打てい!)
  • Good battle sense. (イイ勘だ)
  • Heh... (ニヤリ)
  • Impossible! (無駄だ!)
  • I'm expecting a good fight from you. (おれはきさまのすばらしい健闘(ナイスファイト)を期待するぞ……)
  • You people always say the same thing. (貴様らはいつも同じセリフ(・・・)をはく)
  • Coward. (卑怯者め)
  • Fight me! (来るかッ!)
  • Pathetic. (くだらん)
  • Too slow! (遅いッ!)
  • Grab the wind! (「風」をつかむ!!)
Quote.png Medal Speech.png Victory Lines
Show AllEnglishJapaneseRomaji
  • I hope you're stronger the next time you challenge me... (今度逢う時はもっと強くなってからこのワムウに向かって来い…)
  • Behold my Divine Sandstorm! (これが「神砂嵐(かみずなあらし)」……………)
  • I, Wamuu, never like giving my foes an easy victory! (このワムウ…敵を楽に勝たせる趣味はない…)
  • That was my first truly satisfying battle in a while. (満足だ…ひさしく満足なる戦いだった…)
  • Perhaps I've been wandering all these millennia just to meet you here. (おれはおまえに出逢うために一万数千年もさまよってたのかもしれぬ)
  • Heh heh. You've grown strong. (フフフ…なんと強力に成長したものよ……)
  • Get stronger! Maybe then you can defeat my Divine Sandstorm! (せいぜい強くなり! おれの「神砂嵐(かみずなあらし)」をやぶってみろ!)
  • Nngh! You're still alive! (ヌウウ! きさま生きているなッ!!)
  • You humans don't live long anyway. Why hurry yourself to your final fate? (人間の寿命はどうせ短い。死にいそぐ必要もなかろう)
  • Enough! This fight is finished! (やめろ……勝負はついた!)
  • There is no saving you now! (もうおまえは助からない(・・・・・・・・・・・))
  • I will keep you in a corner of my memory for eternity. (おれはおまえのことを永遠に記憶のすみにとどめておくであろう)
  • Very well! I'll grant you your life for another month! (いいだろう! 一か月だけ命をくれてやろうではないか!)
  • Why are you so stubborn? Have your brains rotted to mush? (なぜそんなにタフだ? 脳ミソがクソになっているのか?)
  • All I have done is follow my own credo... (自分自身の掟に従っただけのことだ…)
  • Farewell. Your life is over now. (さらばだ。おまえの命は今…終わった)
Quote.png Medal Speech.png Tag Lines
Show AllEnglishJapaneseRomaji
  • Only the strongest warriors matter. Friendship and respect belong to true warriors! (おれにとって強い戦士こそ真理…勇者こそ友であり尊敬する者!!)
  • Perhaps I've been wandering all these millennia just to meet you here. (おれはおまえに出逢うために一万数千年もさまよってたのかもしれぬ)
  • Wamuu! (ワムウッ!)
  • I'm expecting a good fight from you. (おれはきさまのすばらしい健闘(ナイスファイト)を期待するぞ)
  • Ultimate Technique! Divine Sandstorm! (闘技! 神砂嵐(かみずなあらし)!!)
  • Very well! You are deemed worthy to be killed by the great Wamuu! (いいだろう!! まずこのワムウに殺される資格はあるッ!)
  • That was my first truly satisfying battle in a while. (満足だ…ひさしく満足なる戦いだった…)
  • Get stronger! Maybe then you can defeat my Divine Sandstorm! (せいぜい強くなり! おれの「神砂嵐(かみずなあらし)」をやぶってみろ!)
  • No regrets... I'm just glad I got to see how far you've progressed. (悔いはない………心からおまえの成長が見れてよかったと思うよ)
  • You are just as mesmerizing and fleeting as your bubbles! (シャボン玉のように華麗ではかなき男よ)
Quote.png Medal Speech.png Misc.
Show AllEnglishJapaneseRomaji
  • I'm satisfied. (満足だ…)
    —Round Win 1
  • It's over. (終わったな)
    —Round Win 2

Special Interactions

  • Besides Heart Heat Attacks and Great Heat Attacks, the only projectiles in the game that can hit Wamuu while his "Vapor Barrier" is active are Caesar Anthonio Zeppeli's "Bubble Cutter" and "Gliding Bubble Cutter" skills.
  • When hit by Giorno Giovanna's Heart Heat Attack, Wamuu's pained expression resembles his at the moment when Joseph Joestar lands a second successful attack on him.[4]
  • When hit by Enrico Pucci's "It's an illusion." skill, Wamuu's neck and arms go limp, referencing his pose after Joseph destroys his wrists.[5]

Dialogue

Outside of All-Star Battle Mode, Wamuu has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictoryEnemy Taunts
Quote.png Match Entrance
Show AllEnglishJapaneseRomaji
  • So you've come. (来たか)
    —Default dialogue
  • Nnngh? What's this? (ぬうう? これは…?)
    —Wamuu (Player 1)
    Well well. This should be a promising fight! (ほほう…楽しませてもらおうか…)
    —Wamuu (Player 2)
  • Yeah, there's one thing you forgot about: I'm here to kick your ass! (ここよここ!  ここにちゃんとおれがいるのを見おとさないでほしいのよぉ~ん)
    Stop! You humans don't live long anyway. Why hurry yourself to your final fate? (やめろッ! 人間の寿命はどうせ短い。 死にいそぐ必要もなかろう)
    —Wamuu
  • What was that I just saw? Am I seeing things?! (こ…こいつは!? い…ま、なにか…………… 見えたようだったが…さ…錯覚か)
    So you're Caesar the bubble wielder, eh? (きさまはシャボン玉を使うシーザーとかいったな)
    —Wamuu
  • Don't think I'll go easy on a woman. I'll beat you as I would any Hamon user! (女とは思わん…波紋戦士として叩き潰す!)
    —Wamuu
    It will all be clear. Who will survive? The Pillar Men or humankind? (これでスッキリするわ!  生き残るのが「柱の闇の一族」か、わたしたち人間か!)
  • The ""genius of battle""... A worthy opponent! I'm going to enjoy this! (「戦闘の天才」…相手にとって不足なし! 久しぶりに楽しませてもらうぞ!)
    Lord Esidisi... When you're ready. (エシディシ様…御随意に…)
    —Wamuu
  • Let's see what the genius of battle can do. (「戦闘の天才」ぶり、見せてもらうぞ)
    Kars
    Lord Kars... When you're ready. (カーズ様…御随意に…)
    —Wamuu
Quote.png Victory
Show AllEnglishJapaneseRomaji
  • That wind won't be enough to keep up with mine. (その程度の風ではついてこれまい…)
    —Wamuu (Player 1)
    Your wind has died... (きさまの風は死んでいる…)
    —Wamuu (Player 2)
  • You and your impudent prattle! Such feeble courage, from a feeble man! (不敵なまなざしをもち! ナマイキなセリフをはく!  タフな男よ! ちっぽけな根性が実にタフだ!)
    —Wamuu
    I don't know why myself, but I gotta respect you. (おれもなぜかあんたに対して敬意をはらいたくなったのさ………)
  • You are just as mesmerizing and fleeting as your bubbles! (シャボン玉のように華麗ではかなき男よ)
    —Wamuu
    These men have already met with Hamon... over 2,000 years ago! (こいつらと「波紋」は! 二千年前に出逢っている!)
  • You're as composed and perceptive as they come! An unparalleled Hamon warrior! (女にして冷静なる判断力! 洞察力! 超一級の波紋戦士…!)
    —Wamuu
    Return to the wind... (風に還りなさい…)
  • Lord Esidisi... Forgive my rudeness. Please, punish me as you see fit. (エシディシ様…無礼を働きました…なんなりと罰をお与えください)
    —Wamuu
    Impressive, Wamuu of the Wind! Such strength! Such resolve! (見事なり、風のワムウ! その強さ、頼もしいぞ!)
  • Please forgive me, Lord Kars! (失礼を! カーズ様)
    —Wamuu
    You are far too pure-hearted to be a fighter... (お前は戦闘者としてあまりにも純粋すぎる…)
Quote.png Enemy Taunts
Show AllEnglishJapaneseRomaji
  • Wamuu! (ワムウッ!)
    —Wamuu, reacting to Joseph Joestar's prediction
  • That hair is laughable. (あきれた頭だ)
    —Wamuu, insulting Josuke Higashikata's hair

All-Star Battle Mode

All missions in All-Star Battle Mode featuring Wamuu as a combatant, in order of appearance.

Battle Tendency

Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
Each round lasts only 60 seconds.
Secret Missions
1. Use the "Ripple Breathing" style: ASBR Coins.png 1000 G
2. Land the "Time to bring down the hammer" skill: ASBR 2D Art.png Wamuu Reference Sketch
Entrance Dialogue
Joseph: Like to pick on people, huh? I'll smash that attitude of yours good!
Wamuu: Show me your warrior's spirit!
Victory Dialogue
Joseph: Could never stand arrogant bastards like you!
Defeat Dialogue
Wamuu: Humans are not as strong as they once were.
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's attack power is increased. The opponent's health continuously refills.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Use the "Vapor Barrier" style: ASBR 2D Art.png Zeppeli Reference Sketch
3. Attack from the "He bent backwards!" skill: ASBR Music.png Zeppeli's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Wamuu Special Outfit A
Entrance Dialogue
Wamuu: The Ripple users haven't died out yet?!
Zeppeli: Now what do we have here? He feels even stronger than a vampire...
Victory Dialogue
Wamuu: I thought you Ripple warriors were many, but I see you're all out of allies...
Defeat Dialogue
Zeppeli: He knows about Ripple... But how?
Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's attack power is decreased.
Secret Missions
1. Land the "Time to bring down the hammer" skill: ASBR Coins.png 1000 G
2. Land the "Rebuff Overdrive" special: ASBR 2D Art.png Joseph Reference Sketch
Entrance Dialogue
Joseph: Fight alongside me, Caesar!
Wamuu: I'm expecting a good fight from you... JoJo!
Victory Dialogue
Joseph: You were a great fighter... But Caesar, my strongest ally, was here for me to the end!
Defeat Dialogue
Wamuu: Only the strong deserve honor! Only victory brings justice, and friendship...
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The player's defense is decreased. The opponent's attack power is increased.
Secret Missions
1. Land a First Attack: ASBR Coins.png 1000 G
2. Use the "I shall see with the wind" style: ASBR 2D Art.png Old Joseph Reference Sketch
3. Land a Heart Heat Attack: ASBR Tint.png Wamuu Color Tint C
Entrance Dialogue
Old Joseph: Wamuu! Why are you alive?!
Wamuu: JoJo! Wamuu requests a battle with you!
Victory Dialogue
Wamuu: Thank you for giving me the chance to fight a warrior like you a third time!
Defeat Dialogue
Old Joseph: Return to your eternal slumber, friend...
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
Stage: Battlefield
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's attack power is decreased.
Secret Missions
1. Use the "Ripple Breathing" style: ASBR Coins.png 1000 G
2. Land the "Gliding Bubble Cutter" skill: ASBR 2D Art.png Wamuu Publicity Artwork
3. Land the "Cat Stance" skill: ASBR Music.png Wamuu's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Caesar Special Outfit A
Entrance Dialogue
Wamuu: Very well! You are deemed worthy to be killed by the great Wamuu!
Caesar: I feel so tense! This is just like how it was back in the slums! Your defeat will be cold and cruel!
Victory Dialogue
Caesar: Your Vapor Barrier is like a giant fan, sucking my bubbles right into your body!
Defeat Dialogue
Wamuu: Strength is honor... and a hero deserves respect! You will always have mine, Caesar!


Gallery

Media


Music

Wamuu's theme is ASBR Music.png A True Warrior (真の格闘者, Shin no Kakutōsha), and can be unlocked in-game by landing the "Cat Stance" skill as Caesar Anthonio Zeppeli in All-Star Battle Mode's Caesar vs Wamuu Boss Battle.

Its name is taken from the original title of Chapter 57 of Battle Tendency in its Weekly Shonen Jump and tankobon releases, The Wind, the Chariot, and Wamuu, Part 7.

JoJo Glossary

Unlock Condition: Win in the Joseph Joestar vs. Kars All-Star Battle Mode Boss Battle
TranslatedLocalized
An antagonist of Part 2: Battle Tendency. He is one of the Pillar Men. User of the Wind Mode, and so powerful that he has been dubbed a combat genius. He defeats Caesar, but out of respect for his combat skills, he lets his blood bubble go.[6] Later, after a ferocious battle with Joseph, he is defeated.[7]
One of the Pillar Men. A wind-user so powerful he has been dubbed a combat genius. He defeats Caesar, but out of respect for his combat skills, lets his blood bubble go. Later, after a ferocious battle with Joseph, he is defeated.
第2部『戦闘潮流』の登場人物。『柱の男』の一人。風の流法(モード)を使う。戦闘の天才と称される程の実力者。シーザーを倒すが、戦士として彼に敬意を表し、血のシャボンを割らずに見逃した。その後、ジョセフと激しい死闘の末に敗北した。
Unlock Condition: Unlocked by default
TranslatedLocalized
The mightiest of all living creatures, susceptible only to sunlight and Ripple. They are: Kars, Esidisi, Wamuu, and Santana (whose real name is unknown). They feed on vampires, using the energy to stay alive for tens of thousands of years.
The mightiest of all living creatures, susceptible only to sunlight and Hamon. They are: Kars, Esidisi, Wamuu, and Santviento (whose real name is not known). They feed on vampires, using the energy to stay alive for tens of thousands of years.
生物界の頂点に立つ生物。『闇の一族』とも呼ばれる。カーズ、エシディシ、ワムウ、サンタナ(本名不明)の四人が存在する。弱点は太陽の光や波紋。吸血鬼を食料とし、そのエネルギーを吸いとることで何万年も生き続けることができる。
Unlock Condition: Win in the Caesar Anthonio Zeppeli vs. Wamuu All-Star Battle Mode Boss Battle
TranslatedLocalized
The scene of the chariot duel between Joseph and Wamuu in Part 2: Battle Tendency.[7] It's located at the Skeleton Heel Stone, a henge at the foot of Piz Bernina. In antiquity, it was a place for observing the heavens. Later, it was used as a battle arena.
The scene of the chariot duel between Joseph and Wamuu. It's located at the Skeleton's Heel, a henge at the foot of Piz Bernina. In antiquity, it was a place for observing the heavens. Later, it was used as a battle arena.
第2部『戦闘潮流』で、ジョセフとワムウが戦車戦を繰り広げた場所。ピッツベルリナ山山ろくの『骸骨の踵石』と呼ばれる古代環状列石(サークルストーン)の場。古代人が天体観測のために造ったが、その後決闘場として使用されるようになったとされる。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedRumble Mode
ASBR Wamuu Talking CutIn.png
Talking Cut-in
Origin

Chapter 101: The Wind, the Chariot, and Wamuu, Part 7, cover
(modified to change ear ring and turban)

ASBR Wamuu Taunted CutIn.png
Taunted Cut-in
ASBR Wamuu Rumble CutIn.png
Rumble Mode Cut-in
Origin

Chapter 99: The Wind, the Chariot, and Wamuu, Part 5, page 2
(modified to remove SFX, extend and change the turban)

Reference SketchMatch EntranceRound Win 1Round Win 2
ASB Wamuu Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

ASB Mode Battle Tendency Joseph Joestar vs Wamuu Normal Battle
ASBR Secret Mission.png Land the "Time to bring down the hammer" skill

Origin

Cover B of Chapter 67

Match Entrance
Round Win Pose 1
Round Win Pose 2

Misc.

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
18
10
9

1.3.0

  • "Vapor Barrier" special
  • "Go for the throat and lungs!" throw
    • ArrowBuff.png Sped up the attack.

1.4.0

  • Throw Escape
    • ArrowChange.png Adjusted to standardize character advantages and disadvantages when being throw escaped.
  • "I, Wamuu, will now consider you to be worthy prey!" skill (grounded and aerial versions)
    • ArrowNerf.png Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)

1.4.1

  • "I, Wamuu, will now consider you to be worthy prey!" skill (while "I shall see with the wind." is active)
    • ArrowBuff.png Adjusted pushback on hit to fix issue were the attack would not land all of its hits.

1.6.0

  • "He bent backwards!" skill
    • ArrowBuff.png Increased the size of the follow-up kick's hitbox.
  • "I, Wamuu, will no consider you to be worthy prey!" skill (while "I shall see with the wind." is active)
    • ArrowBuff.png Vacuum effect has been increased on the second hit.

2.0.0

  • Easy Beat
    • ArrowChange.png Fixed an issue where the "Never stand in my shadow!" skill would do more damage when activated with Easy Beat while "I shall see with the wind" was active.
      • This means while "I shall see with the wind" is active, the ASBL.png version of "Never stand in my shadow!" is used instead of the ASBH.png version.
  • All normal attacks
    • ArrowChange.png Fixed a bug where normal attacks were being counterstriked even if their animation had already begun.
  • Jumping Light Attack
    • ArrowBuff.png Increased size of hitbox
  • Jumping Medium Attack
    • ArrowBuff.png Increased number of hits.
    • ArrowBuff.png Increased damage.
  • Jumping Heavy Attack
    • ArrowBuff.png Sped up when hitbox manifests.
  • "With the strength of a pillar!" special
    • ArrowNerf.png Removed ability to Flash Cancel.
  • "Never stand in my shadow!" skill
    • ArrowBuff.png Reduced the horizontal launching force when not in a special mode to improve the reliability of the move when comboing into HHA.
    • ArrowBuff.png Decreased recovery time of the ASBL.png and ASBM.png versions.
  • "I, Wamuu, will no consider you to be worthy prey!" skill
    • ArrowChange.png Fixed an issue where the hitbox of the ASBL.png and ASBH.png versions would persist longer than normal if this skill was used when "Wind Mode" or "Vapor Barrier" is active.
    • ArrowChange.png Standardized Wamuu's landing behavior when "'Wind Mode" and "Vapor Barrier" is active with that of the normal and "I shall see the wind" modes.
  • "He bent backwards!" skill
    • ArrowChange.png Fixed a bug where the last hit of the attack would not trigger hitstop when "Wind Mode" or "Vapor Barrier" is active.
    • ArrowBuff.png Adjusted hitbox position to prevent the opponent from being sent flying in the wrong direction.
      • This change applies to the Assault Assist as well as this is the skill used for it.
  • "Ultimate Technique! Divine Sandstorm!" HHA
    • ArrowBuff.png Added hitbox in front of Wammu during startup.
    • ArrowBuff.png Increased number of hits.
    • ArrowBuff.png Increased damage.

2.1.0

  • Standing Light Attack
    • ArrowChange.png Adjusted the animation speed to match the hitbox duration.
  • "Wind Mode" style
    • ArrowChange.png Fixed a bug where if an opponent hit Wamuu exactly when this style activated, the wind visual effect would disappear despite the mode being active.
  • "With the strength of a pillar!" command normal
    • The performance has been adjusted based on what mode Wamuu is currently in:
      • Normal, "Wind Mode", and "Vapor Barrier" style and special
        • ArrowNerf.png Removed Super Armor.
        • ArrowBuff.png Increased damage to Guard Gauge.
          • The damage dealt to the Guard Gauge will be higher when one of Wamuu's modes is active.
        • ArrowBuff.png Increased damage.
      • "I shall see with the wind." special
        • ArrowNerf.png Decreased time Super Armor is active to only the startup.
        • ArrowBuff.png Increased damage to Guard Gauge.
        • ArrowBuff.png Increased damage.
    • ArrowChange.png Updated command list description to reflect these changes.
  • "Never stand in my shadow!" skill
    • ArrowNerf.png Decreased damage when "I shall see with the wind." is active.
  • "I, Wamuu, will now consider you to be worthy prey!" skill
    • ArrowNerf.png Changed to now cause a groundbounce on hit rather than a crumple.
    • ArrowNerf.png Increased startup time.
      • ArrowNerf.png ASBL.png variant will combo out of a ASBH.png normal, but if the normal is guarded, the opponent will no longer be forced to continue guarding if they were guarding when the attack was inputted.
      • ASBM.png variant will no longer combo off of a ASBH.png attack.
      • ASBH.png variant will also no longer combo off of a ASBH.png attack, but will have a longer startup than the ASBM.png variant.
    • ArrowNerf.png Changed so Wamuu's momentum will now stop when the attack connects on both hit and block.
      • This decreases the pressure Wamuu can apply as it won't cross-up as it hits.

References


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